10,000 Matching Annotations
  1. Jan 2018
    1. Of course, games can also be absorbing and done for their own sake -- playing Words With Friends or Grand Theft Auto -- so those types of games are fine

      Making college about checking a block destroys it's purpose, just as making a game a linear or not engaging a bore

    1. Accessibility links Skip to main content Keyboard shortcuts for audio player Toggle initial options for NPR audio playerON AIR NOWNPR 24 Hour Program StreamOur PicksLive RadioShows View Navigation NPR NPR NPR Music NPR Books NPR About NPRPodcast Directory Search Toggle search NPR Home Change station? News Arts & Life Music Topics Programs & Podcasts NPR Music Genres New Music Concerts & Videos Articles & Lists Tiny Desk NPR Books Author Interviews Find Books Reviews About NPR Overview Connect Support Press Careers Podcast Directory Categories NPR Shop My Account Back News National World Politics Business Technology Science Health Race & Culture Education Arts & Life Books Movies Pop Culture Food Art & Design Performing Arts Photography Music First Listen Songs We Love Music Articles Tiny Desk Videos More Our Blogs Corrections All About NPR Back News & Conversations Morning Edition All Things Considered Fresh Air Here & Now 1A Code Switch Embedded The Indicator from Planet Money It's Been a Minute with Sam Sanders Latino USA NPR Politics Podcast On Point Rough Translation Up First Weekend Edition Saturday Weekend Edition Sunday What's Good with Stretch & Bobbito Youth Radio Storytelling & Humor Ask Me Another The Best Of Car Talk The Big Listen Bullseye Hidden Brain How I Built This Invisibilia Live from the Poundstone Institute Only A Game Planet Money Pop Culture Happy Hour Radio Ambulante StoryCorps TED Radio Hour Wait Wait...Don't Tell Me! Wow in the World Music First Listen All Songs Considered Songs We Love Tiny Desk Alt.Latino From The Top Jazz Night In America Metropolis Mountain Stage Piano Jazz The Thistle & Shamrock World Cafe More All Programs Podcast Directory NPR Podcasts Back Rock Pop Jazz Classical Hip-Hop R&B/Soul Folk Latin World Electronic/Dance Back First Listen Songs We Love All Songs Considered Reviews Music Videos Back Tiny Desk Live Concerts Field Recordings Studio Sessions Music Documentaries Music Videos Festival Recordings Back Articles Interviews Quizzes Music Lists Best Music of the Year Back Art & Design Arts & Entertainment Biography & Memoir Business & Economy Children's Books Comedy Comics & Graphic Novels Digital Culture Faith & Spirituality Food & Wine History & Society Historical Fiction Horror & Supernatural Literary Fiction Mystery & Thrillers Parenting & Families Poetry Politics & Public Affairs Romance Science Fiction & Fantasy Science & Health Sports Travel Young Adult Nonfiction Fiction Back Book Reviews This Week's Must Read My Guilty Pleasure Three Books... PG-13: Risky Reads You Must Read This Summer Books Best Books of the Year Back Overview Overview and History Mission and Vision Stations and Public Media NPR Finances People Ethics Awards Back Visit NPR NPR Presents Studio 1 Events Generation Listen Book a Speaker Request Permissions Ways to Listen NPR Extra Blog Email Newsletters Shop NPR Get Help Contact Us Back Support Public Radio Corporate Sponsorship Volunteer Back Releases and Statements Photos and Logos Fact Sheet (PDF) Media Relations Contacts Back Careers at NPR Search Jobs Culture Applying Interns Fellows Digital Back Arts Business Comedy Education Games & Hobbies Government & Organizations Health Kids & Family Music News & Politics Religion & Spirituality Science & Medicine Society & Culture Sports & Recreation Technology TV & Film Change station? NPR Shop <iframe src="https://via.hypothes.is/if_/https://www.googletagmanager.com/ns.html?id=GTM-K9RKM5" height="0" width="0" style="display:none;visibility:hidden"></iframe> Fake News Or Real? How To Self-Check The News And Get The Facts : All Tech Considered Your friend shares a story on Facebook. You read the headline and you think it's too good to be true, but it looks like it's from a news site. Experts offer tips to help you sniff out fact from fake. Fake Or Real? How To Self-Check The News And Get The Facts All Tech Considered Tech, Culture and Connection Behavior Privacy & Security Social Web Innovation Twitter Fake Or Real? How To Self-Check The News And Get The Facts Facebook Twitter Flipboard Email December 5, 201612:55 PM ET Wynne Davis Twitter Enlarge this image Guido Rosa/Getty Images/Ikon Images Guido Rosa/Getty Images/Ikon Images Fake news stories can have real-life consequences. On Sunday, police said a man with a rifle who claimed to be "self-investigating" a baseless online conspiracy theory entered a Washington, D.C., pizzeria and fired the weapon inside the restaurant. So, yes, fake news is a big problem. These stories have gotten a lot of attention, with headlines claiming Pope Francis endorsed Donald Trump in November's election

      Headlines are not always what they seem. Sometimes that’s just the hook to get you to click on the article.

  2. spring2018.robinwharton.net spring2018.robinwharton.net
    1. >lative

      In the article,"Standing Rock Sioux Claim 'Victory and Vindiction' in Court", the Sioux tribe came into legal conflict with the U.S. army corps of engineering when they planned to construct a pipeline within the area of where the Siuox tribe inhabits. What the court did not consider was the economic consequence that would happen if there was to be an oil spill of some sort. The outcome could ruin the everyday life of the Sioux tribe, because it would kill off the fish that live in the river, also where the tribe fish; The water would also be contaminated so the game that drinks from the water would also become very sick, preventing the Sioux to be able to hunt these animals. After a year long legal battle with the court, the Sioux tribe would get their first victory against the pipeline, and the construction would be put on hold for now. The Sioux tribe would be able to protect the land that they have so much history on for now.

    2. The basket represents multiple layers of meaning on several different l~vel~

      The Mohegan people are very spiritual people, and hold their tradition and culture to a very high standard. They not only hold the past of their ancestors who brought them to the newfound land through "The Great Fresh Water" but also the cultural work that comes from the people. The cultural works mean more than the actual work, but represent the deeper meaning behind the civilization as a whole. The Standing Rock Sioux tribe challenged the United States government heavily trying to preserve their culture and traditions that the Dakota Access Pipeline threatened. Fishing and hunting was not only the way they maintained their livelihood, but also a part of their traditions and culture.The Mohegans, just like the Sioux are being threatened not just to the extent of current artifacts that are perishable, like the fish and game along the pipeline, but the complete history of the people and what their ancestors fought for and believed in.

    3. Indians made baskets and other woven objects long before European and other settlers reached American shores, and they continue these cultural prac• rices to this day

      When they say Indians continue their practices to this day, they are not wrong. Even today, many tribes are continuing their lifestyle that they had back then. for example, the Standing Rock Sioux tribe. The Sioux Tribe had been in a legal battle with the U.S. army corps of engineers about a Dakota Access Pipeline. The only problem with it is that it could endanger the everyday life of the Sioux tribe if there were to be some accident in the river. The members of the tribe still hunt game and fish near the river to this day. Along with many other tribes to this day, their practices are being endangered with government advances.

    1. They feel that their minds and bodies have been extended into this virtual world. This process appears to allow players to identify powerfully with the virtual character or characters they are playing in a game and to become strongly motivated to commit themselves to the virtual world the game is creating with their help.

      Buy-in and ownership

    1. The challenge of the walking simulator genre is that it replaces your personal survival with a mystery. Doesn't have to be your mystery! In Gone Home, it was "What happened to Samantha?" Everything in the game, everything you discover, ties into mystery of her disappearance. That is your motivation. For every new tidbit you find, you can wonder: "But what does this mean for Sam's disappearance?"

      yes

    1. It’s hard to think about Tacoma without also thinking about Firewatch. That game had a lot in common with this one – both are essentially ‘walking simulators’, where the player is free to move but has little control over the events around them, games where environment and occasional moments of ambient theatrics aim to give you the sense of narrative, where the bulk is conveyed through context.

      Not a bad definition

    1.  At  what  point  will  you  need  to  persist  in  spite  of  failures,  set  backsand  rejections?If  you  are  a  student-­‐athlete,  you  already  know  how  that  goes.  Athletes  don’t  quit  every  time  they  lose  a  game  or  a  match.  They  get  up.  They  practice  again.They  get  older.  They  compete  against  more  talented  athletes.  They  lose.  They  practice  again.  They  get  older.  And  by  the  time  we  might  call  an  athlete  “successful”  (in  college  sports,  in  the  Olympics,  or  professionally),  he  or  she  has  likely  logged  well  over  10,000  hours  of  practice.8Do  the  math.  That’s  eight  hours  a  day,  five  days  a  week,  52  weeks  a  year,  for  five  solid  years.

