10,000 Matching Annotations
  1. May 2021
    1. Or it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-lovers

      She continues to repeat past lines to make it clear that her love is a game and will be torture; he relationships never work out and she will go insane

    2. Cause you know I love the playersAnd you love the game

      She is comparing love to a game, and the guy to a player because her relationships never work out in the end, yet she still continues to go after "love", knowing that it probably won't last

    3. Or it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-lovers

      Repeating the same lines again, to ad emphasis.

    4. 'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless (oh)We'll take this way too farIt'll leave you breathless (oh)Or with a nasty scarGot a long list of ex-loversThey'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name

      Repeating what she said in earlier lines to emphasize that these lines are important.

    5. Cause you know I love the playersAnd you love the game

      She believes that they like the idea of each or the person they would want the other person to be, but not actually liking each other for who they are.

    1. for the game he loved like a country

      A direct reference to Turner's love for basketball. It held a very important place in his heart, and it also helped to develop the friendship between him and the author.

    2. by himself now and laying it gently    against the glass for a lay-up, but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      He went from a layup with all the power he had and fell so hard by doing what he loved and the ball went through the net and he scored.

    3. for the game he loved like a country

      This shows his deep passion, and that without it he would not be where he is today, as many people see sports as a means of life and accomplishment

    4. by himself now and laying it gently    against the glass for a lay-up,

      Just like in the beginning, shooting in basketball is one of the more softer and delicate parts of the game.

    5. for the game he loved like a country

      People consider life to be a game, so his life that he considers to be one big, coordinated game of sport, of he loves as if it's his responsibility to love his life (like how some Americans feel like they are responsible for loving and respecting America)

    6. with a wild, headlong motion for the game he loved like a country

      Even though he thinks he misses the shot he still loves the game the way that he loves his country.

    7. but losing his balance in the process,    inexplicably falling, hitting the floor

      I feel like it means that after all this time, after the whole game he ends up messing up and he loses his balance.

    8. with a wild, headlong motion for the game he loved like a country

      he was upset about losing the game because he loves this game like someone loves their country

    9. with a wild, headlong motion for the game he loved like a country

      This shows that he is starting to realize the severity of missing this shot and what it has done he loves this game and has just missed an extremely important shot.

    10. of a high, gliding dribble and a man    letting the play develop in front of him

      The guard who now has the ball is dribbling and being patient while letting situation of the game unfold right in front of him

    11. Fast Break

      In basketball, a fast break is strategy where the offensive team tries to move the ball up court and into scoring position as quickly as possible, so that the defensive team is outnumbered and has little time to react. This title tells us that the poem is probably going to be centered around a basketball game.

    12. with a wild, headlong motion for the game he loved like a country

      he like the game like his country, this is implied that he loves basketball more than anything

    13. with a wild, headlong motion for the game he loved like a country

      the love for the game can cause you to get to in the zone and end up getting hurt

    14. perfectly, gathering the orange leather    from the air like a cherished possession

      Oh like grabbing the ball from mid air. So its like mid game and hes trying to get the ball?...

    15. while the power-forward explodes past them    in a fury, taking the ball into the air by himself now and laying it gently    against the glass for a lay-up, but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      They finally got the ball all the way down the court and their power-forward goes in for the layup but he looses his balance and hits the floor, but the author explains that he looked up to only see the ball fall through the net.

    16. with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      Even though he lost his balance on the play, he had already layed the ball of the backboard. And as he went down he got to see it pass through the net.

    17. but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      Connection back to the first 2 stanzas.

    18. hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      so he thought

    19. between them without a dribble, without    a single bounce hitting the hardwood

      it's like a game of catch going down the basketball court

    20. with a wild, headlong motion for the game he loved like a country

      i can relate to this line because its the same look i give to my sport

    21. but losing his balance in the process,    inexplicably falling, hitting the floor

      you can loose yourself in the game. Balance is very difficult to achieve.

    22. of a high, gliding dribble and a man    letting the play develop in front of him

      A player let the play of the game work out in his head. If the coach wants to call a pass, 3-pointer, or a defensive play. You can memorize multiple plays all at once.

    23. an underhand pass toward the other guard    scissoring past a flat-footed defender

      since basketball is a team game, teamwork is what helps you get the win! Which means that sometimes you gotta pass the ball to your teammate.

    1. Know exactly where it leads but I

      "Love's a game, want to play?" She knows exactly what's going, the situation that she's been put in from past experience, yet there's that 'but'.

