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  1. Apr 2021
    1. Admittedly, some of the puzzles can be a little bit obtuse, particularly without any sort of hint-system to ensure you're thinking along the right lines, but still perfectly 100%able even without that.
    1. Anytime before your items ship, you may cancel your order for a full refund, no questions asked. And when you do get your items, if you don't think what you ordered lives up to expectations, we'll also refund you 100% and even pay for return shipping.
    1. https://boardgamegeek.com/boardgame/183284/factory-funner/versions

      And now there are two versions with the nickname "Second edition": 2018 https://boardgamegeek.com/boardgameversion/404596/second-edition 2021 https://boardgamegeek.com/boardgameversion/556765/second-edition

      and a 3rd edition published prior to the current/new 2nd edition: 2019 https://boardgamegeek.com/boardgameversion/486693/third-edition

      Confusing all around.

      But I think the bottom line is that the 2021 version is in fact the same game and the newest rules tweaks:

      1. Added a sixth player
      2. Official variant to play without the quick grab element.
    1. Only the Starter Kit is available in this reboot. The Starter Kit is FREE, in order to distribute it as widely as possible. This goal of this Kickstarter campaign is to introduce Clash of Deck to the whole word and to bring a community together around the game. If the Kickstarter campaign succeeds, we will then have the necessary dynamic to publish additional paid content on a regular basis, to enrich the game with: stand-alone expansions, additional modules, alternative game modes..
    1. Stretch goals are mainly game quality improvement we will be able to finance thanks to your help. No extension or extra-scenario still to be designed and playtested that could delay the delivery of the games. Just of few goals to make them event better component wise.
    1. I bought this game and hope it will look like Carcassonne.But, my first impression of this lead me to compare this with Go.At the present, I am teaching to anyone that this game is Go with modular board.Yep, Bought this new and Go was my first thought on this, also. Definitely much closer to Go than Carcassonne.
    2. I strongly prefer this over Carcassonne. It plays faster (I don't want a tile laying game to go for more than 30 mins or so) and I happen to like the limited options. Carcassonne just gets on my nerves because I just don't view selecting between so many placement options to be that interesting. Obviously, YMMV. Ditto the previous statement, it's different than Carcassonne. And that's why I like it.
    3. Because it's totally and completely different? The games have nothing in common except that they both use square cardboard tiles with terrain on them.I agree, but I would go further and claim that they don't even have square tiles in common!
    4. I enjoy it as a quiet type of game you can play even when you've had a long, tough day. And I don't mind pulling unusable tiles; at least you get to take another one instead of missing your turn. There's just something relaxing about it. After all, lots of people enjoy sitting for hours playing Patience and this is much more entertaining than that.
    5. Few real decisions to make....Not in my experience, either in tile placement or in disk placement. Of possible interest is the thread:Informal experiment: how easy to find "the optimal disk placement" in various positions?wherein we see that even in the second phase, which people often complain is "automatic" or "obvious", the decisions are not necessarily obvious.
    6. However, it can be extremely frustrating placing the tiles. Very commonly there will be no position to place a tile in and it will be put to one side. Perhaps someone new to tile-laying games wouldn't find this so odd, but to anyone with experience of Carcassonne it will seem very limiting. In Carcassonne you can pretty much always place a tile, with several choices of position available. Every player I've introduced this game to has looked at me as if to say, "We must be doing something wrong." But no, that game is designed that way. Sometimes it feels like the map builds itself - there is often only one viable placement, so it starts to feel like a jigsaw, searching for that available position. Surely placing a single tile shouldn't be this difficult!

      I don't think I'd find it frustrating. I think I would enjoy the puzzle part of it.

      But indirectly I see that difficulty in placing tiles impacting my enjoyment: because it means that there are no/few meaningful decisions to be had in terms of where to place your tile (because there's often only 1 place you can put it, and it may sometimes benefit your opponent more than yourself) or which tile to place (because you don't get any choice -- unless you can't play the first one, and then you can play a previously unplayable one or draw blind).

    7. No, I'm afraid not. I wanted to like it, but it hasn't offered up anything to make me choose this over a wealth of other short two-player games. It should go without saying (but it's worth repeating in view of the responses such reviews tend to get on BGG) that a negative review is always subjective and personal to the reviewer.
    8. There is a tendency in short luck-heavy games to require you to play multiple rounds in one sitting, to balance the scores. This is one such game. This multiple-rounds "mechanic" feels like an artificial fix for the problem of luck. Saboteur 1 and 2 advise the same thing because the different roles in the game are not balanced. ("Oh, well. I had the bad luck to draw the Profiteer character this time. Maybe I'll I'll draw a more useful character in round 2.") This doesn't change the fact that you are really playing a series of short unbalanced games. Scores will probably even out... statistically speaking. The Lost Cities card game tries to deal with the luck-problem in the same way.

      possibly rename: games: luck: managing/mitigating the luck to games: luck: dealing with/mitigating the luck problem

