Extending the original TAM and consolidating the constructs of several other existing models, Venkatesh et al. proposed the Unified Theory of Acceptance and Use of Technology (UTAUT) [37].
sentences that implicitly or explicitly mention theory
Extending the original TAM and consolidating the constructs of several other existing models, Venkatesh et al. proposed the Unified Theory of Acceptance and Use of Technology (UTAUT) [37].
sentences that implicitly or explicitly mention theory
Azjen's theory of planned behavior [1, 2] posits that a specific behavior is the result of an intention to carry it out, and that intention is determined by attitudes, norms, and the perception of control over the behavior. Drawing upon this theory of planned behavior, Davis et al. developed the technology acceptance model (TAM) [10].
sentences that implicitly or explicitly mention theory
Then, by triangulating our empirical findings with existing theoretical models from the literature, we found out that the existing models of technology adoption require new theory components to be able to describe technology adoption processes of our participants.
sentences that implicitly or explicitly mention theory
Technology acceptance has been widely studied, and several models have been proposed and tested [10, 37]. However, the HCI literature lacks a comprehensive explanation of technology acceptance among older adults.
sentences that implicitly or explicitly mention theory
The beauty of the GP-TSM technique lies in its simplicity: at its core, all GP-TSM does is change the visual saliency of words by adjusting their opacity. This preserves the integrity of the original text and minimizes "ergonomic obtrusiveness" [100] while providing readers with a form of "contextual cuing" to arm them with "incidental knowledge about global context", which they can harness to better assign visual attention and memory when reading [40].
sentences that implicitly or explicitly mention theory
Furthermore, according to Stevens's power law, people perceive changes in gray scale not linearly, but rather by a factor of approximately 0.5 [71]. For instance, a threefold increase in opacity might only be perceived as 1.5 times more significant, further complicating the differentiation of levels.
sentences that implicitly or explicitly mention theory
This sequence resonates with efficient content absorption strategies highlighted in speed reading literature, where readers first capture the gist and then delve deeper [1, 63]. The interface, therefore, may inadvertently facilitate this structured, layered reading approach, which might explain the improvement in reading efficiency and comprehension.
sentences that implicitly or explicitly mention theory
We adopt the term "saliency" based on its definition (a "bottom-up, stimulus-driven perceptual quality which makes some items stand out from their neighbors") [42], and its use in augmented reality [85, 88], computer vision [17, 55], and cognitive science [37, 56].
sentences that implicitly or explicitly mention theory
Modulating text saliency is a widely studied aspect of textual information representation. This technique modifies the visual attributes of text to promote words of interest and guide readers' attention, making pertinent information more perceptible and thereby enhancing comprehension and the user experience [12, 42].
sentences that implicitly or explicitly mention theory
compressive summarization aims to select the shortest subsequence of words within a sentence that yields an informative and grammatical sentence [64]. This framework allows for a more concise representation of the original content while retaining the essence of its meaning.
sentences that implicitly or explicitly mention theory
Given the cognitive effort reading requires, readers frequently resort to skimming, which is a rapid, selective, and non-linear form of reading [2]. Eye tracking studies [30, 74] validate that such behavior is extremely common. However, multiple studies have suggested a significant trade-off between reading speed and comprehension [65, 66, 76, 87].
sentences that implicitly or explicitly mention theory
Specifically, automated summarization methods can introduce multiple types of errors: "crimes" of omission, hallucination, and misrepresentation.
sentences that implicitly or explicitly mention theory
Automated text summarization techniques, including but not limited to crowd-powered systems [10], prompting large language models (LLMs) [105], and other AI technologies, can address a subset of these difficulties, i.e., the resulting text may be shorter, with simpler sentence structures and fewer unusual words [62]. However, unless there is information within the original document that is truly redundant, the result is a lossy representation of the original document, regardless of whether the process is abstractive or extractive.
sentences that implicitly or explicitly mention theory
Our goal is to modulate the saliency of words in the original text so that users can easily bypass certain words during skimming while maintaining an uninterrupted reading flow.
sentences about intended user's goals
Be resilient to AI errors by enabling the reader to (a) notice, (b) have enough context to judge, and (c) easily recover from, automated decisions they disagree with.
sentences about intended user's goals
Support skimming without interrupting flow. The system should improve skimming of text while minimizing the impact on the user's natural reading flow. In particular, as much as possible, it should avoid presenting users with salient text that is unparsable as a coherent thought, i.e., the system should present a complete sentence rather than a phrase or sentence fragment.
sentences about intended user's goals
Support reading at multiple levels of detail. The system should help users navigate the full complexity of a text, shifting focus seamlessly between different levels of semantic coverage, or granularity, from the big picture to the fine details.
