Behavior change gener-ally refers to observing a permanent change in a person’s actions.
This is the definition of behavior change.
Behavior change gener-ally refers to observing a permanent change in a person’s actions.
This is the definition of behavior change.
Generally, repair strategies show sensitivity to the partner’s actual or assumed communicationabilities. A wealth of repair techniques has been identified, including clarification prompts such as“huh?” or “what?”
This seems to be diving a bit more into the concept of repair strategies and then provides simple real examples of what these repair techniques can be.
The current understanding is that users form internal models that predict how their actions produce perceived outputs, and they learn to minimize prediction errors. This explains why people explore interfaces (to develop better internal models) and why, eventually, they no longer need to compare outcomes against goals.
things that might be hard to understand
Mixed-initiative interaction is the idea of organizing interaction in dialogue where both the computer and the human can take initiative. Unlike in the case of an FSM, the computing system can take action without a command from the user; the initiative is mixed.
things that might be hard to understand
Code-switching refers to a switch in language to match the capabilities of the communication partner.
things that might be hard to understand
A mode refers to the variation in the interpretation of a user's input according to an internal state. In a modeless dialogue, all inputs are possible in all states and their interpretation is always the same.
things that might be hard to understand
Formally, an FSM is a tuple (Σ, S,s0, δ, F), where: Σ is the input, that is, a finite set of symbols; S is a finite set of states or modes; s0 ∈ S is the initial state; δ is the state transition function δ : S × Σ→S; F is the set of final states, that is, a subset of S.
things that might be hard to understand
Gulf of evaluation: This gulf refers to knowing how a perceived change in the computer has moved it closer to the intended goal state. For example, imagine setting the temperature of an intelligent thermostat and not perceiving an immediate effect. How can you tell if your command had the desired effect on the system?
things that might be hard to understand
Gulf of execution: This gulf is about knowing what to do to bring about a desired state change in the computer. For example, what should you do to get a piece of text copied to the clipboard and pasted in a specific location?
things that might be hard to understand
The key idea in the dialogue view of interaction is the organization of communication as a series of turns. Dialogue evolves through communication turns between two or more partners. In one turn, an appropriate communication act is made by one partner based on the communication context. The act aims to get the other partner to do or understand something. This understanding then forms the context within which the other partner takes their turn.
things that might be hard to understand
TAM posits that the intention to adopt a particular technology is driven by two kinds of perceptions: (1) how easy it is to use a system and (2) how useful it will be to use it [180]. Furthermore, the perceived ease of use affects the perceived usefulness: If technology is hard to use, it is less useful.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
it is perfectly possible to have a program which is structured, modular, readable, flexible, self-documenting, maintainable, which performs its specified function, and which is a source of constant frustration and irritation to its users.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
The theory of task–technology fit (TTF) can illuminate what users consider useful and how this affects their decision to adopt a particular technology. TTF refers to the ability of technology to support a task [197]. The capabilities of the technology should match the demands of the task and the skills of the individual; in this case, the fit is perfect.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
Users actively repurpose tools to make them more personally usable and relevant. Design should support such repurposing. For example, Renom et al. [696] conducted a study on text editing using a novel user interface. They found that exploration and technical reasoning facilitate creative tool use.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
One prominent definition of accessibility is given by ISO 9241-171, which defines it as 'the usability of a product, service, environment or facility by people with the widest range of capabilities.'
Highlight what you think good software concepts owuld be and segment them by color coded categories.
The second dimension, social acceptability, concerns whether interactions map well to the social norms and roles in the settings where they occur.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
Acceptability has two main dimensions [591]. The first dimension, practical acceptability, includes costs, the reliability of the interactive system, and its compatibility with other systems. The perceptions of utility and usability may also influence the judgment of practical acceptability.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
usability is multidimensional. This means that in most settings, a valid characterization of usability will need to employ several dimensions and measures.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
usability is measurable, that is, it is possible to quantify usability based on users' behaviors or opinions.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
usability is relational; it arises as an interplay between people, tasks (problems), and interactive systems (tools)
Highlight what you think good software concepts owuld be and segment them by color coded categories.
