10,000 Matching Annotations
  1. May 2021
    1. with a wild, headlong motion for the game he loved like a country

      he was upset about losing the game because he loves this game like someone loves their country

    2. with a wild, headlong motion for the game he loved like a country

      This shows that he is starting to realize the severity of missing this shot and what it has done he loves this game and has just missed an extremely important shot.

    3. of a high, gliding dribble and a man    letting the play develop in front of him

      The guard who now has the ball is dribbling and being patient while letting situation of the game unfold right in front of him

    4. Fast Break

      In basketball, a fast break is strategy where the offensive team tries to move the ball up court and into scoring position as quickly as possible, so that the defensive team is outnumbered and has little time to react. This title tells us that the poem is probably going to be centered around a basketball game.

    5. with a wild, headlong motion for the game he loved like a country

      he like the game like his country, this is implied that he loves basketball more than anything

    6. with a wild, headlong motion for the game he loved like a country

      the love for the game can cause you to get to in the zone and end up getting hurt

    7. perfectly, gathering the orange leather    from the air like a cherished possession

      Oh like grabbing the ball from mid air. So its like mid game and hes trying to get the ball?...

    8. while the power-forward explodes past them    in a fury, taking the ball into the air by himself now and laying it gently    against the glass for a lay-up, but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      They finally got the ball all the way down the court and their power-forward goes in for the layup but he looses his balance and hits the floor, but the author explains that he looked up to only see the ball fall through the net.

    9. with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      Even though he lost his balance on the play, he had already layed the ball of the backboard. And as he went down he got to see it pass through the net.

    10. but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      Connection back to the first 2 stanzas.

    11. hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      so he thought

    12. between them without a dribble, without    a single bounce hitting the hardwood

      it's like a game of catch going down the basketball court

    13. with a wild, headlong motion for the game he loved like a country

      i can relate to this line because its the same look i give to my sport

    14. but losing his balance in the process,    inexplicably falling, hitting the floor

      you can loose yourself in the game. Balance is very difficult to achieve.

    15. of a high, gliding dribble and a man    letting the play develop in front of him

      A player let the play of the game work out in his head. If the coach wants to call a pass, 3-pointer, or a defensive play. You can memorize multiple plays all at once.

    16. an underhand pass toward the other guard    scissoring past a flat-footed defender

      since basketball is a team game, teamwork is what helps you get the win! Which means that sometimes you gotta pass the ball to your teammate.

    1. Boys only want love if it's torture

      Swift considers love a game in which men can only enjoy if it's pain. In her eyes love without pain will not keep a man entertained enough and it will only end up hurting the one who loves.

    2. But you'll come back each time you leave

      She manipulated the man in a way where he will always come back to Swift, perhaps because he likes the game of pain. Or maybe Swift threatened to kill the new girl.

    3. You're the King, baby, I'm your Queen

      In chess the Queen is the strongest piece while the King is one of the weaker pieces since losing it means game over. It could be that she is willing to sacrifice herself to protect the relationship.

    4. And I'll write your name

      She is willing to play this game of love with the rich boy with the potential to gain an actual lover or just another fling. She still doesn't take the relationships seriously.

    5. And you love the game

      Another reference to "Men love love that is pain". She's saying that men love the game of painful love. So, regular love doesn't work with men but instead crazy painful love will is what she is saying.

    6. Got a long list of ex-lovers

      This quote again proves that she has had past experiences in this love game. This could also be a direct reference to the fact that Swift is known for having many boyfriends in the past. People mock her for that and claim that all her songs are based on individual breakups with them.

    7. And you love the game

      She sees the guy she's with now as a player, so she thinks that men like him love to put women through torture and pain by being deceiving or heartless.

    8. Love's a game, wanna play?" Ay

      She says that love is a game, meaning that love isn't something that can be taken seriously and maybe she gets in relationships just for fun.

    9. 'Cause you know I love the playersAnd you love the game

      To me this could mean that she's always dating guys who don't take relationships seriously and that they love playing around with her emotions.