sentences about intended user's goals
Integrate seamlessly into existing reading experiences. The system should complement and not interfere with the existing digital reading workflow that people are used to. It should provide all the functionalities in the same view, minimizing the overhead of mode and context switching.
sentences about intended user's goals
Remain faithful to the original text. The system should not automatically reword or add new words or phrases to the original text. It should preserve the original text, while rendering it in a way that aids reading, skimming, or information retrieval.
sentences about intended user's goals
We aspired to design a text rendering interface that alleviates some of the cognitive demands of reading, skimming, or performing information retrieval on natural language documents—particularly those with long, complicated sentences—without compromising the integrity of the original content.
sentences about intended user's goals
Established theories of human cognition describe how exposure to variation and consistency within prescribed structures can help people more robustly form mental models of a phenomenon, e.g., how an LLM behaves. Specifically, in line with Variation Theory [35], the features we instantiate identify patterns of consistency (Figure 1d, "Exact Matches"), variation (Figure 1c, "Unique Words"), or both (Figures 1a, 1b, "Positional Diction Clustering (PDC)"—a novel algorithm we introduce in this paper). In line with Analogical Learning Theory [13], PDC highlights analogous text across LLM responses, i.e., positionally consistent and similar in diction, such that users can see emergent relationships.
sentences that implicitly or explicitly mention theory
users may want to select the best option from among many, compose their own response through bricolage, consider many ideas during ideation, audit a model by looking at the variety of possible responses, or compare the functionality of different models or prompts.
sentences about intended user's goals
One prior piece of HCI work, ParaLib [51], does explicitly exploit these theories for system feature design, but does this in the domain of code.
sentences that implicitly or explicitly mention theory
There are two hypothesized benefits of this view. One is based on an understanding of human perception: the grid layout should help users compare more LLM responses because the spatial arrangement assists their memory. The other benefit is based on Variation Theory, which posits that discerning the impact of a critical aspect, for example model temperature, is only possible when experiencing variation along that dimension, isolated from variation along other dimensions.
sentences that implicitly or explicitly mention theory
Given that the features implemented in this work are in line with design implications of Variation Theory and Analogical Learning Theory, the results suggest that there may be further utility of these theories for guiding the design of future systems that help users make sense of data and form mental models from examples.
sentences that implicitly or explicitly mention theory
Theories of human concept learning suggest that a key step in forming accurate, robust mental models of a phenomenon is to be able to discern the underlying dimensions of variation (Variation Theory) and any latent structures beneath superficial details (Analogical Learning Theory). By detecting and communicating which sentences are both structurally analogous (by virtue of their position within the response) and semantically related (by virtue of highly overlapping content), users should be able to more easily identify emergent structures, as well as compare and contrast particular compositions of structural elements across responses and syntactic elements that may vary in meaningful ways across analogous sentences within those responses. These theories assert that these subtasks are key ingredients in forming those robust accurate mental models, i.e., learning from the LLM responses in order to better perform their overarching task.
sentences that implicitly or explicitly mention theory
In this work, in line with Variation Theory, the existing and novel features instantiated and described in the next subsection collectively identify patterns of consistency, variation, or both; they are explicitly designed to make emergent dimensions of consistency and variation easier for the user to perceive.
sentences that implicitly or explicitly mention theory
Variation Theory describes how helping people perceive the different dimensions of consistency and variation across examples (here, LLM responses) of the object of learning helps them more quickly and robustly leap to more accurate mental models. Analogical Learning Theory describes how people can form mental models or schema from perceiving structural analogical relationships across superficially varying examples (again, here LLM responses).
sentences that implicitly or explicitly mention theory
Variation Theory [35] and Analogical Learning Theory [13, 14] each propose mechanisms for how people may conceive and update their mental models based on concrete examples, or use their mental model in new situations.
sentences that implicitly or explicitly mention theory
participants seemed to prefer engaging with the text directly without having to articulate a lens with which to look at the corpus, since their analysis goal may be initially under-defined.
sentences about intended user's goals
we want to decorate text to show pre-computed relationships, such as string matches or analogous sentences, across responses. In this way, we help users shift cognitive bandwidth away from identifying overlapping or \
sentences about intended user's goals
In our formative study, we found that automated analysis rarely captured what the participants were looking for when inspecting LLM responses.
sentences about intended user's goals
We want to support a wide range of tasks that involve sensemaking. For example, we want to support the detection of similarities and differences between individual responses as well as groups of responses, and support the detection of
sentences about intended user's goals
We aim to make 10s to 100s of LLM responses cognitively comfortable to peruse, as this was the scale we found to be most relavent in our formative study.
sentences about intended user's goals
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Eye-typing forces users to think in terms of individual letters. This has a cognitive cost and is not a fluid means of communication.
Highlight tasks
To use such a switch for typing, the SGD interface must be designed with this in mind from the beginning. The most common solution is a scanning keyboard.