      Time and dedication are all that is needed to be successful, dedicate yourself and use all your time toward your goal and success will come.

    2. At  what  point  will  you  need  to  persist  in  spite  of  failures,  set  backsand  rejections?If  you  are  a  student-­‐athlete,  you  already  know  how  that  goes.  Athletes  don’t  quit  every  time  they  lose  a  game  or  a  match.  They  get  up.  They  practice  again.They  get  older.  They  compete  against  more  talented  athletes.  They  lose.  They  practice  again.  They  get  older.

      Coming from an athletic background and always being involved in sports until the last few months, this example really helped put this in perspective for me. You can't just give up when things get tough, this is when it is the most important to try harder. Persistance is a big key to being successful

    1. peace

      I think this explicitly summarized the way many European entities and individuals perceived their economy with the Natives, be it consciously, subconsciously, or unconsciously.

      If you have read my annotations before, I reference the average psychology of Europeaners in comparison to that of the median Indigenous group. The way in which resources and sociality come in to play in the survival of Europeaners is expressed and understood is inherently similar but overall very divergent of that of many Natives, and the platforms which each had enabled very different procession of relations.

      This was an away game for most (if not all European colonies and entities) where pride, identity, and power were simultaneously the prize and at stake. The Native population of the Americas was playing too, but a different sport.

    1. Still,theseanticipationsofGatsbyareoffsetbytheindignationofthisobserveratFleischman'svulgarityand"terribletaste,"unlikeNick'sreactionstoGatsby.Contrarytohisintentions,Fleischman'sexpensivepurchasessimplyconfirmhisoriginstobewelldownthesocialladder.Thespeaker'scharacterizationofFleischmanas"agentlemanbootlegger"shadesintoironyasitbecomesclearthathedoesn'tconsiderhisloudhostagentlemanatall.Hisobsessionwithhistapestries,diamond-studdedrevolver,andonce-wornshirtsbecomedamningevidenceofhispoortasteandshallowvalue

      Did FSF borrow ideas about how to develop Gatsby from the character of Fleishman from Edmund Wilson's play ItalicThe Crime in the Whistler RoomItalic

      [unrelated annotation: is WIlson's play a forerunner of the game Clue?

    1. The cheapness that had made them so unsuitable for fine books and government records made them excellent fodder for experimental, unusual, and controversial literary developments.

      Paralleled in the old school game styles (2D platformers, 8 & 16 bit styles) that many indie developers use to make games that big budget titles have long moved past

    1. ground

      This is the ground platform at the bottom of the screen. The name is a bit confusing, because it is the same as the 'ground' texture (initialized in preload).

    1. Multitasking forces you to pay a mental price each time you interrupt one task and jump to another. In psychology terms, this mental price is called the switching cost.

      As I get older, the less I believe that there is such a thing as multi-tasking. Very young people are always telling me that they can listen to instructions and play a video game at the same time. Yet, they don't catch even half of what they are instructed to do. While people are technically able to multitask, I don't think it is good for the brain. As the article state, "you pay a mental price.."

    1. In particular, 21st-century students have grown up using different technology from that which their professors grew up with.

      As a high school teacher who graduated from high school in 1996 and received my undergrad in 2001, I realize that this is true. Students today have grown up with smart phones and laptops with video games downloaded on them. Unfortunately, public schools do not create standardized tests in the form of games. Students are taking the same type of tests that they took when I was in school. Is it effective to plan lessons that revolve around games, or does this set students up for disappointment, since the real world is not a game? I ponder this question on a regular basis.

    2. not necessarily video games

      I don't think anyone should deny the draw of a video game over a "more traditional" game. The entry level of the video game medium is such a low bar that many people, including my own spouse, say they don't like "video games", but will play Trivia Crack, or Words with Friends without a second thought. Video games is the easiest way to grab the attention of the most people, in my opinion.

    1. The student must compose his response rather than select it from a set of alternatives,

      I do not like multiple choice tests for the reason that some teachers like to put the answers very close together, as in the correct answer will be within a word or two of another (wrong) choice. You cant study for a multiple choice quiz the same way you may study for a short answer quiz. For a full response, you need to know the material in its entirety in order to get a correct answer. For multiple choice, you not only need to know the right answer, but also all the other wrong choices that there could possibly be, and when it comes down to verbatim, choosing the correct answer is just a guessing game for some students. What do you guys think about multiple choice in a Quiz/Test grade?

    1. assessors have known for sometime now that assessment does not work

      From my read of David's article, I have a different interpretation. It is not that assessment does not work. It is that we have been doing it poorly...basically a garbage in-garbage out phenomenon. I saw David's article as a call to up our game for generating quality data, not declaring assessment as futile.

    1. it is12,000 B.C.E., the tail end of the last ice age, and humans are on the move. Smallgroups of nomadic hunters track big game across a recently surfaced land bridge fromSiberia to Alaska, where they discover an ice-free corridor leading to the south.

      The grand narrative defined by Hmalainen

    1. "I wake up in the middle of the night dreaming that I walk in the door, and he's hanging or he shot himself because he's that depressed," the mother of a former college basketball player tells Only A Game. "You put trust in these universities. You trust them with your kid on and off the court. And once you're a damaged good, they just kick you to the curb."

      College sports are tough with the bribes and injuries that those peoples love ones fear for their lives that something will happen to them

    1. “I don’t care if a kid wants to tweet while she’s watching American Idol, or have music on while he plays a video game. But when students are doing serious work with their minds, they have to have focus.”

      How can students be expected to not get distracted when companies are creating the newest version of technology or the newest update on an app?

    2. “I don’t care if a kid wants to tweet while she’s watching American Idol, or have music on while he plays a video game. But when students are doing serious work with their minds, they have to have focus.”

      snaps I agree since work is important and the student should not have any other distractions if they want to do well.

    3. It’s multitasking while learning that has the biggest potential downside,” she says. “I don’t care if a kid wants to tweet while she’s watching American Idol, or have music on while he plays a video game. But when students are doing serious work with their minds, they have to have focus.”

      Media in general isn't a main concern, but media during work is.

    4. “I don’t care if a kid wants to tweet while she’s watching American Idol, or have music on while he plays a video game. But when students are doing serious work with their minds, they have to have focus.”

      multi tasking while studying causes your brain to retain less knowledge than it would have studying normally

