10,000 Matching Annotations
  1. Apr 2023
    1. this architectural apparatus should be a machine for creating and sustaining a power relation independent of the person who exercises it

      This seems like a good objective way to carry out the law IN THEORY, but who created the law? The law could be innately unfair because of predisposed bias. I had a similar construction in my video game where the society was run by this objective puppet that the creator (A god) left behind; good in theory but always constant and cannot change with the times.

    1. Limitations, in other words, means low cost. Trending of creating console games with higherquality is impractical for mobile games. Massive development and design of uncountable mobilegames become more popular since one viral game can fulfill all the cost.

      doesn't make sense

      no citations or sources or examples of "viral game"

    2. 3Fast increasement in mobile game market reveals superior monetization of mobilegames and announces new era of game industry changed by mobile games.

      Grammer issues lacks articles e.g the/a fast increase(could also change to growth) in THE mobile game market... A new era IN THE gameS industry

    Annotators

    1. they offer methods of defamiliarization, allowing players to Become-Earth/Animal/Imperceptible. In effect, for the creative aspect of this project, I offer a self-reflection on the various elements—whether it be the plot, the avatars, the gameplay, or the console features

      For me, the strong point of your project is its originality. I liked how you linked video games to posthumanism. Moreover, the games you selected are very relevant and fit your project perfectly. Also, I liked how you linked theory to video games especially with the idea of becoming- as when you play a video game, and you take the position of the character you are playing, and, therefore, his subjectivity, then becoming- something new. It really challenges the the ideas of player only playing other human character, not only the video games can be posthuman but the player too.

    1. White players in National Basketball Association games received fewer fouls when more of the referees present in the game were White, and Black players received fewer fouls when more of the referees present in the game where Black. The implication is—whether they know it or not—the referees were discriminating on the basis of race.

      This is an interesting take because you can definitely tell by watching some NBA games whether or not fouls are justified or not. Players will make comments or suggestions to the association but always get fined if they speak freely it seems like.

    2. White players in National Basketball Association games received fewer fouls when more of the referees present in the game were White, and Black players received fewer fouls when more of the referees present in the game where Black. The implication is—whether they know it or not—the referees were discriminating on the basis of race.

      I did a whole study case on discrimination in the NBA, and It was very interesting for me to find this type of information when researching.

    1. With MagiQuest, the interactive game is the core offering. You buy your interactive device – an infrared light-emitting collectable wand – and your game sessions

      confirm with MagiQuest is also similar to Universal’s Wizarding World of Harry Potter, where you can buy an interactive wand and have interactions with “spell” locations throughout the environment.

    1. Good writing should be governed by the rule that a man can think only one thing clearly at a time; and, therefore, that he should not be expected to think two or even more things in one and the same moment. But this is what is done when a writer breaks up his principal sentence into little pieces, for the purpose of pushing into the gaps thus made two or three other thoughts by way of parenthesis; thereby unnecessarily and wantonly confusing the reader. And here it is again my own countrymen who are chiefly in fault. That German lends itself to this way of writing, makes the thing possible, but does not justify it. No prose reads more easily or pleasantly than French, because, as a rule, it is free from the error in question. The Frenchman strings his thoughts together, as far as he can, in the most logical and natural order, and so lays them before his reader one after the other for convenient deliberation, so that every one of them may receive undivided attention. The German, on the other hand, weaves them together into a sentence which he twists and crosses, and crosses and twists again; because he wants to say six things all at once, instead of advancing them one by one. His aim should be to attract and hold the reader’s attention; but, above and beyond neglect of this aim, he demands from the reader that he shall set the above mentioned rule at defiance, and think three or four different thoughts at one and the same time; or since that is impossible, that his thoughts shall succeed each other as quickly as the vibrations of a cord. In this way an author lays the foundation of his stile empesé, which is then carried to perfection by the use of high-flown, pompous expressions to communicate the simplest things, and other artifices of the same kind. In those long sentences rich in involved parenthesis, like a box of boxes one within another, and padded out like roast geese stuffed with apples, it is really the memory that is chiefly taxed; while it is the understanding and the judgment which should be called into play, instead of having their activity thereby actually hindered and weakened.7 This kind of sentence furnishes the reader with mere half-phrases, which he is then called upon to collect carefully and store up in his memory, as though they were the pieces of a torn letter, afterwards to be completed and made sense of by the other halves to which they respectively belong. He is expected to go on reading for a little without exercising any thought, nay, exerting only his memory, in the hope that, when he comes to the end of the sentence, he may see its meaning and so receive something to think about; and he is thus given a great deal to learn by heart before obtaining anything to understand. This is manifestly wrong and an abuse of the reader’s patience. The ordinary writer has an unmistakable preference for this style, because it causes the reader to spend time and trouble in understanding that which he would have understood in a moment without it; and this makes it look as though the writer had more depth and intelligence than the reader. This is, indeed, one of those artifices referred to above, by means of which mediocre authors unconsciously, and as it were by instinct, strive to conceal their poverty of thought and give an appearance of the opposite. Their ingenuity in this respect is really astounding. It is manifestly against all sound reason to put one thought obliquely on top of another, as though both together formed a wooden cross. But this is what is done where a writer interrupts what he has begun to say, for the purpose of inserting some quite alien matter; thus depositing with the reader a meaningless half-sentence, and bidding him keep it until the completion comes. It is much as though a man were to treat his guests by handing them an empty plate, in the hope of something appearing upon it. And commas used for a similar purpose belong to the same family as notes at the foot of the page and parenthesis in the middle of the text; nay, all three differ only in degree. If Demosthenes and Cicero occasionally inserted words by ways of parenthesis, they would have done better to have refrained. But this style of writing becomes the height of absurdity when the parenthesis are not even fitted into the frame of the sentence, but wedged in so as directly to shatter it. If, for instance, it is an impertinent thing to interrupt another person when he is speaking, it is no less impertinent to interrupt oneself. But all bad, careless, and hasty authors, who scribble with the bread actually before their eyes, use this style of writing six times on a page, and rejoice in it. It consists in — it is advisable to give rule and example together, wherever it is possible — breaking up one phrase in order to glue in another. Nor is it merely out of laziness that they write thus. They do it out of stupidity; they think there is a charming légèreté about it; that it gives life to what they say. No doubt there are a few rare cases where such a form of sentence may be pardonable. Few write in the way in which an architect builds; who, before he sets to work, sketches out his plan, and thinks it over down to its smallest details. Nay, most people write only as though they were playing dominoes; and, as in this game, the pieces are arranged half by design, half by chance, so it is with the sequence and connection of their sentences. They only have an idea of what the general shape of their work will be, and of the aim they set before themselves. Many are ignorant even of this, and write as the coral-insects build; period joins to period, and the Lord only knows what the author means.

      on interrupting

    1. Rather, he says, in young people a range of mental health problems and what he calls “pathological gaming” may develop in tandem, much as illnesses like the flu and pneumonia can set off one another and lead to new problems.

      The causal relationship between depression and pathological gaming goes both ways. Children with depression can easily fall into video game addiction and children with pathological gaming habits can develop depression. It is not always one-directional

    1. For example, if you are creating an environment with the theme of “adventure”, what elements would you add to the space to give the audience the overarching experience of adventure? You can see how understanding the theme can affect choices like materials, lighting, props and scenery.

      This CONFIRMS what I know about creating video game levels, too. They have an entire field called "environmental storytelling" in game narrative design that is all about making sure the way you interact with the level matches with the themes of the game.

    1. A willingness to find meaning in collective patterns may be especially necessary for disciplines that study the past. But this flexibility is not limited to scholars. The writers and artists who borrow language models for creative work likewise appreciate that their instructions to the model acquire meaning from a training corpus. The phrase “Unreal Engine,” for instance, encourages CLIP to select pictures with a consistent, cartoonified style. But this has nothing to do with the dictionary definition of “unreal.” It’s just a helpful side-effect of the fact that many pictures are captioned with the name of the game engine that produced them.

      I think this answers question 2 being "how does the writer establish their credibility" because in the begenining the author explains that the writer and artists borrow knowledge and at the end of the paragraph, it relays a link towards another source for credibility!

    1. Miami Heat – Atlanta Hawks play-in game that is taking place on this Tuesday, April 11, and will take place at the Celtics’ home court of TD Garden at 3:30 p.m. ET on Saturday, April 15.

      I am a very big Celtics fan and I am hoping that we play the Hawks because they are far worse than the Heat. This article starts off by just reporting when, where, and who they will play.

    1. This won't work if your archive is "too big". This varies by browser, but if your zip file is over 2GB it might not work. If you are having trouble with this (it gets stuck on the "starting..." message), you could consider: unzipping locally, moving the /data/tweets_media directory somewhere else, rezipping (making sure that /data directory is on the zip root), putting the new, smaller zip into this thing, getting the resulting zip, and then re-adding the /data/tweets_media directory (it needs to live at "[username]/tweets_media" in the resulting archive). Unfortunately, this will include media for your retweets (but nothing private) so it'll take up a ton of disk space. I am sorry this isn't easier, it's a browser limitation on file sizes.

      Contra [1], the ZIP format was brilliantly designed and natively supports a solution to this; ZIP was conceived with the goal of operating under the constraint that an archive might need to span multiple volumes. So just use that.

      1. https://games.greggman.com/game/zip-rant/
    1. Fun Brain,

      This is a great site! This has resources for all subject areas and all grade levels. This is helpful to give students age appropriate lessons that incorporate technology in a fun, engaging way! The Cake Monster game is a quick, easy game to teach students about number line. This would be a great way for students to each get a turn to come up to the smart board. As students come up and take their turn, it can serve as a formative assessment.

    1. Tools for "experts"

      You might want to emphasize that any tool where failures are tolerable is game for these things. (Of course, you know my framework.) So, providing high quality, but imperfect, input to experts is a likely place. Experts, in theory, can check the quality and fix the modest number of hallucinations, etc.

      I think this framing is slightly more general than yours... But, you have it essentially as right.

    1. Amazon’s internal documents said that Diapers.com “keep[s] the pressure on pricingon us” and provided extremely high customer service levels, which—prior to the merger—had forcedAmazon to up its game

      By acquiring other companies, no longer needed to match services offered by other companies (e.g., great customer service)

    1. everything is reliant upon something else for survival. Humans need food, air, and water to sustain our bodies, and trees need carbon dioxide and sunlight to thrive. Everything needs something else, often a complex array of other things, to survive.

      This makes me think about the importance of bringing systems-based thinking to social and environmental science classes especially. I wonder what research has been done into this. History and social science teachers are especially prone to teaching students to think in a linear way: first this happened, and then that was the result. AP curricula try to move beyond this, but the application is uneven at best. Part of the problem is that the College Board talks a good game about teaching history and social science students that "it's complicated," but then expects them to take a standardized test at the end of the course that, for the most part, still prioritizes memorization. The redesigns of the AP exams for these classes in recent years have led to questions that are more about the application of source-interpretation and data interpretation skills and the use of evidence to support an argument, but students can still simply regurgitate information and do well. I wonder how feasible it would be to move toward portfolio-based assessment for these courses. I think that's happening in AP Seminar and AP Research, but I could be wrong.

    1. At a recent seminar on video games at UC Irvine, Constance Steinkuehler, a professor of informatics at the school and president of the Higher Education Video Game Alliance, emphasized that most researchers embrace the idea that “play is good.”

      Many people argue that video games can be good for kids.