Highlight tasks
TTF refers to the ability of technology to support a task [197]. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect.
Highlight tasks
A system may be usable for some tasks and less usable for others; it may be usable for some users but not for others.
Highlight tasks
Usability concerns how easily computer-based tools may be operated by users trying to accomplish a task. Usability differs from utility. Usability concerns whether users can use the product in a way that makes it possible to realize its utility; utility is about whether the goal is important to the user.
Highlight tasks
The utility of an interactive system concerns its match with the tasks of users. If the match is good, the tool has high utility; if the tasks that users want to do are not supported by the tool, the tool has low utility.
Highlight tasks
Users actively repurpose tools to make them more personally usable and relevant. Design should support such repurposing. For example, Renom et al. [696] conducted a study on text editing using a novel user interface. They found that exploration and technical reasoning facilitate creative tool use. Users who explore available commands in a tool are better at repurposing its functionality. More surprisingly, engaging in technical reasoning (reasoning about functionality and objects) supports repurposing more than procedural knowledge inherited from other software.
Highlight tasks
Tversky and Jamalian [833] proposed that embodied action is at the core of this. We move our bodies and toss, push, and pull objects. These movements can be thought about, imagined, and referred to in language. This, in turn, can change the substrate of thinking.
Highlight theories. a theory consists of a set of propositions, or statements
Davis [180] proposed that whether an individual ends up using a system, that is, their usage behavior, depends on their intention to use the system.
Highlight theories. a theory consists of a set of propositions, or statements
The theory of task–technology fit (TTF) can illuminate what users consider useful and how this affects their decision to adopt a particular technology. TTF refers to the ability of technology to support a task [197]. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect. TTF theory posits that a rational user will choose the tool with the highest fit due to its efficacy and efficiency. Conversely, a system that does not offer a good fit will not be used.
Highlight theories. a theory consists of a set of propositions, or statements
TAM posits that the intention to adopt a particular technology is driven by two kinds of perceptions: (1) how easy it is to use a system and (2) how useful it will be to use it [180]. Furthermore, the perceived ease of use affects the perceived usefulness: If technology is hard to use, it is less useful.
Highlight theories. a theory consists of a set of propositions, or statements
Renom et al. [696] conducted a study on text editing using a novel user interface. They found that exploration and technical reasoning facilitate creative tool use.
What are examples of tasks that the reading gives?
Students who learned to do calculations with an abacus solve mathematical problems differently from others [796]. They rely more on mental imagery of the movement of beads on the abacus, which makes their mental calculations highly efficient for certain types of calculations.
What are examples of tasks that the reading gives?
For example, augmentative and alternative communication (AAC) is concerned with supporting non-speaking individuals with motor disabilities. AAC users rely on speech-generating devices (SGDs) to communicate with other people.
What are examples of tasks that the reading gives?
TTF has been used to assess users' willingness to use various technologies such as email or spreadsheets.
What are examples of tasks that the reading gives?
They provided an example of the usability of software installation. This was quantified through the time it takes to install software.
What are examples of tasks that the reading gives?
For example, a scrollbar is an interaction instrument, or tool, that operates on documents.
What are examples of tasks that the reading gives?
a user using a system to accomplish a task is not markedly different from a person using a hammer to drive nails or an algebraic rule to do calculations in one's head.
What are examples of tasks that the reading gives?
While a tool can enhance performance in cognitively challenging tasks, its extended use may erode the cognitive capability of the user.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
The tool itself may become 'transparent' and we start perceiving 'through it.'
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Using a tool for extended periods can fundamentally change the way a user thinks and perceives both the tool and the world.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
accessibility concerns the match between a user's abilities and the system's required abilities.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
TTF theory posits that a rational user will choose the tool with the highest fit due to its efficacy and efficiency. Conversely, a system that does not offer a good fit will not be used.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
TAM posits that the intention to adopt a particular technology is driven by two kinds of perceptions: (1) how easy it is to use a system and (2) how useful it will be to use it. Furthermore, the perceived ease of use affects the perceived usefulness: If technology is hard to use, it is less useful.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
usability is multidimensional. This means that in most settings, a valid characterization of usability will need to employ several dimensions and measures.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
usability is measurable, that is, it is possible to quantify usability based on users' behaviors or opinions.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
usability is relational; it arises as an interplay between people, tasks (problems), and interactive systems (tools)
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Usability concerns how easily computer-based tools may be operated by users trying to accomplish a task. Usability differs from utility. Usability concerns whether users can use the product in a way that makes it possible to realize its utility; utility is about whether the goal is important to the user.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
The utility of an interactive system concerns its match with the tasks of users. If the match is good, the tool has high utility; if the tasks that users want to do are not supported by the tool, the tool has low utility.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Users actively repurpose tools to make them more personally usable and relevant.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Utility centers what users want from technology.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Usability is one of the best predictors of users' willingness to adopt software.