    5. @media (min-width: 641px) { .custom .landing-header.thin.rollup .sponsor-logo img { height: 25px; width: auto; } } @media (max-width: 640px) { .custom .landing-header.thin.rollup .sponsor-logo img { height: auto; max-width: 100px; position: absolute; right: auto; top: 15px; left: 155px; } } SlateScienceThe state of the universe.May 3 2013 10:45 AM You’ll Never Learn! 8.1k 1 Students can’t resist multitasking, and it’s impairing their memory. By Annie Murphy Paul   Attending to multiple streams of information and entertainment while studying, doing homework, or even sitting in class has become common behavior among young people Photo by Louisa Goulimaki/AFP/Getty Images requirejs(["jquery"], function($) { if ($(window).width() < 640) { $(".slate_image figure").width("100%"); } }); Living rooms, dens, kitchens, even bedrooms: Investigators followed students into the spaces where homework gets done. Pens poised over their “study observation forms,” the observers watched intently as the students—in middle school, high school, and college, 263 in all—opened their books and turned on their computers. For a quarter of an hour, the investigators from the lab of Larry Rosen, a psychology professor at California State University–Dominguez Hills, marked down once a minute what the students were doing as they studied. A checklist on the form included: reading a book, writing on paper, typing on the computer—and also using email, looking at Facebook, engaging in instant messaging, texting, talking on the phone, watching television, listening to music, surfing the Web. Sitting unobtrusively at the back of the room, the observers counted the number of windows open on the students’ screens and noted whether the students were wearing earbuds. Although the students had been told at the outset that they should “study something important, including homework, an upcoming examination or project, or reading a book for a course,” it wasn’t long before their attention drifted: Students’ “on-task behavior” started declining around the two-minute mark as they began responding to arriving texts or checking their Facebook feeds. By the time the 15 minutes were up, they had spent only about 65 percent of the observation period actually doing their schoolwork. Advertisement “We were amazed at how frequently they multitasked, even though they knew someone was watching,” Rosen says. “It really seems that they could not go for 15 minutes without engaging their devices,” adding, “It was kind of scary, actually.” Concern about young people’s use of technology is nothing new, of course. But Rosen’s study, published in the May issue of Computers in Human Behavior, is part of a growing body of research focused on a very particular use of technology: media multitasking while learning. Attending to multiple streams of information and entertainment while studying, doing homework, or even sitting in class has become common behavior among young people—so common that many of them rarely write a paper or complete a problem set any other way. But evidence from psychology, cognitive science, and neuroscience suggests that when students multitask while doing schoolwork, their learning is far spottier and shallower than if the work had their full attention. They understand and remember less, and they have greater difficulty transferring their learning to new contexts. So detrimental is this practice that some researchers are proposing that a new prerequisite for academic and even professional success—the new marshmallow test of self-discipline—is the ability to resist a blinking inbox or a buzzing phone. The media multitasking habit starts early. In “Generation M2: Media in the Lives of 8- to 18-Year-Olds,” a survey conducted by the Kaiser Family Foundation and published in 2010, almost a third of those surveyed said that when they were doing homework, “most of the time” they were also watching TV, texting, listening to music, or using some other medium. The lead author of the study was Victoria Rideout, then a vice president at Kaiser and now an independent research and policy consultant. Although the study looked at all aspects of kids’ media use, Rideout told me she was particularly troubled by its findings regarding media multitasking while doing schoolwork. Advertisement “This is a concern we should have distinct from worrying about how much kids are online or how much kids are media multitasking overall. It’s multitasking while learning that has the biggest potential downside,” she says. “I don’t care if a kid wants to tweet while she’s watching American Idol, or have music on while he plays a video game. But when students are doing serious work with their minds, they have to have focus.” For older students, the media multitasking habit extends into the classroom. While most middle and high school students don’t have the opportunity to text, email, and surf the Internet during class, studies show the practice is nearly universal among students in college and professional school. One large survey found that 80 percent of college students admit to texting during class; 15 percent say they send 11 or more texts in a single class period. During the first meeting of his courses, Rosen makes a practice of calling on a student who is busy with his phone. “I ask him, ‘What was on the slide I just showed to the class?’ The student always pulls a blank,” Rosen reports. “Young people have a wildly inflated idea of how many things they can attend to at once, and this demonstration helps drive the point home: If you’re paying attention to your phone, you’re not paying attention to what’s going on in class.” Other professors have taken a more surreptitious approach, installing electronic spyware or planting human observers to record whether students are taking notes on their laptops or using them for other, unauthorized purposes. Such steps may seem excessive, even paranoid: After all, isn’t technology increasingly becoming an intentional part of classroom activities and homework assignments? Educators are using social media sites like Facebook and Twitter as well as social sites created just for schools, such as Edmodo, to communicate with students, take class polls, assign homework, and have students collaborate on projects. But researchers are concerned about the use of laptops, tablets, cellphones, and other technology for purposes quite apart from schoolwork. Now that these devices have been admitted into classrooms and study spaces, it has proven difficult to police the line between their approved and illicit uses by students. Advertisement In the study involving spyware, for example, two professors of business administration at the University of Vermont found that “students engage in substantial multitasking behavior with their laptops and have non-course-related software applications open and active about 42 percent of the time.” The professors, James Kraushaar and David Novak, obtained students’ permission before installing the monitoring software on their computers—so, as in Rosen’s study, the students were engaging in flagrant multitasking even though they knew their actions were being recorded. Another study, carried out at St. John’s University in New York, used human observers stationed at the back of the classroom to record the technological activities of law students. The spies reported that 58 percent of second- and third-year law students who had laptops in class were using them for “non-class purposes” more than half the time. (First-year students were far more likely to use their computers for taking notes, although an observer did note one first-year student texting just 17 minutes into her very first class—the beginning of her law school career.) Texting, emailing, and posting on Facebook and other social media sites are by far the most common digital activities students undertake while learning, according to Rosen. That’s a problem, because these operations are actually quite mentally complex, and they draw on the same mental resources—using language, parsing meaning—demanded by schoolwork. David Meyer, a psychology professor at the University of Michigan who’s studied the effects of divided attention on learning, takes a firm line on the brain’s ability to multitask: “Under most conditions, the brain simply cannot do two complex tasks at the same time. It can happen only when the two tasks are both very simple and when they don’t compete with each other for the same mental resources.

      The brain's limit at multitasking

    1. What’s Wrong With Writing Essays Posted on March 12, 2009May 14, 2014 by Mark Sample A few days ago I mentioned that as a professor invested in critical thinking — that is, in difficult thinking — I have become increasingly disillusioned with the traditional student paper. Just as the only thing a standardized test measures is how well you can take a standardized test, the only thing a student essay measures is how well a student can conform to the rigid thesis/defense model that (surprise!) eliminates complexity, ambiguity, and most traces of critical thinking. I don’t believe that my mission as a professor is to turn my students into miniature versions of myself or of any other professor.  Yet that is the only function that the traditional student essay serves. And even if I did want to churn out little professors, the essay fails exceedingly well at this. Somehow the student essay has come to stand in for all the research, dialogue, revision, and work that professional scholars engage in. It doesn’t. The student essay is a twitch in a void. A compressed outpouring of energy (if we’re lucky) that means nothing to no one. My friend and occasional collaborator Randy Bass has said that nowhere but school would we ask somebody to write something that nobody will ever read. This is the primary reason I’ve integrated more and more public writing into my classes. I strive to instill in my students the sense that what they think and what they say and what they write matters — to me, to them, to their classmates, and through open access blogs and wikis, to the world. In addition to making student writing public, I’ve also begun taking the words out of writing. Why must writing, especially writing that captures critical thinking, be composed of words? Why not images? Why not sound? Why not objects? The word text, after all, derives from the Latin textus, meaning that which is woven, strands of different material intertwined together. Let the warp be words and the weft be something else entirely. With this in mind, I am moving away from asking students to write toward asking them to weave. To build, to fabricate, to design. I don’t want my students to become miniature scholars. I want them to be aspiring Rauschenbergs, assembling mixed media combines, all the while through their engagement with seemingly incongruous materials, developing a critical thinking practice about the process and the product. Sid Meier’s Pirates Mapped in 3D (Click image for a larger version) In my next post I’ll describe in more detail some “writing” assignments that have very little to do with traditional writing. I’ll include some sample student work then, but I’ll conclude today’s post by highlighting one project here. I asked students to design an abstract visualization of an NES videogame, a kind of model that would capture some of the game’s complexity and reveal underlying patterns to the way actions, space, and time unfold in the game. One student “mapped” Sid Meier’s Pirates! (1991) onto a piece of driftwood (larger image). This “captain’s log,” covered with screenshots and overlayed with axes measuring time and action, evokes the static nature of the game more than words ever can. Like Meier’s Civilization, much of Pirates! is given over to configurations, selecting from menus, and other non-diegetic actions. Pitched battles on the high seas, what would seem to be the highlight of any game about pirates, are rare, and though a flat photograph of the log doesn’t do justice to the actual object in all its physicality, you can see some of that absence of action here, where the top of the log is full of blank wood. I will talk more about about this assignment and others — and where the critical thinking comes into play — in my next post. Click to email this to a friend (Opens in new window)174Click to share on Facebook (Opens in new window)174Click to share on Twitter (Opens in new window)Click to share on Pocket (Opens in new window) Related Zen Scavenger Essay WritingBuilding and Sharing (When You're Supposed to be Teaching)What is Critical Thinking? Posted in TeachingTagged Literature, pedagogy, Teaching Post navigation Previous Post What is Critical Thinking?Next Post Writing is a Concentrated Form of Thinking 12 thoughts on “What’s Wrong With Writing Essays” Jeff Allred March 12, 20093:36 pm Perfesser, Nice to hear from you, and most interesting. But I wonder if the public/private issue shouldn’t be separated from the essay/”woven mediatext” issue. After all, the driftwood is as private and hermetic as an essay submitted to a class (or, to be a bit fairer, a gallery installation at best), and a traditional essays are published as blogs all the time. I’m with you that our pedagogy should emphasize a “writing process” that culminates in publication: the best pedagogy does this even at the grade-school level, even though most college pedagogy is, as you say, all too private. But the plain ol’ essay has proven its enormous flexibility over five centuries and, it seems to me, still has a lot of value as a teaching tool, insofar as it forces one to think carefully about audience, organization, evidence, and the like. Sure: it’s simple and linear in ways that multimedia texts are complex and digressive. But the form is capable of almost infinite experiment/extension and considerable multi-media “weaving” as well. Awright: back to grading. Oh the irony. Diane March 15, 20094:03 pm I’ll be honest in saying that all of the writing done for essays and what-not, are not only dull in reading but dulls the students’ minds into pencil stumps. Recalling back to certain classes (which I’m not going to name), where I had to write certain essays about subjects I don’t really even care about, I find all of it to not only be completely irrelevant but also completely unhelpful to the state of my mind and creative soul. And now that I’m about to graduate, and I’m in classes that force me to not adhere to the typical “scholarly writing” I find it difficult to articulate my thoughts and words. It’s like I’m now conditioned to write a certain way, that I’ve become a drone, mindlessly on auto-pilot. It sickens me. I find it difficult to write creatively when it used to come to me so freely when I first started college. But even the whole educational system doesn’t care about how creative you are, just how well you can follow the rules, thus I find myself tied to system of GPAs and grades so much so that I’m almost fearful of stepping out of the cliched “box.” I state it as something I’m almost feared of, because sometimes I get a professor that is willing to let me speak my own mind and be passionate about what I write and less on how really how I write it. That brings to question on what’s really more important, proof that I’m thinking and responding to the world around me or or fitting a ridiculous outline on a subject that neither I nor my professor really cares about. Furthermore, the weaving of multiple mediums is really a beautiful concept but I would say difficult to bring out in students. Not saying that it can’t be done (obviously by your own example) but it’s come to a point (and I’ve also been a victim to this) where students have become trains. We’re merged into a one-tracked way of thinking, always going forwards or backwards on our tracks but never off of them. We want to do the most little work to get us the grade that we possibly can and sometimes even less knowing that we can get by with that. Granted, there are some who don’t think that way and become cars, willing to go in whatever direction, but there aren’t too many of them out there. It’s because of the conditioning of the education system. We’re told all our life to be a train (proof, the Little Engine that Could), to fit into this track and be warned to never get off because we can’t run if we become derailed. That’s what most parents want from their kids, and most kids want to please their parents. Sorry if I went off on a tangent a bit Prof. Sample. I really enjoyed your class though, and tell everyone I know that can to try and take it. (I actually tried to take the Intro to Game Design class, and to be honest, I had to drop it because I learned in your class all about the background of games and the structure and psychological influence of games.)