    1. If you want to support reading from the front it seems required to state that the self extracting portion can't appear to have any records.

      Well, since you don't want to support it, then you aren't required to do that. (And good thing, because that would limit the format severely.)

    2. Does it mean the first time you see that scanning from the back you don't try to find a second match?

      It means you don't need to! (And why would you try? You have already found one, and you know there is only one, so to try to find more is to try to do something that you know is impossible.)

    3. But what does that mean?

      It means if you have a ZIP file (something that you know is a valid ZIP file) and you have found more than one end of central directory record, then there's something wrong with the method you used to find them (because there can by definition be only one).

    4. that contradicts 4.1.9 that says zip files maybe be streamed

      I don't take the spec to mean that you can reliably stream any arbitrary ZIP bytestream. If you are the producer and the consumer, though, then you can bend the format to your will to enable streaming.

      See Firefox's JAR handling for an example.

    1. James, considered among the greatest basketball players in the history of the game and perhaps the world’s most prominent athlete, has over the course of his career become progressively more politically active

      I just wonder why he has but I could say there are other athletes that are more politically active

    1. There are multiple visualization types for different scoring systems. Each one delivers a beauty and energy that better reflects the action of a game than a traditional box score — and displays information to help you understand the flow of the contest.

      Games are a good way to get peoples eyes.

    1. verb hey that's what I heard right yeah so what could you guys add to make this a complete sentence trees are everywhere okay yeah that's awesome okay let's move on to the next

      I think setting the expectation beforehand that they have to be participating even if they're not the ones at the board would be super helpful. Letting them know before the game begins that they have to be able to help teammates and answer questions even when it's not their turn can sometimes help with classroom management, rather than trying to wrangle them back in later.

    2. Green based on the Fly Slaughter band since you guys don't want to pick um names that's okay um okay okay um so yeah so basically you're gonna like

      love the fly swatter game!! so fun and competitive!

    3. connected correctly run-ons okay so you all seem to know what those are because you've been talking about them don't stop so we're just going to go over really quick how do you fix a run-on okay so around

      I like that you're making them identify it before the game! This quick review is really helpful in making them feel confident but they still have to know the information on their own to be successful in the game.

    1. If there’s a force that’s driving us toward greater complexity, there seems to be an opposing force, a force of destruction that uses competition for ill. The way I see it, Moloch is the god of unhealthy competition, of negative sum games.

      Quotation - If there's a force that's driving us toward greater complexity - there seems to be an opposing force, - a force of destruction that uses competition for ill. - The way I see it, - Moloch is the god of unhealthy competition, of negative sum games

    1. The beginning of a novel is, variously, a social contract negotiation, an invitation to a dance, a list of rules of the game, and a fairly complex seduction.

      This metaphor suggests that the beginning of a novel: 1. Sets the stage for the reader's expectations and the author's responsibilities 2. Should be alluring and captivating to make the reader want to keep reading 3. Should be clear and concise to avoid confusion or misunderstanding. 4. Should be seductive and irresistible to make the reader want to keep reading.

    1. Tech Support / Help Availability. When technical problems or lack of user know-how impairs the function of a tool, users must know where to turn for help. Timely support helps instructors feel comfortable and competent with e-learning tools and helps students self-regulate their learning.5 While such support can come from a variety of sources—including peers, experts, IT staff, and help documentation—we believe that the optimal support is localized, up-to-date, responsive to users' needs, and timely. Such support is often best provided either through campus-based technical support or through robust support from the platform itself.

      Technical issues or lack of user knowledge can quickly hinder the learning process, which is why it is imperative to have adequate support. Providing localized, up-to-date, and responsive help is a game changer for both instructors and students. Instructors feel more comfortable and empowered to use e-learning tools when they know they can ask someone for help. Meanwhile, students can self-regulate their learning more effectively when they have access to timely support. Regardless of the source, however, it is critical that the support is up-to-date and tailored to the needs of the user. This ensures that learners and instructors have the help they need when they need it, which can help them stay engaged and motivated in the learning process.

    1. P R E PA R I N G M AT E R I A L SThroughout the year, you will need classroom economy materials, such as money and bankingpaperwork, for the students. You can download the materials or order printed copies at nocharge. Gathering and preparing materials will take approximately 2 to 3 hours.In addition to the materials we provide, you may wish to purchase or gather the following items:S U P P L I E SNo. 10 business envelopes in which students 1 per student plus a few extracan conveniently store their cash. for BankersPortfolio folders with clasps where students can 1 per studentstore their bank logs and other materials.Cash drawer or box to store excess cash. 1 per classYou might create one from a shoe box or use anitem from an old board game, such as Monopoly.Popsicle sticks or paint stirrers for 1 per studentauction paddles.Sticky notes for convenience during auctions. 1 slip per student per auctionA clipboard to hold the offense log in 1 per classwhich you keep track of fines.Items for students to purchase at auctions, 3–7 per auctionsuch as toys, baked goods, or gift certificates.Student foldersPut the following items in each student’s folder:I T E M Q U A N T I T YJob application

      bank log and job applications would be a super valuable skill for kids to learn.

    Annotators

    1. 在20世纪60年代,巴克明斯特-富勒(Buckminster Fuller)提出了一个 "great logistics game "和 "世界和平游戏"(后来简称为 "世界游戏"),旨在成为一种工具,以促进全面的、预见性的、设计科学的方法来解决世界的问题。标题中使用的 "世界"(world)显然是指富勒的全球视角和他的论点,即我们现在需要一种将世界作为一个整体来处理的系统方法,而不是用他所说的 "以局部为重点的胡思乱想 "的方式来解决我们的问题。现在整个世界是相关的分析单位,而不是城市、州或国家。出于这个原因,世界游戏编程一般使用富勒的Dymaxion地图来绘制资源、趋势和游戏所需的场景。用富勒的话说,我们是在 "地球号"上,200个民族国家的上将都试图把飞船引向不同的方向,这种不合逻辑的比喻很清楚--富勒对民族国家作为世界全球新陈代谢中的 "blood clots"所作的更严厉的评价也是如此。

      在标题中使用 "游戏 "一词的逻辑更具有启发性。它说明了富勒对治理和社会问题解决的方法。显然是作为一个非常严肃的工具,富勒选择把他的愿景称为 "游戏",因为他希望它被看作是每个人都能接触到的东西,而不仅仅是权力结构中那些自以为是的少数精英。在这个意义上,它是富勒更深刻的颠覆性愿景之一。富勒想要一个人人都能使用的工具,它的发现将通过自由媒体广泛传播给大众,并通过这种公众审查和接受社会问题解决方案的地面井,最终迫使政治进程朝着那些玩民主开放世界游戏的人的价值观、想象力和解决问题的技能所决定的方向发展。这是一种对政治进程的看法,如果他们只看到富勒提出他的想法时(20世纪60年代)的世界--除去个人电脑和互联网,他们可能会觉得天真。

      竞争的场地并没有被拉平或扩大,而是通过一个将托马斯-杰斐逊带入20世纪的过程,将好孩子的政治过程颠覆掉了。为了拥有这种力量,游戏需要拥有那种能赋予权力的信息和操纵这种信息的工具。它需要一个全面的数据库,为世界游戏的玩家提供比他们的政治选举或任命同行更好的数据。他们需要一个世界重要统计数据的清单--一切都在哪里,数量和质量如何,从矿物到制成品和服务,到人类和他们未满足的需求以及能力。他们还需要一个监测世界现状的信息源,将重要的新闻带入"游戏室"(game room)现场。当富勒开始谈论世界游戏的时候,这些都不存在。然后,在进入21世纪的路上发生了一些有趣的事情: 有线电视新闻网、个人电脑、光盘、互联网和全球网络、个人电脑上的超级计算机能力以及关于世界、其资源、问题和潜在解决方案的大量数据开始浮出水面,改变了世界和我们沟通、做生意、研究和治理的方式。富勒设想的世界游戏是一个个人或团队前来竞争或合作的地方,以便:

      "在最短的时间内,通过自发的合作,使世界为100%的人类服务,而不会对生态环境造成破坏,也不会对任何人造成不利。"

  2. Mar 2023
    1. Over time the Mongol empire began to lose power and status among the invaded countries. The split weakened the Mongol empire and made it more vulnerable to people that wanted to restore power to their countries’ governments.

      I find this idea to be interesting as this idea permeates even today, or could be used as a framework for the rise and falls of other countries. To me this idea brings out the essential question, "What leads a country to become powerful?" or on the other hand, "What leads a country to fall?" As historians, it is often easy to see the trends that could have led to a revolution, or an overthrowing or some sort of trend because it's like being in a game show and the answer is only obvious once it is said out loud by the person asking the questions the answer has already been written. These ideas would be useful to consider in the present, as there are leaders all throughout the world and these ideas are still important today as it would be useful to understand how these tides change.

    1. By means whereof the honest widows may without danger play at the close buttock game with might and main, and as hard as they can, for the space of the first two months after the decease of their husbands. I pray you, my good lusty springal lads, if you find any of these females, that are worth the pains of untying the codpiece-point, get up, ride upon them, and bring them to me; for, if they happen within the third month to conceive, the child should be heir to the deceased, if, before he died, he had no other children, and the mother shall pass for an honest woman.

      The author, François Rabelais, is known for his indecent jokes and comments in his work; some involving sexism. This quote highlights his attitude towards widowed women and the belief that their child needs to be the "heir" to the deceased husband so they can be considered an "honest woman". Rabelais assumes that women will do whatever is necessary for their husbands because they seek their approval. During the Renaissance, they were only useful for child-bearing or sex, so they are mostly non-existent in the plot. If their is a female character, such as Gargantua’s mother, Gargamelle, they eventually disappear without a mention. The story mostly does not "incorporate women into a[ny] dialogue", which creates an absence of them in a masculinized environment that only uses them when needed.

      Citation:

      Berrong, Richard M. “Finding Antifeminism in Rabelais; Or, a Response to Wayne Booth’s Call for an Ethical Criticism.” Critical Inquiry, vol. 11, no. 4, 1985, pp. 687–96. JSTOR, http://www.jstor.org/stable/1343425. Accessed 31 Mar. 2023.

    1. The experimental task was to toss a tennis ball into a bucket that wasplaced 3 meters away. Participants were informed that they had 10 chances.A successful shot meant that the tennis ball entered the bucket and stayedthere. The task was chosen because it was simple to explain and implement,and no gender differences in ability were expected (as was found in a pilotexperiment and reinforced in the results discussed below). Furthermore, weare aware of no other popular task in these societies that is similar to the ballgames that we implemented.

      the game we did in class

    Annotators

    1. Beauty has always been exclusive. When someone strikes you as pretty, it means they are something that everyone else is not. Oversize lips depend on undersize ones. Thick hair exists only in reference-distance of thin. It’s a zero-sum game, as relative as our morals. Naturally, we hoard of beauty what we can. It’s why we call grooming tips “secrets.”

      part of beaty / glamour is uniqueness, difference, exclusivity

    1. RESULTS

      Results:

      Homicide - Data available for 73 nations - Neither video game consumption nor firearm ownership predicted homicide - Homicide was skewed (it wasn't super common of an event) - GINI index (income inequality) remined the most significant indicator of homicide - Video games negatively correlated w/ homicide

      Suicide - HCI was the biggest predictor - GINI index and gun ownership did not predict suicide

    2. METHODS

      Methods: - Data collected in 2017 via public records - Variables: homicide, suicide, video game consumption (sales of games per capita), GINI index wealth dispersion aka income inequality), HCI (social mobility potential), firearm ownership (number per country) - SPSS for statistical analysis: had two DVs [criterion] predicts homicide, predicts suicide

    3. Guns and violence

      Introduction: - Accessibility to guns, influence of video games, economic status, and exposure to violence- which one(s) most linked to crime

      Conflicting results in previous literature - First person shooters play a big role? Making people desensitized - Guns- do they increase or decreases crimes? their position is that they increase homicide but decrease lesser crimes, trading one evil for another. - Exposure to violence/crime predicts adult gun ownership - Individually, being aggressive predicts interest in violent video games - In populations- lower violence w/ video game use (weak causal link between the two. - Poverty does seem to predict homicide (violent crime) - thought to be meditated by social isolation & other feelings of desperation associated w/ poverty - Poverty predicts depression & PTSD

      No real hypothesis

    1. The escalation from gays to Nazis to Satan follows a kind of video game logic: keeping the players engaged means finding ever-bigger bosses for them to fight

      Russia is using anti-Satanist thought as a rhetorical ploy but what purpose would this ploy serve?

