10,000 Matching Annotations
  1. Aug 2019
    1. British Vogue

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      Hit #3 (score of 35.5)

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    1. Guardian newspaper

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    1. British Vogue

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    1. Harper 's Bazaar

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    1. Guardian newspaper

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    1. British Vogue

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      Hit #1 (score of 33.2)

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  2. course-computational-literary-analysis-2019.netlify.com course-computational-literary-analysis-2019.netlify.com
    1. Joe Dillon

      Joyce has the ability to understand the character's soul. His precise grasp of the characters is almost everywhere, and he can always draw these characters delicately. Here I have to mention a character Joe Dillon. He appeared in the opening moment, only appeared in the first few paragraphs, and was never mentioned again. However, he played a very important role in the whole story. He was the premise of this adventure and the resulting "accident". . Joe Dillon lets the children learn about the wild American West, lead the children to play the fierce Indian game, and always dance the victory. He is a kind of "wildness", his behavior and personality. There is a subtle influence on the partners, including the narrator "I."

    1. Harper 's Bazaar

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    1. Evo

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    1. BuzzFeed News

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    1. British Vogue

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    1. Harper 's Bazaar

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      Hit #1 (score of 50.6)

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      Hit #3 (score of 48.3)

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    1. Portfolios, for example, can be constructive if they replace grades rather than being used to yield them. 

      The problem is, in our current educational system, schools and universities try to have their educationally progressive cake and eat it too. Portfolios are used to show how much a school values the process, but then they continue to play the traditional game by grading the product.

    1. Us Weekly

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    1. Houston Chronicle

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      Hit #1 (score of 73.3)

      Hit #2 (score of 70.3)

      Hit #3 (score of 62.6)

      Hit #4 (score of 62.6)

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    1. There’s an economic concept called the zero sum game that says for every winner there has to be a loser.

      I'm not sure this analogy is useful or correct. Perhaps in a survey text, there is not enough space to define this term "zero sum game" adequately, but I think the central principal here is that industrialized nations have not felt hard limits due to unsustainable practices.

    1. “Machinima” – machine + cinema – is the term used to describe the process by which fans use video game animation “engines” to create movies.

      Creating machinima involves telling a story using tools found within the game engine. The resulting clips or “takes” are spliced together using movie editing software (e.g., iMovie, Sony Vegas). machinima.com

    1. British Vogue

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      Hit #1 (score of 43.2)

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      Hit #4 (score of 37.4)

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    1. Business Insider

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      Hit #1 (score of 37.9)

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      Hit #4 (score of 36.3)

      Hit #5 (score of 35.5)

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    1. ine. It was a pretty game, played on the smooth surface

      This is interesting because many people get easily annoyed with birds especially if they are just playing around. However, I think that he always see the positive side to what is happening and that he thinks everything is happening for a reason,

    1. Section 2 then begins the real ball game, namely everyone has the following fundamental freedom. The one difficulty we had, as a committee, is with Section 2(b). What do we do with freedom of thought when you have got legislation dealing with have propaganda? How far is it possible to retain such articles as Section 281(1) of the Criminal Code and Section 281(2)? Moreover, you will see we have quoted from Article 20 of the United National Covenant of Civil and Political Rights where propaganda of this kind is regarded as inconsistent with freedom of speech. [Page 87] So we raised the question which seemed to me to be necessary to raise with you, that caution must be exercised, we hope, by the courts in due course, or by you, as draftsmen on how far you are prepared to push the concept of free speech consistent with our experience of hate propaganda. One suggestion we make here-and I do not wish to do anything more than to drop it as a hint, but you may want to have some language that some of the modern constitutions have, which state very starkly and flatly that the advocacy of genocide or group libel is forbidden. But I had the honour to be the chairman of the special committee on hate propaganda in 1965. At that time we came to the flat conclusion that the advocacy of group hatred and genocide was totally inconsistent with the democratic process and no democratic state could tolerate it. Now, whether you want to put that flatly in a constitution is for you to consider; but I think it is for us to bring it to your attention, because it is of importance.

      §[2] (https://primarydocuments.ca/canada-act-1982/#Fundamental) (2(b)more specifically) of the Charter of Rights and Freedoms. Referenced in Adam Dodek, The Charter Debates (Toronto: University of Toronto Press, 2018), pp. 132.

    1. Town & Country

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      Hit #1 (score of 31.0)

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    2. Town & Country

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      Hit #1 (score of 34.5)

      Hit #2 (score of 34.0)

      Hit #3 (score of 32.6)

      Hit #4 (score of 31.7)

      Hit #5 (score of 30.9)

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    1. Montgomery Advertiser

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      Hit #1 (score of 38.4)

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    1. Baseball America

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      Hit #1 (score of 34.5)

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      Hit #3 (score of 31.4)

      Hit #4 (score of 31.4)

      Hit #5 (score of 30.8)

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    1. Baseball America

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      Hit #1 (score of 56.5)

      Hit #2 (score of 45.8)

      Hit #3 (score of 36.3)

      Hit #4 (score of 32.7)

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    1. Montgomery Advertiser

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  3. Jul 2019
    1. British Vogue

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      Hit #1 (score of 45.1)

      Hit #2 (score of 43.4)

      Hit #3 (score of 38.0)

      Hit #4 (score of 36.4)

      Hit #5 (score of 35.7)

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    1. Harper 's Bazaar

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      Hit #1 (score of 59.0)

      Hit #2 (score of 59.0)

      Hit #3 (score of 55.7)

      Hit #4 (score of 53.7)

      Hit #5 (score of 53.6)

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    1. Baseball America

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      Hit #1 (score of 35.9)

      Hit #2 (score of 35.1)

      Hit #3 (score of 34.7)

      Hit #4 (score of 32.8)

      Hit #5 (score of 32.1)

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    1. British Vogue

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      Hit #1 (score of 32.4)

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    1. Baseball America

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      Hit #1 (score of 48.8)

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    1. British Vogue

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      Hit #1 (score of 37.2)

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      Hit #3 (score of 31.5)

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    1. howls. This was his looning,—perhaps the wildest sound that is ever heard here, making the woods ring far and wide. I concluded thathe laughed in derision of my efforts, confident of his own resources

      Thoreau concedes that the loon has won the little game they played, and in doing so, also mocked Thoreau that he could not beat the loons cunning tricks to get him.

