19 Matching Annotations
  1. Mar 2020
    1. Early Learning STEM LessonsUnit 2:Building Structures and Exploring ShapesThis unit was developed by the Bremerton School District in partnership with the Office of Superintendent of Public Instruction and funded through grantsfrom the Boeing Company and EPA Region 10 to support Early Learning STEM Education.The Early Learning STEM units are designed for educators, teachers, and childcare providers touse with children between the ages of 3-5

      building unit for 3-5 year olds

    1. This season marks three years ago that we tried an awesome Pumpkin-Cano Science Experiment! It also lead to an Erupting Apple Volcano! Baking soda science is one of the best science experiments for the beginner or young scientist! You can build so many themes around this basic science activity. This year we are checking out erupting mini pumpkin volcanos fall science activity! 

      Pumpkin-cano or apple-cano science experiment for Fall

    1. This lesson marries Music and STEM creating STEAM for kindergarten! I used the song "5 Little Pumpkins" for a music component by having the kids learn the words and actions that go along with it. Then I tied it to one of our learning centre activities. In this learning centre kids had to build a structure to hold at least 5 little pumpkins. The kids had a lot of fun and came up with many very interesting designs.

      Pumpkin STEAM idea. Sing the song, "5 Little Pumpkins" for the music part (learning the works and actions) and then at a center, have them build a structure to hold at least 5 little pumpkinds.

    1. Among the skills that can be developed and enhanced in preK and kindergarten classes are four that have been identified as critical to the success of 21st century workers: creativity, communication, collaboration, and critical thinking. These can all be integrated into STEAM-related projects, along with other key skills such as analyzing information.

      STEAM

    1. 1. Problem-Based The first puzzle piece in creating an amazing STEAM unit is to select a problem for students to solve. A problem-based project creates a setting for processing skills, such as collaboration, analyzing, and modeling, to take place. This can also help create a context for learning. Examples of problem-based STEAM scenarios: For Elementary Students: How can we create an outdoor “green” MakerSpace that will connect to our existing playground and be able to withstand our city’s year-round weather conditions?

      To create a STEAM unit, you must first select a problem for students to solve: Step 1

    1. One study found that during unstructured free play, four- and five-year-old children spent almost half of their time engaged in math-related activity. Play often involves math language and thinking, even though math isn’t the focus of their activity. Children talk about things like, “How much is a lot?” and “How little is little?” They often use their body to show size, such as stretching their arms to show how big a pumpkin is or holding fingers close together to show that something was “a little bit sc a r y.”This early play with math ideas and concepts lay the foundation for the development of more complex math and science skills later on

      STEAM and math concepts come from play and kids everyday questions about things.

    2. Math is number and operations, measurement, patterns, geometry and spatial sense. From birth until age five, children explore everyday mathematics, including informal knowledge of “more” and “less,” shape, size, sequencing, volume, and distance. Math is a tool children use every day!

      Math in STEAM

    3. Music is also linked to STEAM skills such as pattern recognition and numeration. Research shows that early experience with creative arts supports cognitive development and increases self-esteem

      Music is also part of the Arts in STEAM

    4. Active and self-guided discovery is core to the arts and to STEAM learning. Children engage in painting, pretend play, music, and drawing. Art is sensory exploration.

      Art in STEAM

    5. Engineering applies science, math, and technology to solving problems. Engineering is using materials, designing, crafting, and building – it helps us understand how and why things work.

      engineering in STEAM

    6. the “T” in technology also stands for any type of man-made object. Technology includes simple tools such as pulleys, wheels, levers, scissors, and ramps. They support children’s cognitive development, because as children play with these tools, they observe and learn from the underlying cause and effect.These simpler technologies allow children to understand how tools help us accomplish tasks.

      Technology is STEAM is any type of man-made object. It doesn't have to be a computer or something tech-y

  2. Jun 2019
    1. Control rods are usually used in control rod assemblies (typically 20 rods for a commercial PWR assembly) and inserted into guide tubes within a fuel element. A control rod is removed from or inserted into the central core of a nuclear reactor in order to increase or decrease the neutron flux, which describes the number of neutrons that split further uranium atoms. This in turn affects the thermal power, the amount of steam produced and hence the electricity generated.
  3. Dec 2018
  4. Jan 2017
    1. The Sun's high circulation was made possible by its use of steam-powered printing presses. Such presses, which had only recently become available, allowed papers to print tens of thousands of copies at a cheap rate, thereby broadening their readership and turning them into a medium of truly mass communication. In addition, the Sun used an innovative means of distribution that further broadened its reach — newsboys who sold issues on the street, shouting out the headlines for everyone to hear. The Sun was the first paper anywhere to use newsboys to sell copies. It had started using them in 1833, less than two years before the moon hoax, so their presence on city streets was still a relatively new part of the urban environment.

      Steam Powered Printing

      The Moon Hoax was a result of new technologies and distribution platforms.

  5. Jan 2016
    1. A firm believer that arts and science teaching should cross over, Drury saw Sonic Pi as a great example of how that could work in the classroom. 

      STEM+Arts=STEAM

    1. reconciling STEM and Arts: a laptop orchestra seamlessly encompasses Arts and Sciences. This allows us to utilize such an ensemble in a number of educational scenarios.

      Much discussion of interdisciplinarity in Higher Ed. comes from a notion that “real work” is found through some of these disciplines (typically STEM). Now we’re gaining STEAM.