Highlight propositions. Propositions make a claim about the world. Propositions characterize entities and link them to other entities, some of which are conceptual.
Cognitive integration means that we internalize the operation of the tool. We not only act but also start thinking as defined by the unique constraints and mechanisms of the tool.
Highlight concepts
accessibility concerns the match between a user's abilities and the system's required abilities. As such, it differs from usability (which is about the relationship between users, tools, and tasks) and utility (which is about whether a tool may be used to complete a task).
Highlight concepts
TTF refers to the ability of technology to support a task. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect.
Highlight concepts
TAM posits that the intention to adopt a particular technology is driven by two kinds of perceptions: (1) how easy it is to use a system and (2) how useful it will be to use it. Furthermore, the perceived ease of use affects the perceived usefulness: If technology is hard to use, it is less useful.
Highlight concepts
The second dimension, social acceptability, concerns whether interactions map well to the social norms and roles in the settings where they occur.
Highlight concepts
Acceptability has two main dimensions. The first dimension, practical acceptability, includes costs, the reliability of the interactive system, and its compatibility with other systems. The perceptions of utility and usability may also influence the judgment of practical acceptability.
Highlight concepts
usability is multidimensional. This means that in most settings, a valid characterization of usability will need to employ several dimensions and measures.
Highlight concepts
usability is measurable, that is, it is possible to quantify usability based on users' behaviors or opinions.
Highlight concepts
usability is relational; it arises as an interplay between people, tasks (problems), and interactive systems (tools)
Highlight concepts
The utility of an interactive system concerns its match with the tasks of users. If the match is good, the tool has high utility; if the tasks that users want to do are not supported by the tool, the tool has low utility.
Highlight concepts
Usability concerns how easily computer-based tools may be operated by users trying to accomplish a task. Usability differs from utility. Usability concerns whether users can use the product in a way that makes it possible to realize its utility; utility is about whether the goal is important to the user.
Highlight concepts
Eye-typing is an effective means of communication; however, it is not efficient. Three fundamental problems prevent high entry rates. First, the eyes are sensory organs and not control organs. It is difficult for users to artificially maintain fixation on specific keys. Second, the dwell timeout provides a low ceiling on performance. Third, people think in terms of words, phrases, and sentences when they communicate. Eye-typing forces users to think in terms of individual letters.
What are interesting use cases of tools given in the paper?
Supple++ [266] is a computational method developed in HCI that can improve graphical user interfaces to better fit a user's unique motor and vision abilities. In Supple++, the user is first asked to perform a series of motor tasks. This information is used to calibrate an internal computational model of the user's motor ability. Once the calibration is complete, Supple++ optimizes the user interface automatically by changing the size and location of user interface elements and the organization of the user interface, subject to constraints specified by the designer.
What are interesting use cases of tools given in the paper?
Galletta et al. [267] warned against the effect of spell checkers on verbal ability. Having a spell checker in a word processing program may make users overly rely on the tool even if it makes several mistakes, both false positives and false negatives. The authors showed experimentally that university students who had a spell checker on during a document editing task had more errors left in the document than those who did not.
What are interesting use cases of tools given in the paper?
Blind cane users are a good example [756]. When blind users learn to sense the environment with a cane, their perception of tactile and auditory stimuli slowly changes. Instead of sensing stimuli close to their hand, when they hold the cane, they can integrate tactile (vibration) and auditory stimuli close to the tip of the cane. They develop multimodal, integrated percepts that correspond to the tip of the cane.
What are interesting use cases of tools given in the paper?
Students who learned to do calculations with an abacus solve mathematical problems differently from others [796]. They rely more on mental imagery of the movement of beads on the abacus, which makes their mental calculations highly efficient for certain types of calculations.
What are interesting use cases of tools given in the paper?
Beaudouin-Lafon [53] departed from the idea that the manipulation of physical objects with our hands can be used as the basis for designing new user interfaces. He separated domain objects that are manipulated from interaction instruments, which are computer artifacts that manipulate domain objects. For example, a scrollbar is an interaction instrument, or tool, that operates on documents. Further analysis reveals it has low integration because a 1D action is controlled by a 2D mouse, and it has low compatibility in some designs because the content moves in a different direction from the movement of the scrollbar.
What are interesting use cases of tools given in the paper?
a scrollbar is an interaction instrument, or tool, that operates on documents
Highlight important HCI concepts terms. Just the term, not the definition
Galletta et al. [267] warned against the effect of spell checkers on verbal ability. Having a spell checker in a word processing program may make users overly rely on the tool even if it makes several mistakes, both false positives and false negatives. The authors showed experimentally that university students who had a spell checker on during a document editing task had more errors left in the document than those who did not.