    Tags

    Annotators

    1. TikTok entering the field

      From my personal experience, the addition of TikTok has completely changed the game when it comes to gaining news through media. After doing a short amount of research, a viewer will find that there are algorithms which have been created by TikTok. It has been proven these algorithms change the user's experience by controlling what they see based off many different factors. The same goes for when a new news piece comes out, for it is not for sure the user will even see the videos of those TikTokers they follow. The platform also can easily spread misinformation based off a single video due to the information not being real going viral.

    1. By Nick Chandi

      Entrepreneur who has relations with Amazon, been in the game for a long time. He helps other entrepreneurs get cash flow in their businesses.

    1. In 2020, Dyer and others at Google Research predicted that LLMs would have transformative effects — but what those effects would be remained an open question. So they asked the research community to provide examples of difficult and diverse tasks to chart the outer limits of what an LLM could do. This effort was called the Beyond the Imitation Game Benchmark (BIG-bench) project, riffing on the name of Alan Turing’s “imitation game,” a test for whether a computer could respond to questions in a convincingly human way. (This would later become known as the Turing test.) The group was especially interested in examples where LLMs suddenly attained new abilities that had been completely absent before.

      Origins of "BIG-bench"

      AI researchers were asked to create a catalog of tasks that would challenge LLMs. This benchmark is used to assess the effectiveness of model changes and scaling up of the number of parameters.

    1. Historically, the stablest sovereigns both trade and save in an exogenous currency, such as gold or Beanie Babies. A sovereign company whose people must save in its own sovereign equity is weird; one which buys imports in its sovereign equity is weirder. The former is as if Microsoft made an online game whose currency was MSFT stock. The latter is as if Microsoft bartered MSFT stock for office chairs.

      Heuristic

    1. Grown-ups love figures. When you tell them that you have made a new friend, they never ask you any questions about essential matters. They never say to you, “What does his voice sound like? What game does he love best? Does he collect butterflies?” Instead, they demand: “How old is he? How many brothers has he? How much does he weigh? How much money does his father make?” Only from these figures do they think they have learned anything about him. (de Saint-Exupéry, 1943, p. 17-18)

      This is one of my absolute favorite books and just read this to my kids this week! Even my kids understood what the Little Prince was explaining. In the grand scheme of things, it doesn't matter how much money someone has, the more important question is what type of person are they? What a wonderful example and connection!

  3. openwa.pressbooks.pub openwa.pressbooks.pub
    1. And I can see you years from now in a bar Talking over a football game With that same big, loud opinion But nobody’s listening Washed up and ranting about the same old bitter things Drunk and grumblin’ on about how I can’t sing But all you are is mean

      She's letting them know that they better fix how they treat people because karma is real and one day they will be nobody's.

  4. openwa.pressbooks.pub openwa.pressbooks.pub
    1. You paint me a blue sky Then go back and turn it to rain And I lived in your chess game But you changed the rules everyday Wondering which version of you I might get on the phone tonight Well, I stopped pickin’ up and this song is to let you know why

      His moods were inconsistent and its clear he didn't treat her right. One minute they would be perfect for each other and the next they would be toxic.

    1. Marina Romito has reinterpreted the standard Rider-Waite images with symbols inspired by indigenous South African culture to create an accessible, uplifting deck.

      Maybe create a set of card decks that tell African tales through symbols. Present this as a game

  5. openwa.pressbooks.pub openwa.pressbooks.pub
    1. It’s 5 AM, I’m nihilist I know there’s nothing after this (After this) Obsessing over aftermaths Apocalypse and hopelessness (Hopelessness) The only thing I understand Is zero sum of tenderness (Tenderness) Oh, baby, please, just hold me close Make me believe there’s more to live [Bridge] Around, around, around, around we go In this game called life, we are not free

      Here we see The Weeknd spiraling in his mind and is apathetic to himself and to life. He feels as though he is continuing to make the same mistakes and is facing this darker side of himself "...The human soul, because of its karmic baggage, is a place of ambiguity. It is a place where sinner and saint, the sacred and the profane, the divine and the diabolical coexist in seed form. When we get in touch with this part of ourselves and accept it for what it is, we simultaneously lose the need to judge others. Christ said, "He who is without sin shall cast the first stone." I believe what he was saying was that self-acceptance makes us compassionate, forgiving and nonjudgmental of others. This is the first stage of liberation." (Phipps, 2000)

    1. upposedly moral, democraticcountry which allowed this policy to be formulated and implementedwithout even the pretense of public debate

      At the same time, I think public debate would not have done anything. It is something that could not have been prevented. Game Theory dictates that it had to. Will genius minds simply not engage their intellectual curiosity. They had to come up with the bomb. Will the US try to not win the war. This would mean more losses for the country but a lesser loss for the world. But in this case, it is still in the best interest of the nation to create the bomb. Because if Russia or Germany would do this first, it would similarly mean greater losses for the nation and for the world as the US sees it. The public would only have slowed things and made the situation worse. It is not out of stupidity. Our leaders are likely the most competent among humans. But they are still humans in that they are driven along human systems of logic, human desires.

  6. tspace.library.utoronto.ca tspace.library.utoronto.ca
    1. extended, densely networked, predatory system in which everyone in a plantationzone must participate in order get somewhere, or simply to survive. Predation means plunder;it also means consuming weaker animals. Hence anyone who does not become mafia - becomeboth defensive and predatory - is simply prey. In this vein, plantation managers and supervisorsplunder the wages due to their subordinates; workers, government officials, and many othersalso attempt to plunder plantation wealth

      The game is to use your positino - often times your spatial or physical position - to take what you can from anyone you can take it from.

    1. A 2008 study found that one out of five casual video game players had a physical impairment of some sort. Advocacy groups, like AbleGamers, a non-profit that helps players with disabilities better enjoy gaming, has worked with developers and publishers to create modified controllers and special technology to assist people with accessibility issues;

      In recent years, there has been developments to help people with physical disabilities closer together, thus shortening the distance between people even more than before.

    2. The current video game audience is largely split down the middle when it comes to men and women (54% vs 46%). In the US, it covers all political viewpoints and includes Democrats (37%), Republicans (33%), independents (18%) and others (12%). They like different sorts of games but also find they have genres in common, and they regularly play with (and against) people from other countries who might not even speak their native language. These new connections increasingly allow players to put themselves in the shoes of others, helping to foster greater sympathy and compassion.

      This paragraph just some of the many ways people can be different from each other but sill play together.

    3. The current video game audience is largely split down the middle when it comes to men and women (54% vs 46%).

      Video games have become gender neutral.

    1. North (1990) famously characterized institu-tions as “humanly devised constraints that structure political, economic and socialinteractions,” setting the rules of the game for an economy. He argued that well-func-tioning institutions enable prosperity by ensuring secure property rights, facilitatingcomplex contractual arrangements, aligning norms to allow markets to functioneffectively, and so on.

      complex societies, institutions are human devised

    Annotators

    1. We know from modern neuroscience that prediction is a core property of human intelligence. Perhaps the game of predict-the-next-word is what children unconsciously play when they are acquiring language themselves: listening to what initially seems to be a random stream of phonemes from the adults around them, gradually detecting patterns in that stream and testing those hypotheses by anticipating words as they are spoken. Perhaps that game is the initial scaffolding beneath all the complex forms of thinking that language makes possible.

      Is language acquisition a very complex method of pattern recognition?

    2. Another way to widen the pool of stakeholders is for government regulators to get into the game, indirectly representing the will of a larger electorate through their interventions.

      This is certainly "a way", but history has shown, particularly in the United States, that government regulation is unlikely to get involved at all until it's far too late, if at all. Typically they're only regulating not only after maturity, but only when massive failure may cause issues for the wealthy and then the "regulation" is to bail them out.

      Suggesting this here is so pie-in-the sky that it only creates a false hope (hope washing?) for the powerless. Is this sort of hope washing a recurring part of

    1. A 2008 international study in 34 medical centers found significantly greater adherence to treatment and cancer-related knowledge among children who played “Re-Mission” compared to children who played a different computer game.

      this shows that video games can be used to educate kids and teach them.

    2. Children’s creativity was also enhanced by playing any kind of video game, including violent games, but not when the children used other forms of technology, such as a computer or cell phone, other research revealed.

      Video games specificly improve creativity, not lowers it.

    1. For example, when the augmented reality game Pokemon Go firstlaunched in 2016, the only way to create an account was throughGoogle single sign on. However, this process granted the app “fullaccess to your Google account. That means the developer ofPokemon Go, Niantic, may have access to your emails, Google Drive,calendar, contacts, photos, Chrome browsing history, search history,Maps data... and, well, anything else linked to your Google account”(Cipriani, 2016, para. 3). As educators, it is important to understand

      The need to work online, use browsers, and technology is ever increasing., and there is a link that connects all of their threads together. We encounter them each day in using different apps to find, locate, and purchase items. Marketing has evolved and aimed at capturing data to improve sales, market shares, and users. Therefore, many tech companies have made compromises that places the user in the center of a fight for them to use the services provided by these companies versus a competitor. Again, market shares, greed, and profit has replaced traditional business practices that would allow some privacy to the consumer. Nowadays, the consumer is a pawn being used to improve profit margins.

    1. Do what you enjoy. If you like sports, go out and play a game or two with your friends. If you enjoy reading, a trip to the library will help clear your headspace.

      I definitely think these methods are effective i write whenever i feel angry or in my head about my fathers addiction and being able to escape to the one place you love or by doing something you love can definitely settle your mind and allow you to get ur stress or anger relived.

    2. You should never believe that someone’s failure to end their addiction is your fault. This just causes negative thoughts, which are, ultimately, counterproductive. Instead of playing “the blame game,” work together with your addicted family member and let them know you are there to help.

      Coming from Personal experience thinking your the cause of the addiction will only create more harm and emotional damage and you have to understand no one makes you do anything. Everyone is their own person and is accountable for their own actions every choice someone made is because they wanted to make that choice.

    1. The Musketeers then blew the game open with a 12-2 run behind Kunkel, who made two 3s and threw an alley-oop dunk to Nunge. Kunkel followed with his fifth 3 of the first half to give Xavier a 19-point lead with 1:26 left.

