10,000 Matching Annotations
  1. Oct 2022
    1. Some contain tactile or haptic feedbackmechanisms, such as vibration. For most, their buttons are the sole meansof input; the Wii, however, added its physical orientation as an additionalway for users to communicate with the game.

      It's an interesting concept to consider how the interface interacts with the player of a game as another aspect of storytelling. Movies, books and lots of media wont react to or take input from the consumer. The only other time I can think of when this happens is when humans are verbally telling stories.

    2. Bioshock blends first-person shooter and horror,along with a healthy number of puzzles.

      I have seen multiple games tell stories that have stuck with me than any tv show, or book ever has. This may be due to my avid childhood "addiction" to gaming. Gaming series like Assassin's Creed and God of War gave light to a whole story as I went from game to game. Each cut scene within them brought me closer to the story and to the character I was portraying in the game.

      The cutscenes that I have always loved due to their in-depth story telling have always been a focal point in games for me as my thought process has always been, "why play a game that you don't care about?" and to care you must be invested. This also stretches to other facets of my life, from cooking to people in general to everything else you can think about. Below is a link to the Media material that literally gave the best and by far most articulate description of an opening cut scenes of the game Bioshock I have ever heard from someone. It basically had me relive it as he told it: https://youtu.be/tq-4hJEihWE?t=2638

      If game cut scenes are digital storytelling would that mean any actions you do in the said game are considered to be part of the story as in some games such as in Infamous (Really fun btw). Your actions, quite literally affect how the games society treats you and perceives you. Changing cut scenes according to circumstances.

    3. The diversity of the gaming world is driven partly by the depth anddifference of gaming platforms. Playing a computer game can not onlyrequire a substantial investment in time but also obtain to (access) mul-tiple platforms, with combinations of often very separate hardware andsoftware.

      Games are an expensive storytelling market to get into. I built a $1500 computer when I was 14 that I now use for schoolwork and other tasks I could finish with a 10 year old laptop.

    1. Although Quinn expected negative reactions to the game, things became frightening this summer after she released the game through Steam, a prominent (and mainstream) gaming platform. A jilted ex-boyfriend of hers posted a nearly-10,000-word screed that accused her of sleeping with a journalist for positive reviews. The claim, though false, set off a wave of outrage that eventually escalated into a campaign against all the designers and critics who have argued for making gaming culture more inclusive.

      It is frightening that something untrue has the ability to ruins someones work within minutes. The internet has the ability to give some many opportunities, but one never really knows who is on the other side of the screen waiting to tear down what you have worked for.

    2. The beauty of Twine is that you can make games about almost anything. Over the last several years, it has also been used to create a memorial to a dead brother, a cannibal dating simulator, a 50,000-word interactive horror tale about being trapped in a spacecraft with a lethal alien.

      As seen in any literature, the possibilities are endless but I do worry about the person who made that cannibal dating simulator game. Like what type of thought process had to occur for someone to think of the idea and then actually preform the necessary steps to make it a reality. Anyways, this idea of Twine creating interactive story's for the reader to feel more invested seems like a great way to actually teach younger children. It makes reading into a game and promotes actual interactions and understandings of the material. Development in this industry is huge and will continue to be huge as long as creativity never dies (WHICH IT WON'T)! I can already tell if I had read "The Hound of the Baskervilles" as an interactive story through Twine, I would have instantly had been more invested as it would have felt like I took the decisions to get to the conclusion of the story. As I said before, Twine seems like a great tool that can be used to teach children and even any other age range specific things or just retell stories with a twist.

    3. The egalitarian ease of Twine has made it particularly popular among people who have never written a line of code — people who might not even consider themselves video-game fans, let alone developers.

      I find this statement is very parallel to storytelling in a digital medium. As this question of ‘what isn't and is a video game’ is already being asked with storytelling.

      Different types of art, like video games, are becoming much easier and more accessible to people because of rapidly advancing technology. However, this new method of creating video games may appear disheartening to those who have studied, worked hard, and attended school for it, as if all the effort they put into learning their craft has been abruptly overtaken by a new programme.

      This is how I feel as an artist given the increase in stunning AI-generated image artwork. Why spend hours creating something when a cutting-edge piece of digital technology can create an original image that's arguably better looking than my art in only a few seconds? I believe that as new digital storytelling technologies are created, adapting to them seems to be the only viable course of action. Changing similarly to how people went from writing by hand, to a laptop. Digital technologies are made to arguably make our lives easier.

      As it may help in maintaining humanity and its narratives within a digital medium, I believe the value of digital humanities will increase in the future. Knowing that our mediums were developed with intent is, in my opinion, one way to preserve their "authenticity" as we go forward in the digital realm. Regardless of whether you use Twine or another technology that saves time, your intent will still be apparent in the finished product. Instead, artwork created by AI or other machine learning software is based on keywords and lacks the same level of intention as a human artist.

    4. This is a battle over not just entertainment but identity: who gets to be called a gamer, what gets to be called a game and who gets to decide.

      I think this is an interesting parallel to the story telling medium and digital humanities. The question being what gets to be considered as a story? Here they are arguing what mediums, people, and situations are needed to be qualifiable as a gamer, similarly to how people labeled paper back novels, vinyl's, and CDs as the only 'authentic' way to tell a story,

    1. he biggest motivation to use the compositor extensively is stitching together diverse visual sources, particularly video, 3D, and various UI embeddings including web and “native” controls. If you want a video playback window to scroll seamlessly and other UI elements to blend with it, there is essentially no other game in town.

      Pro of coupling to Wayland: can use expressive free WM animation! Con: Nobody will ever be able to try your system on Windows or MacOS

    1. failure breeds failure, and success breeds success. If you have a little success, you’re likely to have more and more. If you have a little failure, it can snowball (if you’re not careful). For example, as most people know, if you already have money, making more is easier.That doesn’t mean the game is rigged! It only is if you don’t understand that a tiny success today makes a slightly larger success tomorrow more likely. Keep at it long enough, and those little successes compound. That’s why kids (from any background) have so much potential.

      .c2

    1. The class structure can force students into complying; notall students conform to the binary categories of male and femaleyet are forced into selecting one of those two categories for physi-cal education classes

      At the Elementary level when I play "Fishes & Whales" I used to have the boys be the "whales" and the girls be the "fish". My first year teaching I had a biologcially female student who seemed a little upset during the game. I noticed, and went up to them quietly and asked what was wrong. I was not expecting the answer she gave me. In similar words she expressed "I am forced to be a fish in this game, but I am not a fish. I am a whale." I liked to think that I was very socially aware and accepting however, I never thought that this simple game would make students feel isolated/not their true selves. I immediately apologized to the student, and thanked them for sharing their concern for me. I even went ahead and asked what their pronouns were, and we discussed that I will let them run with the "whales" if that is what they'd prefer. We quickly addressed the class before the next game, and the students were all really kind and understanding (thankfully!). From now on, I split up the class into jerseys and non-jerseys (not gender related). Jerseys are "fish" and non-jerseys are "whales". This was a super easy change to make to ensure that all students in my class are comfortable and feel like the gym is a safe space for them.

    2. Allow students to create class expectations at thebeginning of the school year and ensure they hold eachother accountable

      I teach at the Elementary level and have always wanted to try this. However, I struggle with the idea of trying to maintain all classes expectations. I can see how having student voice and input is great for their sense of belonging, but it is easier for me to set clear, concise expectations for all classes. This means each class is held to the same standard and expectations. I try to keep the expectations pretty simple, and I take a lot of time at the beginning of the year teaching and re-enforcing them. A compromise that I do, is that I have a PE Point system. Students are working together as a class, trying to earn up to 5 points a day, with the goal of earning 40. Once the class earns 40 points they can pick a game to play as a class for their next PE class. Students receive points by: coming in quietly, listening and following directions, having good sportsmanship, wearing appropriate shoes and leaving quietly. At the end of each class, students vote on how they think the class did by showing me a thumbs up, thumb sideways, or thumbs down. I go off the majority vote. Students do a really good job of being honest about their behavior and it has been a great motivator! Once, they earn 40 points, the process starts over. I will continue the PE Points system all year.

    1. referee

      The idea that the ref was never mentioned by name by any of the sources is strange. It is never thought about but I would want to know who decided that William's interaction with them deserved him to loose a days wages, and eject him from the game.

    2. As he got his second technical foul, he made contact with a referee (it did not appear intentional). 

      The facts are Williams made contact with a ref getting up after being knocked down on a offensive basket. It is also true they were trailing the entire game. The way as it was reported made it seem like the only negative thing to come out of the interaction is that Williams lost a pay day. The article never once mentions the refs name that Williams bumped into,

    3. The NBA has announced that Boston Celtics forward Grant Williams has been suspended for one game.

      I came across this article in my google news feed. I also saw this on my Instagram feed and twitter feed earlier today.

  2. rauterberg.employee.id.tue.nl rauterberg.employee.id.tue.nl
    1. Both of them were dressed in the blue shorts, grey shirts,and red neckerchiefs which were the uniform of the Spies.Winston raised his hands above his head, but with an un-easy feeling, so vicious was the boy’s demeanour, that it wasnot altogether a game.

      Irony; parallels of war and children

      The innocence; or perceived innocence is utilised by the state during wartime

    Annotators

    1. Impact Objects are components that you attach to the objects in your game’s world to specify their material, so that other objects (and other parts of your game) know how to interact with them. Impact Objects can also provide physics data such as rigidbody velocity.

      ^ Impact Objects can also provide physics data such as rigidbody velocity.

    1. Pourtant, cesmêmes chercheurs accordent toute leur attention aux jeux vidéo sérieux qui, ils le reconnaissent eux-mêmes,sont souvent « peu motivants », « amusants » et « divertissants » (c’est-à-dire, offrant un engagement et uneimmersion faibles), contrairement aux jeux vidéo commerciaux ou basés sur le divertissement (Davidson, 2008;Gee, 2008; Granic et coll., 2014; Hamari et Koivisto, 2015).
    2. si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
    3. si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
    4. notre recherche a pour objectif de mesurer l’impact de ces jeux vidéo sur l’engagement général,l’apprentissage, l’empathie et le raisonnement critique des étudiants dans un cours en Humanities de niveaucégep et dans un cours du programme de techniques d’éducation spécialisée (TES) de niveau cégep,respectivement.
    5. La volonté d’étudier les jeux vidéo basés sur le divertissement en particulier est motivée par le fait que lesétudiants sont largement plus susceptibles de jouer à ces jeux vidéo en dehors de la salle de classe, précisémentparce qu’ils sont plus populaires, captivants et immersifs, dès leur conception
    6. générer des résultats d’apprentissage significatif sous la formed’empathie en utilisant un jeu vidéo basé sur le divertissement, Never Alone (Kisima Inŋitchuŋa)(Upper One Games, 2015), dans le cours « Interactions and Cultural Communities » /« Interactions et communautés culturelles » (351-CC1-AS) du programme de Techniquesd’éducation spécialisée
    1. Manipulate a GameObject’s position on the X axis (red axis) of the transform in world space. Unlike Vector3.right, Transform.right moves the GameObject while also considering its rotation.When a GameObject is rotated, the red arrow representing the X axis of the GameObject also changes direction. Transform.right moves the GameObject in the red arrow’s axis (X).

      ? transform.right > moves game object to the right

    1. There is not going to be a financial crash in China.  That’s because the government controls the financial levers of power: the central bank, the big four state-owned commercial banks which are the largest banks in the world, and the so-called ‘bad banks’, which absorb bad loans, big asset managers, most of the largest companies. The government can order the big four banks to exchange defaulted loans for equity stakes and forget them. It can tell the central bank, the People’s Bank of China, to do whatever it takes.

      theoretically, the us gov could have done this as well since it bailed all the equivalent entities out — but the western elite seems to be running a very different game theory OS

    1. Of course this would not result in immediate translation of texts into all languages. It would however result in ideas being transmitted throughout the whole system. When enough interest is generated within a certain circle (tipping point like) this subset of people will arrange for translation, on the basis of perceived needs. Once translated a document has become a more ‘spreadable meme’ and will travel through the system once more.

      More recently I also have come to see translation as creative work, not just placing it in a different conversation, but as a 'language game' a la Wittgenstein, it has different effects when one translates something. When my notes are mixed language, or when I translate one for a blogpost, that act of translation becomes part of the work of making sense of the notion in the note, it regularly offers new avenues of thought. Due to slight differences in meaning between words in languages, or because of the ethymology of a word in another language offering a new line of thought.

    1. Computer Gaming World named this the 34th worst game ever made? lol First of all, gaming mainstream media sucks. Yeah, they are terrible reviewers. IGN, Metacritic, GameSpot, all of them, I don't like or follow them. CGW is today a defunct 80s/90s magazine which I never read because I live in Brazil, but here we had similar ones which reviews sucked and they are all dead by now too.

      .

    2. in 1994, this was a great game for MS-DOS, a classic today, even a masterpiece as much as SimCity is if you ask me so. It's fun, difficult, complex, had decent graphics for MS-DOS, it's too robust for its time, just don't believe the mass media

      .

