18 Matching Annotations
  1. Last 7 days
    1. a liminal space where lurkers, novice learners, are looking to make sense of the MOOC by observing and practicing skills and behaviours that are associated with active participation

      I am totally agree with this, for you to learn something on it, first observe but definitely after observation then participate.

  2. May 2020
    1. This text addresses questions about which tech is good, safe and appropriate to use in these complex times if we want to act and work responsibly and remotely.

      This text is a good read for OERu Digital Citizenship learners.

  3. Apr 2018
    1. Gourlay’s argument that in what we know today as engagement, in Gourlay’s case ‘student engagement,’ there is a “reification of the notion of ‘participation’ which – although appearing to support a ‘student-centred’ ethos – may serve to underscore restrictive, culturally specific and normative notions of what constitutes ‘acceptable’ student practice” (2015; p.403). It is interesting to look at lurking from this angle because of othering effects toward lurkers.

      Yes, totally. This is a very important argument as we must struggle to not impose our own values on others.

    2. and in any specific instance there might be many reasons for lurking; reasons that community organizers can’t foresee in advance.

      There is often an assumption that legitimate peripheral participation (LPP or lurking) is a negative status. I have been in situations where LPP is a positive approach to engaging with a particular community. Often the LPP is because of factors described such as importance or other commitments. However, active listening while in that community means that LPP is not necessarily a negative approach wrt learning. We must be careful to not be judgemental and assume stances which deny learners ways of learning that are not our own. #lida102

    3. A frequently used rule to describe participation in online communities is the 90-9-1 rule. This rule posits that approximately 90% of the members consume content, 9% participate to some extent by contributing content from time to time, and 1% contribute a lot and regularly (Nielsen, 2006).

      A frequently used rule to describe participation in online communities is the 90-9-1 rule. This rule posits that approximately 90% of the members consume content, 9% participate to some extent by contributing content from time to time, and 1% contribute a lot and regularly (Nielsen, 2006).

    1. Can it be a global concept where being a digital citizen means being a citizen of the digital world or must it remain more localised?

      To my mind - this is a critical question. In a globally connected online world - local is not enough. Take the LiDA course for example - there are participants from 59 different countries with very different world views and on different sides of the digital divide. That said , context is important - the definition of digital citizenship for a secondary school learner is likely to emphasise different priorities when compared, for example to what LiDA learners might prioritise.

    1.    The definition of digital rights and responsibilities is having the right and freedom to use all types of digital technology while using the technology in an acceptable and appropriate manner. As a user of digital technology, you also have the right to privacy and the freedom of personal expression.

      Sums up the definition of digital citizenship.

    1. The educational system transforms into a time catcher where students, during a determinate number of daily hours, live in an analog parallel world.

      I love how this article talks about the paradoxes and attempts to distinguish between these to present a more nuanced view of digital citizenship.

    2. In this context, the challenge consists in trying to comprise, from the theory, the identity of these bi-dimensional cyber-citizens and the spaces where they move and learn. In this regard, Reig and Vilchez [21] propose that, with the rise of internet and the social networks, we are confronted with a paradigm change and with the evolution of a new type of individual, a hyper individual or connected individual who is difficult to surprise. Because of the reciprocal influence between the cultures like the consequence of globalization [22], there have been an increased number of people who have seen too many things to be surprised easily [23].
    3. In the current era, great changes are being experienced in which interconnected societies are demanding new ways to reformulate society, human interactions, and education.
    1. Digital citizen participation can be defined as citizen involvement in a particular activity using digital technologies.

      Digital citizen participation

    2. The UN defines electronic participation as follows [11]:“E-Participation is about fostering civic engagement and open, participatory governance through Information and Communications Technologies (ICTs). Growing evidence points to the rapid expansion of e-Participation as a tool for engagement and strengthened collaboration between governments and citizens. Its objective is to improve access to information and public services as well as to promote participation in policy-making, both for the empowerment of individual citizens and the benefit of society as a whole.”
    1. Over 100 years ago, John Dewey (1909) argued for better citizenship education in schools. He believed that the school’s definition of a citizen as an informed voter and follower of the law was too narrow and asserted that a good citizen was many things – a voter and a rule follower, but also a community member who must function as a worker, a leader, a parent or mentor who can use the sum of their experiences and skills to “contribute to the values of life [and] add to the decencies and graces of civilization wherever he is” (p. 10).
    1. While GCE can take different forms, it has some common elements, which include fostering in learners the following competences:[17][18] An attitude supported by an understanding of multiple levels of identity, and the potential for a collective identity that transcends individual cultural, religious, ethnic or other differences (such as a sense of belongingness to common humanity, and respect for diversity); A deep knowledge of global issues and universal values such as justice, equality, dignity and respect (such as understanding of the process of globalization, interdependence/ interconnectedness, the global challenges which cannot be adequately or uniquely addressed by nation states, sustainability as the main concept of the future); Cognitive skills to think critically, systemically and creatively, including adopting a multi-perspective approach that recognizes different dimensions, perspectives and angles of issues (such as reasoning and problem-solving skills supported by a multi-perspective approach); Non-cognitive skills, including social skills such as empathy and con ict resolution, and communication skills and aptitudes for networking and interacting with people of di erent backgrounds, origins, cultures and perspectives (such as global empathy, sense of solidarity); and Behavioural capacities to act collaboratively and responsibly to find global solutions to global challenges, and to strive for the collective good.[18]
    1. . Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options.

      This leads straight to trouble and perhaps court cases, as slander, bullying, smear campaigns, threats, hacking, etc are commonplace when they are not taught digital etiquette.

    2. To become productive citizens, we need to be committed to make sure that no one is denied digital access

      This is a complex challenge. In many developing countries the cost of Internet access is unfordable. How do we address these challenges in our individual capacity?

  4. Aug 2017
    1. Librem 5, the phone that focuses on security by design and privacy protection by default. Running Free/Libre and Open Source software and a GNU+Linux Operating System designed to create an open development utopia, rather than the walled gardens from all other phone providers.

      This is relevant to anyone uncomfortable with the degree of control multinational corporations have over their digital identity, which is increasingly becoming peoples' main identity.