17 Matching Annotations
  1. Feb 2024
  2. Oct 2022
    1. The Department of Education has been rolling out its own free grades, attendance and messaging applications, to replace banned third-party software that was involved in a data breach of more than 800,000 students last school year.

      The NYCDOE was correct to sever its tie with third-party services, but why was the default response to build its own service? It was not long ago that there were no mobile applications for grades, attendance, and messaging.

  3. Oct 2020
    1. How To Make Online Corporate Learning Fun During Lockdown

      (Available in text or audio.) This article provides basic principles (agenda, duration) and technologies (gamification, discussion boards) and activities to keep employees engaged in online learning. While this provides strategy, it does not provide implementation guidance within the corporate environment. (2/10)

  4. Aug 2020
    1. Online courses tend to be based around linear playlists of videos, along with associated readings and other activities. These often look like university courses filmed and translated more or less directly to online form. More internet native courses tend to be shorter and more focused, but still just as linear and video-centric.

      agree with this.

      I've often thought that at times learning feels more like the Path fo Exile skill spider-web than a linear path.

      Many 'road maps', 'how to' feels like a ladder - and then it's not always clear how much you need to learn about a certain step before moving onto the next step, while also failing to realize that you may have learned the outcomes from the step in another way.

    2. What is a "course"? And more importantly: what more can a course be?

      I like this framing, as something that I've been thinking for awhile is that when it comes to teaching/education - people are too caught up in an old style of education and are trying to copy-paste the classroom setting into the online world.

      While some K-12 education seems to be adapting a bit faster, higher education still feels a little stuck.

      Bootcamps are a little different, but gaps still exist --- got thinking about this also when talking with Sam recently

  5. Jun 2020
  6. Mar 2019
    1. New Media Consortium Horizon Report This page provides a link to the annual Horizon Report. The report becomes available late in the year. The report identifies emerging technologies that are likely to be influential and describes the timeline and prospective impact for each. Unlike the link to top learning tools that anyone can use, the technologies listed here may be beyond the ability of the average trainer to implement. While it is informative and perhaps a good idea to stay abreast of these listings, it is not necessarily something that the average instructional designer can apply. Rating: 3/5

  7. Oct 2017
    1. Why is all the focus on teaching lay people how to code, and not teaching computer scientists and people who work in tech companies to center empathy and humanity in their work?

      . . .

      I think there should be an element of infusing discussions of ethics, humanity and social consequences into computer science curricula, and I believe that even human-centered design does not go far enough; I suggest that designers of tech consider more “empathetic and participatory design” where there is some degree of involving people who are not in the tech company as autonomous persons in product design decisions, and not just using them as research/testing subjects.

  8. Jul 2016
  9. May 2016
    1. “curriculets,” the company’s eponymous term for embedded quizzes, videos and other multimedia elements designed to offer students a richer reading experience and to give teachers data into how their pupils were progressing.

      As a teacher, I don't know that I want this prefabricated, though....

    2. articles and take quizzes,

      And annotate, I believe.

  10. Apr 2016
    1. urchasing often involves department heads, CIOs, and provosts, since the choices made can affect the entire school.
    2. To succeed, they will need to fundamentally rethink their value propositions to take full advantage of the digital medium and consider the entire educational experience.

      And specifically the utility of various tools shipped with content.

    3. customization tools to “build your own textbook” from a variety of preexisting and newly created content

      Seems like a great fit for h...

    4. texts embedded in the online course
    5. practical tools that supplement core instruction

      Like, for example, hypothes.is?