    2. me. But why, after displaying so much cunning, did he invariably betray himself the moment he came up by that loud laugh? Did not his white breast enough betray him? H

      This sentence captures the frustration Thoreau was feeling but also shows how little frustration he truly felt with the loon;s game. He enjoyed observing the loon, watching it dive and mock its predators while also telling its predators "look here I am".

    3. mine. It was a pretty game, played on the smooth surface of the p

      I feel like he described the loon as nature, Showing the equal relationship between man and nature

    4. rods in front of me, set up his wild laugh and betrayed himself

      His use of the word "betrayed" is an interesting one. It further serves to show how this is a game between them.

    5. Suddenly your adversary’s checker disappears beneath the board, and the problem is to place yours nearest to where his will ap

      This is a metaphor explaining the game he is playing with the bird who happens to appear and disappear at will, with no hint of where it will show up.

    6. within a few rods. If I endeavored to overtake him in a boat, in order to see how he would manœuvre, he would dive and be completely lost, so that I did not discover him again, sometimes, till the latter part of the day. But I was more than a match for him on the surface. He commonly went

      Hes playing a game here. The loon is taunting him. He seems like he is no match for this quick, smart bird.

    7. Did not his white breast enough betray him? He was inde

      He expects the loon to stay quiet and use reasoning, as if the white breast wasn't betraying his location enough already. It seemed such a game to Thoreau.

    8. e into execution. He led me at once to the widest part of the pond, and could not be driven from it. While he was thinking one thing in his brain, I was endeavoring to divine his thought in

      It shows how a wild animal is enjoying playing a game with a human.

    9. within a few rods. If I endeavored to overtake him in a boat, in order to see how he would manœuvre, he would dive and be completely lost, so that I did not discover him again, sometimes, till the latter

      The game of cat and mouse which he plays on the loons terms, seems to have no chance of success.

    10. mine. It was a pretty game, played on the smooth surface of the

      I love the tone of this sentence in context of this entire paragraph. He is respecting this loon as his competitor.

    11. ear again. Sometimes he would come up unexpectedly on the opposite side of me, having apparently passed directly und

      It's as if they were playing a game of tag, and Thoreau was horribly under qualified.

    1. British Vogue

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      Hit #1 (score of 68.4)

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      Hit #3 (score of 56.8)

      Hit #4 (score of 51.6)

      Hit #5 (score of 45.5)

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    2. British Vogue

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    1. e, I find the following entry. Jan. 18th, 1742–3, “John Melven Cr. by 1 Grey Fox 0—2—3;” they are not now found here; and in his ledger, Feb. 7th, 1743, Hezekiah Stratton has credit “by ½ a Catt skin 0—1—4½;” of course, a wild-cat, for Stratton was a sergeant in the old French war, and would not have got credit for hunting less noble game. Credit is given for deer skins also, and they were daily sold. One man still preserves the horns of the last deer that was killed in this vicinity, and another has told me the particulars of the hunt in which his uncle was engaged. The hunters were formerly a numerous and merry crew

      some animals have become extinct in the region due to hunters which no longer come.

    2. s I heard the foxes as they ranged over the snow crust, in moonlight nights, in search of a partridge or other game, barking raggedly and demoniacally like forest dogs, as if laboring with some anxiety, or seeking expression, struggling for light and to be dogs outright and run freely in the

      Thoreau describes foxes in great detail, their wild nature.

    3. s I heard the foxes as they ranged over the snow crust, in moonlight nights, in search of a partridge or other game, barking raggedly and demoniacally like forest dogs, as if laboring with some anxiety, or seeking expression, struggling for light and to be dogs outright and run freely in the

      He does a good job explaining the sounds that the foxes make. These animals are truly wild and free to do what they want. His use of "demonically" to describe the sounds makes me think of this type of wild as threatening but free.

    1. Cleveland Plain Dealer

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      Hit #1 (score of 98.5)

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      Hit #3 (score of 77.2)

      Hit #4 (score of 72.5)

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    1. Business Insider

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      Hit #4 (score of 30.7)

      Hit #5 (score of 30.6)

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    1. Town & Country

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    1. how you would implement this strategy in yo

      I would not implement group contingency without first knowing more information about this child. For some children, using group contingency could make them go even further into their shell because it would be too much pressure. But, since I do not know her personally, I would implement this strategy by making it a game. The game could be if everyone in class participates we get a class reward. I would be interested to see if this works for her!

    1. Detroit Free Press

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      Hit #4 (score of 40.4)

      Hit #5 (score of 33.6)

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    1. Milwaukee Journal Sentinel

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      Hit #1 (score of 115.8)

      Hit #2 (score of 102.6)

      Hit #3 (score of 76.3)

      Hit #4 (score of 65.6)

      Hit #5 (score of 63.9)

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    1. Harper 's Bazaar

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      Hit #4 (score of 30.5)

      Hit #5 (score of 30.1)

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    1. Town & Country

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    1. not make grammatical

      Agree that authors should make efforts to make their work well-read, but editors might have a different take on grammar/punctuation. Any good publisher should improve your grammar and spelling, so limit time spent getting it absolutely correct when you could be doing something else.