    1. I’m with you in Rockland where you scream in a straightjacket that you’re losing the game of actual pingpong of the abyss

      I feel like the repetition here serves a specific purpose of illustrating the state of insanity his friend is devolving to, The repetition creates a rhythm as we read on and watch the friend descend into madness, in a way I felt that the friend was actually thinking, rather obsessively, that Ginsburg was with him in Rockland. Striking and moving, I'm unsure of its exact intent.

    1. The goal of the game is to turn the push-pull of data between us nonplayer characters and between us and our devices into money.

      Us (NPC) vs moneymakers, corporate companies (the game)

    2. when we turn on our smartphones, that they are there for us to play with, it's more that the possession of one turns you into a nonplayer character. You are now emitting a string of data, about location and activity, with which Apple and Google and Facebook and Samsung and Amazon and all the r est get to play the meta-game. The game that seems to be for us is really for them. They play against each other, with us as the nonplayer charac-ters, the meatbots

      This is an interesting sentiment, but I am able to see this point of view. When I see hordes of people walking around engrossed in their phones, it does remind me of meatbots.

    1. Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity.

      I find this specific selection interesting as games can be considered wrong. To me, I feel like games and their specific features could be subjective, and whether it can be enjoyed depends on individual players.

    2. Gamification is easy. It offers simple, repeatable approaches in which benefit, honor, and aesthetics are less important than facility. For the consultants and the startups, that means selling the same bullshit in book, workshop, platform, or API form over and over again, at limited incremental cost. It ticks a box. Social media strategy? Check. Games strategy? Check.

      Honestly I kinda feel this. An interactive element does not turn something that was better as a different medium into a full on game worth of someone's time.

    1. Course Target: Children aged 6-9 Course duration: 8 hours in total. 2 hours offline on Wednesday and Friday. Two hours at home on Thursday and Saturday (including homework, not live broadcast). Teaching format: offline courses to experience RoboMasters, project-based courses (Project Based Learning). It tells about the future robot crossing back to 2021 to help you (student) complete the leader training mission of the super fleet. The training task is the elementary level, which allows students to experience the RoboMaster intuitively, and at the same time enlighten artificial intelligence. The story line is adapted from a large-scale event with an investment of 300,000 Australian dollars on the ground in Australia (2017 China-Australia Tourism Year Award-winning event). Design concept: Aimed at children aged 6-9 with weak abstraction ability, a series of “superpowers” of RoboMasters are displayed through concrete courseware, and the programming of controlling robots is translated into “Magic Power”. Use MIT classic building block programming. The online coursework is an extended exercise for the story line. Unlock related programming experiments and provide a test platform for creativity and curiosity. (Including network test) Children’s learning effects: Inspire children’s curiosity and desire to survive on robots, and combine with the experience of “traveling thousands of miles” to enrich their knowledge. Let students understand the intuitive relationship between software, hardware, and control. Course aids: RoboMaster + iPad (Please be sure not to let children bring their own iPad to class) + Apple TV 4K + Smart TV Faculty: The Global Top 100 team on the DJI official RoboMaster programming list writes customized teaching materials. How do parents understand: The “personalization” of the private school-style experience. During the course, students will be personalized to capture key points and provide notes. Parents who formally sign up will get a supporting course APP to track their learning progress and understand the follow-up extended learning curve. Supporting courses: The holiday class is the basic course. The story line takes place at the beginning of the challenge to train to understand the superpowers of the robot. The subsequent supporting After School course tells what you saw and heard on the way to start. As a leader, you will encounter various problems along the way. Robots help to solve different problems (Problem Based Learning) to challenge the championship. What parents need to prepare: iPad is required for offline. Other advantages: the “hardware” of the private school-style experience, which completely unlocks the comprehensive interaction of the RoboMaster. The parent-child relationship requires at least 2,000 Australian dollars of hardware. This course completely avoids parents from buying robots when they are not sure whether their children have strong interests. Online courses and after-school exercises can be combined with knowledge pointed to achieve learning purposes, and offline education is entertaining. Scholarship: Private school-style experience of “socialization”. For students who have outstanding performance in the learning process, NewAI will provide a small number of “Friend Pass” scholarships. Students can invite their friends in the follow-up After School courses to experience the interactive fun of RoboMasters and fight in groups for free. Course fee: AUD198/person 8 hours

      Course Target: Children aged 6-9

      Course duration: 8 hours in total. 2 hours in class on Wednesday and Friday. Two hours at home on Thursday and Saturday (including homework, not).