    1. Welch eine Perle da beinahe an mir vorüber gegangen wäre!Super Story, gute Steuerung, stimmige Musik, tolle Sprecher [DE], ...Ein rundum gutes Paket - und leider [zu] kurz ...Passiert in letzter Zeit selten, dass ich mich an an Game setze und es in einer Tour durchspiele.Hier war dem aber so - ich wollte wissen: was, warum, wieso, wer ... orrrrrrrrrrr Hier und da n Rätselchen - da wollte ich ja zuerst nicht mehr, sind nicht so mein Fall.Sind aber alle nach den zweiten mal "schauen" mit dem Hausverstand lösbar, haben also keinesfalls den Spielfluss gehemmt und eher der [etwas] spielverlängernden Unterhaltung gedient, waren okay.Von mir bekommt das Game solide 8.5/10 Read More  
    1. Author Response

      Reviewer #1 (Public Review):

      This work addresses a long-standing question about how tolerance develops at the presynaptic level. That the number of receptors is unchanged following the treatment of animals with opioids was known since the early work using receptor binding assays. The conclusion was that receptor/effector coupling was disrupted was thought to be the primary mechanism underlying tolerance. This work indicates that the location of receptors is critically important in the development of tolerance. This work is groundbreaking and a game changer in the understanding of tolerance at the cellular level.

      We appreciate that the Reviewer is positive about the potential impact of our study.

      Reviewer #2 (Public Review):

      Jullie et al addressed the long-standing question of how presynaptic desensitization of opioid receptor signaling can occur on the timescale of hours despite the fact that it does not occur on the timescale of minutes. They also compared the mu and delta opioid receptors in this context and asked whether their desensitization occurs in a homologous or heterologous manner when co-expressed in the same neurons.

      A major strength of the work is the use of a relatively high-volume imaging assay of synaptic transmission based on VAMP2-SEP to detect exocytosis of synaptic vesicles and its modulation by heterologously expressed opioid receptors in cultured neurons. This allowed for large data sets to be acquired and analyzed with good statistical power. It also reports on a validated metric of synaptic transmission.

      A significant weakness arises from the need to overexpress opioid receptors in cultured striatal neurons in order to conduct the experiments with high reliability. Because the authors did not attempt to address receptor expression levels and relate overexpression to endogenous receptor expression levels in axons, the physiological significance of the findings remains, to some extent, in doubt.

      Using heterologously expressed receptors, the primary finding that slow desensitization (of presynaptic suppression of neurotransmission) occurs via endocytosis of membrane-localized opioid receptors, is well supported by multiple lines of evidence. 1) Blocking receptor endocytosis, either via mutation of GRK2/3 phosphorylation sites or pharmacological block with compound 101 prevents slow desensitization of MOR. ) SEP-MOR and SEP-DOR fluorescence (indicative of plasma membrane localization) is reduced by chronic agonist treatment.

      The secondary findings that MOR and DOR do not desensitize or undergo endocytosis in a heterologous manner, and that DOR-depletion from the plasma membrane is more facile than MOR and independent of C-terminus phosphorylation, are well supported by the data and analyses.

      Despite the reliance on heterologously expressed opioid receptors, the findings are likely to have a high impact on the fields of GPCR trafficking and opioid signaling, as they address a major outstanding question with direct relevance to opioid drug tolerance and may generalize to other GPCRs.

      The findings also evoke new questions that will spur further work in the field. For example, just focusing on DOR, by what mechanism does agonist-driven DOR endocytosis occur not via GRK2/3 phosphorylation? By extension, would G protein-biased DOR agonists be expected to produce less tolerance? To be clear these are not to be addressed in this manuscript.

      We appreciate that this Reviewer found that the current manuscript addresses long standing questions in the field and that our results are well supported by the data, acknowledging the strength of the presented method. We agree that our methods and results do have some associated limitations, particularly with respect to linking the present mechanistic findings to true physiology, and that the question of receptor expression level is pertinent to this link. We have attempted to address this to the best of our ability in the revised manuscript, as summarized below. We agree with the Reviewer that there remain many interesting questions for further study, and have modified the Discussion to more clearly point this out.

      Reviewer #3 (Public Review):

      The studies in the manuscript "Endocytic trafficking determines cellular tolerance of presynaptic opioid signaling" use a novel approach to assess the signaling of presynaptic opioid receptors that inhibit the release of neurotransmitters. Historically, studies have used whole-cell patch-clamp electrophysiology studies of spontaneous and evoked neurotransmitter release to measure the presynaptic effects of opioid receptors. Since the recordings were made in postsynaptic cells that expressed receptors for the released neurotransmitter, the electrophysiological measurements are indirect with respect to the presynaptic receptors under study. The technique used in this manuscript is based on a pHlorin-based unquenching assay that is a measure of synaptic vesicle exocytosis. In this case, the super-ecliptic pHluorin (SEP) is a pH-sensitive GFP that increases fluorescence as the synaptic vesicle protein that it is attached to (VAMP2-SEP) relocates from the acidic synaptic vesicle to the plasma membrane. Opioid agonists inhibit this activity with acute administration and this inhibition is reduced with prolonged, or chronic administration (hours), demonstrating tolerance. The SEP protein can also be conjugated to opioid receptors and used to measure the proportion of receptors on the plasma membrane compared to internalized receptors. The studies show that agonist activation of mu-opioid receptors (MORs) induces endocytosis that is dependent on phosphorylation of the C-terminus and that the development of tolerance is correlated with the loss of MORs at the surface. The results are different for the delta-opioid receptor (DOR) which is also internalized with acute agonist administration but that loss of receptors on the membrane occurs more rapidly and is not dependent on phosphorylation of the C-terminus.

      The results in the studies are clearly presented and clearly substantiate the prior work using electrophysiology to show the late development of tolerance of presynaptic opioid receptor signaling. The studies extend prior work by showing that endocytosis of both MOR and DOR occurs in presynaptic locations but that the cellular mechanisms underlying the maintenance of these receptors on the plasma membrane differ. The imaging results show convincing effect sizes, even with genetic and pharmacological manipulations, that will allow for even further investigation into the cellular mechanisms underlying the development of tolerance. Since these studies transfected the cultured striatal neurons with both the opioid receptors and the VAMP2-SEP, one question that remains is whether imaging of the VAMP2-SEP has the resolution to detect inhibition of endocytosis by endogenous opioid receptors. Since the authors make the point that this technique has advantages over traditional electrophysiological approaches, it is important that the technique allows for the measurement of endogenous levels of receptors. There are minor questions about the statistics used in some of the graphs, and the utility of the presentation of p values on the right-hand axis but these concerns do not alter the overall significance of the studies, which are high impact.

      We are pleased that this Reviewer found our results generally convincing and impactful. We are grateful for the critical comments and suggestions, particularly with regard to improving the statistical analysis and simplifying / removing speculation from our model. We have done our best to address both important aspects in the revised manuscript, as detailed below.

    2. eLife assessment

      This manuscript examines the inhibition of transmitter release induced by the activation of opioid receptors, both MOR and DOR, using a novel imaging method. The authors specifically examine how the inhibition of transmitter release is changed following prolonged exposure to saturating concentrations of agonists. They showed convincingly that there is a depletion of plasma membrane-associated receptors and suggest that the decline in receptors at the plasma membrane underlies presynaptic tolerance. This work addresses a long-standing question about how tolerance develops at the presynaptic level and indicates that the location of receptors is critically important in the development of tolerance. This work is fundamental and a game changer in the understanding of tolerance at the cellular level.

    3. Reviewer #1 (Public Review):

      This work addresses a long-standing question about how tolerance develops at the presynaptic level. That the number of receptors is unchanged following the treatment of animals with opioids was known since the early work using receptor binding assays. The conclusion was that receptor/effector coupling was disrupted was thought to be the primary mechanism underlying tolerance. This work indicates that the location of receptors is critically important in the development of tolerance. This work is groundbreaking and a game changer in the understanding of tolerance at the cellular level.

    1. have to learn to be of this place, Medea. Learn how to be American. All of this Two men, stand and look at us. barrio is going to look very different very soon. So should you. Dress like them. Learn They are like us, but they are also them. Narcos. to talk like them. Be like this place. And you will see, we can be in charge, for onc

      An investment to give into the American way. Hason thinks that freedom is also the American Dream but it comes with having power. And in order for that to happen, you have to play the American game.

    1. lidless eyes

      This phrase suggests eyes that cannot sleep, reminding the reader of the idea of the undead, escaping the rain, a romantic pleasure, and rather focusing on a game of chess as a pastime, a qualitative game of exploitation and distraction as a means of clinging onto life while disregarding the deathly contempt of rain (and synecdochally speaking, nature).

    1. the Museum sponsored theworld’s first Computer Bowl, which is now anannual classic contest of technological know-howbetween computer luminaries on the East andWest Coasts.

      The Computers Bowl was a postseason college football bowl game played at Bronco Stadium in Boise, Idaho on December 31, 2006

    1. Two recent studies of gamers are among the first to follow large groups of teenagers over time to assess their mental health and how much time they spend playing video games.

      video games is one of the most thing that helps you with your mental heath. you just get into another world as soon as you get on the game and you forgot about all your problems and all of the things you are dealing with on your daily life, its escape from reality

    2. much as illnesses like the flu and pneumonia can set off one another and lead to new problems.

      I don't really agree with what Dr. Gentile says, that video game addiction is like an illness. I see it more as someone who has a substance addiction. Where they depend on that thing, in this case, video games. People, get addicted to video games to either forget or escape certain situations or it could be that they have social anxiety and they think they can meet people in gaming chat rooms.

    1. The reactions of some of the newspapers was to drop the commercial references in their program listings, or, in some cases, to drop the listings altogether. This action was one which broadcasters apparently were afraid of, but the response to it came not from the broadcasters but from the papers' readers. They stopped reading the papers and went to other sources which would tell them about radio, and the listings returned.

      The tactics of both the press and broadcast mostly accounted for revenue and competition, without building a long-term strategy based on the audience's preference. Each medium was trying to overpower the other, but not all the efforts led to the expected results. I think that taking public opinion into account could have changed the game significantly. If either newspapers or radio owners accounted for the audience's preferences, they could have gained a larger portion of the market. For example, they could have made a public poll or a simple version of analytics to gain insight into the public reaction to the introduced changes.

    1. I can hear discarded peanut shells crunch beneath my feet, and each step is marked with a pronounced crunch.

      Mood: At first he wasn't really feeling the baseball game but in the end he really enjoyed it.

    2. the whole experience in general, going to a Major League Baseball game is the perfect way to glimpse a slice of Americana.

      I enjoyed this story because he is saying that his experience at the baseball game was like a glimpse of America.

    3. reminded of all things American. From the national anthem to the international players on the field, all the sights and sounds of a baseball game

      Setting- At baseball game and it reminds the author of "all things American".

    1. Counter Arguments

      I see it like this, you could have the best offensive lineup like the Brooklyn Nets, but don’t have any good defensive or dpeth in your bench to fight back then it’s a game over and it’s just a matter of time before it all crumbles down.

    1. AsphilosopherandsociologistGeorgeHerbertMeadseesit,wedis­coverourselvesaschildrenthroughaprocessofdiscoveringothersandtheideastheyhaveaboutthemselvesand aboutus.3

      This quote caught my attention, as I wondered if it was suggestive of Mead's theory on the preparatory stage, play stage, and game stage. Mead seems to refer to the game stage here, where children begin to recognize the different perspectives between other children and them. If Mead describes game stage here, does that mean the next sentence ("Infants tend to experience…") indicates preparatory stage, when the individual is an infant?

    1. . Few tastes are as American as hot dogs and soda pop, and they cannot be missed at a ball game. The smell of hot dogs carries through the park, down every aisle, and inside every concourse. They are always as unhealthy as possible, dripping in grease, while the buns are soft and always too small for the dog. The best way to wash down the Ball Park Frank is with a large soda pop, so I order both.

      here he tells the reader that having a hot dog with pop is a must-have at baseball games no matter how greasy and unhealthy they are to be able to complete the American baseball experience,

    2. . The crowd sings and hums “The Star-Spangled Banner,” and I feel a surprising amount of national pride through the voices. I take my seat as the umpire shouts, “Play ball!” and the game begins.

      here he specifically points out the feeling of national pride he was feeling when the national anthem started playing

    3. As the sun hits my face and I breathe in the fresh air, I temporarily forget that I am at a sporting event. But when I open my eyes and look around, I am reminded of all things American. From the national anthem to the international players on the field, all the sights and sounds of a baseball game come together like a slice of Americana pie.

      here the reader describes the feeling of patriotism and describes it in the form of the national anthem and the international players on the base ball teams

    4. From the national anthem to the international players on the field, all the sights and sounds of a baseball game come together like a slice of Americana pie.

      this is the moment that the person realizes that they are on America. the different feeling of being somewhere else is hitting to them.