    1. Harper 's Bazaar

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      Hit #1 (score of 39.5)

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      Hit #3 (score of 37.4)

      Hit #4 (score of 37.1)

      Hit #5 (score of 35.7)

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    1. Dallas Morning News

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      Hit #4 (score of 58.4)

      Hit #5 (score of 57.7)

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    1. Town & Country

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    1. Anime News Network

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      Hit #1 (score of 90.8)

      Hit #2 (score of 87.0)

      Hit #3 (score of 41.6)

      Hit #4 (score of 40.6)

      Hit #5 (score of 39.0)

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    1. Orange County Register

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    1. In that particular section, you seem to be recommending to the Committee that unless we change Section 1, then in a sense the game was not worth the candle, that the rights that are promised are not delivered. I want to make sure that that is clear to the Committee. Are you suggesting that unless we change Section l, then the resolution with respect to civil rights that is before us is either useless or dangerous or both? The Joint Chairman (Mr. Joyal): Mr. Midanik? Mr. J. S. Midanik (Q.C., Canadian Civil Liberties Association): Yes, that is our position. Not only that you change Section l, but that the rest of the charter be changed along the lines we have indicated because we feel that the rest of the charter itself is also defective in many respects. But the major problem deals with Section I and if any form of Section 1 is kept so that there be some limitation at all, our position is that it should apply only to Section 2 and not to the rest of the charter. In other words, that the specific rights in the Charter not be limited at all by any Section 1, but if there be any specific limitations, they apply to Section 2 and any such limitations might well be delineated more clearly, as contained in a number of the international covenants. So, what we are saying again is that if what you are going to give us is what we have now, what is before us, our position is thanks, but no thanks, we would rather take our chances with what we have.

      §1 of the Charter of Rights and Freedoms. Referenced in Adam Dodek, The Charter Debates (Toronto: University of Toronto Press, 2018), pp. 90-91.

    1. To clarify what is and (in particular) what is not negotiable, e.g. the ‘orange’ versus the ‘red’ zone.We have not used this terminology, as adding a level of new terms seemed likely to make the document less readable. The intention is to connect this document, online, with theupdated‘dilemma game’, encouraging readers to engage the game in order to call attention to negotiable vs. non-negotiable ethical principles and conduct.

      Regardless of the exact terminology, I find this a strange approach. In a document called a 'code', I expect as much explicit clarity as possible about what the organization sees as non-negotiable responsibilites and obligations, as distinct from aspirational dreams such as everybody inspiring each other and everyone (including all our students and support staff) actively striving to contribute to the UN Sustainable Development Goals.

      Choosing not to provide clarity on what is required, and what is merely hoped for, seriously undermines the value of this Code of Conduct as a Code of Conduct.

    1. recognized how your content could be presented in more interactive and engaging digital mediums—e.g., video, class discussion, game, etc.—and you knew how to make that happen via your LMS, then you just leveled up to Technical Content Knowledge (TCK).

      How to take your teaching to the next level

    1. This forces you to come up with a story in your mind and ascribe meaning to your journey and to the space. The filling in of narrative gaps is entirely in your mind. This process is not adjacent to play; it is an essential part of play itself.

      While imaginations happening, the meaning of what happening also comes up. (connections made during video game playing)

    2. While a majority of our focus rests in the moment to moment tactical decisions that we can carry in a game (“Do I shoot this barrel or do I shoot this dude?”), I think an important process happens offscreen as well in our imaginations.

      When we playing video games, between the moments that making the tactical decision, imaginations are also happening. (connections made during video game playing)

    3. This forces you to come up with a story in your mind and ascribe meaning to your journey and to the space. The filling in of narrative gaps is entirely in your mind. This process is not adjacent to play; it is an essential part of play itself.

      Connections made when playing a game

    1. Daily Beast

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    1. Daily Beast

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    1. Business Insider

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    1. Business Insider

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    1. Mail on Sunday

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    1. ‘I am overcommitted to the point that I can’t define my state of being as tranquil and at peace.’ ‘I have systematically unrealistic expectations for what I can physically get done in 168 hours a week.’ ‘I am unclear on the most critical priorities and am subsequently pulled in too many directions.’

      These are so well put. It really helps to view busyness as a mistake (or if the blame-game doesn't help, than as an unhappy situation) that can be fairly easily corrected through prioritization and discipline (that word has such a negative connotation though...perhaps it can be your next topic? :P) Thoroughly enjoyed this post. Thank you.

    1. The final game score will be trimmed so that there is at most 10 goal difference between the losing and the winning team. [1]

      I really like this one. If the robot isn't working well in the first half, there is still the possibility to turn the game in the second half. By the way, this is how we play it in Germany since years.

    1. A penalty kick takes place after a grave offense (such as Rule 1.12, “Multiple defense”) happens. The kicking procedure consists of the following steps: All robots as well as the ball are removed from the field. The offending ("kicking") team places a robot inside its own penalty area, rotated towards its own goal. A ball is placed at the central neutral spot. The offending ("kicking") team turns their robot on. The robot needs to stay still for the next 5 seconds. During these 5 seconds the defending team places a robot which is turned off inside its own penalty area. In order to score a goal, the offending team’s robot needs to move the ball inside the opponents goal. It needs to do so in at most 15 seconds and while staying within the center circle once it touches the ball. If the offending team’s robot moves before the 5 seconds pass, the result is automatically no goal. Once the penalty kick finishes, the game continues with a Rule 1.3, “Kick-off”, with the defending team kicking-off.

