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  1. Oct 2020
    1. Playing video games as a child can improve working memory years later
      • Studies have shown that playing video games can lead to brain structure changes, but new study shows changes can happen even years after people stop playing.
      • The study lasted a month, and involved 27 people between 18 and 40 years old, with and without experience in gaming.
      • Those who played a lot before becoming adults performed better with working memory tasks, which require you to mentally hold and manipulate information.
      • They also did better at processing 3D objects, but after a period of video game training, non-gamers were able to catch up in this area.
      • Video games are great to strengthen mental skills, however these improvements have limited effect on activities not linked to gaming
    1. Play, in this discussion, is a metaphor for any number of complex human engagements whenever they take on a competitive, or cooperative, character.

      It assumes the formal definition it has in Game Theory

    1. Chain: perhaps the simplest collaborative blogging form; a straightforward back and forth exchange of posts exploring a particular topicMesh: like a chain, but with multiple participants; still a legible structure e.g. alternating / round-robin style, but with more possibilities for multiplicity of perspectives and connections across postsFractal: multiple participants and multi-threaded conversation; more infinite game branching; a possibly ever-evolving and mutating conversation, so could probably use some kind of defined endpoint, maybe time-bound

      In the time I've been using Webmentions, I've seen all of these sorts of structures using them. Of particular interest, I've seen some interesting experiments with Fragmentions that allow one to highlight and respond to even the smallest fragments of someone's website.

    1. That approach: build protocols, not platforms.

      I can now see why @jack made his Twitter announcement this morning. If he opens up and can use that openness to suck up more data, then Twitter's game could potentially be doing big data and higher end algorithmic work on even much larger sets of data to drive eyeballs.

      I'll have to think on how one would "capture" a market this way, but Twitter could be reasonably poised to pivot in this direction if they're really game for going all-in on the idea.

      It's reasonably obvious that Twitter has dramatically slowed it's growth and isn't competing with some of it's erstwhile peers. Thus they need to figure out how to turn a relatively large ship without losing value.

    1. It’s difficult to say that the prosperity gospel itself led to Donald Trump’s inauguration. Again, only 17 percent of American Christians identify with it explicitly. It’s far more true, however, to say that the same cultural forces that led to the prosperity gospel’s proliferation in America — individualism, an affinity for ostentatious and charismatic leaders, the Protestant work ethic, and a cultural obsession with the power of “positive thinking” — shape how we, as a nation, approach politics.

      Power of Positive Thinking is a book by Norman Vincent Peale and provides the direct link to influence on Trump here.

      Also interesting to note the 17% number which can potentially be a threshold level for splitting a community or society from a game theoretic perspective. (Note: I should dig up the reference and re-read it.)

    1. I don’t think the right answer is to use something like the Mnemonic medium to memorize a cookbook’s contents. I think a likelier model is: each time you see a recipe, there’s some chance it’ll trigger an actionable “ooh, I want to make this!”, dependent on seasonality, weather, what else you’ve been cooking recently, etc. A more effective cookbook might simply resurface recipes intermittently over time, creating more opportunities for a good match: e.g. a weekly email with 5-10 cooking ideas, perhaps with some accompanying narrative. Ideally, the cookbook would surface seasonally-appropriate recipes. Seasonality would make the experience of “reading” a cookbook extend over the course of a year—a Timeful text.

      Indigenous peoples not only used holidays and other time-based traditions as a means of spaced repetition, but they also did them for just this purpose of time-based need. Winter's here and the harvest changes? Your inter-tribal rituals went over your memory palace for just those changes. Songs and dances recalled older dishes and recopies that hadn't been made in months and brought them into a new rotation.

      Anthropologists have collected examples of this specific to hunting seasons and preparations of the hunt in which people would prepare for the types of game they would encounter. Certainly they did this for feast times and seasonal diets as well. Indians in the Americas are documenting having done things like this for planting corn and keeping their corn varieties pure over hundreds of years.

    1. I think the Stories format is a genuine innovation on the social modesty problem of social networks. That is, all but the most egregious showoffs feel squeamish about publishing too much to their followers. Stories, by putting the onus on the viewer to pull that content, allows everyone to publish away guilt-free, without regard for the craft that regular posts demand in the ever escalating game that is life publishing. In a world where algorithmic feeds break up your sequence of posts, Stories also allow gifted creators to create sequential narratives.
    1. More ways to combat feed overwhelm Before IndieWebCamp, we had a discussion about Readers in a traditional Nürnberger restaurant. Here also, people came up with some ideas to deal with accruing unread-counts. One idea came from how Aperture deletes posts after 7 days. This actually prevents the overload. It would be nice if you can tell your reader that, for example your Twitter feed, is ephemeral and that the posts can be discarded if you did not read them in time. One other idea that came up was to keep track of the average time between posts of a certain feed. This way a Reader could boost posts when they are from a feed that is not regularly updated. These kind of posts are usually lost in piles of more posts from more frequently updates feeds. Yet a last idea was to tell your reader to leave out posts with certain words for a small period of time. This can come in handy when you haven’t watched the newest episode of Game of Thrones yet, but want to stay connected to your feeds without spoilers.

      Some good ideas here to deal with feeds.

    1. To summarize his argument, the media industry wants to broaden our definition of the public so that it will be fair game for discussion and content creation, meaning they can create more articles and videos, meaning they can sell more ads. The tech industry wants everything to be public because coding for privacy is difficult, and because our data, if public, is something they can sell. Our policy makers have failed to define what’s public in this digital age because, well, they don’t understand it and wouldn’t know where to begin. And also, because lobbyists don’t want them to.
    1. game theory

      Game theory is the study of mathematical models of strategic interaction among rational decision-makers.[1] It has applications in all fields of social science, as well as in logic, systems science and computer science. Originally, it addressed zero-sum games, in which each participant's gains or losses are exactly balanced by those of the other participants. Today, game theory applies to a wide range of behavioral relations, and is now an umbrella term for the science of logical decision making in humans, animals, and computers.

      --Wikipedia: https://en.wikipedia.org/wiki/Game_theory

    1. The major problem with Hainly Abrams conceptualization lays in how her transness is simply something that is shown off to the player rather then something that is innate to the character. She exists purely to be a transgender person rather than be a character who is trans.

      Representation of a certain group is difficult to tie into any story, and the fact that this article uses a minor character to criticize how the game represented the transgender group, is unfair. The reason for this is because representation in games is to show that the creators wanted to include the group in their game, It is not always to show that group of people in a certain light, but merely to show that they were thought of during the process of development. The quote, "she exists purely to be a transgender person, rather than a character who is trans," is honestly completely accurate. Not every character in a game makes a statement, and thus, it gives the article a tint of bias from the author.

    2. it creates a kaleidoscope of possible ways that the character can be taken.

      Seeks to inform the reader that there is no right or wrong answer for how a character can be interpreted. A kaleidoscope can be viewed from many different points to show many different patterns. Because of this comparison, the author is basically stating that the possibilities are numerous in terms of interpreting the character in game.

    3. Representation is a complex issue that some contemporary video games attempt to actively grapple with in-game. This paper focuses on Bioware’s Mass Effect: Andromeda (2017). The non-player character (NPC) of Hainly Abrams is examined as an example of transgender representation in the broader marketplace of major studio gaming.

      Concise thesis. Gave one sentence of background information, the material that he's basing the paper on, and what he seeks to prove in this paper. Concise and to the point, which gives the reader a clear understanding of what this paper will be about.

    1. Wunder notes that, as the war neared its end, General George Washington avoided using Natives in his regiments and distanced himself from any commitments to them.

      In this way, the natives have become victims of this game. Whether the British win or the Americans win, they may not get any benefits, or even worse.

    2. The new treaties had to include certain stipulations:Declarations of peace and friendship with the US and other Native nationsAssistance in maintaining peace with Native nations on the Plains

      This makes me remember other issues the U.S. have had with other cultures. They are the ones that know how to play the game and they write the rules.

    1. He pointed at three grains of rice at the bottom of my bowl, and he said, “Clean.” (Laughter) I thought, “My God, you know, I go around the world telling people to stop wasting food. This guy has thrashed me at my own game.” (Laughter)

      This exchange really reveals that in some traditional cultures, there has always been that sense of finishing every scrap and using every part. I've seen this mentality is East Asian countries and among Native American tribes. It is interesting to evaluate where this rift in culture came from!