    10. Cause you know I love the playersAnd you love the game

      She could be saying that she has dated lots of guys who don't take their relationship seriously and that they love to play around with her emtions.

    11. It'll leave you breathless

      Like a sudden loss of air you might not expect it to come. This could also mean you are out of breath from playing the game so hard. You continued until you are out of breath.

    12. 'Cause we're young and we're reckless

      They are still young. They make mistakes and are reckless. They don;t know when to stop and will keep going until the game is dreadful.

    13. I can read you like a magazine

      Swift can play men easily, which is a reversal of traditional male and female roles. Typically a man is considered the player and can read/get women easily but this time Swift, a women, can read men, get them, and play with them like it's a game.

    14. Love's a game, wanna play?" Ay

      She does not take these love games seriously, maybe meaning she doesn't take relationships seriously because it is all just a game for her and she is in control of it.

    15. 'Cause you know I love the playersAnd you love the game

      The game referring to loving her and her loving the players. Players will love a game but some might not feel that large of a connection and will use it for their own gain.

    16. Love's a game, wanna play?" Ay

      So while she thinks he's a player, she is also thinking "Let's play." So even though she thinks he's a player, she is still finding herself falling for him.

    17. Love's a game, wanna play?"

      She probably has already had her heart broken so to her love just isn't real so she treats it like a type of joke and just play a round with it.

    18. Love's a game, wanna play?" Ay

      By this point with all her failed relationships, love just looks like a game you can either win or lose. She asks if he wants to play, asking if he is down to go through all the terrible and wonderful parts of a relationship with her.

    19. Love's a game, wanna play?" Ay

      Like I said in the line before she is saying she knows how her relationships have gone so she thinks the person she is looking at is going to play her like she is a game.

    20. Love's a game, wanna play?" Ay

      Here she refers to love as a game that she wants to play this man. It means that it she is wanting to maybe exploit this or he will.

    1. They'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name Boys only want love if it's tortureDon't say I didn't say, I didn't warn yaBoys only want love if it's tortureDon't say I didn't say, I didn't warn ya So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-loversThey'll tell you I'm insaneBut I've got a blank space, babyAnd I'll write your name

      boys only want love if it's torture they want the relationship to have some kind of conflict

    2. 'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless

      the players are the people who are snooping in taylor's business. love the game love the relationship. young and reckless they make poor decisions

    3. So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-loversThey'll tell you I'm insaneBut I've got a blank space, babyAnd I'll write your name

      Chorus Repetition: You know how the chorus is soft at first but then gets more and more evil by the second? Yeah, this just became 100% psychopathic now. And remember how I said that "Love is either heaven or hell?" Well, this wasn't really heaven at all!

      I'm starting to think that the nasty scar was the girl giving the boy a cut from trying to kill him. The blank space is probably in the list of exes that she wants to kill, the flames is that she probably burned everything that had to do with the relationship, and the "take things way too far" is probably that the boy was being optimistic but the girl was being super jealous and manipulative.

    4. So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over, mmhIf the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless (oh)We'll take this way too farIt'll leave you breathless (oh)Or with a nasty scarGot a long list of ex-loversThey'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name

      Chorus Repetition: This seems to take on a more psychopathic approach however. I am starting to think that he was on the list of murders for her.

    5. And you love the game

      The boy, on the other hand, is normally in it for "that thing." Which means that they would say what the girl wants to hear and stuff like that in order to hit the bullseye of the target.

    6. Love's a game, wanna play?" Ay

      She feels like love is a game because it keeps coming and leaving and she keeps making mistakes over and over again.

    7. You look like my next mistake

      lol she knows it just for the fun of it cause its not going anywhere or last long and goes on to say,Love's a game, wanna play?"so you know its not real

    8. Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless

      im guessing she saying she loves bad boys and there just young and careless

    9. Love's a game, wanna play?" Ay

      Everything in life is like an RPG, you face your battles and gain experience points from it. Love is technically one of those battles that you gain experience from.