Highlight examples for the previously highlighted terms and definitions
Blind cane users are a good example [756]. When blind users learn to sense the environment with a cane, their perception of tactile and auditory stimuli slowly changes. Instead of sensing stimuli close to their hand, when they hold the cane, they can integrate tactile (vibration) and auditory stimuli close to the tip of the cane.
Highlight examples for the previously highlighted terms and definitions
For example, the abacus is a wooden device used for teaching basic calculations. It consists of a frame with rows of wires along which beads can slide. Students who learned to do calculations with an abacus solve mathematical problems differently from others [796]. They rely more on mental imagery of the movement of beads on the abacus, which makes their mental calculations highly efficient for certain types of calculations.
Highlight examples for the previously highlighted terms and definitions
TTF has been used to assess users' willingness to use various technologies such as email or spreadsheets.
Highlight examples for the previously highlighted terms and definitions
For example, social acceptability was an important consideration for early smart glasses, that is, eyewear with computational capabilities, particularly models fitted with cameras [426].
Highlight examples for the previously highlighted terms and definitions
For instance, Nielsen and Levy [592] compared users' performance and their preferences across 57 studies and found what they called a strong positive correlation. Nevertheless, they concluded that "there are still many cases in which users prefer systems that are measurably worse for them, so one should exercise caution" [p. 75].
Highlight examples for the previously highlighted terms and definitions
For instance, Whiteside et al. [886] showed how to make explicit quantitative goals for usability. They provided an example of the usability of software installation. This was quantified through the time it takes to install software. This could take one hour or, in the best case, just 10 minutes.
Highlight examples for the previously highlighted terms and definitions
For example, Renom et al. [696] conducted a study on text editing using a novel user interface. They found that exploration and technical reasoning facilitate creative tool use. Users who explore available commands in a tool are better at repurposing its functionality.
Highlight examples for the previously highlighted terms and definitions
For example, Koelle et al. [426] studied the adoption of data glasses (e.g., Google Glass, Meta Pro) over multiple years. They asked experts familiar with data glasses what would need to be improved to make data glasses more acceptable. Usefulness, functionality, and usability were the most important factors—more important than security, privacy, pricing, experience, and compatibility.
Highlight examples for the previously highlighted terms and definitions
For example, a scrollbar is an interaction instrument, or tool, that operates on documents. Further analysis reveals it has low integration because a 1D action is controlled by a 2D mouse, and it has low compatibility in some designs because the content moves in a different direction from the movement of the scrollbar.
Highlight examples for the previously highlighted terms and definitions
TAM posits that the intention to adopt a particular technology is driven by two kinds of perceptions: (1) how easy it is to use a system and (2) how useful it will be to use it.
Highlight the most important definitions
Cognitive integration means that we internalize the operation of the tool.
Highlight the most important definitions
TTF refers to the ability of technology to support a task. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect.
Highlight the most important definitions
acceptability of the tool, that is, whether users choose to use the tool when given that option.
Highlight the most important definitions
One prominent definition of accessibility is given by ISO 9241-171, which defines it as
Highlight the most important definitions
Usability concerns how easily computer-based tools may be operated by users trying to accomplish a task.
Highlight the most important definitions
The utility of an interactive system concerns its match with the tasks of users. If the match is good, the tool has high utility; if the tasks that users want to do are not supported by the tool, the tool has low utility.
Highlight the most important definitions
the idea of tool use in human–computer interaction (HCI) is that a computer system is a tool for controlling something else.
Highlight the most important definitions
Cognitive integration means that we internalize the operation of the tool.
Highlight important HCI concepts definitions for the previously highlighted terms
TTF refers to the ability of technology to support a task [197]. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect.
Highlight important HCI concepts definitions for the previously highlighted terms
Research has drawn from linguistics, especially pragmatics, to understand how the way we talk with computers changes depending on the communication context.
theories
According to Suchman, robustness is a key consideration in the design of dialogue. Robustness refers to the communication partners' ability to achieve shared understanding even in light of misunderstandings and other unanticipated troubles.
theories
HCI researchers have developed a rich palette of theories to understand such dialogues. These theories explain what happens in dialogue and how it shapes the relationship between the partners. These theories also have implications for how we design interaction.
theories
Comparing mode-based interactions. A device is designed to allow users to control the relative humidity in their house. The device has two modes. In Automatic mode, the system keeps the relative humidity in the 50%–60% range. In the Manual mode, the user can set the desired level of relative humidity and the system will attempt to maintain it. The device is a small wall-mounted unit with the following UI elements. (a) The visual display indicates the current level of relative humidity and whether the system is in Automatic or Manual mode. (b) The "–" and "+" buttons enable the user to reduce or increase the desired level of relative humidity, respectively. (c) The "Automatic" button puts the system in Automatic mode. If the user pushes the "–" or "+" button, the system switches to Manual mode and remains in that mode until the user pushes the "Automatic" button. (a) Draw a state diagram for this system. (b) By viewing interaction with this system as goal-directed action, explain the steps comprising the gulf of evaluation and the gulf of execution for this UI. (c) State the type and level of automation of this system. (d) Is this system a mixed-initiative interface? Justify your answer.