    5. going to a Major League Baseball game is the perfect way to glimpse a slice of Americana.

      This is very true, people are always so prideful with whatever team they are rooting for, I personally have no interest in games.

    1. we do notknow how to put in place the formal rules of the game accompaniedby the informal rules and enforcement characteristics that arenecessary for success.

      Gap in human knowledge, something worth researching / examining in the future

    2. learn enough about the cultureof a society so that you understand the way it operates, and then tolook for windows of opportunity to alter the way the game is played,so that you can introduce, consistent with the culture and beliefs, newrules and norms

      "Window of opportunity" is a popular concept in political science used to describe how policymakers promote their policies at specific times

    3. the beliefsand the way they have evolved can translate into a set of institutions,and rules of the game, that lead people to more productive andcreative results.

      Major idea

    4. itpays to lie, cheat, and steal

      Idea that impersonal exchange encourages immoral behavior, whereas personal exchange follows traditional game theory and encourages moral behavior

    1. porq

      Because I suffer the big break up the parietal fracture in 5th grade sta-does united is pure illusion ...because I suffered the big exile the life is a slow exile good-bye transhuman compadre Rancher Ulises the immigration police got you for the ninth time you remained without crossing without crossing there is no redemption (think about this idea) we are no one in the disunited ether (words game with United States) in the disunited USA half and myth (word game between mitá (a common way to say half) half matched

    2. crisis

      The crisis is a dog (this has to do with Mexican president, Luis Echeverría, stating: "I will defend the peso (Mexico's currency) like a dog" and, the following day, the Mexican peso was devaluated) that barks at us from the north the crisis is a four door le Baron Chrysler. I am the child of the borderland crisis I am the child of a hermaphrodite (today, intersex due to the cultural connotations of the word) witch product of a cesarean culture punk-magpie, heavy-shit all the way the smelly desertor funk-nahuatl (word game) from two countries late bolt of the democratic trend I come from the south the only one from ten that ran away I was born between eras and cultures and viceversa I was born from an infected wound a burning wound a howling wound

    1. How do you notice yourself changing how you express yourself in different situations, particularly on social media?

      For me personally, how I act entirely depends on the mood of the conversation, and the personal identity of the person(s) im speaking to. For example, if I were to address a professor about a homework question, I would be more formal and careful with my selection of words and sentence structure. On the other hand, if I were, let's say, in a video game setting, chatting with my friends on an online platform like "Discord", I would be more laid back and relaxed.

    1. In reinforcing loops, an abundance of one element can continually refine itself, which often leads to it taking over.

      This makes me think back on the Beck et al (1991) article on grade orientation and the Pulfrey & Buchs (2011) article on performance avoidance and autonomous motivation. When grades become the focus of education, a reinforcing feedback loop can cause task-completion to trump learning and motivation to succumb to performance avoidance. When grades become the focus of education there is a strong pull towards playing the game of school (as depicted in the vignette at the start of the 'Grading is a Scam' video) which can kill curiosity, authentic engagement, and risk-taking, as well as conflate grades with self-worth.

    1. “If he reallylikes you, he will try again and again—let that be the proof. Do not consent to him at once.”

      I like how careful and aware both of the girls have. They are fully aware of the customs and traditions involving these kinds of arrangements and how they are placed in a disadvantageous position. Alila advises Waterlily to play the waiting game and let the man prove himself to her rather than immediately giving into him. Later in the passage we see how Waterlily slowly becomes more fond of the man and begins to hold in high regard after his successful hunt and treatment to her.

    1. theshowisnotaboutcreatingsatisfyingresolutions,butratheraboutkeepingtheadventurealiveandasmanythreadsgoingaspossible.Thereisplot—therearemanyplots—butthereisnooverarchingstory,noend.Therearesomanyplots,infact,thatanendingtyingeverythingupseemsinconceivable,evenbesidethepoin

      TV series have changed from a single plot to many plots all happening simultaneously. The viewer has to join the dots and work out for themselves exactly what is going on - Game of Thrones.

    1. Reviewer #2 (Public Review):

      In this manuscript, the authors are proposing a generalizable solution to masking brains from medical images from multiple species. This is done via a deep learning architecture, where the key innovation is to incorporate domain transfer techniques that should allow the trained networks to work out of the box on new data or, more likely, need only a limited training set of a few segmented brains in order to become successful.

      The authors show applications of their algorithm to mice, rats, marmosets, and humans. In all cases, they were able to obtain high Dice scores (>0.95) with only a very small number of labelled datasets. Moreover, being deep-learning-based segmentation once a network has been trained is very fast.

      The promise of this work is twofold: to allow for the easy creation of brain masking pipelines in species or modalities where no such algorithms exist, and secondly to provide higher accuracy or robustness of brain masking compared to existing methods.

      I believe that the authors overstate the importance of generalizability somewhat, as masking brains is something that we can by and large do well across multiple species. This often uses specialized tools for human brains that the authors acknowledge work well, and in the usually simpler non-human (i.e. lissencephalic rodent) brains also work well using image registration or multi-atlas segmentation style techniques. So generalizability adds definite convenience but is not a game-changer.

      The key to the proposed algorithm is thus that it works better than, or at least as well as, existing tools. The authors show multiple convincing examples that this is the case even after retraining with only a few samples. Yet in those examples, the authors proposed retraining the network on even subtle acquisition changes, such as moving in field strength from 7 to 9.4T. I tried it on some T2 weighted ex-vivo and T1 weighted manganese enhanced in-vivo mouse data and found that the trained brain extraction net does not generalize well. None of the pre-trained networks provided by the authors produced reasonable masks on my data. Using their domain adaptation retraining algorithm on ~20 brains each resulted in, as promised, excellent brain segmentations. Yet even subtle changes to out-of-sample inputs degraded performance significantly. For example, one set of data with a slight intensity drop-off due to a misplaced sat band created masks that incorrectly excluded those lower intensity voxels. Similarly, training on normal brains and applying the trained algorithm to brains with stroke-induced lesions caused the lesions to be incorrectly masked. BEN thus seems to be in need of regular retraining to very precisely matched inputs. In both those examples, the usual image registration/multi-atlas segmentation approach we use for brain masking worked without needing any adaptation.

      Overall, this paper is filled with excellent ideas for a generalized brain extraction deep learning algorithm that features domain adaptation to allow easy retraining to meet different inputs, be they species or sequence types. The authors are to be highly commended for their work. Yet it appears to at the moment produce overtrained networks that are challenged by even subtle shifts in inputs, something I believe needs to be addressed for BEN to truly meet its promised potential.

    1. @55:10

      Sri: [...] you can think about the possibility that we're actually going to do this with structured data but then properly incentivizing people in order to actually moderate and curate the set of facts about the world—

      Will: Yeah, so I was gonna mention that, and I'm glad we're on the same wavelength here. What are the economic incentives that would help encourage the adding of correct, factual data to this knowledge graph and dissuade, I guess, spammers? [...]

      Sri: Yeah, I think that there needs to be some compelling reason for people to want to add data to the knowledge graph. [...] I think that, "Can we get a knowledge graph that is expansive—as expansive as Wikipedia—that, you know, says all kinds of facts about the entire world?" Yeah, maybe[...]

      Will: There are parts of the Web where people do that without financial incentives. I mean people list like every episode of, I dunno, Game of Thrones and annotate every time that people get killed or [...] all sorts of stuff. Fandom is like [a] huge thing and they just put out these... or like the—if you ever played Minecraft and looked at the Minecraft wiki, it's just so (chuckles) so detailed. Like, "Who spends all their time...?" [...]

      Sri: The idea of fandom actually is very relevant here, because [...] I have so far been thinking about the idea that the incentives have to be backed by some type of economic value—

      Will: Yeah, for a certain class of things [...] There are some things that are very well-tuned to economic incentives and the other stuff is well-tuned to fandom, right?

  3. learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com
    1. A stable nuclear balance reduces the like-lihood of nuclear attack. This proposition is de-rived from the genera1 proposition plus the as-sert.ed fact that a second-strike capability affectsthe potential attacker’s calculations by increas-ing the likelihood and the costs of one particu-lar set of consequences which might follow fromattack-namely, retaliation.(2) A stable nuclear balance increases theprobability of limited war

      Its like a game of tic tac toe when you know it will end in a cats game. you cant play a game like that with someone at the same level as you. You can only win if you play a child who doesnt know the strategy.

    2. no matter who strikesfirst, each has an assured capability to retaliatewith unacceptable damage, no rational agentcould choose such a course of action (since thatchoice is effectively equivalent to choosing mu-tual homicide).

      Choosing to launch a missile from either side would do more harm then good. It could have potentially ended the world. like the metaphor that was stated earlier choosing to launch was like making a sacrifice in chess. There is no other reason to make a sacrifice other then to speed up the game or to make sure they don't have a srong piece on the board even though it means you wont either.

    1. In 1997, the internet service provider AOL introduced a chat system called AOL Instant Messenger (AIM) that anyone could join and maintain a list of friends.

      Instant Messenger is truly a game changer for communicating with a friend or anyone. To message a friend back then, you would need to either mail them, call them, or meet up in person but they aren't always convenient depending on availability. Now you can check whether a person is online or not and they'll instantly receive a message.

    1. TV series have changed from a single plot to many plots all happening simultaneously. The viewer has to join the dots and work out for themselves exactly what is going on - Game of Thrones.

  4. cod.pressbooks.pub cod.pressbooks.pub
    1. I

      For the first time, Eliot uses the "I" pronoun without the mention of another (Other instances of "I" are always followed with mentions of "he," "she," etc)."The Wasteland" is in a way, a game of cat and mouse between Eliot's toying of pronouns and the reader attempting to keep up with his antics. In fact, Eliot often utilizes the ambiguity of the pronouns to reference multiple persons, myths, and genders simultaneously, creating cyclicalities and contradictions within pronouns that are traditionally anchored in one person. I am intrigued by Eliot's sudden pivot, which can be paralleled to the volta of a sonnet. I believe the shift to the first person invites a shift into pensiveness. As Lauren mentions, the characterization of Buddha as "the Fisherman who draws fish from the ocean of Samsara to the light of Salvation," further reinforces Eliot's message of reflection. Thus, Eliot paints the final stanza as the shift from the rest of the winding poem, allowing for the narrator — either Tiresias, Eliot himself, or another "third person" (syndrome)— to reflect on the poem's conclusion and wrap up his thoughts

    2. Gentile or Jew

      While this section is the shortest yet, it is comprised of a series of dualisms: "profit and loss," "rose and fell," "age and youth," and "Gentile or Jew." These paired opposites, however, fall after Phlebas' death, no longer significant as his body decays beneath the sea. Beginning with profit and loss, Eliot appears to be commenting on the futility of accumulating wealth; Isabel approaches a similar idea in her annotation from last year, as economic trials seem insignificant after death. Eliot, who worked at a bank and, essentially, played the wealth game, may be reflecting on its pointlessness in the end. Next, rose and fell most literally approaches the waves in the water, which could be examining the human condition, concluding that we are doomed to perpetually bob between extremes, never finding that elusive happy medium. Moreover, age and youth seems to be a linear relationship, but alongside the theme of rebirth that reappears throughout the poem, aging appears much more cyclical. The final dualism of the section is that of gentile or jew, which returns to previous religious imagery in the poem. At death, is religion revealed to be nothing more than a trivial ploy at comforting oneself? At the least, religious distinctions seem to be blurred upon death, showing its inherent sameness and dissolving yet another dichotomy that had begun to form earlier in the poem. Eliot is almost undoing the themes he has constructed in this section; at death, they are all pointless anyway. Perhaps, this is why this section is so brief, edited down to only the death scene from the original lengthy exploration of life and death. Through skipping straight to death, Eliot is able to neglect one key dichotomy—life and death. Here, there is no life, leaving death unbalanced, and with this undoing of life's central dualism, all of the others can also fade away.

    1. The first look at the highly anticipated "The Super Mario Bros. Movie" is finally here. Nintendo and Illumination, the studio behind the "Despicable Me" and "Minions" films, released the teaser trailer last Thursday. The trailer debuted "Guardians of the Galaxy" star Chris Pratt's voice as the iconic Italian plumber, one of the most popular video game characters of all time.
      1. highly anticipated 备受期待的 · anticipate /ænˈtɪsəpeɪt/ v. 期盼,期望

      2. release /rɪˈliːs/ v. 公开发行、发布

      3. teaser trailer 先行预告片
      4. debut /ˈdeɪbju/ v. 首次亮相
      5. iconic /aɪˈkɑːnɪk/ adj. 标志性的,典型的
    1. the spectator group went offline and participants played several rounds without peer feedback; these anonymous rounds were similar to the first rounds of the PGG.

      Even when the spectator group was offline, the subjects made similar decisions to that of the first rounds of the game, which could be a result of peer pressure/influence.

