17 Matching Annotations
  1. Jul 2022
    1. Another higher education OER trend is collaboration across university roles to implement OER on campus. Grants to organizations like the Open Textbook Network, the Rebus Foundation, and Achieving the Dream have helped increase the diversity of open content and the number of faculty users. They are engaging librarians who support faculty adoption of OER, establishing and supporting communities of faculty who collaboratively author open textbooks, and supporting groups of faculty at individual institutions to adopt open textbooks and other open content for entire degree programs.

      This has not taken place in my country Namibia yet. Higher education instituions who fall under the umbrella of NOLNeT are all obliged to develop OER policies and to ensure that OERimplementation takes place,however, there is no collaboration regarding OER implementation or usage as yet.

    1. MOOCs and microcredentials provide flexibility—whether learners are looking to work full-time and take online courses to improve their career outcomes or they are mid-career professionals looking to skill-up or pursue a completely new caree

      In these compettitive world, we all need some kind of advantage, therefore supplementing your skills and knowledge with MOOCs and OERs will let the employers sit back and otice you.

    2. The boom in credentials that are alternatives to actual degrees might be a sign that the higher ed marketplace has strayed from this tried-and-true model. Alternative credentialing might be the “something” that employers and students are looking for.

      The relevancy and currency of degrees become extinct quickly as due to information technology, skills and required knowledge become obsolete fast. Alternative credentials can add value to your degree, therefore since online learning is free, you only pay for assessment whenever you are ready....this is the future for us all.

  2. Mar 2020
    1. This article explores the emergency shit to online learning in light of Covid-19. The article provides information regarding what facilitators should consider as well as providing reflective questions to link about when creating an online learning environment.

    1. This article examines online learning in higher education. The findings speak to learning outcomes for students, various formats of learning environments, and the costs that may be associated with delivering content online.

  3. Nov 2019
    1. it’s important to embrace pedagogies that leverage synchronous (live) instruction.

      It is mention in this article that Arizona State University is on the right track regarding superior online services. this article point of view is about the online challenges for colleges and universities, such as, doing live videos, online services and supplying tech devices. this website "EdTech" is a online magazine education technology resource for both K-12 and higher education.

    1. As online learning matures, it is important for both theorists and practitioners to understand how to apply new and emerging educational practices and technologies that foster a sense of community and optimize the online learning environment. To accomplish this goal, it is criti-cal that researchers continue testing instruc-tional-design theories and models in different online contexts and either build upon those theories and models or develop new ones that will provide appropriate and relevant guidance

      The article by Martha Snyder aims to inform that effective instructional design theories should be implemented to best engage and impact learners to create a "community". The research paper introduces a model that supports a sense of community; it is three theoretical frameworks: Learning communities, Adult Learning Theory, and Constructivism. The article the progresses to identify and provide examples on the components of the actual model: Design Theory Goal, Design Theory Values, and Design Theory Methods. Many different methods are reviewed that are deemed effective and can be manipulated to influence behavior. For example, establish trust and rapport, maintaining consistency, encouraging public sharing of information, and confirming member expectations are a few effective methods to include within the instructional-design theory to create a sense of "community" in an online learning environment. (Rating: 7/10)

    1. Those experiences, plus the work of Malcolm Knowles and Margery Ginsberg and research into the role of technology in adult learning, helped me understand that it is essential to provide that same type of engaging learning experience when considering professional development through e-learning.

      The journal article by S. Farris provided a comprehensive review of the core components to include in the design of an online learning initiative- based off her experience and data collected from courses implemented earlier in her career. Farris reviewed tools to incorporate into the design such as pre-assessments for learners to determine skill levels and other tools such as troubleshooting technology-based issues. The crucial information provided in the articles was covering core strategies on how to include group collaboration that is typically associated with in-person learning. However, Farris reviewed strategies of incorporating tools, such as discussion board, VoiceThread for discussions, group project, and more. Farris reviewed effective technological tools to leverage to incorporate the group and collaborative dynamic. (Rating: 8/10)

    1. This article identifies and responds to many of the challenges and issues related to the evaluation of online learning that will likely test evaluators in the years and decades to come

      The research review by D. Nord reviews the foundational elements that causes recent challenges with evaluations and potential future challenges that may be encountered. The information presented is valuable because it strives to define specifically what an online learning program is, implementation context, and how these various platforms are being utilized. The information presented is crucial as a general and very broad framework is provided for evaluators as they develop learning initiatives; seeking positive outcomes for their users. (Rating: 5/10)

    1. Main objective of this research is to explore e-learning system components needs among students of collegesof education (one year Bachelor of Education or B.Ed. degree programme) affiliated by University of Mysore, India. Needs assessment is one of the main investigative tools used by institutions to the identification of actual needs, gaps, and hidden parts in the system and other activities.

