- Oct 2020
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edtechreview.in edtechreview.in
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Mind Mapping Tools
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learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com
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“Outdoor adult learning can be an antidote and complement to the digital world . . . offering holistic, mentally and physically challenging learning experiences.”
Adult Learning often takes place within walls or in front of a computer screen this can lead to health problems. This article offers reasons and methods for getting adults outdoors and using Universal Design. Outdoor learning can be used to complement digital learning.
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learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com
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Adults as Learners:Effective Teaching Strategies
Give practical information and tips for teaching adults.
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drive.google.com drive.google.com
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Using Socratic questioning in distance learning help students show more critical thinking skills and they maintained them. This article streangthens that idea that Socratic qwuestions makes better learners.
9/10
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drive.google.com drive.google.com
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An in depth read that has plenty of sources and data to back its findings that peer evaluation has many positive impacts on learning when done the correct way.
8/10
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drive.google.com drive.google.com
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Activity Thoery: who is doing what, why and how, looks at how people carry out tasks. The theory is mainly used in research, it can also be used when doing a needs assessment to figure design purposeful training.
8/10
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drive.google.com drive.google.com
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A very in depth read about how to manage training for information rich learning environments. the DOPSS program is like the hypothes.is website in that users can add material and meta tags to make it easier for others to find.
8/10 it feels like a long read but has some great ideas and information.
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drive.google.com drive.google.com
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Good article about the importance of Universal Design when designing learning opportunities. The authors use plenty of strong sources to back their findings and keep the information concise.
9/10
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ecomentor.itee.radom.pl ecomentor.itee.radom.pl
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Farewell to Pedagogy
The Article often compares Andragogy to Pedagogy and how they are different and should not be confused. The Article goes in depth into core assumptions of Andragogy.
8/10
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4. Engaged, mobile-first learning experiences
A short article that looks at the future trends of learning and development. One trend it discusses is that time spent on training may be decreasing. Trainers are getting more creative using cell phones to train bite sized chunks. 8/10
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At Google, 80% of all tracked trainings are run through an employee-to-employee network called “g2g” (Googler-to-Googler)
A look at what Googles G2G (Googler-to-Googler) training program is about. It is a short infographic that describes methods that the program uses.
7/10
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Annotators
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www.techfestconf.com www.techfestconf.com
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Sarah Brown is a Learning Strategist and Designer at Google.
This is an interview with a google employee about what she does to keep Google heading in the right direction for the development and learning of its employees.
9/10
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Learning & Development Best Practices from the Top Silicon Valley Companies
Interesting read about what top tech companies are doing to promote a growth mindset within their company. From Google to Amazon each company has a different approach that is working for them.
7/10
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hrdailyadvisor.blr.com hrdailyadvisor.blr.com
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5 Cross-Training Lessons from Disney
The article focuses on why the cross training practice Disney implements is an effective model and lists its 5 key benefits.
8/10, its not to in-depth but it provides a great starting point for adult learning in a company.
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Where Companies Go Wrong with Learning and Development
This article by Steve Glaveski reviews common problems in learning in development that companies experience. It ends with a list of things that need change and promptes "Lean Learning".
8/10
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www.ncbi.nlm.nih.gov www.ncbi.nlm.nih.gov
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According to research [e.g. 6, 7, 9, 10], many games aimed at health promotion do work, but still there is not enough evidence to conclude definitely what kind of design principles work for what purposes. Traditionally the research literature in health games does not describe which game design methodologies were used.
This article looks into gaming that promote health. The games is reviews are for both adults and kids. It discusses the user feedback and what could be done to make the games more engaging.
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America’s publicly funded adult education system serves only 5 percent of the 40 million U.S. adults who have low literacy skills.1 To stay competitive, adults need better access to education and training experiences that are high quality, affordable, and adaptable. This includes math skills, which significantly affect employability and career options.
This article raises concerns with the workforce in America and how we are supporting adults who need access to a better education. With a better education adults can access higher paying jobs and contribute more. The article uses case studies and highlights to discuss different methods and best practice of adult learning.
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The purpose of this toolkit is to familiarize the user with intellectual and developmental disabilities (I/DD) and communication techniques to assist in successfully facilitating a healthy living program for individuals with I/DD. These are suggested techniques particularly helpful for those who don’t have any experience working with individuals who have I/DD.
This toolkit can be used as a starting point for working with or developing programs that people with a developmental or intellectual disability might use. It does not go into detail but offers strategies for communication, behavior and setting learners up for success.
10/10 It is short and highly informative with free resources within it.
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www.newreaderspress.com www.newreaderspress.com
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Walmart Academies offers training online as well as in classes and in their stores, for its frontline service workers, covering both retail and soft skills. As part of this work, Walmart offers a video game called Spark City that simulates being a store department manager. Walmart Academies also has partnered with Guild Education to offer higher-level educational opportunities including for-credit college level classes
A comprehensive guide to blended learning with links to other resources throughout the article. Something that caught my eye was when they talked about Walmart's Spark City, a video game for training managers (pg.13).
10/10
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lincs.ed.gov lincs.ed.gov
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TEAL Fact Sheet
Teaching Excellence in Adult Learning (TEAL), a great list of resources for different aspects of adult learning. Theories, lesson planning, student centered... The rest of the website has excellent resources as well. It can be a little daunting to try to navigate but a great resource all the same.
10/10
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EAL Center Fact Sheet No. 11: Adult Learning Theories
This is an extensive site that offers many resources for adult learning. TEAL (Teaching Excellence in Adult Learning) has helpful information for planning, UDL, goal setting and much more.
10/10 This site cites its sources and is easy to use.
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www.leadinglearning.com www.leadinglearning.com
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What is mindfulness?
Interesting video and podcast about being mindful. The author talks about how majority of the time people are simply not present. This can even lead to stress. There are not really practices to become mindful but you can start by trying to see new things from other perspectives.
10/10
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www.leadinglearning.com www.leadinglearning.com
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Knowles’s andragogical model is grounded in six principles (which he, good scientist, called assumptions):
This article does a excellent job breaking down what Malcom Knowles has to say about Andragogy. It gives examples and details of each of his six principles. The author ends by talking about how to take Andragogy from theory to practice.
10/10
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