- Jul 2024
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www.gurwinder.blog www.gurwinder.blog
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So how do you decide which games to play? The story of gamification offers five broad rules.
1) choose long-term goals - if you did the same thing today for the next 10 years, where would you be? 2) choose hard games - hone skills and build characters through long-term games 3) choose positive-sum games - games where every player is benefitted by playing 4) choose atelic games - games that you enjoy the process of, not the reward 5) - choose immeasurable rewards - freedom, meaning love
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- Mar 2024
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www.nytimes.com www.nytimes.com
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The Sugary Secret of Self-Control
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- Jul 2023
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www.youtube.com www.youtube.com
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Success is about delaying gratification and building momentum. Be okay with a big goal taking time. Just work towards it, focus on the process, rather than the goal.
Persistence and perseverance as well.
Perfection is a big limiter. Don't obsess with finding the perfect path before starting. Build the map while going. Of course, starting with a rough idea or sketch for a map is always good.
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- Jun 2023
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www.youtube.com www.youtube.com
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(14:20-19:00) Dopamine Prediction Error is explained by Andrew Huberman in the following way: When we anticipate something exciting dopamine levels rise and rise, but when we fail it drops below baseline, decreasing motivation and drive immensely, sometimes even causing us to get sad. However, when we succeed, dopamine rises even higher, increasing our drive and motivation significantly... This is the idea that successes build upon each other, and why celebrating the "marginal gains" is a very powerful tool to build momentum and actually make progress. Surprise increases this effect even more: big dopamine hit, when you don't anticipate it.
Social Media algorithms make heavy use of this principle, therefore enslaving its user, in particular infinite scrolling platforms such as TikTok... Your dopamine levels rise as you're looking for that one thing you like, but it drops because you don't always have that one golden nugget. Then it rises once in a while when you find it. This contrast creates an illusion of enjoyment and traps the user in an infinite search of great content, especially when it's shortform. It makes you waste time so effectively. This is related to getting the success mindset of preferring delayed gratification over instant gratification.
It would be useful to reflect and introspect on your dopaminic baseline, and see what actually increases and decreases your dopamine, in addition to whether or not these things help to achieve your ambitions. As a high dopaminic baseline (which means your dopamine circuit is getting used to high hits from things as playing games, watching shortform content, watching porn) decreases your ability to focus for long amounts of time (attention span), and by extent your ability to learn and eventually reach success. Studying and learning can actually be fun, if your dopamine levels are managed properly, meaning you don't often engage in very high-dopamine emitting activities. You want your brain to be used to the low amounts of dopamine that studying gives. A framework to help with this reflection would be Kolb's.
A short-term dopamine reset is to not use the tool or device for about half an hour to an hour (or do NSDR). However, this is not a long-term solution.
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- Dec 2022
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www.atvbt.com www.atvbt.com
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Of course, the closest you can get is having the activity available in your own living space, but as unused home treadmills and exercise bikes demonstrate, this has its pitfalls. There could be something about a thing always being available that means there’s never any urgency.
There seems to be a minimum at which hyperbolic discounting stops working because things are too easy to access
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You may have heard of hyperbolic discounting from behavioral economics: people will generally disproportionally, i.e. hyperbolically, discount the value of something the farther off it is. The average person judges $15 now as equivalent to $30 in 3-months (an annual rate of return of 277%!).
this is fascinating and must relate to delayed gratification
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Local file Local file
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Jesus Christ, Scott, it’s about time!
He'd warned about it in the introduction, but here it is, finally on page 341, how to build the thing we've come for. That was apparently a lot of motivation.
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- Jun 2022
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www.edsurge.com www.edsurge.com
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We work with students who increasingly crave immediate gratification.
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- Jan 2022
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nationalpost.com nationalpost.com
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Blackwell, T. (2022, January 18). Living for the moment: Study points to cognitive differences in people who are vaccine hesitant. National Post. https://nationalpost.com/health/living-for-the-moment-study-points-to-cognitive-differences-in-people-who-are-vaccine-hesitant
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- Jan 2017
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www.tryscribble.com www.tryscribble.com
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On the 3rd week
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In just 3 weeks
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In just two months
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in just two weeks
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after 90 days
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12 weeks
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In the last nine months
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in only 10 weeks
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in a matter of a few weeks
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I always deliver results, fast. Faster, I might add, than any method these people have used previously.
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- Dec 2016
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www.tryscribble.com www.tryscribble.com
Tags
- S (Scarcity)
- AO (Addressing Objections)
- ET (Emotional Trigger)
- WTC (What’s the Catch Addressed)
- RR (Risk Reversal)
- OL (Open Loop)
- MBG (Money Back Guarantee)
- PAP (Painting a Picture)
- CTA (Call to Action)
- PP (Problem or Pain)
- SP (Social Proof)
- ITO (If > Then Opener)
- H (The Hook)
- B (Benefit)
- P (Promise)
- F (Feature)
- CE (The Common Enemy)
- KD (Key Desire/Hot Button)
- IG (Instant Gratification)
- CG (Curiosity Gap)
Annotators
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