840 Matching Annotations
  1. Jan 2015
    1. “Every time a light blinks, someone is uploading or downloading,” Kahle explains. Six hundred thousand people use the Wayback Machine every day, conducting two thousand searches a second. “You can see it.” He smiles as he watches. “They’re glowing books!” He waves his arms. “They glow when they’re being read!”

      A visual representation of use ...

    2. he once put the entire World Wide Web into a shipping container. He just wanted to see if it would fit. How big is the Web? It turns out, he said, that it’s twenty feet by eight feet by eight feet, or, at least, it was on the day he measured it. How much did it weigh? Twenty-six thousand pounds.

      When the digital is physical ... it's a strange concurrence of ideas, right?

    3. You can’t search it the way you can search the Web, because it’s too big and what’s in there isn’t sorted, or indexed, or catalogued in any of the many ways in which a paper archive is organized; it’s not ordered in any way at all, except by URL and by date.

      Will we fix this? Will the fix make things better? Maybe we need this kind of disorganized chaos in order to stumble our way into discoveries. What do we miss when everything is searchable?

    4. Kahle put the Web into a storage container, but most people measure digital data in bytes. This essay is about two hundred thousand bytes. A book is about a megabyte. A megabyte is a million bytes. A gigabyte is a billion bytes. A terabyte is a million million bytes. A petabyte is a million gigabytes. In the lobby of the Internet Archive, you can get a free bumper sticker that says “10,000,000,000,000,000 Bytes Archived.” Ten petabytes. It’s obsolete. That figure is from 2012. Since then, it’s doubled.

      And so it goes, getting larger and yet, more crammed into memory boxes

    5. The footnote, a landmark in the history of civilization, took centuries to invent and to spread. It has taken mere years nearly to destroy. A footnote used to say, “Here is how I know this and where I found it.” A footnote that’s a link says, “Here is what I used to know and where I once found it, but chances are it’s not there anymore.” It doesn’t matter whether footnotes are your stock-in-trade. Everybody’s in a pinch. Citing a Web page as the source for something you know—using a URL as evidence—is ubiquitous. Many people find themselves doing it three or four times before breakfast and five times more before lunch. What happens when your evidence vanishes by dinnertime?

      If I footnote this article, with a reference to footnote, am I then meta-footnoting?

    6. The Web dwells in a never-ending present. It is—elementally—ethereal, ephemeral, unstable, and unreliable.

      As such, it disappears when we blink

    7. The average life of a Web page is about a hundred days.

      That's it? Here, I often think of permanence of things. So many words are merely fleeting ...

    1. The shared experience of sitting through an entire film with no subtitles and laughing not only at a film you can barely understand but also the absurdity of the situation was something that probably wouldn’t have happened with just a general audience. Our audience knows they are part of a group, they recognize each other from the various screenings over the years.

      This is a very powerful of our identity as a community, or even an audience.

      blog post

    1. I can still remember to this day, some twenty years later, that feeling of helpless suspension on the monkey bars. It’s the same feeling I get whenever I take on a new endeavor that I am unsure of.

      I think we all get this feeling from time to time, and yet we learn more about ourselves and the world by pushing up against limits and fears. I think. I may have blanked on that. Your story reminds me a similar story, but mine involved a waterfall in upper Maine, where I finally climbed to the top and froze ... and remained frozen in place (I couldn't even find the mindset to climb down the way I climbed up). Finally, after close to 30 minutes (with friends yelling at me), I jumped. Once. I jumped once. But I jumped.

      a comment from this blog

    1. I have to admit, writing and telling my story fulfills a biological need for me just as much as the next girl, and using words is just as imperative to my psyche as painting is, but it is much less work and takes less commitment in order to delete (or burn) a paragraph or two (or ten pages, as it were) than whitewashing another canvas.

      This is such a powerful quote here, as she thinks of the visual vs the word, and all I can think is: I am exactly the opposite, and how interesting it is that we all view how we express ourselves in such different ways -- depending on background, comfort and trying to say what we need to say ...

      Quote is from here

    1. We are using the term phygital as a way of emphasizing that these are a class of objects that have not simply had some digital functionality embedded within then but are connected devices whose functionality and operation is designed to exist simultaneously in both virtual and physical space.

      defining "phygital"

    2. this paper is speculating on a future in which creating game objects that link the physical and the digital presents an exciting and practical opportunity for game designers. However, such objects require interaction design approaches that not only utilise understandings from product design and graphical user interface but also how they might effectively be combined dynamically.