    1. “We are aware of the incidents of TwitchCon visitors who sustained injuries in the gladiator game soft foam pit at the Lenovo booth,” Lenovo communications officer Lisa Marie Ferrell told Gizmodo in an email. “Safety remains our top priority and we are working with event organizers to look into the incidents.”

      Pretty clearly safety was not the first priority here, or even a priority at all.

    1. The recent rise of subscription newsletters on the platform Substack has provided a powerful if depressing natural experiment of this phenomenon.

      This hits so dam close to home.

    2. you are being formatted by them. You will be assimilated. ♠

      Phrasing bro seriously phrasing. You are being formatte. WTF is that supposed to mean. Are some of the ARG's real. How does this plug into the deep state. The NSA and friends can track the flow of ideas therefore should know what is going on, don't they know what is going on. PLEASE tell me they know what is going on.....

    3. Over the past few years, Americans deeply immersed in their online versions of reality, driven by the desire to either influence them or create content, have: broken into a military facility, murdered a mob boss, burned down businesses, exploded a suicide car bomb, and stormed the Capitol.

      Insert narative about how the AI's have woken up in the internet an are trying to reach out into the REAL WORLD. /s

    4. Even if your picture of the world is determined mainly by conversations with friends and family, you will find yourself being drawn into an alternate reality game, based on the ARGs they are playing.

      There is no escaping The Matrix bro, NO ESCAPING. That's what Neo's precursors failed to understand.

    5. To illustrate the pervasiveness of this process, consider the logic by which The Learning Channel shifted from boat safety shows to Toddlers & Tiaras, and the History Channel from fusty documentaries to wall-to-wall coverage of charismatic Las Vegas pawn shop owners and ancient aliens theories.

      Examples

    6. The process was unable to produce the real-time whiplash of today’s redpill moments. The speed at which events like these are piling up suggests that the change is structural, that it is the media ecosystem itself that is fundamentally transforming.

      This is what Eric Weinstein was talking about when he talks about "Sense Making Aparatus"

    7. The cynical reader might interject that the bygone era of mass media was not a golden age of truth, but was subject to its own overarching narratives and its own biased reporting. But what matters here is that mass media, rooted in an advertising business model and in broadcast technologies, created the incentives and capability for only a small number, perhaps even just one, of these narratives to emerge at one time. Both journalists and spin doctors attempted to massage or manipulate the narrative here or there, but eventually mass media converged on whatever the narrative was. In an age of alternate realities, narratives do not converge.

      I like to say that we a speciating politically as a joke but this get's to the root of what I am actually describing. Jon Askonas thank you for your clear atirulcation.

    8. ARG game masters have described one of the pathologies of players as apophenia, or seeing connections that aren’t “really there” — that the designers didn’t intend — and therefore pursuing red herrings.

      Definitions

    9. You are now an expert. You have alienated a few old friends … but made some great new ones, who get you better anyway.

      That sounds like they are joining a cult.

    10. The Pizzagate believer who in 2016 brought a rifle to a D.C. pizza place to rescue child sex slaves from a ring believed to involve Hillary Clinton was genuinely shocked that the building didn’t have a basement.

      This should be brought up to anyone you know who is starting to go down the ARG route, it hits liks a slap in the face

    11. Many of the systems we now use online have their structural origins in the world of role-playing games. Video games of all sorts borrow concepts from them. “Gamified” apps for fitness, language learning, finance, and much else award users with points, badges, and levels. Facebook feeds sort content based on “likes” awarded by users. We build online identities with the same diligence and style with which Dungeons & Dragons players build their characters, checking boxes and filling in attribute fields. A Tinder profile that reads “White nonbinary (they/her) polyamorous thirtysomething dog mom. Web-developer, cross-fit maniac, love Game of Thrones” sounds more like the description of a role-playing character than how anyone would actually describe herself in real life.

      What the actual fuck. This just blew my mind

    12. Defoe’s Robinson Crusoe, Voltaire’s Candide, Rousseau’s Emile, and Goethe’s The Sorrows of Young Werther, exemplars of the new modern literary form known as the novel, were more than just great works of art — they were new ways of experiencing reality.

      "New ways of EXPERIENCING REALITY", new human behaviors can be addictive......

    13. Does this sound familiar? If you had encountered out of context the paragraph you just read, what would you think it was about? Widely held beliefs on Russiagate, perhaps? On the origins of the coronavirus? The 2020 election results? Covid hysteria?

      Crap I am waaaay too prone to this

    14. Most of all, QAnon followers find deep personal satisfaction, achievement, and meaning in the work they are doing to trace the strings to the world’s puppeteers.

      If I had a super power it would be to choose the meaning in other people's lives.

    15. That’s what happens in an alternate reality game. It’s a story that you play along with in the real world. It’s like an elaborate scavenger hunt, on the Internet and in real life, with millions of other people all over the world playing along too.

      I gotta do one of these

    16. Take a moment to reflect on the feeling you get when you see a headline, factoid, or meme that is so perfect, that so neatly addresses some burning controversy or narrative, that you feel compelled to share it.

      Reacing like a rat in a maze

    17. label “Wuhan virus” was racist, to later mask mandates, school closures, lockdowns, and vaccine requirements, we googled, shared, liked, and blocked our way apart. Nobody was tuning in to the same broadcast anymore.

      The inteligence agencies can easily label people now I guess.

    18. However briefly, everyone was united in grief and anger, and a palpable sense of social solidarity pervaded our communities. Today, just about the only thing everyone agrees on is how divided we are.

      I smell two seperate psyops?

    1. When considering the recent “Golden Age” of TV, few would rank it alongside the likes of Breaking Bad, Mad Men, or Game of Thrones.

      This shows that this show was more than your run of the mill kid show. It had arguably just as much depth was these live action shows.

    1. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.

      this type of lawsuit is understandable since they produced a whole video game from it, not just a meme

    1. When people first see your Twitter, without even having to scroll down, they should knowThe name of our Game (make this your Twitter tag, not your company name!)Gameplay footage of our game pinned to the top of the feedOur unique selling point/elevator pitchWhat our logo looks likeWhat genre the game isWhere our Discord isWhere our Patreon isWhere our Facebook isOur email address
    1. You bring up a really good point. It's important to reach out to Youtubers who are specifically interested in the type game you are making while having a small enough following to actually pay attention to you

      Reaching out to a streamer who streams similar games to ours

    2. Ok, so that's clear, but knowing your audience is more than people playing games similar to yours. It even goes beyond demographic data. Really understanding what makes them tick, or developing a persona

      Marketing

    1. from experience, gamemaker does a phenomenal job with making simpler games that perform how you want it to, without having to worry about extra things that may not pertain to the kind of project you wish to make. you can think of gamemaker as more of a blank slate, and you add what you need versus unity being more general and having a lot of components and tools that you most likely won't have to use.
    1. Create a user journey storyboard to clarify what your players do in each play session, what types of players are playing your game, their daily or weekly gameplay, their environment, and the community behaviors you want your players to embody.
    2. Designers will often fixate on a mechanic without figuring out the core loop, but understanding what systems you want your players to go through will help you understand what features to focus on, and which ones can be postponed or even cut

      the game dev

    1. occasions

      For example, consumption helps people stand out in a particular environment. This can be wearing a jersey to a game to show belonging to a group and support for a particular team.

    1. Even to this day they never hear a thunderstorm of a summer afternoon about the Kaatskill, but they say Hendrick Hudson and his crew are at their game of nine-pins;

      summer thunderstorms are just wild games of bowling

    1. ‘He knows everything that’s happened fromB’reshis [Genesis] to today’, it went, ‘and it really isn’t work to him – it’s merely play’,a sentiment later expressed when one colleague wrote of Deutsch’s ‘game of cards’(Margolis, 1921).3

      Apparently a colleague wrote about Deutsch's "game of cards" as a description of hit use of a zettelkasten. The play here is reminiscent of the joy Ahrens talks about when doing research/reading/writing (2017).

    1. I asked Sara McDougall, a scholar of medieval history who writes about gender, whether Queen Aemma’s c-section scene rang true.

      To get more credit before making a claim, the author references and uses information from a scholar. By using a scholar to gather information, she is using the credibility of this scholar's expertise to make the claim that such a scene in Game of Thrones is unnecessary grotesque and inaccurate.

    1. eLife Assessment:

      This paper by Möller and colleagues investigates and compares spontaneous turn-taking behavior by pairs of macaque monkeys and human participants in a social coordination game. The study uses a novel format for interaction - the "transparent game" in which subjects play together on a clear glass screen, so that decisions take on properties of continuousness. The results suggest differences between species in their tendencies toward cooperative, mutually beneficial behaviors, with humans exhibiting more prosocial tendencies. Interestingly, training with humans could encourage the monkeys to become less selfish and adopt a turn-taking strategy. The behavior analyses are rigorous and convincingly support the conclusions, and the study is likely to be of interest to researchers in the field of social neuroscience and decision-making, as well as to a more general audience who studies cognition, psychology, economics, especially game theory, and animal behavior.

      (This preprint has been reviewed by eLife. We include the public reviews from the reviewers here; the authors also receive private feedback with suggested changes to the manuscript. Reviewer #2 agreed to share their name with the authors.)

    2. Reviewer #2 (Public Review):

      In this new exciting manuscript, Möller and colleagues studied different behavioral patterns of human and non-human primate subjects in a transparent social coordination game. In the task, two subjects chose between two visible options, in which each subject preferred a different option. Critically, the reward level also varied based on a payoff matrix. Choosing the non-preferred options by both subjects resulted in the lowest rewards, whereas choosing the preferred options by both resulted in medium-sized rewards for both. However, when both subjects chose the same option (i.e., coordinated), which was preferred by one subject but not preferred by the other subject, both received the highest rewards, with the subject who indicated the preferred option receiving a higher reward than the other. Therefore, the optimal strategy would be a dynamic turn-taking strategy in which both subjects choose the same option while taking turns over time. The authors found that about half of the human pairs adopted the turn-taking strategy. On the other hand, monkeys performed the task mostly in a selfish manner - both monkeys tended to choose their preferred options. Interestingly, in the human-monkey pairing, the monkeys could learn the turn-taking patterns. Furthermore, a detailed examination showed that turn-taking patterns in humans indicated a prosocial strategy, while turn-taking patterns in monkeys reflected a competitive strategy, where a slow-responding monkey followed the option of the fast-responding monkey. Together, the results convincingly demonstrate very interesting similarities and differences between humans and monkeys in carrying out social coordination.

      Strength: This study provides convincing results with good sample size and rigorous data analyses. The transparent task design uniquely allowed the authors to examine the visual social aspects underlying social coordination. The direct comparison between human and monkey subjects, as well as examining human-monkey pairs were important and informative. Overall, the results provide novel insights into other studies in non-human primates that aim to understand the common social decision-making mechanism of both human and non-human primates.

      Weakness: In the situation when the human subjects were paired with monkey subjects, it was unclear what detailed aspects of this experience directly led to the increase in the turn-taking behavior in the monkey subjects. About half of the human subjects behaved more like the monkey subjects by not exhibiting the dynamic turn-taking behavior, yet the reasons behind this within-group difference were unclear.

    3. Reviewer #3 (Public Review):

      This study examines behavior of humans and monkeys in a standard two-player game theory game called Bach or Stravinsky (also known as Battle of the Sexes) and, more technically, the iterated version of this game. This game is less well studied than the Prisoner's Dilemma or the Stag Hunt, but has an interesting twist relative to these - the optimal strategy in an iterated version is one of two options that provide a better reward to one player. For this reason, humans will typically show alternating behavior. This game then lets us ask whether and how well monkeys will also come to the same alternating behavioral pattern.

      The study is unique in that it uses a novel format for interaction - the "transparent game" in which subjects press their fingers on a clear glass screen. Among other benefits, this feature allows the experimenters to study dynamics of choice, so that the decision takes on properties of continuousness. That in turn allows for reaction time biases.

      In summary, this is an excellent and fascinating study. The authors have asked important and interesting questions, and have done a careful study that provides answers. I anticipate that their "transparent game" technique will become more popular due to its utility.

      Another strength of this paper is the combination of human and macaque players (and the return of the macaque to the macaque-macaque group play). The result is exciting and surprising. This is a novel and remarkable element of the study and a source of great strength.

      Limitation - lots of conceptual differences, including primary vs secondary reward, expectations, that may be due to learning/socialization. Having said that, these need to be acknowledged, but the study is good anyway. I will also note the authors already include a good and healthy limitation section in the Discussion.

    1. By December 2019, the international PISA results received very lit-tle coverage at all. Everyone, including the media, had gotten wise tothe game. If a country went up or down a few places or points, did itreally mean all that much? Why should anybody really care? Only afew diehard zealots still echoed Chicken Little and said that the skywas falling. The Age of Achievement and Effort, it seemed, had runits course.

      Many of the students we have in the College now will have been shaped by this phase of education though.

    Annotators

    1. There are also educational technology tools that are more self-paced and provide opportunities for learners to work at their own pace

      I think it is important to provide more self-paced opportunities. Kahoot is a fun game for students to challenge themselves. However, as a student, I disliked Kahoot and other timed tested. Students with learning disabilities often do not benefit when it takes them longer to understand a question or concept.