the tasks from the paper
Mixed-initiative interfaces. Pick any AI-assisted feature that you are familiar with. Assess it against Horvitz's principles of mixed-initiative interfaces.
the tasks from the paper
Gulfs. Pick a graphical user interface, for example, something you use for education. Then, choose a task, for example, "sending a message to the teacher." Assess this task through the lens of Norman's two gulfs: the gulf of evaluation and the gulf of execution.
the tasks from the paper
Theories of human–computer dialogue. Consider the following potential dialogue interfaces: (a) a user interacting with an automated chat agent from an airline to resolve a delayed flight; (b) a child uploading homework using a web interface; and (c) a user who is trying to show a picture on their mobile phone on a nearby television screen. Make any necessary assumptions about the interfaces and discuss which model of dialogue would provide the most insight for each interface: (a) FSMs, (b) dialogue as goal-directed action, (c) dialogue as embodied action, or (d) dialogue from a communication perspective.
the tasks from the paper
Communication partners: Who are the actors in the dialogue? Communication goals: What is the final state the computer should be in for the user to consider the task completed? Communication act: What are the possible communication acts? In other words, what are the possible utterances or messages that can be delivered? Communication sequence: Draw a sequence of the communication turns leading to the goal, similar to Figure 18.1. Initiative: To which degree can each partner initiate communication on their own? Cue: Which cues are shown to help the user understand the state of the computer? Feedback: Which cues are shown to help the user understand the effects of their communication acts?
the tasks from the paper
Core concepts of dialogue interaction. Dialogue offers a rich conceptual framework for understanding interaction. First, choose an everyday interaction with which you are familiar. It can be anything from filling out a form to chatting with a chatbot. Then, choose a particular dialogue to focus on, for example, creating a user account or printing a document. Now, provide the following information for the dialogue:
the tasks from the paper
Generally, it is beneficial when mixed-initiative interfaces learn and adapt to individual users.
a statement with a condition, relating one or more concepts, with a consequence/result
Because users' goals and situations change over time, the system is never "ready."
a statement with a condition, relating one or more concepts, with a consequence/result
The feasible communication acts and their effects are conditioned by the state of the partner.
a statement with a condition, relating one or more concepts, with a consequence/result
The paradoxical effect of hyperarticulation is that despite trying to improve understanding, it can make speech recognition worse.
a statement with a condition, relating one or more concepts, with a consequence/result
When an automated action is taken, it is important to consider the timing, as incorrectly timed automated actions can distract the user.
a statement with a condition, relating one or more concepts, with a consequence/result
If there is ambiguity about what the user wants and wrong automation might harm the user, the system should ask for more information or not carry out the command.
a statement with a condition, relating one or more concepts, with a consequence/result
Since the system will be unlikely to always automate functions successfully, it is important that users can directly trigger and terminate functions.
a statement with a condition, relating one or more concepts, with a consequence/result
If the system is uncertain about the user's intent, the system should ask the user after having considered the cost of interrupting the user.
a statement with a condition, relating one or more concepts, with a consequence/result
If a system operates under a high uncertainty of the user's goals, the system should perform less automation to avoid interrupting the user with poor suggestions.
a statement with a condition, relating one or more concepts, with a consequence/result
When there is a misunderstanding about the context of the dialogue, errors may happen, and the partners must recover from them.
a statement with a condition, relating one or more concepts, with a consequence/result
If the supervising user wants to intervene, the gulf of evaluation becomes relevant.
a statement with a condition, relating one or more concepts, with a consequence/result
The mapping requires the user to figure out how to accomplish a goal with an interface. It implies that "The user must translate the psychological goals and intentions into the desired system state, then determine what settings of the control mechanisms will yield that state, and then determine what physical manipulations of the mechanism are required" [600, p. 37].
sentences that cite other researchers, exhaustive list
In direct manipulation interfaces (Chapter 28), the visual presentation of an object resembles its physical correspondent and can be directly acted on. For example, text in a text editor can be highlighted, deleted, or changed by point-and-click-style interactions [416].
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the seven-stage model of interaction proposed by Norman [600] applies to all modalities of interaction
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They also aid design and engineering by highlighting desirable properties of a dialogue system [5].
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This AAC system was designed to use context to facilitate the creation of personal narratives [75].
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The cognitive scientist Kirsh presented a criticism of Norman's view of dialogue and developed an alternative based on the theory of embodied cognition [416].
