28 Matching Annotations
  1. Last 7 days
    1. *Game star mechanic

      • Creativity is expressed via making video games online
      • problem solving skills increase
      • comments-feedback
      • constructive criticism needed
      • teachers need to be constructive in terms of feedback How does this change as school has become more online?
    1. Student interests i.e HP Alliance, influence how to participate and change society.

      • students change moby dick
      • guess Sound of Thunder ending (9th grade)
    2. Peoples interactions and interests outside of school heavily influence their ideas

      • friendship driven participation-hanging with friends online
      • messing around-creative, geeky, interest driven, develop sophisticated forms of media literacy
      • think critically about privacy and identity
      • generational gap in online use and activities How will this be addressed in our technologically influenced world? How can teachers reach out to the friendship and messing around groups of students? What does it mean to participate in society?
    1. In creating online content, creativity is often influenced from other sources. Then the question is not only what is creativity but also what is originality? What does this say about copyright infringement in terms of digital property? What does this say about patent law?

    1. I like how the technology and collaborative aspects are being used to relate the issue of homelessness not only to the past events but also the issues facing their community on both a local and personal level.

    1. Learners are encouraged to be creative as they build and revise content. They should look to see if it meets their needs and how representative it is to other elements of online information. But, most importantly, they are to use the expertise of other students and the teacher in the classroom. I would also suggest including elements of abstracted replay, or viewing the work of experts as they revise and edit their own work process and produ

      Work collaboratively and smart not hard

    2. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product

      Nothing is ever finished on the internet

    3. our understanding of construction and creation needs to be broad enough to allow for change in the future.

      the internet is constantly changing everyday as more information is uploaded daily. Nothing is ever finished being constructed

    4. . In order to fill the void I would see concerning the creativity, composition, and design skills students need…we have been developing online content construction (OCC)

      This is especially important as technology integration in the classroom has become critical under our current situation.

  2. Jul 2020
    1. In the video, lyft founder John Zimmer explains how the importance of purpose is used in lyft's model for success. The employee's use of their own cars for the ride as well as the personalized experiences between the lyft driver and the customers illustrates the purpose behind lyft's sucess. .

    1. understanding approaches to successful technology integration requires educators to develop new ways of comprehending and accommodating this complexity.

      teachers must be up to date on the new tech trends as well as student interests.

    2. As a matter of practical significance, however, most of the technologies under consideration in current literature are newer and digital and have some inherent properties that make applying them in straightforward ways difficult

      that's why it is important for teachers to always be up to date on new technologies in the classroom.

    1. a supportive community on Wattpad, an online publishing app. She begins writing her own fanfiction on there, gaining a following and confidence.

      Common interests motivated her to want to build relationships with others in order to gain opportunities later on.

    1. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement

      this is greatly connected to the RSA Animate video on what motivates us. Working together can help us find the purpose in what we are doing in the class.

    1. The SAMR model truly covers the entire spectrum of tech integration. Every lesson, activity and designer has an entry point and those at the highest levels can be continually challenged to redefine learning.

      As teachers gain knowledge, their experiences with tech integration will improve.

    1. Carr is arguing that the use of the internet has greatly changed the way that we read with a greater focus on skimming through information over the deep reading seen in traditional texts.

    1. In Stage 3 of backward design, teachers plan the most appropriate lessons and learning activities to address the three different types of goals identified in Stage 1: transfer, meaning making, and acquisition (T, M, and A).

      How can teachers do this while at the same time properly integrating technology into the classroom.

    2. Can explain concepts, principles, and processes by putting it their own words, teaching it to others, justifying their answers, and showing their reasoning.• Can interpret by making sense of data, text, and experience through images, analogies, stories, and models.• Can apply by effectively using and adapting what they know in new and complex contexts.• Demonstrate perspective by seeing the big picture and recognizing differ-ent points of view.• Display empathy by perceiving sensitively and walking in someone else’s shoes.• Have self-knowledge by showing meta-cognitive awareness, using productive habits of mind, and reflect-ing on the meaning of the learning and experience.

      These six facets are crucial for students to learn not only the facts related to a subject, but how to properly using analysis when learning and writing about the subject. This is especially crucial as technology has become more integrated into the classroom as well as the real world.

    3. Six facets of under-standing—the capacity to explain, interpret, apply, shift perspective, empa-thize, and self-assess—can serve as indicators of understanding

      How are students abilities to master these indicators change as technology is integrated in the classroom.

    4. Effective curriculum is planned backward from long-term, desired results through a three-stage design process (Desired Results, Evidence, and Learning Plan). This process helps avoid the common problems of treating the textbook as the curriculum rather than a resource, and activity-oriented teaching in which no clear priorities and purposes are apparent.

      This is extremely important as the trend is shifting toward more online learning during this pandemic. Therefore, we as teachers must think even greater as to how to properly integrate technology as a tool for classroom usage over the more traditional usage of materials such as textbook. As well, it will be important to measure how technology as a tool affects how students successfully analyze materials in the classroom

  3. Dec 2019

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  • Nov 2019
  • www-chronicle-com.libproxy.nau.edu www-chronicle-com.libproxy.nau.edu
    1. Technology

      This website explores technology news within the field of higher education. The site contains a wide variety of news articles on current issues, trends, and research surrounding the integration of technology in universities and colleges. This includes technology's prevalence in teaching and learning, institutional decisions, and societal trends of higher education. The articles are published by authors for "The Chronicle of Higher Education," a leading newspaper and website for higher education journalism. Rating: 7/10