      In a blog post written by Associate Professor Mark Sample of Digital Studies at Davidson College, called What's Wrong With Writing Essays, Sample talks about the mundane task of essay writing and introduces an alternative way to write. Sample has extensive knowledge of teaching alternative approaches to writing through his research and many successful years spent in the academic field of higher education. In Samples blog post, he makes a good point as to why students should be expected to give a massive outpouring of energy to produce an essay that no one would probably read. He then goes into his approach to teach writing and how it provides a sense of purpose for the work his students produce. Samples's overall goal is that his students will be better prepared for a wide-range of professions in their future. This post is relatable to English 101's course topic Reading, Writing, and Digital Culture because it provides an understanding as to why traditional writing is not a realistic way writing should be learned but that there are benefits in exploring new writing and artistic styles to stay relevant in todays world.

  3. Dec 2017
    1. Some people may have some exceptional drive, in pursuing which they satisfy their need for the power process. For example, those who have an unusually strong drive for social status may spend their whole lives climbing the status ladder without ever getting bored with that game.

      While "climbing the status ladder" is an easy way to tarnish one's drive for the power process. What can be said of someone who's power process is to understand and appreciate the world?

    1. could be on course for global warming of more than seven degrees

      Just to be clear, the central estimate is 5.86. You get 'more than seven' by taking the upper end of the uncertainty range. Not necessarily wrong, but a little misleading.

    2. It is a vision of a future so apocalyptic that it is hard to even imagine.

      I think this is a little misleading, because the study does not really look at 'how bad' will climate change be, it instead looks at 'how much' climate change do we have in store. The apocalyptic stuff seems to be made via analogies with Venus.

    3. game over

      It would be helpful to describe what this means. Michael Mann defines this later on in this article (greater than 2 degrees C warming). I think this context (e.g., 'game over for existing climate targets') would be useful (or using different language here).

    4. 4.78C to 7.36C by 2100

      Some important points follow later on, which do a great job putting these values in context. Including:

      • this range of warming is compatible with existing model estimates
      • the uncertainties are large and this study does not purport to give the authoritative warming estimate
      • instead, this is another line of evidence that the climate could be a bit more sensitive to greenhouse gases than models predict
      • the implication is that this makes it a bit harder to stay under IPCC targets of 1.5 and 2 degrees C
    5. despite obvious global warming

      Some have also pointed out that momentum is growing for renewables on the business side (in addition to purely climate considerations).

      Obama, B., 2017: "The irreversible momentum of clean energy," Science, DOI: 10.1126/science.aam6284.

    6. Because, they believe, the climate is more sensitive to greenhouse gases when it is warmer.

      This is interesting. It might also be helpful to point out that the Earth is currently in a relatively warm phase (as the graph below illustrates).

      A number of studies point to this, using varied methodologies. Although no study is particularly convincing in isolation, it is interesting that this sort of analysis frequently points toward a climate that is a bit more sensitive to greenhouse gases than the CMIP5 model ensemble.

      Some examples include:

      Fasullo, J. T. and K. E. Trenberth, 2012: "A Less Cloudy Future: The Role of Subtropical Subsidence in Climate Sensitivity," Science, 338, 792 - 794.

      Sherwood, S. C., S. Bony, J.-L. Dufresne, 2014: "Spread in model climate sensitivity traced to atmospheric convective mixing," Nature, doi:10.1038/nature12829.

      Tan, I., T. Storelvmo, M. Zelinka, 2016: "Observational constraints on mixed-phase clouds imply higher climate sensitivity," Science, 352, 224 - 227.

      Siler, N., S. Po-Chedley, C. Bretherton, 2016: "ariability in modeled cloud feedback tied to differences in the climatological spatial pattern of clouds," Clim. Dyn., DOI 10.1007/s00382-017-3673-2.

      Volodin, E. M., 2007: "Relation between Temperature Sensitivity to Doubled Carbon Dioxide and the Distribution of Clouds in Current Climate Models," Atmos. and Oceanic Physics, 44 (3), 288 - 299.

    7. based on one set of calculations.

      Implicit in this estimate (which relies on RCP8.5) is that society continues to rapidly emit (business as usual throughout the next century). But not knowing future emissions also leads to a lot of uncertainty in future warming.

    8. Earth’s average temperature will rise by between 2.6 and 4.8 degrees above pre-industrial levels by 2100.

      I wasn't totally sure where these numbers came from. I think this should be 3.4 - 6.4?

      In the original article it says: "Reaching atmospheric CO2 concentrations of up to ~900 parts per million (ppm) by 2100 CE, the ensemble of Representative Concentration Pathway 8.5 (RCP8.5) scenario Coupled Model Intercomparison Project Phase 5 (CMIP5) simulations (6) projects a global mean SAT rise (relative to PI conditions) of 4.84 K with an ensemble range of 3.42 to 6.40 K."

      This has some implications for the interpretation of some of the warming estimates given later.

  4. localhost:8080 localhost:8080
    1. ices together. Tasks like writing a letter can be managed a lot easierusing a keyboard than using a gamepad. Different tasks require different input devices.Most people playing games on the PC favor using keyboard and mouse, while the console-game industry enhance their controller design from generation to generation. Secretariesin an office use a keyboard and a mouse, to navigate through their programs. Engineerswork with 3D environments in CAD programs. CAD stands for computer-aided design.In CAD programs, users can create 2D or 3D models for further usage. Moreover, insuch programs, input devices like the SpaceController1 are oft

      lkjh

    1. その後、1970年1月に発売になった森山加代子の「白い蝶のサンバ」と、3月に発売になった和田アキ子の「笑って許して」は、ともに新しいレーベルから生まれたヒットでしたが、その後は老舗のレコード会社からの仕事も増えていきました。しかしその時点では新進気鋭の作詞家という立場でしたから、自由な発想で作品を書くにしても、事前に関係者の承諾が必要だったはずです。

    1. Just their existence makes you want to become a better athlete,

      So interesting-- it's not even necessarily about a certain game or event, but just that mental sense of a competitor...

    1. Try to avoid using vague, all-purpose nouns, which often lead to wordiness.

      I think this is a very important point, and it can clear a lot of confusion. For example, if you want to say that a football team scored a field goal, instead of saying the team scored scored a goal, which sounds like it could be from a soccer game, you should say the team scored a field goal, which is specific to football.