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Horvitz [360] summarized the principles of mixed-initiative interfaces as follows:
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A research group at the University of Washington [60] recruited 10 families and recorded their communications with Amazon Echo Dot (Alexa) for four weeks.
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Communication repair refers to the "work of restoring shared understanding" when conversational partners misunderstand each other [60].
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Section 18.3 outlines a view of dialogue developed by Suchman [804] that emphasizes the situated nature of dialogue.
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A cornerstone of this research is the book Plans and Situated Action: The Problem of Human–Machine Communication by Suchman [804].
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According to Scholtz [745], the two gulfs manifest differently in the different roles a user may have when interacting with a robot:
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Norman's model stresses the need for users' acts to be understood by the computer and for users to understand the computer. Successful interfaces should also "provide a strong sense of understanding and control" [600, p. 49].
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Affordance, which we discussed in Chapter 3, refers to how well users can interpret what actions are possible with a widget. Visibility is a handy related concept in design that underlies direct manipulation interfaces [416].
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Norman suggested that the ease of mapping is related to its directness, "where directness can be measured by the complexity of the relationship between representation and value, measured by the length of the description of the mapping" [600, pp. 28–29].
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Norman offered two central concepts to help us understand these cognitive efforts: the gulf of execution and the gulf of evaluation (Figure 18.2).
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A significant early theory of dialogue interaction is the seven-stage model of Norman [600]. It considers interaction as goal-directed, turn-based dialogue.
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Liu and Chilton [488] studied prompt engineering for text-to-image generation; see the figure in this paper example box, which shows examples of answers to the prompt "SUBJECT in the style of STYLE."
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Liu and Chilton [488] noted that interaction with such models faces a dilemma. While it is possible to input anything as a prompt to such models, users must "engage in bruteforce trial and error with the text prompt when the result quality is poor."
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Kirsh points out that Norman's model makes an unrealistic assumption: The user is assumed to know the environment and its options and is merely picking an option. In practice, we do not always know what the options mean or even what options are available. Kirsh argued that users need to actively explore interfaces to become aware of the available functions and how they work.
highlight all definitions of theories grounded in existing psychological phenomena
Code-switching refers to a switch in language to match the capabilities of the communication partner. For example, you likely use different language when talking with friends and with family.
highlight all definitions of theories grounded in existing psychological phenomena
Human–machine interaction, according to Suchman, is similar to but different from human–human dialogue. It is similar in the sense that people pursue a shared understanding: They actively work to make themselves understood. It is different in the sense that the communication abilities of computers are limited, which requires humans to adapt.
highlight all definitions of theories grounded in existing psychological phenomena
Norman offered two central concepts to help us understand these cognitive efforts: the gulf of execution and the gulf of evaluation. These two concepts describe inferential breakpoints for users seeking to express their intentions and interpret feedback from the system, respectively.
highlight all definitions of theories grounded in existing psychological phenomena
The model subscribes to a theoretical assumption about dialogue: The defining cognitive challenge in dialogue is understanding the communication partner such that the appropriate next turn can be taken. In other words, the dialogue is intentional or goal-directed: Users aim to drive the computer to a particular desired state.
highlight all definitions of theories grounded in existing psychological phenomena
A significant early theory of dialogue interaction is the seven-stage model of Norman [600]. It considers interaction as goal-directed, turn-based dialogue.
highlight all definitions of theories grounded in existing psychological phenomena
The cognitive scientist Kirsh presented a criticism of Norman's view of dialogue and developed an alternative based on the theory of embodied cognition [416].
sentences that cite other researchers that aren't already highlighted
The How was School today. . .? concept was developed iteratively with two children with CP and the help of school staff. This AAC system was designed to use context to facilitate the creation of personal narratives [75].
sentences that cite other researchers that aren't already highlighted
According to Scholtz [745], the two gulfs manifest differently in the different roles a user may have when interacting with a robot:
sentences that cite other researchers that aren't already highlighted
Horvitz [360] summarized the principles of mixed-initiative interfaces as follows:
sentences that cite other researchers that aren't already highlighted
A research group at the University of Washington [60] recruited 10 families and recorded their communications with Amazon Echo Dot (Alexa) for four weeks.
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According to Suchman, robustness is a key consideration in the design of dialogue.
sentences that cite other researchers that aren't already highlighted
A cornerstone of this research is the book Plans and Situated Action: The Problem of Human–Machine Communication by Suchman [804].
sentences that cite other researchers that aren't already highlighted
Liu and Chilton [488] studied prompt engineering for text-to-image generation
sentences that cite other researchers that aren't already highlighted
Liu and Chilton [488] noted that interaction with such models faces a dilemma. While it is possible to input anything as a prompt to such models, users must
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dialogue, as a form of interaction, is not limited to speech and language even though this is often our first interpretation of the term "dialogue."... the concepts of dialogue are applicable across modalities.
highlight the most important assumptions, conclusions, and points of the paper
An FSM is a model of discrete computation applicable to dialogues. In computer science, an FSM is a special case of a Turing machine that reads but does not write on the tape.
