35 Matching Annotations
  1. Apr 2023
    1. GPT-4 outperforms ChatGPT by scoring in higher approximate percentiles among test-takers.

      oh, great.

  2. Feb 2023
  3. Dec 2022
    1. I said I was going to give the students a quiz, during the third week of class, on “everything we had learned so far.” They should use the taxonomy of cheating and the university’s own policy to cheat on this quiz. Nothing was off-limits unless it was dangerous or illegal. Other than that, have at it, I told them. All the students had to do was complete the quiz and then write a one-page reflection that explained: 1) the ways in which they cheated, 2) what, if anything, they learned from it and 3) how they felt about the experience

      From the article: What Happened When I Made My Students Cheat

  4. Nov 2022
  5. Oct 2022
    1. ދަރިވަރުގްމަސައްކަތްއެހެނ

      Contract cheating

  6. Aug 2022
  7. May 2022
  8. Nov 2021
    1. Despite all these efforts, a few students did use Chegg to cheat, posting questions from the test to the site and having a paid expert give an answer (the site guarantees answers in half an hour, according to Carpenter).


    2. One reason colleges are holding onto proctoring tools, Urdan adds, is that many colleges plan to expand their online course offerings even after campus activities return to normal. And the pandemic also saw rapid growth of another tech trend: students using websites to cheat on exams.

      online education growth

  9. Aug 2021
    1. had it not been for a few state election officials who withstood the pressure to ignore the results, Harris’s desk would still belong to him.

      withstood the pressure to ignore the results

      So, this author says the quiet part out loud.

  10. May 2021
  11. Nov 2020
    1. We’re creating laws that stop students from looking for information.

      This, and the use of propriety snooper software like TurnItIn, places commercial interests in a position of authority to actually define what academic integrity is, and to do that narrowly enough, to lock in their customer base and convince educators that they provide an essential service. In the end, they will define cheating so narrowly, and make it so universal, that it becomes impossible to avoid and so convince everyone that cheating is the only way to "learn".

    2. Plus, let’s face it, it’s exhausting. I know faculty that are constantly monitoring for cheating. And they hate it. It’s wasted effort. 

      Teachers should monitor students, but for learning not for cheating. By assuming that students are learning, or trying to learn, they will engage more effectively and they will also know when students aren't really "doing their own work", and know enough about that to move the student to more productive activity. Not only is policing a waste of time, it corrupts the learning process and pits teacher and student against one another.

    1. aberrant behavior

      Is there data on hand that shows these companies actually prevent cheating? How many instances of 'aberrant behavior' actually materialize into cheating offenses?

  12. Oct 2020
    1. Use the same value that was submitted, which ensures that a 'change' is triggered even though the value itself doesn't change. Therefore, the same value gets validated again.

      Calling it "change" even though it didn't change is kind of cheating/abuse ... but I guess it's okay...??

        mutateValue([name], state, { changeValue }) {
          // change the value to the same value, thus
          // triggering a revalidation of the same value
          changeValue(state, name, value => value);
    1. from what I've seen the benchmarks you referenced in a previous article to demonstrate the speed of SolidJS show Svelte performing pretty well. From my perspective whether Rich Harris deliberately chose to present benchmarks that especially favoured Svelte is therefore a moot point
    2. the benchmarks that Rich chose weren't even remotely good ones. They had obvious flaws that even the authors acknowledge and Svelte's implementation actually cheats what it was testing.
  13. Jul 2020
    1. Each tutorial chapter will have a 'Show me' button that you can click if you get stuck following the instructions. Try not to rely on it too much; you will learn faster by figuring out where to put each suggested code block and manually typing it in to the editor.
  14. Jun 2020
  15. Mar 2020
    1. Atlanta public schools. The urban school district has already suffered one of the most devastating standardized-testing scandals of recent years. A state investigation in 2011 found that 178 principals and teachers in the city school district were involved in cheating on standardized tests. Dozens of former employees of the school district have either been fired or have resigned, and 21 educators have pleaded guilty to crimes like obstruction and making false statements.
  16. Jan 2020
  17. Dec 2019
  18. Aug 2019
    1. “It is likely that the authoritarian syllabus is just the visible symptom of a deeper underlying problem, the breakdown of trust in the student-teacher relationship.”