    1. Rogues Adventure (Tiny Adventure?) is one of literally thousands of 2D retro pixel platformers infesting Steam. This one has you jumping around maze-like 2D puzzle levels collecting coins etc. The usual. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. This is such a routine platformer, the only remarkable thing about it is the developers didn't even know what name to call it when they launched on Steam.

      .

    1. My Sweet Ants! is a free mobile app that's been dumped from the iOS app store onto Steam. I got my key from DIG in their latest bundle. Why do I do this to myself? This mobile app is a game where you solve jigsaw puzzles of ants which have had anime girl eyes and mouths photo shopped onto them. Every day we stray further from god's light, I guess.Like all mobile apps, the quality is pretty low here. Resolution is fixed so the game falls below acceptable standards for PC.Once more we see greedy mobile devs trying to scam PC gamers. They want $2 USD for this free mobile app! Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone. I can't recommend anyone buys this when you can play it for free on mobile, not that anyone would want to.

      .

    1. The game is buggy and unplayable, it crashes on launch most of the time. If you can get it to launch, it crashes as soon as you start moving. It's early access, sure, but despite being early access the developer is already selling it as a complete game in bundle stores like Daily Indie Game. Surely that's just an innocent mistake and not some dodgy attempt from a shady developer/publisher to sell an abandoned game as if it was complete.

      .

    1. Anyway it's difficult to write too much about the game because it crashes on launch. Broken games don't get thumbs up. I have a dream that one day I'll play an indie game where they bothered testing it. Either way, don't buy broken games. Impossible to recommend.
    1. We younger Negro artists who create now intend to express our individual dark-skinned selves without fear or shame

      Nowadays in academia, I hear a lot of artists/writers of color talk about how their writing only ever seems to gain recognition or favor when they discuss their racial trauma– "trauma porn." White academia seems to have made something of a switch, from ignoring Black voices altogether, to only appreciating them when they perform pain. His dream still hasn't come to fruition. The game has just changed.

    1. Section 85Calculation of residence periodsInterruptions of lawful residence of up to one year may be ignored.

      "may" ? Obviously conditions are not stipulated here so it is vague nod to giving administrators the latitude to decide? For "users", a game of chance, a gamble basically, not something to rely on.

    1. 85 Berechnung von Aufenthaltszeiten Unterbrechungen der Rechtmäßigkeit des Aufenthalts bis zu einem Jahr können außer Betracht bleiben.

      "können" ? Obviously conditions are not stipulated here so it is vague nod to giving administrators the latitude to decide? For "users", a game of chance, a gamble basically, not something to rely on.

    1. there exists a Pareto efficient,subgame-perfect Nash equilibrium in the stage game which results inA0returning theTrueoutcome for the oracle quer
    2. It is onlywhen the querier considers the larger repeated game setting that always choosingPunishFalsebecomes more appealing than the alternatives

    Annotators

    1. It is only when the querier consid-ers the larger repeated game setting that always choosingPunishFalsebecomes more appealing than the alterna-tives
    1. Games, as I often say on this blog, are compelling because they are simpler, fairer and more empowering than real life. They are simpler because the levers for succeeding are more immediate to understand. They are fairer because the results from manipulating those levers (taking action) are clear and predictable. And they are more empowering because the player is able to effect significant change in the game world.

      3 reasons why games >> real life

    1. So in this thread, *keep this in mind*: Ioannidis has to keep non-representative samples in, because representative samples show an IFR incompatible with his position. That's his main game, + what he often distracts from https://twitter.com/AtomsksSanakan/status/1375343648129359880…
    1. This was my first lesson about gambling: if you see somebody winning all the time, he isn't gambling, he's cheating. Later on in life, if I were continuously losing in any gambling situation, I would watch very closely. It's like the Negro in America seeing the white man win all the time. He's a professional gambler; he has all the cards and the odds stacked on his side, and he has always dealt to our people from the bottom of the deck.

      this is a very ironic, but true analogy; even though it may not seem like the white men were cheating in society, they held way more privileges that gave them an unfair benefit that others didn't have; it is still an unfair game and the non-white will never win, since they're at a disadvantage and always will be because of systematic racism

    1. First is that the two players are not the typical Cold War sides, Americans vs. Soviets.  They are not the focal point of the game.  Instead, 1979: Iran in Revolution pushes them to the periphery.  Instead, the two players represent Iranian royalists and reformers.