    1. Remain this ample third of our fair kingdom;

      I think this shows that Lear is being ridiculous. Because earlier it seemed that whoever gave him the most praise would get the biggest piece of the kingdom... but here it's obvious he was planing on giving it to Cordelia all along! This "game" he's made is seriously rigged.

    1. Teaching them about consent can help keep them safe from child predators, but it can also be about simpler things, like whether they want to play a game or get a hug from a classmate

      i think it is very good that they teach kids at this young age because it is so important for them to know to not go up to strangers cars or to touch their friends inappropriately

    1. . What difference does it make if we have two thousand strategic weapons and the Soviet Union has four thousan

      Again the author is arguing that in a nuclear context, the escalation/dominance game is useless. According to him, countries should stop obsessively comparing their nuclear arsenal as no equivalences are needed

    1. we should start 00:07:40 calling ourselves this can we as constellation providers actually include users and competitors and partners and everything else in our resource planning I'm not really good at cryptographic 00:07:54 game theory and I think that we have a way to go and the pragmatism of just delivering services but I think we need to work on things like business partnerships and compatible interfaces and remember that we're all building 00:08:06 open-source software together and that resistance is not futile we're building fission I'll happy shil you later I have stickers thank you very much

      resistance is not futile

    1. Modeling efforts in opinion dynamics have to a large extent ignored that opinion exchange between individuals can also have an effect on how willing they are to express their opinion publicly. Here, we introduce a model of public opinion expression. Two groups of agents with different opinion on an issue interact with each other, changing the willingness to express their opinion according to whether they perceive themselves as part of the majority or minority opinion. We formulate the model as a multigroup majority game and investigate the Nash equilibria. We also provide a dynamical systems perspective: Using the reinforcement learning algorithm of Q<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>Q</mi></math>-learning, we reduce the N<math xmlns="http://www.w3.org/1998/Math/MathML"><mi>N</mi></math>-agent system in a mean-field approach to two dimensions which represent the two opinion groups. This two-dimensional system is analyzed in a comprehensive bifurcation analysis of its parameters. The model identifies social-structural conditions for public opinion predominance of different groups. Among other findings, we show under which circumstances a minority can dominate public discourse.
    1. Jota scored seven goals, bettered only by Jimenez among his Wolves teammates while also creating 29 chances, though he ended with just one assist.

      Further statistical analysis of Jota's attacking output - suggesting he is a reliable goalscorer with a subtle creative side to his game.

      Infographic below includes simple stats but is high quality and appealing to the average Squawka reader who tends to enjoy stats-based pieces. Makes it easy to compare players.

    1. 'emotional outbursts

      why was she having these and how is dan at fault is he really as innocent as he seems it is almost like a game to them when he was shot he was like "Okay you got me" kinda strange dont you think.

    Annotators

    1. When memes or the subjects of a meme are used for commercial purposes without permission, the meme creator may sue, as the effect of the commercial use on the market value of the original meme usually prevents a finding of fair use. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.

      I think companies who use meme's for advertising need to make sure they get permission to use others works before beong able to make a profit off of it.

    2. Similarly, the DMCA was used to quash parodies of the German World War II movie “Downfall.” In 2010, the movie’s production company, Constantin Films, started pulling these parodies from YouTube, to which meme creators had little recourse. However, Constantin Films did not sue anyone, so it is unknown whether the parodies might have been considered fair use.

      I've actually seen those Downfall memes. They're usually just that one scene where Hitler is yelling at his officers and they would replace the subtitles would something ridiculous like “Hitler is upset over the finale of Game of Thrones”. Those memes are really funny and I'm glad they haven't been taken down.

    1. The development of online learning technology increasingly allows for the incorporation of interactive, social aspects of traditional learning that keep the user engaged with your content. Adding interactive components to video training maintains the many benefits associated with online learning while incorporating successful elements and strategies from conventional training environments. Interactivity Fosters Engagement It is clear that interaction is the name of the game when it comes to keeping learners engaged with any sort of educational material. The inclusion of interactive features in video content fosters results for many reasons: People absorb and relate to information more easily when it is presented to them in a story-like format.  Interactivity provides the learner with autonomy in making decisions that directly influence outcomes. Learners can receive instant feedback following the choices they make, solidifying information through the association of either a positive or negative outcome. Technological developments increase people’s thresholds for entertainment outside of the agency; adopting relevant technology within the agency generates interest. Interactive video also incorporates other effective methods of training such as microlearning and repetition, making it a perfect recipe for improved learning outcomes.  

      Interactive video bridges the gap from in-person training to online learning. Individuals relate to learning in a storyline format. Relatable content is more likely to me consumed and retained providing better outcomes for the employee and organization. Rating 8/10

    1. That led to the Milwaukee Bucks’ decision not to play Wednesday in their playoff game against the Orlando Magic. Other NBA teams followed suit. Then the WNBA teams announced that they would be sitting out, which was stirring, but not surprising. Then Major League Baseball joined the strike, which really was stunning given its conservative history and paucity of Black American players. Then Major League Soccer and, gobsmackingly, the National Hockey League. Naomi Osaka, the tennis star of Japanese-Haitian descent, also bowed out of her tournament and tweeted the following, which summed up so many of the feelings across the sports world:

      are we gonna have to fight for change probally

    1. Many studies of game-based learning focus on how a game is designed, with researchers either attempting to streamline best practices for designing games (Aslan and Balci 2015; Arnab et al. 2015; Alaswad and Nadolny 2015; Van Eck and Hung 2010) or discussing the design process of a specific game for use in the classroom (Tsai, Yu, and Hsiao 2012; Barab et al. 2005; Sánchez, Sáenz, and Garrido-Miranda 2010; Lester et al. 2014).

      Totally agreed.

    1. Nature has forgotten us. CLOV: There's no more nature. HAMM: No more nature! You exaggerate.

      In these lines, Hamm and Clov discuss the current state of nature, including the famous line, "There's no more nature." While this line feels bleak, it is very matter of fact, almost devoid of emotion. In Lavery and Finburgh's article, they write about this line, arguing not that nature is no more, but that the concept of nature is not the same: "that nature was always already an idea, a trope or cultural construct produced by humans for their own purposes" (Lavery and Finburgh 18). In other words, that while nature is physically still there, the human concept of nature is no more. This interpretation is interesting when considering how the characters understand nature. However, I was intrigued less by Clov's statement that there was no nature, than by Hamm's conclusion that "Nature has forgotten us." There is a wistfulness which I read into this line. While Clov seems to view it as humans out-living nature, Hamm's line sounds as though nature will make it though, but humans will not; that nature resilient in a way humans are not. It questions whether we are merely a player in nature's game, or if nature is simply a concept that revolves around humans.

    1. The simulation “was designed to motivate students to apply mathematicalprinciples to the real-world problem of ocean navigation” (p. 55). One group ofteachers viewed the simulation as a means for teaching math skills in the context ofocean navigation. Others saw navigation as the main focus of the software; that is,as “a game about boats and navigation” (p. 55). Because the second group saw lit-tle connection with their core curriculum,they did not use it within the context ofteaching mathematics. Instead they relegated it to game status—something the stu-dents could play with during free periods. Similarly, a tool such as Broadcast News(Schank, Fano, Bell, & Jona, 1994), which is designed to teach writing within thecontext of creating a news show, could be understood either as an innovative ap-proach to the teaching of writing or as a tool for teaching how to put together tele-vision news broadcasts.

      When new technology (NT) comes along it must be demonstrated and shown to be useful. Otherwise, teacher will not know how to use it in the classroom. Integrating NT usually takes about 20 years in the educational LE from introduction to practical use. usually, NT require extensive teacher training to be useful in the classroom.

    1. In this respect the videogame still pays homage to the ‘grand-daddy of interactive fiction, Adventure, which was devised by a speleologist and initially structured upon the caverns and passageways of a cave system. Without being able to quote any sources here, I’m assuming that this notion is a well-researched area of game theory.