      Teaching format: In class ("offline") lesson component is to gain experience of the RoboMaster, and is project-based (Project Based Learning). Its storyline is about a future robot crossing back to 2021 to help you (student) complete the leader training mission in charge of a super fleet.

      The task level is elementary and introductory, which allows students to experience the RoboMaster intuitively, and at the same time get a practical demonstration of artificial intelligence.

      Design concept: Aimed at children aged 6-9 with weak abstraction ability, a series of RoboMaster's “superpowers” is revealed through concrete tasks, and the control of robots using programming is shown to be a “Magic Power”. Our bespoke "Scratch" like Visual programming tool, integrated with Robomaster functionality, uses MIT classic building block programming. The online coursework is an extended exercise for the story line. Unlock related programming experiments by gaining Badges, providing a test platform for creativity and curiosity.

      Children’s learning effects: Inspire children’s curiosity about robots, and the challenge of a Quest , and combine it with the experience of “travelling thousands of miles” to enrich knowledge. Let students understand the intuitive relationship between software, hardware, and control.

      Course aids: RoboMaster + iPad ( children need not bring their own iPad to class) + Apple TV 4K + Smart TV

      Faculty: Our educational team awarded the DJI The Global Top 100 team on the DJI official RoboMaster Programming for Education list.

      How do parents understand: Parents can easily track their child's learning through "over-the-shoulder" sharing via our app suite. During the course, the student's key events, pics, points and other notes are available to parents.

      Supporting courses: The holiday class is the basic course. The story line takes place at the beginning of the challenge to understand the superpowers of the robot. The After School course takes up and continues the thread of the story. As a leader, the student will encounter various problems along the way. Robots help to solve different problems related to the current stage of the story (Problem Based Learning) to challenge the championship.

      What parents need to prepare: iPad is required for homework.

      Other advantages: The Robomaster robot itself is an expensive piece of hardware costing approximately $2000 Australian dollars. It represents the most advanced and world-leading consumer AI hardware and software. This course enables an entry into the world of future robotic education, and so is a very economical introduction for young children. Online courses and after-school exercises are combined with adventure story, social cooperation and game based fun to achieve learning outcomes; and entertainment!

      Scholarship: For students who have outstanding learning outcomes, NewAI provides a small number of “Friend Pass” scholarships. Students can invite their friends in the follow-up After School courses to experience the interactive fun of RoboMasters and participate in groups for free.

      Course fee: AUD198/person 8 hours

    1. You should design languages to start small and then grow. You should design languages so that users help you grow them easily. The solution to the Cathedral vs Bazaar is let everyone play but have a BDFL decide what to take in/out. Have a Shopping Mall of good ideas. It is good for you and your users, to give them a chance to buy in and pitch in. If you design a small number of useful patterns, you can say no to a lot more things that not everybody uses, while letting them define things they will use.

      To a great extent, this is also the sort of game plan that Twitter created with their early product (and their API) which made them wildly successful.

      Sadly, they took it all away at some point.

    1. He’s playing a postmodern game against modern rivals. He’s like Neo. He’s not trying to forcefully bend the spoon; he understands there is no spoon. He has more money points than all but two people in the world to show for it.

      Elon Musk

    1. Young men, I am told, boggle at nothing over their wine; so, after a little more talk, a wager of considerable amount was actually laid, the money staked, and Theodore left to choose his own method of settling the dispute.

      They turned this into sort of a game. There are tons of movies out there that a man bets his friends that he can get a girl to fall for him before a certain deadline. It's one of those cliché movie storylines. Obviously, this stems a bit far from that, there is still this motive to sort of prove to his buddies that he is worthy of finding out her identity.

    1. For a time last year, players noticed Latitude experimenting with a filter that automatically replaced occurrences of the word “rape” with “respect,” but the feature was dropped.

      I guess that's one way to do it?

    2. manually access and read private fictional literary content

      Latitude's AI co-produced the content so... no? I'm sure it's in their ToS that they can access "private" content. And there's honestly no such thing as private on the internet, come on.

    1. Here's a novel(?) way to explain it that should appeal to those who claim that the host revealing the goat behind door #3 doesn't "matter":

      You are given the choice of 3 doors to pick from. Someone else is given the compulsory opportunty to "bet" against your pick. (Stop here and think of your odds of getting it right compared to their odds of beating you.)