      .

    1. included

      I feel this is a huge game changer. Childcare has one of the highest turn around rates with staffing and I think if everyone was treated equally, it may change that.

    2. neglecting the broad network of relationships and communication that are an integral part of the educational process

      Absolutely! How could a worksheet be as impactful as a group game or discussion when there is no social component to it?

    1. He used the tools of random sampling and inferential statistics to model likelihoods of outcomes, originally applied to a card game (Monte Carlo Solitaire).

      [[monte carlo method]] is used to model the [[likelihood]] of outcomes using random sampling and inferential statistics

    1. Another example has to do with human interaction. In 1992, most software was being developed by trained programmers to run operating systems, databases and other basic computing functions. Today, many applications rely on user interfaces to interact directly with a potentially vast number of people. The updated code of ethics includes more detailed considerations about the needs and sensitivities of very diverse potential users—including discussing discrimination, exclusion and harassment.dfp.loadAds("right2","MPU4","dfp-right2-article-3")

      in last few tears 10 i could say the development of technology have increase, there are many examples of how it change specially in video gamming remember consoles was limited to up to 4 people, but now with technology and the internet there is not limit in how many people can play a game, and also the Varity of programmer was wide open now to the world.

  2. Apr 2021
    1. 876ZVARYCH ET AL. / Gamification as a Tool for Stimulating the Educational Activity at Tertiary SchoolAs Zichermann and Cunningham (2011) point out, the application of game mechanics in the learning process increases the ability to master new skills by 40%.

      stat

    1. DISCLOSURE: I feel it's fair to let everyone know that Rolling Seas has been signed by a publisher and should see a full retail version available in 2-3 years. I had already planned this Crowd Sale before signing with the publisher and have their approval to run this sale. This Crowd Sale will be one of the last opportunities to get Rolling Seas before full publication (it will be taken down from The Game Crafter within a few months).
    1. Median of point duration is about 40 seconds with three longest points around 5 minute player in the middle of the game. One fourth of all points have ended up with less then 25 seconds and over one fourth of all points lasted over 50s. With match duration of nearly 5 hours without a doubt it is one of the longest, if not the longest, Wimbledon finals

      great sum up

    1. character design

      1: the audience must also understand what goes into character design and environmental design, and what differentiates the two.

    2. narrative.

      4: Great use of the side by side images. I love that each pair of photos (usc v. game) share similar architectural aesthetics. such a useful visual to support your main point.

    3. As

      4: I love the first image because it sets up the paper perfectly. Right when i looked at the picture i noticed that the architectural was spookily similar to the Kaufman School of Dance at USC. Literally the USC environment and the game environment meshing into one, a representation of the theme you then explain to the reader. amazing!

    4. Bioshock and Gone Home

      1: The audience is clearly students in the usc games program, and, in turn, are expected to have prior knowledge of video games.

    5. So, a game designer might ask themself what ideas and feelings they want to be associated with the architectural style in their game.

      3: The idea that architecture can have an emotional effect on people even seems basic but i have never thought about how different architectural style made me feel until now, especially in a virtual setting. These artistic decisions hold so much weight.

    6. College campuses built as both educationally and community-driven environments, like the University of Southern California, provide some interesting examples that we can use to demonstrate the types of things that a game designer might want to look out for.

      3: The most interesting point made in the essay. The basis of the paper, comparing the environment of USC and video games is so interesting. i was shocked when i read this sentence because i never would have thought to put these two topics together. SUCH a cool comparison!

