14 Matching Annotations
  1. Apr 2019
    1. Author Melissa A. Venable, Ph.D. has spent her career working in career development, technology and instructional design. The article outlines technology options for career professionals to use with distance learners and how to conduct an assessment to ensure needs are being met.

      Rating: 5/10

    1. Author Catherine C. Schifter has had a long background in Educational Psychology and this article from 1999 shows her dedication to the field and provides an analysis of educators in distance learning and the evaluation that Dr. Schifter did of these programs and the motivation of faculty members who were teaching these courses at the time.

      Rating: 6/10

    1. Scott L. Howell is the Assistant to the Dean of Continuing Education at Brigham Young University and has a long career track record in the area of instructional design and online learning. The article is a bit ambitious in tackling 32 trends, but provides a good review of additional literature during each addressed trend.

      Rating: 9/10. The article itself is interesting, but its best use is the direction towards additional readings that it offers.

  2. Nov 2018
    1. Facilitating Adult Learning Through Computer-Mediated Distance Education

      This is an interesting article to discover the history of adult learning technology in a hybrid setting. The study included both face-to-face and online meetings/assignments.

    1. Thinking in Multimedia: Research-Based Tips on Designing and Using Interactive Multimedia Curricula.

      This article examines various methods of delivery: multimedia integration, possibly including audio, video, slides, and animation. The recommendation is to carefully consider which online delivery mode matches with the learner, and to be cognizant that not everyone learns in the same manner. Certain topics may be best presented in live videos and not in power-point slides show as meaning may be lost or not delivered correctly. It’s important to follow-up with immediate assessment and feedback to continue to develop effective training.

      RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Instructional Design Strategies for Intensive Online Courses: An Objectivist-Constructivist Blended Approach

      This was an excellent article Chen (2007) in defining and laying out how a blended learning approach of objectivist and constructivist instructional strategies work well in online instruction and the use of an actual online course as a study example.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. How To Create A Mobile App in 10 Easy Steps

      Buildfire is a site that presents how to create a mobile app in 10 easy steps. Site is easy to read and use.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Prezi is a productivity platform that allows for creation, organization, collaboration of presentations. It can be used with either mobile or desktop. Prezi integrates with slack and salesforce. RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Yammer is Web 2.0 software which integrates with Microsoft 360 and allows users to communicate together and across the organization. It essentially functions as social networking software for corporations with the ability to collaborate on projects, maintain task lists, store files, documents and pictures all within a private enterprise network. In addition Yammer allows for the sharing of feedback and the management of group projects. Yammer is freemium software with a variety of custom add-ons. Licenses are currently issued for all learner participants and at this time no custom add-ons are necessary.

      RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Using Model Strategies forIntegrating Technology into Teaching

      In this pdf, there are many helpful tips and techniques in creating a foundation for technology. The introduction of model strategies are laid out with lots of supporting detail and examples and weblinks. It includes nearly 400 pages of peer-reviewed lessons, models and various strategies.

      RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Distance Education Trends: Integrating new technologies to foster student interaction and collaboration

      This article explores the interaction of student based learner-centered used of technology tools such as wikis, blogs and podcasts as new and emerging technology tools. With distance learning programs becoming more and more popular, software applications such as Writeboard, InstaCol and Imeem may become less of the software of choice. The article looks closely at the influence of technology and outcomes.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Learning Needs Analysis of Collaborative E-Classes in Semi-Formal Settings: The REVIT Example.

      This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

  3. Aug 2015
    1. Flexibility

      Some connection with SAMR, unbundling, “open learning”… With diverse learners whose constraints may affect institutions, there’s a fair bit of talk about new(ish) tech-infused approaches to distance education. As with many other things, not much of it is new. But there might be some enabling phenomena. Not sure how gamification fits, here. Sure, open play could allow for a lot of flexibility. But gamification is pretty much the reverse: game mechanics without the open-ended playfulness.