      Yes: aligned with the mentality that students are cheating on exams, plagiarizing works, and inventing excuses for late work. In all these cases, there are things teachers can do to restructure the educational experience and stop casting blame for the inadequacies of machine graded assessments, disposable assignments, and even date-based grading.

  19. Apr 2019
    1. It has been estimated that as many as two-thirds of students cheated at some point of their college careers at the turn of the 20th century.

      This can be used to demonstrate something.

  20. Apr 2018
  21. Dec 2017
  22. Aug 2017
    1. The system should be tuned such that the fastest generally available computer would not be powerful enough to emulate the slowest computer that would be allowed to run the game. Depending on the pace of progress of computer technology and the lifespan of the game, it might eventually be necessary to change these requirements and force the users of the slowest computers to upgrade their hardware if they want to continue playing the game. While this would be frustrating for these players, I don't have a problem with it as long as there is a contract between the players and the game company that both agree to and are bound by - it would be part of the cost of playing without cheaters. Though I would hope that independent servers without these restrictions would also be available if there is demand for them.

      In this article, the author thinks hardware limitation is rather a good thing, since game emulation is based on super powerful computers. This idea is apparently opposite to one of my previous resources that claims that hardware improvement is the key to get a huge progress on cheating prevention.

    1. The apparent legal threats that took down these paid hacking tools can be seen as a similar method to fix the game's cheating problem through non-technial means. And while keeping hackers out is important to the interests of fair play, GTA Online's use of microtransactions means hacks that can generate infinite in-game money impact a market that's reportedly worth half a billion dollars to Take Two.

      Hack is everywhere, GTA's case shows how online game hacks can directly cause a big amount of loss of money. Not only economic loss, the impression of the game on players are also worsened. So we can see for huge online game, it is super urgent to minimize cheating as much as possible.

    1. Cheating also appears to be infectious. The likelihood of a fair player becoming labelled as a cheater in future is directly correlated with this person’s number of friends who are cheaters. So if you know cheaters you are more likely to become one yourself. Cheating spreads like flu through this community.

      Infectiousness is cheating's another property, also the most bothering thing about cheating. Since cheating is infectious and people are easy affected by cheaters around them, cheating seems to be a unsolvable issue.

    2. Their idea is to use the structure of the network to predict the likelihood that a given player will become a cheat in future. In other words, the number of friends who are cheats determine how likely this player is to becoming infected with the ‘cheating virus’ in future, so to speak. They say they expect to do more work on this in future.

      This idea sounds reasonable, but still kind of ridiculous. Just because a player meets many cheaters, does not mean he or she is going to be a cheater under that influence. In this case, they cannot let those honest players take responsibilities.

    3. So gaming communities invest significant resources into finding and stopping cheaters. In the Steam Community, for instance, which has some 30 million users, cheats are clearly labelled so that other users can see them and so that servers can prevent them playing games from which they are banned (although they can play other games).

      The cheating issue has drawn a lot of attentions of game companies, they have been investing lots of resources on catching and limiting cheaters.

    1. Cheating is an issue in online games, and Blizzard is anticipating that cheaters may inevitably be an issue that they have to deal with in their upcoming team-based FPS, Overwatch. In a forum post written today, the developer talked about the penalties it’s imposing towards those who choose to cheat in the game.

      This is a news that Blizzard has done corresponding actions for cheating behaviors. Looks like being permanently banned is what most game platforms would like to do. Also there will be reporting system for players to supervise each other. We can see that game companies are trying best to prevent cheating behavior in different aspects. But still, their attention probably can never get loose.

  23. Mar 2017