ISO 9241-11 definition... defines usability as the 'extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.'
Highlight what you think good software concepts owuld be and segment them by color coded categories.
One shorthand way of expressing this is that utility is 'whether the functionality of a system in principle can do what is needed' [591, p. 25]. In practice, whether people can do anything concerns—among other things—usability.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
The utility of an interactive system concerns its match with the tasks of users. If the match is good, the tool has high utility; if the tasks that users want to do are not supported by the tool, the tool has low utility.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
Usability concerns how easily computer-based tools may be operated by users trying to accomplish a task. Usability differs from utility. Usability concerns whether users can use the product in a way that makes it possible to realize its utility; utility is about whether the goal is important to the user. Ideally, the user can use the tool without unnecessary effort so that the use is direct, transparent, and unnoticeable.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
Usability is one of the best predictors of users' willingness to adopt software. For example, the User Burden Scale is a questionnaire for measuring the felt burden in software use [806]. It consists of six subscales: difficulty of use, physical burden, time and social burden, mental and emotional burden, privacy burden, and financial burden.
Highlight what you think good software concepts owuld be and segment them by color coded categories.
the answer is you can know it, but but you know it when you let go of all concepts and you don't try. If you're trying to get there, then you don't see what you already are.
for - A Answer - you know it when you let go of all concepts and you don't try. If you're trying to get there, then you don't see what you already are. - Donald Hoffman
Reply to Hajo Bakker on LinkedIn
Hajo Bakker Exam vs. Test -- Een examinering moet veel vanafwegen en niet regulier gebeuren.
Een test (toets) mag vaker gebeuren, en moet weinig vanaf hangen... Geen ouders die straffen voor een laag cijfer (of cijfers afschaffen), geen adviezen die daarvanafhangen, etc.
Het doel van een toets is om je aan te geven wat je krachten en minder sterke punten zijn, dus waar je je op moet focussen met toekomst leren. Dit kan alleen op het moment dat je een toets nabespreekt en op individueel niveau. Klassikaal bespreken heeft vaak weinig nut.
Daarbij komt ook dat een student moet snappen WAAROM het helpt om na te bespreken, de wetenschap erachter. Op het moment dat je de waarom achter het hoe niet goed snapt heeft het hoe minder effect. (dit is waarom in het 4C/ID model ze in een scaffold beginnen met de laatste stap, waarin de informatie van voorgaande stappen is gegeven. Dit zodat als je de vorige stap gaat leren, je een beter idee hebt waar het uiteindelijk voor gebruikt gaat worden en je er dus een betere invulling aan kan geven.)
Semantische verschillen zijn vaak uiterst nuttig om complexe stof te begrijpen. Op het moment dat ze exact hetzelfde waren heeft het weinig nut om meerdere termen te hebben en zouden ze synoniem zijn.
"Exam" is geen synoniem van "test".
Genuanceerde verschillen zijn vaak nuttiger dan "umbrella terms" om goed te communiceren, als uiterst subliem wordt beargumenteerd in "Science of Memory: Concepts" van Roediger III et al.
Daarnaast komt uiteraard bij kijken dat neurocognitieve wetenschap een blauwdruk geeft voor hoe onze brein architectuur in elkaar zit (zie bijvoorbeeld John Sweller, Cognitive Load Theory 2011, en The Forgetting Machine, Rodrigo Quian Quiroga, 2017, Science of Memory: Concepts, Roediger et al., 2007, Ten Steps to Complex Learning, van Merriënboer, 2017).
Dit is universeel toepasbaar, afgezien van mensen met een cognitieve aandoening bijvoorbeeld, dit gaat dus over neurotypische breinen.
Leerstijlen zijn een mythe, wel hebben wij leervoorkeuren, maar door alleen in onze leervoorkeur te leren missen wij bepaalde informatie die cruciaal kan zijn voor beter begrip en meesterschap (mastery).
Beter is het om studietechnieken te gebruiken die overeenkomen met brein-architectuur en die onder te knie te krijgen.