      The Musketeers advance to the sweet 16 for the nine time in school history. Xavier came back from 15 down on Friday to beat Kennesaw State on Friday and yesterday went a really impressive run and won easily vs Pitt. Xavier is one of three big east team in sweet sixteen with three teams in that helps the school's revenge and media attention.

    1. The political institutions of a society are a key determinant of the outcome of this game. They arethe rules that govern incentives in politics.

      "rules" and "game" terminology of many institutional economists

    1. Unfortunately, many tools are not robust. For example, you might find the perfect app for your students only to discover it works solely on iPads, and your students have Chromebooks. Or, you may come across an excellent Flash-based math game, but it cannot be accessed on iPhones or iPads without paying for a Flash-based browser like Puffin. Or, you might find a captivating geography app, but it isn't compatible with your students' older tablets.

      This has happened many times in classrooms I have worked in or with helping my mom find new tools and it is so annoying.

    1. when you do something in the classroom that mimics their lives outside the classroom, the activity tends to be more memorable and, therefore, more effective

      This is so true. This idea also works for other student interests like video games or a sport that they like, and these are topics that can be incorporated into math problems or even social studies (as I recently included a video game map in my lesson on maps).

    1. Google, with their Apollo project, has developed a non-blocking 136x136 optical circuit switch that is both forward and backward-compatible with any bandwidth or wavelength Google uses or will use in its data centers. This switch, according to Google, only uses 108 watts of power consumption. Compared to a standard 136 port EPS switch, which would be in the 3,000 watts range. So while there are disadvantages to OCS, Google has created a solution that has far more upsides than there are downsides for them. And over the past 5 years, “tens of thousands of 136x136 port OCS (eight spare ports) were manufactured and deployed.” Google has created a system that works incredibly very well for them.In the future, Google is looking at a larger port count OCS for further scale-out capabilities as well as faster switching speeds to allow wider adoption of OCS in the lower layers of the network. This broader adoption would be tremendously negative to Broadcom, the leader in hyperscale networking switches. Furthermore, Google says they will also continue to improve reliability and lower insertion/return loss.

      30x power usage improvement

    2. The low latency of OCS comes from the fact that OCS does not have to decode packets; all they have to do is bounce the incoming light from the source port to the destination port.

      There's no conversion back and forth between light and packets. It's a bit like the serialisation / deserialisation cost higher up the stack

    3. Google uses these optical switches in a direct connect architecture to directly connect the leaves through a patch panel. This is not packet switching; this is, for all intents and purposes, an optical cross-connect.

      So this is the big change. The optical switches trade off faster connectivity ( fewer hops needed), but in return take longer to set up to establish the mirror conneciton.

    4. Traditionally the spine of this network uses what is called Electronic Packet Switch (EPS). These are the normal network switches of which Broadcom, Cisco, Marvell, and Nvidia are the leading providers. However, these EPS use a ton of power. Furthermore, every 2 to 3 years, networking speeds have doubled. While this doubling improves power consumption, it also comes with the requirement of upgrading the existing spine EPS. As such, there is always a huge wave of Capex associated with every new generation of Broadcom Tomahawk switch.

      These are the Top Of Rack switches?

    5. Before diving too deep into how their custom networking stack works, let’s quickly discuss what it does and the industry implications. First off, Google claims their custom network improves throughput by 30%, use 40% less power, incurs 30% less Capex, reduces flow completion by 10%, and delivers 50x less downtime across their network.

      These are wild figures. What is the counterfactual?

    1. The general sucked in his breath and smiled. "I congratulate you," he said. "You have won the game." Rainsford did not smile. "I am still a beast at bay," he said, in a low, hoarse voice. "Get ready, General Zaroff." The general made one of his deepest bows. "I see," he said. "Splendid! One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed. On guard, Rainsford." . . . He had never slept in a better bed, Rainsford decided.

      Rainsford had won, but it greatly damaged.

    1. Enemies of Hop

      I like how this article is organized into the different potential threats to hope. It reminds me of a video game where there are different characters and their stats are written out to describe how much damage they do or what their best attacks are.

    1. Many young people have multiple accounts on a single service. While this can support self-expression, it can also limit parental oversight and remove safeguards in place on child accounts.

      Children should be trusted... this is ridiculous

    1. 22-year-old brother shoots, kills 21-year-old sister over a video game in Cincinnati

      The title itself was so shocking because you wouldn't think that normally somebody would get into a fight so bad that cost an innocent life to be gone so soon due to a video game. Also, since its in my area it caught my attention as well.

    2. Deep down, I always knew Myshawn would hurt somebody because he was always so angry. But, I never thought he would take ‘Miss B’ away from us,” Ahmyah’s aunt, Dina Meece, informed.

      He sounds like he was a very angry person and had been aggressive before, just by the way his own aunt described him as

    3. Ahmyah’s grandmother, Misty Wood, even said that he threatened to kill his sister before the shooting.

      I wonder if he threatened to kill her because of the game or if they had a larger issue that has not talked about in the article that could have led to the action.

    4. CINCINNATI

      I find it crazy that this information hasn't appeared on my social media platforms. I had to look up Google News and see what was trending. Since I go to Xavier and it's in Cincinnati, I would have expected for more people to talk about it since we are close to the location.

    5. “bright, vibrant, and determined person who had dreams to become a hair stylist for abused women and children”

      Ahmyah had a bright future ahead of her. Accidents happen all of the time but this situation was done with hatred and motive, by her own brother.

    6. Myshawn Stanley, 22, of killing his sister because he wanted to play Fortnite when she wanted to watch a television program

      Crazy to think about how a death was caused by a fight between a video game and a television show.

    7. 21-year-old woman’s brother shot and killed her after an argument over a video game.

      This story caught my attention because the title/header was shocking and straightforward.

    1. A bloated 2026 World Cup shows why football desperately needs an independent regulator to do Fifa’s job of caring for the global game, writes Miguel Delaney

      This shows how the writer Miguel Delany is against this new 2026 world cup format, which will host 100 games rather than 64.

    1. as HBO and PlayStation Productions got an actual giraffe to work with the crew to try and capture the magic of the original scene.

      Confused- Did they use a real giraffe in the game? Haha, giraffe in a motion capture suit. Not clear.

    1. The teams had seen another shift in players. Boston had strong athletes like Paul Pierce, Ray Allen, and Kevin Garnett. Los Angeles had Pau Gasol, Lamar Odom, and Kobe Bryant.Celtics started off with a two-game lead, and this momentum led them to a 4-2 victory. The team needed this after a 22-year streak of occasional final places, but zero NBA Championships.The next two years the Lakers saw the Finals. 2009 they won against Orlando Magic, but that was only practice for the upcoming war. In 2010, the Lakers and Celtics once again had a fierce battle in the Finals.

      Kinda gets dry here. When reading it seemed pretty surface level without much depth, just a brief explanation. Maybe explain more with info like the leading scorer from the winning team or a little more description on how the games went.

    1. #Crossgaming means: you only have to earn an asset once and then can enjoy its benefits in various games. Leaving a game, you have to leave your assets behind. #Ardor allows you to take your blockchain-based assets with you. You also can trade or sell them as you wish!

      what is nft crossgaming?

    1. What is the relationship between protocols and agency? Do protocols assume or require a set of participating agents with autonomy or free-will?

      Initial thoughts — review later I mean, if I had to pull in some Bandura, it's bi-drectional determinism? Right? So it's influencing behaviour as an environmental factor that could also be done by thinking?

      If I think about Csikszentmihalyi in Good Business on culture as a game, perhaps rules are to games what protocols are to culture? If culture is a set of norms that keep you from anomie / entropy and make spaces for alienation, then the agency of the individual may be developed over time (control over consciousness) that may allow for greater expression over agency to follow or not follow protocols. In this sense, protocols would be the default, and intentionally not following protocols (probabilistically not by chance) might require agency? That is if we are following the definition that good protocols have the Schelling point or become default and are almost invisible untill they break.

      Bureaucracy may be an example of a deeply frustrating protocol?

    2. Good protocols, in short, are the embodiments of A. N. Whitehead’s famous assertion that “civilization advances by extending the number of important operations which we can perform without thinking of them.” Not only do good protocols deliver civilizational advances, they do so in sustainable ways. “Stability without stagnation” (a guiding principle of the Rust programming language[3]) is the condition good protocols aspire to, and surprisingly often, manage to achieve and sustain for long enough to produce and consolidate significant civilizational advances.

      reminds me of 'culture as a game' from Flow theorist and that Flow is actually more automatic and less effort intensive overtime. Book: Good Leadership

    1. When learners feel as though their perspectives areacknowledged they are more likely to be motivated and engagedin learning

      מצרפת כאן מאמר שפרסמנו - ד"ר חגית מישר טל ואני - על כך שניצול מחוללי משחקים הקיימים במרחב הדיגיטלי היום עשויים לגרום אפילו לתלמידי עם לקויות למידה לפתח בין השאר מוטיבציה פנימית אדירה! כאשר הפעלתי את הפרויקט היו תלמידים שלמרום ההישגים הנמוכים שלהם בכיתה במקצועות מסויימים - מעצמם בחרו לבנות משחקים בנושאים שקשים להם... מוזמנים לקרוא תקציר כאן: https://www.tandfonline.com/doi/full/10.1080/10494820.2021.1919146 או לחפש את המאמר המלא If I create a game I'll learn”: online game creation as a tool to promote learning skills of students with learning difficulties

    1. “Well I wot,” quoth Sir Gawain, “that ye have chosen a better; but I am proud that ye should so prize me, and as your servant do I hold ye my sovereign, and your knight am I, and may Christ reward ye.” So they talked of many matters till mid-morn was past, and ever the lady made as though she loved him, and the knight turned her speech aside. For though she were the brightest of maidens, yet had he forborne to shew her love for the danger that awaited him, and the blow that must be given without delay.

      Despite the compliment-filled flirtation between the host's wife and Gawain seen in this section of the text, this is not merely a romantic scene between the two characters. This scene is important as it shows that the depth of their apparent connection and temptation is almost a game and struggle, as both of them attempt to seduce the other more and more actively. The tension and seemingly light-hearted interactions actually become a pressing matter when it comes to Gawain's inability to successfully follow the host's rules and when the wife even holds him "captive" to obtain the pleasure that she seeks. After looking over the scholarly source cited below by Jordan Stinnett for an honors thesis, it is interesting to see how viewing the Lady's seduction as feminist manipulation and a reclaiming of power that traditionally belongs to male characters.

      Works Cited:

      “Sir Gawain and the Green Knight.” Introduction to World Literature Anthology, edited by Farrah Cato and Christian Beck, UCF Pressbooks, 2022.

      Stinnett, Jordan. The Performativity of Temptation: An Analysis of Sexual Agency and Seduction in Sir Gawain and the Green Knight. University of North Carolina, 2018.

    2. The girdle of green silk set gaily and well upon the royal red cloth, rich to behold, but the knight ware it not for pride of the pendants, polished though they were with fair gold that gleamed brightly on the ends, but to save himself from sword and knife, when it behoved him to abide his hurt without question. With that the hero went forth, and thanked that kindly folk full often.