      This research journal was conducted by a faculty member of the University of Mysore, India. The overall purpose of the paper was to determine if the needs of students varied depending on the following: gender, scholarship, subject matter. Useful information outlined in the article pertained to defining e-learning and its components, review of needs assessment basics, and the findings and outcomes. The information and findings highlighted by Azimi provide reinforcement on the importance of having proper needs assessments to ensure quality learning programs are developed. (Rating: 4/10)

    1. Psychology has much to offer to the design of technology—from understanding what people need, to identifying their preferences for design characteristics, and to defining their capabilities and limitations that will influence technology interactions. Our goal in this article is to identify how research in the field of psychology and aging has advanced understanding of technology interactions.

      This article strives to explore the psychological science and interactions between older adults and different advance technologies (i.e. digital learning environments, home-based technology systems). The article provides preliminary information on the various capacities as older adults may encounter technology in their every day life and some of the common perceptions. The article then clarifies that the purpose of the research is to identify the source of the age-related differences and variables. The CREATE Model of Aging and Technology is reviewed to provide a framework on how to best design technological systems to ensure older adult compatibility. The article closes by confirming that older adults do have a higher rate and probability of being slower to adapt to advanced technologies, but frustrations can occur with all ages- not just older adults alone. (Rating: 9/10)

    1. The Higher Education Supplement to the NETP — a separate, complementary document —builds on the principles described in each of the NETP’s five sections-- learning, teaching, assessment, and infrastructure-- examining them in the context of the higher education eco-system. It examines the role of technology in serving an increasingly diverse and dispersed stu-dent body that is growing and evolving in size and composition and discusses the various ways that technology can enable system- and ecosystem-wide applications of collaborative solutions to systemic issues of access, affordability, and completion.

      The document developed by the Office of Educational Technology provides various instructional tips for educators and facilitators in managing different tools for online learning environments. The text also provides example of how the tools can be implemented and provides general case studies of agencies that have implemented. The content outline is useful to know as it provides context on how to implement within the digital classroom. (Rating: 8/10)

    1. we will discuss how learner-centered collaborative learning should be designed to improve these models using the example of a global online MBA course at Anaheim University. Using international economics as the subject matter, we will closely examine innovative collaborative learning strategies which are vital in cultivating highly active, engaging and applied learning in global economic classrooms in the 21st century.

      At a conference in Santa Barbara; representing University of Los Angeles, Barbara Son delivered a segment on three core strategies to include in e-learning environments; environments with a rich amount of technology. The three main things included tools that were flexible, pedagogical techniques that innovative, and integrated collaborative learning. The three broad strategies covered were referenced in other annotated sources; serving as validation due to re-occurring discussions and findings. The information outlined in this source if highly valuable due to many different examples of tools to be used are provided. (Rating: 7/10)

  4. Nov 2018
    1. Success in online learning comes about by understanding the needs as well as the readiness of major players in the online learning environment.

      This paper attempts to identify an appropriate assessment tool for learner and faculty readiness in order to develop a successful e-learning environment, where learning and teaching is actively fostered and supported by each stakeholder (administration, student, faculty) involved.

      8/10

  5. May 2018
    1. The video offers HAX as the future of online course development because it simplifies the technology requirements of users in exchange for quality content and ease of access. At a recent conference in Nashville, Ollendyke and Kaufman used Lego pieces to explain HAX as being like the gridplate of a Lego board that allow for Open Source modular content to work together to create easy, multimedia integration.

      Nice one! I wonder if this was maybe OLCInnovate 2018 in Nashville? Which I'd seen it!

  6. May 2017