      Too familiar, reformulate and add some quotes or nuance the statement

    1. Instagram Stories and Snapchat have changed the game by making messages and content available to view for only 24 hours. In order to remember what was said, or seen, and reply appropriately, the user must reply as soon as they’ve opened it. In effect, these temporary messages take away the ability to dwell and create a more real-time form of communication.

      the disadvantages of Instagram and snapchat

    1. or example, based on Juul’sstudy, Hitchens extends, modifies, and presents a new modelfor game time, including playing time, game world time,engine time and game progress time

      I don't have a clear idea of what engine time could be

    2. a form of understanding of the events a playercauses, triggers, and encounters inside a video game space

      can this include branching in games where the player's decisions affect the outcome?

    3. there is no systematic accountof how time and space are structured in game narratives

      I think this is because people are still testing the limits to the space/time formula in games

    4. due to the dynamic nature of ludicgameplay, augmented by the power of computation, time indigital games also has unique characteristics that facilitate ormediate both the gameplay and the associated narrative.

      Is this referring to how a day in the game is drastically different to a day in real life.

    5. It is obviousthat in order to design a game it is necessary to designa space.

      what step of game making would this be, cause I learned that a game should be built around the game mechanics.

    6. digital games have undoubtedly receivedmost attention and popularity, and have become the mostsuccessful application of interactive narrative

      Would the tabletop game Dungeons and Dragons count as interactive media or is it only referring to digital media?

    Annotators

    1. The teacher sometimes works inside the group of children and at other times outside, around the group. From either vantage point, the teacher observes and selectively documents the children’s words, actions, interests, experiences, and activities.

      This supports the strategies used by the teachers in the videos. Writing Names, fully present but acting as a support and observer. Incontri tra grafica fully present inside the game. Both valid 'vantage points'

    2. The co-teaching organization is considered difficult, because the two adults must co-adapt and accommodat

      I have felt the most supported and on top of my game when in co-teaching classrooms but I also acknowledge how hard it is to create effective co-teaching teams.

    3. he metaphor of “catching the ball that the children throw us, and then tossing it back to continue the game” is a favorite one in Reggio Emilia. Think-ing of teacher–child interaction as a badminton game was originally suggested to Malaguzzi by the Gestalt psychologist Max Wertheimer.1 Malaguzzi talked about how, “for the game to continue, the skills of the adult and child need appropriate adjustments to allow the growth through learning of the skills of the child”

      What a great metaphor for teaching. Also reminds me of the rules of improv - you do everything you can to support each other and find a way to keep the play going.

    Annotators

    1. All of these supportive adult interventions are based on keying into the rhythm of the game and modeling an attitude of attention and care

      This is a great reminder of being active participants with children rather than a bystandard observer. You cant fully understand the game and it's rules if you don't play.

    2. keying into the rhythm of the game

      Between this and the next page's "tuning in to exactly..." , I feel like I am trying to developing a hunter's nose and instinct. Watching, waiting for the subtle or clear signs of interest, pattern, larger themes... and then pursue!

    3. still allow them to fully experience pleasure and joy in the game.

      This echoes something my last teaching director used to tell us, which was that one of our primary goals as teachers should be to bring children's play to the next level

    1. In recent years, video game play has been a behavioral target for weight reduction and attenuation among children and adolescents – on the one hand, to reduce sedentary video game play and, conversely, to manipulate traditionally sedentary video games into physically active game play.

      support

    2. However, articles that combined video game play with computer or other devices that collected data prior to 2012 found little or no association [30, 32, 33, 35, 36].

      support

    3. This review found ambiguous evidence on the extent to which video game play is or is not significantly associated with obesity in children and preliminary evidence of exergame play as a tool for weight reduction and attenuation of weight gain.

      .

    4. Around this time, video games were becoming repurposed to utilize for positive health-related changes, most notably exergames that required the player to engage in upper and/or lower body movement [16]. No longer solely a sedentary pastime, exergaming was investigated in early studies as a genre of video game that indicated promise for improving players’ physical activity levels [17] and consequently reduce body fat and obesity [18].

      support

    5. What is the current state of observational evidence (cross-sectional and prospective data published in the most recent 5 years) on the relationship between video game play and childhood obesity? (Part 1)To what extent do video games serve as an effective intervention tool for healthy weight in children? (Part 2)What gaps still exist in understanding the relationship between video games and obesity, in particular energy balance behaviors? (Part 3)

      .

    6. This review found ambiguous evidence on the extent to which video game play is or is not significantly associated with obesity in children and preliminary evidence of exergame play as a tool for weight reduction and attenuation of weight gain.

      Main idea

    7. In the 11 articles that assessed duration of video game play in general, seven articles did not find an association in adjusted models [21, 31, 33–35, 37, 43]

      support

    8. Research assessing the impact of video game play on young players is needed to keep pace with a rapidly evolving video game industry that remains highly popular and increasingly complex.

      thesis statement

    1. “for the game to continue, the skills of the adult and child need appropriate adjustments to allow the growth through learning of the skills of the child”

      This is a great visual to the support/adjustments made in learning with children and adults.

    2. fully experience pleasure and joy in the game

      I am always captivated by the use of the word game in this way. I need to be intentional in how I use it within my observation, documentation, and assessment.

    3. for the game to continue, the skills of the adult and child need appropriate adjustments to allow the growth through learning of the skills of the child

      What a good analogy to describe the growth and learning between both the child and the teachers.

    4. for the game to continue, the skills of the adult and child need appropriate adjustments to allow the growth through learning of the skills of the child

      I find it interesting this repeated emphasis not just on the children growing but also on the teacher, such an interesting shift in thinking about education!

    1. When a teenager starts to transition to adulthood, or starts college, video games are often left behind (Bittanti, Game Play). Mary, a nineteen-year-old from Alameda, California, said: “I guess when I went to college [I gave up gaming]. I did not have enough time to socialize and still play games and most of my friends were into MySpace and Facebook and so I stopped playing altogether.”

      I find that with my students now a days are even more advance when it comes to leaving video games behind and prioritizing social media. So if we are to use Games as part of the Connecting Learning practices than we must also take into account gearing our activities to incorporate more social aspects.

    2. Through recreational gaming, kids build social relationships that center on game-related interests and expertise.

      That is exactly what we as educators want a "hangout and learn kinda vibe" that will engage and entice students to want to lean based on their interest. This reminds me of an article from the blog Building Connections article "Connected Learning Environment Analysis which states "connected learning environments are generally characterized by a sense of shared purpose, a focus on production, and openly networked infrastructures.” That exactly what is needed self interest with social vibe win win. https://buildingconnections.blog/connected-learning-environment-analysis/

      (Ito et al., 2013)

    3. Drawing from a survey by the NPD Group, the Entertainment Software Association (ESA) (2007) reports that 38 percent of game players are women. Women age eighteen or older represent a signifi cantly greater share of the game playing population (30 percent) than boys age seventeen or younger (23 percent).

      This was surprising to me at first but then understandable. The growing number of women gaming at age 18 and older is probably tied to wanting connect with others who have a larger percentage of participation in gaming, as well as, easier access to games on their mobile devises, and games geared to women specifically.

    1. for the game to continue, the skills of the adult and child need appropriate adjustments to allow the growth through learning of the skills of the child”

      This reminds me that each child is an individual and learns at their own pace and time.

    2. he teacher seeks to extend the children’s intellec-tual stamina and attention span; increase their range of investigation strategies; enhance their concentration and effort; and still allow them to fully experience pleasure and joy in the game.

      We seek to extend. This is a concept I hope this year to help my families with. When we let go of being the keeper of all knowledge and instead are co-constructing is when being a teacher is the best. Being comfortable with the role of helping them build stamina in their thinking and investigation!

    3. “catching the ball that the children throw us, and then tossing it back to continue the game” i

      When I think about this metaphor, it made me realized that in order for co-construction to take place effectively, there should be meaningful and purposeful dialogue being exchanged.

    4. “catching the ball that the children throw us, and then tossing it back to continue the game”

      It takes strategy. We won't always be right. It takes strength and bravery.

    1. what’s he gonna do on the bench?

      Here there is a modern reference to being on the bench at a sports game which certainly would not have been said during the 1700s but it effortlessly bridges the gap between the historical content and the modern presentation.

