10,000 Matching Annotations
  1. Apr 2021
    1. 1. Use Plywood (alternative when laying sod) One of the most inexpensive alternatives to lawn rollers is that sheet of plywood lying around your home. Plus, it’s amazingly simple to use. Follow these steps to help your sod bond with the soil…. Step 1: Place a 4 ft. by 8 ft. piece of plywood on your new lawn. Step 2: Walk over it to press your sod solidly into the soil. We suggest that you invite a friend, if possible, to walk alongside you. The plywood distributes the applied weight evenly and will have an impact similar to a commercial lawn roller.
    1. Water it regularly and stamp it down gently. To avoid footprint shaped holes, try putting a plank of wood on the ground and stamping on it, then move it over a few inches and repeat.You should not plant grass seed on a soft bed -- it needs firm soil to do well. If the area is soft, it will settle over the next few months and leave you with a dip in the ground.
    1. Ryan Knorr Lawn Care is a participant in the Amazon Services LLC Associates Program and other affiliate programs below. An affiliate advertising program is designed to provide a means for sites and creators to earn advertising fees by advertising and linking to amazon.com or other product sites. I receive a small commission through these links.
    1. In a world where everyone sticks to the status quo of saying “YES”, create your own custom character and take on the role of an intern on a mission to change the world with the positive power of “NO!“. With this new power nothing will get in your way as you shout “NO!” at any absurd requests fired your way.
    1. Most of the projects here are the kind that might be fun to make but shortly end up in the trash (like: animals made out of toilet paper tubes, a Paper plate ring toss game, A necklace made of colored plastic straws...)
    1. THIS is the type of propaganda that is brainwashing our children to take part in a political agenda, instilling the fear of the Earth cooking us like an oven (their description of Venus) in their lifetime, telling them they must take action now at any cost!
    1. This looks and feels like an Unreal Engine asset flip, where they slapped together a bunch of assets from the Unreal store and tried to call it their own game. Many of the game assets are very low quality. It's buggy and incomplete. That didn't stop the shady devs or their publishers from selling this in game bundles as a complete product. Extremely dodgy behavior there! Regardless, the (terrible) quality of this "game" speaks for itself. Impossible to recommend.
    1. Everything about this game is as simple as possible, down to the three main leads, their conversations, and even the plot—it may sound super exciting to go on an expedition under the ruins of a temple to find some ancient advanced machinery; but in reality, the whole thing is like a longer Saturday morning cartoon episode.
    1. Unstoppable CrapsterThis is crap shovelwareRe-skinned exact same other 10 games this sad excuse for a developer been farting out.No sound, no gameplay, no nothing.Can't press two buttons at the same time like jump and move.Plays like sonic the hedgehog just had sex with painbrushWhile having a stroke, heart attack and anal prolapse at the same time.Don't support this developer.Steam get your sh!t together, start filtering out this crap.
    1. I would love to ask devs what the ****. It used to be a not bad puzzler with crappy movement, but it had to be at least a bit interesting if my Steam counter shows 5 hours. Now it is a crap.There is nothing left from the previous version - except the fact that the main character is a robot. Earlier the game looked like a bad retro, and now it looks like sweet flood. The robot moves extremely slowly now and, what's worse, it seems that it has the same levels as a game that used to be called "Abrix for kids".Achievements were reset and the new ones are broken, so it is enough to make a step to achieve 1000 steps, move a block one to get a 1000 moved blocks achievement and same with destroying blocks. I think it is even better this way. No one has to play it more than few minutes.It is sad what happened with Abrix. Avoid it.
    2. There is a bare-bones attempt at a game, and they've really tried milking this cash cow as there are multiple variations from the basic game engine they've established. I don't find the game to be interesting, fun, engaging, or enjoyable. I suppose it did generate one solid puzzle for me though. How does it have anything other than negative as its overall review score?
    3. P.S. We deleted your old achievements & gave you new ones to obtain!It's nice to see a developer wanting to improve, unfortunately i took it as a slap in the face since the hours spent obtaining the previous achievements were thrown in the trash and replaced with new ones. Which isn't the most horrible thing in the world but feels like a hidden agenda to push you towards buying Lollipops with the new limited lives and waiting for them to regenerate.
    4. These lazy and/or idiotic hacks uploaded the exact same game to Steam THREE TIMES, charging separately for each, and including microtransactions in each. This appears to be a botched attempt at content tiers, but they all have the same number of levels, which makes this the premium version for true Abrix fans! They even threw in some one time use powerups AND six achievements instead of one, so you really get your moneys worth.
    1. Piano Cat is a challenging rhythm-based platformer game where you [...] jump to the beat [...].No, no, no, just no. This game has nothing to do with rhythm or doing something in sync to the music. If you try to do that, you will fail, a lot. In order to beat the stages you have to mute or ignore the music, ignore the obstacles and only look out for the buttons you have to press. When they light up green, you press the button. This means that you have to press them always too early to the action, ahead of time. If you try to time it to the music, it will be too late and not count. If you are good in these kind of games, this will totally throw you off here.The graphic are nice, the music is ok, but it does a terrible job in having rhythm based gameplay.
    1. The game consist of many unique elements like a switchable fireball gun / laser switcher, time turning platforms, rotating / sequential lasers, floating ball shooting enemies, wall of death.
    1. Playing the game reminds me of when Han Solo has to maneuver in an asteroid field and C3PO says "Sir, the possibility of successfully navigating an asteroid field is approximately 3,720 to 1!"
    1. We haven’t imported this board game before. Typically there are customs hurdles the first time cargo clear customs officers. While we have extensively planned around these delays and have budgeted for them extensively in our milestones tracker, the fact remains that customs remains unpredictable.
    2. Enter 2020: Matt and Jordan managed to scrape together some illustrations for playtesting, but they weren’t up to the bar of a production game. Fortunately, we connected through friends with Jaehee, and she cautiously listened to the pitch for the game. Once she decided to join the team, the artwork and designs quality improved by orders of magnitude, to the point where we had an experience we felt was worthwhile sharing publicly.
    1. We will dispatch rewards from our factory to our FOUR 3rd party fulfillment centers, to keep things as friendly* as possible worldwide in accordance with all worldwide laws. *"Friendly" to us means: We will collect and pay VAT/Taxes upon importing to our  fulfilment centers on everyone's behalf so we can send your rewards DDP vs DAP.  If we were not "Friendly" - we would send games direct (DAP) and you would have to pay VAT and admin fees as well as a postal fee to "pick up" your reward locally - vs DDP where that is all done for you and the reward is delivered to your doorstep, "friendly".  It costs lots of money to ship 4 containers to 4 different fulfilment centers - but we do that in an effort to help our backers and to be *friendly.
    2. As of Jan 1, 2021 many countries now require KS creators to show Shipping AND VAT/Fees/Taxes on Kickstarter Rewards - not just 1 price for "shipping". So we will do that in our Pledge Manager, after the campaign. Yea, we know...this sucks and is against everything Kickstarter used to be about (the world now views KS as a store, not as a creative platform sending rewards to backers for helping bring the vision to life)
    1. For instance, when you see a door handle, you assume its function is to open a door. When you see a light switch, you assume it can be flicked to turn on a light. When looking at a chair, you know it can be sat in. All of these are affordances. Don Norman refers to affordances as relationships in his book The Design of Everyday Things. He goes on to say that, “when affordances are taken advantage of, the user knows what to do just by looking: no picture, label, or instruction needed.”
    1. Requirement #2 contains an unwarranted assumption. The body needs to flow not around the sidebar, but around the sidebar's position. That may seem like splitting hairs, but it isn't -- because what if there were something floated where we want to put the sidebar? The body would flow around that space. If we could put the sidebar in that same location, we'd have a solution.
    1. I respectfully disagree with your assessment. You are referencing the quote "It's not appropriate to use the aside element just for parentheticals, since those are part of the main flow of the document." However the OP specifically said that they are looking for a semantic element for "a note that may be useful to read at a given point of a tutorial, but is not part of the main tutorial flow". That is what "aside" is for. It's not part of the main content flow.

