3,928 Matching Annotations
  1. Sep 2018
    1. This is why it is important that even at a young age we filter what things children watch and we only give screen time in moderation

    2. The cognitive impact of television use on infants and toddlers (<∼2.5 years old) is related to the amount of exposure, the program content, and the social context of viewing.

      This is an important age for screen time to be balanced. Too much screen time at a young age can clearly impact them cognitively. So it is important to make sure that their screen time is in moderation.

    3. The cognitive impact of these media depends on the age of the child, the kind of programming (educational programming versus programming produced for adults), the social context of viewing, as well the particular kind of interactive media (eg, computer games)

      Its important to know that there are many factors that go behind a cognitive impact. Its not reliant on just one circumstance. An impact from screen time, as clearly stated, is made up of multiple factors.

    4. There has been considerable concern that television may negatively influence young children’s executive function, especially the ability to focus and sustain attention in task situations.

      I feel like technology in general has positive and negative aspects just like anything else. I believe that it is important for children to have a balance with technology. I think I grew up at a nice time because I know how to use technology, but it was not as dominant. I played outside and created special bonds with people, but also got a Game Boy and electronics for birthdays and special occasions. I think society today is a lot more dependent on technology I know from high school until now I have became a lot more attached. I think moderation is the biggest thing we should focus on when it comes to technology.

    5. There is little question from a large amount of research that educational television has a positive impact on cognitive development.

      I believe it is ok for a child to engage in educational games/T.V, and I also think it is ok to watch Disney/not as educational shows, but I believe it all needs to be balanced. In my human growth class we discuss at one of the most beneficial things to cognitive development is physical play.

    6. Thus, it appears that parental engagement with both television and interactive media, such as smartphones, may reduce the quantity and quality of parent-child interactions, which are crucial for the development of cognitive skills, especially language and executive function.

      I think is is important. I think if children are involved with their children and ask about the games/show interest in their activities I feel like it could benefit a relationship. I do believe that if a child hands a kid a tablet and does not communicate with them all night that their can be serious detachment between parent and child. I hate going to restaurants and seeing a whole family on their phones.

    7. and other interactive technologies (eg, educational apps for tablets and smartphones) to support learning in formal educational contexts.1

      I totally agree with Anna! We used Kahoot all the time in high school as a review and it did help me learn material.

    8. Media have repeatedly been claimed to be important sources of children’s informal education beyond school.

      I do believe in using videos and technology as a learning technique/way to connect ideas/to use examples. I am more old school so I think balance is important I do not think a child just should just learn from technology.

    9. The use of computer games as well as educational computer programs can lead to gains in academically relevant content and other cognitive skills. This article concludes by identifying topics and goals for future research and provides recommendations based on current research-based knowledge.

      I think educational games are fine but I think we should monitor it. In elementary school we played math games on the computers when we got done with our work. Also, in my math ed class we are talking about math in the form of technology and games can get the child more excited about the topic.

    10. The cognitive impact of these media depends on the age of the child, the kind of programming (educational programming versus programming produced for adults), the social context of viewing, as well the particular kind of interactive media (eg, computer games).

      I think technology can be used for good, but has to be thought through for different ages etc. I feel like in those first years of growing it is very important to use more social interactions.

    11. If this study can be replicated at a much larger scale, the results point to the potential of a media touch screen diet that is rich in educational software as a relatively inexpensive mode of early intervention for school readiness.

      I think this could be a possible solution to helping all kids but specifically, kids that come from disadvantaged, low-income families in early intervention for kindergarten and first grade.

    12. At this time, the issue is unresolved, with effects likely depending on age of a child, the type of programming watched, and other contextual factors.21

      I feel like if children are watching television that is purely for the sake of entertainment, it may have an effect on reading achievement. However, if children are watching educational television, it might have a positive impact on reading achievement.

    13. There is little research on whether watching adult entertainment programming has an overall positive or negative cognitive effect, but there is fairly clear evidence that violent content can influence antisocial and aggressive behavior.19

      What are some examples of "violent" content?

    14. Once comprehension is established, television begins to influence child knowledge and, therefore, cognitive development more generally.

      I think this is why parents need to be mindful of what their children are watching. I think that non-educational television is okay in moderation when a child is young. However, too much non-educational television may be a negative impact on a child's development and knowledge.

    15. Parental use of mobile devices, however, has been shown to considerably reduce parental interactions with young children.14

      I think that this is something that parents (and future parents) need to be mindful of. I think that the parent-child interaction within the first few months and years of life is extremely important. Children learn and develop critical language in these years from verbal interactions with their parents, so it is important that parents are talking and interacting with their children rather than staring at a screen.

    16. Such claims include the potential of electronic games and other interactive technologies (eg, educational apps for tablets and smartphones) to support learning in formal educational contexts.1

      When reading this, I thought about games such as Kahoot, which allows students to interactively participate in a question and answer game on their phones or tablets.

    17. On the positive side, all of these media have been claimed to be enriching, allowing children to vicariously experience and witness places and events far beyond their normal experiences

      I never thought about this, but it is true. Technology allows children to be able to watch and see things they may be learning about in the classroom. Having video or evidence of events or place helps children have a greater understanding of the event or place. If a class was learning about a cultural tradition, it may help to have video evidence of the tradition so a child can as close as possible to actually being at the event and seeing for themselves.

    18. The use of computer games as well as educational computer programs can lead to gains in academically relevant content and other cognitive skills.

      I agree. I think that educational computer games and programs can help children academically. I remember using games to enhance my math skills. I also remember being in high school, and using technology to develop a deeper understanding what what I was learning if I did get the topic at first in class.

    1. So many adults are quick to judge social media and say all of the terrible effects it has, but I do not think a lot of them take the time to look at the benefits it comes with.

    2. Social media can thus provide a good forum to practice skills related to identity development, such as self-presentation and self-disclosure.

      I believe that this is one the huge benefits of social media and the internet. A mentioned above and below this quote, adolescents can find individuals that are like them on social media which thus helps them feel better about themselves. If you find people that are like you, you no longer feel so uncomfortable with who you are. I also believe that social media helps us shape who we are through our social media mistakes and phases. If you mess up online, or go back and look through what you used to put on the internet, you may feel better about the person you have become or you may decide I want to go back to being like that. It keeps a timeline of our ever changing emotions, personas, and life events.

    3. exposure to developmentally inappropriate content.

      huge issue on social media for younger kids, lots of predators online hoping to attract youngsters

    4. 76% of teen-aged respondents in a recent Pew Research Center survey reported that they use social media.

      I would want to know why these students do not.. is it parent decision or do they have no interest?

    1. discourage the placement of media in children’s bedrooms and encourage parents to limit the total amount of entertainment screen time in general to <1 to 2 hours per day

      As a future educator, I would hope that all of the parents of my students enforce some sort of media restriction. However, I know that I will be teaching children from different socio-economic backgrounds, different families with different values, etc., and this will not always be the case. I will make it my mission as an educator to find an appropriate balance between appropriately accessing technology in my classroom and spending time with physical print.

    2. clinically significant impairment or distress.”

