In a computer game, thanks to the computer’s hard drive, players cansave their progress at any time they wish. (There are some games made forcomputers in which this is not true). This can make a difference in the strate-gies one uses. When playing on a computer, the player can save after a partic-ularly hard battle and not ever have to repeat that battle. If the player dies abit later, he or she starts again from the game that was saved after the big bat-tle was already won.On a game platform, if there was no save symbol after the big battle or ifthe battle was not the end of a level, the player could not save and must moveon. If he or she dies, the big battle will have to be fought again, since thegame will reload from an earlier saved game that did not contain that battle.Indeed, the last save could have been quite far in the past, and the player maybe required to repeat a good deal of the game
their is nothing more stressful than this right here you go so far in a game and are not given the option to save or you have yet to save and you die only to start at the beginning and most games seam to be converting to this and using a checkpoint system and open world games seam to be ditch this and also going to checkpoints or manual saves it really depends on the company and its really frustrating