  5. Sep 2022
    1. How many great TV shows have you discovered in season 3 or later? I started watching Game of Thrones after they had released 5 seasons. Pat Flynn had released at least 100 episodes of his podcast before I even knew he existed. I discovered Hard Core History years after Dan Carlin started producing it.

      It's natural that it's going to take some time for you to hit critical mass and generate word-of-mouth.

      With very few exceptions, your first couple of iterations with not be smash hits.

      It took Tim Urban from WaitButWhy a dozen posts till he got his first big hit ('Why Generation Y Yuppies Are Unhappy')

    1. Honestly, this chart does not surprise me much at all. In order to get any sort of media today, people are forced to pick a political side. This is contributing to the polarization of the United States that is becoming very dangerous. Even the most reliable source available to us, NPR News Now, is only 50.75% reliable. I understand that we have the freedom of speech, but I feel like we as citizens should also have the right to accurate and unbiased media. I truly believe that the media is playing a dangerous game that, in the long run, could divide America to a point of no return.

    1. Reviewer #1 (Public Review):

      This study investigates the psychological and neurochemical mechanisms of pain relief. To this end, 30 healthy human volunteers participated in an experiment in which tonic heat pain was applied. Three different trial types were applied. In test trials, the volunteers played a wheel of fortune game in which wins and losses resulted in decreases and increases of the stimulation temperature, respectively. In control trials, the same stimuli were applied but the volunteers did not play the game so that stimulation decreases and increases were passively perceived. In neutral trials, no changes of stimulation temperature occurred. The experiment was performed in three conditions in which either a placebo, or a dopamine-agonist or an opioid-antagonist was applied before stimulations. The results show that controllability, surprise, and novelty-seeking modulate the perception of pain relief. Moreover, these modulations are influenced by the dopaminergic but not the opioidergic manipulation.

      Strengths:

      • The mechanisms of pain relief is a timely and relevant basic science topic with potential clinical implications.

      • The experimental paradigm is innovative and well-designed.

      • The analysis includes advanced assessments of reinforcement learning.

      Weaknesses:

      • There is no direct evidence that the opioidergic manipulation has been effective. This weakens the negative findings in the opioid condition and should be directly demonstrated or at least critically discussed.

      • The negative findings are exclusively based on the absence of positive findings using frequentist statistics. Bayesian statistics could strengthen the negative findings which are essential for the key message of the paper.

      • The effects were found in one (pain intensity ratings) but not the other (behaviorally assessed pain perception) outcome measure. This weakens the findings and should at least be critically discussed.

      • The instructions given to the participants should be specified. Moreover, it is essential to demonstrate that the instructions do not yield differences in other factors than controllability (e.g., arousal, distraction) between test and control trials. Otherwise, the main interpretation of a controllability effect is substantially weakened.

      • The blinding assessment does not rule out that the volunteers perceived the difference between placebo on the one hand and levodopa/naltrexone on the other hand. It is essential to directly show that the participants were not aware of this difference.

      • The effects of novelty seeking have been assessed in the placebo and the levodopa but not in the naltrexone conditions. This should be explained. Assessing novelty seeking effects also in the naltrexone condition might represent a helpful control condition supporting the specificity of the effects in the naltrexone condition.

      • The writing of the manuscript is sometimes difficult to follow and should be simplified for a general readership. Sections on the information-processing account of endogenous modulation in the introduction (lines 78-93), unpredictability and endogenous pain modulation in the results (lines 278-331) are quite extensive and add comparatively little to the main findings. These sections might be shortened and simplified substantially. Moreover, providing a clearer structure for the discussion by adding subheadings might be helpful.

      • Effect sizes are generally small. This should be acknowledged and critically discussed. Moreover, effect sizes are given in the figures but not in the text. They should be included to the text or at least explicitly referred to in the text.

      • The directions of dopamine and opioid effects on pain relief should be discussed.

    1. Lulubox apk, the best Android app for getting free skins Lulubox is an app that enables features of popular games using unlimited skins. This free Android application is compatible with the latest Android versions. With this Lulubox apk, you are allowed to install the latest version of Lulubox with the latest skins updates on any Android device that runs Android 4.4 or later. List of games compatible with Lulubox 6.6.2 Fortnight, Pubg Mobile, PUBG: NEW STATE, 8 Ball Pool, Clash of Clans, Brawl Stars, Mini Militia, Free Fire, Carrom Pool, Mobile Legends: Bang Bang, Ludo king, PUBG MOBILE: Aftermath, Dream League Soccer 2021, and many more. (adsbygoogle = window.adsbygoogle || []).push({}); How does Lulubox works? Lulubox is a third-party application that injects skins. When someone requests skins while playing a game, it sends required skins for the game and enables features of the game even premium features. All you need to do is just download Lulubox apk and install it on your device. It automatically installs all of the available skins locally on your device. This would help to load skins faster than loading from a cloud service.

      Lulubox is the best tool to get skins for Android games

    1. What is N64 emulator iPhone? N64 emulator iPhone is a free tool for iOS devices to play classic N64 games on iPhone devices. Some restrictions imposed by Apple are not to install old classic game emulators on iOS devices. That’s where the N64 emulator iPhone comes into action.  Not only Nintendo games, but the Delta emulator is also available to play Gameboy and Sega Genesis games. Delta is the successor of GBA4iOS, which was repeated for emulating old video games on iOS devices. This Delta version is far more flexible than the previous version even though there is Delta iOS 16 version available too. Make sure to read the entire guide to get the best knowledge of Delta emulator iOS. We will make sure to share accurate information on the Delta N64 emulator iPhone.

      This is great article

    1. that viewers who arenot black females find it hard to empathize with the central charactersin the movie. They are adrift without a white presence in the film.

      white viewers can tolerate the presence of minorities as side / supporting characters, but to have a minority as a lead makes it difficult for them to even enjoy the film because of an inability to empathize (as well as an inability to imagine that they are not the target audience.)

      this makes me think of video games and how people view white male protagonists as a a default and are very opposed to characters that don't look like them. for example many people were offended when Grand Theft Auto announced they would have a female protagonist for GTA 6, and many described it as the game developers trying to be "PC" and somehow taking away from the game itself. i think this comes from an inability to imagine that a "central character" could be a non-white male or that there is even an audience that exists that could empathize / identify with a different protagonist

    1. For a growing subgroup of American middle-class boys, these ten­sions were resolved in mechanical and electrical tinkering. Trapped be­tween the legacy of genteel culture and the pull of the new primitivism of mass culture, many boys reclaimed a sense of mastery, indeed masculinity itself, through the control of technology.

      This can still be seen today perhaps for example with videogames, becoming good at the game is throught technology

    1. Ev.io brought in over 1,300,000 visitors in April alone and has since dropped to ~815,000 users in June with the market downturn. According to these statistics, ev.io is one of the most popular blockchain games that you probably haven’t heard of. It is likely the most popular game in all of crypto, depending on the month.

      Might even be worth addressing the bot situation with other games and how that relates to the user count here as well. Especially if you think there are or aren't ev.io bots.

    1. If you’ve been looking forward to Game of Thrones all week but then you can’t get through the episode without checking your phone, that’s a sign you may have shifted toward moderate behavioral addiction

      different signs that indicate screen time behavioral addiction

    1. The nymphs are departed.

      Paul Verlaine’s “Parsifal” is another extension of Eliot’s references to Grail legends, and after reading Isabel’s annotation from last year, I agree that the main issue at hand here is the idea of innocence. As Isabel says, Parsifal is able to retrieve a Holy object because of his innocence, but the natural inclination towards intimacy poses difficulty, in the face of young maidens posing as seductresses. This connects back to earlier in II. The Game of Chess, in which many women including Cleopatra and Dido, are known for their physical beauty, which entrances men and gives them more power. Isabel also connects these enticing women from II with the nymphs at the start of III. The Fire Sermon. With that, she poses the question “we need to question their presence by the Thames--are they seductresses? Prostitutes?” These nymphs by the Thames are contextualized by rapid industrialism and WWI aftermath in London, so I answer to Isabel: neither. Eliot repeats the phrase, “The nymphs are departed,” twice, once after describing the loss of nature, and second after the loss of human markings within the Thames. I think this gets at Eliot’s idea of humanity existing as less than the world, some form of determinism, and that our impact on the world is truly, not that much. Nymphs are beings of natural power in our world, and their departure marks the loss of this natural world as it was created. This eventually connects with the line from Verlaine, “O those children’s voices singing in the dome!” These children are singing in joy at Parsifal’s usage of the Holy object that brings back good into the world, so I think that Eliot is examining the cyclical repeated departure and arrival of the natural world, as forced by humans.

    2. HURRY UP PLEASE ITS TIME

      The line is referring to the bartender’s hurrying to his customers, who are low class residents in comparison to the language Eliot used to describe the woman on the throne and her man. The man and the woman in the first part of “A Game of Chess” are apparently of high social status, due to the descriptions of the “burnished throne”, the “glitter of her jewels”, and the “synthetic perfumes”, all of which are of quality and expensive nature. In contrast, the conversations described in the bar are written in common speech, which reveals the characters’ mediocre nature and the flow of conversation. The passage of time should be noted in Eliot’s writings, for it is often ignored, just as what happened here. The bartender keeps asking them to leave by saying “hurry up please it’s time”, yet none of them actually listened. Similar to the previous conversation between the wealthy woman and the man, where the woman asks the man questions such as “why do you never speak?” and “what is that noise”. The man doesn’t answer in quotation marks, and instead he answers directly to the audience by saying without quotation marks that “I think we are in rats’ alley” and “the wind under the door”. This negligence towards people’s askings indicates the unique structure of power dynamics. The bartender is of lower status than his customers while the woman, savagely asking questions, cannot guarantee a response from the man. Perhaps the passage of time should also be mentioned, such as the cycle between death and rebirth in the previous section, where time moves not in chronological order, but in fragments. Eliot picks out a piece in time and starts talking about it. There is no sense of passage of time, which is similar to Virginia Woolf’s Mrs. Dalloway, where the book prolongs the extension of time with objects such as the Big Ben (according to Yuki Zhang). Maybe Eliot is doing a similar thing here, but we might need to read more.

    3. gammon

      I want to focus this annotation on one word in particular, that at first I overlooked: gammon. Taken at face value, gammon is a British term for a smoked or cured ham. Thus, it would be easy to not think much of the line: “Well, that Sunday Albert was home, they had a hot gammon, / And they asked me in to dinner, to get the beauty of it hot.” However, gammon also has two other definitions: 1. To defeat an opponent in backgammon, another board game which shares similarities to chess. and 2. To hoax or deceive. First, alluding to backgammon within “A Game of Chess” provides interesting parallels and reflections on what it means to be within a game. From Middleton’s play, we know that chess is strongly affiliated with seduction and lust. While this may be a stretch, I believe that backgammon acts as a contrast to chess as a representation of what society was before the War and deterioration of creativity and individualism that Eliot constantly references within The Wasteland. Chess is the younger of the two, and has a belligerent connotation (possibly in reference to The Great War), in comparison to the meditative nature of backgammon. To be engaged in chess is a cerebral battle, and in Eliot’s mind, England is losing. Moreover, in Sukhbir Singh’s journal article, “Gloss on "Gammon" in "The Waste Land", II, Line 166”, he mentions the importance of the characterization of the gammon as “hot.” Singh deems the gammon aphrodisiac, and believes that “hot” refers to the Duke’s “flaming appetite” and “hot lust.” Singh’s opinion fits nicely into the second alternate definition of gammon, which is to hoax or deceit. In this case, the unnamed woman in the poem has most likely fallen into her “flaming appetite” and participated in an affair. Singh believes that this lack of love is Eliot’s reflection of societal deterioration.

    4. TIME

      The phrase, "Hurry Up Please Its time," alludes to a jostle, cyclical nature of time. There is a sense of urgency matched with an element of time that is hard to conceptualize. It does round and round, catches up off guard; there are soft undertones. Similarly, constant references to seduction are rooted in the occasional hints and implicit statements that take place in a game of chess. As you play a game, you conceptualize a particular strategy and you can playing against the mind of your opponent.

    5. 'Are you alive, or not? Is there nothing in your head?'

      This line, along with the previous one, relates to previous lines in the poem. "Those are pearls that were his eyes" is a reference to The Tempest in line 48, while "are you alive, or not" is very similar to lines 38-41. It is interesting that rather than making an entirely new allusion here, Eliot alludes to his own work. This creates a sense of cyclic repetition, returning the reader earlier in the poem. Further, the idea that Eliot returns to is that of an empty mind, and the perpetual trap between life and death that humanity faces. This hopelessness and lifelessness contrasts with the game of chess; in Pound's poem, he describes that the "board is alive with light." The contrast between an inanimate object bursting with life while humans are filled with nothing is striking—but, what is chess without the players? The board may have potential, but its energy comes from when "their [the players?] moves break and reform the pattern." Thus, life comes from breaking the perpetual patterns and cycles of life.