      Connecting to the other article I read, Digital Media, Anxiety and Depression in Children, extreme exposure to technology, as described in Internet Gaming Disorder, can eventually lead to anxiety and depression.

    3. The increasing prevalence of digital media has led to growing public concerns about potential detrimental effects, including the possibility that video game play may be “addicting.”

      Through becoming an RA, I got the chance to meet several residents that, for all intents and purposes, were addicted to video games. Sometimes I would not see them come out of their rooms for hours upon hours, even days if a new game or update had just been released. I looked out for all of my residents but especially my few residents who I knew had a gaming addiction.

    4. Withdrawal symptoms when gaming is taken away: These symptoms are typically described as irritability, anxiety, or sadness;

      After reading this I instantly thought about the kids I used to mentor. When it was time for them to figure out how to work a math problem out, or read a book they would become very irritable and frustrated. However, when it was time to play Fortnite they were all pumped and ready to go and knew exactly how to play.

    1. The tendency to be constantly connected to one’s social network through digital devices, therefore, potentially contributes to feelings of anxiety.

      I, for one, can personally attest to feeling anxious about not being active on social media. I try to establish a presence on many social media platforms- Facebook, Instagram, Snapchat, and Twitter to name my most frequently visited. When I haven't posted in a while or I have become inactive, I do get anxious and begin to feel somehow left out or like people have begun to forget me. Of course, this is not reality, but I can't help but feel anxious about inactivity.

    2. depression has been postulated to be caused by substituted digital communication, such as excessive mobile phone use that takes the place of face-to-face contact and causes subsequent social isolation

      Revisiting what I said earlier about the students my aunt taught that were unable to form social skills because of too much digital communication, research has actually proven that too much exposure can later cause depression in children.

    3. Adolescents may seek digital distraction from emerging anxiety or distress emotions, creating a reinforced behavioral avoidance of emotional experiences.

      The thought of a child using digital distractions as a coping mechanism for anxiety or distress is a very scary thought. When I was growing up, if I was upset I would simply go outside and play with my friends or read a book. My parents did not always allow me the opportunity to play a video game or get on the computer. My screentime was extremely limited. The fact that today's children are using digital distractions to cope with anxiety is only going to FURTHER damage them psychologically. Although it is easy to sit an upset child in front of a television, parents should encourage their child to seek healthier ways to deal with distress.

    4. Little research has been conducted on acute fear reactions delivered by newer technologies, such as the Internet, social media, and portable devices.

      Although little research has been conducted on the effects from frightening media via Internet, social media, etc., today's children were, for all intents and purposes, born with a cell phone/tablet/laptop in their hands. Children KNOW how to access developmentally inappropriate content in a variety of ways. The greater access to technology is only going to further prove the research that has already been proven- the same frightening content that children are accessing via television and movies will be accessed in a multitude of other ways and will have the same damaging effects.

    5. A variety of surveys dating back as far as the 1930s have shown that a substantial proportion of children experience acute fearful reactions to various aspects of the content of media, especially movies, television dramas, and the news.1

      I find it extremely interesting that surveys regarding children's responses to the content of media have dated as far back as the 1930's, when movies at the theater were a huge technological advancement and by far THE most exciting advancement in entertainment. Now, nearly 90 years later when media has consumed essentially every aspect of our day, I can only imagine the impact that content of media has had on children.

    6. anxiety resulting from lack of emotion-regulation skills because of substituted digital media use

      This is becoming an ever-increasingly important discussion in regards to today's youth. My aunt, who has been an public elementary school teacher for over 30 years now, told me that she has seen students come through her classroom that literally do not know how to socialize with their peers. She blames the social media and video game culture for keeping kids indoors and not engaged in outdoor or even indoor play with one another. She feared that her students that were lacking emotion-regulation skills went home each afternoon and spent the entire night playing video games.

    7. Researchers have documented that the options of texting, instant messaging, and emailing have become preferred by some individuals over face-to-face interactions for some types of contact.

      It's very easy to deal with someone over the internet because you can be whoever you want to be! You gain confidence because you aren't having to deal with someone face to face. This is where cyber bullying comes in to play. You can hide behind a screen and you can even be anonymous! It just makes it that much easier for someone to pretend.

    8. In contrast, research with adults showed that using the Internet to communicate with friends and family was linked with decreases in depression

      Most adults that I know are strictly using social media to connect with friends and family. Facebook, being the most popular in our parent's and grandparent's generation. They aren't call caught up in Twitter, Snapchat, or Instagram. Heck, I don't even know if the majority of adult's know how to use the apps or what they are used for.

    9. Key topics of inquiry include the following: anxiety and depression associated with technology-based negative social comparison

      This is one of the biggest reasons I have quit some social media apps such as Instagram. It is so easy to compare yourself to other people when thousands and thousands of people use the app. Also, most pictures out there are edited to make people fit the stereotypical "pretty."

    10. ms.17 The majority of victims report negative feelings, such as embarrassment, worry, fear, depression, or loneliness after cyberbullying events.24

      I think this is important because we see so much more of this as technology increases in society. I agree with Kennedy with the idea that technology is so dominant in schools now this is something teachers need to look out for.

    11. a feeling of being dependent on text messaging was associated with depression.

      I agree with all this because there are times when my phone dies and I have quick moment of panic. I then have to remind myself that there was once a tie without technology. I think the kids growing up now will have an even worse does of this because they were introduced to technology so much earlier.

    12. the behavior may actually increase risk in individuals vulnerable to social anxiety disorder.

      This confirms my idea from the pervious comment. I feel like social anxiety cannot be solved through social media/screentime.

    13. Research has shown that individuals with Internet overuse or addiction report using it to avoid negative emotions, such as anxiety and depression.

      Agree with Kennedy. I feel like using social media in this way could heal emotion in the moment but cause problems in the future. Social interactions in-person are very important especially at those early stages of growth/development.

    14. adults showed that using the Internet to communicate with friends and family was linked with decreases in depression.6

      I do believe communication is very important. I talk to my family, boyfriend and friends who all live away from me. Texting is important for me because I am usually on the go and it is the fastest way to get up with someone. I also rely on my phone when I forget something and I need to test a roommate. There are beneficial aspects to technology.

    15. people leading exciting and idealized lives in media programs invites social comparison and contributes to dissatisfaction with oneself.4

      I agree with Reilly because I have seen this many times. I also stated earlier that I have fears for my niece. Those fears come from seeing friends compare themselves to other people. I feel like social media sets expectations high and makes people question their personal lives/worth.

    16. difficult to calm a child who has been intensely frightened by a program or movie, and the resulting loss of sleep and heightened levels of unnecessary anxiety

      I think this is an important point and I feel like it is our job as future educators and parents to monitor what is being watched by children. I do believe in allowing a young adult more privacy but a child needs support in making certain decisions like watching a scary movie before bed.

    17. especially social media

      Also a big point. I believe social media sets expectations high and make people think they are not good enough. For example, my sister compared herself to all the "organic moms" out there. I think it is just important to limit this social media time. Also my niece is about to be 9 and has an Instagram with all her dance friends and as they get older i feel like it could cause issues.

