34 Matching Annotations
  1. Nov 2022
    1. I'm pretty much done thinking about "tools for thought". It quickly becomes an infinity of navel gazing and a complete waste of time. It's an easy topic for budding "influencers" because you don't actually need to know anything. All they need is to spend some time with a new bit of software and tell people how they should use it and the next thing you know they're selling an online course via their budding YouTube channel.

      scathing, but broadly true...

  2. Nov 2021
    1. collaboration within a community of people: diverse perspectives, active engagement

      Similar ideas here: Stephen Downes (2015). Design Elements in a Personal Learning Environment. Invited talk, Guadalajara, Mexico. https://www.slideshare.net/Downes/design-elements-in-a-personal-learning-environment-52303224

      What makes an 'online course' different to an 'online learning community'?

  3. May 2021
    1. My assertion is based on the observation that a great deal of learning does take place in connective environments on the world wide web, that these have scaled to large numbers, and that often they do not require any institutional or instructional support.
  4. Oct 2020
    1. How To Make Online Corporate Learning Fun During Lockdown

      (Available in text or audio.) This article provides basic principles (agenda, duration) and technologies (gamification, discussion boards) and activities to keep employees engaged in online learning. While this provides strategy, it does not provide implementation guidance within the corporate environment. (2/10)

  5. Jun 2020
  6. Nov 2019
    1. As educational technologies, instructional design and online learning/content delivery platforms keep evolving, more learners with more needs and motives will be drawn to taking online courses – a growing demand that in turn will spur further improvements in technology and delivery.

      Educational Technology offers free articles with sources.

      Rating: 5/10

  7. Apr 2019
    1. This journal article, written by Amaury Nora, who is currently the Dean for Research at the University of Texas San Antonio and Blanca Plazas Snyder who was pursuing a degree in educational psychology at the time this article as written. The author's bring an honest review of technology and include the benefits, the downfalls and they identify areas where more research needs to be conducted (especially around student persistence).

      Rating: 9/10. The article is informative and takes many perspectives. The only flaw is that when discussing technology in Higher Education, this article is from 2008, but it was also helpful to get the perspective from 10 years ago.

  8. Nov 2018
    1. Instructional Design Strategies for Intensive Online Courses: An Objectivist-Constructivist Blended Approach

      This was an excellent article Chen (2007) in defining and laying out how a blended learning approach of objectivist and constructivist instructional strategies work well in online instruction and the use of an actual online course as a study example.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

    1. Learning Needs Analysis of Collaborative E-Classes in Semi-Formal Settings: The REVIT Example.

      This article explores the importance of analysis of instructional design which seems to be often downplayed particularly in distance learning. ADDIE, REVIT have been considered when evaluating whether the training was meaningful or not and from that a central report was extracted and may prove useful in the development of similar e-learning situations for adult learning.

      RATING: 4/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

  9. Apr 2018
  10. Mar 2018
    1. Nearly 70 percent of those who require professors to work with designers or in teams report "lots of" student-faculty interaction in their online courses, compared to about 40 percent of those whose campuses either don't provide design support or make it optional.

      Yay for IDs! ;)

  11. Feb 2018
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  13. Dec 2017
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  18. May 2017
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  20. Sep 2016
  21. Jun 2016
  22. Jan 2016
  23. Dec 2015
  24. Aug 2015
    1. Flexibility

      Some connection with SAMR, unbundling, “open learning”… With diverse learners whose constraints may affect institutions, there’s a fair bit of talk about new(ish) tech-infused approaches to distance education. As with many other things, not much of it is new. But there might be some enabling phenomena. Not sure how gamification fits, here. Sure, open play could allow for a lot of flexibility. But gamification is pretty much the reverse: game mechanics without the open-ended playfulness.