Meer cognitieve belasting te gebruiken (zonder cognitieve overbelasting te veroorzaken). Als leren "makkelijk" voelt is het over het algemeen niet uitdagend genoeg en/of de techniek niet nuttig. Herlezen / samenvatten is simpel maar vrij inefficiënt. Het maken van een GRINDEmap voelt moeilijk maar is vele malen effectiever (zie ook the misinterpreted effort hypothesis).
Zoals Dr. Ahrens al zei: "The one who does the effort, does the learning."
Verder heb ik een heleboel ideëen voor een optimaal onderwijs dat zich aanpast aan het individu in plaats van aan het systeem, maar dit is een te complex en groot onderwerp om zo even hier neer te zetten.
for - Indyweb dev - open source AI - text to graph - open source AI - text to graph - from - article - Medium - How to Convert Any Text Into a Graph of Concepts - https://hyp.is/vu53YvmIEe-DuHvXodWFAA/medium.com/towards-data-science/how-to-convert-any-text-into-a-graph-of-concepts-110844f22a1a
He frequently used the trope of "magic" to describe the technologies and practices he did not fully understand. This trope was common in West African encounters with European colonizers, who were often seen as possessing mysterious powers and magical properties. Throughout his journal, Dikko emphasizes the importance of personal observation and experience. He often states that certain things are "difficult to describe" or "very difficult to describe," implying that his readers would need to see these wonders for themselves to fully appreciate them. This narrative strategy allowed Dikko to maintain his authority as a traveler and observer, while also encouraging his readers to imagine and fantasize about the wonders of Britain.
It takes machine learning to discover and grammatize higher-order motion primitives that exploit the full mobility envelope of a given machine.
that's interesting
Migrants who move from lower to higher income economies are often able to gain an income that is 20 or 30 times higher than they would be able to gain at home. Migrants who move from lower to higher income economies are often able to gain an income that is 20 or 30 times higher than they would be able to gain at home. the World Bank estimates that the annual value of formally transferred remittances in 2004 was about $ 150 billion, representing a 50 per cent increase in just five years.
while concepts help us understand reality, they aren’t reality itself
"The map is not the territory."
This refers to thelonger-term objective of this product, normally 2–10 years out.It is how we as a product organization intend to deliver on thecompany’s mission.
This is the smallest possible actual product that meets the needs ofa specific market of customers.
The purpose of product delivery is to build and deliver theseproduction-quality technology products, something you can sell andrun a business on.
A prototype isnot something that’s ready for prime time and certainly not some-thing your company would try to sell and stand behind. But they’reimmensely useful, as they’re all about learning fast and cheap.
Discovery is very much about the intense collaboration of productmanagement, user experience design, and engineering. In discovery,we are tackling the various risks before we write even one line ofproduction software.The purpose of product discovery is to quickly separate the goodideas from the bad. The output of product discovery is a validatedproduct backlog.
This certainly includes the functionality—the features.But it also includes the technology that enables this functionality.It also includes the user experience design that presents thisfunctionality.And it includes how we monetize this functionality.It includes how we attract and acquire users and customers.And it can also include offline experiences as well that are essentialto delivering the product’s value.
Don't worry about performance too early though - it's more important to get the design right, and "right" in this case means using the database the way a database is meant to be used, as a transactional system.
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centripetal
wouldn't this be centrifugal? later in the paragraph, the insides are discussed as positive, so, we are seeking to overcome centrifugal forces? The ones pulling us out?
Surprisingly often, protocols herd collective problem-solving behaviors away from tragedies of commons into regimes of serendipity.
see commons notes above
also reminds me of this incredible presentation from Tony Hsieh talking about potential for serendipity in the context of cities in this video
Related to ideas of 'surface area of luck', for which I've struggled to find an exact source. - Sari Azout talks about surface area of luck - Dror Poleg talks about Mathematical surface area here - Also used in this Multidimensional Citations paper
“wicked.