    18. Early research has explored the impact of traditional media (eg, television, movies) on children’s acute fears, which can result in anxieties and related sleep disturbances that are difficult to remedy.

      Personally this was one of my fears. I find myself on my phone in bed at night and then not being able to go to sleep. My sister allows my niece and nephew to watch something before bed to get them to fall asleep, but sometimes it does the opposite. This is something I am interested in reading!

    19. In fact, researchers conducting a recent longitudinal study of adolescents found that greater use of mobile phones at baseline was associated with higher levels of depression 1 year later.19

      I thought this was interesting as I too feel like too much gaming or activity on mobile devices inside could lead to depression. I think this because you may not be doing enough social and physical activity and spending all your time staring at a mobile device or tv screen can sometimes lead to feeling alone and getting out of physical shape and becoming depressed.

    20. The use of social technology (eg, texting, instant messaging, e-mailing) has become a primary method of communication for a majority of young adults, and interrupting the use of these technologies can lead to increased levels of anxiety.

      I think that alot of us could attest to this feeling. I think that people especially of my generation, have serious mood swings when their technology gets taken away from them.

    21. For these individuals, opting to substitute digital media for interpersonal communication to avoid feared situations may become cyclically reinforced over time, making the person even more avoidant and worsening the symptoms and severity of social anxiety disorder.1

      I've also seen this first hand with another family member of mine who has anxiety. She chooses to communicate from behind a screen rather than in person. It in someways helps her because she is communicating but it does not help in improving her socialization.

    22. n contrast, research with adults showed that using the Internet to communicate with friends and family was linked with decreases in depression.6

      I've personally seen first hand how this is true. My aunt moved far away and was feeling depressed and disconnected from us until she got a facebook and it helped her feel more included in our lives.

    23. However, considering that these types of technologies are often used to access video entertainment, much of what we know about fear and children is applicable to modern types of media use.

      I think that the access to disturbing videos across the internet has a huge impact in fear amongst young children. Even on youtube when kids are just trying to watch funny videos, some really violent things end up popping up.

    24. Research on traditional media has found that the representation of attractive people leading exciting and idealized lives in media programs invites social comparison and contributes to dissatisfaction with oneself.4

      This is SO SO SO true! I have seens tons of girls my age feel less about themselves because of the lives that other people live on social media. It leads to dissatisfaction in life as a whole for many people.

    25. Media use that provides effective distraction, humor, connection to peers, and a wide social network could serve to help adolescents avoid depression and potentially reduce its impact on their functioning

      Not all media is negative but we need to take a step back and think: exactly how much media is too much?

    26. A recent meta-analysis of 131 studies23 highlighted the following key findings: (1) most estimates of the prevalence of cyberbullying among adolescents fall between 11% and 48%, depending on the definition of cyberbullying, group demographics, and the reporting time frame; (2) there is a substantial degree of overlap between adolescents who bully others offline and those who engage in cyberbullying (similarly, victims of cyberbullying are often victimized offline); and (3) adolescents who experience cyberbullying are at increased risk for a wide range of mental and physical health problems.17 The majority of victims report negative feelings, such as embarrassment, worry, fear, depression, or loneliness after cyberbullying events.

      I think this is so important as to why schools have now implemented rules online. Many schools have rules along with consequences if cyberbullying is reported from a student. Something has to be done about it!

    27. In Japan, researchers noted anxiety in students (mean age = 18.4 years) such that when they did not receive an instant reply to their text message, they felt a fear of being ostracized

      This is absolutely insane but I can totally relate to this. Today, if we do not get that feel of instant gratification, we feel abandoned in a sense which can lead to nervousness and anxiety.

    28. Although primarily correlational, research suggests that young people who replace in-person exchanges with virtual interactions intensify their social impairments, whereas those who use online exchanges to supplement existing friendships report improvements in the quality and closeness of their existing relationships.

      I agree that supplementing friendships/relationships by using media can be effective. This is almost necessary in todays society to keep in touch and make plans

    29. Researchers have documented that the options of texting, instant messaging, and emailing have become preferred by some individuals over face-to-face interactions for some types of contact.

      I agree this may be helpful to avoid dealing with social anxiety, but is it actually worsening it?

    30. Research has shown that individuals with Internet overuse or addiction report using it to avoid negative emotions, such as anxiety and depression

      But can this also heighten the anxiety/depression? Are there other effective ways to help these mental disorders?

    31. A variety of surveys dating back as far as the 1930s have shown that a substantial proportion of children experience acute fearful reactions to various aspects of the content of media, especially movies, television dramas, and the news.

      I have actually never thought of anxiety and fear in children to be caused by media.

    32. It is often difficult to calm a child who has been intensely frightened by a program or movie, and the resulting loss of sleep and heightened levels of unnecessary anxiety can cause physical, cognitive, and emotional problems.

      I guess this does make sense because in children, it is very important to get effective sleep. Without their sleep their brain does not function properly.

    33. n contrast, research with adults showed that using the Internet to communicate with friends and family was linked with decreases in depression.6

      This is another idea to consider. Can it be beneficial? Ex: long term relationships, keeping in contact with old friends, or family members who live far away. There is always another side to the issue.

    34. ocial networking sites can influence depression and anxiety in adolescents through technology-based negative social comparison, resulting in negative self-evaluation or anxiety about evaluation by others.

      Yes!!! I totally believe that adolescents struggle with this all the time with social media. It is almost as if social media sites are a competition. For ex: who can be the prettiest, who can go the coolest place, who can edit their pictures the best, etc.. I believe it can really affect a persons self confidence.

    1. Many new vehicles come equipped with wireless technology, voice commands, and touchscreen liquid crystal displays that allows motorists to place calls, send voice-based text messages, navigate with the GPS, stream music, search the Internet, engage in using social media, and interact with other “infotainment” systems. The majority of these interactions are significant sources of driver distraction,17

      With my dad's new car, it has everything inside of it, GPS, voice call, voice text, and etc.. Its so easy for you to be driving and the car will start talking to you. Also, driving while using the GPS in the car also is a major distraction and I did not realize it until after reading this article.

    1. Rather, it is more helpful to think in terms of a healthy media diet that incorporates similar properties to a healthy food diet: moderation in amount, consuming more of the helpful and less of the harmful content, and having regard for the age of the consumer.

      I love this analogy because it perfectly describes what consists of healthy media use. I believe all things should be done in moderation because too much of anything can be bad (except money lol). I also believe parents and teachers must have a regard for age and only allow developmentally appropriate media use.

    2. The vast majority of laboratory-based experimental studies have revealed that violent media exposure causes increased aggressive thoughts, angry feelings, physiologic arousal, hostile appraisals, aggressive behavior, and desensitization to violence and decreases prosocial behavior (eg, helping others) and empathy.

      I've always thought watching violent media would cause the child to be more violent but I never thought much about the many other effects it has on children's behavior,

    3. Violence in screen entertainment media (ie, television, film, video games, and the Internet), defined as depictions of characters (or players) trying to physically harm other characters (or players), is ubiquitous.

      Violence is seen everywhere in multiple domains of media. I watch a video/movie or play a game before or with my daughter prior to allowing her to by herself to ensure it's developmentally appropriate.