    1. The bitter taste of salt burned my mouth as I desperately gasped for air. Wave after wave crashed down upon me, each time it felt like I was gaining a foothold. Desperate for air before the tide submerged me once more, I stretched my neck, took a deep breathe and suddenly water was cascading down through my throat. One gulp after another, my throat and lungs burned. After what seemed like an eternity, I finally escaped the riptide, more by chance than anything else. As other kids threw away their armbands and floats, I clutched to mine every time my parents took me to the beach. One day, I glanced upon a bunch of kids diving into the water like dolphins and competing to find a key one of them was hurling blindly into the water. Spray and laughter erupted from the sea as one boy emerged from the water proudly holding aloft the shining silver key. Attracted by the excitement of the game, I asked if I could join, one kid looked skeptically, and sneered, “How can you dive…with… that thing?” I responded by pretending to be absolutely calm as I stepped forwards and felt the icy chill of the water. I spotted the key just a few meters behind me. I remember myself diving fearlessly, but in truth this was probably one of the most graceless dives in human history. But my head emerged with the key firmly clasped in my fingertips.

      This whole section, as I mentioned in the previous paragraph, originated from one of my previous free writings. Obsessed with swimming those days, I wondered how does it feel like to be a professional swimmer. I imagined my essay would start off by giving some personal swimming experience. The short hook used to be : "I was once afraid of water. The desperate feeling that water brought me when the depth reach my chest had always make me stressed out. But not any more." The hook demands the questions: How does it feel to be afraid of water? What are some possible reactions? It is not fully elaborated. I think it is an important moment in my life, so I decided to work further on it. Hopefully this little piece could show my growth as a writer who is able and willing to present herself effectively and unreservedly to her readers in her writing.

    1. Head Impact Telemetry (HIT) System technology (Simbex, Lebanon, NH; Sideline Response System, Riddell, Chicago, IL) records the frequency, location, and magnitude of impacts sustained by football players during live play,4,11,16,20,27,44 and was specifically developed to enable research to better understand the relationship between measured parameters of head kinematics and concussion. This technology incorporates an array of non-orthogonal accelerometers (Analog Devices, Inc., Cambridge, MA), data acquisition, and RF telemetry hardware into self-contained inserts placed in commercially available helmets. While physically connected to the helmet, the instrumented insert acts as an effective spring to maintain contact with the head during impact and to decouple head acceleration from helmet acceleration.26 Because traditional mathematical approaches to calculate linear and rotational acceleration at the head center of gravity, such as those employed by the HIII, require precise mounting of accelerometers that is not practical for field implementation, the HIT System uses proprietary, simulated-annealing optimization algorithms to estimate linear and rotational acceleration

      Head Impact Telemetry technology has revolutionized the game of football. there are mechanical inserts that are physically connected to helmets to ensure that all the kinematic data that is needed for research is directly gotten by live in game hits. This is the beauty of technological advances and progress making research easier in the long run.

    2. Over the last decade, advances in technology have enabled researchers to evaluate concussion biomechanics through measurement of head impacts sustained during play using two primary methods: (1) laboratory reconstruction of open-field head contact, and (2) instrumented helmets. The purpose of this study was to correlate measures of head kinematics recorded by the Head Impact Telemetry (HIT) System (Simbex, NH) with those obtained from a Hybrid III (HIII) anthropometric headform under conditions that mimicked impacts occurring in the NFL. Linear regression analysis was performed to correlate peak linear acceleration, peak rotational acceleration, Gadd Severity Index (GSI), and Head Injury Criterion (HIC15) obtained from the instrumented helmet and HIII. The average absolute location error between instrumented helmet impact location and the direction of HIII head linear acceleration were also calculated.

      Due to increasingly prevalent concussion incidents in the game of football, scientists and specialists are finding ways to increase head gear technology. Through the use of bio mechanical measures like linear acceleration, research will be able to correlate impact to kinematics.

    1. "Youbringbackmuchwampum,"saysCappie:"Dogoodinwar,mybraves,andcapturemanyscalps."Thisisanotherofherpretenses:thattheyareboys,andbloodthirsty.Butsuchagamecannotbeplayedbysubstitutingthewordsquaw.Itwouldnotworkatall.

      Rule notes that when Atwood writes "such a game cannot be played by substituting the word 'squaw. It would not work at all," that "substituting 'the word squaw' would not work because the role-playing implies the conquest of virgin land, which has traditionally been figured in terms of a female who is, in turn, deflowered by the male conqueror/explorer" (649). Additionally, throughout the history of the colonization of women by patriarchal forces, women can sometimes gain power and status by siding with on masculine ideologies and assuming identities, just as is the case with other colonizer/colonized cases.

    1. Military

      The placement of this term is quite interesting within the curriculum. It is places under "III Mathematics Pure". This leads me to believe that what is being taught here is perhaps more geared towards strategy, game theory, and probability. All of these forms of mathematics can be paralleled with war-like concepts. The use of the term Military is also quite interesting, as opposed to simply putting "strategy". A distinction is made between Military and Naval. Does this imply that Naval mathematics will be a different concept of math? Perhaps physics of water-based transportation?

    1. On our eos-noon branch we have implemented a number of changes to the underlying DPOS framework to support 500 ms blocks (2 blocks every second). This change will dramatically increase the responsiveness of decentralized applications.

      game changer

    1. LEN DEIGHTON: BERLIN GAME (1983)

      Len Deighton authored several trilogies of spy novels in the 1980's and 1990's, that follow the exploits of British Secret Intelligence Serviceman Bernard Samson. We know that Samson is the narrator of this passage, involving an encounter with Werner Volkamann. Deighton is regarded as making the genre of spy fiction popular amidst the public. He began writing the genre in the 1960's, but his Berlin Game trilogy was the most successful. The plot involves Samson's attempts to uncover a Soviet double agent within the ranks of the British Secret Intelligence Service.

    1. For research, 1) sender speaks truth about the referent; 2) the addressee can accept or reject statements he hears; 3) referent expressed in statements is supposed to conform to actuality – which raises the problem of proof, which are supposedly resolved in 19th century criteria of verification and 20th century falsification.

      Here Lyotard is differentiating between the research game and the teaching game. The research game deals with validation of information and how it is accepted. Research brings up the facts and one can either accept them or reject based on their opinions and its credibility. This brings up the importance of settling what is correct and valid from what is wrong and invalid. The importance of research is to provide solid knowledge that can then be taught.

    1. With every man I date (yes, I date!), I go through some degree of 1998 whiplash. I need to be extremely circumspect about what it means to be “public” with someone. In the early years post-impeachment, I once left a front-row seat along the third-base line at a Yankees game when I learned that my date—a guy whose company I thoroughly enjoyed—was actually in another relationship. It was only a green-card marriage, but I freaked that we could be photographed together and someone might call the gossip rags. I’ve become adept at figuring out when men are interested in me for the wrong reason. Thankfully, those have been few and far between. But every man that has been special to me over the past 16 years has helped me find another piece of myself—the self that was shattered in 1998. And so, no matter the heartbreak, tears, or disenchantment, I’ll always be grateful to them.

      difficult to date

    1. It is so difficult to remember that something so immense such as changing our global understanding of justice as a means to reach the common good starts with ourselves. However when thinking about Towns' continuous call for our individual diversity to be embraced, it becomes apparent that me must start with our own, personal diversity. Even among people of similar race, religion, financial standing, and what have you, we are all different. While he have been focusing on differences such as race and religion, Towns' philosophy can be applied to much less obvious differences. Sports is one example. Between fans of fierce rivals, situations can grow intense, sometimes resulting in death. Embracing our differences, different team, region, league, can help us embrace our differences and work towards creating a better game. As a kid who attended public schools, I hated kids who attended Private schools, mostly out of jealously. By acknowledging the uniqueness of both types of institutions, I was able to work towards understanding that I was the same as my counter parts, (I'm still working on it.) Regardless of how minute the difference one holds with another, it is upon them selvs to identify the equality between them and their opposite

  5. Nov 2017
    1. decimation of the buffalo

      Canada, a place whose history is so intertwined with nature, let production and development influence their environment in a negative way. Due to their emphasis on competing with other powers, “the Canadian government had been slow to realize the importance of wildlife conservation,” which led to the decimation of the buffalo (Foster, 4). Although species extinctions and endangerment can sometimes be the result of negative environmental factors, it was determined by scientists that the mass exodus of the buffalo was caused by humans. One researcher, Flores, used a formula to calculate the population of the buffalo during the nineteenth century. His formula led him to, “[give] a figure… [which] yielded a possible population of 675,000” (Dobak) during that time.

