- Aug 2021
Vaccine Misinformation Insights Report: June. (n.d.). First Draft. Retrieved 4 August 2021, from https://firstdraftnews.org:443/long-form-article/vaccine-misinformation-insights-report-june/
- vaccine narrative
- false narratives
- media trends
- Jan 2021
Snower. D. J., (2020), The Socio-Economics of Pandemics Policy. Institute of Labor Economics. Retrieved from: https://covid-19.iza.org/publications/pp162/
- Economic mismatch
- Social distancing
- Identity-shaping narratives
- Global cooperation
- Economic incentives
- Macroeconomic policy
- Economic resilience
- Multi-level governance
- Jun 2019
Tim O'Brien. The Things They Carried. Mariner Books, 2009.
"Happening truth" vs. "story truth".
Compare this discussion of truth with a similar discussion in a very different context: Ken Macrorie's Telling Writing.
- May 2019
Procedural Rhetoric. Bogost, I. In Persuasive games: the expressive power of videogames, pages 1–64. MIT Press, Cambridge, MA, 2007.
"...the rhetoric of failure. Tragedy in games tends to find its procedural representation in this trope." (85)
"Political video games in the sense I have articulated above are characterized by procedural rhetorics that expose the logic of a political order, thereby opening a possibility for its support, interrogation, or disruption. Procedural rhetorics articulate the way political structures organize their daily practice; they describe the way a system “thinks” before it thinks about anything in particular." (90)
In thinking through This War of Mine, I'm interested in the notion that the game is designed to thwart winning, and indeed every choice the player makes bring them closer to survival or to morally bankrupt behavior or both. In many moments of the game's narrative, there are no good choices. In some play-throughs I have felt better allowing my characters to die than I have with exercising the power at my disposal, e.g. killing and robbing the old couple. And in a strange way, my characters seem to feel more comfortable with that choice, too. TWoM seems to fall somewhere in between Kabul Kaboom and traditional winnable games.
- Mar 2017
It seems unclear whether this use of quotation marks is mean to indicate that he is pulling the word directly from Wilkins' work, or if it is just somewhat sarcastic in tone. I suspect the former, but prefer the latter. The idea of language emerging as a result of so-called emergencies sounds a lot like it results from self-made conflicts -- perhaps like the clashing of narratives in Corder's piece.
- Oct 2016
- Feb 2016
narratives of emotional and social journeys from being at academic risk in high schools to being academically successful in universities academic experiences.
These are indeed the stories we need to hear, and the data that needs to be collected -- how ever she drew data from narratives.