    4. exposure to violent video games increases aggressive thoughts, angry feelings, physiologic arousal, hostile appraisals, and aggressive behavior and decreases prosocial behavior

      It can teach them to become violent

    5. violent video games can also have negative effects on players.

      violent video games can lead students to become desensitized to violence

    6. Video games in particular have increased in popularity, with some teenagers reporting that they play ≥40 hours per week

      video games have become more prevalent over the years, with an increased growth in violent video games

    1. Active mediation refers to parent-child conversations about media, including parental attempts to provide children with critical viewing skills regarding media. For example, a parent might discuss themes of bullying after the child views a television program containing aggressive behavior.9 Finally, co-viewing is when parents view, use, or consume media with their children but do not necessarily discuss the content with them

      I was not surprised by Sara Dewitt's findings discussed during her ted talk. Children benefited the most when watching a television show or playing a game and talking about the content with their parents, I use active mediation and restrictive mediation with my daughter. I try to talk to her about the content she plays or watches and I also restrict her from playing or watching anything inappropriate. I also like the idea of co-viewing but still discussing the content with them.

    2. Children today average more hours engaged with media each week than they do engaged with almost any other activity (between 6 and 9 hours/day).

      I believe screen time should be limited and only used in moderation. 6 - 9 hours sounds excessive. We must find a balance for our children and students in how much they use screens and how much they don't.

    3. We find that child characteristics, the parent-child relationship, parental mediation practices, and parents’ own use of media all can influence children’s media use, their attitudes regarding media, and the effects of media on children.
    4. For young children, active mediation can influence their comprehension of media, learning, and language exposure. When parents ask questions and scaffold interactions during media use, children as young as 3 can learn from videos and transfer learning to other settings.14 Between ages 1 and 2, toddlers can interact over video chat more effectively with parent support and learn content from media more readily when a parent co-views and teaches them the presented material.

      This is beneficial for the child. If parents can have conversations with their children about what they are doing on their devices, then this sparks a conversation in general. Children need to be scaffolded and talked to because their interaction with their parents are important

    5. In addition, low-income parents with toddlers with social-emotional delays were more likely to give their child mobile devices to calm them down or keep them quiet.

      This shouldn't be how parents "fix" what is wrong with their child. Handing a device to a child and having them entertain themselves because the parent needs them to is not beneficial for the child at all. They need the one on one interaction with their parents.

    6. However, in older children, gaming has the potential to encourage more family interactions because children often attempted to bring parents into their online and console playing

      A friend of mine and his dad bond over playing video games and discussing what is going on in those digital universes. They do not have much free time to spend with each other and neither of them are very communicative so that is their way to bond and show their love. If they did not have video games, they probably would not be as close and open with each other as they are today.

    7. A recent meta-analysis revealed that both restrictive and active mediation can reduce negative media effects, such as the learning of aggressive behavior, substance use, and sexual behavior, whereas co-viewing (without discussion) tends to enhance or facilitate media effects

      This topic was also lightly discussed in the TED Talk by Sara DeWitt. If parents took the time to discuss what kids did with screen time, such as what they watched or what video game they played, then they can both gain more insight and knowledge from it. Active participation by both parties can lead to more conversations and more understanding of each others lives. My mom would always talk to me about what I was doing, watching, or reading which lead to us having a deeper insight into the others day to day life. If she found something she didn't like within what I was viewing, we would discuss it and it would be over with. There were never any negative effects because we discussed things such as consequences, life experiences she had, and why such things were a bad idea. A lot of parents complain and say technology takes their kids away from them or allows them to get away with breaking rules, but if they would inject themselves into the child's interactions with technology they problem wouldn't be present.

    8. How can parents use media as a tool to strengthen their family?

      I think this is a good question that needs to be addressed because as the article states there are positive forces in technology use. Technology isn't going to go away our world is just going to become more immersed in it and good or bad we cannot change this fact. Because of this I think it is important to look for ways and participate in ways that technology can be a beneficial tool in our lives.

    1. Sleep deprivation has been associated with increased obesity and weight gain among children, most consistently among those between ages 3 and 7

      Sleep is very very important when it comes to maintaining personal health. A middle school aged child should be getting 8-9 hours of sleep a night. Most kids that are "addicted" will be up past midnight getting maybe 4-5 hours a sleep a night. This will eventually take a tole on one's body.

    2. This suggests that displacement of physical activity may not be a strong link between screen time and obesity.

      This was very interesting to read and I am going to have to say I disagree with this statement. Like stated in the article, there are difficulties when it comes to measuring screen media exposure and physical activity. Based off of experience such as babysitting, once the kids are glued in to a show or game, there is no way I am getting them to go outside. A 3 year old that I babysat threw a tantrum when I told him we were done watching TV and it was time to go on a walk. I think physical activity and screen time directly correlates with obesity.

    3. Observational studies have also revealed that greater screen time is associated with cardiometabolic risk factors more broadly, including hypertension, elevated cholesterol levels, insulin resistance, elevated inflammation, and the metabolic syndrome.2

      Screen time has to physical aspect to it so I without a doubt believe these side effects are associated with excessive screen time.

    4. Current evidence suggests that screen media exposure leads to obesity in children and adolescents through increased eating while viewing; exposure to high-calorie, low-nutrient food and beverage marketing that influences children’s preferences, purchase requests, consumption habits; and reduced sleep duration

      I also think screen media exposure becomes addicting and kids are no longer interested in going outside to play with their friends anymore. Why play outside when you both can be playing the same game and communicate through it?

    5. Eating while viewing is one important way that screen media exposure increases children’s energy intake.

      I know that im always hungry when im watching TV

    6. Over the 7 months of the trial, children in the school that received the screen-time reduction curriculum significantly reduced their television viewing, video game use, and number of meals eaten in front of the television

      This is a reason to reduce technology use in schools.

    1. Make sleep a priority: Talk with families about the importance of sleep and healthy sleep expectations.Encourage a bedtime routine that includes calming activities and avoids electronic media use.Encourage families to remove all electronic media from their children or teenagers’ bedrooms, including televisions, video games, computers, tablets, and cell phones.Talk with families about the negative consequences of bright light in the evening on sleep.If the child or adolescent in your care is exhibiting mood or behavioral problems, consider insufficient sleep as a contributing factor.

      As a future educator, I want to be able to promote these ideas to parents because if I notice a child falling behind in class or sleeping in class I want to make sure that its not because they are at home sitting in front of an electronic device for hours before they go to bed. Children need to go outside and play. I understand that some kids are doing something educational on their devices, but 9 out of 10 times they aren't. And that is not beneficial to their learning

    2. For example, media use in adults is associated with sleep onset latency but not with tiredness because adults who spend substantial time engaging with media may have the opportunity to compensate by sleeping longer.21 Such a compensatory mechanism is largely impossible for children and adolescents because their wake times are primarily determined by parents, school hours, and/or extracurricular activities.

      I find this interesting that screentime does not have as much as an affect on adults as it does in children, but I disagree with that idea. Yes it heavily affects children's sleeping schedule and then their school schedule and children also have to be up for school at a certain time and have different extracurricular activities to be present for. However, adults have work they have to be at and then they have to drive their children to school and take them and pick them up from extracurricular activities. Therefore, adults are affected just as much.