      I think the most teams will not focus on the penalty kick, because it doesn't happen that often and is kind of difficult to implement. From my perspective, especially on the regional events, the penalty kick would be too much.

    1. any retailer who sold an M-rated game (similar to an R-rated movie) to a minor would have faced fines and community service.

      It sort of feels like they're treating it like alcohol. But if they did this to video games why wouldn't they do the same to other forms of media who also involve similar violent content?

    2. Family Entertainment Protection Act, a law that would have put the teeth of federal enforcement behind the existing Entertainment Software Ratings Board (ESRB) classification of video game content.

      legislation relating to video games shows the growing concern people have of them.

    1. Harper 's Bazaar

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    1. 1) The line game.  Every time I’m in a line I use that as a trigger to just notice what kinds of thoughts I’m having in that moment.  Are they supportive and advancing me forward or are they negative? We spend a great deal of time in lines at the grocery store, in traffic, at coffee shops, etc so this works as a great and consistent trigger to bring awareness to our thoughts.2)  Acknowledging thoughts.  When I find myself thinking a negative thought, I say to myself,  “Oh, there’s a negative thought”. The goal is to have no judgement about it.  Remember, it’s normal. The aim is just to observe that you’re having a thought and then move on from it.  It’s a bit funny when you first start but approaching negative thoughts from a playful place makes them less scary.  Instead of thinking “Oh my god, I’m so negative - I suck at this” just swap that out with “Oh hey there negative thought, I see you.  Kthanksbye”

      These shouldn't be here - it's a double from last lesson :)

    1. Orange County Register

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    1. Orange County Register

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    1. reported

      My leadership style is mainly Transformational Leadership. Throughout my experiences, I have always considered myself a facilitator; someone who strives to lead and inform simultaneously. In my current role, I directly advise our largest student lead organization, the Campus Activities Board. This organization is comprised of 30 plus general members, with an executive board comprised of 11 event coordinators and 2 leaders (Director and Assistant Director). My contact is mainly with the Director and Assistant Director, where I meet with them on a weekly basis in order to review upcoming events, plan for future events, and help them develop professionally as leaders. I have found that throughout my time in this role, I have always guided these leaders towards the most successful paths when planning school wide events. As with every institution, there is "inside baseball" and "office politics" at play, and being a student who is not privy to those factors can sometimes make it tougher to accomplish tasks. I am always as transparent and informative as I can be when it comes to leading my students. I take pride in helping these student navigate the ins-and-outs of school wide event planning and the issues that come along with it. I explain to my students that I am not there to "hold their hands" during their processes, but to rather guide and facilitate discussion so they can arrive at the solutions, and feel more comfortable making those decisions within their organization without consulting me on every detail. I put a lot of trust into the student leaders on campus. Therefore, if issues arise with planned events, I always trust that these leaders can find solutions.

      In reviewing the differing types of leadership styles, I recognize that different situations may call for different styles. For example, I also advise and operate our club sport program on campus. Again, these club sports are all student led, so I do put a lot of stock in the trust I have for these leaders to follow the guidelines, facilitate all practices and games, and adhere to our overall policies surrounding play and rosters. Having said that, there have been a couple of instances where the leadership for the team has failed drastically in adhering to policy, controlling and maintaining an operating budget, and lacked the wherewithal to set up game play or practice accordingly. In these cases, I needed to utilize a more Directive or Authoritarian leadership approach. I needed to explicitly show these teams what the correct steps were in realigning their season, maintaining their budgets, and controlling there roster and team. There is nothing subtle about utilizing directive and authoritarian approaches, but in my example, it did yield results.

      Overall, I consider myself friendly, approachable, and responsive. These characteristics help in facilitating large groups of student leaders. In order for them to feel comfortable being in that leadership role, they need someone that they know they can rely on to help them through the tougher issues, be there to talk through how to effectively converse with their peer subordinates, and support them in an overall manner in order to ensure success in their roles. There are some negative aspects to being a charismatic type of leader, especially when dealing with students. I have encountered some student leaders that felt threatened by my personality. I can be excitable, boisterous, and energetic when conversing with students. Sometimes, there are students who do not share those same characteristics, and that may stifle our relationship, or cause them more distress when thinking about their leadership role.

    1. Harper 's Bazaar

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    2. Harper 's Bazaar

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    1. Beating the Brits at their own beloved game is one thing, but bulldozing a team made up entirely of people of color — who have far less cultural and economic power than ours does — feels, I’ve got to say, rather different.

      But what, then, would you have the USWNT do? Go easy on the Thai team? No. It's insulting for athletes to "take it easy" on a lesser team. Thailand should be so proud that they qualified this year, and now have a taste for what it takes to win the whole thing. A good athlete isn't discouraged by a defeat like that, they're angry. They're pumped up. They go home and practice until their feet are bruised.

      It's a double-standard to criticize the USWNT for crushing Thailand and for celebrating outwardly for it, when the men's teams do that all the time.

    1. Harper 's Bazaar

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    1. People didn't want to read instructions. To be successful, I had to come up with a game people already knew how to play; something so simple that any drunk in any bar could play. (14)

      I think this would be a helpful tip for people who are starting with game development! As I reflect, I, as a game player, tend to play the games that is similar to the games I enjoyed playing.

    2. Learning how to play a game is often a matter of internalizing a set of external constraints. With chess, this process is explicit—we read the rules and memorize them. But with a videogame, we learn the rules mostly by experimentation. (11)

      It is very interesting and true that we learn to play video games by experimenting because there are many external constraints in video games compared to classic and board games. As we experimenting the external constraint in the video game, we start to figure out another way to resolve the problem, thus develop the new sets of rules in that circumstances, and the internal constraints will be modified a little bit to make the game more interesting.

