5 Matching Annotations
  1. Jul 2022
  2. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. An important aspect missing in typical flow models is that in order to produce enduringcommitment a goal should correspond to something truly valuable. For example, while the goal ofshooting a maximum number of spaceships in your game of Space Invaders may be clear, it doesnot satisfy any real needs. Therefore, playing games, however enjoyable at the time, if continuedlong enough will eventually leave you with the feeling of having wasted your time. One way gamedesigners try to overcome this limitation is by creating a sense of “epic meaning” (McGonigal,2011), i.e. situating the game action in a narrative context which implies that something truly greator valuable is being achieved (like saving the world from alien invaders).

      The epic meaning of "Bend the Curve" is saving civilization, co-creating a future worth living in the next few years, averting disaster.

      On a personal level the transformation of the individual also conveys epic meaning.

  3. Jun 2022
    1. In contrast to the unhelpful but common argument about whether ‘the problem’ is population growth or consumption, it is not novel to argue that the problem is both—plus waste. Because of ongoing need for progress on all three, this point of intervention is nonetheless key. Unlike research on impact as a function of population, affluence and technology (1 = PAT), we point to strong opportunities to decouple affluence from material consumption [leverage point 1]. We also side with those who argue that more efficient production is insufficient, and that volumes of production and consumption are key variables

      All three variables - population growth, consumption and waste must be minimized simultaneously in order to bend the curve back to a safe operating safe for humanity

  4. May 2022
    1. The HRF design intends to operationalize entangled security (figure 8). It provides orchestration logic at ecoregional, nation-state, and local levels and is expected to vary  according to context. It comprises four main task groups: HRF support; planetary security; human security; and state security.

      These are umbrella categories that can allow for the classification of vast numbers of existing transition projects. With the use of disaggregated planetary boundaries, doughnut economics framework, Inner and Outer transformation, and Bend-the-Curve gamification, the impacts of each type of operation can be measured.

    2. A guiding principle will be to make the hyper-response as not only fun and enjoyable as possible but also meaningful via a vibrant grand narrative approach that connects the mission to conceptions of identity, values, and evolving worldviews.

      Gamification will play a critical role to tap into the human psychology that will encourage proactive action. Bend-the-Curve is the glocal game proposed as a way to mobilize ordinary citizens aggregate community scale response teams.

      As part of this gamification, a private Transform application within the public and open Indyweb can facilitate individual inner transformation, synchronize that to individual outer (behavior) transformation and synchronize that to collective inner and outer transformation at the respective community collective scale and finally aggregating all community impacts, to the global collective transformation scale. Built in data privacy of the Indyweb insures that everyone can contribute data to the aggregator in a completely anonymous way. All of this is designed to operationalize Donella Meadow's insight that inner transformation of worldviews, paradigms and value systems is the most powerful of all leverage points.

    3. For four years, an accelerated and intensive global effort will be made to reduce greenhouse gas emissions and restore ecological stability. It will be “fast and furious” because it will involve startup action as well as implementation. It is focused on the remaining “low-hanging fruit” for fastest global reductions

      The Tipping Point Festival can introduce the Bend-the-Curve (BtC) gamification to engage as many cities, towns, rural communities and bioregions as possible. A 3 year research program to dis-aggregate planetary boundaries can allocate a fairshare of local biophysical targets each city, town, rural community and bioregion must aim to achieve if we as a civilization are to meet the 1.5 deg C target, as well as other Anthropocene and planetary boundary targets.

      Doughnut economic framework can be adopted immediately and educated across all communities to plant seeds of local change actor chapters who can start their own local doughnut economies and begin reshaping their local economy into circular bio WEconomies.

      When the dis-aggregated planetary boundary metrics are available, then each community can adopt and aim to bend their local curve, in order that we altogether bend the global curves back to a safe operating space.

      it may be questionable whether we are able to develop highly accurate targets, but even if we are close enough, the greater value is to allow citizens to have a tangible and compelling and measurable reason to work together, organize and mitigate our human impacts in a systematic way. In this way, we can expose the hyperthreat by breaking it down into digestable, identifiable pieces that are cognitively more accessible and can lodge into the salience landscape of the individuals of a community.