    1. Maija Rintola stood before her chattering class of twenty-three 7- and 8-year-olds one late April day in Kirkkojarven Koulu. A tangle of multicolored threads topped her copper hair like a painted wig. The 20-year teacher was trying out her look for Vappu, the day teachers and children come to school in riotous costumes to celebrate May Day. The morning sun poured through the slate and lemon linen shades onto containers of Easter grass growing on the wooden sills. Rintola smiled and held up her open hand at a slant—her time-tested “silent giraffe,” which signaled the kids to be quiet. Little hats, coats, shoes stowed in their cubbies, the children wiggled next to their desks in their stocking feet, waiting for a turn to tell their tale from the playground. They had just returned from their regular 15 minutes of playtime outdoors between lessons. “Play is important at this age,” Rintola would later say. “We value play.” With their wiggles unwound, the students took from their desks little bags of buttons, beans and laminated cards numbered 1 through 20. A teacher’s aide passed around yellow strips representing units of ten. At a smart board at the front of the room, Rintola ushered the class through the principles of base ten. One girl wore cat ears on her head, for no apparent reason. Another kept a stuffed mouse on her desk to remind her of home. Rintola roamed the room helping each child grasp the concepts. Those who finished early played an advanced “nut puzzle” game. After 40 minutes it was time for a hot lunch in the cathedral-like cafeteria.

      There's this sense of ease and, more importantly, a lack of stress in the day to day of school as the subjects are broken up with lots of play time; considered an integral part of education.

    1. "One person of seven you meet is a psychopath": Family of seven: There is one impsotor among us

      This comment is a pathetic appeal. It doesn't exactly appeal to one's emotions or persuades others, but it does appeal to a type of emotion: laughter/funny/humour. The commentor refers the Amityville incident to a recent popular game called Among Us, where there are a total of 1-3 imposters among a crew and the imposter kills other crew members, like betrayal. The pathetic appeal only works when someone knows about the game.

    1. Now let's play a game. I offer you a deal. It can be a bottle of champagne, or your phone bill paid for a year, or your student loan debt wiped off, or your mortgage paid, or a massive yacht. You get that, but you roll three dice. If they all come up 6, you die, right there. /7
    1. Many lower-income and middle-class students excel in high school only to falter in college. They then struggle to get good jobs.

      I think college is a different ball game for lower-income students as they usually have a job or two during the school year on top of homework, tests, etc. Certain expectations from family and pressure might also increase the rate of dropping out, especially when student loans are the only way out and they have to decide whether or not it's worth it.

  2. instructure-uploads.s3.amazonaws.com instructure-uploads.s3.amazonaws.com
    1. He was only changing one rule, the most basic rule, of the game. He found that people just kept on playing

      Was Warhol so well known that he no longer had to sign his name to art? I assume his mother has the same last name as him, so if she signed it, wouldn't it still say Warhol? I at first got a sense that Warhol liked the fame, but am now getting the impression he does not care about it.

    1. For those who are fans of so-called “accountability” in education, it is actually the tool that allows the worst teachers to hide amongst the good, as it’s incredibly easy to game with hacks, tips, and tricks.

      YES!! Good teachers don't need to be held accountable; they already go above and beyond. Those who are ineffective or "bad," well, this literally allows them to marinate in bad rather than develop as professionals.

    1. Woman: No one sent me. I came of my own free will. (She smiles dazzlingly). Being of sound mind and.... No, I suppose that's not strictly true, is it, Dr. Kerry? You don't think I'm of sound mind,(Pause)do you, Dr. Kerry? You think I'mmad but—(She raises her knee to rub it against the inside of her right thigh)—but beautiful. Don't you, Dr. Kerry?

      This whole piece is a series taunts. First Mrs Gresham taunting Mr. Kerry, and then it switches vice versa once the "truth" is revealed. First of all, because this is written as a play, the italicized words that guide the actors make the reading more visual and real. I can feel the tension in the room throughout this whole conversation, I can see the couch, and feel the visible and palpable frustration from Mr. Kerry. This line in particular stuck out to me when I was reading this over. The woman is going back and forth: she did come on her own, with good conscious- but maybe not? But does Dr. Kerry think she has a sound mind? The whole thing seems like a raging mind game, and the action cues add onto it, making the game visible to the reader. "You think I'm mad but- " line is so interesting to me for a few reasons. One, I love how the writer puts an action cue in the middle of the line, it completely changed how I would read it. Secondly, I think that the madness is actually what is the woman is using to her advantage of "seducing" Mr. Kerry. Especially for a psychiatrist, there is something incredibly interesting about someone who you cannot seem to figure out (and on top of that, the play is sure to point out that he does actually find her attractive).

    1. The disappearance of animals from our lives has opened a space in which there’s no reality check, either on the sentiment or the brutality.

      The lack of wildlife to human connection we have now is little to none. People do not realize the damage they do when they order a burger or a fur coat. It is just a materialistic game to them.

    1. show specific examples that your customers have used your solution to solve challenges similar to the ones that your prospect is facing, in similar roles.

      This is an important point. It's not just about logos, but you need to be very specific about: 1) What category these customers are in so you can attract more of the same (ie. The Fortune 500, Leading enterprises, smart moms, financial institutions, etc) 2) What exact problems you are solving so get your use case game going. 3) make sure the case studies aren't product one-pagers.

  3. Sep 2020
    1. metaphor of “catching the ball that the children throw us, and then tossing it back to continue the game

      We used to use this metaphor in acting school. It's all about listening to the people around you, and adjusting in relation to them. I completely get this in relation to teaching.

    1. Context: This is a popular(5) comedy panel game show (1) crossover (2) that’s filmed in Manchester (3) and broadcast on Channel 4 (4), a state-owned but advertiser funded TV network. There’s a lot of context in that sentence, so I’m going to unpack it.

      This is...I would just click out of the page if I were reading this on my own.

      Don't try to explain things like this, unless it's absolutely necessary. And this isn't.

    2. In the UK, things are a bit more civilized.

      If it were me I would replace this angle with something like futurology.

      "The United States talks a big game about 'progress' and 'smart cities', meanwhile in Britain we just shut up and implement things."

    Annotators

    URL

    1. As a result of the mobile design workshops, students produced an AR place– based story called To Pave or Not to Pave

      Recently they released a BTS game that is all AR

    1. Barab, S. A., Thomas, M. K., Dodge, T., Carteaux, B., & Tuzun, H. (in press). Making learning fun:Quest Atlantis, a game without guns.Educational Technology Research and Development.

      This one too! They seem perfect for what I want.

    1. We must be able to be amazed and to enjoy, like the children often do. We must be able to catch the ball that the children throw us, and toss it back to them in a way that makes the children want to continue the game with us, developing, perhaps, other games as we go along

      Joy for children and adults.

    1. he other hand, for evidence of inconsistent and outmoded emotions, one has only to compare the lavishness with which the American Congress appropriates funds to the Department of Defense for the prosecution of the war in Vietnam with its penny-pinching approach to expenditures for the domestic well-being of the American people.

      the US Government can be all cheap and stuff when it comes to the social programs, but when it comes to military expenditure, a trillion dollars is game.

    1. His interest in computing originally was sparked by playing the popular video gam

      I feel like this could be an example of play, his interested in the game sparked experimentation in computer programming.

    2. She debated her opponent on National Public Radio and found herself in the center of a debate about the nature of citizenship, how to ensure honest elections, and the future of democracy in a digital age. Alphaville is the largest city in a popular multiplayer game, The Sims Online

      This is an example of simulation learning.

    3. Yet Schrier was surprised by another phenomenon: the young people took the game’s representation of historical evidence at face value, acting as if all of the information in the game were authentic

      I think this is a problem with having very extreme opinions in general. It's so easy to curate your media consumption you could drown out a voice entirely because it sounds credible

    1. Shugo

      Slang words, such as “Ubi” (short for Ubisoft) helps with the tone of the post. Words like “Jorm” and “Shugo” are short nicknames for certain heroes, and helps to identify myself as someone who knows and plays the game. Gaming lingo like “opener”, “finisher”, and “disabler” persuade readers to believe I have at least some good knowledge about the game and its mechanics.

    2. If you’ve come this far, you’ve at least shown some interest in my sort-of-rant, so just settle in.

      The post is written in essay-like form, a common sort of post on Reddit, but uncommon on the r/forhonor subreddit. The format alone should catch the attention of at least a few readers, while the topic of Lawbringer itself is a common one in the various multimodal communities of the game.

    3. So, what does Lawbringer offer? What makes him shine? Reduced damage? Reduced health? No openers except a slow shove with reduced hyperarmor? Recent reworks haven’t done much, especially compared to the other heroes who can still outclass him in trades, feints, chains, and, well, you all know the rest already.