    3. Data from US population-based studies show that ∼30% of preschool-aged children and between 50% and 90% of school-aged children and adolescents do not get as much sleep as they may need.1,2 The pervasive use of screen-based media is a likely contributor to widespread sleep insufficiency. Screen-based media devices are present in the bedrooms of 75% of children,3 and ∼60% of adolescents report viewing or interacting with screens in the hour before bedtime.4 In a recent systematic review of 67 studies of screen time and media use in school-aged youth and teenagers (1999–2014), 90% found that screen time was adversely associated with sleep health, primarily via delayed bedtimes and reduced sleep duration.5 Potential mechanisms underlying these observed associations include the following6: (1) time displacement (ie, time spent on screens replaces time spent doing other things, including sleeping)7; (2) psychological stimulation based on media content8; and (3) the effects of light emitted from devices on circadian timing, sleep physiology, and alertness.9 Healthy sleep patterns in childhood and adolescence are associated with lower obesity risk,10,11 better psychological well-being,12 improved cognitive functioning,13 and lower risk-taking behaviors.14 We propose that sleep among children and adolescents should be a priority in family, school, and clinical contexts, as well as in future basic, observational, and translational research.

      This is surprising to see how many parents allow their children to have electronic devices in their bedrooms. I had maybe just one hour of television before bed when I was younger and then I would play for a little bit and then go to bed. Now that technology is placed in front of children so often it has become a major part in their lives. And now that children are looking at screens right before the go to sleep, it is affecting their sleeping schedule. Sleep is crucial for young children and if they do not get enough of it then they are going to fall a little behind.

    1. online sexual harassment has been linked with more serious problems, including depression and substance abuse,

      when something like this happens and, sadly, if it results in suicide, does the cyber bully get charged in court? how does one go about that?

    2. the effects of being cyberbullied may be worse than those of being bullied in a traditional sense

      I would think that it would be the other way around. I figured face to face bullying would be much harder to hide from, whereas it is much easier to just turn off a computer, etc.

    1. Indeed, many teenagers report at least sometimes doing homework while using another medium, including television (51% of teenagers), social networking (50%), text messaging (60%), and listening to music (76%).

      It makes me wonder how much more efficient I would be at getting my homework done if I set aside time and shut my phone off and just worked without any other screen beside what my homework required? I have just grown up answering a text when I get one, checking instagram when I take a homework break and so much more. I do believe I could be more efficient without that while, trying to do homework. The thing that I do not find distracting is music. I like listening to soothing music while doing homework because I believe this helps me focus.

    2. American youth spend more time with media than any other waking activity: an average of 7.5 hours per day, every day. On average, 29% of that time is spent juggling multiple media streams simultaneously (ie, media multitasking).

      I think its crazy that people spend more time on social media then in other activity. It scares me that people take that much time out of their day and probably most of that time spent on social media is not educative. As long as kids are using these for educative purposes then I think it can be of good use

      cofcedu #screentime

    1. s well as interventions on behalf of international development by organizations such as the United National Children’s Fund

      I think many funds should be started in order to take another step toward equalizing education

    2. Discursive and normative uncertainties mean that, for instance, “digital learning” is open to different interpretations, ranging from an instrumental concern with employability and growth to more idealist concerns for social mobility, social justice, and empowerment. In addition, given the huge inequalities in region, income, culture, sex, and so forth, efforts to promote digital opportunities can also become, inadvertently, the means by which inequalities are reproduced or new risks are encountered.

      "digital learning" can be a variety of things. I see digital learning as learning from anything media related. Children do learn best when they dont even know they are learning. (TV, game)

    3. in-school and after-school virtual learning and online coordination of academic activities are further intensifying the already considerable academic pressures on children in middle-class households, with the potential to adversely affect parent-child relationships

      I feel as if some kids are far more advanced with technology than others due to at home living situations which can cause issues in the classroom

    4. Research on parental use of monitoring technologies suggests that such updates about children’s whereabouts may trigger authoritarian parents to be more controlling,19 which in turn is unlikely to enhance children’s academic performance.

      My parents were very strict on monitoring media use. We were able to watch TV and play on the computer but they pushed for us to play outside and interact with other kids face to face more

    5. For instance, the United States, among other wealthy countries, is witnessing calls for data-driven instruction in the hope that this can remove bias in student advancement, equalize education, and improve learning outcomes and teacher efficiency.

      I feel as if it will be very hard for education to become completely equal. In the US today there are many areas where education is at a low compared to other areas

    6. In India, progress depends on the business case for digital education, which is only slowly gaining ground as the education market develops software packages around textbook content

      In the US, I think it is important for us to realize how well off we are compared to other countries

    7. s the goal to prepare students for a competitive workforce, to connect marginalized youth, to support schools, or to provide progressive alternatives to school? The goals determine the means, and both have implications for evaluating technological interventions.

      Yes! Our children must start at an age where they are able to acquire knowledge in order to become successful in te future.

    8. Or, consider that although most research stems from urban settings, many children globally live in rural areas (55% of the child population in China, for instance) where difficulties of mass migration, poverty, and loss of parents already undermine children’s well-being

      This is something to keep in mind. In depth research must be done in order to find out if technology is positively impacting students

    9. Yet these promises are countered by prominent public and policy concerns over the harms to children associated with society’s growing reliance on digitally networked technologies.

      I agree that at such a young age children should do more than just screen time but this is what our world is! Children need to experience that.

    10. This article documents the particular irony that while the world’s poorer countries look to research to find ways to increase access and accelerate the fair distribution of digital educational resources, the world’s wealthier countries look to research for guidance in managing excessive screen time, heavily commercial content, and technologies that intrude on autonomy and privacy

      how do low income schools still integrate technology in their schools if they can not afford it? Shouldnt it be fair for everyone?

    1. A considerable body of work now suggests that socioeconomic status predicts digital literacy skills.2

      This was actually not shocking to me because those families dont have access to technology like others do.

    2. The concept of digital and media literacy as a broad construct has not yet entered political discourse. Policy makers must recognize digital and media literacy as literacy in today’s world.

      I think that not only policy makers need to recognize the impact of technology and media but parents and families do as well.

    3. In short, interventions that equip youth to critically navigate their digital lives have positive impacts that mitigate potentially harmful effects of participation in digital spaces.

      I like how this acknowledges the harm in media but offers a way of helping the situation.

    4. The fallout about “fake news” from the 2016 US presidential election is but 1 example of the consequences we face when citizens do not engage critical digital and media literacies.

      I think that people need to be better educated on whats real and fake online as well as how permanent our online footprint is.

    5. eading and writing in digital spaces may require a more complex application of skills than print-based literacy2

      I agree with this. When you write with a pen or paper you only need those tools to write with. When you are typing you need to know how to use a computer as well as the software that comes with it.

    6. These questions underscore what parents, educators, health professionals, and community leaders need to know to ensure that youth become digitally and media literate.

      Becoming media literate is extremely important in today society! It is the new way of the world. As an educator it is my job to include technology and media in my classroom to ensure this literacy.