    7. In games, like Night in the Woods,

      your referencing of games insinuate that your audience should be/ is familiar with them, which opens the door and allows for you to talk about this topic more in depth without having to give extensive background

    8. Still, for games that have the ambition to combine game mechanics and storytelling, the environment is a super duper importante tool.

      really nice conclusion, it ends lighthearted and fun. the overall tone of the essay feels very conversational and informal for the most part, yet touches on so many complex and interesting points and ideas. Audience was clear and flow was beautiful. this was so fun to read, sarah!

    9. In contrast with the bustle of the park trails, this area encourages a quiet moment of reflection, and players might feel a sense of engaged curiosity and immersion. So a game designer might ask themself what past they want to imply with their game’s environment, and what feelings they want to evoke with that past.

      Great transition: "in contrast". Also great job bringing it full circle, coming back to what the game designer might ask themselves based off of the stylistic aesthetics the campus gives off

    10. Both perspectives are emotional reactions to the ideas the Village’s architectural style represents.

      i like this sentence because it recognizes two different perspectives and effectively uses them as examples of emotional reactions to the architectural style of the village

    11. As a student in USC’s Games program, I’ve observed many game designers eagerly jump into character design, fleshing out their personalities and their backstories, but often they overlook the design of the environment - possibly because it is easier to become attached to human characters than to a building.

      Audience is so clear! Also really love how you have already acknowledged that you are a part of this community, it honestly makes the article/ essay so much more interesting to read because it feels more personal. also nice they say/ i say

    12. The washed out brick of newer buildings, intentionally treated to appear older, also communicate USC’s desire to appear as an old and wisened institution.

      interesting take on SC's aesthetics. i really appreciate your own interpretations mixed in with effective evidence and examples, works really well.

    13. ollege campuses built as both educationally and community-driven environments, like the University of Southern California, provide some interesting examples that we can use to demonstrate the types of things that a game designer might want to look out for.

      wow such a great concluding sentence. really sets up essay nicely, good transition.

  3. mrsnetherysclass.weebly.com mrsnetherysclass.weebly.com
    1. And the next day I played a game with myself, seeing if my mother would give upon me before eight bellows. After a while I usually counted only one bellow, maybe two at most. At lastshe was beginning to give up hope.

      I used to do this when I played piano, I seemed out of it so they gave up on pushing me.

    1. This man, in Kashgar, Xinjiang province, in Western China, is serving up his national dish. It’s called sheep’s organs. It’s delicious, it’s nutritious, and as I learned when I went to Kashgar, it symbolizes their taboo against food waste. I was sitting in a roadside cafe. A chef came to talk to me, I finished my bowl, and halfway through the conversation, he stopped talking and he started frowning into my bowl. I thought, “My goodness, what taboo have I broken? How have I insulted my host?” He pointed at three grains of rice at the bottom of my bowl, and he said, “Clean.” (Laughter) I thought, “My God, you know, I go around the world telling people to stop wasting food. This guy has thrashed me at my own game.”

      This is a great example of both ethos and pathos. The ethos is that it was something that happened to him and that the story was about a dish that literally symbolizes a taboo against food waste, which is the topic of this TEDtalk. The pathos comes in when he explains his thoughts from the time, his worry about having somehow offended the culture (because not only was he a foreigner, but Chinese culture prioritizes respect and honor). Also the statement of "he's beating me at my own game!" is light-hearted enough to draw in the audience with its humour.

    1. How many times can a person listen to the same podcast episode? Probably not many before the content becomes repetitive and boring. In contrast, one can listen to a favorite song on repeat ad infinitum. In video games, there’s not only value in replaying a game, but increasing marginal utility because players gain mastery and can enjoy a game even more after sinking hundreds of hours into it. This suggests that categories with high replay value — like music and game platforms — are most susceptible to concentration among a few mega-hits.

