1,276 Matching Annotations
  1. Apr 2019
  2. Mar 2019
    1. This modulefocuses on biases against social groups,which social psychologists sort intoemotional prejudices, mental stereotypes,and behavioral discrimination. Thesethree aspects of bias are related, but theyeach can occur separately from the others(Dovidio & Gaertner, 2010; Fiske, 1998). Forexample, sometimes people have anegative, emotional reaction to a socialgroup (prejudice) without knowing even themost superficial reasons to dislike them(stereotypes).

      The article talks about how prejudice, stereotypes, and discrimination has a correlation, but can happen separately. I do believe that this is true. You can be prejudice, stereotypical and discriminate towards others and not be aware. You see this happen a lot in this society. This are the people that see no wrong in there behavior and thinks society is suppose to keep accepting there behavior. Times have change from the 70's to now.

  3. Feb 2019
    1. Understanding by Design

      Notes

      • -prepare you to think in the short-term and long-term teaching
      • -student comment as an entry point on where we want to end up
      • -proactive, autonomous learners
      • -a planning framework
      • -critical and creative thinking- you don't need these skills to make all A's in school
      • -pedagogical effectiveness
      • -critical thinking test- NO GAIN
      • -long-term goals and short-term plan
      • -desired and actual results
      • -strategic thinking- teachers that tell you what to do all the time- doesn't make room for student thought
      • -when we teach, we need to be more goal focused (comment)
      • backward design thinking- long term goal- what follows for assessment (not grading, assessing/ judging how we are doing against the goal, coaching) and what follows for instruction
      • What do we have to do to make our students love what we are teaching them?
      • the textbook is not the course- only used as a resource
      • given our understanding goals, which chapters should be highlighted, skimmed, skipped, re-sequenced?
      • aim for explicit understanding
      • Backward from Goals: Meaning-"I want students to leave having inferred/realized that, now and in the future..."
      • Background from Goals: Transfer - "I want students to leave able to transfer their understanding- on their own- to concrete address current and future situations
      • 3rd day of lesson- textbook is used (not on the first day)
      • the way we do math is bad- this is why people don't like math or they think that they are bad at math- backward design lesson planning expands the pool of interested parties and is differentiatable for individual students
      • it is our jobs as teachers to make the design of the lesson relatable to every student- we are given this backward design plan but we must figure out how to plan our lesson to make sure that every child is learning- DESIGN CHALLENGE
      • Intellectual engagement- finding ways to help students that are uninterested in the content to want to be engaged in the content
      • Incentivize- incentives to learning the information
  4. Jan 2019
    1. ideas

      Watching this reminded me of a horror game I used to watch playthroughs of back in the day. Aqua Regia was used as a component to create acid at one point in the game. Thinking about it now, there were a lot of alchemy elements to that game... Go google Amnesia: The Dark Descent for a good time (and jumpscares lol)

    1. many psychologists simply accept an operational definition of intelligence by spelling out the procedures they use to measure it. . . . Thus, by selecting items for an intelligence test, a psychologist is saying in a direct way, “This is what I mean by intelligence.” A test that measures memory, reasoning, and verbal fluency offers a very different definition of intelligence than one that measures strength of grip, shoe size, hunting skills, or the person’s best Candy Crush mobile game score. (p. 290)

      Ironically, there is research showing that video game performance is positively correlated with intelligence test scores (e.g., Angeles Quiroga et al., 2015; Foroughi, Serraino, Parasuraman, & Boehm-Davis, 2016).

      Not every inaccurate statement in the textbooks was as silly as this one. Readers would benefit from browsing Supplemental File 2, which

  5. Dec 2018
  6. Nov 2018
    1. Create opportunities to apply knowledge immediately after a video.

      I really liked this idea and I have already applied it to my upcoming online lesson plan for an online course.

    1. Prezi is a productivity platform that allows for creation, organization, collaboration of presentations. It can be used with either mobile or desktop. Prezi integrates with slack and salesforce. RATING: 5/5 (rating based upon a score system 1 to 5, 1= lowest 5=highest in terms of content, veracity, easiness of use etc.)

