16 Matching Annotations
  1. Jun 2025
  2. www.cs.toronto.edu www.cs.toronto.edu
  3. Oct 2023
  4. Sep 2023
    1. Art is the hook that engages students…. The subjects are familiar so that students have much to recognize but they also contain elements of mystery so students have observations, ideas, and emotions to puzzle over [my emphasis]. (p. 24)

      Right, so the modern equivalent would be to design a game or an 3d animation in an intuitive way, yet the integration of pipeline in this systems makes it so that not even experienced professionals in the area cn develop a short film or an interactive experience through art that eases people into coding.

      I think we need to do a better job at this. If the system that allowed us to design the processes also taught it to people then we wouldn't have to chose between improving the learning curve and the system there should all be one. why did we stop shipping manuals with our tech..? ahh it was because we stopped caring about what the people that designed the tool thought.

  5. Jul 2023
    1. Liang, Machado, Talvite, Bowling - AAMAS 2016 "State of the Art Control of Atari Games Using Shallow Reinforcement Learning"

      Response paper to DQN showing that well designed Value Function Approximations can also do well at these complex tasks without the use of Deep Learning

      A great paper showing how to think differently about the latest advances in Deep RL. All is not always what it seems!

  6. Jun 2023
  7. Oct 2022
    1. Pourtant, cesmêmes chercheurs accordent toute leur attention aux jeux vidéo sérieux qui, ils le reconnaissent eux-mêmes,sont souvent « peu motivants », « amusants » et « divertissants » (c’est-à-dire, offrant un engagement et uneimmersion faibles), contrairement aux jeux vidéo commerciaux ou basés sur le divertissement (Davidson, 2008;Gee, 2008; Granic et coll., 2014; Hamari et Koivisto, 2015).
  8. Apr 2021
    1. Academy Games has always prided itself in the quality of its rules. Most of our rules are taught in stages, allowing you to start playing as soon as possible without needing to read everything. We are very careful about the order we teach rules and rely heavily on graphics and pictures to facilitate understanding. We also include a large number of detailed picture examples, often with 3D renders, that help you understand the context of the rules.
  9. Mar 2019
    1. Simulations and games in informal learning contexts This article seems to discuss science learning, which is not my foremost interest, but it does give an example of how informal online learning can be used to allow the learner to explore his or her own interests. It is not specific enough to be of high value but is useful as a preliminary reading that can perhaps inform search terms to use for future research. rting 2/5

  10. Jul 2018
  11. Apr 2016