Quick search says
The concept of "wicked" problems originated from design theorist Horst Rittel and professor of design methodology Melvin Webber in 1973[1]. They introduced the term to describe complex and challenging problems that are difficult or impossible to solve due to incomplete, contradictory, and changing information[2][3]. Rittel described ten characteristics of wicked problems in his paper "Dilemmas in a General Theory of Planning"[2]. — source Perplexity
Personal origin point for this: Exploring the Problem Space by Entelect Report
rrélation cerveau-environnement
lacognition distribuée et les Acao (Apprentissages Collectifs Assistés par Ordinateur,Computer Supported Collaborative Learning, CSCL, dans la terminologieanglophone)
bridge betweengaming theory for learning and TBLT.
interesting
“technology-mediated TBLT”
Web 2.0 technologies, defined as technologies that allow users to transform infor-mation and “harness collective intelligence” (O’Reilly 2005: p. 2)
Definition of Web 2.0 technologies
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This is true since I can relate to this because I once only cared about getting the question answered, the word count, sentences and correct grammar before submitting my written work. However, that has changed in me because know I feel that I can dig deeper with my writing and be able to connect to the audience I am addressing to.
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Understanding your goal as a writer is really important. In order to so you have to know your audience, topic, your connection to the topic you're writing about and background research. Without these key pieces it would be hard to be a more reflective writer.
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I agree because like trying to go to the gym daily to stay healthy and fit, writing in a way is similar because with practice you can get better with it. Without consistent practice there won’t be any beneficial progress for us writers.
The very shift from bounded objects to boundary-forming processes became a new playground and my whole perspective gained anextra dimension of freedom.
!- in other words : bounded objects, boundary-forming processes * The leap from the unknown to the newly known is a birthing process from the known to a synthesis and new convergence of disparate phenomena into a unitary whole motivated by a compulsion that brings it into existence * Forming a boundary is synthesizing many qualities and bundling into one new one that has some compelling utility * Once formed, the new boundary, the new concept is much like how biological evolution works, from an aggregation of simpler forms that combine and unite to form a new higher level form
I want an hour of reward
marktani asks (not unreasonably):
what is an hour of reward?
Kartik's response[1] is adequate, I feel.
9.2. Describe general cell signaling strategies and explore the different types of cell surface receptors and singling molecules.
9.2 Key Concepts
Chemical Signaling: * Intracellular vs. Intercellular * types of chemical signaling
Receptors: * internal vs. surface-cell * categories of surface-cell receptors
Ligand Molecules: * hydrophobic * water-soluble * nitric oxide (NO)
Work Cited
Hinic-Frlog, S., Hanley, J. and Laughton, S. (2020). Introductory Animal Physiology. Missausgua, CA: Pressbooks.
Fulton-Lyne, L. (n.d.). Research Guides: Misinformation: Misinformation Course. Retrieved January 17, 2022, from https://libguides.norquest.ca/fakenews/course
ReconfigBehSci. (2021, February 8). RT @lakens: @BrianNosek @SLLancaster @siminevazire @hardsci Very cool—And it already has a list of glossaries to build on https://t.co/c9… [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1359042653539741696
The adapter is where authentication, policy checks, and eventually your domain logic happen. All termini of the protocol’s activity are standardized end events - that’s how protocol and adapter communicate.
Trailblazer offers you a new, more intuitive file layout in applications.
Instead of grouping by technology, classes and views are structured by concept, and then by technology. A concept can relate to a model, or can be a completely abstract concern such as invoicing.
Concepts over Technology
While Trailblazer offers you abstraction layers for all aspects of Ruby On Rails, it does not missionize you. Wherever you want, you may fall back to the "Rails Way" with fat models, monolithic controllers, global helpers, etc. This is not a bad thing, but allows you to step-wise introduce Trailblazer's encapsulation in your app without having to rewrite it.
[pub_2021] 5 important concepts
Preparatory remarks on the concept of an invisible hand: 1. The concept of an invisible hand plays a vital role in Karl’s analysis, even though Smith refers to it explicitly only twice in his two major books, once in The Wealth of Nations, and once in The Theory of Moral Sentiments(2005 [1759]). 2. While there is no generally agreed-upon definition of what is meant by an invisible hand, we shall employ the approach of Ullmann-Margalit (1978), which even Samuels (2011, 291) appears to regard as above reproach.