      Oh wow. music and game platforms are more susceptible to concentration among a few mega-hits. I'm glad I'm not in music or video games.

    1. Louden: All of Returnal is handcrafted, but the most exciting thing about the game is every time you play, we procedurally connect these moments, connecting our handcrafted environments, level design, combat, and narrative beats. It still surprises me with how wild the variation can be as Selene fights across Atropos and the surprises we have set up.

      procedural games are cool

    1. Carbon dioxide + Water + Sunlight = Sugar + Oxygen or 6 CO2 + 6 H20 + Energy => C6H1206 + 6 02

      I remember learning this formula in high school! To support student comprehension, I envision activities designed to help the students acknowledge what each part of the formula actually means in order to increase their understanding. Maybe, a game or activity could support memorization techniques.

    1. The game is not too bad.. sweet graphics yet minimalistic.. but why the heck 1,5k achievements? I can barely concentrate on the levels because all the freaking achievements pop up all the time. One per level would have done the job just fine.. i love achievements.. but getting 1,5k for nothing is hideous.
    1. The saddest part is that almost every one of these problems could be fixed with a decent patch. Don't expect one from this developer though(look at their website, this game came out in 2010 with no updates.)

      .

    2. Unfortunately, it’s in the execution where “US and THEM” starts to fall apart. The game’s major problems stem from the user interface and some design choices range from questionable to downright horrible. For starters, the world map that takes up more than half of the screen can be neither scrolled nor zoomed. In a game where your interaction heavily relies on clicking various nations, this becomes a problem. While larger countries like Canada, the US and Russia are easily accessible, smaller nations require pixel perfect accuracy to interact with. Try clicking on Cuba, Ireland or Hungary and you’ll find yourself maniacally clicking shades and outlines and a handful of visible pixels in the area of these countries in vain hope that the game will acknowledge your actions.
    1. The Gamemaker lite watermark in the screenshots says all. The 'game' is like someone's first attempt ever at making a game. It should never be sold on a respectable site but steam stopped being one of those years ago. It has many problems like easily getting stuck on walls so it just isn't enjoyable to play.
    1. nstead of idly standing by, Gabriel took a camera and went around the neighborhood, documenting the damage that these supposedly glamorous efforts to show off in front of the world had really done to the hard-working low-income Brazilian neighborhoods.

      Sometimes people don't realize that glorious things that people promise is not always as good and ethical as it sounds. The rich people might host a world cup game that will bring pride to their country, but a lot of people fail to realize who that effects.

    2. However, as Gabriel and his friends and neighbors soon realized, all this exposure and prestige comes at a cost and, ironically, it is not those with an overabundance of wealth to give that are expected to pay the price.

      ''ironically, it is not those with an overabundance of wealth to give that are expected to pay the price.'' This is true for a lot of things in the world, not just about how rich people destroy communities for a world cup game. Most of the time when the privileged people made a mistake or decision, the underprivileged people are expected to pay the price of it.

    1. Being able to successfully understand,navigate, modify, and design systems will become more and more inextric-ably linked with how we learn, work, play, and live as engaged worldcitizens.Sys

      When I was completing the survey, I had a hard time wrapping my head around the concept of systems with video games, game design and gaming literacy. I liked this whole paragraph on systems and it helped to shed light on a concept I was struggling with.

    2. Rules really do not seem like much fun atall. But when rules are taken on and adopted by players who enter themagic circle and agree to follow the rules, play happens.

      What a great point! Now how do we transition this idea into our lesson plans? Typically our students don't find rules fun but within gaming they embrace the challenge and like to play the game.

    3. Together they stand for a new set of cognitive, creative, and socialskills—a cluster of practices that I call gaming literacy.

      When learning about the game Walden and gaming literacy in general I thought of how this could potentially be helpful in my school with students with special needs. I spoke with social workers who work on social and emotional skills with students and thought how helpful this practice of gaming literacy could be helpful with this particular group of students who have multiple disabilities and trauma.