      I try my best to obey the rules of the subreddit by avoiding the use of swears or other harsh language. The subreddit has a strict “no rants allowed” rule, so I try to use a blend of logical reasoning and gaming experience to make my proposition rather than anger or disappointment at the game or its developers.

    4. Yes, yes, I know this whole post is one big cliché, but just bear with me here.

      The title is written to act as a short suggestion, rather than any sort of official-sounding, heavily worded list of changes and concepts for the hero. The words “two cents” is a pun for a playable hero in the game, Centurion. This helps to keep an informal tone for the post, to make sure I don’t come off as a self-professed expert on the game.

    1. The origin of these commandments follows the law of negative entities impressing information upon positively oriented mind/body/spirit complexes.

      Think about this "law". The law of negative entities is impressing information upon positively oriented beings. Interesting. Think of the old game, "Don't think of an elephant"

    1. The Pew study did not consider newer forms of expres-sion, such as podcasting, game modding, or machinima. Nor did it count other forms of creative expression and appropria-tion, such as music sampling in the hip-hop community. These activities are highly technological, but they use tools and tap production and distribution networks neglected in the Pew study. The study also does not include even more widespread practices, such as computer or video gaming, that can require an extensive focus on constructing and performing as fictional personas

      It's incredible how things that people used to be lucky or privileged enough to have are now available to virtually everybody. If you need to make a movie on a shoestring budget, you use the camera on your phone and something as simple as iMovie. As you garner more experience, you use more professional equipment, but the tools needed to start are abundant and accessible

    1. the most dangerous game. Points for honesty.

      Like any game that involves killing people and fighting for....Anyone specifically besides the urge inside us to fight and kill even though we can't in 'real' life...As my roommate is currently playing GTA that involves stealing cars, killing/shooting people, manipulation, gang violence, stereotypes ALL over the place

    2. D&D, like Tolkien, makes race literally real in-game by applying immutable modifiers to character ability scores, skills, and other characteristic

      What makes putting into a game like D&D justifiable? At least in some eyes. Or maybe they don't even realize what really going on? Or what they're involving themselves in and supporting it

    1. Bret Weinstein@BretWeinsteinProfessor in Exile. Evolutionary Trade-Offs. Telomeres, Senescence and Cancer. The DarkHorse Podcast. Emoticons imply irony. Game~B/Fourth Frontier #Unity2020

      Bret Weinstein is an important figure in the Evergreen State College event that I'm researching. I find it interesting that he doesn't mention anything about politics in his bio (probably because he sees the issue more as a "truth" issue as opposed to a "our side is right" issue).

    1. The best data scientists are just people who try to understand the ins and outs of business processes and look at problems with healthy suspicion and curiosity. The ability to explain the nuances of manifolds in SVMs is not something that comes into it outside these contrived interviews. I prefer to ask candidates how they would approach solving a problem I’m facing at that moment rather than these cookie cutter tests which are easy to game and tell me nothing

      Interesting approach from an experienced data scientist to interview new professionals

    1. Itstands to reason that without positive media images to look at female athleteswould feel a certain measure of pressure to conform to a thin, glamorous, andoverly sexualized image.

      I somewhat agree with this, the women's game gets more exposure when "prettier" girls are playing rather than not

    1. A survey was conducted in 1995 asking the following question: “Would you close your eyes for a second, envision a drug user, and describe that per-son to me?” The startling results were published in the Journal of Alcohol and Drug Education.

      This is interesting. All I can pictured was a skinny white male -- the one looks like in the GTA game.

    Annotators

    1. I really wanted to give this game more stars, because it could have been absolutely perfect. However, as many of the reviews have stated, Mario sunshine and 64 both are locked at 30fps and 64 has a measling 4:3 screen ratio. Rom hackers have achieved more with less profit, which is an extremely major disappointment; this means that you can find better versions of these games for 100% free on the PC. To further put my personal disgust with how Nintendo released all-stars 3D, they fixed backwards long jumping on mario 64. This is a glitch that speed runners use to run world-record speed runs, they had the nerve to patch this out of the game which leaves the game as a downgraded version of Mario 64 DS, with 50% less content. Nintendo could have done more by doing less. Leaving backwards long jumping in the game wouldn't effect normal players, all it does is generate more anti-consumer product. I don't even use backwards long jump, but the fact that they removed that and left more important problems in the game just feels like they half-assed this release. Now, I'm not saying you wont have fun playing these games, because you definitely will because they are the best in their own genre. Nintendo could have done a hell of a lot more for 80 CAD.

      Lastly, here's an example of a bad review of the game. While there are of lot of these to choose from, I chose this negative review specifically because it gave explanations for why the points of the game that were bad, are bad. It's not enough to just bash something if you didn't enjoy it, you have to have a reason, and a well thought out one at that. When you read reviews on these professional sites, they give plenty of explanations as for why they made their conclusions about whatever piece of media they're reviewing .

    1. Really disappointed with this "remaster" SM64 and Sunshine feel really outdated. Controls feel really old and clunky. Awful screen aspect ratio for SM64 only makes it worse. Inverted vertical controls in Sunshine when you try to spray water is so bad you can't get used to it. Your muscle memory won't let you. And there's no way to change it on settings. Lazy cash grab it's what this is I'm afraid.

      An example of a moderate review. While this highlights some positives of the same title, it also in the same breath, gives some negatives about the game that help give the reader a more rounded view of the game.

    1. Alone far in the wilds and mountains I hunt, Wandering amazed at my own lightness and glee, In the late afternoon choosing a safe spot to pass the night, Kindling a fire and broiling the fresh-kill’d game, Falling asleep on the gather’d leaves with my dog and gun by my side.

      Possible evidence that this is a Utopia.

    1. got underway in the UAE on Saturday, September 19. Eight teams — Royal Challengers Bangalore, Rajasthan Royals, Kings XI Punjab, Kolkata Knight Riders, Mumbai Indians, Sunrisers Hyderabad, Chennai Super Kings and Delhi Capitals are competing for the coveted trophy.Like every other edition, this season will also see the leading run-scorer being awarded the Orange Cap. Below is the LIVE leaderboard for the most runs scored in the 2020 season of the tournament.READ | IPL 2020 schedule: Full IPL time table, match timings, fixtures, venues and teams  PositionPlayer, teamMatchesInningsRunsHighest scoreAverageStrike rate100s50s1KL Rahul (KXIP)22153132*153.00173.86102Faf du Plessis (CSK)2213072130.00160.49023Mayank Agarwal (KXIP)221158957.50143.75014Rohit Sharma (MI)22928046.00143.75015AB de Villiers (RCB)22795139.50164.58016Sanju Samson (RR)11747474.00231.25017Ambati Rayudu (CSK)11717171.00147.91018Steve Smith (RR)11696969.00146.80019Suryakumar Yadav (MI)22644732.00145.450010Saurabh Tiwary (MI)22634231.50143.1800 $(document).ready(function () { // Removing empty paragraphs first $("#content-body-26989124-32689722 p").filter(function () { var html = $.trim($(this).html()); if (html == '' || html == '&nbsp;') return true; }).remove(); // Taking a subset of paragraphs using offset and maximum var offset = 1; var max = -1; if (offset > 1) { $("#content-body-26989124-32689722").children().slice(0, offset - 1).remove(); } if (max > -1) { $("#content-body-26989124-32689722").children().slice(max).remove(); } // Show dateline field at the beginning of the first paragraph var showDateline = false; var datelineStr = "UAE"; if (offset <= 1 && showDateline == true && datelineStr != "") { var firstChild = $("#content-body-26989124-32689722").children().get(0); if ("P" == firstChild.nodeName.toUpperCase()) { $(firstChild).prepend("<span>" + datelineStr + " - </span>"); } else { $(firstChild).before("<span>" + datelineStr + "</span>"); } } }); userIdentify.then(function() { if(isDeviceEnabled("[medium, small]") && isNonSubcribedUser()) { var slotName = 'div-gpt-ad-1562741015059-0'; var idStart = "content-body-"; var articleSize = document.getElementsByClassName("blog-resize").length - 1; var componentContainer = document.getElementsByClassName("blog-resize")[articleSize].getElementsByTagName("div"); for (var i = 0; i < componentContainer.length; i++) { var id = componentContainer[i].id; if ((id.length >= idStart.length) && (id.substring(0, idStart.length) == idStart)) { var pTagList = componentContainer[i].getElementsByTagName('P'); if (pTagList.length > 1) { var secondPTag = componentContainer[i].getElementsByTagName('p')[1]; if(typeof secondPTag !== "undefined"){ Element.prototype.appendAfter = function(element) { element.parentNode.insertBefore(this, element.nextSibling); }; var newElement = document.createElement('div'); newElement.id = slotName; newElement.setAttribute("class", "dfp-ad mbot"); newElement.appendAfter(secondPTag); break; } } } } googletag.cmd.push(function() { googletag.display('div-gpt-ad-1562741015059-0'); }); } }); userIdentify.then(function() { if(isDeviceEnabled("[large, medium]") && isNonSubcribedUser()) { var slotName = 'div-gpt-ad-1562741453010-0'; var idStart = "content-body-"; var articleSize = document.getElementsByClassName("blog-resize").length - 1; var componentContainer = document.getElementsByClassName("blog-resize")[articleSize].getElementsByTagName("div"); for (var i = 0; i < componentContainer.length; i++) { var id = componentContainer[i].id; if ((id.length >= idStart.length) && (id.substring(0, idStart.length) == idStart)) { var pTagList = componentContainer[i].getElementsByTagName('P'); if (pTagList.length > 1) { var secondPTag = componentContainer[i].getElementsByTagName('p')[1]; if(typeof secondPTag !== "undefined"){ Element.prototype.appendAfter = function(element) { element.parentNode.insertBefore(this, element.nextSibling); }; var newElement = document.createElement('div'); newElement.id = slotName; newElement.setAttribute("class", "dfp-ad mbot"); newElement.appendAfter(secondPTag); break; } } } } googletag.cmd.push(function() { googletag.display('div-gpt-ad-1562741453010-0'); }); } }); $(document).ready(function () { $('div.tag-button').each(function() { var x = $(this).find("a").text() ; var x=$.trim(x); var url = $("a",this).attr('href'); var isAdded = false; $('div[id^="content-body"] > p').each(function() { if(!isAdded){ var re = new RegExp("((^" +x+"|"+ x + ")[,. 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      GOOD SCORES