An invisible hand process is at work if individual human action results in some sort of order that was not specifically designed by those individuals pursuing their own ends. But in order for the invisible hand to operate well, institutions need to be in place for otherwise the human action at play could result in chaos (no order at all).
and institutional structures (street layout, fire prevention measures, moral codes etc) ensure that some sort of order prevails. The hand behind the invisible hand is visible.
more positive-sounding term spontaneous order than the more mystical-sounding invisible hand. Others, however, prefer to use another term. ‘I prefer the term “unintended order” to the more familiar “spontaneous order” because the former conveys that the system of order was not anyone’s intentional design without suggesting, as “spontaneous” might, that there is no way to account for the creation of the system’ (Otteson 2002, 6; see also Otteson 2007, 21).
The importance of accountability is implied by introducing the term - "unintended order".
Hayek is thus informing us that the framework of our analysis should include institutions that are ‘The results of Human Action but not of Human Design’.
Hayek notes that if we confine our arguments to the natural and artificial realms confusion is bound to ensure: ‘... one would describe a social institution as “natural” because it had never been deliberately designed, while another would describe the same institution as “artificial” because it resulted from human action’ (Hayek 1967, 130)
Preparatory remarks on the concept of an invisible hand: Suppose we identify an order in human affairs. On further investigation we ascertain that although the regularity came about as a result of human action, it did not arise from human deliberation. In other words, the order did not arise from human design. Under such conditions, says Ullmann-Margalit (1978, 263), we have an invisible hand explanation. She refers to this realm of things that results from human action but not from human design as a middle realm (1978, footnote 2) and cites Hayek (1966 and 1960) as her source. An example that comes most readily to the fore as an invisible hand explanation is the one associated with the creation of money (Ullmann-Margalit 1978, 264) or the emergence of language.
Suppose we identify an order in human affairs. On further investigation we ascertain that although the regularity came about as a result of human action, it did not arise from human deliberation.
Part of ''Preparatory remarks on the concept of an invisible hand". It continues - In other words, the order did not arise from human design.
awt
Abstract Window Toolkit=AWT
static methods
without creating an object
java.lang package
java语言的核心
A GIMP image may be quite a complicated thing. Instead of thinking of it as a sheet of paper with a picture on it, think of it as more like a stack of sheets, called “layers”. In addition to a stack of layers, a GIMP image may contain a selection mask, a set of channels, and a set of paths. In fact, GIMP provides a mechanism for attaching arbitrary pieces of data, called “parasites”, to an image.
Learning Domains
This website provides several examples of domains adults may learn in or engage with. By clicking on each type, you are redirected to a detailed description of the domain. Descriptions include, but are not limited to, definitions, theories and research behind the topic, and real-world examples. You can also find references used in the description, which can be helpful for further exploration. This InstructionalDesign.org website also provides extensive lists of learning concepts (i.e. motivation, personalized learning, storyboard, etc.) and theories (i.e. Adult Learning Theory, Social Learning, Constructivism, etc.). Each learning theory link provides a theoretical definition, applications, examples, key principles, references, and related websites. Rating 10/10.
If I use the word God or the word Christ, the word Jesus, the word Lord, and in any way it conveys the sense of an existent someone or something outside of yourself, you have the wrong concept of God or Christ.
Context notes are used as a map to a series of notes. A context note that outlines a more complex concept or broader subject, using links to other notes in the process. For example, while I’m reading a book, I build an outline of the things I find relevant, based on my highlights and notes of the book. Each of the outline’s items links to a separate note explaining the idea in more detail, and usually contains the highlighted text of the book.
concepts in their raw, unverbalized form
There is a way to use symbols to evoke an original message in a natural language. Unlike shorthand, which are symbols that have a direct reference to words or syllables, Rozan's notetaking method for interpreters focuses on concepts. Originally published in French in 1956, it was probably not well known at the time Engelbart wrote this report. Interpreters do not work finding word equivalence, but concepts recreated in another language. An example here: https://en.m.wikipedia.org/wiki/Interpreting_notes
Educational Technology Leadership and Practice in Higher Education: The Emergence of Threshold Concepts
This article explores how technology has become the new standard for higher education and this new standard has created a need to develop new concepts on how to view a subject. Additionally, methods to use educational technology resources are described. Rating: 5/5
and its distance to all points on its left willincreasebyδ
This relies on an unstated fact that the shortest path between these points is along this line. I don't know how familiar you're expecting the reader to be with this.
tor of 2 is NP-hard, and is therefore as hard as solving the problemexactly
At this point I wonder: "How does one then distinguish among the many possible solutions that are 2-approximations?"