      That's a tough one. I can see it both ways.

    2. <aside> is appropriate if the side note "could be considered separate from the content"

      From a programmer's perspective:

      • It shouldn't be in an <aside>, if it is actually directly about what is in <main>
      • An <aside> should be able to be evaluated on its own, (almost entirely) in isolation from, and not dependent on anything in, the <main> content. This could be especially important/relevant for screen readers.
  2. www.thefreedictionary.com www.thefreedictionary.com
    1. Tangentially is defined as briefly mentioning a subject but not going into it in detail, or is defined as going off in a different direction.

      in the case of

      briefly mentioning a subject but not going into it in detail the topic/subject need not be related at all (it sounds like).

      What about in the case fo:

      is defined as going off in a different direction. Does the fact that it's going off in a different direction imply that it at least starts out connected/related to the original (starting point) subject (as it does in the geometry sense of tangential)? Or does it permit "jumping" to another topic (in another direction) without being related/connected at all??

      I don't think I like this definition very much. It doesn't quite fit the sense I'm trying to use it for in my tag:

      tangentially related content (aside)

      Ah, here's a definition that matches what I thought it meant (one of the senses anyway): https://hyp.is/3Bn2bpZ7Eeu3Ok8vg03AVA/www.merriam-webster.com/dictionary/tangential

    1. Now VS Code's generic debugger UI supports all data breakpoint access types defined in the Debug Adapter Protocol as context menu actions in the VARIABLES view: Break on Value Read: breakpoint will be hit every time a variable gets read. Break on Value Change: breakpoint will be hit every time a variable gets changed (this action was previously available). Break on Value Access: breakpoint will be hit every time a variable is read or changed.