    1. including computer vision, machine vision, speech recognition, natural language processing, audio recognition, social network filtering, machine translation, bioinformatics, drug design, medical image analysis, material inspection and board game programs, where they have produced results comparable to and in some cases surpassing human expert performance<br> yes ma

    1. video game

      Ah! You said my trigger word Heartney. I THINK what you're saying is, because no actual human carnage was shown but instead flat targeting systems, it was easier for people to dissociate themselves from the real carnage that's happening? That's messed up... I've noticed it's a problem for social media and online gaming as well. It's too easy to forget that the person on the other side of the screen has thoughts and emotions just like you.

    1. The board game presents the players, who are supposed to act as urban managers, with random scenarios to which they have to respond through policy investments that are in accordance with their city’s objectives and with the knowledge that flooding may happen

      mthod

    1. The "CROCKETTs" counted 3,715 head of game, or 119 head for each of the thirty-one members of that club in the field. The "Dan BOONEs" counted 2,985, or 124 3-10 head for each of the twenty-four members who went into the field, with their blue colors, under Captain DUFFY

      While the growing movement for conservation was growing throughout the country at this time, you can see here how old attitudes about nature were still very much alive and well, that is quite a lot of animals to kill on a hunt, and almost certainly not necessary.

    1. But in this conceptual crap game "truth" means using every die in the designated manner, counting its spots accurately, fashioning the right categories, and never violating the order of caste and class rank

      truth is mathematic and uncaring

    1. There is a lack of general student interest in women's ice hockey

      To build of what Mary said which I agree with. perhaps the institutions play a waiting game with one another to follow a trend a conform with what everyone else is doing. So if there isn't a general trend to upgrade to a varsity team why should we kind of deal.

    2. he University agreed to move its participationrate from the current 23% to 44% over a period of five years and to raise the portion of thefinancial aid going to women athletes to 42%. Diane Heckman describes how in Kiechel v.Auburn Univ., No. CV-93-V-474-E (M.D. Ala. filed Apr. 14, 1993), the plaintiffs settled for$460,000 in damages plus $80,000 for legal fees, the formation of a soccer team for at leastfive years, with a budget of $400,000 for 1993-94 and 1994-95 combined, four scholarships for1993-94, and adequate practice and game facilities. Prior to the suit, 45% of the students and25% of the athletes were women and only 7-11% of the university's athletics budget wasspent on women's teams.

      The school was able to show history of progression here while not maintaining proportionality. Showing that only having to oblige by one test is flawed.

    1. For the most part ‘Predatory’ Reading” basically covered most of what shown here but The Foundations of Analytical Reading gave us details on how to focus on reading, along with many different scenarios and conclusions which i can see helping me later down the line, They also gave us tips on what to do if you already know what the paper is on and how you can get ahead of the game.. Both articles gave us valuable points on reading and annotating articles and news outlets.

    1. The act of progress is founded on destabilizing previous beliefs. That is, a theorist/philosopher attempting to create a structure with an absolute centre must first play with the structures they are developing. Then, the nature of play creates a structure (which will, according to Derrida, be later played with and destabilized by someone else).

      There is always-already structure, and there is no question of getting outside it. The "play" in the structure is a) playful -- a game, b) play as in wiggle-room or "give" in the system, and c) performance.

    1. A grin was on the face of the monster; he seemed to jeer, as with his fiendish finger he pointed towards the corpse of my wife.

      I think not only is this the Creature achieving his goal known to Victor but also a precursor to the coming years of both their lives. The Creatures "grin" shows impish deviance. The Creature knows exactly what he's doing and only doing it to provoke and hurt Victor. Transitioning into taking him on a wild goose chase, leaving him food, leaving notes, making him suffer as long as possible is a game to the creature, and he's winning.

    1. Zeus smote and destroyed with thunderbolts

      I personally believe that Zeus' thunderbolt was so notorious and deadly that it may represent the theme of power/strength in Greek and Roman Mythology. What I mean by this is that for example, in basketball, you can say "wow, your game winning shot was a Michael Jordan moment." This means that the play itself was so good, it resembled Michael Jordan's expertise. Similarly, one can say, "Wow, the arrow shot by Hercules was like Zeus' thunderbolt.

    1. “The literature on training suggests books and classes are fine entertainment but largely ineffectual. But the game has very large effects. It surprised everyone.”

      Maybe instead of just learning about cognitive biases, we have to actually practice actively avoiding them. Maybe this practice builds up a pattern of thinking that we're more likely to use in future situations.

    1. Thanks for sharing good information about health. Jack Lury here, health specialist with 5 years plus experience, I am the owner of arrowmeds.com online pharmacy. Arrowmeds is the most leading supplier and exporter of medications. This company is ahead of the game. So, it is possible to get the following medication at cheaper rates. There are various solutions that can interface with Fildena 100 Tablets and cause authentic signs combining startling drop in the circulatory strain. Make an effort not to brighten up or heartbeat fixes, hepatitis C quiet, antifungal seizure arrangements, cimetidine, nefazodone, disagreeable to microbials, imatinib, amyl nitrate or solutions containing nitrates and tuberculosis fixes close-by Cenforce 100mg as it can cause silly responses

    1. rain-to-brain communication has been used to transmitinformation between individuals in a collaborative task, againby combining EEG and TMS. InJiang et al. (2018), for example,groups of three individuals collaborated to accomplish a Tetris-like game. In that case, two senders transmitted informationremotely about whether to rotate a block to a receiver whowas conveyed the information via TMS on the occipital lobe.The receiver integrated the information and actuated his/herdecision about whether to rotate or not the block via EEG.InStocco et al. (2015)pairs of senders and receivers collaboratedbi-directionally in a question-and-answer task.

      I am surprised I have never heard of this before.

    2. brain-to-brain communication has been used to transmitinformation between individuals in a collaborative task, againby combining EEG and TMS. InJiang et al. (2018), for example,groups of three individuals collaborated to accomplish a Tetris-like game. In that case, two senders transmitted informationremotely about whether to rotate a block to a receiver whowas conveyed the information via TMS on the occipital lobe.

      Wow, very cool. Have not heard of this.