    4. When you play the game, test yourself into the game and repeat it more times to see your level in the game. Do not judge the game before you see yourself as an expert in it.

    5. Twenty-First Century

      The set of skills that students are expected to have to survive college and work has shifted towards what we call "21st century skills", which include: problem solving, critical thinking, communication, and creative thinking to mention some. Game design is a great way to teach students these skills and to provide them with an environment to practice these skills often.

    6. When we move fromsystems to play, we shift focus from the game to the players, from structuresof rules to structures of human interaction. Games as play are social eco-systems and personal experience, and these dimensions are key aspects of awell-rounded literacy

      Yes! Love this. When you play games, you are interacting with the structures and the impact of those structures on others.

    7. What does gaming look like? butinstead: What does the world look like from the point of view of gaming?

      This paradigm seems to be omnipresent regarding educators that either are for or against game-based learning. Our course has explained the "for" game-based learning clearly. How do we aid other stakeholder in the point of view of the game itself?

    1. Copyright Law and Digital Property Copyright law applies to any digital work that is fixed in a tangible medium (i.e. on a hard drive, in the cloud, on a USB drive), original, and creative. The law specifies that creativity can be very minimal and elementary (e.g. a stick-figure cartoon or game). For your work to qualify for copyright, it must be entirely your own. If you plagiarize a blog post and post it on your own site, you are responsible for copyright violation. The second you create an original work under your name, whether online or off, it’s subject to copyright law, meaning other people can’t use it without your permission.

      This part goes back to the ISTE citizen standard for educators because in the standard, it says for educators to mentor students in teaching about the protection of intellectual rights and properties. Students should be aware of plagiarizing and illegally downloading other sources already published. It is crucial for teachers to show and teach students to use their work for qualifying for copyright. Copyright involves students learning about what constitutes infringement and plagiarism.

    1. Lack of game film and measurables present a unique challenge for teams performing due diligence on prospects.

      In a year where some players opted out and there is no way to get data from the combine I wonder what teams will focus on as primary forms of talent analysis?

    1. As part of my learning priority, I pick one activity each morning that is meaninfgul to me and I deeply focus on that activity. This varies from day to day, and it can be something like a long reading session, practicing the piano, doing a bit of work if I feel inspired to do so, or simply play a videogame I've been enjoying lately. I make an effort to select only one of these activities every single day and really delve into it intentionally instead of hopping from hobby to hobby. This is part of my multiple morning routine concept, which I've mentioned in a different video.

      choose only one activities and focusing only on it in one morning. try to read, try to paint, to play video game or other different things. it can be the best way to take time to your hobby.

    1. Stakeholders in the venture/growth game

      这篇文章主要分析了 Tiger 系基金迥然不同的投资风格:Better/Faster/Cheaper Capital.

      首先来看这张图,这是在 Venture / Growth 阶段投资中的三个利益相关方,以及他们的利益目标。

      在这样的安排下,传统的投资基金选择的方式是:尽可能保证每一笔投资都能产生较高的 IRR(内部收益率),那么,这就意味着选择更审慎的尽职调查,以及压低估值,以此来寻求回报率的安全边际。这就使得在一笔投资上所花费的时间更长,流程更繁琐。对于创始人而言,意味着更多的时间花费在融资的流程中,并会收到更少的钱。

      Tiger 改变了游戏规则。他们的决策流程很短,甚至仅仅根据简单的 P&L 数据就做出判断,并在估值上毫不吝啬。对于创始人而言,就是更快、更好、更便宜的资本。对于其它的投资者而言,这种游戏玩法让他们在交易上难以竞争。而对于 LP 而言,Tiger 用更少的时间来尽可能多的部署资本——只要每个交易都能到的一定的 IRR 门槛。

    1. A joker was lucky To be alive. But Booker T. Was nobody's fool: You may carve a dream With an humble tool

      Washington saw having a dream with aspirations and goals set high as a fools game, while he stay humbled and worked regular jobs on himself which in turn made him last longer throughout the era of segregation and violence in the south.