Please highlight key definitions.
Gulf of evaluation: This gulf refers to knowing how a perceived change in the computer has moved it closer to the intended goal state.
Please highlight key definitions.
Gulf of execution: This gulf is about knowing what to do to bring about a desired state change in the computer.
Please highlight key definitions.
A mode refers to the variation in the interpretation of a user's input according to an internal state. In a modeless dialogue, all inputs are possible in all states and their interpretation is always the same.
Please highlight key definitions.
Mixed-initiative interaction is the idea of organizing interaction in dialogue where both the computer and the human can take initiative.
Please highlight key definitions.
Code-switching refers to a switch in language to match the capabilities of the communication partner.
Please highlight key definitions.
Robustness refers to the communication partners' ability to achieve shared understanding even in light of misunderstandings and other unanticipated troubles.
Please highlight key definitions.
Communication repair refers to the "work of restoring shared understanding" when conversational partners misunderstand each other.
Please highlight key definitions.
Interaction may be viewed as a dialogue, that is, a conversation that occurs between two partners in a context for some purpose.
Please highlight key definitions.
Kirsh proposed an alternate model, showing that every stage in Norman's model can have an interactive relationship with the environment. We learn about options by exploring the interface, discover how to specify actions by trying them out and observing the outcomes, position our bodies to better perceive environmental responses, and adjust the environment to facilitate response evaluation.
Highlight all theories in this paper
The cognitive scientist Kirsh presented a criticism of Norman's view of dialogue and developed an alternative based on the theory of embodied cognition [416].
Highlight all theories in this paper
Horvitz [360] summarized the principles of mixed-initiative interfaces as follows:
Highlight all theories in this paper
Communication repair refers to the "work of restoring shared understanding" when conversational partners misunderstand each other [60].
Highlight all theories in this paper
A cornerstone of this research is the book Plans and Situated Action: The Problem of Human–Machine Communication by Suchman [804].
Highlight all theories in this paper
Norman offered two central concepts to help us understand these cognitive efforts: the gulf of execution and the gulf of evaluation (Figure 18.2). These two concepts describe inferential breakpoints for users seeking to express their intentions and interpret feedback from the system, respectively.
Highlight all theories in this paper
The How was School today. . .? concept was developed iteratively with two children with CP and the help of school staff. This AAC system was designed to use context to facilitate the creation of personal narratives [75].
sentences that cite other researchers
The cognitive scientist Kirsh presented a criticism of Norman's view of dialogue and developed an alternative based on the theory of embodied cognition [416].
sentences that cite other researchers
Horvitz [360] summarized the principles of mixed-initiative interfaces as follows:
sentences that cite other researchers
A research group at the University of Washington [60] recruited 10 families and recorded their communications with Amazon Echo Dot (Alexa) for four weeks.
sentences that cite other researchers
According to Scholtz [745], the two gulfs manifest differently in the different roles a user may have when interacting with a robot.
sentences that cite other researchers
Liu and Chilton [488] studied prompt engineering for text-to-image generation.
sentences that cite other researchers
Liu and Chilton [488] noted that interaction with such models faces a dilemma.
sentences that cite other researchers
Section 18.3 outlines a view of dialogue developed by Suchman [804] that emphasizes the situated nature of dialogue.
sentences that cite other researchers
A cornerstone of this research is the book Plans and Situated Action: The Problem of Human–Machine Communication by Suchman [804].
sentences that cite other researchers
Norman offered two central concepts to help us understand these cognitive efforts: the gulf of execution and the gulf of evaluation (Figure 18.2).
sentences that cite other researchers
A significant early theory of dialogue interaction is the seven-stage model of Norman [600].
sentences that cite other researchers
FSMs, as formal accounts of dialogue, are limited to transitions in a dialogue. They do not make assumptions about the way options or feedback are presented to the user. The same FSM could be implemented as an interface in multiple ways. FSMs do not make explicit assumptions about the user, either: FSMs are mute about how users perceive, reason, learn, and experience.
highlight the most important assumptions, conclusions, and points of the paper
Formal models of computation are suitable for describing discrete, moded dialogues. A mode refers to the variation in the interpretation of a user's input according to an internal state.
highlight the most important assumptions, conclusions, and points of the paper
The model subscribes to a theoretical assumption about dialogue: The defining cognitive challenge in dialogue is understanding the communication partner such that the appropriate next turn can be taken. In other words, the dialogue is intentional or goal-directed: Users aim to drive the computer to a particular desired state.
highlight the most important assumptions, conclusions, and points of the paper