      Now, the host reveals door #3. Your adversary originally had 2/3 odds of winning, and indeed this is where the door #3 revelation doesn't "matter": your adversary's odds that you were wrong are still 2/3. Let's mix up the game, though: suppose the host gives you the opportunity to switch places with the person betting against you—so if you switch then your adversary gets stuck with whatever your original guess was, and in the event that your original guess was wrong, then you actually win the game. This is exactly the balance of odds presented to you in the original formulation.

    1. So what you saying?) It's like the game ain't the same

      seem that he's taking life for granted because it happens almost everyday but in reality its life or death once you step in the streets.

    1. Yet there I’ve given up the game: With the exception of — perhaps — a few immutable characteristics, you are not something you discover one day through trial and error and interior spelunking; you are something that is constantly in the process of becoming, the invention of endless revolutions. You never know who you are, because who you are is always changing.

      Succinct, perfect

    1. It's like the game ain't the same

      Not an annotation but biggie goes through with talking about this concept on the song ''things done changed''

    2. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their name

      Today, younger black men are getting involved with illegal activity. Fame could be rappers acting tough, or being on the news for a crime.

    3. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their name

      To thrive, young black kids start picking up guns. Young men get names and a reputations.

    4. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their nameAnd claim some corners, crews without guns are gonersIn broad daylight, stickup kids:

      There's little kids that think they are better but they dont have any experience because they are young

    1. My name is Floyd Lu, I have been designing and publishing games since 2015 under B&B Games studio. In 2020 B&B Games studio dissolved. I took over a part of the business including this account. I am unable to change the name and URL of my Kickstarter account. I delivered and personally worked on each project that I did and I can't transfer all the followers, therefore, I am still launching new projects under this account.
    1. Boys only want love if it's torture

      Swift considers love a game in which men can only enjoy if it's pain. In her eyes love without pain will not keep a man entertained enough and it will only end up hurting the one who loves.

    2. But you'll come back each time you leave

      She manipulated the man in a way where he will always come back to Swift, perhaps because he likes the game of pain. Or maybe Swift threatened to kill the new girl.

    3. You're the King, baby, I'm your Queen

      In chess the Queen is the strongest piece while the King is one of the weaker pieces since losing it means game over. It could be that she is willing to sacrifice herself to protect the relationship.

    4. And I'll write your name

      She is willing to play this game of love with the rich boy with the potential to gain an actual lover or just another fling. She still doesn't take the relationships seriously.

    5. And you love the game

      Another reference to "Men love love that is pain". She's saying that men love the game of painful love. So, regular love doesn't work with men but instead crazy painful love will is what she is saying.

    6. Got a long list of ex-lovers

      This quote again proves that she has had past experiences in this love game. This could also be a direct reference to the fact that Swift is known for having many boyfriends in the past. People mock her for that and claim that all her songs are based on individual breakups with them.

    7. And you love the game

      She sees the guy she's with now as a player, so she thinks that men like him love to put women through torture and pain by being deceiving or heartless.

    8. Love's a game, wanna play?" Ay

      She says that love is a game, meaning that love isn't something that can be taken seriously and maybe she gets in relationships just for fun.

    9. 'Cause you know I love the playersAnd you love the game

      To me this could mean that she's always dating guys who don't take relationships seriously and that they love playing around with her emotions.

    10. Cause you know I love the playersAnd you love the game

      She could be saying that she has dated lots of guys who don't take their relationship seriously and that they love to play around with her emtions.

    11. It'll leave you breathless

      Like a sudden loss of air you might not expect it to come. This could also mean you are out of breath from playing the game so hard. You continued until you are out of breath.

    12. 'Cause we're young and we're reckless

      They are still young. They make mistakes and are reckless. They don;t know when to stop and will keep going until the game is dreadful.

    13. I can read you like a magazine

      Swift can play men easily, which is a reversal of traditional male and female roles. Typically a man is considered the player and can read/get women easily but this time Swift, a women, can read men, get them, and play with them like it's a game.

    14. Love's a game, wanna play?" Ay

      She does not take these love games seriously, maybe meaning she doesn't take relationships seriously because it is all just a game for her and she is in control of it.

    15. 'Cause you know I love the playersAnd you love the game

      The game referring to loving her and her loving the players. Players will love a game but some might not feel that large of a connection and will use it for their own gain.

    16. Love's a game, wanna play?" Ay

      So while she thinks he's a player, she is also thinking "Let's play." So even though she thinks he's a player, she is still finding herself falling for him.