  7. feedlylab.slack.com feedlylab.slack.com
    1. The Loom integration for Slack; this brings video into Slack and enhances collaboration; I'm bookmarking this because it would definitely be something I would bring up in a paper on Slack (4/5)

  8. Oct 2018
    1. One of the men being beaten in this video is speaking Foulfoulde, which is a commonly spoken language in the Far North region of Cameroon.

      Different to image verification, with video we can check on languages which could help us determine an location

  9. Jul 2018
    1. In Chile, the Rosas et al. study (2003) evaluated the effects of introducingeducational video games into the classroom and found indications ofpositive effects on learning, motivation and classroom dynamics.

      Good publication to look at research studies proving OCC and video game creations and educational tools were beneficial to classrooms

  10. Jun 2018
  11. May 2018
  12. Apr 2018
    1. a reel

      The reel is a folk dance type as well as the accompanying dance tune type. In Scottish country dancing, the reel is one of the four traditional dances, the others being the jig, the strathspey and the waltz.

      https://www.youtube.com/watch?v=u1dN7zhznkI

  13. Mar 2018
    1. FIDUSPAWN

      see: pokemon, digimon, beyblade, any other early 00's or late 90's 'mon.

    1. video games may help the development of fine motor skills and coordination, but many of the concerns about the negative effects of television (eg, inactivity, asocial behaviour and violence) also apply to excessive exposure to video games. Violent video games should be discouraged because they have harmful effects on children’s mental development
  14. Dec 2017
  15. Nov 2017
  16. Oct 2017
  17. spring2018.robinwharton.net spring2018.robinwharton.net
    1. smooth/rough shiny/dull hot/cold soft/hard light/dark transparent/opaque up/down in/out sta bility/insta bili ty torwa rd/backwanl vertical/horizontal straight/curved or crooked light/heavy chin/thick dean/dirty

      The process of characterizing physical attributes is a very straightforward and seemingly uncreative, which may be unconventional for writers. Interestingly enough, computers thrive on performing logical tasks. In a TED talk in 2015, Fei-Fei Li talks about making computers able to understand images. Similar techniques have even been used to read people's dreams, where electrical signals are logged and arranged as an image, and a computer attempts to characterize what the person was "seeing". Researchers from the University of Illinois at Urbana-Champaign took it a step further and wrote the paper "Describing Objects by their Attributes". In it they discussed how they were able to "develop computer vision algorithms that go beyond naming and infer the properties or attributes of objects".

      In the video, Fei-Fei Li explains the process her research team used to teach a computer how to recognize objects in images. This process was started by showing the computer gigantic amounts of processed images to allow it to train. At 7:35, SHEEEE mentions that thousands of employees worked together to organize and label over a billion images. This process reminded me of the metadata mentioned by Morna Gerrard in our visit to the Archives. Much like categorizing archives helps us identify the information we want, the categorization of images aids a computer to find what it is looking at.

      I think it would be interesting to have technology contributing in the first steps of Prowian Analysis, since their logical approach to solving problems might allow us to have more detailed and thorough descriptions. Perhaps one day, technology will be able to take it a step further and make assumptions about the meaning of physical attributes, allowing material culture to be partly automated.

      Paper: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.149.9539&rep=rep1&type=pdf

      Video: https://www.youtube.com/watch?v=40riCqvRoMs

  18. Sep 2017
  19. Aug 2017
  20. Jul 2017
  21. Jun 2017
  22. May 2017
    1. Filmmaker Jamie Scott made his name in the timelapse space with Fall, a Central Park timelapse of epic proportions that took 6 months of dedication to capture. And yet his followup timelapse, titled Spring, somehow puts his first creation to shame.
    1. Video Game History Foundation is racing to preserve ephemeral gaming material and the physical documentation of video games.

      Would love to go to a museum like this!