    1. RemixesincludedcastingtheKidasGandalfinLordoftheRings,WilliamWallaceinBraveheart, NeofromtheMatrixmovies,andthelike

      Remixing memes totally relates to the "Flipgrid" remixed assignment where text was converted to Minecraft game and then remixed to a Flipgrid lesson. In remixed memes, the character of one meme is changed to another.

    1. "These two losses are on me and I take full accountability for it," said Garrett, who received the loss in the suspended game that was completed Wednesday. "This (stuff) ain’t going to happen no more because this isn’t me. It stinks right now.

      It shows a lot of accountability for Amir Garrett here if yoiu look at the context. The game that was paused Tuesday night actually had the winning run scored Tuesday night right before the pause. It was poring down rain and the Reds asked for a delay but the umpires would not grant it. Amir Garrett walked 2 batters, one of which eventually scored, but really no one could throw the ball with any control.

    2. Cincinnati Reds manager David Bell showed faith in struggling closer Amir Garrett by bringing him out of the bullpen with a three-run lead in the ninth inning.

      This shows the metaphor in this article. It is using the life is a gambling game metaphor. This article describes how the Reds manager gambles using his closer even though he has not been pitching well lately.

    1. aware

      A good thing to constantly check-in on: what are our preconceived notions around this topic? I thought it was interesting in the game board project the BJS did, but they were able to overcome it by simply bringing it back around to the children and asking questions.

    1. naan

      naan v. get to the goal in a chase game [arriver au but dans un jeu de poursuite] I will reach the goal before you join/rejoin/meet/overtake me.

      naan v. 1. to drink (drink, imbibe, drain, quaff, absorb, bib, ingrain, blot; drink away); 2. to drink alcohol.

      naan gi n. alcoholic drink (booze / boose).

      naanu gi n. pipe. Among the Saint-Louisiennes, there are some who once smoked pipes.

      https://upload.wikimedia.org/wikipedia/commons/transcoded/3/38/Wo-naan.ogg/Wo-naan.ogg.mp3

    1. I've you've ever played video games, you've certainly encountered a number of "elevator rides" – points in the game where you either enter an actual elevator in a game, or walk through long tunnels where nothing happens, that sort of thing. These elevator rides have one purpose: to give the computer to catch up and load all the stuff in the next level or area of the world, which is why they often take 10, 15 seconds in which literally nothing happens. And, of course, this means that switching between levels or areas is super annoying, and you try to avoid it as much as you can.

      This connection to [[video games]] and [[context switching]] is briliant.

    1. Absolutely atrocious controls, with keybinds hardcoded so that only american keyboard users can use one of the most important controls in the entire game. The Z key is in the middle of the keyboard for a huge portion of the world, developers.
    1. the whole name of this game is that we'd like the programming language to express the concepts that we have in our heads

      the name of the game is to express the concepts in our head

    1. The abstraction of real world biases into gameplay systems is an imperfect way of capturing the complexities of systemic issues in reality but it positions the player clearly within certain places in the game world. It provides context.

      I find it really interesting that video game creators can make statements within their games without its players even really realizing it. These real world biases can be seen in multiple different patterns as well.

    1. This is a fairly simplistic introduction to some of the arguments raised by the application of media effects theory to violent video game play by young people. One of the arguments, that sane people can separate game play from reality, could be negated as VR immersion erases the line between virtual and real reality...and that could be an interesting topic for future discussion.

    2. the main reason that kids are so aggravated after these games is due to their prefrontal cortex not being fully developed and this triggers outbursts of anger within children and young adults.

      this again raises the question, at what age is video video game exposure safe?

    3. they awaken natural senses in our brain that respond to violence or life threatening situations and therefore releases chemicals in our brain similar to if we were actually in those situations

      we also have natural inclinations (survival instincts?) to lie, cheat and steal...should those also be promoted as video game themes in the interest of engaging the player?