    17. Love's a game, wanna play?"

      She probably has already had her heart broken so to her love just isn't real so she treats it like a type of joke and just play a round with it.

    18. Love's a game, wanna play?" Ay

      By this point with all her failed relationships, love just looks like a game you can either win or lose. She asks if he wants to play, asking if he is down to go through all the terrible and wonderful parts of a relationship with her.

    19. Love's a game, wanna play?" Ay

      Like I said in the line before she is saying she knows how her relationships have gone so she thinks the person she is looking at is going to play her like she is a game.

    20. Love's a game, wanna play?" Ay

      Here she refers to love as a game that she wants to play this man. It means that it she is wanting to maybe exploit this or he will.

    1. They'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name Boys only want love if it's tortureDon't say I didn't say, I didn't warn yaBoys only want love if it's tortureDon't say I didn't say, I didn't warn ya So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-loversThey'll tell you I'm insaneBut I've got a blank space, babyAnd I'll write your name

      boys only want love if it's torture they want the relationship to have some kind of conflict

    2. 'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless

      the players are the people who are snooping in taylor's business. love the game love the relationship. young and reckless they make poor decisions

    3. So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-loversThey'll tell you I'm insaneBut I've got a blank space, babyAnd I'll write your name

      Chorus Repetition: You know how the chorus is soft at first but then gets more and more evil by the second? Yeah, this just became 100% psychopathic now. And remember how I said that "Love is either heaven or hell?" Well, this wasn't really heaven at all!

      I'm starting to think that the nasty scar was the girl giving the boy a cut from trying to kill him. The blank space is probably in the list of exes that she wants to kill, the flames is that she probably burned everything that had to do with the relationship, and the "take things way too far" is probably that the boy was being optimistic but the girl was being super jealous and manipulative.

    4. So it's gonna be foreverOr it's gonna go down in flamesYou can tell me when it's over, mmhIf the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless (oh)We'll take this way too farIt'll leave you breathless (oh)Or with a nasty scarGot a long list of ex-loversThey'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name

      Chorus Repetition: This seems to take on a more psychopathic approach however. I am starting to think that he was on the list of murders for her.

    5. And you love the game

      The boy, on the other hand, is normally in it for "that thing." Which means that they would say what the girl wants to hear and stuff like that in order to hit the bullseye of the target.

    6. Love's a game, wanna play?" Ay

      She feels like love is a game because it keeps coming and leaving and she keeps making mistakes over and over again.

    7. You look like my next mistake

      lol she knows it just for the fun of it cause its not going anywhere or last long and goes on to say,Love's a game, wanna play?"so you know its not real

    8. Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless

      im guessing she saying she loves bad boys and there just young and careless

    9. Love's a game, wanna play?" Ay

      Everything in life is like an RPG, you face your battles and gain experience points from it. Love is technically one of those battles that you gain experience from.

    1. Rogues Adventure (Tiny Adventure?) is one of literally thousands of 2D retro pixel platformers infesting Steam. This one has you jumping around maze-like 2D puzzle levels collecting coins etc. The usual. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. This is such a routine platformer, the only remarkable thing about it is the developers didn't even know what name to call it when they launched on Steam.

      .

    1. My Sweet Ants! is a free mobile app that's been dumped from the iOS app store onto Steam. I got my key from DIG in their latest bundle. Why do I do this to myself? This mobile app is a game where you solve jigsaw puzzles of ants which have had anime girl eyes and mouths photo shopped onto them. Every day we stray further from god's light, I guess.Like all mobile apps, the quality is pretty low here. Resolution is fixed so the game falls below acceptable standards for PC.Once more we see greedy mobile devs trying to scam PC gamers. They want $2 USD for this free mobile app! Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. I didn't spend thousands on a gaming PC so I could pretend it's an iPhone. I can't recommend anyone buys this when you can play it for free on mobile, not that anyone would want to.

      .

    1. The game is buggy and unplayable, it crashes on launch most of the time. If you can get it to launch, it crashes as soon as you start moving. It's early access, sure, but despite being early access the developer is already selling it as a complete game in bundle stores like Daily Indie Game. Surely that's just an innocent mistake and not some dodgy attempt from a shady developer/publisher to sell an abandoned game as if it was complete.

      .

