storically speak-ing, as arcade games declined and home gaming consoles and personal com-puters grew more prevalent throughout the 1980s and 1990s, game design-ers began experimenting with more forgiving forms of gameplay, allowingplayers to save their progress and in cases of defeat or less than optimalcompletion, to backtrack and try again. Today, bolstered by cheap data stor-age, games routinely offer convenient save points, ample save files, penalty-free respawning, and even automatic saving
Much like with 3D, massive multiplayer, 100+ battle royale (and live events), realistic graphics, and, perhaps in the future, adaptative storytelling with generative AI.