      The colors of the Girdle, green and gold are significant. As previously established, the color green represents nature and the wild aspects of life, which is represented in Gawain's reasoning for accepting the girdle; Gawain's natural instinct for self preservation, as he is told that the girdle as the ability to protect him from harm. While the color gold represents perfection, chivalry, the standards of a knighthood Gawain holds himself to. According to professor Goldhurst, the colors of the girdle represent the conflict Gawain faces accepting the gift, "Gawain has yielded to the "green" of the girdle. This fact is the cause of his shame, for his entire way of life should have led him to resist the primal call of nature, and to cling to the "gold" of the image: courtliness, grace, and the denial of natural impulses" (Goldhurst, 5). After accepting the girdle Gawain must decide if he will make the green choice to keep the girdle for himself, using it for protection against the Green Knight, or will he make the gold and honorable choice, following the rules of the game and presenting the girdle to Bertilak. Gawain makes the green choice which is why by the end of the story the girdle becomes a symbol of shame for Gawain.

      Goldhurst, William. “The Green and the Gold: The Major Theme of Gawain and the Green Knight.” College English, vol. 20, no. 2, 1958, pp. 61–65. JSTOR, https://doi.org/10.2307/372161. Accessed 11 Mar. 2023.

    3. Then the Green Knight swiftly made him ready

      This scene is perhaps the most important scene in the piece. What are the constructs of this beheading scene? Why the three attempts only for the beheading to be thrown away? Weiss claims that "many interpretations of Sir Gawain and the Green Knight are based on a careless reading of what has unfortunately come to be called 'the beheading game' in the first fit (Weiss 361). Why would you say this beheading game is so crucial?

      Weiss, Victoria L. “Gawain’s First Failure: The Beheading Scene in ‘Sir Gawain and the Green Knight.’” The Chaucer Review, vol. 10, no. 4, 1976, pp. 361–66. JSTOR, http://www.jstor.org/stable/25093365. Accessed 10 Mar. 2023.

    4. He wore a robe of blue

      While this whole story focuses on the symbolism of the colors green and gold, blue is also an important color. Blue can "represent serenity and tranquility, instilling a scene with a calming effect" (Gaiman 7). The lord and host in Sir Gawain and the Green Knight keeps a great relaxed and calm composure throughout the whole story. The host provides a safe place and a fun trading game for Sir Gawain, which correlates to the easy goingness of the color blue. The host's wife can be represented with the color blue as well, both of them staying collected and easy going. The color blue represents them well.

      https://www.masterclass.com/articles/color-symbolism-in-literature

    5. lifted up the eyelids and looked upon them and spake as ye shall hear. “Look, Gawain, that thou art ready to go as thou hast promised, and seek leally till thou find me, even as thou hast sworn in this hall in the hearing of these knights. Come thou, I charge thee, to the Green Chapel, such a stroke as thou hast dealt thou hast deserved, and it shall be promptly paid thee on New Year’s morn. Many men know me as the knight of the Green Chapel, and if thou askest, thou shalt not fail to find me. Therefore it behoves thee to come, or to yield thee as recreant.”

      This section foreshadows multiple aspects of the poem. Obviously, this is the act that foreshadows the Green Knight's true power. By resurrecting immediately following decapitation, we are seeing a glimpse into the supernatural power this mysterious figure possess. Additionally, this section foreshadows the intellect and followthrough of the Green Knight, by reciting (for the third time in the poem, via dialogue) the terms of the oath being made by Sir Gawain - the language used even indicates that the Green Knight views this as law-like and now guaranteed to play out. Effectively showcasing the Knight's "game master" level of thinking and Sir Gawain's "in over his head" level of unpreparedness for the remainder of the work.

      Citation: Acosta, L. (n.d.). Sir Gawain and the green knight. Passage Analysis. Retrieved March 8, 2023, from http://csis.pace.edu/grendel/prjs2c/analysis.htm

    6. Therefore I ask in this court but a Christmas jest, for that it is Yule-tide, and New Year, and there are here many fain for sport. If any one in this hall holds himself so hardy, 4 so bold both of blood and brain, as to dare strike me one stroke for another, I will give him as a gift this axe, which is heavy enough, in sooth, to handle as he may list, and I will abide the first blow, unarmed as I sit.

      The Green Knight proposes the question that someone plays a "game" with him that involves a contract. These lines in the poem explores the themes of chivalry as the contract alludes to bravery and probity since it deals with an agreement. He fools Gawain into this contract by disclosing that he will grant him the initial strike, allowing him to slice his head off. Ironically, the Green Knight's characteristics of "Trickery and deceit" are in opposition to the traditional attributes of chivalry (Maldonado 13). This deceit comes as the Green Knight fails to tell Gawain that after he strikes him, he will still be alive. The Green Knight essentially disguises his true identity which "feigns ignorance about Gawain and his quest" (Maldonado 13). In other words, the Green Knight fails to inform Gawain of his immortal-like characteristics considering he survives decapitation, and through his inability to speak the truth, he breaks the chivalric code.

      Maldonado, Joshua David, "The Game at the Green Chapel: A Game-Oriented Perspective on Chivalry in Sir Gawain and the Green Knight" (2020). Senior Projects Spring 2020. 122. https://digitalcommons.bard.edu/senproj_s2020/122

    1. And the knight answered, “Nay, I ask no fight, in faith here on the benches are but beardless children, were I clad in armour on my steed there is no man here might match me. Therefore I ask in this court but a Christmas jest, for that it is Yule-tide, and New Year, and there are here many fain for sport. If any one in this hall holds himself so hardy, 4 so bold both of blood and brain, as to dare strike me one stroke for another, I will give him as a gift this axe, which is heavy enough, in sooth, to handle as he may list, and I will abide the first blow, unarmed as I sit. If any knight be so bold as to prove my words let him come swiftly to me here, and take this weapon, I quit claim to it, he may keep it as his own, and I will abide his stroke, firm on the floor. Then shalt thou give me the right to deal him another, the respite of a year and a day shall he have. Now haste, and let see whether any here dare say aught.”

      Something to mention here is the involvement in what we deem as the "Beheading Game" which was actually a very common game in Celtic lore. However, in the story of Gawain and the Green Knight, there are other parallels to similar stories in Celtic lore. One of these being the Champions Bargain, Alice Buchanan explains the similarities, saying "1. As in GGK, the challenger offers to submit to a stroke with the ax on condition that he be allowed later to return the blow. In the Champion's Bargain, on the contrary, the exchange of blows is first proposed in the reverse order, and only changed after Dubthach's protest. 2. As in GGK, the completion of the bargain is carried out in a wild region, in GGK beside a turbulent burn, in the Yellow and Terror tale be- side a loch. By contrast, in the Champion's Bargain the adventure con- cludes in the royal palace. 3. As in GGK, the hero is led to the spot by a guide furnished by his host. In the Champion's Bargain, of course, no guidance is necessary. 4. As in GGK, the challenger "let the ax come down three times on his neck." In the Champion's Bargain he deals but one stroke." (Buchanan 317).

      She goes further into the context of mixing lore and the similarities between Gawain, Lancelot, and other figures from stories that predate the Green Knight.

      It is also worth mentioning how Green impacts the story. Symbolism is prevalent in the story, Green being used as a symbol of nature, the unknown, death, and even the Devil. As the Devil was depicted as a Green being.

      Sir Gawain and the Green Knight is one of the few pieces of literature we have from the 14th century, J.R.R. Tolkien even translated the document. This story has given us a great cultural impact and insight into our past. Its even more relevant to add how previous stories and even pagan lore influenced a Christian story.

      Buchanan, Alice. “XXI.” The Irish Framework of Gawain and the Green Knight, 2nd ed., vol. 47, Modern Language Association, 1932, pp. 315–338.

    1. Sports provide exer-cise, a way to meet friends, and a place to learnskills like perseverance, teamwork, and prob-lem-solving.5 These positive ex-periences can enhance theirlives in important ways.“Successful game play canincrease self-esteem and confi-dence and improve [a child’s]overall self-image,” BirgitAmann, MD, medical directorand founder of the BehavioralMedical Center in Troy, Michi-gan, told Psychiatric Times™ .“They can learn the importanceof developing and using patienceand learn the value of practicing their sport.”

      In this section we are shown the positives that sports bring, we see that they build people's confidence and help introduce very important values and characteristics such as teamwork and perseverance.

    1. We mainly focus on games that allow resource accumulation for players between game sessions. For this, we summarize the existing literature, list categories of games ignored by the scientific community, review publicly available datasets, present the taxonomy of detection methods and provide future directions on this topic. The main goal of this paper is to summarize the existing literature and indicate gaps in the body of knowledge.

      games with bots are treated as topics of science and studied as such and it is shown that such an approach of a science or game leads to gaps in the body of knowledge

    1. Not only has globalizationallowed for the rapid spread of contagious disease but it has fostered deep interdependencebetween firms and nations that makes them more vulnerable to unexpected shocks. Now, firmsand nations alike are discovering just how vulnerable they are

      Name: Jonathan Tran

      Game theory is a mathematical framework used to analyze and understand the behavior of individuals or groups when they are faced with strategic decisions. It is often used in economics, political science, psychology, and other fields where individuals' decisions are affected by the decisions of others.

      One of the key concepts in game theory is interdependence, which refers to the fact that the outcome of one person's decision depends not only on their own actions but also on the actions of others. Interdependence can arise in many situations, including economic markets, social networks, and political negotiations.

      https://www.researchgate.net/publication/340463241_The_instability_of_globalization_applying_evolutionary_game_theory_to_global_trade_cooperation

    1. Young people who were more impulsive, more socially inept and less empathetic to begin with were more likely to become excessive video game players. T

      I would have liked if the author explained the characteristic of the focus group. It could be the social awkwardness was due to a disability. Gaming could be the only way to interact without judgment. There are some mental disabilities that show propensities to isolation and less empathy. The statement is too general.

    2. Young people who were more impulsive, more socially inept and less empathetic to begin with were more likely to become excessive video game players.

      Here the article is showing the audience who is most effected by playing video games for long hours who are already socially inept and take up video gaming as a way to vent stress but it has shown that playing more makes the situation of the individual worse.

    3. There’s been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are “addicted” to game playing. Now new research on children who are heavy gamers suggests parents may have something else to worry about: depression.

      I think that habits in general not only playing video games, are widely criticized by parents for example going out with your friends or even spending too much time studying. The point being that video games are addicting which is true but depression does not come from other activities as easily as it does from video games in my opinion which is why it is concerning.

    1. For ‘war’ consisteth not in battle onlyor the act of fighting, but in a tract of time wherein the wil

      yes, the different elements of life are always intertwined and working together. It is a long game and if people don't share the same cause of fight they turn against each other for a fight for power.

    2. But because they uphold thereby the industry of their subjects,there does not follow from it that misery which accompanies the liberty ofparticular men

      From this statement, I got that countries are always "at the ready" for war, and have their reasoning be that they are just trying to protect their citizens. I think that this is untrue. While there are plenty of extreme nationalists that support this behavior, I still do think that it's rare that you would be able to find an average citizen in a given country that feels protected by the thought of their country going to war or even supportive of the idea in general. With that being said, now that "wars/conflict" is so normalized, I do think that there are plenty of people who are more willing to cheer on their countries in this game of violence.

    1. Background

      This work has been peer reviewed in GigaScience (see https://doi.org/10.1093/gigascience/giac119), which carries out open, named peer-review. These reviews are published under a CC-BY 4.0 license and were as follows:

      Reviewer 1: Dominik Heider

      The paper is well written, and the objectives are clear. The study is a very nice application of CGR in bioinformatics and shows the excellent performance of CGR-encoded data in combination with deep learning. I have a few things that should be addressed in a minor revision:

      1) Some very important studies have not been addressed in the related work part, e.g., in Touati et al. (pubmed:32645523) and Sengupta et al. (pubmed:32953249), the authors compared SARS-CoV2 with other coronaviruses based on CGR, or we (pubmed:34613360) used CGR in combination with deep learning for resistance predictions in E. coli.

