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  1. Sep 2020
  2. psyarxiv.com psyarxiv.com
    A Game of COVID. Ludification as a Way to Make Sense of a Pandemic
    1
    1. katietaylor_99 07 Sep 2020
      in BehSci

      Raab, Marius Hans, Claus Christian Carbon, and Niklas Döbler. ‘A Game of COVID. Ludification as a Way to Make Sense of a Pandemic’. Preprint. PsyArXiv, 5 September 2020. https://doi.org/10.31234/osf.io/cwktm.

      is:preprint lang:en COVID-19 ludification game-design patterns Western countries cultural norms individual norms cognitive scripts motivation
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    Tags

    • lang:en
    • cultural norms
    • cognitive scripts
    • individual norms
    • motivation
    • game-design patterns
    • ludification
    • COVID-19
    • Western countries
    • is:preprint

    Annotators

    • katietaylor_99

    URL

    psyarxiv.com/cwktm/
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