      The government played a large role in the decimation of buffalo during the nineteenth century due to multiple factors: “the belief in superabundance of wildlife resources; the presence of a wilderness frontier; the political climate of the National Policy, with its emphasis on exploitation and development; and… natural resources [being] under provincial jurisdiction” (Foster, 4). Originally, they considered the buffalo a food source to be exploited, occasionally used as currency, as opposed to a living creature. In the nineteenth century though, hunting was transitioning from a way to support families’ food source, to hunting for fun. This led to dwindling buffalo numbers in the region, because more and more people were drawn to the idea of hunting as a “sport,”(Colpitts, 71) creating even more of a divide between first nation people and game hunters, because the natives were the only ones relying on the buffalo as a food source. One company specifically that contributed to the mass exodus of the buffalo in relation to game hunting was the Hudson Bay Company’s expansion. During this time period many people, specifically supported by this company, were killing buffalo for their hides, to make articles of clothing such as robes and fur lined clothes (Dobak).

      Eventually the Canadian government realized the severity of this issue and began to enact general wildlife conservation laws. One park commissioner, Maxwell Graham, worked to enact better Northern buffalo conservation laws in the early 1900’s (Colpitts, 13). Although these efforts helped conserve the buffalo that were left, there was already a huge part of the population that had already been decimated. Berger’s reference of this widespread issue creates a similar feeling of destruction between the buffalo and the pipeline. The buffalo, once a prominent part of Canada, were exploited and now barley exist at the time of this report. Berger utilizes this feeling of empathy and regret to draw a connection and potentially foreshadow what could happen to the lands if the pipeline is put in. Not only would nature yet again be potentially destroyed, but the indigenous peoples would be exploited as well, with their resources yet again stripped away from them, as seen through the loss of their food source of the buffalo. This connection is implemented to hopefully sway readers away from supporting the pipeline project, by scaring them that the nature they love could yet again be harmed in the process.

      References:

      Colpitts, George. 1992. Game in the garden: A human history of wildlife in western canada to 1940UBC Press.

      Dobak, William. 1996. Killing the canadian buffalo 1821-1881. Western Historical Quarterly 27 (1).

      Foster, Janet. 1998. Working for wildlife: The begining of preservation in canadaUniversity of Toronto Press.

      Caption:The Buffalo herd at Banff; 1907 Photo Source: Library of Congress;PAN FOR GEOG - Canada no. 7 (E size) [P&P]

    2. Fort Good Hope

      Fort Good Hope is a community in the Northwest Territories, located along the Mackenzie River. A 2016 census declared there to be a total of 516 people living in Fort Good Hope, which accounts for about 1% of the Northwest Territories total population. Fort Good Hope is in a region called Sahtu, which is a Dene word meaning Great Bear Lake. The Sahtu consists of four Dene Communities: Deline, Tulita, Fort Good Hope, and Colville Lake. There is another community, Norman Wells, that is situated between Fort Norman and Fort Good Hope. Although many Dene and Meti do live there, Norman Wells remains a primarily non native town. It remains non-Native due to a high presence of oil, which causes white settlers to flock there.<br> Fort Good Hope relies on a harvesting based food source. There was a survey conducted that suggests that Fort Good Hope has an estimated annual harvest of 100 kg of edible country meat per capita.2 Their favored meat sources include caribou, moose, fish, small game, and birds. The main food source is caribou and moose, as it is the most efficient in terms how many people can be fed with one kill. Hunting is usually a job that is left for the men, however, they have been known to have event in which all members of the community engage in a large hunt. These formal community hunts are “popular in the Northwest Territories and have been used by some communities particularly in response to reduced availability of barren-ground caribou, which continues to be a high-priority species for subsistence.”2 Women were just as important as men in Meti culture. Women were the backbone of society, “the ones who kept the family together and passed on values of caring, giving, and sharing.”3 They were even known to follow the motto “work work and more work.”3 In Fort Good Hope, hunting is strictly a means of survival, and is not done for profit. Recreation hunting is frowned upon in Fort Good Hope and many remote settlements in the Mackenzie river area. With their entire well being resting on the ability to hunt the resources produced by surrounding ecosystems, Fort Good Hope and communities alike were outraged by Thomas Berger. If a pipeline were to extend through their ecosystem, the animal populations would be greatly diminished and so would the people that rely on them. Although the proposition of a pipeline is a nightmare for the indigenous people of Fort Good Hope, their opinions are likely to be shunned by the white populations who would be more then happy to make a deal and receive compensation. Fort Good Hope is governed at the local level by a community council, which acts as both a municipal council and a band council. This is not the normal government structure for a small settlement like Fort Good Hope. “This is one of the ways in which Fort Good Hope has shown creativity and initiative in local governance, effectively subverting the imposed political structure and creating something genuinely new and unique out of its material.”1 The community has shown great interest in the self-government model and they continue to push the limits on their “creativity.” While this seems like a positive thing, it actually proves to make things more difficult with the proposition of the pipeline in the Mackenzie Valley. With the whites making the majority of the decisions, the Indians were restricted in their participation level within the government. This means that the natives would have a much harder time fighting people like Thomas Berger to protect their environment.

      Indians mending fishing nets, Fort Good Hope, [N.W.T.] Ca. 1945.

      1Kulchyski, Peter. Like the Sound of a Drum Aboriginal Cultural Politics in Denendeh and Nunavut. Winnipeg: University of Manitoba Press, 2014.

      2Mcmillan, Roger, and Brenda Parlee. Dene hunting organizations in fort good hope, northwest territories: “ways we help each other and share what we can.”

      3St-Onge, Nicole, Carolyn Podruchny, and Brenda Macdougall. Contours of a people: Metis family, mobility, and history. Norman: University of Oklahoma Press, 2014. April 12, 2012. Accessed November 24 , 2017. Page 265.

    3. Frank T’Seleie

      Frank T’Seleie was Chief of the Fort Good Hope Band, which was composed of an aboriginal group of people that inhabited mostly the Northwest Territories of Canada. T’Seleie was the leading contester of the Mckenzie Pipeline Proposal. He was a huge advocate for the rights of all natives and supported the proposed land claims and treaties that were in the process of being formed because of the pipeline proposal. After the Dene signed treaties 8, in 1899 and 11, in 1921, which covered the territory northward to Great Slave Lake and dealt with the land from Great Slave Lake down the Mackenzie River to the Mackenzie Delta, covering the whole of Northern Alberta and the western part of the Northwest Territories, including the Mackenzie Valley, they believed that they would have control over hunting and fishing and would be allowed to continue their traditional practices; however, white traders invaded the country and took advantage of the Dene land. These treaties said that in exchange for the land, the indians would receive cash payments. In response to this, T’Seleie spoke on behalf of the natives of Fort Good Hope and said, “the indians are in fear of too many outside trappers getting into the districts outline…and should these preserves be granted…the indians would be more likely to endeavor to preserve the game in their own way. They at present are afraid of leaving the beaver colonies to breed up as the white man would in all likelihood come in and hunt them” (Berger 100).

      The Dene in general, as a group of natives, dealt with a vast amount of conflict stemming from the interruption of settlers. The Sayisi Dene, located in Manitoba, were completely displaced. For more than a thousand years, “The Sayisi Dene had lived in what’s now northern Manitoba and the Northwest Territories, between the open tundra and the tree line along the Churchill River, but in 1956, the Government of Canada moved the Sayisi Dene away from their traditional homeland and their way of life” (Bussidor XI). This story of displacement can be related to the struggles that Chief T’Seleie and his people faced. In both cases, fair treatment of native peoples and their culture was compromised in some way, and had an immediate effect on the identity and security of their individuality. In addition, the Dene nation and culture started to blossom “at a time when southern whites were prosperous and concerned about both the welfare of the environment and the plight of the aboriginal peoples of Canada” (Posluns). However, “the federal government was not buckling under Dene pressure for self-government and was still demanding extinguishment of aboriginal land rights in return for a land claims settlement” (Posluns).  Overall, the European involvement was based off of the goal to “to train Indians to cope with persons of European ancestry and eventually 'civilize' them” (Whyte 178). T’Seleie was trying to stop this assimilation in order to preserve the culture and traditions of native peoples such as the Dene tribes. The pipeline proposal is a perfect example of how the settlers tried to impose their desires and aspirations for wealth upon aboriginal peoples without their acceptance.
      
      T’Seleie was the main spokesperson of the rejection of the pipeline as long as land claim conflicts were still being debated. He “denounced the president of one gas company for being a "modern-day General Custer" and threatened an explosion of violent resistance if the companies and the government proceeded with the pipeline project” (Sabin 40). He preached that the pipeline construction would be stealing the land of the Dene and their history while he campaigned for the right for the Dene to continue to spread the pride of their culture through the right to have the freedom of their land. To Berger, he respectfully reported that he would not stand for the pipeline as it would intrude on the plans for the Dene people’s land and their future in order to make someone else rich. He considered this construction a genocide, a mass murder of history, culture, pride, and a nation all together. T’Seleie made a big impact on the opinion and result of the pipeline proposal by expressing leadership with distain in regard to the disruption of the land of the aboriginal people. After T’Seleie fought for his people, “Fort Good Hope and other opponents of the pipeline won their battle. A natural gas pipeline from either Prudhoe Bay or the Mackenzie Delta has yet to be built” (Sabin 40). 
      