    1. Training children and parents in particular about privacy threats and how to protect children’s privacy could also fall in this domain of activity.

      I think it is important that we also educate parents on privacy threats because they are the ones that are often monitoring internet usage and buying toys that may collect data on their children.

    2. Policy makers should expand children’s privacy safeguards to encompass data collection and marketing practices across digital platforms, including toys and other objects that are part of the Internet of Things.

      I agree with this. There needs to be more regulations on what data is allowed to be collected by digital platforms, apps, and toys or objects.

    3. Studies have shown, for example, that teenagers are inclined to behave impulsively and often do not think about the consequences of their actions before taking them, even in situations involving considerable risk.32

      I think that this can be shown in what they share on social media. They don't understand the consequences that over-sharing can bring.

    4. For example, although high school students in 1 study expressed little concern about the future use of their personal data, they also demonstrated limited knowledge of the actual business practices involved in using such information for commercial purposes.25

      This is interesting because I have observed that most of the high schoolers today are constantly sharing everything about themselves on apps like instagram and snapchat. Maybe we should educate them on how the data on them is used.

    5. Mattel’s “Hello Barbie” is emblematic of a new generation of interactive digital toys; it records a child’s voice, sends the recording to the Cloud, uses voice-recognition software to decode the content, and learns the child’s name, conversational styles, habits, and interests.20

      I don't like this. However, I use my Iphone, Siri and Alexa which all are essentially doing the same exact thing and I'm not really creeped out by it. I guess it is the fact that "Hello Barbie" involves kids is the reason it freaks me out.

    6. These tools and techniques are frequently used to identify children and youth of color, including Hispanic people and African Americans, and create targeted marketing messages based on their ethnicities and cultures

      Why are they trying to identify and target children of color? Is there a study that says they are more susceptible to these marketing messages?

    7. Sophisticated algorithms make it possible to tailor and personalize each user’s experience, alter what an individual sees in a newsfeed or other online content, and create advertising messages based on the user’s interests, friends, and routine actions.

      I think this is scary, but i just have to accept it. I have to accept it because it is now a part of our everyday lives and we can't really do anything about it other than being a ghost on the internet and social media.

    8. For example, privacy is important to young people’s psychosocial development, ensuring they have the freedom and autonomy to explore and try out a variety of possible selves in their search for identity, without risk of surveillance or exposure.

      Children should be able to figure out their personal identity without the computer deciding who they are before they get a chance to.

    9. As children increasingly consume content on an ever-expanding variety of digital devices, media and advertising industries are creating new ways to track their behaviors and target them with personalized content and marketing messages based on individual profiles.

      I even see this in my own life. I often see ads on social media for things that I was talking about, and looking on the internet about. It always creeps me out because I know that my phone and apps are storing data on me.

  2. Aug 2018
    1. Using WordPress import tool is great for moving pages and posts

      very true! I used Word Press to create an art blog and it was great to display it!

    1. The Internet is such a big piece in everyday life. We use social media on a regular basis. There are so many accounts to manage. Users are bound to the specific guidelines set by the specific social network giving them a very little freedom to expand, create, or build out their own space.

      I find it very interesting that Meredith discussed how most social media platforms do not give users the freedom and creativity to expand a true space of their own. I have always felt this way about Facebook, Twitter, etc.

    1. I do think that providing faculty a space to build out a course site, web page, portfolio is valuable, but there are many tools you can do that with: the LMS, wordpress.com, wikipedia, blogger, Wix, Squarespace, etc.

      There are so many different tools to use for making a website

    2. I certainly see the value of easy and can definitely appreciate a tech initiative for faculty without too much confusing overhead, but in some ways a curriculum around domains should resist the impulse to simplify too much.

      I think there is a way to balance easy and technology because applications of technology can definitely challenge kids and motivate them to be better learners.

    3. I whole-heartedly agree

    1. Digital Storytelling (also affectionately known as ds106) is an open, online course that I’ve been teaching at UMW since Spring 2010

      cool

    1. learn how to manage a basic website, improving their skills and confidence in the process, as well as understanding a lot more about how the web works,

      I think that making a website will definitely help people understand the web better

    1. In a 2007 talk at EDUCAUSE, I made the case that the infrastructure was moving to the cloud where students could, and would, take care of their own services, relying on standards to interoperate with the institutions they’d serially associate with during their careers and lives.

      interesting

    1. I love the piece in the text that says "it is important to have ones own space in order to develop one's ideas and one's craft. It is important that learners have control over their work..." I strongly agree.

    2. And then — contrary to what happens at most schools, where a student’s work exists only inside a learning management system and cannot be accessed once the semester is over — the domain and all its content are the student’s to take with them. It is, after all, their education, their intellectual development, their work.

      This is pretty cool. I think giving students access to their own work is important.

    3. Students have little agency when it comes to education technology — much like they have little agency in education itself.

      Students don't have a lot of independency when it comes to technology because they do not understand how to use it.

    4. what happens at most schools, where a student’s work exists only inside a learning management system and cannot be accessed once the semester is over 

      The fact that a large majority of students' work is no longer accessible at the end of a semester is a very interesting and important point that the author brought up. I know that in CofC OAKS, once a course ends, you can no longer access your course page. If universal access to our intellectual work is so important, why does the College use this system?

    5. Students have control over the look and feel of their own sites, including what’s shared publicly.

      This is a good example of students owning their work.

    6. Student privacy has become one of the hottest issues in education, with some 170 bills proposed so far this year that would regulate it.

      wow.Thats alot of bills. very interesting

    7. This means they have some say — although not complete — over their personal data, and in turn they begin to have an understanding of the technologies that underpin the Web, including how their work and their data circulate there.

      It is important that students have more agency and understanding of their work and online presence. This can lead to more personal responsibility and understanding how the web can alter ones life.

    8. important

      I think it is very important to have your own space to locate your ideas/thoughts later!

    9. The school facilitates the purchase of the domain; it helps with installation of WordPress and other open source software; it offers both technical and instructional support; and it hosts the site until graduation when domain ownership is transferred to the student.

      I find this to be seemingly helpful. It would allow for us to have all of our own things in 1 space.

    10. And then — contrary to what happens at most schools, where a student’s work exists only inside a learning management system and cannot be accessed once the semester is over — the domain and all its content are the student’s to take with them. It is, after all, their education, their intellectual development, their work.

      This would have been very helpful in high school years for me, but would students try to reuse work that qualifies for numerous assignments?

    11. But almost all arguments about student privacy, whether those calling for more restrictions or fewer, fail to give students themselves a voice, let alone some assistance in deciding what to share online.

      I think students' voices need to be heard since they have grown up with technology their whole lives. They are being represented by adults who may or may not use technology as frequently and have definitely not grown up from a young age with the advanced technology there is today.

    12. At the simplest level, a Domain of One’s Own helps students build their own digital portfolio. They can be used in a classroom setting in order for students to demonstrate their learning.

      This will help when I start building my own digital portfolio.

    13. Schools routinely caution students about the things they post on social media, and the tenor of this conversation — particularly as translated by the media — is often tinged with fears that students will be seen “doing bad things” or “saying bad things” that will haunt them forever.