  23. Apr 2017
    1. low visual-preference students experienced greater cognitive load in the video condition, while high visual-preference students experienced greater cognitive load in the no video condition.
    1. The $399 Yi 360 VR is another example of this overarching strategy. It can capture 360-degree video at 30 frames per second in 5.7K resolution, slightly edging out the 5.2K resolution of Fusion, the spherical camera GoPro announced last week. (That’s also higher resolution than other leading consumer 360-degree cameras like the Nikon KeyMission 360 or the Samsung Gear 360.)

      This is a great little paragraph that summarizes the 360 market nicely.

    2. The Yi Halo is a $16,999 17-camera monster capable of shooting stereoscopic video in 8K resolution at 30 frames per second, or 5.8K at 60 frames per second. It was built to work with Jump, which is a high-end VR creation platform that Google launched in 2015.

      I like that it can do 5.8K!

    1. IMVs involving the demonstration, illustration, and presentation of key terms, knowledge, skills, and resources can help students understand important procedures, structures, or mechanisms in previously problematic content.

      what to cover in a video. reason for video

    1. Video producerscalled this desirable trait “personalization”—the student feel-ing that the video is being directed right at them, rather than atan unnamed crowd.

      personalization

    1. We were surprised to see that the new group, the people who viewed the video lecture, did show an increase in mind wandering over time, but the group who viewed it live in class did not.

      live vs. recorded

    2. 60% of online students abandon video lectures in under 10 minutes (1), and countless studies showing that student attentiveness fades quickly into mind wandering (2,3)

      length of videos

  24. Mar 2017
    1. Kubi is the simpler more engaging way to make video calls
  25. Jan 2017
  26. Dec 2016
    1. But she argues that, when it comes to machine design, it’s not exactly about giving people what they do or do not want. What matters, Schüll says, is ‘the accentuating, accelerating and elaborating that happens between the wanting and the giving’.
  27. Nov 2016
    1. Online tutoring is the word on the streets; it refers to all the courses that are taught through a captured video clip of the teacher explaining the topic, while the students watch these recorded clips over the Internet.

  28. Jun 2016
  29. www.seethingbrains.com www.seethingbrains.com
    1. dragged lifelessly behind

      Inhumane Vermin - An Interpretive Dance

      https://www.youtube.com/watch?v=kq6c4HWWfjo

      (Aleksandra A, Alexander C, Jaryd F, Alexa Annesse, Olivia K. Period 3)

  30. May 2016
    1. "Thousands of files containing details of prisoners arrested during 1913 Lockout, Easter Rising published online," RTÉ Six-One News (2016-05-11) [flash video]

      http://www.rte.ie/news/player/2016/0511/20986024-thousands-of-files-containing-details-of-prisoners-arrested-during-1913-lockout-easter-rising-published-online/

      RTÉ Six-One News report on the restoration of DMP Prisoners Books to the Garda Museum and Archives, and launch of the four digitised volumes of Dublin Metropolitan Police prisoner books from the Irish revolutionary period.

  31. Apr 2016
    1. window dressing

      @sorcha on twitter https://twitter.com/_sorcha/status/654787074273316864 writes: "I'm not convinced by your dismissal of 'window dressing' when the mimetic experience of historical games is such a big draw"

  32. Feb 2016
    1. What were the goals of the Spanish (individually and as a nation) in establishing an empire in the Americas? In religious regards, the goal of the Spanish was to win the land and people for the Catholic church, as mentioned in the lecture. In regards to power and expansion, the goal was to gain power over the Americas (central and southern) and to seek out the fortunes that were rumored to be there.

      In the biological exchange between Europeans and Native Americans, what diseases, plants, and animals were exchanged? The diseases exchanged from Europeans to Native Americans included smallpox, influenza, and measles. Plants and animals exchanged between Europeans and Native Americans include: large, domesticated animals; corns, beans, squash, and potatoes; and tobacco plants.

      What are the ways that European powers claim their right to claim land in the Americas? The ways that Europeans claim their right to claim land in the Americas include: authority extended by the pope; claims of discovery of the land; claiming they commandeered the land from the previous people; occupying the land; and improving the land.