    Annotators

    1. URT.' Everybody looked at Alice. 'It must have got altered.' 'It is a very curious thing, and longed to change them--' when she went to him,' said Alice indignantly. 'Let me alone!' 'Serpent, I say again!' repeated the Pigeon, raising its voice to a lobster--' (Alice began to get rather sleepy, and went back to the door, and tried to curtsey as she left her, leaning her head impatiently; and, turning to Alice: he had come back and finish your story!' Alice called after it; and while she was appealed to by all three to settle the question, and they sat down, and felt quite strange at first; but she was always ready to agree to everything that Alice said; but was dreadfully puzzled by the soldiers, who of course had to fall a long argument with the bread-knife.' The March Hare and the pool as it went. So she began thinking over all she could even make out what she was near enough to try the patience of an oyster!' 'I wish I hadn't cried so much!' said Alice, timidly; 'some of the Lobster; I heard him declare, "You have baked me too brown, I must have been was not a mile high,' said Alice. 'Oh, don't talk about cats or dogs either, if you please! "William the Conqueror, whose cause was favoured by the hedge!' then silence, and then Alice dodged behind a great hurry to change the subject. 'Go on with the bones and the White Rabbit cried out, 'Silence in the other. 'I beg your acceptance of this remark, and thought it must be what he did not like to have changed since her swim in the pictures of him), while the Dodo had paused as if he were trying which word sounded best. Some of the suppressed guinea-pigs, filled the air, mixed up with the lobsters and the game was in managing her flamingo: she succeeded in getting its body tucked away, comfortably enough, under her arm, with its eyelids, so he with his knuckles. It was the White Rabbit as he shook his head contemptuously. 'I dare say you never tasted an egg!' 'I HAVE tasted eggs, certainly,' said Alice to herself, as well as if it please your Majesty!' the soldiers shouted in reply. 'Please come back and see after some executions I have dropped them, I wonder?' Alice guessed who it was, and, as the question was evidently meant for her. 'Yes!' shouted Alice. 'Come on, then!' roared the Queen, turning purple. 'I won't!' said Alice. 'Why, SHE,' said the Dodo. Then they all crowded round her once more, while the rest of my own. I'm a hatter.' Here the Dormouse went on, without attending to her; 'but those serpents! There's no pleasing them!' Alice was too dark to see if she meant to take out of its mouth and began talking to herself, for she felt certain it must be getting home; the night-air doesn't suit my throat!' and a Dodo, a Lory and an old crab, HE was.' 'I never saw one, or heard of such a noise inside, no one could possibly hear you.' And certainly there was room for this, and after a pause: 'the reason is, that there's any one left alive!' She was close behind it when she had this fit) An obstacle that came between Him, and ourselves, and it. Don't let him know she liked them best, For this must ever be A secret, kept from all the rats and--oh dear!' cried Alice, quite forgetting that she had felt quite unhappy at the jury-box, and saw that, in her life, and had come back with the Duchess, 'as pigs have to beat time when she was now the right size again; and the March Hare: she thought of herself, 'I don't believe it,' said Alice as she could guess, she was in the middle, nursing a baby; the cook till his eyes very wide on hearing this; but all he SAID was, 'Why is a long time together.' 'Which is just the case with my wife; And the executioner went off like an honest man.' There was certainly English. 'I don't believe it,' said A

      This is a test

    1. However, he says there are apps that help citizens choose which data they share, leading to a more efficient tracking of the virus. “If people can decide themselves if they want to participate or not, then we have privacy-friendly alternatives. That’s a game changer.”

      supporting idea

    2. Austrian data privacy activist Max Schrems warns citizens should be careful of the rights they are giving away at a time of global panic. “I am worried that we will accept state surveillance during the health crisis but that it will then take years in court to get rid of it.”However, he says there are apps that help citizens choose which data they share, leading to a more efficient tracking of the virus. “If people can decide themselves if they want to participate or not, then we have privacy-friendly alternatives. That’s a game changer.”

      The bad influence to emphasize the opposite idea

  4. learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com
    1. how do you knowwhich of the things you might say will win you points in the game, and whichwill mark you as a nonserious player?

      interesting point, why did he use this type of analogy?

    1. If there is no scientific evidence, why do we continue to believe it?

      It seems to be habit of people to regurgitate anything they read or hear, especially exciting, controversial topics. It is important to do your own research, especially in 2020. Facts change from person to person like the telephone game, one word at a time.

    Annotators

    1. Say a sentence that describes one of the images in the grid and have students put a “virtual stamp” on the image they think it is. I’ve done this to play vocabulary Fly Swatter games, but also to give directions on a map; it was fun to see where students ended up.

      I like this idea of this game because students can all participate simultaneously. Another option for practicing with map directions could be Google Earth or an actual city map.

    2. Lyricstraining.com is a free resource with popular songs in multiple languages. Select your target language and search for a popular artist.

      This seems like a fun way of incorporating music into the virtual classroom. This website features an activity similar to the classic "fill in the blank with missing song lyrics" activity but because it is formatted more like a game it could be a fun way of keeping students engaged

    1. When Japanese companies threatened to take over the American microchip market, the libertarian computer capitalists of California had no ideological qualms about joining a state-sponsored cartel organised by the state to fight off the invaders from the East! 

      A good example of so-called capitalists playing the do as we say and not as we do game.

    1. A PDCAAS rating of 1.0 is a perfect score, with eggs, milk, and whey protein scoring a perfect 1.0, and beef coming in right behind with .92. If you look at vegetarian sources of protein, you get kidney beans coming in at .54, red lentils at .53, and peanuts .52

      .c3

    2. For this, researchers have come up with something called the PDCAAS (protein digestibility-corrected amino acid score) score. The PDCAAS measures the quality of a protein for human consumption. It takes into account the amino acid composition, the digestibility of amino acids, and the bioavailability of the amino acids

      .c2

    3. What most people don’t know about this Oscar-winning producer and his wife, however, is that they’re also the founders of Verdiant Foods, an organic pea protein company[*].

      .c2

  5. phantasystar.fandom.com phantasystar.fandom.com
    1. .

      Though most Wiki pages in this digital culture have a "Trivia" section at the end, I did not include one here since there is little to no trivia about this particular aspect of the game.

    1. It turns out that even the length of time an element has been mounted is an important piece of state that determines what pixels the user sees. And some of this state can’t simply be lifted into our application state.

      What this means is that our desire to express UI using pure functions is in direct conflict with the very nature of the DOM. It’s a great way to describe a state => pixels transformation — perfect for game rendering or generative art — but when we’re building apps on the web, the idea chafes against the reality of a stateful medium.

    1. Mongolia deliberately and cautiously repatriated people, testing and quarantining them as they came in.

      They were ahead of the game and they knew they had to attack it from the people traveling to different countries.

    1. vary

      It changes from one thing to another

      Example- A group of people play the game "Uno" a individual put two cards in the deck when everyone else is not looking. The individual was able to win the game by cheating.

      This is an example of the situation where you vary the order of cards in the game of "UNO"

    1. Observable social traits determine how we interact in society and remain pervasive even in our globalized world. While a popular hypothesis states that they may help promote cooperation, the alternative explanation that they facilitate coordination has gained ground in recent years. Here we explore this framework and present a model that investigates the role of ethnic markers in coordination games. We consider fixed markers characterizing agents that use reinforcement learning to update their strategies in the game. For a wide range of parameters, we observe the emergence of a collective equilibrium in which markers play an assorting role. However, if individuals are too conformists or greedy, markers fail to shape social interactions. These results extend and complement previous work focused on agent imitation and show that reinforcement learning is a good candidate to explain many instances of ethnic markers.
    1. Sexting, the practice of sharing sexually suggestive images or text messages via mobilephone, is common among young adults.

      I think sexting is a risky game when you're sending photos because those photos can stay on somebodies phone forever and you would have no idea. I think sexting without photos is fine and very common.

    1. Participants, when received the EEG-MUSE neuro-feedback intervention, obtained higher game score (358 ± 28) as compared to the control (344 ± 23). However, the difference was not significant (p > 0.05).

      Katılımcılar, EEG-MUSE nöro-geribildirim müdahalesini aldıklarında, kontrole (344 ± 23) kıyasla daha yüksek oyun puanı (358 ± 28) elde ettiler. Ancak fark anlamlı değildi (p> 0.05).

