291 Matching Annotations
  1. Last 7 days
    1. The simple problem that I see with fragment identifiers is that their existence and functionality relies completely on the developer rather than the browser. Yes, the browser needs to read and interpret the identifier and identify the matching fragment. But if the developer doesn’t include any id attributes in the HTML of the page, then there will be no identifiable fragments. Do you see why this is a problem? Whether the developer has coded identifiers into the HTML has nothing to do with whether or not the page actually has fragments. Virtually every web page has fragments. In fact, sectioning content as defined in the HTML5 spec implies as much. Every element on the page that can contain content can theoretically be categorized as a “fragment”.

      at the mercy of author

    1. But in the dark world of HTML email, where the motto is "code like it's 1996" because Outlook uses the rendering engine from MS Word and Gmail removes almost everything, every method for making two elements overlap that I can think of is unsuitable due to poor client support
  2. Apr 2021
    1. Probably the only thing I'd like to see fixed now is the possibility of quick restart like in the old Timberman and not having to wait for the 'Game Over' screen to finally be back to the good ol' choppin'
    2. I don't know why but they just removed some featuresAt first, you can't play this with your friend online except waiting for random matchingYou can't invite your friends to your closed room and play togheter
    1. It's as good as online-only, however with noone actually playing you'll find yourself queueing for bot matches (even having to wait for the "other players" to select their vehicles). You want to just race your mate in a local game- nope! Local races are single-player only (apparently the devs couldn't be bothered with coding a split-screen or zooming camera to enable local multiplayer races). Want to play online but specify the map? Nope! Play a game online with a good lobby and want to stick with that group? Nope! Every game forces you to exit after each event.
    1. Basically every review complains that saves don't work and the dev still hasn't fixed it after four years, gj.
    2. it WILL NOT SAVE the progress!!!!!!!So, no, forget it!!!!
    3. With absolutely no means of saving progression in this game I cannot for the life of me understand why anyone would give this game a positive review. It could have been a decent enough game for the genre, however unless you have all day to dedicate to completing the game in one sitting, avoid.
    4. I was going to give this a good review, then I went and read the other reviews about the game not saving. I thought to myself, surely not! This must some sort of smear campaign against the fine developers at jemchicomac?!? Alas, it is my duty to report that there is indeed no save functionality in this game. Tis a pity.
    5. Alright, let me get this straight: the developer decided to create a game that's 60 levels long, which is 5 worlds each with 12 levels, and didn't implement a save feature? We are in a time where save features are a high need for a game. If anything, for a long game, they'd have passcodes, but we're past those times now, so a save feature is what one would expect in a game. Why does the developer ignore the players who want a save feature? I saw in the discussions that what looked like a parent/guardian bought this game specifically for their kids to play. Do you think the kids will be able to play a game like this and complete it in one sitting? No, I don't think so. Those poor kids are now stuck with a game where they won't feel any accomplishment with because they have to restart every time.
    6. The game save doesnt work, what is the point in playing something with so many levels if you cant and never will reach the end of it, unless you dont turn of your pc/game for days till you pass all the levels.
    7. Despite being a nice game... no saving progress kills it.
    1. Unstoppable CrapsterThis is crap shovelwareRe-skinned exact same other 10 games this sad excuse for a developer been farting out.No sound, no gameplay, no nothing.Can't press two buttons at the same time like jump and move.Plays like sonic the hedgehog just had sex with painbrushWhile having a stroke, heart attack and anal prolapse at the same time.Don't support this developer.Steam get your sh!t together, start filtering out this crap.
    1. The default fill_in method of Capybara is case sensitive. This is apparently due to their use of XPath. Anyhow, this seems to not be very well aligned with the entire idea of DSLs and letting non programmers write tests.