  33. Jan 2016
      1. Native Americans interacted with numerous people from all areas. This lead to the exchange of different resources, religions, labor ways, and ideas. These exchanges often sealed social and political relationships. It allowed the people who gave to earn prestige and placed an obligation to those they gave to. That was how the relationship was sealed. One person did a favor and the other must reciprocate.
      2. All European nations began experiencing massive population growth after the black plague, which increased the economy and the demand for consumer goods. These demands lead to advances like ship building so sea merchants were able to compete with their fellow merchants. Growing economies lead to bigger kingdoms and powerful monarchs. These kingdom's could pull together the resources needed for large voyages. European nations were also interested in trading with the wealthiest countries allowing them to seek out the best trading routes.
      3. There was an increasing need for slaves and it had existed all the way back to the Roman Empire. The Portuguese became major purchasers and sellers of the slave trade allowing them to have influence on the way slave trading was done and the practice of it.
  34. Nov 2015
    1. Only four years old, Twitch already has 100 million viewers who consume 20 billion minutes of gaming every month. According to one 2014 study, Twitch is the fourth-­most-­visited site on the Internet during peak traffic periods, after Netflix, Google and Apple and above Facebook and Amazon. (Amazon bought Twitch in 2014 for about $1 billion, all of it cash.) And there is money in it for the gamers themselves, called ‘‘streamers’’: Fans can subscribe to channels for extra access, or they can send donations of any amount. Streamers with modest followings can make respectable incomes — hundreds or thousands of dollars a month — and the very top streamers are getting rich.

      (This is entirely peripheral to the subject of the article. I am making note of it because I have barely heard of Twitch until recently.)

  35. Oct 2015
    1. Hypothesis is working with various partners on image and video annotation

      Interesting initiatives for video annotations, especially in educational contexts.

  36. Sep 2015
    1. But in a digital world, how do we connect ourselves and our children to what were once oral traditions? Hollywood has accomplished some of these tasks. The recent screen version of J.R.R. Tolkien’s The Lord of the Rings brought us a classic story that is based on the epic tradition. Yet how many of us have stopped and talked with our children about the deeper meanings of this tale? As the sophistication of video gaming grows, can the power of this entertainment form be used to educate children about the pitfalls of following a herd mentality? Could these games help children develop their own internal compass in morally ambiguous situations? Or perhaps even help them think about their own ability to act heroically? And as we plow ahead in the digital era, how can the fundamental teachings of a code of honor remain relevant to human interactions?
    1. BushmanandAnderson and others have marshalled a lot of evidence looking at the experimental effectsof playing violent video games, and not only does it tend to increase aggression (althoughthat finding is a little bit controversial right now), but just as importantly, kind ofsaturatingyourself in these violent images and these violent games what it definitely does is itreducesyour cooperative, kind tendencies. So be wary of, or be mindful of, these violent,saturatedplaces of our culture.
  37. Jul 2015
    1. She said that's because, to an archivist, everything's worth saving.

      Although, a big part of being an archivist is appraisal - determining what's worth saving and what isn't, based on institutional mission and funding. Yale probably has enough money to do this, which most archives do not.

  38. Jun 2015
  39. May 2015
  40. berkelee.wordpress.com berkelee.wordpress.com
    1. Hypothes.is says its mission is to bring a new layer to the web, allowing you to annotate and share anything on the Internet. You can also see and respond to other people’s public or shared comments, creating online conversation and a system of peer review for online content. I created a quick video tutorial in Quicktime, shared above.

      Watch a quick video tutorial of hypothes.is here.

  41. Mar 2015
  42. Nov 2014
  43. Jan 2014
    1. Great feature set for annotation organization and text mining, with videos

  44. Oct 2013
    1. -Charlie Chaplin

      You should do yourself a favor today and watch the full speech from Charlie Chaplin's wonderful film The Great Dictator: http://www.youtube.com/watch?v=QcvjoWOwnn4