      Yep

    3. Example Game/Interaction Spaces for Game Objects used with Screens.

      This diagram showing interface interaction between screen space, player space and 3D space is intriguing

    4. Dan Saffer suggests hidden affordances may actually be regarded as ‘discoverable’ (Saffer 2013) in recognition that designers may deliberately allow them to be revealed through accidental use or deliberate exploration. This is similar to the practice of game designers leaving hidden elements, or ‘easter eggs’, within their games that are discovered by accident, this practice hints at a possible interesting opportunity yet to be applied to game objects.

      The use of 'easter eggs' inside game design -- purposeful hidden objects and pathways that fall outside the common map of the game - is fascinating. I have students who say they play games in order to find these elements.

    5. the interaction design of phygital objects for games requires games designers to not only fully understand the virtual aspects the affordances they are perhaps used to, but also to extend these to include the affordances we associate with physical objects to ensure their overall game design does not cause confusion for the player.

      agency considerations in design planning

    6. Interaction Design as defined by Verplank

      Interesting sketch here of equating emotions to our view of the world, and how we interact with information.

    7. mimetic interfaces

      When the virtual (game play) action is analogous to physical action .. ie, guitar hero: You play a guitar, not a joystick ..

    8. phygita

      Now, there's a word I have not seen before.

    9. Internet of Things

      I hate this term ... more marketing for businesses than reality in our lives.

    10. games that use objects as physical game pieces to enhance the players’ interaction with virtual games.

      Intriguing .. pushing the boundaries between the tangible and the virtual ...

    1. identities emerge and collapse as we transverse different places and spaces

      Ooooh. That sounds cool. Another Dog Identity

    2. we will no longer focus on poetry

      What? Dang. Sad

    3. Kayla

      Just followed her, expanding her network ...

    4. Connections ARE the content

      yes! Thank you. love that.

    5. real soft launch

      I am a big fan of these kinds of slow launches, inviting folks in to tinker around. Good plan!

    6. common definition

      Perhaps we need new definitions ... get rid of the whole MOOC baggage ... I don't think of Walk My World as a MOOC, or didn't, until you mentioned it (guilt trip!)

    1. public

      Here is the #walkmyworld stream of annotations (if I am doing this right) WalkMyWorld Eh, what is link to all Hypothesis annotations? Is that handy?

    2. Click on Share

      I sort of wish the share option opened up either twitter or G+ for me (lazy bones) instead of kicking out just a link ... but still worked fine.

    3. "#" sign is not necessary

      That's good. I was wondering about that.

    4. link text

      Trying this out, sort of a meta-link ...

      Annotation Overview

    5. Copy your image url into the code.

      How's this? Image Description

    6. Highlight Text

      highlighted ...

    7. Chrome Extension*

      I like the use of extensions in browsers. Makes the act of annotation easy.

  2. Dec 2014
    1. all the idiosyncratic jargon

      Good band name ...

    2. Italics are a good way for a writer to telegraph what he means by telling you how to say it in your head, but they seem informal to use. Are they?

      That's what I said! See earlier annotation. Citing myself here. ChaChing!

    3. Nathan Heller’s an ignoramus. He really does not know what he’s talking about. He said that in the sentence “It is I” that “I” is the subject of the sentence, which is just a howler. Sentences don’t have two subjects. He is doing exactly what I said one should not do, which is to confuse meaning, case, and grammatical relations, which is what he does in that preposterous claim. If you were to say, “I think we should break up, but it’s not you; it’s

      Whoah. Thems fighting words. (no doubt, they would argue that thems is not a real world. But I stake my ground in this annotation!). <- do I need this period if I already used punctuation inside of the parenthesis?

    4. Hyperbole has probably been around as long as language has been around.

      he exaggerates .... :)

    5. how a transcript of a talk given extemporaneously does not read well on the printed page

      I was thinking of this the other day, as I was working on a podcast. Winging it came out messy. Writing it first and then reading it was neater (in sound) but came out sort of stilted and formal. Worked to find the balance between ... did not quite succeed

    6. italics

      Aha!

    7. Steven Pinker thinks about writing. As a linguist, he thinks about writing.

      Interesting use of emphasis by the writer here, writing about someone writing about writing. This simple observation reminds me of the complexity of translating our written text, as we hear it in our heads, to someone else reading, outside of the context of what we write. I wonder if Pinker ever thinks about this ... probably