      not very well aligned

    2. After some searching i found a stack overflow problem that didn't fix my issue but anyhow… I simply used a little ruby and the capybara library to find the field myself with some case insensitive regex and the ruby detect method
    1. Now VS Code's generic debugger UI supports all data breakpoint access types defined in the Debug Adapter Protocol as context menu actions in the VARIABLES view: Break on Value Read: breakpoint will be hit every time a variable gets read. Break on Value Change: breakpoint will be hit every time a variable gets changed (this action was previously available). Break on Value Access: breakpoint will be hit every time a variable is read or changed.
  3. Mar 2021
    1. The words type, concept, property, quality, feature and attribute (all used in describing things) tend to be used with different verbs. E.g. Suppose a rose bush is defined as a plant that is "thorny", "flowering" and "bushy". You might say a rose bush instantiates these three types, or embodies these three concepts, or exhibits these three properties, or possesses these three qualities, features or attributes.
    1. 'female' + 'performer' = 'actress'
    2. An individual semantic feature constitutes one component of a word's intention, which is the inherent sense or concept evoked.

      Would this be referring, then, to explicit meaning or implicit meaning -- or neither?

    3. The semantic features of a word can be notated using a binary feature notation common to the framework of componential analysis.[11] A semantic property is specified in square brackets and a plus or minus sign indicates the existence or non-existence of that property.
    1. If you really want this, I suggest you write a little function that extracts the executable name from the .desktop file and runs it. Add these lines to your shell's initialization file (e.g. ~/.bashrc): runDesktop () { eval "$(awk -F= '$1=="Exec"{$1=""; print}' "$1")" } Then, you can run your .desktop file with runDesktop ~/Desktop/slack.desktop
    1. Ironically, what we’re doing today, is essentially the opposite: rather than reducing the scope of the problem, we continue to grow it, effectively increasing the number of details — and problems — for everyone.
    1. The :empty selector refers only to child nodes, not input values. [value=""] does work; but only for the initial state. This is because a node's value attribute (that CSS sees), is not the same as the node's value property (Changed by the user or DOM javascript, and submitted as form data).
    2. There is (currently) no CSS selector for detecting directly whether an input control has a nonempty value, so we need to do it indirectly, as described above.
    1. Validating forms has notoriously been a painful development experience. Implementing client side validation in a user friendly, developer friendly, and accessible way is hard. Before HTML5 there was no means of implementing validation natively; therefore, developers have resorted to a variety of JavaScript based solutions.
  4. Feb 2021
    1. Personally, I'm starting to think that the feature where it automatically adds xray.js to the document is more trouble than it's worth. I propose that we remove that automatic feature and just make it part of the install instructions that you need to add this line to your template/layout: <%= javascript_include_tag 'xray', nonce: true if Rails.env.development? %>
    1. So how are we going to create a model that doesn’t have a database table behind it? There are several potential solutions including various plugins but we’re going to use the method described in an entry on the Code Tunes blog. This shows a techinque that involves overriding a couple of methods in an ActiveRecord model and then manually defining the columns in the model file rather than in the database table. In our Recommendation model we’ll add in the two overridden methods and then use the column class method to define the columns in a similar way to how they’re defined in a migration file.

      Does this still work in Rails 6? I wonder.

    1. For now I feel ActiveForm is still a bit early to transition to a gem  as there are still things to improve and work out. One day I'll invest more time into making it extendable and release it as a gem. For now I feel it's an unnecessary complexity.

      If he's like most of us, though, this means it will never happen...

    2. Writing the uniqueness validations yourself is easy so I felt it was better to leave this up to the developer
    1. There is nothing wrong with accepts_nested_attributes_for. This is what you should use in your typical case. My post describes a non-typical case. ContactListForm is not an ActiveRecord object, it is an object that includes ActiveModel::Model, which does not support accepts_nested_attributes_for.
    1. Report: This price didn't exist on the store This price did show on the store but the game could not be bought This was a very short price made by a mistake (glitch)
    1. Adding backgrounds and borders does feel like a missing feature of the CSS Grid specification and one which the Working Group have discussed along with many members of the community (the discussion thread is on GitHub).
    1. I hope we see new CSS capabilities arise that allow this sort of effect without the need for trickery.
    2. Since CSS doesn’t (yet) offer a way to style grid cells, areas, or tracks directly, we have to stretch elements over the parts we want to style independently from the elements that contain content.
    3. They likely won’t have any content, making them a sort of structural filler to spackle over the gaps in Grid’s capabilities.
  5. Jan 2021
    1. Great, I can use vw to scale text so it doesn't look puny on a desktop! Perfect... Oh. Huh, now the text is too small to read when viewed on a phone. Okay, well I can just use "max(x,y)" to make sure it doesn't get shrunk beyond a minimum size. Perfect... Oh. Hmm. Looks like "max" isn't supported properly by Chrome. Okay, well guess I'll just use "px" again.
    1. Interesting . That feature (<slot slot="..."/>) was only recently added in #4295. It wasn't primarily intended to be used that way, but I guess it's a good workaround for this issue. I'm yet to find caveats to slotting components that way, other than it's inconvenient, as opposed to <Component slot="..."/>.
    1. Related to #1824, can do <svelte:component this={Bar}> <slot></slot> <slot name="header" slot="header"></slot> </svelte:component> <script> import Bar from './Bar.svelte'; </script> as a forwarding workaround
    1. https://github.com/sveltejs/svelte/issues/1037#issuecomment-737872461

