5 Matching Annotations
- Oct 2022
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eduq.info eduq.info
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si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
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si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
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- Jul 2022
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bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
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competitions or leaderboards, where players can compare their achievements with those ofother players, so that they are incited to do better than they did up to now• narratives, in which the challenges are situated within a concrete context or storyline, so thatindividual actions become part of an extended course of action within a meaningfulenvironment (Dickey, 2006; Heylighen, 2012a)• epic meaning, in which the impression is created that the player is working to achieve a goalthat is particularly important or awe-inspiring (McGonigal, 2011)• trophies or virtual goods, in which players receive virtual presents as a reward for theirachievement• gifting, in which players get the opportunity to give virtual presents to other players, thustightening links of friendship
Ask @Gyuri what he thinks about this list of ideas for game motivation and how Indyweb might integrate them or add new ones.
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- May 2021
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www.nature.com www.nature.com
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Burton-Chellew, M. N., & West, S. A. (2021). Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games. Nature Human Behaviour, 1–9. https://doi.org/10.1038/s41562-021-01107-7
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- Sep 2020
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Raab, Marius Hans, Claus Christian Carbon, and Niklas Döbler. ‘A Game of COVID. Ludification as a Way to Make Sense of a Pandemic’. Preprint. PsyArXiv, 5 September 2020. https://doi.org/10.31234/osf.io/cwktm.
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