    1. Anyway it's difficult to write too much about the game because it crashes on launch. Broken games don't get thumbs up. I have a dream that one day I'll play an indie game where they bothered testing it. Either way, don't buy broken games. Impossible to recommend.
    1. We younger Negro artists who create now intend to express our individual dark-skinned selves without fear or shame

      Nowadays in academia, I hear a lot of artists/writers of color talk about how their writing only ever seems to gain recognition or favor when they discuss their racial trauma– "trauma porn." White academia seems to have made something of a switch, from ignoring Black voices altogether, to only appreciating them when they perform pain. His dream still hasn't come to fruition. The game has just changed.

    1. Section 85Calculation of residence periodsInterruptions of lawful residence of up to one year may be ignored.

      "may" ? Obviously conditions are not stipulated here so it is vague nod to giving administrators the latitude to decide? For "users", a game of chance, a gamble basically, not something to rely on.

    1. 85 Berechnung von Aufenthaltszeiten Unterbrechungen der Rechtmäßigkeit des Aufenthalts bis zu einem Jahr können außer Betracht bleiben.

      "können" ? Obviously conditions are not stipulated here so it is vague nod to giving administrators the latitude to decide? For "users", a game of chance, a gamble basically, not something to rely on.

    1. there exists a Pareto efficient,subgame-perfect Nash equilibrium in the stage game which results inA0returning theTrueoutcome for the oracle quer
    2. It is onlywhen the querier considers the larger repeated game setting that always choosingPunishFalsebecomes more appealing than the alternatives

    Annotators

    1. It is only when the querier consid-ers the larger repeated game setting that always choosingPunishFalsebecomes more appealing than the alterna-tives
    1. Games, as I often say on this blog, are compelling because they are simpler, fairer and more empowering than real life. They are simpler because the levers for succeeding are more immediate to understand. They are fairer because the results from manipulating those levers (taking action) are clear and predictable. And they are more empowering because the player is able to effect significant change in the game world.

      3 reasons why games >> real life

    1. So in this thread, *keep this in mind*: Ioannidis has to keep non-representative samples in, because representative samples show an IFR incompatible with his position. That's his main game, + what he often distracts from https://twitter.com/AtomsksSanakan/status/1375343648129359880…
    1. This was my first lesson about gambling: if you see somebody winning all the time, he isn't gambling, he's cheating. Later on in life, if I were continuously losing in any gambling situation, I would watch very closely. It's like the Negro in America seeing the white man win all the time. He's a professional gambler; he has all the cards and the odds stacked on his side, and he has always dealt to our people from the bottom of the deck.

      this is a very ironic, but true analogy; even though it may not seem like the white men were cheating in society, they held way more privileges that gave them an unfair benefit that others didn't have; it is still an unfair game and the non-white will never win, since they're at a disadvantage and always will be because of systematic racism

    1. First is that the two players are not the typical Cold War sides, Americans vs. Soviets.  They are not the focal point of the game.  Instead, 1979: Iran in Revolution pushes them to the periphery.  Instead, the two players represent Iranian royalists and reformers.

      .

    1. included

      I feel this is a huge game changer. Childcare has one of the highest turn around rates with staffing and I think if everyone was treated equally, it may change that.

    2. neglecting the broad network of relationships and communication that are an integral part of the educational process

      Absolutely! How could a worksheet be as impactful as a group game or discussion when there is no social component to it?

    1. He used the tools of random sampling and inferential statistics to model likelihoods of outcomes, originally applied to a card game (Monte Carlo Solitaire).

      [[monte carlo method]] is used to model the [[likelihood]] of outcomes using random sampling and inferential statistics

    1. Another example has to do with human interaction. In 1992, most software was being developed by trained programmers to run operating systems, databases and other basic computing functions. Today, many applications rely on user interfaces to interact directly with a potentially vast number of people. The updated code of ethics includes more detailed considerations about the needs and sensitivities of very diverse potential users—including discussing discrimination, exclusion and harassment.dfp.loadAds("right2","MPU4","dfp-right2-article-3")

      in last few tears 10 i could say the development of technology have increase, there are many examples of how it change specially in video gamming remember consoles was limited to up to 4 people, but now with technology and the internet there is not limit in how many people can play a game, and also the Varity of programmer was wide open now to the world.

  2. Apr 2021
    1. 876ZVARYCH ET AL. / Gamification as a Tool for Stimulating the Educational Activity at Tertiary SchoolAs Zichermann and Cunningham (2011) point out, the application of game mechanics in the learning process increases the ability to master new skills by 40%.

      stat