      2) To me, it is unclear how accuracy was used in the model. Is it one class (i.e., clade) versus all others? If yes, accuracy might be misleading because of the high class imbalance. In such high class imbalances, MCC has been shown to be more suitable.

      3) "The undersampled dataset was randomly split into train...". Why did you undersample? To balance the data, which would make sense to use accuracy as a metric but discard a lot of valuable data. What about oversampling?

      4) Comparison with other tools: I wonder whether the good performance of your model is the result of deep learning or the CGR encoding. Please also provide the results for another ML model (besides SVM, e.g., random forests) to compare to, e.g., Covidex.

      Reviewer 2: Riccardo Rizzo

      The authors propose a classification experiment based on Frequency Chaos Game Representation and deep learning. They used the outstanding performances of a ResNet network as an image classification tool and the FCGR method that represent a genome sequence as an image.

      The work seems good, although some major points should be clarified.

      First, whether the performance index values came from a 5-fold validation procedure (5 because they said the split was 80-10-10) or a one-shot experiment is unclear.

      Second, the part that involves the frequent k-mers and the SVM should be better explained. The authors should clarify what the meaning of this comparison is.

      Another point to clarify is the quality of the sequences used; the authors worked on complete sequences, but, as far as I know, in the real world virus sequences are noisy data, and authors should discuss this point.

      Minor points:

      • Authors said that a sequence is a string $s \in {A, C, G, T, N}^*$, so they should explain the procedure used in Definition 2, where only 4 symbols seem to be used. If they discard the N, or consider 4 k-mers (consider that N means "any symbol") they should say it clearly.
      • Figure 1 and 2 report two different quantities but say the same thing; maybe one of them can be omitted.
      • Authors should add some details about the training time of the network.

      A final suggestion: probably it will be interesting to use the same deep network with transfer learning (the whole network or just the first sections) to evaluate the gain with ad-hoc training and the different training time.

    1. The Chiefs won the championship with a field goal in the remaining seconds of the game for a 38 to 35 score.

      The Chiefs won the championship 38-35 with a field goal in the remaining seconds of the game.

    2. St. Edward’s men’s basketball team fell to fourth in the standings for the Lone Star Conference with a 14-7 record.  The team has one more regular-season game before playing the LSC Tournament.

      excellent, context for readers

    3. The St. Edward’s women’s basketball team is now placed eighth in the Lone Star Conference. They need to win the next and final regular-season game against St. Mary’s in order to clinch a position in the LSC Tournament.

      excellent, context for readers

    4. “We just had a great offensive stride going on in the first quarter, and I think that just really boosted our confidence for the rest of the game,” junior Ronnie Cantu said.

      great quote

    5. With a 13-point lead, the Hilltoppers came out with a valuable 74-61 victory from the Battle of the Saints against the St. Mary’s Rattlers on Tuesday, Feb. 21.

      slight revision here, would say lead if during game, otherwise it's a 13-point victory

    6. “We competed, but at this time of the year, it’s not about competing. We need to win,” Head Coach Andre Cook said.

      yes, good to get quote, also let Jesse know when y'all will be thee and you will get access to athletes after the games, for quotes

    7. Graduate student Uche Dibiamaka goes face to face against the Rattlers' highest scorer of the night, Caleb Jordan.

      fantastic to have the photo gallery here

    1. long-term video game studies with a panel design are still rare

      Although this study highlights how rare they are, finding one long-term study even if it is in relation to an animal study would be extremely useful

    1. Therefore, the strong effect sizes in our sample of experienced game playersmay well be a consequence of repeated elicitation of neural activity associatedwith aggression and, thus, already reflect a long-term impact.

      This study focused on short term impact but could have implications for long term impact

    2. Without question, game players donot consider game play a real2 life event—ultimately, they are not shooting; theyare playing a game.

      While the players can distinguish that, are the areas of the brain responsible for aggression able to make that distinction?

    3. lternatively, the desensitization hypothesissuggests larger effects in novices if experts already have decreased sensitivity to-wards virtual violence.

      Since younger people have more neuroplasticity, could video game use affect them more?

    4. ACC represent a mechanism to suppress positive emotions (such as empa-thy) so that the individual can play the game successfully.

      Users ability to feel empathy decreases (makes them better at the game, but how does it impact them outside of the game?)

    5. Overall, the participants felt more or less comfortable playingthe game in the scanner and could play the game like they do in their normal envi-ronment.

      This is important since it indicates that the video game was not considered overly aggressive, but actually something the participants were used to playing (this is a typical representation of violent video games that millions are engaging with)

    6. Involvement in virtual violence during video game play causes activity vari-ation in the dorsal anterior cingulate cortex, reduced activity in the rostralanterior cingulate cortex, and reduced activity in the amygdala.

      HYPOTHESIS of study

    7. Though some studies found no association between violent video game playand aggressive reactions

      Neuroscience could provide more in depth insight/ a different perspective

    8. Depending on how players read a game and its violent content, playingmight have a greater or lesser impact on the players’ attitudes, emotions, and be-haviors

      Our cognitive processing of a game and its meaning can affect how it affects us

    9. 70 top-selling video games found 49%contained serious violence

      Does the visual quality of the game have an influence on how people perceive the violence? Personally I know that I have trouble empathizing more with games from the 90s than I do with next-generation ones because they're more realistic

  7. Feb 2023
    1. A lot of my students are fans of voice typing,

      Last year, some of my 4th graders truly loved using voice typing. It's a big game changer for students who struggle with reading and physical writing but have complete comprehension on a subject they are supposed to write about. It's also much more accessible for people who struggle to physically type.

    1. Google will listen as you present and transcribe your words as you speak.

      This is INCREDIBLE. I had no idea that this was possible, and it could be a total game changer for students with hearing difficulties or any student who prefers reading over listening.

    1. ClassLink)

      We use Classlink at my school. However I am torn about it's effectiveness. It is only really updated at the beginning of the year and so I feel like we miss out on a lot of opportunities to make it a game changer for our K-8 students.

    1. with jane they will play a good game play jane playHereisthehouseitisgreenandwhiteithasareddooritisveryprettyhereisthefamilymotherfatherdickandjaneliveinthegreenandwhitehousetheyareveryhappyseejaneshehasareddressshewantstoplaywhowillplaywithjaneseethecatitgoesmeowmeowcomeandplaycomeplaywithjanethekittenwillnotplayseemothermotherisverynicemotherwillyouplaywithjanemotherlaughslaughmotherlaughseefatherheisbigandstrongfatherwillyouplaywithjanefatherissmilingsmilefathersmileseethedogbowwowgoesthedogdoyouwanttoplaydoyouwanttoplaywithjaneseethedogrunrundogrunlooklookherecomesafriendthefriendwillplaywithjanetheywillplayagoodgameplayjaneplayThe Bluest Eye

      It's a very interesting poem. Morrison is referencing the historical reader "Dick and Jane". At first the poem is stable, but as Jane cntinues to be dismissed and ignored, she begins to have a break down. All punctuation, capitalization and spacing is lost as Jane begins to spiral. I think this is foreshadowing for what will happen to the protagonist's mental state.

    1. Some measures of quality may be more difficult to achieve when studying a video game as opposed to other types of interventions. For example, only 11% of eligible studies blinded researchers, because researchers were often heavily involved in helping operate and/or facilitate the video games (e.g., when stroke or fracture victims were assisted with rehabilitation).

      this could have affected the results

    2. , it should not be concluded that it is preferable to have shorter duration of intervention, and future studies should compare interventions of various lengths.

      video game treatment is more effective in smaller amounts(<12 weeks)

    3. Study outcomes differed by game purpose category (Table 1). For example, only 50% of studies that aimed to improve disease self-management had positive primary outcomes, compared with 67%–100% for all other game types (e.g., physical therapy, psychological therapy, distraction from pain).

      not the most useful for disease self management

    4. Today’s video game players defy traditional stereotypes. The average game player is 34 years old; 40% of players are female, and 26% are aged >50 years.4 In 2009, 67% of U.S. households owned either a console and/or a personal computer (PC) used to run entertainment software.

      better stats

    1. participants found playing KF fun, but it is unlikely to be feasible for long-term game play given the lack of content. Offering new AVGs, or the regular addition of new content, may help address these problems and make AVGs more viable as a component of long-term lifestyle change.

      the participants liked the game, but it doesn't have enough content to last long term

    2. The augmented reality game Pokémon GO made great strides in getting a large population of inactive individuals outside and walking.31,32 Unfortunately, this success was short-lived.33 Two studies reported that after ~30-40 days, the number of steps taken was back to pre-game levels,34,35 likely due, in part, to a loss of interest in the game.18

      example of avg being short lived

    3. , it required players to perform certain actions that they had difficulty doing. The effect of this issue was seen in participants who ended the gaming session early because they could not advance through the game as a result.

      problem that can happen with AVGs

    1. Overall, there is inconclusive evidence that video games are associated with obesity and, due to the lack of longitudinal studies, virtually no evidence to evaluate if video game play directly contributes to obesity or weight gain in children. On the other hand, there is some (limited) evidence that video game play that involves physical activity can be integrated within behavioral programs to help children to lose weight and attenuate weight gain. Future research should delve into the co-occurrence of video game play with obesogenic behaviors and continue to keep pace with the constantly growing and evolving video game industry to understand the impact of this popular pastime on children’s health.

      good to reread

    2. Is video game play causing childhood obesity, or are children with obesity more likely to play video games, or does video game play cluster with other obesogenic behaviors like higher dietary intake and poor sleep and these behaviors may independently explain observed associations?

      correlation=/ causation issue

    3. Video game addiction has been associated other negative outcomes, including lower school performance and higher substance use in adolescence [76] and problematic gaming behaviors later in life

      same statement as other sources. Good for corroboration

    4. There is a growing interest in video game play before bedtime due to delaying sleep onset and shortening sleep duration, as youth with shorter sleep duration have been shown to consume more calories [69, 70] and have higher prevalence of obesity

      video games causing less sleep can cause an increased calorie intake

    5. Overall, there is inconclusive evidence that video games directly influence childhood obesity, from both observational and intervention studies. There are multiple opportunities for future areas of research into video game play and its potential effects on childhood obesity, including better capturing quality or content not just quantity of video game play as related to obesity and related behaviors.
    6. Overall, there is inconsistent evidence of the relationship between video gaming and obesity, with just over half of articles indicating no significant association between video game play and obesity.

      it cant be confirmed video games cause obesity, but it can be assumed there is a higher risk of developing obesity.