    1. 27“A non-zero-sum game.”“What?” You’ll reverse course, heading back om your bedroom.“When both sides can win: I just remembered, it’s called a non-zero-sum game.”“That’s it!” you’ll say, writing it down on your notebook. “Thanks, Mom!”“I guess I knew it aer all,” I’ll say. “All those years with your father, some of itmust have rubbed off.”

      This section is interesting because the daughter seems not to look up to her mother for things always, in this instance, she ends up doing just that. However, it is not something that her mother had actually come up with herself, but something that she had remembered from her ex-husband.

    1. Men should not be too serious at a game.

      I can't seem to understand why the author is stating all of this stuff? Yes the readers already know that this is just a story not to be taken too seriously but I have never before read in a story where the author tells his readers not to take it too seriously.

    1. Orange County Register

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    1. “For a long time it was only a certain quarter of people on the internet who would be willing to do this,” Ms. Coleman said. “It was very much hinged on certain geek cultures, but there was an extraordinary quality to the Charlottesville protest. It was such a strong public display I think it just opened the gates.”

      I think this to be true. For a while doxxing as they say wasn't something really heard of besides in the online game world. That quickly has changed and now we see doxxing going on in many forms. An example was in the last election when Wikileaks leaked out documents on certain candidates.

    1. Harper 's Bazaar

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    1. When memes or the subjects of a meme are used for commercial purposes without permission, the meme creator may sue, as the effect of the commercial use on the market value of the original meme usually prevents a finding of fair use. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.

      I actually never knew about this. This is incredible.

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    1. Noggin

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  4. Jun 2019
    1. “Grand strategy is the art of looking beyond the present battle and calculating ahead. It requires that you focus on your ultimate goal and plot to reach it.”— Robert Greene, The 33 Strategies of War

      Being quick with determining 2nd. 3rd+ order consequences is important. Otherwise, plotting to reach the end game could take a very long time. Also, outcomes are not yes or no, but a continuum, and probabilities have to be assigned to the range of outcomes.

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    1. Atlanta Journal-Constitution

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    1. Anime News Network

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    1. Houston Chronicle

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    1. From which a golden Cupidon peeped out (Another hid his eyes behind his wing)

      reference to Cupid and love. Love in life is oftentimes a game to be played, methodical like chess

    2. The Chair she sat in, like a burnished throne,

      The chair that is described as a throne, whihc can connect to the idea of a royal throne. In chess there are the two royal pieces, the king and queen, both are just as important as the other. The king is the one to determs when the game is lost and the queen has the most power. The was that the line starts and the title of the of the second part of the poem, just to make you picture the "women" as a queen, the one with ost power at the moment.

    3. O O O O that Shakespeherian Rag— It’s so elegant So intelligent

      This is such a meta line... and I can't help but sense mockery from the author. The piece is filled with literary, mythic, and overall high classical references that why would he put this line in there if not to mock the reader? Especially because the next lines "What shall I do now" repeats several times. Is the author trying to play a game with the reader?

    4. A Game of Chess

      This whole section seems to be about games, but not chess... the expectations of life and the various roles one can play. The first character's vanity is described as a sort of demented throne room, filled with constant reminders that she has to wear all these things and do all these things as if it were a game, except that it's her life. There's violent language sprinkled throughout, and the final words "savagely still" suggest defeat, like the game beat her in the end.

    5. And we shall play a game of chess,

      This is the part where the chess board is being setup. I can only think of this image of the two people talking about playing chess.

    1. At first, I thought this was a laughable longshot, but as I started to look at the past year’s winners, a dangerous Neil Patrick Harris “challenge accepted” bubbled up in my head. The rest is history.

      Just follow the game

    1. White folks asettin’ In great Court House Lak cat down cellar Wit’ no-hole mouse

      Us vs Them - The language makes it very clear that This Poem is Not For You unless you can understand it. The author is not apologizing for his background and his identity. And there's a rhythm almost like a song, with every other line in each stanza rhyming. It's fantastic - he is playing the form game but also giving a giant Fuck You to white grammar rules. TS Elliot would probably not approve.

    1. Alex was always worried about many things. He worried that his children would drown when they played at the beach. Each time he left the house, he worried that an electrical short circuit would start a fire in his home. He worried that his wife would lose her job at the prestigious law firm. He worried that his daughter’s minor staph infection could turn into a massive life-threatening condition. These and other worries constantly weighed heavily on Alex’s mind, so much so that they made it difficult for him to make decisions and often left him feeling tense, irritable, and worn out. One night, Alex’s wife was to drive their son home from a soccer game. However, his wife stayed after the game and talked with some of the other parents, resulting in her arriving home 45 minutes late. Alex had tried to call his cell phone three or four times, but he could not get through because the soccer field did not have a signal. Extremely worried, Alex eventually called the police, convinced that his wife and son had not arrived home because they had been in a terrible car accident.

      parents/married couples always referred to as moms and dads---need examples that include two mothers/wives or two fathers/dads

    1. This Fallout 76 player has declared himself an endgame boss

      Article reflects the ingenuity from the game´s community to create their own fun in early stages of the game when content was spare rather than leave the game entirley.

      Player driven meta-systems detailed below.

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    1. Business Insider

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    1. Town & Country

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    1. Here in this inn, fitter for sport than now. Fain I’d make you happy, if I’d knew how. And of a game have I this moment thought 770 To give you joy, and it shall cost you not.

      he is proposing a game, but not a trick, he lets them know the game is free to participate in

    1. Winchester

      This part confuses me a bit, the city of Winchester is in Virginia, but it’s also a well known gun brand; if that’s the case the party game they’re playing has a dark tone to it. Which would maybe explain the next line where, presuming the speaker is Lucinda Matlock, she “changes her partner;” or perhaps she lost her partner in this deadly game?

