1,238 Matching Annotations
  1. May 2017
    1. Video Game History Foundation is racing to preserve ephemeral gaming material and the physical documentation of video games.

      Would love to go to a museum like this!

  2. Apr 2017
    1. low visual-preference students experienced greater cognitive load in the video condition, while high visual-preference students experienced greater cognitive load in the no video condition.
    1. The $399 Yi 360 VR is another example of this overarching strategy. It can capture 360-degree video at 30 frames per second in 5.7K resolution, slightly edging out the 5.2K resolution of Fusion, the spherical camera GoPro announced last week. (That’s also higher resolution than other leading consumer 360-degree cameras like the Nikon KeyMission 360 or the Samsung Gear 360.)

      This is a great little paragraph that summarizes the 360 market nicely.

    2. The Yi Halo is a $16,999 17-camera monster capable of shooting stereoscopic video in 8K resolution at 30 frames per second, or 5.8K at 60 frames per second. It was built to work with Jump, which is a high-end VR creation platform that Google launched in 2015.

      I like that it can do 5.8K!

    1. IMVs involving the demonstration, illustration, and presentation of key terms, knowledge, skills, and resources can help students understand important procedures, structures, or mechanisms in previously problematic content.

      what to cover in a video. reason for video

    1. Video producerscalled this desirable trait “personalization”—the student feel-ing that the video is being directed right at them, rather than atan unnamed crowd.

      personalization

    1. We were surprised to see that the new group, the people who viewed the video lecture, did show an increase in mind wandering over time, but the group who viewed it live in class did not.

      live vs. recorded

    2. 60% of online students abandon video lectures in under 10 minutes (1), and countless studies showing that student attentiveness fades quickly into mind wandering (2,3)

      length of videos

  3. Mar 2017
    1. Kubi is the simpler more engaging way to make video calls
  4. Jan 2017
  5. Dec 2016
    1. But she argues that, when it comes to machine design, it’s not exactly about giving people what they do or do not want. What matters, Schüll says, is ‘the accentuating, accelerating and elaborating that happens between the wanting and the giving’.
  6. Nov 2016
    1. Online tutoring is the word on the streets; it refers to all the courses that are taught through a captured video clip of the teacher explaining the topic, while the students watch these recorded clips over the Internet.

  7. Jun 2016
  8. www.seethingbrains.com www.seethingbrains.com
    1. dragged lifelessly behind

      Inhumane Vermin - An Interpretive Dance

      https://www.youtube.com/watch?v=kq6c4HWWfjo

      (Aleksandra A, Alexander C, Jaryd F, Alexa Annesse, Olivia K. Period 3)

  9. May 2016
    1. "Thousands of files containing details of prisoners arrested during 1913 Lockout, Easter Rising published online," RTÉ Six-One News (2016-05-11) [flash video]

      http://www.rte.ie/news/player/2016/0511/20986024-thousands-of-files-containing-details-of-prisoners-arrested-during-1913-lockout-easter-rising-published-online/

      RTÉ Six-One News report on the restoration of DMP Prisoners Books to the Garda Museum and Archives, and launch of the four digitised volumes of Dublin Metropolitan Police prisoner books from the Irish revolutionary period.

  10. Apr 2016
    1. window dressing

      @sorcha on twitter https://twitter.com/_sorcha/status/654787074273316864 writes: "I'm not convinced by your dismissal of 'window dressing' when the mimetic experience of historical games is such a big draw"

  11. Feb 2016
    1. What were the goals of the Spanish (individually and as a nation) in establishing an empire in the Americas? In religious regards, the goal of the Spanish was to win the land and people for the Catholic church, as mentioned in the lecture. In regards to power and expansion, the goal was to gain power over the Americas (central and southern) and to seek out the fortunes that were rumored to be there.

      In the biological exchange between Europeans and Native Americans, what diseases, plants, and animals were exchanged? The diseases exchanged from Europeans to Native Americans included smallpox, influenza, and measles. Plants and animals exchanged between Europeans and Native Americans include: large, domesticated animals; corns, beans, squash, and potatoes; and tobacco plants.

