- Nov 2022
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en.wikipedia.org en.wikipedia.org
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Donations
To add some other intermediary services:
- ko-fi (site for contribution)
- GitHub sponsors (for GitPages)
- itch.io (for games)
- Gumroad (for sites and repositories)
- Patreon (for fan interaction)
To add a service for groups:
To add a service that enables fans to support the creators directly and anonymously via microdonations or small donations by pre-charging their Coil account to spend on content streaming or tipping the creators' wallets via a layer containing JS script following the Interledger Protocol proposed to W3C:
If you want to know more, head to Web Monetization or Community or Explainer
Disclaimer: I am a recipient of a grant from the Interledger Foundation, so there would be a Conflict of Interest if I edited directly. Plus, sharing on Hypothesis allows other users to chime in.
Tags
- payment pointer
- video
- nonprofit
- dev.to
- jekyll
- community
- collective
- open collective
- uphold
- revenue sharing
- online ledger
- business
- open web
- podcast
- tips
- plug-in
- gatehub
- art
- ngx
- games
- exclusive
- premium
- model
- mozilla
- mozilla festival
- donation
- microdonation
- tessy
- API
- pay what you want
- svelte
- contribution
- privacy
- extension
- mozfest
- subscriptions
- pricing strategies
- sponsors
- stream
- education
- Interledger
- gaming
- open source
- research
- payment
- open
- gridsome
- youtube
- tools
- Interledger Protocol
- pricing
- pay-what-you-want
- pipe web
- fans
- web
- freemium
- vuepress
- Consortium
- WWW
- FOSS
- gratuity
- w3c
- pwyw
- gftw
- film
- gatsby
- hugo
- micro-donation
- revenue
- github
- Patreon
- 11ty
- strategies
- moodle
- ko-fi
- open-source
- web monetization
- coil
- micropayment
- wordpress
- protocol
- gumroad
- wallet
- web standards
- monetization
- browser
Annotators
URL
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- Oct 2020
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eric.ed.gov eric.ed.gov
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An Introduction and Guide to Enhancing Online Instruction with Web 2.0 Tools
The author provides a comprehensive overview of Web 2.0 technologies, their use in online learning recommendations, and considerations for implementation. (7/10)
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eric.ed.gov eric.ed.gov
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Social Media and Networking Technologies: An Analysis of Collaborative Work and Team Communication
Trends in Web 2.0 technologies and various networking modalities are briefly reviewed. Furthermore, advantages and barriers in the use of said technologies are discussed. Implementation of social media as a learning tool can be advantageous, however, it must supplement learning, not replace a structured environment. The educator should still remain present in the learning environment. And, he/she should provide appropriate support and training, as well as model, respective online tools to ensure efficacy. 6/10
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- Nov 2018
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www.iste.org www.iste.org
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Using Model Strategies forIntegrating Technology into Teaching
In this pdf, there are many helpful tips and techniques in creating a foundation for technology. The introduction of model strategies are laid out with lots of supporting detail and examples and weblinks. It includes nearly 400 pages of peer-reviewed lessons, models and various strategies.
RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)
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