      Video of Frank T’Seleie Speaking on Behalf of the Pipeline Proposal: www.cbc.ca/archives/entry/dene-chief-my-nation-will-stop-the-pipeline.

      Citations

      Posluns, Michael, Bruce W. Hodgins, S. L. Osborne, TotalBoox, and TBX. 2014. The Dundurn Arctic Culture and Sovereignty Library.

      Bussidor, Ila, and Üstün Bilgen-Reinart. 1997. Night Spirits : The Story of the Relocation of the Sayisi Dene. Winnipeg, Man: University of Manitoba Press, 1997. eBook Collection (EBSCOhost), EBSCOhost (accessed October 31, 2017).

      Sabin, Paul. "Voices from the Hydrocarbon Frontier: Canada's Mackenzie Valley Pipeline Inquiry (1974-1977)." Environmental History Review 19, no. 1 (1995): 17-48. doi:10.2307/3984772.

      Whyte, Kenn. "Aboriginal Rights: The Native American's Struggle for Survival." Human Organization 41, no. 2 (1982): 178-84. http://www.jstor.org/stable/44125898

      Berger, Thomas R. “Native Claims.” Northern Frontier Northern Homeland, vol. 1. Minister of Supply and Services Canada, 1977

      “Dene Chief: ‘My Nation Will Stop the Pipeline’ - CBC Archives.” CBCnews, CBC/Radio Canada, 9 Mar. 2017. www.cbc.ca/archives/entry/dene-chief-my-nation-will-stop-the-pipeline.

    1. The university is open because it has been declared open in the above-mentioned circumstances. That this is so is not subject to discussion or verification on the part of the addressee, who is immediately placed within the new context created by the utterance. As for the sender, he must be invested 'with the ' authority to make such a statement.

      Lyotard explains the language game so simply here. Because the Dean, a person in power and has authority, makes a statement like "the University is open" it is no longer something that can be altered. This is an example that you have to have authority to make a statement that people follow and respect. It also shows that someone with authority can make a statement even if it is not true and people will still believe it as the truth.

    1. The science game is diachronic

      Science throughout time has developed and changed through time. New studies and claims will always be made by people and previous knowledge of past projects will be used for future projects. Since the dawn of the human race, we have found many breakthroughs throughout the way that have either have made us better (medicine, transportation, phones) or worse (bombs, guns, etc..). People pass their knowledge generation to generation hoping we as people can better ourselves. The thirst for knowledge will propel people to try to find new ideas and innovations for the future.

    1. Why is the screen split in two halves? How does the player interact with the two scenes? Is the game visually geared to a cell phone?

    1. The Games and Media Archaeology

      I don't know Bill. "The Games and Media Archaeology" and "Excavation as Popular Narrative: Game Over," feel like the heart of the article. Could they come earlier than the day-by-day narrative?

    1.   And finally,   play a game during a transition such as guess which object.  You would hold up two objects that begin with different sounds, such as a leaf and a marker. Identify each object with the children to ensure that you all are using the same label.  Guess which object begins with the /l/ sound.

      I am curiose about this game and if anyone has tried this with the children they know or work with. This sounds interesting but I feel like it might be over the heads for some. What do you think?

    1. That's why the mainstream media's obsession a few years ago with unmasking Satoshi Nakamoto, the pseudonymous inventor of bitcoin, was so silly

      Some of the obsession is certainly just the predictable nature of humans chasing drama and clickbait headlines. But there are essential differences here.

      First, whoever Satoshi is, he is thought to control about a million BTC-- approximately 5% of the total authorized and 6.25% of coins in circulation. What his plans are for those coins is very important to the market price. Imagine if 500k of his BTC were to be sold right now?

      Second, bitcoin, and crypto/blockchain in general, has potentially enormous implications for our global economy. It's entirely rational for us to want to know who was this person, or persons, and their connection to the state, the dark state or the anti-state. We want to understand their background, mindset and intentions so we can better understand the thing itself, why it was created and therefore what role it might play in a potentially larger chess game. It's entirely more important than pants, because it's more strategic than pants. It's also considerably more important than the knowing the discoverer of a natural phenomenon like fire, because natural phenomenon are there for anyone to discover. If we discovered that it was Russian state-sponsored hackers that invented Bitcoin, then it would be entirely different (maybe their goal is to undermine USD as a reserve currency) than knowing that it was a cabal of offshore gamers or just some average computer nerd who found it a fascinating problem and never wanted the limelight and didn't need the money.

      Third, the notion that there is a real, mortal person behind the coin is important to its long term disposition. If Vitalik Buterin were to die or take ill tomorrow, the price of ETH would plummet since he remains its chief architect and decision maker. It's an existential and very real (and probably underpriced) risk to that coin's economy. His decisions and his pronouncements heavily influence it's future and it's ongoing price. Bitcoin seems to lack that risk right now because its creator is in abstentia. But it also suffers because key issues of scaling and architecture are argued by groups which cannot come to consensus, resulting in forks that are attempting to solve them. However, his re-emergence would be a significant factor-- perhaps positive, perhaps negative-- on the long term outcome of bitcoin, other coins, and their overall economic value.

      So, yes, whether he really exists, and may emerge at some point in the future is very very important. And of course-- it's a question we may never know the answer to.

    1. The Joy that isn’t shared, I’ve heard,dies young.

      Every morning we can

      My wife and I

      on our front porch swing

      share

      the news that stays news

      at the end of our eyes

      and ears

      and nose

      and tongue

      and finger tips.

      This is not capital

      of any kind,

      not interest

      or dividend earned

      or profit plowed back

      It is the ante

      we pay each other

      to play

      this infinite game.

    1. Customized majors: when students conceive of, design, and build their own majors, they ask critical questions about education that we often don’t invite them to ask in the course of traditional college. Why is this a field? Where is this field going? How do each of these courses contribute to the overall integrity of the major? Why is this worth studying? Why does this matter, to the student and to the world? When students write their program statements to get their majors approved, they ask fundamental questions that help them see the relevance of even the least appealing (to them) courses in their programs, and gives them a sense of ownership over the journey. This connects to #3 above, and moves students into the driver’s seat right from the start.

      This is a very graduate school level of thinking. For me , sport psychology is not offered as an undergraduate course anywhere in the US, but through a customized major like this, it forces us to relate our classes directly to our majors. No other student is forced to do that. A psychology major may know what they want to with a psychology degree, but ultimately they need to go to graduate school and focus in on one specific aspect of psychology. I have been relating every one of my psychology classes towards sport for the last two years, and in my opinion I am very far ahead of the game for when I apply to graduate school.

    2. In particular, the DoOO program has really been a game-changer for us. Students create ePorts

      Knowing that it was my own ePort and I could write whatever I wanted with not really too many guidelines, helped me express what I thought and share more of what I learned about my major.

    3. students who find new passions late in the game

      This a very important concept for students, as many students rush through the first two years of college to get requirements out of the way, and later ending up finding out this is not even what they're interested in.

    4. students who find new passions late in the game who lament having to use their precious final semesters to finish a major they now would prefer to leave in the past.

      I fall under the third category of Plymouth IDS students. I came into the program my senior year after failing out of the Nursing curriculum. I was completely lost and had no idea what to do at first, especially because I no longer felt the same passion that I had for Nursing compared to when I first started. I developed a new passion aimed more towards the social work aspect of healthcare and the interdisciplinary program here at PSU gave me the opportunity to pursue that passion while still graduating on time.

    5. students who find new passions late in the game

      I relate to this so much. I took a low level graphic design class to fulfill something for my Communications and Media Studies major and realized I had such a passion for it. I remember calling my mom telling her I made a mistake & should've been a graphic design major from the start. She told me to switch it soon, but it was kind of too late. Then I found this major, that allowed me to take everything I loved and learned with Communication and Media Studies and combine it with my new found passion and skills.

    1. Battier cut him off. Bryant tossed the ball back out to Derek Fisher, out of shooting range.

      It gets the reader full into the story, like he is truly living those last seconds. However, it's just describing what happens, and that is an art itself, but I don't believe it's necessary for this article, perhaps for a description of a game

    1. n person, Weiss’s voice has a sturdier timbre than you might expect from her delicate frame. She’s luminous and slight, but authoritative in the breadth of her knowledge about the industry and Glossier’s game plan.

      writer assumes that CEO of a major brand wouldn't be authoritative? hmm...

