6 Matching Annotations
  1. Jan 2023
    1. Books and Presentations Are Playlists, so let's create a NeoBook this way.


      A playlist of related index cards from a Luhmann-esque zettelkasten could be considered a playlist that comprises an article or a longer work like a book.

      Just as one can create a list of all the paths through a Choose Your Own Adventure book, one could do something similar with linked notes. Ward Cunningham has done something similar to this programmatically with the idea of a Markov monkey.

  2. Jul 2022
  3. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. This is likely to keep theattention ready for “surprises”, thus avoiding a sense of monotony setting in.More generally, the flow paradigm lacks the notion of adventure (Dickey, 2006; Heylighen,2012a), which can be characterized by a sequence of unforeseen challenges (dangers, opportunities,surprises...)—as contrasted with the foreseen challenges that we call ‘goals’. It is theunpredictability or unexpectedness of these challenges that creates the excitement that we typicallyassociate with an adventure, and that forms the basis of full emotional involvement. Adventure isassociated with the notions of exploration, curiosity and mystery: mystery can be defined as a lackof prospect that incites the emotion of curiosity, which in turns incites exploratory action(Heylighen, 2012a). Mystery and adventure are common features of game design (Dickey, 2006).However, their role will need further analysis if we want to apply them systematically tomobilization, given that they imply a level of uncertainty that—if experienced too intensely—mayproduce the anxiety that mobilization systems are trying to avoid.

      In solving the complex problems of the world, there can be many unintended consequences. These are the surprises that make each intervention an adventure. Applying a nexus approach such as MuSIASEM is critical to mitigate potential progress traps when dealing with rapid whole system change.

  4. Jun 2021
    1. When he talks about waterfalls, there's this absolutely amazing idea where he talks about "finding" them. He didn't craft this forest as a gardener, he let it grow on its own, and it provided adventure

  5. Feb 2021
  6. Sep 2015