"A través de las dificultades de acceso al agua, lo que estaba en juego no era pues solamente una mejora de las condiciones materiales de existencia, sino una lucha por el reconocimiento de su existencia social. Y en la medida en que mi compromiso etnográfico afectaba la dimensión material de las condiciones de vida de los residentes, se inscribía también, de hecho, en la dimensión simbólica de la vida del barrio, revelando así que incluso en las zonas más marginales en apariencia, la vida social tiene que ver con una «doble verdad»16 que el trabajo etnográfico debe aprehender. En este caso preciso, el acceso a la propiedad y a los servicios es el primer momento del acceso a la existencia social, y a su reconocimiento político. " P. 358
https://marcarand.files.wordpress.com/2011/06/bourdieu-la-doble-verdad-del-trabajo.pdf
El enfoque etnográfico efectuado inicialmente me permitía reintegrar, en el momento de la objetivación, el «sentido vivido» por los agentes (Bourdieu, 1980b): me daba cuenta que este me había servido de aquello que Loïc Wacquant llama un «instrumento de deconstrucción de las categorías» (Wacquant, 2008) utilizadas en los enfoques estadísticos. p. 356
The differentiation of the face of the earth is what John K. Wright called “geodiversity.
Concepto geodiversidad
“A threshold concept can be considered as akin to a portal, opening up a new and previously inaccessible way of thinking about something.” (p. 1)
Definition of Threshold Concept
They proposed the idea based on a round of interviews with economics faculty members.
Does this then "infect" other Bounded Spaces with Economic concepts? In other words, this idea of "Threshold concepts" works for Economics, but maybe profoundly changes other disciplines into something other than what they are?
Python supports the object-oriented programming paradigm
The main OOP concepts:
It is causing you discomfort and uneasiness, because what we are discussing is flying right in the face of many well-established concepts which you have entertained and employed in your lifetime. This feeling may well be the last whimpers of your inclination to utilize them. I would allow them, if I were you, to simply do their whimpering, since they will spontaneously fade out. Do not give them credit, and do not act upon them.
Mental structuring is what we call the internal organization of conscious and unconscious mental images, associations, or concepts (or whatever it is that is organized within the human mind) that somehow manages to provide the human with understanding and the basis for such as judgment, intuition, inference, and meaningful action with respect to his environment.
Here one may certainly admire man as a mighty genius of construction, who succeeds in piling an infinitely complicated dome of concepts upon an unstable foundation, and, as it were, on running water.
and call it "civilization"
Truths are illusions which we have forgotten are illusions- they are metaphors that have become worn out and have been drained of sensuous force, coins which have lost their embossing and are now considered as metal and no longer as coins.
Forgetting the emblematic property of words as concepts, we adhere false "essence" to concepts and call it "truth" for the construction of convention and thus empty rhetoric, metaphors, and illusions. Not that we can actually construct convention that is not void of essence, but we might consider the folly of acting as if "truth" is real.
This awakens the idea that, in addition to the leaves, there exists in nature the "leaf": the original model according to which all the leaves were perhaps woven,
When in actuality "leaf" is merely the distinction of singularity, meaning not "leaves". Not based on an "original" model at all, but a distinction what it is related, and not equal to. Concepts and words only create "context"; the water that all distinctions, all rhetoric, and all convention swims in.
cases which are never equal and thus altogether unequal. Every concept arises from the equation of unequal things.
Concepts can only be constructed in rhetoric in their relationship to other concepts, as when "this" thing is not "that" thing. Says more of what a thing is "not" than what a thing "is".
it will now be guided by intuitions rather than by concepts.
intuition vs. concepts
spider
more spider webs
We don't understand the laws of nature but only how we can relate to them