    1. If the game industry is for you or not I think only you is capable of answering to this question, but if I have a take away message from all of this I would say the game industry, as any other, has definitely its good, bad and ugly sides, ask people, get information, analyze pros & cons and go ahead.

      At the end of the day, doing something you love and suffering for it is better than doing something you hate and suffering for it as well.

    2. Once the production ends and the game is finally released, the company has to cut costs until the next production starts and so the laid offs occur.

      Going back to the "disposable workforce" idea.

    3. In general, they outsource game dev companies to have their games produced partially or totally externally, this practice is called External Development.

      A common business practice in general, not just in video game industry.

    4. If you are considering a position in a game company, but you would only work on titles that you current play, you are maybe limiting yourself to the point of never really entering the game industry in depth, because you are restricting yourself to a few positions

      Because a lot of people in the industry are treated as disposable, this could pose quite a problem. If you won't do it, someone else will.

    5. I always have the impression people are forgetting that there is something uniting every single enterprise on earth, profit.

      They do. The video game industry is just like any other business, the only difference is that it's designed to be a people pleaser rather than a money powerhouse.

    6. Furthermore, game studios are expanding their activities towards mobile and social games allowing people to play from mobile and tablet devices.

      Boundless opportunities for work!

    7.  However studios usually opt to hire an experienced workforce, as it takes a lot of effort of the team to train people internally, especially in middle of a production phase.

      With growing technological advances, it becomes harder and harder for industries to find people with desired experience AND sufficient knowledge of the newest game technologies.

    1. But the struggle to continually prove herself was tiring and was a factor in h e r decision to em igrate to C an ad a when she was 29

      Do other women in the coding/video game industry decide to just quit instead? Or just decide to continue to switch companies?

    Annotators

    1. Assessment and reassessment are part of any well-designed game because playersneed feedback to know if goals and tasks are complete. The fact that the player hasreached particular goals in a game could be in itself a useful assessment of theplayer’s status and learning needs.

      Speaks to the importance of recognition.

    1. Science Gateway exhibitions – overview of scenario

      Types of feedback sought:

      • Ideas for stories that can be told by scientists and engineers about their work that could illustrate (and humanise) this scenario – perhaps an anecdote about a particular challenge that has been solved in an innovative way or simply sharing the name of a great communicator I might not know.
      • Ideas for objects that could be available to illustrate the scenario.
      • Maybe you can share an idea for an experiment that you’ve seen in a museum somewhere or in a workshop, or know some-one at CERN who’s prototyped something that fits with our story?
      • Or perhaps there’s a new idea for an experiment or game that comes to mind when you read the scenario?
      • Also do you have an idea for a fun location that would tie the exhibits of Quantum World together?
      • Do you have suggestions for existing photos / film / VR / 360 degree images that you find particularly spectacular and that could be used at a particular point in the exhibitions? Or ideas for locations that it could be useful to film or photograph (particularly during LS2)?
      • …. or indeed any other input you’d like to share!
    1. Chapter 3, Colonial America continues the story of mankind’s evolution in relation to its environment. The story of mankind in America began with the Native Americans making the North and South American continents their home and was followed by a few exchanges from Europe. After explorers reported back their findings to their countries (often exaggerating their discoveries), the next wave of colonists began arriving in hopes of finding their riches.

      The first colonists in the American hemisphere were not English but settlers from Spain and Portugal. Prior to the Spanish Armada being defeated by English navy in 1588, the Spanish and Portuguese had military control over the Atlantic Ocean which provided them an advantage to be first to make an attempt to colonize the Americas. Portuguese and Spanish explorers- Cortez, Pizzaro, and Vespucci lead expeditions and established settlements in Central and South America due to epidemics of smallpox, cholera, and diphtheria, decimating the populations of the local tribes. The explorers attributed these events to God supporting their cause in which they believed they had a divine mandate to settle the Americas. Both Spain and Portugal were Catholic countries, and under authority of the Pope who gave them direction to split their territorial claims at 47.37 West Longitude. After the reformation began, English and Northern Scandinavian countries also began making expeditions to the Americas.

      Roanoke Island was the first English colony settled in 1588. After the failed Roanoke Island colony, the Virginia Company established Jamestown. Jamestown’s original building site was occupied by tribes so the settlers chose another swampy location that was unoccupied. As a result of the poor environmental conditions in the surrounding area (it was swampy), and a lack of planning, about 75% of the colonists died in the first nine months. Conditions were difficult for the colonists, as their European practices at land management did not allow them to adapt to the American environment. Eventually the colonies were sustainable through hard work and using some of the Native farming techniques, and other colonies were established as well. As colonies increased in size, so did potential conflict with the Native Americans.

      From the perspective of the Native Americans land ownership was a very fluid concept. Native Americans utilized land but did not see it possible to own it. In addition, anything the land supported (such as livestock) was open season for hunting. Since they did not have the concept of land ownership, both groups did not have the same concept of the value about mediums of exchange. Instead, when items were traded for the land, Indians viewed the trade goods as a gift of goodwill and friendship, instead of payment for their property. Because of these different perspectives, war was inevitable.

      As a result of the Native American populations continuing to decline due to epidemics and wars, historians estimate that the environmental landscape during the 18th century changed significantly. American Indians managed the forests and created environments with large amounts of good habitat for their hunting prey. The preferred method to manage their environment was through burning the underbrush to clear the land. This practice eventually favored Pine trees to become more common in North America. It is suggested that when large numbers of the American Indian population died, the climate changed significantly as the forests began to grow into the open spaces increasing the absorption of carbon dioxide-perhaps creating a mini ice age. As the amount of great habitat decreased, so did the number of wild game.