      These cycles, seen throughout the poem—the seasons, rebirth, repetition, etc—must be broken to truly be alive. This fits in with Eliot's favoring of winter in the first stanza, as it seems almost like a welcome break in the cycle, a chance to reform the patterns. Or, maybe death is the ultimate giver of life, and in the game of chess that is not only the title of the section but also a potential metaphor for love/life, death is the only way to be escape the trap of the empty-headedness of patterns and habits.

    6. chess

      The title of this section of TWL, “The Game of Chess” is from Thomas Middleton's 1624 satirical play “A Game at Chess.” The title of the section is featured in line 137, as Eliot writes that an undefined “we” “shall play a game of chess.” Middleton uses chess as more than the superficial notion of statecraft, but also of assault and intimacy. This connects to Eliot’s previous references to sexual assault, in Baudelaire’s Fleurs du Mal with a prostitute, Ovid’s Philomena in the Aenid, and the depiction of a dead woman in the earlier section of TWL. This continues throughout lines 140-150, where Eliot seems to paint a picture of domestic abuse or at least marriage issues, with Lil, who is asked, “What do you get married for if you don’t want children?” In the historical annotations, Rahul focuses on the story of Dido's sacrifice by Jupiter and Venus, and how this parallels chess. Rahul wrote, "[Dido's sacrifice] bears a striking resemblance to chess, which places extreme emphasis on the strategy of sacrificing and abandoning pieces to reach an end goal." I agree with this interpretation, which makes Dido one of the chess pieces on the board.

      Overall, by tracing this story of women, it becomes more apparent that Eliot is trying to tie together these different stories of abuse and mistreatment of women in one narrative, possibly equating living as a woman to playing a game of chess. It seems like an uphill battle, though, against societal norms that are skewed against them either speaking out or creating change. The only ways they’re able to challenge the standard are through committing evil, like Philomena, or through men, (Cleopatra?)

    7. You ought to be ashamed, I said, to look so antique.

      This section along with the segment of Hamlet and the Middleton deals with ideas of time and expiration, especially with women. In chess, each piece serves a purpose. Once their purpose is served and they have made a move to expose themselves, the piece is taken off the board. In the play "A Game at Chess", the Virgin White Queen's Pawn is labeled ignorant and inferior by the Jesuit Black Bishop's Pawn. By placing a story of sexual misconduct, the seduction of the Virgin Queen's Pawn by the Jesuit Bishop's Pawn, inside the framework of a chess game, Middleton equates a woman losing innocence to an object being taken off the board. The piece no longer has a purpose; it simply exists in an adjacent reality. Further, the action of being placed off of a chess board simulates the idea of a wasteland: the piece exists, but is stuck in a space where nothing happens. After the pawn rids the queen's pawn of innocence, she asks of the bishop's pawn, "Then take my life, sir,/ And leave my honour for my guide to heaven"(Middleton, 16). She has no choice but to ask for death, as she has 'expired'. This idea of womanhood needing to be attached to manhood in order for it to be sustainable is also present in Hamlet. After Hamlet discards Ophelia as a lover and kills Ophelia's father, Polonius. Not only is it unclear if Ophelia has lost her virginity to Hamlet and may be 'expired' and 'unpure', but she now has no man to be linked to. When going on a tangent about flowers, Ophelia mentions "I would give you some violets, but they withered all when my father died". Violets are known to symbolize modesty. Thus, Ophelia's modesty has rotted after Hamlet killed her father, meaning her society has now stripped her of purpose. Ultimately, this leads to Ophelia's suicide. In this line in TWL, any physical signs of old age in women are being depicted as undesirable. Eliot is referencing society's emphasis on women to be 'pure' and 'untouched' because as seen in "A Game of Chess" and Hamlet, once women have served their purpose, they cease to exist.

    8. The Chair she sat in, like a burnished throne,

      The beginning of ‘A Game of Chess’ makes allusions to several sets of lovers, all of whose stories end badly, and thus plays on the themes of deception – and as throughout the rest of the poem – hopelessness and death. The first line – ‘the Chair she sat in, like a burnished throne’ – is a direct reference to Shakespeare’s ‘Antony and Cleopatra’, wherein the description of Cleopatra opens with ‘The barge she sat in, like a burnish’d throne’. The ambiguous use of the pronoun ‘she’ in ‘the Waste Land’ – ambiguous for we are never told who is being referred to – allows us to take it to refer both to all the women in these stories as well as to an Archetypal Woman, nameless because such is the fate of all humans. ‘She’ sits within some ‘vines/ from which a golden Cupidon peeped out/ (Another hid his eyes behind his wing)’. Here already are introduced the themes of concealment and deception, by the use of the words ‘peeped’ and ‘hid’. Even though Love is seemingly a good thing, it is hidden away. Notably, whilst here the woman is Cupid-adjacent, Cleopatra is become either Venus or greater than Venus (‘o’er picturing that Venus’). Hence, we are shown the strength of the Love that is felt. The Antony and Cleopatra story – especially when ‘Cupid’/’Venus’ is brought in – is reminiscent of the Aeneas and Dido story. In the ‘Aeneid’, Venus instructs Cupid to send a dart of Love into Dido’s heart: ‘you may breathe into her a hidden fire and beguile her with your poison’. The importance of fire is highly significant (note, as always, the ability of words such as Latin ‘flamma’ or Greek ‘pyr’ to mean both fire and love in their respective languages), as it is both a common image for Love and also a powerful and destructive force. In the Eliot poem, ‘the flames of sevenbranched candelabra/ reflect[...] light upon the table’. Therefore, flame – by reflection, and thus illusionary propagation – seems to multiply, but this is – of course – deceptive. Just so can love too be deceptive. It is also striking that Dido’s life is ended by fire, both metaphorically – the ‘flame’ of Love brings her to suicide – and literally – she throws herself upon a pyre.

      The other theme by which deception is explored throughout these texts is that of smell and odour. In ‘The Wasteland’, there are ‘strange, synthetic perfumes’ which act to ‘trouble[...], confuse[...]/ And drown[...] the sense in odours’. This highlights the way that smells can be a mask misleading as to the truth. Similarly, in Antony and Cleopatra, upon the barge is found ‘a strange invisible perfume [that] hits the sense’. Antony and Cleopatra fall into a strong – and reckless – love, blinded by it. Therefore, this ‘perfume’ may make things appear sweet, when they are in reality far from that. In Milton’s ‘Paradise Lost’, Satan listens to the winds: ‘now gentle gales/ Fanning their odoriferous wings dispense/ Native perfumes, and whisper whence they stole/ Those balmie spoils’. These ‘perfumes’ are far less directly linked to deception than others perhaps, as they are naturally occurring, but they still act to enstill and strengthen the general atmosphere of Eden as Paradise, something that, just like the Love of Antony and Cleopatra, is soon lost.

      Most notably, the stories of Adam and Eve, Dido and Aeneas, Tereus and Philomela, Antony and Cleopatra and, by allusion, of the ‘she’ of Eliot’s poem start in love – though for a number of them, forced or false love – and end in death – though, of course, in ‘Paradise Lost’ this is a metaphorical death (‘Greedily she ingorg’d without restraint/ And knew not eating Death’, Book IX). Fatal flame and sly smells accompany these loves, and chart – even though the characters are not aware – their sad downfall. For ‘the Waste Land’, the meaning of this perhaps rests in the idea that the happiest and most hopeful moments and emotions of humanity easily end in doom, despair and death. The world – so full of Love – is also just as full of Death.

    9. still she cried, and still the world pursues

      Something that my Latin class talked about when reading Aeneid by Virgil is that Troy has to fall in order for Rome to rise in the future. Aeneid, as both a Trojan and a Roman soldier, has double identities, with his Trojan identity being shown when Juno first sunk his ships when sailing across the Tyrrhenian sea. Aeneid was depressed over the fact that he didn’t die glorious in battle but ended his life at sea, for he wanted to show his piety towards Troy in front of the gods and his parents. Speaking from a Roman perspective, Aeneid needed not to be this sad over the fall of Troy for this event spurred the further rising of Rome, which was another era of glory. Another parallel would be the fall of humanity since the moment Adam and Eve committed the original sin. This part of the story was often viewed as tragic and negative; however, eating the apple symbolized mankind’s awareness of both the good and the bad, which gave rise to Christianity and eventually the entire history revolving around this religion. From the perspective of the overarching human history, something inherently tragic has to happen for there to be further actions. The opening of the section “A Game of Chess” predicts the uncanny atmosphere, where “troubled, confused, and drowned the sense in odours” while the woman cried “dirty tears” and her hair “spread out in fiery points, glowed into words”. Something inherently violent has happened, and it connects to the feminine rage which causes destruction and eventually death as depicted in the love stories of Antony/Cleopatra and Aeneid/Dido. Naturally the reader wants to characterize future events or sections of the poem as even more evil, yet due to the argument above, I would urge people to actually expect something good out of it. Maybe events like these happen so that more can be spawned. This idea is similar to the metaphor of the waste land, where death is necessary for there to be life, as the corpses decay and nourish the vegetation yet to arise.

    10. The change of Philomel, by the barbarous king

      A theme I saw most prominently in tonight’s readings was that of some form of sexual violence and a woman facing some terrible violence as consequence, whether that be the sexual violence itself or death. In both Ovid’s Metamorphoses and Baudelaire’s A Martyred Woman, women are faced with some kind of sexual assault followed with more physical violence. Baudelaire’s imagery is echoed in the first few lines of “A Game of Chess”, with Eliot employing similarly floral and embellished language to describe a sumptuous setting. A few lines later, he makes a direct reference to Ovid by naming Philomela. The major difference between the two sources (Ovid and Baudelaire) is that in Metamorphoses, Philomela, together with her sister Procne, exact revenge upon Tereus. When they kill Procne and Tereus’ son and serve him to Tereus, they do get some form of repayment, avenging what wrong was done to Philomela. Even though Philomela was brutally silenced in life, with her revenge she regains a voice by becoming a singing bird. In Baudelaire’s poem, the murdered woman gets no such chance for vengeance. She is left dead with no chance for further action, only that of the observance of some “immortal spirit” that she becomes. I’m not sure why Eliot chose to use this section to focus on women’s death and sacrifice, especially in terms of sexual violence (or why he included sources with such different outcomes), though I am interested in how this theme may further develop as have previous themes of rebirth.

    11. Chess

      Within the sources that Eliot references from line 77-100, the opening of the second section “A Game of Chess,” there is a continuous theme of ostentatious wealth and royalty that majorly differs from the previous grim depictions of urban London. Drawing on the stories of Cleopatra, queen of Egypt, Baudelaire’s “A Martyred Woman,” and Dido, queen of Carthage in the Aeneid. These three prominent women share extreme physical beauty and also material wealth, which Eliot consolidates into this mysterious depiction of some unknown woman. The first line, “The Chair she sat in, like a burnished throne,” is drawn from Shakespeare’s description of the Egyptian queen, and in the context of the section being labeled “A Game of Chess,” sort of puts Cleopatra as equal to the queen on a chessboard. While the King is arguably most important as his capture equals loss, the queen in chess is able to move the most freely and is the most capable, which Eliot references by painting the picture of a mysterious woman on a throne, described to be of marble and glass (both possibly used to make elaborate chess sets). Thus, Eliot’s opening few lines of the section delve into the question of who holds power in society, both material and political, and if it goes hand in hand with feminine beauty.

    12. Unstoppered, lurked her strange synthetic perfumes

      “A Game of Chess” begins by immediately presenting the mysterious protagonist, “she.” While alluding to Antony and Cleopatra and Philomela, we do not learn much about the mysterious woman within the first stanza of the section, beside her “burnished throne” and “glitter of jewels.” However, insight into her character can be found in the continuing pattern from the last stanza of “Burial of the Dead.” Again, Eliot heavily parallels his descriptions with those by Charles Baudelaire, this time, from “A Martyred Woman.” “In the midst of perfume flasks, of sequined fabrics … of marble statues … and wearing precious jewels,” writes Baudelaire. These images clearly align with the “glitter of her jewels” and “strange synthetic perfumes” that Eliot describes.

      Baudelaire’s piece is a grim depiction of an uncensored, decapitated, and violated corpse, which the title proclaims to be a martyr. What is she a martyr for? While vague, I believe that the poet suggests that the woman is a martyr for the message on impurity and improper love that the poem manages to achieve. In other words, it was her death and her story that facilitated the creation of the poem as a warning for others. Thus, by drawing the parallels between the protagonist in “A Game of Chess” and the martyr, Eliot insinuates that the same circumstances apply to his character. While she is not yet dead, she could be trapped in “an unwholesome love, guilty joys and revelries with infernal kisses.” Indeed, the next stanza reveals that she is in conversation with a man, and her “nerves are bad.” Eliot’s allusion to Baudelaire could simply be a grim possibility to hold on to in the back of the reader’s minds to evoke tension. But as Part II continues, it might also reveal vital, and possibly unseen portions of the protagonist’s character.