      Explanation (from https://github.com/sveltejs/svelte/issues/1037#issuecomment-739458005):

      @AlexGalays register is an action created and passed in from the parent node (Wrapper) which allows the child to register with it. Not builtin to svelte.

      That's very clever @PatrickG. Nice one. I was a bit confused when first looking at it to understand what was going on, but I think that will be a handy tool in the toolbox.

      But why do we need this? If we remove all use:register, it still toggles just fine. Seems the only benefit is that this allows cleanup.

    1. A Svelte component that monitors an element enters or leaves the viewport/parent element. Performant and efficient thanks to using Intersection Observer under the hood. Can be used in multiple projects including lazy loading images, infinite scrolling, playing/pausing the video when in the viewport, tracking user behaviour firing link pre-fetching and animations and many many more.
    1. A hosted Kit is the easiest way to add Font Awesome to your website. It's a collection of icons, styles, and settings that allows you to make changes and update versions without pushing code.
  6. Dec 2020
    1. It works very well, especially since the current Gimp roadmap relegates CMYK support to a version Gimp 3.2 However to be fairquoteShould a new developer join the team to specifically work on CMYK-related features, we will do our best to help him/her to complete this project and get it to our users as soon as possible.unquoteNot holding my breath.
    1. I guess it's about "preloading" and not "navigation", if it's the case, then I guess there is still no way to attach to navigation events, and this issue should be kept open.
    2. No JS event is fired, so there currently isn't any clean way to do this that I can see.
    1. No more waiting around for pull requests to be merged and published. No more forking repos just to fix that one tiny thing preventing your app from working.

      This could be both good and bad.

      potential downside: If people only fix things locally, then they may be less inclined/likely to actually/also submit a merge request, and therefore it may be less likely that this actually (ever) gets fixed upstream. Which is kind of ironic, considering the stated goal "No more waiting around for pull requests to be merged and published." But if this obviates the need to create a pull request (does it), then this could backfire / work against that goal.

      Requiring someone to fork a repo and push up a fix commit -- although a little extra work compared to just fixing locally -- is actually a good thing overall, for the community/ecosystem.

      Ah, good, I see they touched on some of these points in the sections:

      • Benefits of patching over forking
      • When to fork instead
    2. Yarn only runs the postinstall hook after yarn and yarn add, but not after yarn remove. The postinstall-postinstall package is used to make sure your postinstall hook gets executed even after a yarn remove.
    1. It seems being able to bind:this={slotEl} directly on a slot element is a popular request. I'll add my +1 as adding div wrappers just to get dom references gets old really fast.
    1. This creates an options object with a getter function for the passive property; the getter sets a flag, passiveSupported, to true if it gets called. That means that if the browser checks the value of the passive property on the options object, passiveSupported will be set to true; otherwise, it will remain false. We then call addEventListener() to set up a fake event handler, specifying those options, so that the options will be checked if the browser recognizes an object as the third parameter.
    1. I also would like to see any hidden blocks or dev shortcuts.
    2. I'm more bothered by the fact that you can't practice other people's levels, just certain parts of the level, before actually going back and trying to beat it completely.
  7. Nov 2020
    1. It is impossible to rebuild the base from the Dockerfile as the 3rd party dependencies have changed significantly since 8 months ago when the base was last built. The tags for my base image have been overwritten and I can only restore them from a descendant image. With Docker 1.8 I simply pulled the descendant image, tagged the base layer and I was done. With Docker 1.10+ I'd need to save, then manually construct the base image descriptor and reload it. Doable but sad that it's far more complex.
    2. Allowing parent layer metadata to be saved for a layer, regardless if the parent layer is in the save command, would be a huge win for those of us working on CI/remote systems. Reusing parent layers used to be ridiculously easy. It would be good if we could get some comparably easy way to do it now.
    3. It used to be great that I was able to select a layer from any image and use it as a starting point. Currently, I am given an image that has 4 layers to be stripped off to get to the original base image. The original image is not reconstructable in any other way.
    1. # Run once, hold otherwise if [ -f "already_ran" ]; then echo "Already ran the Entrypoint once. Holding indefinitely for debugging." cat fi touch already_ran
    2. Edit this file (corresponding to your stopped container): vi /var/lib/docker/containers/923...4f6/config.json Change the "Path" parameter to point at your new command, e.g. /bin/bash. You may also set the "Args" parameter to pass arguments to the command. Restart the docker service (note this will stop all running containers):
    1. I came over from Vue as well, the out-in is one thing I miss with Svelte. Rich Harris even acknowledged it prior to Svelte 3 but never really implemented a fix as far as I'm aware.
    1. Directives like ng-if="info.report.revenue" sort of work in Angular if info.report is undefined, in that the ng-if becomes false. But the Svelte equivalent {#if info.report.revenue} throws an error. For now we're using lodash get in places where we need to and looking forward to Svelte support for optional chaining.
    1. That file is mandatory, but it can contain nothing, if you want the default theme.

      Optional but still kind of mandatory. Odd.

    1. In Angular CLI 6 this command has been removed, and it will not come back. Instead there is a new concept called Builders.With the new Angular CLI you can customize the build process by defining your own builders as well as using one of the builders provided by the community.

      Why did they remove it if it was useful? They wanted people to be stuck in Angular CLI world? Couldn't they still provide that escape route / migration path for those that really do need/want to eject?

    1. Since you've been using Svelte for a few months after using React, haven't you been hit by the lack of composability in Svelte?Passing around components as variables is such a common pattern in React, and there's no good replacement in Svelte. The lack of dynamism in components and styles makes theming and crafting reusable components (outside of simple widgets) very tedious [1][2]. I'm genuinely curious how someone can come from React and not be bothered by it.
    1. If this is getting implemented, I think I'll love to see both implemented. I can see a lot of use cases where I would like to encapsulate the component with additional wrappers and in another scenarios I would like to just use the component. Now i work around this using empty div but then at times it breaks the structure because of the div element and I'll have to add more class utilities to make it work. This will be a great addition for Svelte.
    2. Another possible syntax is {#slot bar}<Foo/>{/slot}, which would also allow a bunch of DOM nodes and components inside the slot, without them needing to be from a single component

      I like it

  8. Oct 2020
    1. Use the same value that was submitted, which ensures that a 'change' is triggered even though the value itself doesn't change. Therefore, the same value gets validated again.

      Calling it "change" even though it didn't change is kind of cheating/abuse ... but I guess it's okay...??

        mutateValue([name], state, { changeValue }) {
          // change the value to the same value, thus
          // triggering a revalidation of the same value
          changeValue(state, name, value => value);
        }
      
    1. Perhaps we should detect URLSearchParams objects differently (using duck typing detection instead of instanceof window.URLSearchParams, for example) but the solution isn't adding a specific polyfill to Axios (as it'd increase the bundle size and still won't work with other polyfills).
    1. Sometimes we can’t implement a solution that’s fully spec-compliant, and in those cases using a polyfill might be the wrong answer. A polyfill would translate into telling the rest of the codebase that it’s okay to use the feature, that it’ll work just like in modern browsers, but it might not in edge cases.
    1. The intuition behind POJOs is that a POJO is an object that only contains data, as opposed to methods or internal state. Most JavaScript codebases consider objects created using curly braces {} to be POJOs. However, more strict codebases sometimes create POJOs by calling Object.create(null) to avoid inheriting from the built-in Object class.