Solution 2 : Sicko's Lagoon
This solution seems to revolve around the following
- Loot being constant but not generous. This menas the player will always be picoing things up but everything matters.
- Loot being losable. So that everything they have muat be guarded but of course that playing the game is inevitably risking losing it.
- Interdependent. This means that there's no 'win button'. Very little will actually win you the game and as such you're looking for something thatauits your needs. And when you don't find it you're doing your best to use what you have.
- Indirectly supportive og your goal. The racing game here is an excellent example because going faster won't help you win if your turning circle is rubbish. So the core challenge or test must require an interaction of different abilities to overcome.