    7. Preliminary evidence indicated that video game play may be related to higher carbohydrate intake [21] and insufficient sleep [20, 39], but this evidence is limited

      idk about the carbohydrate thing, but the lack of sleep is true

    8. Fourteen of the 26 articles (53%) reported no association between video game play and obesity, whereas 12 reported a positive association. No article found an inverse relationship between video game play and obesity. In the 11 articles that assessed duration of video game play in general, seven articles did not find an association in adjusted models [21, 31, 33–35, 37, 43]

      there is mixed studies on the relationship between obesity and time spent playing video games

    9. Around this time, video games were becoming repurposed to utilize for positive health-related changes, most notably exergames that required the player to engage in upper and/or lower body movement [16]. No longer solely a sedentary pastime, exergaming was investigated in early studies as a genre of video game that indicated promise for improving players’ physical activity levels [17] and consequently reduce body fat and obesity [18].

      exergames started 2008

    1. The gunman who killed 22 people and injured 24 others at a Walmart in El Paso, Texas, on August 3 made a fleeting reference to video game soldiers, indicating that he was familiar with video violence, and many politicians were quick to blame video games for this and other mass shootings. Yet it seems clear that the El Paso gunman was primarily motivated by ethnic hatred.

      video games are not the cause of real world violence , but can be a contributor to people who were already likely to do something.

    1. In short, playing video games can be fun and a social activity when integrated into a healthy lifestyle that includes plenty of sleep, exercise, and good nutrition, rather than letting the game become your life.

      highlights the importance of balancing video games in your life.

    2. There is mixed research that there are some cognitive benefits to gaming, such as better control of one’s attention and improved spatial reasoning, though it isn’t entirely clear how much these benefits extend outside of the video game sphere into the real world.

      increased attention span and spatial reasoning.

    3. being entertaining and a fun pastime, gaming can provide a way for people to interact with each other — a virtual community — as they work together toward completing common tasks. Our society suffers from an epidemic of loneliness, and gaming can be a vehicle to connect with others, including otherwise difficult-to-connect-with people in your life, such as kids, grandkids, or (I’ve seen this be quite helpful) with autistic children, who can have challenges with traditional modes of communication.

      some video game beneifits

    1. Video game addiction is often a symptom of an underlying emotional or psychological issue such as depression or anxiety, and sometimes goes hand in hand with defiance, ADHD, and other conditions.

      usually video game addiction isn't a condition by itself, it is a sign of an underlying condition

    2. The American Academy of Pediatrics currently recommends that children should limit “screen time” (time spent playing video games, using the computer, or watching television and movies) to one or two hours a day of “quality programming.”

      a good way to lower dependency on games

    3. It is estimated that over 90% of young people in the U.S. play video games, indicating that up to three million could be showing signs of addiction.

      impactful fact

    4. The study, which is based on data from a nationwide survey of 1,178 American children and teenagers, aged 8 to 18, found that roughly one in 10 video game players (8.5 percent of American youth) show signs of addictive behavior.

      addiction stats

    1. Considering most online VGPs are men and this difference is also observed in addiction cases, they studied the possible factors and observed that lower self-esteem and lower daily life satisfaction are determinant in men, but not women. They attribute these differences to the reasons on why they play VGs: while men declared to play to pursue feelings of achievement and social-bonding, it was not the case for women. This aspect is not new to VG addiction and is shared aspect with other addictions. It is likely that VGs are used as a way to cope with these problems, leading up to the development of the addiction.

      most people with online video game addictions are men likely because they play for achievement and social bonding.

    2. VG addiction is understood as an impulse-control disorder with psychological consequences, not unlike other addictive disorders, especially non-substance addictions such as pathological gambling (Young, 1998).

      Video game addiction has similar affects to gambling addictions(little impulse control)

    3. Despite the observed structural and functional changes in prefrontal areas, executive functions trained in a VG show poor transfer effects as measured with cognitive tasks (Colom et al., 2012; Kühn et al., 2013).

      It is hard for video game skills to transfer to real world scenarios

    4. Non-VGPs, compared to VGPs, showed greater frontoparietal recruitment, a source of selective attention, as task demands increased, showing that habitual gamers have more efficient top-down resource allocation during attentional demanding tasks

      gamw players when compared to non game players, have a more developed frontal lobe

    1. stinging hands. He wasn’t even sure if it had been hit by Pete Guerrero. He thought for sure it had been, but he didn’t ask. He didn’t watch the game then—he couldn’t. He didn’t care who won. He stared at his official National League ball, reimagining what had happened.

      This is one of the first time if not the first time we read about Erick being completely stricken by amazement and happiness.

    1. "“opposites attract” principle but also of the search for subjective ideals."

      can refer back to the social psychology theories of attraction, especially the Complementarity theory, showing how partners complete each other when one person is lacking in something, thus them thinking they are the perfect match because they "complete each other". Only I believe that this theory can either break or make a relationship, because sometimes the feeling/longing of wanting to be complete by a person can be a reason for you to depend on you happiness on them, and that is a very dangerous game.

    1. especially those at the margins

      I can confirm from personal experience that "those at the margins" of our educational system are demotivated by grades. As a special education teacher for eight years, I worked with many students who refused to see getting a good grade on a test, quiz or assignment as a good enough reason for engaging in that activity. Now that I work with "gifted" students who wouldn't typically be thought of as marginalized, I can see the same dynamic at play. The students from middle-class and upper-middle-class families are usually more than happy to play the grades game, but less socioeconomically advantaged students, just as in my special ed days, often find grades more stressful than motivating. As a program we've made strides in reducing that gap over the past eight years, but we still have a gap.

    1. Towards a personal data vault society: an interplaybetween technological and business perspectives

      Personal Online Databases are a game changer

      Autonomous Inter(Personal|Planetary) Networked Evergreen HyperMedia Spaces with verifiable provenance: IndyWeb

      created using Open, Commons-based, Peer produced, evergreen, HomeBrew, born interoperable, composable Software Internet for the people, by the people, an Internet that works for People First.

    1. Conversation Hey, JB, I played a pickup game at the Rec today. At first, the older guys laughed and wouldn’t let me in unless I could hit from half-court . . . Of course, I did. All net. I wait for JB to say something, but he just smiles, his eyes all moony. I showed them guys how the Bells ball. I scored fourteen points. They told me I should try out for junior varsity next year ’cause I got hops . . . JB, are you listening? JB nods, his fingers tapping away on the computer, chatting probably with Miss Sweet Tea. I told the big guys about you, too. They said we could come back and run with them anytime. What do you think about that? HELLO—Earth to JB? Even though I know he hears me, the only thing JB is listening to is the sound of his heart bouncing on the court of love.

      Conversation Dad, this girl is making Jordan act weird. He’s here, but he’s not. He’s always smiling. His eyes get all spacey whenever she’s around, and sometimes when she’s not. He wears your cologne. He’s always texting her. He even wore loafers to school. Dad, you gotta do something. Dad does something. He laughs. Filthy, talking to your brother right now would be like pushing water uphill with a rake, son. This isn’t funny, Dad. Say something to him. Please. Filthy, if some girl done locked up JB, he’s going to jail. Now let’s go get some doughnuts.

      Basketball Rule #5 When you stop playing your game you’ve already lost.

      Showoff UP by sixteen with six seconds showing, JB smiles, then STRUTS side steps stutters Spins, and SI NKS a sick SLICK SLIDING SWeeeeeeeeeeT SEVEN-foot shot. What a showoff.

      Out of Control Are you kidding me? Come on. Ref, open your eyes. Ray Charles could have seen that kid walked. CALL THE TRAVELING VIOLATION! You guys are TERRIBLE! Mom wasn’t at the game tonight, which meant that all night Dad was free to yell at the officials, which he did.

      Mom calls me into the kitchen after we get home from beating St. Francis. Normally she wants me to sample the macaroni and cheese to make sure it’s cheesy enough, or the oven-baked fried chicken to make sure it’s not greasy and stuff, but today on the table is some gross-looking orange creamy dip with brown specks in it. A tray of pita-bread triangles is beside it. Maybe Mom is having one of her book club meetings. Sit down, she says. I sit as far away from the dip as possible. Maybe the chicken is in the oven. Where is your brother? she asks. Probably on the phone with that girl. She hands me a pita. No thanks, I say, then stand up to leave, but she gives me a look that tells me she’s not finished with me. Maybe the mac is in the oven. We’ve talked to you two about your grandfather, she says. He was a good man. I’m sorry you never got to meet him, Josh. Me too, he looked cool in his uniforms. That man was way past cool. Dad said he used to curse a lot and talk about the war. Mom’s laugh is short, then she’s serious again. I know we told you Grandpop died after a fall, but the truth is he fell because he had a stroke. He had a heart disease. Too many years of bad eating and not taking care of himself and so— What does this have to do with anything? I ask, even though I think I already know. Well, our family has a history of heart problems, she says, so we’re going to start eating better. Especially Dad. And we’re going to start tonight with some hummus and pita bread. FOR MY VICTORY DINNER? Josh, we’re going to try to lay off the fried foods and Golden Dragon. And when your dad takes you to the recreation center, no Pollard’s or Krispy Kreme afterward, understand? And I understand more than she thinks I do. But is hummus really the answer?

      35–18 is the final score of game six. A local reporter asks JB and I how we got so good. Dad screams from behind us, They learned from Da Man! The crowd of parents and students behind us laughs. On the way home Dad asks if we should stop at Pollard’s. I tell him I’m not hungry, plus I have a lot of homework, even though I skipped lunch today and finished my homework during halftime.

      Too Good Lately, I’ve been feeling like everything in my life is going right: I beat JB in Madden. Our team is undefeated. I scored an A+ on the vocabulary test. Plus, Mom’s away at a conference, which means so is the Assistant Principal. I am a little worried, though, because, as Coach likes to say, you can get used to things going well, but you’re never prepared for something going wrong.

      I’m on Free Throw Number Twenty-Seven We take turns, switching every time we miss. JB has hit forty-one, the last twelve in a row. Filthy, keep up, man, keep up, he says. Dad laughs loud, and says, Filthy, your brother is putting on a free-throw clinic. You better— And suddenly he bowls over, a look of horror on his face, and starts coughing while clutching his chest, only no sound comes. I freeze. JB runs over to him. Dad, you okay? he asks. I still can’t move. There is a stream of sweat on Dad’s face. Maybe he’s overheating, I say. His mouth is curled up like a little tunnel. JB grabs the water hose, turns the faucet on full blast, and sprays Dad. Some of it goes in Dad’s mouth. Then I hear the sound of coughing, and Dad is no longer leaning against the car, now he’s moving toward the hose, and laughing. So is JB. Then Dad grabs the hose and sprays both of us. Now I’m laughing too, but only on the outside.

      He probably just got something stuck in his throat, JB says when I ask him if he thought Dad was sick and shouldn’t we tell Mom what happened. So, when the phone rings, it’s ironic that after saying hello, he throws the phone to me, because, even though his lips are moving, JB is speechless, like he’s got something stuck in his throat.

      i·ron·ic [AY-RON-IK] adjective Having a curious or humorous unexpected sequence of events marked by coincidence. As in: The fact that Vondie hates astronomy and his mom works for NASA is ironic. As in: It’s not ironic that Grandpop died in a hospital and Dad doesn’t like doctors. As in: Isn’t it ironic that showoff JB, with all his swagger, is too shy to talk to Miss Sweet Tea, so he gives me the phone?

      This Is Alexis—May I Please Speak to Jordan? Identical twins are no different from everyone else, except we look and sometimes sound exactly alike.

