223 Matching Annotations
  1. Nov 2018
    1. Designing for virtual reality and the impact on education | Alex Faaborg | TEDxCincinnati

      This video includes Alex Faaborg on Tedx Talks sharing how VR virtual reality can positively impact education. The introduction of google cardboard is reviewed along with design techniques.

    1. How Technology can Shape Adult Education

      The author provides a brief overview of methods that technology can be used in adult education. Specifically, gamification and virtual reality are described to be ways to make adult education fun and interactive. Rating: 4/5

  2. Sep 2018
    1. Becoming posthuman means exceeding the limitations that define the less desirable aspects of the “human condition.” Posthuman beings would no longer suffer from disease, aging, and inevitable death (but they are likely to face other challenges). They would have vastly greater physical capability and freedom of form

      Posthuman beings contradict the human conditions that apply to my life, and every living being for that matter: immortality is non-existent. The passage alludes that the posthuman evolution will oppose the current human condition, and humanity will be redefine its physical form. A reformation in the modern humans understanding of scarcity is entirely different than that of the posthuman. With increased control over the posthumans physical capability are differing in juxtaposition to the human condition in the twenty first century: Prompting our modern society with the question of whether the human condition makes significant biological changes. The change from the former to the latter intertwines technological advancements with physical capabilities, although to what end? The human condition will be a backbone to the technology that manages the posthumans interpretation of reality.

  3. Aug 2018
    1. Finally, Thorseth points out that Kant’s notion ofreflective judgment is ofpossiblejudgments, in con-trast with actual judgments – where the former referto something virtual in the sense of what ispossiblefor human beings to imagine. For Thorseth, the well-known virtual world of Second Life stands as anexample of a virtual reality in which a key conditionof reflective/possible judgment is met – namely, thatwe are able to avoid the illusion that our purely pri-vate and personal conditions somehow constitute anobjective context or reality
  4. Jul 2018
    1. The virtual is never the opposite of the actual—it is how the actual resonates beyond the limits of its actualization. It is the red-ness and warmth in the foregoing example.

      Would still appreciate more to define virtual here.

  5. Mar 2018
  6. Mar 2017
  7. Oct 2016
    1. I worry that the industry has no idea how much research already goes on, or how vital it is to fund.

      Maybe my fears are unfounded, but the stakes are high. Startups are the very tip of the iceberg, floating by virtue of work that was done by other people long ago. If people forget we need to fund research now, we’re going to feel it decades later and not know why. Imagine where we’d be without the government-funded research of the 60s!

      -- Vi Hart

      eleVR is a research team that experiments with immersive media, particularly virtual and augmented reality.

      They are NOT a startup.

  8. Jul 2016
  9. Jun 2016
    1. Docker is a type of virtual machine

      How does it compare to the packages installed directly? Could be useful for development, but maybe not practical for HPC applications. Maybe just create a cd iso with all the correct programs and their dependencies.

  10. Mar 2016
  11. Dec 2015
    1. Pixar Animation co-founder Ed Catmull has warned that virtual reality technology may not be the revolution in storytelling that some of its evangelists have claimed. “It’s not storytelling. People have been trying to do [virtual reality] storytelling for 40 years. They haven’t succeeded. Why is that? Because we know that if they succeed then people would jump on it.”

      What? Who says VR has to be "just wandering around in a world"? You don't have to give the viewer full mobility, or any mobility. You can put their point of view where you want, and disallow interaction with the scenery -- which makes the experience precisely a 3D immersive motion picture. And I'm sure scripted stories can be told while giving the viewer some interaction with characters, and much freedom to move around -- that's just trickier. You'd plan for all the characters in various locations to push the story in a particular direction, or one of several directions, regardless of what the viewer does. The more you let the viewer affect events, the more it becomes a game, rather than a story.

  12. Nov 2015
    1. Removing the VR goggles, the adrenaline continues to course through me. I have only been inside the Project Syria immersive for a few minutes, but the effect is dramatic. It was commissioned for the 2014 World Economic Forum in Davos to give politicians an insight into everyday life in Syria. And it works.
    1. "You will have a pair of sunglasses, and you can switch it from glasses mode, to VR mode as you wish. The VR will expand to fill your field of vision, or you can watch it in a little window.” This device of the future will not only bring virtual reality into our everyday lives, according to Urbach, but also destroy the primary way we use many other electronics. “You’ll be done with any other screen,” he says. “You won’t need it. It will be generated on a surface in the air. Put your finger over your palm, it’s a phone. Your desk becomes a laptop. "The resolution two generations from now will give you a 4K experience, so you probably won’t go to a movie theater. Why would you buy a wall-sized TV?”

      Interview with OTOY founder and CEO Jules Urbach. https://twitter.com/julesurbach

  13. Sep 2015
    1. Indeed, it was often unclear from the level of engagement which participants were physically present at DPL and which were watching from afar. The present-absent-present dance was fascinating to observe.

      As a "virtual attendee" or "lurker" or "scoper," it was difficult to follow and frustrating at times, but super helpful and fun too, especially as resources (images, links, quotes) were shared out. Communicating the context of those resources is still a pretty tricky thing to do well.

  14. Aug 2015
    1. The real advantages that the VRVO offers to science and to its sponsors are based on the fact that it is not a funded project or center, and that the difference between it and funded centers (or facilities, or projects) is intentional and generative to its ROI.

      The simple point here is that you want to create a volunteer-run organization to do those things that are really easy for this type of organization to do, and really hard to fund directly.

  15. Jun 2015
    1. At first, then, let us speak s if being affected, being moved and being active are the same thing.

      I love the implications/potential for thinking of this "as if." It does make the actual/virtual analogy (from last note) perhaps an even better fit.

      Very Massumi.

  16. Jan 2015
    1. There’s a certain anxiety in the VR community that surfaces in many conference panels and interviews with industry leaders: plenty of veterans are worried that this latest flowering of the technology will end with the same commercial disappointment that we saw in previous decades.

      Why do we care about whether it's a commercial success?