    9. You can strategise to a degree by trying to block off a potential peninsula (cut off between two mountains for example). This can start a little race to claim this area. e.g. I cut off an area with one of my houses. My opponent places another house deeper into the peninsula claiming it, so I place yet another on the peninsula. This little war does not (and cannot) last long, because you only have four houses each.
    1. This game is severely underrated. I genuinely do not understand all of the negative backlash it gets. It's a solid scribblenauts game with a ton of replay value and a way to past the time with friends. It's not perfect, as the motion controls do drag it down slightly, and some of the minigames offered are less than great, however it does not deserve the overwhelming hate it gets. It's a solid title in the series.
    2. I truly TRULY do not get the hate of this game. I am in my 40's. Played with 2 boys, 10 and 12. And we all had an amazing time playing the board game version of this for an hour. When it was over, the boys said, LETS PLAY IT AGAIN! The game is deep. Also has original sandbox mode with new levels. When they were about to leave, I surprise them by giving them the game as a gift. They were SO excited (and, I will simply buy another one for myself) I am simply BAFFLED at the hate and negativity for this game. Sure, a couple of the mini-games are not top notch. But there are many great ones within. At $40, solid deal. At $20 sale in most places, you have got to be kidding me. Steal it at that price. If you like Scribblenauts or are new to the Scribblenauts world, just buy it.
    3. Yes, it shares the name and the look of those previous games, but it lacks the all-important creative heart of its predecessors, and ends up being a by-the-numbers affair that goes through the motions in a shallow attempt to turn Scribblenauts' unique premise into a multiplayer party game.
    1. Functional UNIX[edit] Broadly, any Unix-like system that behaves in a manner roughly consistent with the UNIX specification, including having a "program which manages your login and command line sessions";[14] more specifically, this can refer to systems such as Linux or Minix that behave similarly to a UNIX system but have no genetic or trademark connection to the AT&T code base.
    2. Some add a wildcard character to the name to make an abbreviation like "Un*x"[2] or "*nix", since Unix-like systems often have Unix-like names such as AIX, A/UX, HP-UX, IRIX, Linux, Minix, Ultrix, Xenix, and XNU. These patterns do not literally match many system names, but are still generally recognized to refer to any UNIX system, descendant, or work-alike, even those with completely dissimilar names such as Darwin/macOS, illumos/Solaris or FreeBSD.
    1. This question does not show any research effort; it is unclear or not useful Bookmark this question. Show activity on this post. I'm trying to filter the output of the mpv media player, removing a particular line, but when I do so I am unable to control mpv with the keyboard. Here is the command: mpv FILE | grep -v 'Error while decoding frame' When I run the command, everything displays correctly, but I am unable to use the LEFT and RIGHT keys to scan through the file, or do anything else with the keyboard. How do I filter the output of the program while retaining control of it?
    1. If you belong to private Teams, Free or Basic, your Teams will be listed in the left navigation on all Stack Exchange sites. Currently, they appear only when you are visiting Stack Overflow. If you don’t belong to any teams, there will be a prompt to start a team, which can be minimized.
    2. We also know people need a good sized group and time to see the impact and value of a platform like Stack Overflow for Teams. Our previous 30 day free trial of our Basic tier wasn’t long enough. Now, Stack Overflow for Teams has a free tier for up to 50 users, forever.
    3. With Stack Overflow for Teams being a flexible platform, we’ve seen customers use it for a wide variety of use cases: A platform to help onboard new employees A self-serve help center to reduce support tickets Collaboration and documentation to drive innersource initiatives Breaking down silos and driving org wide transformation like cloud migration efforts A direct customer support platform Enable people who are working towards a common goal, whether a startup or a side project, to develop a collective knowledge base
    1. Although echo "$@" prints the arguments with spaces in between, that's due to echo: it prints its arguments with spaces as separators.

      due to echo adding the spaces, not due to the spaces already being present

      Tag: not so much:

      whose responsibility is it? but more: what handles this / where does it come from? (how exactly should I word it?)

    1. Except in rare cases, files vanishing during a live backup are perfectly normal (a lot of applications create short-lived temporary files). This is especially true in the case of a mail server, where files containing e-mail messages are constantly moved from one directory to another, so IMHO this answer is more adequate than the one accepted by OP.

      .

    1. The script support/rsync-no-vanished that will be in the next release.

      I don't see it anywhere.

      locate rsync-no-vanished
      
      $ rsync --version
      rsync  version 3.1.3  protocol version 31
      
    1. COPYRIGHT Rsync was originally written by Andrew Tridgell and is currently maintained by Wayne Davison. It has been improved by many developers from around the world. Rsync may be used, modified and redistributed only under the terms of the GNU General Public License, found in the file COPYING in this distribution, or at the Free Software Foundation.