      I think it is very important for schools to stress the importance of social media. One dumb post will follow the student for a long time(because things done delete on the internet, right). Students need to think before they post!

    14. The Domain of One’s Own initiative at University of Mary Washington (UMW) is helping to recast the conversation about student data.

      This is interesting.

    1. this possibility of increased ownership and agency over technology and a somewhat romantic idea I have that this can transfer to inspire ownership and agency over learning
    1. . Alan’s code made it incredibly easy to do that. Over the next couple of months I’ll do the same for a few other stories.

      intersting

    1. Creation can be viewed simply as the act of producing, or causing to exist.  Construction is the building or assembling of an infrastructure. Construction is equal parts inspiration and perspiration. Construction calls on creativity as well as persistence, flexibility, and revision. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      The semantics mean everything when you break it down to how you will use it in the classroom- do we want our students to build (WebQuest) or create (internet inquiry)?

    2. sustained,

      This word choice is great because it in order to construct something sustainability is required.

    3. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      Proper preparation prevents poor preformance, as one of my teachers says. I believe that applies here.

    4. I believe that viewing the work as construction and more expansive that just creation allows for this eventuality.

      Construction allows for creativity.

    1. on a film or a book and discuss it with others we are taking the original author’s creativity and remixing it in our own life, using it to extend our own ideas or to produce a criticism. Lessig (2005) says that every single act of reading and choosing and criticizing and praising culture is in this sense remix, and it is through this general practice that cultures get made. History shows us, for example, that remix isn’t specific to digital times but has always been a part of any society’s cultural development (see, for example, Pettitt’s analysis of remix in Shakespeare’s work, 2007). More specifically Lessig refers to a practice of creative writing within the school curriculum in parts of North America whereby students read texts by multiple authors, take bits from each of them, and put them together in a single text. This is a process of taking and remixing “as a way of creating something new” (ibid.: n.p.). At the broadest level, then, remix is the general condition of cultures: no remix, no culture. We remix language every time we draw on it, and we remix meanings every time we take an idea or an artefact or a word and integrate it into what we are saying and doing at the time. At a more specific level we now have digital remix enabled by computers. This includes, but goes far beyond simply mixing music. It involves mixing digital images, texts, sounds and animation; in short, all manner of found artefacts. Young people are picking this up on a massive scale and it is becoming increasingly central to their practices of making meaning and expressing ideas. Lessig argues that these practices constitute remix as writing for these legions of digital youth: When you say the word writing, for those of us over the age of 15, our conception of writing is writing with text . . . But if you think about the ways kids under 15 using digital technology think about writing – you know, writing with text is just one way to write, and not even the most interesting way to write. The more interesting ways are increasingly to use images and sound and video to express ideas (in Koman 2005: n.p.).Lessig (2005) provides a range of examples of the kinds of digital remix practices that in his view constitute “the more interesting ways [to write]” for young people. These include remixing clips from movies to create “faux” trailers for hypothetical movies; setting remixed movie trailers to remixed music of choice that is synchronized to the visual action; recording a series of anime cartoons and then video-editing them in synchrony with a popular music track; mixing “found” images with original images in order to express a theme or idea (with or without text added); and mixing images, animations and texts to create cartoons or satirical posters (including political cartoons and animations), to name just a few types.

      So easy to be creative!

    2. a very general level all of culture can be understood in terms of remix, where someone creates a cultural product by mixing meaningful elements together (e.g., ideas from different people with ideas of one’s own), and then someone else comes along and remixes this cultural artefact with others to create yet another artefact.

      Mixing and developing ideas with others they then become your own.

    3. enus Species + Species Hybrids Example

      excellent breakdown in this chart

    1. Provide equal opportunity and access for all students to use ICTs that foster and improve learning

      Crucial- responsibility of teacher to make sure students have EQUAL access to the skills we want to foster and support! If ALL students do not have means of providing own resources, make sure the resources are provided to ALL students! (think- have copy of textbook for each student, why not technology?)

    1. Do not make Google responsible for results- search not only based off of "relevance," but what pushes us to be "uncomfortable" or "challenged" as individuals and information consumers

    1. Pre-K

      How much internet time is too much? Skill set should revolve around communication, sharing, social behaviors, not so much internet at this age- maybe 30 mins a day could be dedicated to these projects though?

    1. Open learning, also known as open education, can be defined as a set of practices, resources, and scholarship that are openly accessible, free to use and access, and to re-purpose

      LOVED Randall's website for students, parents, and other teachers! Definitely doing this for my classroom!!!!

    2. open education advocate

      Ask in interview with future school/ district if they are apart of or would be interested in becoming part of "open education"...BE AN ADVOCATE!!

    1. Henry Jenkins on Participatory Culture

      This reinforces student lead learning and connected learning.

    1. Remixing apart of life and learning. Our own ideas are remix versions of someone before us.

    1. Expeditionary

      Group discussion at the end allows for great collaboration.

    2. Instantly making learning collaborative

    1. Learning STEM Skills by Designing Video Games

      Diverse learning style and encourages student lead learning.

    1. used nutrition, multimedia, and technology to create a healthy trail mix. This lesson doesn't specify the audience but I feel that their fellow classmates trying the trail mix and possibly deciding the best one could be an authentic audience

    1. pedagogy of Multiliteracies, in contrast, requires that the enormous role of agency in the meaning making process be recognised, and in that recognition, it seeks to create a more productive, relevant, innovative, creative and even perhaps emancipatory, pedagogy. Literacy teaching is not about skills and competence; it is aimed a creating a kind of person, an active designer of meaning, with a sensibility open to differences, change and innovation. The logic of Multiliteracies is one which recognises that meaning making is an active, transformative process, and a pedagogy based on that recognition is more likely to open up viable lifecourses for a world of change and diversity

      active designer of meaning

    2. he Multiliteracies approach suggests a pedagogy for active citizenship, centred on learners as agents in their own knowledge processes, capable of contributing their own as well as negotiating the differences between one community and the next

      active citizenship, learners as agents in their own knowledge

    1. Meaning material is moved from context to context requiring different ways of thinking

  3. Jul 2018
    1. Working online is a fluid experience which calls for flexible learners.

      Teachers need to be willing to take risks and learn about what is out there.

    2. Working online is a fluid experience which calls for flexible learners.

      Very valuable information.

    3. But, most importantly, they are to use the expertise of other students and the teacher in the classroom.

      This is not something that they expected to just know and understand right away. There is always something new to be learned. Being able to learn from peers and the teacher is crucial.

    4. Construction asks our students and teachers to focus on the power and patience employed during work process…and not just the final resultant work product.

      Like discussed in the lecture, there are many parts to construction. Planning is a huge and helpful aspect. Simply focusing on creation could deter from the entire process.

    5. our understanding of construction and creation needs to be broad enough to allow for change in the future.

      This is constantly changing as advancements are made.

    6. The ideas and concepts in all of this work does overlap sometimes…and students and teachers should feel empowered to move in, out, and between all of the concepts. Working online is a fluid experience which calls for flexible learners

      The concepts all work together. We should not get caught up on one specific concept but, instead, learn to use them interchangeably and with one another.