      As a result of the colonists coming to the Americas, the environment changed. These colonists struggled, sometimes starved and died, worked with American Indian tribes, and slowly began to thrive, but their presence continued to decimate the American Indian populations. These events impacted the North American environment in significant ways.

  5. inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
    1. Interaction and engagement are closely related and even used interchang

      One of the differences that I like to use is that interaction is what the participants in a course do and engagement speaks to the motivation and social dimension of a course. I know that defining these terms is a little late in the game though.

    1. criminal penalties, such as fines of more than $900,000 and possible prison time

      This is extremely harsh. Not a good way to encourage continued business with companies. Is gambling itself illegal in Belgium? It seems they could have found a better compromise than criminal penalties for video game loot boxes.

    2. $80 for the game, only to ask players to pay more to access one of theseries's most iconic playable characters, Darth Vader

      This does seem shady. Darth Vader has historically been included in the Star Wars: Battlefront games so he would be expected in the base game, not as additional content after release.

    Annotators

    1. apparently answered their questions in the right way

      This statement bothers me because it implies that if you know how to play the game (as if teaching is a game), you will be rewarded and acknowledged. Otherwise, you may be an excellent teacher but no one other than your students will know (which is an award in itself, of course!). It strikes me that this one statement perfectly relates to the overall theme of Christensen's article: there's one right way of acceptable teaching and answering questions for awards, and if you haven't mastered these, you are at a disadvantage as far as the larger community is concerned. #teachingwritingonline

    1. Since attracting sets are subsets of classically predefined phase spaces,organicists deny the assumption that all living systems’ characteristic behavior isaptly represented with an attracting set

      Yes if time is long, then the state space (Markov blanket) expands to include all other organisms (in lifetime) and species (in evolutionary time), and we are back to the game theory of contingent history.

    1. In addition, this transition condition for the cellular automaton adds a stochastic component in its evolution, compared with a strictly Boolean ruleset

      cumulus game of life stochastic game

    1. .

      Yeah I think the whole point of the game with the Green Knight was to test Sir Gawain’s chivalry. I enjoy the plot (to test and being tested) and the general upbeat tone, and I think the jovial rhyming fits right in!

    2. I would come counsel you before your court rich. For I think it not seemly, as it is true known, that such an asking is heaved so high in your hall, that you yourself are tempted, to take it to yourself, while so many bold men about you on benches sit, that under heaven, I hope, are none higher of will, nor better of body on fields where battle is raised. I am the weakest, I know, and of wit feeblest. least worth the loss of my life, who’d learn the truth. Only inasmuch as you are my uncle, am I praised: No bounty but your blood in my body I know. And since this thing is folly and naught to you falls, and I have asked it of you first, grant it to me;

      Gawain is basically saying " hey uncle, you shouldn't bother with this foolish game you're above this. Someone who is weaker with less to lose should participate. Let it be me"

    3. with clean courteous chat, closed from filth, their play surpassed every princely game with which it compares.

      This is another test; if Gawain will give into temptations and desire for the woman or if he will continue on his journey to death.

    4. If he had stunned them at first, stiller were then all the host in the hall, the high and the low.

      I wonder if they are just confused about why he wants to have this beheading game, or if they see this as a threat to their king?

    1. Ludo is a game which refreshes the childhood days in a modern way. Being a classic board game, it can be played between friends, family & kids via offline and also with online worldwide players by using online modes. This cross-platform the multiplayer game app is available for Android mobile platform at the same time. Real chats and video calling features make Ludo Game exciting among player of all age.

    1. game-based learning processes are demanding on teachers, requiring them to take on many different roles, each of which requires a specific skillset. Integrating games into formal educational settings is a laborious and complex process. This is partly due to the fact that schools are not structured for game-based learning, making the process an up-hill struggle, but it is also due to games not being sufficiently accommodating for the needs of teachers or the many characteristics an educational context may have. For game-based learning to move forward, teachers need to have a better understanding of games and how to work with them, and game creators need to understand teachers’ working conditions and know how to accommodate for the varying characteristics of formal educational settings with their products.

      Importance of empathy for game designers and of understanding of expanded roles for teachers. Both knowing what they are getting into will impact success factors.

    2. The skillsets needed to perform the roles well were also found to be quite diverse as they involved technological know-how, gaming literacy, subject matter expertise, and naturally a strong pedagogical foundation

      It takes a lot more than a game idea for teachers to be effective in supporting game-based learning

    1. Don John. Sir, they are spoken, and these things are true.

      I chose to create a character screen in Don John's POV. I chose this route because I wanted to do something a little different from an image of Don John as a puppeteer, something more literal. I wanted to reiterate the idea that Don John is technically behind most of the events occurring and by creating this "game" it shows his ability to use those around him for his own entertainment.

  6. www.theatlantic.com www.theatlantic.com
    1. Indians retooled whole ecosystems to grow bumper crops of elk, deer, and bison.

      drew in game instead of domesticating them. The American Indians didn't live off the land, they shaped the land.

    1. What! Are you ignorant, who garner all praise, or else do you deem me too dull to heed your dalliance? For shame! I come hither single and sit to learn of you some game; do teach me of your wit, while my lord is away.’

      could she not be any more thirsty and upfront jeez...