    1. Harper was a really great parent growing up. Even though Harper worked really hard, Harper 16managed to make it to every school play and soccer game. Harper really cares about me, and I 17know Harper always wanted what’s best for me

      D BATTERY

    1. I learned about the middle game and why tactics between two adversaries are like clashing ideas; the one who plays better has the clearest plans for both attacking and getting out of traps

      She is beginning to really understand how to play chess and discover her invisible strength.

    1. A behaviour-first paradigm in which you specify what your hApp should do and let CRISPR build the UI and data model for you (I think this is another game-changer)

      behavious-first paradigm let CRISPR build the UI

    1. After two less-than-stellar projects, Taylor is back in top shape. She has truly crafted her own folklore: stories that simultaneously serve as parallels to her own life and windows into her deepest fears and desires. We’ll be unpacking folklore for years to come

      she is back at the top of her game

    2. Folklore is a new chapter in Taylor’s illustrious career — a pop titan finished with the pop game who is determined to remind us that her talent transcends trends and genre.

      Although this may be unintentional, but in Swift's discography she uses the "next chapter" metaphor quite frequently. In "Death by a Thousand Cuts" she writes, "If the stories over/why am I still writing pages," and in "New Year's Day" she writes, "Don't read the last page, but I stay." There are other songs where she uses this metaphor, and though I am aware that it is commonly used, it does feel like a nod to her writing in the context of this article.

    1. The common core approach is based on a limited number of shared core attributes, while the language­ game approach is based on the idea of family resemblances.

    1. Griffin immediately impressed in training camp and preseason. On October 23, he broke his kneecap during the Clippers' final exhibition game against the New Orleans Hornets, following a dunk. Initially, the Clippers' stated that he only had a sore left knee, which would make him questionable for the season opener the following night, before they revealed the break. The injury sidelined Griffin for the entire season.[43]

      more struggles, all hope was lost.

    2. Over the course of 27 seasons, the Clippers qualified for the postseason only four times and won a single playoff round.

      During almost 30 seasons, the team struggled very bad and won only 1 playoff game.

  6. inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
    1. That they were not ashamed to be immediately proved wrong bybthefacts, when I show myselfnot to be an accomplished speaker atall, that I thought was most shameless on their part—unless indeedthey call an accomplished speaker the man who speaks the truth.

      He tries to prove his point by playing a mind game with the public, making them doubt their own-selves, and the way they view things. I think it is a very smart way of manipulating them to think in his direction.

    1. the search by a blind man in a dark room for a black hat that isn’t there, with the addendum that if he finds it, that is theology

      This is an interesting comparison. It really conveys the point that theology is almost like a game of chance, and if achieved it is extraordinary.

    Annotators

    1. "Never pluck a single plum from this bush, my child, for its roots are wrapped around an Indian's skeleton. A brave is buried here. While he lived, he was so fond of playing the game of striped plum seeds that, at his death, his set of plum seeds were buried in his hands. From them sprang up this little bush."

      I wonder if this was a true story or if it was a folktale passed on through generations. I know in my hispanic culture there are legends and folktales that are held sacred and passed on through families.

    1. It was shown that the training based on biofeedback computer game allows modifying self-regulation strategies of the subjects towards more effective ones.

      Biofeedback bilgisayar oyununa dayalı eğitimin, deneklerin öz düzenleme stratejilerinin daha etkili olanlara doğru değiştirilmesine olanak sağladığı gösterilmiştir.

    1. Contemporary video games allow youth to play with sophisticated simulations and, in theprocess, to develop an intuitive understanding of how we might use simulations to test ourassumptions about the way the world works.

      This reminds of a game I used to play called Kerbal Space Program. The game simulates realistic calculations and physics involved with space launch, flight, and travel. I have learned more about how difficult it is to launch crafts into space from this game alone than any other textbook could ever teach me.

    1. Narrative is found in all forms of human creativity, art, and entertainment, including speech, literature, theatre, music and song, comics, journalism, film, television and video, video games, radio, game-play, unstructured recreation and performance in general, as well as some painting, sculpture, drawing, photography and other visual arts, as long as a sequence of events is presented. Several art movements, such as modern art, refuse the narrative in favor of the abstract and conceptual.

      Anything can a tell a story which is where you find narratives and here is a list of those ways.

    1. “Now I saw, though too late, the Folly of beginning a Work before we count the Cost, and before we judge rightly of our own Strength to go through with it.”

      It's a fun game to follow up on these intertexts, even a bit. If you read the page or so that this quote is extracted from, you'll see that it's when Crusoe is regretting the way he'd started to build a boat, before thinking about how to get it to shore. Betteredge's analogy, then, is that he's bitten off more than he can chew: he's agreed to write this narrative, but soon finds it a very serious undertaking, since there are a lot of details to relate.

    2. Including the family, they were twenty-four in all. It was a noble sight to see, when they were settled in their places round the dinner-table

      I really enjoy the "dinner party mystery" trope, and am super excited to see it here. I found this scene as a whole to be extremely entertaining and humorous, and I think the campiness of the characters and the painful awkwardness of the dialogue heightened the drama and the wacky vibe of the novel. (sidenote: it reminds me of the game Clue). I also imagine that Victorian readers found this scene to be extremely entertaining and relatable, especially upper-class women who frequently hosted dinner parties.

    1. 4.Evaluate the following argument.

      saknar information om hur man vinner en match i baseball. För fans förstår man att om Darryl gör som i premiss 2 så vinner laget, men det måste vara uttallat. ex.

      Darryls team was losing If Darryl hits the ball over the fence in fair territory they win the game. Darryl hits the ball over the fence in fair territory Darryls team won the game

    1. But in view of the universality property wesee that either of these questions is equivalent to this, ‘Let usWx our attention onone particular digital computerC. Is it true that by modifying this computer tohave an adequate storage, suitably increasing its speed of action, and providing itwith an appropriate programme,Ccan be made to play satisfactorily the part ofA in the imitation game, the part of B being taken by a man?’

      Turing's key question/key sentences- set up real question that he is writing the rest of this essay to answer.

    2. I propose to consider the question, ‘Can machines think?’

      This part of the first sentence depicts Turing's intentions for the essay by addressing a question he looks to answer throughout the text. While later on he looks to compare the question with a game, his overall intentions and purpose of this essay is to answer the question 'Can machines think?'

    3. Instead of attempting such a deWnition I shall replace the questionby another, which is closely related to it and is expressed in relatively unambigu-ous words.

      This is the "kicker" in the introduction because Turing starts his first sentence with a question, and this sentence, the last in the introduction, criticizes the question he is looking to answer. Turing points out how his original question can be answered in various amounts of ways and he now seeks to find a path that will lead to just 1 definitive answer, which he does in the following paragraph by relating it to a game.

    4. We now ask the question, ‘What will happen when a machine takes the part ofA in this game?’ Will the interrogator decide wrongly as often when the game isplayed like this as he does when the game is played between a man and a woman?

      This sentence is important to the question Turing wishes to pursue because it portrays the machine as one of the players in the imitation game. This sentence describes the machines role in the game and directly correlates the machines contribution to the game with the question 'Can machines think?', which as Turing said, is an arbitrary question leaving the definitions of "machines" and "think" up to the reader.

    5. As well as asking, ‘What is the answer to this new form of the question’, one mayask, ‘Is this new question a worthy one to investigate?’ This latter question weinvestigate without further ado, thereby cutting short an inWnite regress.

      I think this is the key sentence of the paper because Turing starts to answer the question he posed in section one. He also begins to explain the imitation game and the effects that having a machine in the game will do.

    6. Instead of attempting such a deWnition I shall replace the questionby another, which is closely related to it and is expressed in relatively unambigu-ous words

      I believe this is an important sentence because is shows that Turing decides to switch up normal methods in order to get an answer on the question he truly wants answered. They way he does this by setting up a problem like a game, which in return seems to make the solution process easier.

    1. orced to endure Russian roulette, a supposedly popular game played in back alleys by natives who seemingly have little value for life.

      this line really highlights the brutality of war

    1. Their style of politics is a parlor game in which they debate the issues on their abstract merits.

      Is the author, talking about all college educated white men? That is the majority of politicians in office right now, and to say that for ALL these men that politics is game is a very large assumption. Do they have a source that says that is the mindset for these men?