    1. We remix language every time we draw on it, and we remix meanings every time we take an idea or an artefact or a word and integrate it into what we are saying and doing at the time. At a more specific level we now have digital remix enabled by computers. This includes, but goes far beyond simply mixing music. It involves mixing digital images, texts, sounds and animation; in short, all manner of found artefacts.

      interesting point.

    2. By “remix” we mean the practice of taking cultural artefacts and combining and manipulating them into a new kind of creative blend.

      And I guess we must do this all day, every day...without even knowing it.

    3. We accept this conceptual extension of “writing” to include practices of producing, exchanging and negotiating digitally remixed texts, which may employ a single medium or may be multimedia remixes

      Writing goes hand in hand with remixing.

    4. omeone else comes along and remixes this cultural artefact with others to create yet another artefact

      Remix's do not have to be originally an individual's idea, however, it must be changed or combined with another idea. This happens in culture constantly.

    5. “remix” we mean the practice of taking cultural artefacts and combining and manipulating them into a new kind of creative blend

      This is taking many ideas and mixing them together, creating a new product.

    1. new communication practices, new literacies have emerged. And these new literacies are embodied in new social practices—ways of working in new or transformed forms of employment, new ways of participating as a citizen in public spaces, and even perhaps, new forms of identity and personality

      Communication practices has changed therefore we need to change our ways as well.

    2. 3literacy curriculum taught to a singular standard (grammar, the literary canon, standard national forms of the language), the everyday experience of meaning making was increasingly one of negotiating discourse differences. A pedagogy of Multiliteracies would need to address this as a fundamental aspect of contemporary teaching and learning.

      Literacy was changing from print to digital therefore curriculum needed to change as well.

    3. The world was changing, the communications environment was changing, and it seemed to us to follow that literacy teaching and learning would to have to change, as well.

      The importance of staying current with new changes occurring.

    4. 1994 to talk through what was happening in the world of communications and what was happening, or not happening but perhaps should happen, in the teaching of language and literacy in schools.

      Technology was up in coming in 1994 but still had a long way to go.

    5. The world was changing, the communications environment was changing, and it seemed to us to follow that literacy teaching and learning would to have to change, as well

      The changing of the ways in which people are reading and writing could not be ignored. This has been a huge step for humankind, now we must learn how to effective teach and learn information within a different understanding of literacy.

    1. Project Based Learning (PBL) prepares students for academic, personal, and career success, and readies young people to rise to the challenges of their lives and the world they will inherit.

      Great resource for PBL

    1. "work against the idea that media is hostile toward education and understand the different forms of media" . This is key

    1. Creativity is a remix

      Taking what is already out there in the world and using it to help express our own creativity.

    1. Make it a policy to always teach a new technology, with new literacies, to your weakest reader(s) first. This enables struggling readers and writers to become literate in this new technology before other, higher-performing students in reading. Those who struggle with reading and writing become literate in a new literacy before others and can teach this new literacy to others who are not literate with this new form. This is a powerful principle that positions weaker readers as experts

      This is an interesting proposal as it allows for students to gain more confidence in another area of literacy. I think it is important to note that it might be just as difficult, however, because reading and writing skills are taken to a new level. It may also persuade struggling students to rely more on digital literacy skills and abandon traditional reading and writing skills as "not for them" or "too difficult." I'd love to see if this method is as successful as it is presented to be!

    2. However, this does not nec-essarily mean they are skilled in the effective use of online information, perhaps the most important aspect of the Internet. Studies show that stu-dents lack critical evaluation skills when reading online (Bennet, Maton, & Kervin, 2008; Forzani & Maykel, 2013; Graham & Metaxas, 2003) and that they are not especially skilled with reading to locate information online (Kuiper & Volman, 2008).

      Students can navigate, but are not "digitally literate," still don't follow concepts of appropriate use

    1. The most interesting article I read was on how in the past, kids with social anxiety were helped because the need to be part of a group was stronger than the desire to avoid social interaction, so they were forced to fight their anxiety and hang out with other kids. But nowadays, kids can get the same feeling of being part of a group from social media and don’t have to actually interact with people, so their social anxiety never goes away. To fix this, they should just hang out with other people and stay away from social media.

      Very cool, and again, cool to see a kid recognizing the importance/impact of this

    2. Next topic is screen-time and wellness, I would argue that this topic is the one that affects real life more than any other. I know from experience that technology can be a bit addicting, screen-time can ruin a sleep schedule, which can lead to physical and mental effects, and prolonged use can be unhealthy.

      Really cool to see a kid recognizing this.

    3. We also hoped  that our students would not only learn self-regulation, but that they would adopt practices associated with “digital leadership” – in other words, using social media for good – a concept promoted by Jennifer Casa-Todd in her book, Social LEADia.

      YES.

    4. Our intention was that by providing information, resources, and guidelines to their parents, our students would internalize the information themselves.

      I appreciate this idea of students teaching their parents, and in doing so, teaching themselves.

    5. The information gleaned from the poster presentations and discussions were then incorporated into parent letters that were distributed at back to school night. (Note:  I’m not particularly fond of projects ending in poster fairs, but in this case the poster fair was a means to the ultimate product, letters written to parents).

      It seems a little silly to use a poster fair instead of a digital tool to share this information... considering the topic.

    6. A few years ago we discovered and started using the resources provided by Common Sense Media at the beginning of the year to jumpstart the dialogue with our students. This resource has terrific age-appropriate resources and lessons. If you aren’t familiar with their website, I highly recommend it.

      Noted. RESOURCE.

    7. At my school, our staff also struggles to design the appropriate the balance between freedom and protection; it’s a cost-benefit analysis that sometimes feels impossible to nail.

      This is so real. I feel like everything in teaching (and life) is a balancing act. Where is the line of what is appropriate/inappropriate, meaningful/usefull, etc.

    8. It can be truly baffling and frustrating.

      Yes. Yes, it can.

    1. They're learning that empathy matters in a digital world. They're learning that technology can be used to showcase their talents to a wider audience. They're learning to make the web work for them. They're learning to discern, filter and organize the information they collect. They're learning that transparency and responsible sharing can only help them. They're excited about new challenges daily and learning in a collaborative environment where they are not told what to do, but instead are learning through the decisions they make themselves.

      SO COOL.

    2. And for all of their hard work and content creation, I am giving every one of them an award; however most of them wouldn't accept it. My students get more excited about their reach and how others react to the content they created. They are excited about this post and how many new users will hopefully visit their website and comment on their video.

      The task, in itself, is rewarding. That's the dream.

    3. hey are discerning between credible and bogus information and understanding how to properly cite, organize and share their findings.

      Again, such important skills

    4. They're employing critical analysis and critical thinking by seeking out the answers to the questions they generate.

      21C Skills

    5. They collaborate with their teams, schedule weekly meetings with team leaders or project managers, and we meet as a class to assess the progress and address any questions or problems.

      I don't think this design is the best choice in all classrooms, but it's a great idea. Just like it'll be in the real world in a lot of jobs.

    6. I remind them that this skill is imperative for their future no matter what path they choose.

      Yes, yes, yes