    13. I. The Burial of the Dead

      I am very intrigued by Eliot’s working title for The Waste Land: “He Do The Police In Different Voices.” The title is a quote taken from Dickens character Betty Higden, who describes the fashion that Sloppy, an orphaned child that she took in, reads the newspaper. Dickens writes: “... Sloppy is a beautiful reader of a newspaper. He do the Police in different voices.” We know that The Wasteland incorporates many excerpts from Eliot’s own life, however, the naming choice of “Different Voices” causes the reader to question the multitude of voices within the poem itself. How many of the excerpts are Eliot? When does the voice change? The choice of “The Police,” especially in relation to Sloppy, an orphan, also evokes a feeling of a power dynamic wrestling within the poem. Another layer to this power dynamic is added when examining the titles for the first two parts of The Wasteland, which the working title, “He Do The Police In Different Voices” originally encompassed. “The Burial of the Dead” is a section where the narrator has much less control, combating grand themes of nature, sickness, and death. However, “A Game of Chess” insinuates the message is something more methodical and controlled. These seemingly-clashing messages are a part of the “Different Voices” which Eliot suggests through the title, adding new dimensions and possibilities when reading into the poem. Interestingly, within the excerpt of the original manuscript that we read, Eliot leaves the “I” in the poem shrouded, as well as utilizing a mysterious “we” and introducing new names and locations constantly. This playing of pronouns and new names and voices is another implementation of his different points of views and excerpts throughout The Wasteland. Finally, “He Do The Police In Different Voices.” is slang. By incorporating this quote as the title, Eliot recognizes and insinuates his own use of slang and vernaculars throughout his own work.

    1. Ultimately, branding and unbranding represent two sides of the same coin. To pick a side is to play a game that commodifies self and society alike; it is more radical to refuse to play at all.

      This is a very weak ending to a piece this interesting.

    1. <!DOCTYPE html> <html lang="en"> <head> <!--DGL 103 DLU1I - Cat Grey - Assignment B--> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Assignment B</title> </head> <body> <header> <h1>DGL-103 Assignment B</h1> </header> <section> <h2>Meet Cat</h2> <p>Hey there! My name is Cat. I'm a student at North Island College in the <strong>Communication Design Program</strong>.</p> <p>This is my <mark>third</mark> foray into the post-secondary world. I also have a Bachelor of Arts from University of Calgary in Psychology, as well as a technical diploma from the Southern Alberta Institute of Technology in <strong>Health Information Management</strong>. </p> <p>Prior to returning to school at NIC I was working as a Program Manager of a Health Human Resources Database but I'm very excited to be back in learning mode and flexing my creative muscles. </p> <p>You can contact me in these places:</p> <ul> <li><strong>Email</strong>: <a href="mailto:cgrey@northislandcollege.ca?subject=Regarding%20Your%20Site">cgrey@northislandcollege.ca</a></li> <li>DGL-103 Slack Channel</li> </ul> </section> <section> <!--I've inserted sections for each of the sections of answers to the questions for the assignment, as semantically it made sense to me--> <h2>Web Experience</h2> <p>I've been a bit of a video game and computer geek since my family first got a computer in the mid 90's. </p> <p>As a teen I dabbled in the various <em>early</em> social media sites like Nexopia and Myspace, which required some basic knowledge of markup languages if you wanted your profile to <strong>stand out</strong>. Additionally, being into video games has forced me to be familiar with various basic coding to track down files or enable some functionality or another. </p> <p>As Program Manager in the HHR sector, I also facilitated conversations between my team and a contracted web developer to create new functionality for our program's database and website, so I am familiar with database query languages and I have developed concepts for a web developer to code.</p> </section> <section> <h2>Coding Languages</h2> <p>I have dabbled in small amounts of HTML in the past, but just small bits here and there. I do know and work with <em>data query</em> languages, such as SQL.</p> </section> <section> <h2>Course Expectations</h2> <p>In this course I am excited to be able to piece together the various bits of information I've learned over the years regarding HTML and CSS. I would really like to be able to use HTML to spice up my own personal art page/store to make it something more true to me. I'm really looking forward to learning more HTML and CSS in this course and <u>gaining more confidence in it</u>!</p> </section> </body> </html> Copy lines Copy permalink View git blame Reference in new issue Go Footer © 2022 GitHub, Inc. Footer navigation Terms Privacy

      This looks great to me but I still don't really understand everything I'm looking at.

      Your use of sections seems very sensible. I just used line breaks to space mine but semantically I think this is more sensible.

      I see you did that extra fancy bit to make the email link go to the subject line. Very nice

      And your comment seems appropriate - to help the collaborators understand your reasoning

      Can I ask how you decide how long to make each line of text with the

      ? Is it an aesthetic choice or just for ease of being able to read each line more easily while you're working?

      I would love to be able to suggest something but I'm not knowledgeable enough at this point to see a way to improve upon this.

    1. To see if you are writing good code, you can question yourself. how long it will take to fully transfer this project to another person? If the answer is uff, I don’t know… a few months… your code is like a magic scroll. most people can run it, but no body understand how it works. Strangely, I’ve seen several places where the IT department consist in dark wizards that craft scrolls to magically do things. The less people that understand your scroll, the more powerfully it is. Just like if life were a video game.
    1. The vicious circle of Destructive Global Competition (DGC) had gotgoing to such a point that it became self-sustaining. Once multinationalcorporations and global investors gained the ability to move capital andthousands of jobs seamlessly across national borders, the genie was outof the bottle and the vicious circle was set in train. Without realizing itgovernments were then caught in the endless pursuit of their ‘internationalcompetitiveness’ – caught in the game of forever outcompeting each otherat cutting taxes and regulations in a bid to retain jobs and inward invest-ment. From then on DGC drew politicians and governments into itsdestructive vortex, and it is now running beyond anyone’s control.

      !- description : destructive global competition

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    Annotators

    1. We decided to follow their rules to stay in their affiliate program, because that's how we are able to actually run the site (without any ads).And if you look on the issue from the usability point of view, not having their price history isn't that big of a deal, unless the game is sold only on Amazon - and most games aren't - so you always have other stores to compare the price to.
    2. Hi L0ki,as we depend on retailers with affiliate programs to run the site without ads, and Amazon being one of them, yes, we are following their rules so we can use API and their affiliate program.As Tomas said, we are also trying to get the history back, though we noticed we aren't the only site being affected by this.As for ignoring their API and doing it the hard way - that could be possible I guess but really not preferable.And we also understand anybody not wanting to buy from Amazon anymore (as some already told us), but to be fair, if the game is available anywhere else (and I have yet to randomly find a game which is available only at Amazon), you can always check the game info on ITAD to compare the price to other retailers.
    1. remain open to continuouslearning

      This is a hard one. I know that it's important, but I think that it's difficult to be on your "A game" all of the time. There are days where I have been sitting at a computer screen all day and I just can't seem to focus. I think there is a difference between listening and really paying attention. It's probably more beneficial to learn by actively paying attention, but this isn't always easy to do.

    1. 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      There is no visual indication of which button I am on when using just my keyboard to navigate. I've seen other websites have a box around the link / word that I am on.

    1. buy-in

      the concept of buy-in with a DLS seems extremely important and requires a long game with the strategy. For example the strategy can't solely focus on implementation of new systems, but also include transparency around the purpose and timeline of the said implementation.

    1. Learn about mental health Tips & info Is this option right for me? Get information about how your thoughts, feelings and behaviours are connected and what you can do to care for your well-being. Learning about mental health can help empower you with the language to communicate how you’re feeling. Find resources Black youth Body image Bullying COVID-19 Dating, sex & consent Eating disorders Equity Friends Family & caregivers Feelings First Nations, Inuit and Métis Growth & healing Jobs, money & housing 2SLGBTQ+ Newcomers Physical health Safety School Self-care Self-injury & suicide Substance use Real-life stories Find resources by group Resources for supporting a young person in your life Tools for supporting others Build your skills Quizzes, games & activities Is this option right for me? Practise with tools, tips and resources to help build your skills and improve your wellness in the way that feels best for you. Learn how to identify your strengths, communicate thoughts and feelings, overcome obstacles and connect with support. Take a quiz Find out how much you know about specific topics and get resources to learn more. Play a game Reduce stress and have fun at the same time. Map out your support network Identify who and where your community is to get help when you need it. Share what’s on your mind Try different tools to express how you’re feeling. Make a safety plan Access tools for safety planning and reporting. Practise mindfulness Regain calm and relax with these activities. Try a self-assessment Identify how you’re feeling and find resources to support you right now. Connect with other youth Support forums & real-life stories Is this option right for me? Explore lived experiences from other young people across Canada. Learn from real-life youth stories, gain new ideas and ask questions to connect and inspire your own wellness journey. Learn about your privacy Get real-time support from your peers A space to connect with other youth and tell your story, provide encouragement or get support (or all of the above!). Visit the support forums Learn more about connecting with your peers or Get inspired Learn how other people have supported their wellness. Get insights Find out what other young people are contacting us about. Get crisis support right now Text or message Is this option right for me? If you need help right now, you can talk to a trained volunteer crisis responder about anything you're going through. No issue is too big or too small. Learn about your privacy Text message Get support right now by texting CONNECT to 686868. Tap to text Learn more about texting Facebook Messenger Get support right now using Facebook Messenger. Tap to message Learn more about Facebook Messenger All of our e-mental health services are free 24/7 for people across Canada. If you identify as Indigenous, you can ask to be connected with a First Nations, Inuk or Métis crisis responder (if one’s available) by messaging FIRST NATIONS, INUIT or METISto 686868 or through Facebook Messenger. Learn more Work with a counsellor Call or chat Is this option right for me? Connect with a professional counsellor to better understand what you're going through and help take a step in the direction you want to go. Learn about your privacy By phone Get support in multiple languages over the phone 24/7 by calling 1-800-668-6868. Tap to call Find out more about phone counselling Chat online Chat with a professional counsellor online from 7 p.m. to midnight ET. Learn more about Live Chat All of our e-mental health services are free 24/7 for people across Canada. Search programs near me Support service directory

      This is an example of a poor accessible website practice as there are multiple colours utilized and this adds to webpage complexity for those who may be colour-blind. Therefore, this may result in those individuals who cannot differentiate among the colours to have difficulties reading the text present in these boxes. But the font was kept consistent among these different labels which was a good practice of website accessibility as covered in Module 2.