    1. "Michael Apple identifies those behaviors as "the norms and values that are implicitly, but effectively, taught in schools" as part of the "hidden curriculum," though they are "not usually talked about in teachers' statements or end goals." This hidden curriculum teaches the "basic rules" that dictate "the choices one has within the rules of the game" children come to know as school (p. 86). There, "students tacitly learn certain identifiable social norms mainly by coping with the day to day encounters and tasks of classroom life" (p. 87). "

      As a teacher I tell my students that the rules are in place to keep them from harms way. It never resonated with me that it is in fact a hidden curriculum to teach children about the rules of society. Now the question I have is, we teach children to be unique and different and to think for their selves but we also expect them to fit into a little box. Why do we expect children to conform to our standards? Why can't we work the standards around the child?

    1. All platinum earned in-game (e.g. via the Hunt Pass) can be spent on any platform you choose. Purchased platinum can only be spent on the platform from which it was obtained.

      Purchased currency not cross-progression

    1. Often the tacit knowledge is built up in the game and the explicit knowledge is built up in the learning community associated with the game.

      Need to think about how OER makes tacit knowledge more explicit as everything gets docuented

    1. When analyzing the high propensity for crime on reservations, the answers to curbing those numbers have to do with jurisdiction and a return to traditional teachings and values. Even though some tribes may have criminal activity linked to gaming, this negative does not overshadow the successes and positive aspects of Indian gaming. Indian gaming has given tribes the chance to pull their communities out of poverty and revitalize their cultures. It has been a game changer for American Indian nations and American Indian people. Indian nations who participate in gaming have helped other tribal nations in need, created scholarships, given money to help victims of the bombing at the World Trade Center (Ambler ‚ƒƒ„), and given aid to countless non-Native charities and universities. Critics always are the Ìrst to point to the excesses and potential for crime and to give examples of criminal activity; however, every tribe must be free and empowered to be able to determine the course of their nation.

      I'm glad both sides of the argument are looked at and put into perspective.

    2. e Navajo are not antigambling. Many cultural gambling games are played for fun and entertainment, primarily in the wintertime. But these stories serve to warn the people about the excesses of gambling. In each tale, the Great Gambler entices the people to play games to excess. In my observation, the story of the Great Gambler has been a main factor behind the decision of the Navajo people to continuously vote against gaming

      Interesting to see that it was once just game and grew to be something greater that would bring them money

    1. thesefeaturesenablehighlocalandglobalefficiencyatrelativelylowcost

      Though this game from Nicky Case is looking at networks between people rather than networks in the brain - it is a fun interactive way to understand networks. Small world network structure is covered on module #5.

  7. May 2019
    1. Procedural Rhetoric. Bogost, I. In Persuasive games: the expressive power of videogames, pages 1–64. MIT Press, Cambridge, MA, 2007.

      "...the rhetoric of failure. Tragedy in games tends to find its procedural representation in this trope." (85)

      "Political video games in the sense I have articulated above are characterized by procedural rhetorics that expose the logic of a political order, thereby opening a possibility for its support, interrogation, or disruption. Procedural rhetorics articulate the way political structures organize their daily practice; they describe the way a system “thinks” before it thinks about anything in particular." (90)

      In thinking through This War of Mine, I'm interested in the notion that the game is designed to thwart winning, and indeed every choice the player makes bring them closer to survival or to morally bankrupt behavior or both. In many moments of the game's narrative, there are no good choices. In some play-throughs I have felt better allowing my characters to die than I have with exercising the power at my disposal, e.g. killing and robbing the old couple. And in a strange way, my characters seem to feel more comfortable with that choice, too. TWoM seems to fall somewhere in between Kabul Kaboom and traditional winnable games.

    1. e Navajo are not antigambling. Many cultural gambling games are played for fun and entertainment, primarily in the wintertime.

      I can see how this started out as a game but then turned into a profit making business and as a result some negative outcomes occurred, but this is true with anything.

    1. an extraction that we never actually see.

      A fact that most of the smart phone user base is blind to as it is seen as the dirty little secret of the industry. It has become more exposed in recent years due to the efforts of such projects as the game we played for this class but has been hushed up by Apple banning it from their app store.

    2. But there’s no secret about the engine driving this vicious cycle. It is us—the consumer culture of the rich north.

      The game showed how this is true - if people stopped buying said products, then people would not be enslaved to make them. That is why the last part of the game showed the consumers.

    3. The profits generated when we go shopping flow back down the chain and fuel more assaults on the natural world, drive more people toward enslavement, and feed more goods into the global supply chain.

      Just like in the Phone Story game, we see how by buying more of these phones, it further incentivizes producers to keep the horrible cycle of slavery going.

    1. state of Washington therefore had a duty to regulate its citizens so that Indians would have access to half the harvestable fish

      Considering the state had not too long ago sent their game wardens to hinder the fishing of many natives, the tides literally turned against all those opposed to native fishers.

    1. However, when extensive processing is required, for example, for speech recognition, a server-side asset would be appropriate in order to avoid poor game performance

      I wonder if recent advances in AI towards sequential time-oriented analysis, like speech recognition, would change this recommendation.

    1. that envious⚓✪ they are of every other destiny

      This particular line in Cantos III demonstrates how the souls in the Vestibule of Hell feel and shows their assumed thoughts while they await their fate. At the Gate and Vestibule of Hell, these souls wait to see what their fate will be and which part of Hell they will be going to. They currently reside between the different worlds and know that their eternity does not involve Heaven.

      Dante points out that these souls being condemned to a new fate are not happy with what is to come for them and are jealous of those who do not need to go through what they are going through and get to go to Heaven for the rest of eternity. Dante is first at the Vestibule of Hell with these souls and witnessing how they are envious of other souls that will ultimately have a better fate than them.

      To learn about a video game possibly being created regarding the Inferno that incorporates sins and punishments, visit this article.