8 Matching Annotations
  1. Apr 2024
    1. Digital technologies arein no way opposed to learning as a worlding practice. On thecontrary, they can be quite powerful in expanding learningprocesses in various contexts. However, as Ralf Lankau pointsout: “Nobody learns digitally” (2017, p. 10). Learning is not amechanical procedure of digital machines but a world-disclosingactivity of living subjects. Thus, the question arises about thesignificance of digital devices for the activity of learning and towhat extent they are relevant for the development of the differentelements and movements of the act of learning including theformation of human agency and contextual thinking. In thenext chapter, I will analyze the specific characteristics of digitaltechnologies and the accompanying transformations in thepractice of learning.

      It seems possible that the arguments made against digital technologies for learning could also be made for any other human technology. Perhaps the underlying argument is that learning exists in the relation itself between the subject at hand and the learner. in that case, " nobody learns technologically". The point that seems to be made is that a digital technology for world making and learning needs to promote the relations themselves between the learner and the text. It could be argued that this is a quality of semantic tools.



  2. Oct 2020

      This article details the methods and results of a research experiment done to determine whether/ how physiological measurement technologies can be used with educational research methods to investigate subjective learning experiences. Describes research methods and data collected. 8/10, very interesting article and a very interesting and well done study but very specific to this one topic. e

  3. Mar 2019
    1. This page, Top Tools for Learning, is updated every year. It lists and briefly describes the top tech tools for adult learning. For the current (2018) list, they are YouTube, PowerPoint, and Google Search. The list proceeds through the top 200 and there are links to each tool. The purpose of this page is to list them; tutorials, etc. are not offered. Rating 4/5

    1. Campus Technology magazine This is the website for a magazine that is also published on paper. Articles are freely accessible (a subscription is not required). The design of the page is messy and as with any magazine, the content varies, but the site does give a description of the use of technology in higher education. The same technologies can sometimes be applied in adult learning in general. Rating 4/5

    1. Edutech wiki This page has a somewhat messy design and does not look very modern but it does offer overviews of many topics related to technologies. Just like wikipedia, it offers a good jumping off point on many topics. Navigation can occur by clicking through categories and drilling down to topics, which is easier for those who already know the topic they are looking for and how it is likely to be characterized. Rating 3/5

    1. This is one of many discussions of Kirkpatrick's four levels of evaluation. More of the page is taken up with decoration and graphics than needs to be the case but this page is included in this list because it offers a printable guide and because the hierarchy of the four levels is clearly shown. The text itself is printed in black on a white background and it is presented as a bulleted list (the bullets are not organized as well as they could be). Nonetheless it is a usable presentation of this model. rating 3/5

  4. Nov 2018
    1. List of web 2.0 applications

      EDUTECH wiki is a site that contains a variety of links to lists to hep educators with web 2.0 applications improving productivity Caution: some of the links are not active!

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development.

      This article explores the theory of training teachers as learning designers to promote innovate and creativity. Included in the article are studies of designers with little teaching experience compared with those that are full-cycle teachers and the effect of TPD and LD upon training.

      RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)