      Only answered:

      • who maintains
      • what the license is
    1. I played around with something to give me the list of receivers for any Ruby object in my introspection gem. If you load the "introspection/receivers" file you get a method #receivers on any object which gives you the whole receiver chain.
    1. “Who cares? Let’s just go with the style-guide” — to which my response is that caring about the details is in the heart of much of our doings. Yes, this is not a major issue; def self.method is not even a code smell. Actually, that whole debate is on the verge of being incidental. Yet the learning process and the gained knowledge involved in understanding each choice is alone worth the discussion. Furthermore, I believe that the class << self notation echoes a better, more stable understanding of Ruby and Object Orientation in Ruby. Lastly, remember that style-guides may change or be altered (carefully, though!).
    2. Yet, it certainly is important to make the proper choices when picking up style. Similarly to fashion, code style reflects our credo as developers, our values and philosophy. In order to make an informed decision, it’s mandatory to understand the issue at stake well. We all have defined class methods many times, but do we really know how do they work?
    1. There are times when a piece CAN be played, but the options available lead to many strategic decisions:1) If I play it HERE, will it benefit me more than you?2) Does the placement force my hand to place another farm, and if so will I have a farm defecit compared to yours?3) Does this placement create a situation where I might be giving up first-play advantage (opening up a piece that had previously not been playable)?
    1. What's the point of playing a game featuring fjords without also including vikings to pillage the other player's lands...I've actually developed two additional tiles for Fjords: The Dragon and The Marauding Hoard. Both do exactly that.(I've play tested them with a friend well over 40 times and we both agree that with an expanded set of Fjords tiles, these two greatly improve the game for us. I'll write the tiles up and post them to BGG... eventually)
    2. you're quite the lucky man. i finally got my wife to agree to play fjords with me last weekend and, after beating me pretty soundly in two straight games, she announced she didn't like the game. turns out she didn't like the puzzle/board-building aspect of the game, the lack of aggressive play ("it would have been better if i could have fire-bombed some of your land") nor all of the 'action' taking place in the last minute or two of the game.drats.
    3. It's the first time that my wife and I have played Fjords together. She's not a gamer but we've recently been playing a few more games and she's been willing to try a few Eurogames (e.g. Carcassonne) and some of the kosmos 2-player games (Jambo, Odin's Ravens, Balloon Cup, Lost Cities) that I've borrowed from friends which is great. I manage to get a hold of a copy of Fjords and we have a go.I tell her that it involves spatial awareness and planning ahead. I explain the rules to her (having only played it once or twice myself and won each time), and she's doing her best not to roll her eyes; there's a definite lack of enthusiasm there.
    1. IMPORTANT NOTE: Rude, dismissive or diminishing comments are NOT ALLOWED and will be removed. If you cannot treat everyone with kindness and respect, this is not the place for you. Please see http://conduct.rahdo.com​ for more. Thank you!
    1. If you'll sell it in the U.S. for less than 3948098 dollars, I'll pre-order. I've been wanting this game for quite a long time.I've got a copy of Fjords, I guess I should list it on the marketplace for 3948097 dollars.Only if you want to get rid of it for such a ridiculously low price!
    1. providing a bespoke game to every backer

      bespoke?

      Ah, I see what they mean below:

      Some of the materials for this game are trinkets and knick-knacks recycled from wherever it is many of these trinkets come from, usually thrift stores and junk stores.

    1. A modified timestamp signifies the last time the contents of a file were modified. A program or process either edited or manipulated the file. “Modified” means something inside the file was amended or deleted, or new data was added. Changed timestamps aren’t referring to changes made to the contents of a file. Rather, it’s the time at which the metadata related to the file was changed. File permission changes, for example, will update the changed timestamp.

      They shouldn't use synonyms for this (modified = changed).

      It would be clearer if the word that differed between the terms indicated what changed:

      • "content modified" time (cctime)?
      • "meta modified" time (cmtime)?
    1. This is a new version of the game and it's actually worse than the one I used to play as a child. Puzzles have been removed, pathfinding is buggier than I remember it to be and you can't aqcuire a specific item at the beginning of the game. It's definitely not worth buying, even for nostalgia's sake.
    1. Could you please elaborate what you mean by this "the libraries used by the game are outdated and incompatible with any visual basic language code post-2007~2010"? Navalia is written in C++ and uses OpenGL for rendering so it has nothing to do with Visual Basic. It needs Visual Studio 2012 Redistribution Package to work, but I have tested the game with Windows 7, 8 and 10 and it works just fine. This package is also automatically installed by Steam. Maybe somehow you don’t have this package? You can install it from Microsofts website.Could you give me the specs of your computer and what windows version are you using?

      .

    1. It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
    1. Secondly, the difficulty ramps up very quickly - once I'd got a handle on things and started getting in to it, it threw me off that the Novice level 7 is just WAY TOO HARD - it's not a game centered on difficulty so it's not like that's an excuse, nor is this a later on level where you'd except difficulty, but having just 15 seconds to do that lap, that needs to be changed to 20 at least!
    1. It is, however, priced at a measly two dollars, less on sale or in a bundle, so only the whiniest of whiners should find reason to complain here. Suffice it to say, self-professed haters of short games and "walking simulators" should abandon this Store page at once, and spend that spare couple of bucks on yet another "skin" for that first-person multiplayer frag-fest you've already wasted three thousand hours of your life on. (Whoops, is my cynicism showing? Sorry about that. I've got nearly two thousand hours up on Left 4 Dead 2 myself, so I'm hardly one to judge. That said, I would never spend money on "skinning" a character I don't even get to see, haha.)