      Phone Conversation (I Sub for JB) Was that your brother? Yep, that was Josh. I’m JB. I know who you are, silly—I called you. Uh, right. You have any siblings, Alexis? Two sisters. I’m the youngest. And the prettiest. You haven’t seen them. I don’t need to. That’s sweet. Sweet as pomegranate. Okay, that was random. That’s me. Jordan, can I ask you something? Yep. Did you get my text? Uh, yeah. So, what’s your answer? Uh, my answer. I don’t know. Stop being silly, Jordan. I’m not. Then tell me your answer. Are y’all rich? I don’t know. Didn’t your dad play in the NBA? No, he played in Italy. But still, he made a lot of money, right? It’s not like we’re opulent. Who says “opulent”? I do. You never use big words like that at school . . . I have a reputation to uphold. Is he cool? Who? Your dad. Very. So, when are you gonna introduce me? Introduce you? To your parents. I’m waiting for the right moment. Which is when? Uh— So, am I your girlfriend or not? Uh, can you hold on for a second? Sure, she says. Cover the mouthpiece, JB mouths to me. I do, then whisper to him: She wants to know are you her boyfriend. And when are you gonna introduce her to Mom and Dad. What should I tell her, JB? Tell her yeah, I guess, I mean, I don’t know. I gotta pee, JB says, running out of the room, leaving me still in his shoes. Okay, I’m back, Alexis. So, what’s the verdict, Jordan? Do you want to be my girlfriend? Are you asking me to be your girl? Uh, I think so. You think so? Well, I have to go now. Yes. Yes, what? I like you. A lot. I like you, too . . . Precious. So, now I’m Precious? Everyone calls you JB. Then I guess it’s official. Text me later. Good night, Miss Sweet— What did you call me? Uh, good night, my sweetness. Good night, Precious. JB comes running out of the bathroom. What’d she say, Josh? Come on, tell me. She said she likes me a lot, I tell him. You mean she likes me a lot? he asks. Yeah . . . that’s what I meant.

      JB and I eat lunch together every day, taking bites of Mom’s tuna salad on wheat between arguments: Who’s the better dunker, Blake or LeBron? Which is superior, Nike or Converse? Only today I wait at our table in the back for twenty-five minutes, texting Vondie (home sick), eating a fruit cup (alone), before I see JB strut into the cafeteria with Miss Sweet Tea holding his precious hand.

      Boy walks into a room with a girl. They come over. He says, Hey, Filthy McNasty like he’s said forever, but it sounds different this time, and when he snickers, she does too, like it’s some inside joke, and my nickname, some dirty punch line.

      At practice Coach says we need to work on our mental game. If we think we can beat Independence Junior High— the defending champions, the number one seed, the only other undefeated team— then we will. But instead of drills and sprints, we sit on our butts, make weird sounds— Ohmmmmmmmm Ohmmmmmmmm— and meditate. Suddenly I get this vision of JB in a hospital. I quickly open my eyes, turn around, and see him looking dead at me like he’s just seen a ghost.

      Second-Person After practice, you walk home alone. This feels strange to you, because as long as you can remember there has always been a second person. On today’s long, hot mile, you bounce your basketball, but your mind is on something else. Not whether you will make the playoffs. Not homework. Not even what’s for dinner. You wonder what JB and his pink Reebok–wearing girlfriend are doing. You do not want to go to the library. But you go. Because your report on The Giver is due tomorrow. And JB has your copy. But he’s with her. Not here with you. Which is unfair. Because he doesn’t argue with you about who’s the greatest, Michael Jordan or Bill Russell, like he used to. Because JB will not eat lunch with you tomorrow or the next day, or next week. Because you are walking home by yourself and your brother owns the world.

      Third Wheel You walk into the library, glance over at the music section. You look through the magazines. You even sit at a desk and pretend to study. You ask the librarian where you can find The Giver. She says something odd: Did you find your friend? Then she points upstairs. On the second floor, you pass by the computers. Kids checking their Facebook. More kids in line waiting to check their Facebook. In the Biography section you see an old man reading The Tipping Point. You walk down the last aisle, Teen Fiction, and come to the reason you’re here. You remove the book from the shelf. And there, behind the last row of books, you find the “friend” the librarian was talking about. Only she’s not your friend and she’s kissing your brother.

      tip·ping point [TIH-PING POYNT] noun The point when an object shifts from one position into a new, entirely different one. As in: My dad says the tipping point of our country’s economy was housing gamblers and greedy bankers. As in: If we get one C on our report cards, I’m afraid Mom will reach her tipping point and that will be the end of basketball. As in: Today at the library, I went upstairs, walked down an aisle, pulled The Giver off the shelf, and found my tipping point.

      The main reason I can’t sleep is not because of the game tomorrow tonight, is not because the stubble on my head feels like bugs are break dancing on it, is not even because I’m worried about Dad. The main reason I can’t sleep tonight is because Jordan is on the phone with Miss Sweet Tea and between the giggling and the breathing he tells her how much she’s the apple of his eye and that he wants to peel her and get under her skin and give me a break. I’m still hungry and right about now I wish I had an apple of my own.

      Surprised I have it all planned out. When we walk to the game I will talk to JB man to man about how he’s spending way more time with Alexis than with me and Dad. Except when I hear the horn, I look outside my window and it’s raining and JB is jumping into a car with Miss Sweet Tea and her dad, ruining my plan.

      Conversation In the car I ask Dad if going to the doctor will kill him. He tells me he doesn’t trust doctors, that my grandfather did and look where it got him: six feet under at forty-five. But Mom says your dad was really sick, I tell him, and Dad just rolls his eyes, so I try something different. I tell him that just because your teammate gets fouled on a lay-up doesn’t mean you shouldn’t ever drive to the lane again. He looks at me and laughs so loud, we almost don’t hear the flashing blues behind us.

      Game Time: 6:00 p.m. At 5:28 p.m. a cop pulls us over because Dad has a broken taillight. At 5:30 the officer approaches our car and asks Dad for his driver’s license and registration. At 5:32 the team leaves the locker room and pregame warm-ups begin without me. At 5:34 Dad explains to the officer that his license is in his wallet, which is in his jacket at home. At 5:37 Dad says, Look, sir, my name is Chuck Bell, and I’m just trying to get my boy to his basketball game. At 5:47 while Coach leads the Wildcats in team prayer, I pray Dad won’t get arrested. At 5:48 the cop smiles after verifying Dad’s identity on Google, and says, You “Da Man”! At 5:50 Dad autographs a Krispy Kreme napkin for the officer and gets a warning for his broken taillight. At 6:01 we arrive at the game but on my sprint into the gym I slip and fall in the mud.

      This is my second year playing for the Reggie Lewis Wildcats and I’ve started every game until tonight, when Coach tells me to go get cleaned up then find a seat on the bench. When I try to tell him it wasn’t my fault, he doesn’t want to hear about sirens and broken taillights. Josh, better an hour too soon than a minute too late, he says, turning his attention back to JB and the guys on the court, all of whom are pointing and laughing at me.

      Basketball Rule #6 A great team has a good scorer with a teammate who’s on point and ready to assist.

      Josh’s Play-by-Play At the beginning of the second half we’re up twenty-three to twelve. I enter the game for the first time. I’m just happy to be back on the floor. When my brother and I are on the court together this team is unstoppable, unfadeable. And, yes, undefeated. JB brings the ball up the court. Passes the ball to Vondie. He shoots it back to JB. I call for the ball. JB finds me in the corner. I know y’all think it’s time for the pick-and-roll, but I got something else in mind. I get the ball on the left side. JB is setting the pick. Here it comes— I roll to his right. The double-team is on me, leaving JB free. He’s got his hands in the air, looking for the dish from me. Dad likes to say, When Jordan Bell is open you can take his three to the bank, cash it in, ’cause it’s all money. Tonight, I’m going for broke. I see JB’s still wide open. McDonald’s drive-thru open. But I got my own plans. The double-team is still on me like feathers on a bird. Ever seen an eagle soar? So high, so fly. Me and my wings are— and that’s when I remember: MY. WINGS. ARE. GONE. Coach Hawkins is out of his seat. Dad is on his feet, screaming. JB’s screaming. The crowd’s screaming, FILTHY, PASS THE BALL! The shot clock is at 5. I dribble out of the double-team. 4 Everything comes to a head. 3I see Jordan. 2 You want it that bad? HERE YA GO! 1 . . .

      Before Today, I walk into the gym covered in more dirt than a chimney. When JB screams FILTHY’S McNasty, the whole team laughs. Even Coach. Then I get benched for the entire first half. For being late. Today, I watch as we take a big lead, and JB makes four threes in a row. I hear the crowd cheer for JB, especially Dad and Mom. Then I see JB wink at Miss Sweet Tea after he hits a stupid free throw. Today, I finally get into the game at the start of the second half. JB sets a wicked pick for me just like Coach showed us in practice, And I get double-teamed on the roll just like we expect. Today, I watch JB get open and wave for me to pass. Instead I dribble, trying to get out of the trap, and watch as Coach and Dad scream for me to pass. Today, I plan on passing the ball to JB, but when I hear him say “FILTHY, give me the ball,” I dribble over to my brother and fire a pass so hard, it levels him, the blood from his nose still shooting long after the shotclock buzzer goes off.

    1. Its outlooks rubbish filtering system. They have "AI" rules that look at the sending ip address for reputation. They score you on user reportsand lots of other bits they will not tell you about. Make sure you have SPF, DMARC, DKIM, and sign up for their JMRP and SDNS they will tell you. But it still is a game of cat and mouse. Its a slippery slope and even Microsoft trap their own mail to their own outlook users. PITA, to be honest and luckily we managed to get a mitigation to the issue. However some users in different domains still complain of email going to JUNK. Go figure. I hate having to work on issues with Outlook.com. They themselves send out spam and have the audacity to block well configured SMTP senders. I wish you luck. You will need it.
    1. I started working with a strength trainer and then — because I wanted to learn how to be a better and healthier runner — studied to become a certified personal trainer and running coach.

      When you try to improve something, finding someone with the knowledge to help you is satisfying, and you give your all to learn in the best possible way. From experience, I remember when I was 14 years old, I asked my parents to hire someone so that my chess game could improve quickly, and that resulted after six months, I played better and understood the game better.

    1. You bring in illegals, OK, by definition, they're criminals. OK, they live in the underworld. They don't have a stake in the game as we do. About the first time somebody gets raped or killed, I hope they come straight after the Homer City Council and sue the City to the point of bankruptcy. If you make this a magnet for that type of people, then, you know, shame on you.

      schema of illegal immigrants

    1. At that time, we also added a number of new, industry-leading ways for consumers to protect their privacy, including an option to request the deletion of personal data.

      This feature is required for GDPR compliance. GDPR does in fact cover US companies when they grow so large that they have EU citizens as customers.

      GDPR came into effect in 2018, but it was complete in 2016.

      This means that the single example from GoodRX of a "new industry leading way of protecting privacy" is in fact mere-compliance with industry regulation and best practice.

      This is another example of GoodRX holding themselves out to be leaders, when in fact they are clearly playing a game of catch-up regarding their privacy practices.

    1. And, I'll warrant her, fun of game.

      Iago's trying to get cassio to say salicious things but Cassio is better than that, he speaks of her with some admiration and respect. he reveres her- class exceeds patriarchy.

    1. Fold-It is a game that lets players attempt to fold proteins. At the time, researchers were having trouble getting computers to do this task for complex proteins, so they made a game for humans to try it. Researchers analyzed the best players results for their research and were able to publish scientific discoveries based on the contributions of players.

      I think this example of crowdsourcing is really cool. I gives people an opportunity to explore and try at complex problems that cutting edge science is working with, and it gives the chance for new outlooks on the problem to be used because it is tough after working with something to see it in a different way. This benefits science and pushes discovery