      What are the ways that European powers claim their right to claim land in the Americas? The ways that Europeans claim their right to claim land in the Americas include: authority extended by the pope; claims of discovery of the land; claiming they commandeered the land from the previous people; occupying the land; and improving the land.

  12. Jan 2016
      1. Native Americans interacted with numerous people from all areas. This lead to the exchange of different resources, religions, labor ways, and ideas. These exchanges often sealed social and political relationships. It allowed the people who gave to earn prestige and placed an obligation to those they gave to. That was how the relationship was sealed. One person did a favor and the other must reciprocate.
      2. All European nations began experiencing massive population growth after the black plague, which increased the economy and the demand for consumer goods. These demands lead to advances like ship building so sea merchants were able to compete with their fellow merchants. Growing economies lead to bigger kingdoms and powerful monarchs. These kingdom's could pull together the resources needed for large voyages. European nations were also interested in trading with the wealthiest countries allowing them to seek out the best trading routes.
      3. There was an increasing need for slaves and it had existed all the way back to the Roman Empire. The Portuguese became major purchasers and sellers of the slave trade allowing them to have influence on the way slave trading was done and the practice of it.
  13. Nov 2015
    1. Only four years old, Twitch already has 100 million viewers who consume 20 billion minutes of gaming every month. According to one 2014 study, Twitch is the fourth-­most-­visited site on the Internet during peak traffic periods, after Netflix, Google and Apple and above Facebook and Amazon. (Amazon bought Twitch in 2014 for about $1 billion, all of it cash.) And there is money in it for the gamers themselves, called ‘‘streamers’’: Fans can subscribe to channels for extra access, or they can send donations of any amount. Streamers with modest followings can make respectable incomes — hundreds or thousands of dollars a month — and the very top streamers are getting rich.

      (This is entirely peripheral to the subject of the article. I am making note of it because I have barely heard of Twitch until recently.)

  14. Oct 2015
    1. Hypothesis is working with various partners on image and video annotation

      Interesting initiatives for video annotations, especially in educational contexts.

  15. Sep 2015
    1. But in a digital world, how do we connect ourselves and our children to what were once oral traditions? Hollywood has accomplished some of these tasks. The recent screen version of J.R.R. Tolkien’s The Lord of the Rings brought us a classic story that is based on the epic tradition. Yet how many of us have stopped and talked with our children about the deeper meanings of this tale? As the sophistication of video gaming grows, can the power of this entertainment form be used to educate children about the pitfalls of following a herd mentality? Could these games help children develop their own internal compass in morally ambiguous situations? Or perhaps even help them think about their own ability to act heroically? And as we plow ahead in the digital era, how can the fundamental teachings of a code of honor remain relevant to human interactions?
    1. BushmanandAnderson and others have marshalled a lot of evidence looking at the experimental effectsof playing violent video games, and not only does it tend to increase aggression (althoughthat finding is a little bit controversial right now), but just as importantly, kind ofsaturatingyourself in these violent images and these violent games what it definitely does is itreducesyour cooperative, kind tendencies. So be wary of, or be mindful of, these violent,saturatedplaces of our culture.
  16. Jul 2015
    1. She said that's because, to an archivist, everything's worth saving.

      Although, a big part of being an archivist is appraisal - determining what's worth saving and what isn't, based on institutional mission and funding. Yale probably has enough money to do this, which most archives do not.

  17. Jun 2015
  18. May 2015
  19. berkelee.wordpress.com berkelee.wordpress.com
    1. Hypothes.is says its mission is to bring a new layer to the web, allowing you to annotate and share anything on the Internet. You can also see and respond to other people’s public or shared comments, creating online conversation and a system of peer review for online content. I created a quick video tutorial in Quicktime, shared above.

      Watch a quick video tutorial of hypothes.is here.

  20. Mar 2015
  21. Nov 2014
  22. Jan 2014
    1. Great feature set for annotation organization and text mining, with videos

  23. Oct 2013
    1. -Charlie Chaplin

      You should do yourself a favor today and watch the full speech from Charlie Chaplin's wonderful film The Great Dictator: http://www.youtube.com/watch?v=QcvjoWOwnn4