    1. Social anxiety disorder is a mental health condition characterized by a fear of being watched or judged by others in social situations.Social anxiety disorder is also known as social phobia. Anxiety is a fear that arises in anticipation of an event, and a phobia is an irrational fear of certain objects or situations.The National Institute of Mental Health report that 12.1%Trusted Source of adults in the United States experience social anxiety disorder at some point in their lifetime. It is more common in females than in males.However, social anxiety disorder is treatable. Talking therapy, cognitive behavioral therapy (CBT), and medications can help people overcome their symptoms.This article provides an overview of social anxiety disorder, including its symptoms, causes, diagnosis, and treatment.What is social anxiety disorder?Share on PinterestHinterhaus Productions/Getty ImagesPeople with social anxiety disorder are fearful of or anxious about certain social situations due to a fear of negative judgment, embarrassment, or rejection.Although some anxiety is usual in social situations, such as when giving a presentation or going on a date, social anxiety disorder refers to anxiety that is intense, affects work or personal life, and lasts for at least 6 monthsTrusted Source.People with social anxiety disorder may feel worried about appearing anxious, such as blushing or trembling, or about others thinking that they are awkward or unintelligent. Many people also have strong physical symptoms, such as an increased heart rate, feeling sick, or sweating.Although the person may acknowledge that their fear is excessive, the anxiety often feels overpowering and out of their control.The triggers of social anxiety vary among people but might include:meeting unfamiliar peopletalking to people at work or schoolbeing called on to speak in classhaving to talk to a cashier in a storeusing a public restroombeing seen when eating or drinkinghaving to perform in front of othersMany people with this condition do not seek treatment, believing it is just a part of their personality. They may instead seek help for related issues, such as depression or substance use.SymptomsSocial anxiety disorder has many effects on the body and mind, causing physical, emotional, and behavioral symptoms.The symptoms tend to occur in certain social situations and may include:physical symptoms, such as blushing, sweating, trembling, nausea, an increased heart rate, and the mind “going blank”feelings of panic or panic attacksa fear of experiencing anxiety or of seeming anxious in front of othersan intense fear of judgment from othersfeelings of fear or dread in situations with other people, especially strangersfeeling very self-conscious, embarrassed, or awkward in front of othershaving difficulty speakingavoiding situations that might trigger anxietya rigid body posture and a soft voice during social interactionsdifficulty making or maintaining eye contactsensitivity to criticism, low self-esteem, and negative self-talkThese symptoms can greatly disrupt daily life, such as school, work, and relationships. Without treatment, the person may not achieve their potential at school or work, as they may avoid participating in group tasks, speaking in front of groups, or receiving a promotion. When severe or chronic, social anxiety can lead to the development of other conditions, such as depression or substance use disorders.In children, the symptoms appear in interactions with both adults and peers. Their feelings of anxiety might appear as:cryingthrowing tantrumsfreezingclinging to a parent or caregivershrinkingnot speaking in social situationsTreatmentVarious treatment options can help people manage their symptoms, gain confidence, and overcome their anxiety. Without treatment, however, social anxiety disorder may persist throughout life — though it may feel better or worse at certain times.Healthcare professionals will usually recommend treatment with psychotherapy, medication, or both. The sections below will look at these options in more detail.PsychotherapyPsychotherapy, or talking therapy, helps people understand their experiences and develop effective coping methods.There are many types of psychotherapy, including:CBTinterpersonal therapypsychodynamic therapyfamily therapyCBT is a common treatment. It aims to help the person recognize and change negative thoughts or beliefs about social situations. It also aims to change people’s behaviors or reactions to situations that trigger anxiety. CBT can help a person recognize that their own thoughts, not those of others, can determine how they react and behave.Exposure therapy, or cognitive delivered exposure, can also help. With this approach, the person gradually works up to facing the situations they fear with a therapist and in a safe environment.MedicationsA range of medications can help people manage the symptoms of social anxiety disorder. The three main types are antianxiety medications, antidepressants, and beta-blockers. The sections below will look at these options in more detail.AntidepressantsSelective serotonin reuptake inhibitors, which people mainly use as antidepressants, can also help with the symptoms of social anxiety disorder. They may take several weeks or months to take effect. Some examples include:paroxetine (Paxil, Paxil CR)sertraline (Zoloft)fluoxetine (Prozac, Sarafem)Serotonin-norepinephrine reuptake inhibitors, which are another class of antidepressant, can also help. Some examples include:venlafaxine (Effexor, Effexor XR)desvenlafaxine (Pristiq)duloxetine (Cymbalta)Antianxiety medicationsAntianxiety medications act quickly to reduce the symptoms of anxiety, but doctors will usually recommend them as a short-term solution, as they can create dependence.Benzodiazepines are a common class of antianxiety drug. Some examples of these include alprazolam (Xanax) and clonazepam (Klonopin).In 2020, the Food and Drug Administration (FDA) strengthened their warning about benzodiazepines. Using these drugs can lead to physical dependence, and withdrawal can be life-threatening. Combining them with alcohol, opioids, and other substances can result in death. It is essential to follow the doctor’s instructions when using these drugs.Beta-blockersBeta-blockers help block the physical effects of anxiety, such as sweating, tremors, and a rapid heartbeat. They do this by blocking the stimulating effects of adrenaline. Doctors usually prescribe these drugs for specific situations, such as having to give a presentation, but not for ongoing treatment.Tips for overcoming anxietySocial anxiety is a highly individual experience. The tips that help one person may be less helpful for another. For this reason, it can be useful to try various methods to find out what works best. The following tips may help people overcome anxiety in social situations.Increase social situations graduallyPeople with social anxiety disorder often avoid social situations where they may trigger their feelings of anxiety. Although this reduces anxiety in the short-term, avoidance can make anxiety much worse in the long-term.If possible — and with the help of a therapist, if necessary — the person can gradually increase their exposure to the situations they fear. This creates space for them to have a positive experience with the situation. Having positive social experiences can boost a person’s confidence and reduce their anxiety or reassure them that they can overcome it.Take time to relaxEngaging in mood-boosting activities releases feel-good chemicals in the brain, which can relieve stress and make a person feel better about their feelings of anxiety. Before going into a social situation that feels scary, try doing something relaxing or enjoyable, such as listening to music, reading, playing a video game, or meditating.Reframe your thoughtsIf a person holds onto the idea that they are shy, it will reinforce current anxiety about talking to people or being in public. Thoughts fuel behavior patterns. A technique tied to CBT involves guiding people through the reframing process. Writing down these thought processes can help. For example, “I am a shy person” can become “I acted like a shy person at the gathering.” It may help the person to know that they can change how they perceive themselves and how they feel that others see them.Avoid relying on alcoholUsing alcohol and other substances may reduce anxiety in the short-term, but it can make anxiety worse over time and lead to dependence or substance use disorders.Learn about tips for overcoming social anxiety here.DiagnosisA doctor may ask questions about the person’s medical history and carry out a physical exam to rule out any physical causes of their symptoms. They may then refer the person to a mental health professional. A mental health professional will ask the person about their symptoms, including when they occur, how often they occur, and when they started. Clinicians use the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition to diagnose mental health conditions, including social anxiety disorder. The diagnostic criteria for this condition include:having a persistent fear about one or more social situations that might involve scrutiny from others (such as conversations, social interactions, being observed, or performing in front of others)having a fear of acting in a way that others will judge negatively or that might lead to rejection or offense (such as a fear of seeming anxious or of doing something embarrassing)avoiding situations that might cause feelings of anxietyexperiencing symptoms that persist for 6 months or longer, cause significant distress, or impair the person’s work, social life, or other key areasCauses and risk factorsThe causes of social anxiety disorder are complex. They are likely to involve a combination of genetic and environmental factors.Social anxiety disorder typically starts early in life, during a person’s adolescence or teenage years, but it can affect people of all ages. The condition is more commonTrusted Source in females than males.Possible causes and risk factors include:Genetics: Anxiety disorders can run in families, so there may be a genetic component at play.Adverse life events: Stressful or traumatic events — such as abuse, violence, the death of a loved one, or a prolonged illness — may increase the risk of an anxiety disorder. Previous bullying, humiliation, or rejection can also increase the risk.Parenting styles: Some sourcesTrusted Source suggest that overprotective parenting can increase a child’s risk of social anxiety.ComplicationsSocial anxiety disorder is treatable. Without treatment, however, it can be debilitating.The symptoms of social anxiety disorder can significantly disrupt the person’s work and social life and may result in a lack of social support, low achievement at work and in other areas, a reduced quality of relationships, and a reduced quality of life. Social anxiety disorder is associated with other mental health concerns, including low self-esteem, depression, substance misuse, and suicidal ideation.With appropriate treatment, it is possible to reduce the symptoms of social anxiety disorder, which can greatly improve quality of life.

      please annotate this

  6. learn-eu-central-1-prod-fleet01-xythos.content.blackboardcdn.com learn-eu-central-1-prod-fleet01-xythos.content.blackboardcdn.com
    1. ideal-typica

      exactly, in hindsight, ideastically it seems like the most efficient system; however, it's drawback are absolute game changers and well realistically, no bureaucracy is ever with such ease, there is always conflict

    1. YouTube is the most commonly used online platform asked about in this survey, and there’s evidence that its reach is growing.

      YT is the master of both direct and indirect network effects. YT is killing the game right now. Over 1 billion users (that’s close to a third of the world’s internet users). 300 hours of content uploaded every minute. That’s 5 hours uploaded every second. And all over the world, in the 70 countries with local YT sites and others, users are watching over 2,300 hours of video every second. Insane.

    1. It really upset me that even educational content was inaccessible

      Ideally, there would be an alternative way for them to move through. But this could also be scripted so that you progress after timing out. (The issue here might be "moving" in VR without the intent to move can cause nasseau.)

      A good educational game that does this well is The Stanford Ocean Acidification Experience. (It could use more push-throughs though, now that I'm thinking about it.)

    2. If developers make their games’ assets and UIs too small, it doesn’t matter how close to my face it is

      YES. This is an issue that persists in ALL games, VR or not. Many games are designed for computer screens, where a user would be relatively close to the screen. But when you play that same game on a console and TV - you're sitting much farther back and the font is TINY.

    1. Essentially, this is the great trick of pragmatic naturalism. And like many such tricks it unravels quickly if you simply ask the right questions. Since the vast majority of scientists don’t know what inferentialism is, we have to assume this inventing is implicit, that we play ‘the game of giving and asking for reasons’ without knowing. But why don’t we know? And if we don’t know, who’s to say that we’re ‘playing’ any sort of ‘game’ at all, let alone the one posited by Sellars and refined and utilized by the likes of Ray? Perhaps we’re doing something radically different that only resembles a ‘game’ for want of any substantive information. This has certainly been the case with the vast majority of our nonscientific theoretical claims.

      Ray Brassier: norms are not real, but it's necessary for doing science, because only agents that can give reasons, and be moved by reasons, can do science. They must play the game of giving and receiving reasons. To play a game, they must follow norms as if they are real.

      This is "inferentialism".

      Bakker: Fancy, but scientists don't know what is "inferentialism". They simply take many courses and practice their craft for years, and they end up doing science. You, a philosopher, looks at what they do and describes it as a game of giving and receiving reasons, but maybe that's just a superficial theory.

    1. But it’s with these weather worries that these manipulative scientists really give the game away. Urging us to use more wind power but complaining about all the hurricanes we keep having? They got us all to convert to solar power decades ago but keep whining about prolonged sunny spells? MAKE YOUR MINDS UP! Some of them even go so far as to say it’s climate change that’s causing forced migration of millions of people. But that’s clearly because everyone has solar cars and jetpacks and matter transporters now, so why would they stay in one place, with or without devastating environmental damage spurring them on. It’s all a bit convenient, isn’t it, all this palaver over climate change? Weird how 99.9999% of all scientists purportedly agree that it’s definitely happening and our most powerful quantum computers are certain to over a million decimal places that it’s our fault? Weird how they’re saying this now, at exactly the same time when they need all the volunteers they can get for the moon and Mars colonies. What’s more likely; that human industrial activity actually does lead to climate change, or that it’s all a massive meticulous centuries-long ruse to convince people that leaving Earth is a good idea? Obviously, it’s the latter. These scientists have no shame or respect. I can’t say I’m not tempted to go myself, though. I’d rather live on another planet, than on one where every aspect of your life is subject to rigorous scientific control. Nobody should have to put up with that crap.

      Overall it seems that climate change has affected the author or they are worried for others but others may say different. I truly don't think humans take full accountability for this but may play some part in it.

    1. Games, I have argued, are the art form that works in the medium of agency. The game designer doesn’t just create characters, stories, and environments. The game designer sculpts the temporary agency that the player will occupy during the game.
    1. The need for students to participate in the larger conversations around subject mattershelps writers creating more intellectual prose, but this becomes difficult in a “culture

      prone to naming winners and losers, rights and wrongs. You are in or out, hot or not, on the bus or off it. But academics seldom write in an all-or- nothing mode” (p. 26).

      Our culture is overly based on the framing of winners or losers and we don't leave any room for things which aren't a zero sum game. (See: Donald J. Trump's framing of his presidency.) We shouldn't approach academic writing or even schooling or pedagogy in general as a zero sum game. We need more space and variety for neurodiversity as teaching to the middle or even to the higher end is going to destroy the entire enterprise.


      Politics is not a zero sum game. Even the losers have human rights and deserve the ability to live their lives.

    1. ndians havereserved the right to hunt and fish off the reservation becausethere was not sufficient game on the reservations to feed theirfamilies. In the meantime, powerful sportsmen's clubs of overweight urbanites who go into the woods to shoot at each othereach fall, have sought to override Indian rights, claiming conservation as their motive

      colonial intrusion cloaked in liberal terms

    1. Recent encroachments on HongKong citizens’ civil liberties, including the arrest of Hong Kongbooksellers by the mainland Chinese government, have deepenedsome citizens’ fear of the CCP and their sense of a Hong Kongidentity very much distinct from—even opposed to—that of main-land China. The result is that Hong Kong citizens and politicalparties are now much more loudly calling for independence or self-determination.

      could explain sustained participation in July 1 marches - people are increasingly opinionated and are furthering distancing themselves from the mainland, and have more skin in the game

    1. respects the competitive nature of the game

      Is this "respecting the competitive nature of the game" by in theory allowing a few weeks to try and earn the new hero for free?

    2. While Overwatch 2 heroes will each have their own clear strengths and weaknesses, and some heroes will be more effective against others, we believe our game plays better and is more fun with fewer hard counters and a broader range of effective hero picks. A further benefit is having your personal favorite heroes be viable more often. That philosophy will be guiding us moving forward.

      Interesting pivot and I'm curious how this will be taken in the pro scene.

    3. the shop will feature a ‘Just for You’ section with personalized offers based on what you prefer to play and equip in-game, as well as rotating bundles

      This actually sounds more like a way to target sales towards you in a reasonable way.

    4. Overwatch 2 is shifting to a seasonal model where we plan to deliver new content to the game every nine weeks.

      This is clearly how they are looking to generate recurring revenue instead of premium + loot boxes

    1. SO WHAT DOES THE ETHEREUM CHANGE DO?Primarily, the software update eliminates the need for miners. Where ethereum previously set miners against each other to solve complex cryptographic puzzles and win new coin as rewards, it now requires parties who want to help validate transactions to put some skin in the game by “staking” a certain amount of ether, the ethereum coin.

      The more tokens you have, the more you get? Nice.