    1. attending closely to the techniques by which Austen authorizes certain points of view illuminates how the narrative’s form enacts its thematic content

      This is Tegan's end game. Examining the landscape representation in the passage about Lyme in reference to point of view shows us the persuasive power of Austen's form

    1. Problems are sure to arise if the formal and informal evaluation of teachers is inconsistent with the essential elements of inquiry.

      This was the problem in my former district. The teacher evaluation framework demanded practices that were inconsistent with many non-traditional educational practices (inquiry-based learning, discovery-based learning, interest-driven learning, game-based learning, etc.)

    1. In the Ninjas’ parlance, the game had been “broken.”

      Should the game be allowed to break? If the game breaks, where does that leave the audience - are they further activated by the mishap, or does it break their concentration with negative repercussions, i.e., breaking the suspension of disbelief. How does the audience mode interact with the concept of suspending disbelief?

    1. And I see no good reason why we should require the production of educators and students to be fair game for resellers who want to pluck it for free out of the commons and charge money for it to those not lucky enough to be a part of our community.

      To many a student, the notion that somebody else could profit from their “free labour” is particularly offputting. Including (or especially) those who prepare to become the heads of commercial entities.

    1. acques Rancière’s work on Joseph Jacotot

      I wonder too if the "ignorant schoolmaster" might also be re-mediated as the "ignorant game designer," i.e. your work sounds like the work of a game designer - - creating environments, problems, and goals that must be solved independently and collectively by the player?

    2. collegial spirit of a tabletop game

      how was the fit between "tabletop game" and students whose sense of "game" now refers to apps and MMO/MMORPG/etc. games?

    3. I would add that the capacity for a single user to play multiple roles would open up the game

      And if you had multiple players overlapping with characters, what would that lead to, I wonder? An interesting conundrum of how to use fixed points for a game of moving parts.

    4. I wanted to capture some of the playful, collegial spirit of a tabletop game and require students to share the process of creating moves rather than just the products.

      Reflective stance and writing and sharing is no doubt the most important way to make the learning of this kind of project visible -- teaching them how to step back from the playful nature to recognize what is really happening.

    5. to capture the voice of the role in writing

      I can see this as important here - for a player to be immersed in the character and the writing in order to be an authentic part of the game experience. Sort of like method acting...

    1. Study Says It’s Good for Kids to Play Video Gamesgoogle_ad_client = "ca-pub-2687663125856668"; google_ad_slot = "8756569627"; google_ad_width = 336; google_ad_height = 280; google_ad_region= "test"; If your kid is playing video games, don’t stop him. A recent study conducted by Oxford University suggests that young people’s development improves if they play video games each day, as long as it’s not too much.How much? An hour a day or less, unless you want them to actually be harmed by playing. A study that engulfed 5000 British children from the ages of 10 to 15 revealed that 75% of them play video games regularly, and from the questions about certain social factors the conclusion of the benefits (and harms) of video games were reached. .connatix h2.entry-title a {text-decoration: none;color: #2c393e;}.connatix h2.entry-title a:hover {text-decoration: none;color: #2c393e;}@media only screen and (min-width: 480px) {.connatix .connatix-img {float: left;margin-right: 15px;width: 60%;}}@media only screen and (max-width: 479px) {.connatix .connatix-img {width: 100%;margin-bottom: 15px;}} November 8, 2017 .By rcwilley.com Traditional Chestnut B... The Valley Springs 6-piece queen bedroom set, offered by RC Willey, features a luxuriou... The study claims that those playing video games on a regular basis are more satisfied with their lives, are less prone to being hyperactive and have less emotional issues than those who don’t play video games at all.According to Dr. Andrew Przybylski, being engaged in video games may give children a common language. And for someone who is not part of this conversation, this might end up cutting the young person off.But what about those who play video games for more than an hour a day? Three hours a day? That may not be so productive.Children who play video games for more than three hours each day were prone to be less adjusted and less satisfied with their lives.For the entire study / Image via Kidsarelovely.comFor a bit more on gaming, check out the 10 best games to play with your SO, or some rant on the Wife/Girlfriend vs Video Game problem. It works the same if you switch genders as well.

      The study this is based off of can be found here: http://pediatrics.aappublications.org/content/pediatrics/early/2014/07/29/peds.2013-4021.full.pdf

      The studies hypothesis is exactly what the outcome became, which is a little suspect. It basically does follow what is in the article. Five thousand children between the ages of 10 to 15 were asked to complete a survey, determining their overall satisfaction with life, and were then separated into groups according to how many hours of video games they played a day. As the article state, children that played up to an hour of video games a day reported being more satisfied with their lives and didn't exhibit anti-social behavior. What this article doesn't explain is that children who do not play video games at all, actually have the same scores as children that play over three hours a day, which includes low levels of prosocial behavior and externalizing problems.

    1. The shape of your breasts is a physical quality but there is a direct association between your personality and your physical features.

      No research has has been identified linking personality and physical features. Seen re-posted on Facebook by Meaww.com (a viral app), the article is presented as a fun personality game, but in fact it uses Facebook users’ personal data to present facts about the user, and then the company sells that information to advertisers.

    1.  The difficulty experienced in attaining absolute correctness is greater than might be supposed by those who have never tried the experiment, and we are far from claiming that we have made no mistakes.

      Its like the game telephone when it is passed on its subject to change.

    1. 3. Playing Tetris for just three minutes stops your craving for sex, alcohol and food.A team of psychologists from Plymouth University and Queensland University of Technology have determined, after many hours of Tetris, that the game can be addicting and distract users from doing other stuff for a while like eating, drinking and having sex. It kind of makes you wonder how they managed to finish the study.“We think the Tetris effect happens because craving involves imagining the experience of consuming a particular substance or indulging in a particular activity,” said one researcher. “Playing a visually interesting game like Tetris occupies the mental processes that support that imagery; it is hard to imagine something vividly and play Tetris at the same time. As a support tool, Tetris could help people manage their cravings in their daily lives and over extended time periods."Tetris addicting? No way.

      When I first saw this study I though it seemed ridiculous so I decided to use it for this assignment. I thought it seemed pretty far fetched to say that three minutes of a game could stop all cravings. It turns out that the study mentioned in this article was called “Playing Tetris decreases drug and the cravings in real world settings.” It was written by Jessica Skorka-Brown and published in Elsevier’s Addictive Behaviors book. The study was compromised of 31 undergraduate students who were supposed to report any kind of cravings over the course of the week. 16 students were supposed to play tetris for 3 minutes if they had a craving, and then report how they felt after playing. The conclusions were consistent throughout the whole week, and it did curb or lessen cravings. So the data in this study was actually pretty well represented. However it doesn’t say anywhere in the study that tetris definitively stops cravings for sex or anything else. So I looked up more studies on it to learn more about it. In other studies some cravings went away and some didn’t change at all even after playing tetris. But the overall point is that playing tetris creates imagery and the brain begins to problem solve on a very simple level. This distracts the brain from whatever it was craving before. However all these studies were done on just regular people who didn’t have addiction problems. It would be interesting to do this study on alcoholics or drug addicts and see how strong of an influence it has on them.

      Citations-

      Marks, G. (2016, May 05). These Are the 8 Dumbest Research Studies of 2016 (So Far). Retrieved November 07, 2017, from https://www.entrepreneur.com/article/275060

      Osborne, H. (2015, August 13). Playing Tetris for three minutes stops you craving sex, alcohol and food. Retrieved November 07, 2017, from http://www.ibtimes.co.uk/playing-tetris-three-minutes-stops-you-craving-sex-alcohol-food-1515379

      Brown, J., Andrade, J., Whalley, B., & Mayab, J. (2015). Playing Tetris decreases drug and other cravings real world settings. In Addictive Behaviors (Vol. 51, pp. 165-170). Elsevier .

    1. He wanted to augment in clean, blank places, where he was free to fully extend, unhindered.

      Do you write history (facts) within this game? I feel like this story has not given us much background, as if the author just suspects this is the type of world we live in and that we simply understand it all.

    2. “Got something in his hands—or thinks he does.” She took a packet of tobacco from a deep pocket in the front of her garment and began to roll a cigarette, using the girl as a shield from the wind.

      Is this all imaginary? Is this part of a realistic video game or is it all actually happening?

    1. “Not a church,” the boy corrected. “14 Ware Street, built 1950, originally domestic property, situated on a floodplain, condemned for safety. Site of ‘St. Jude’s’—local, outlier congregation. Has no official status.”

      It seems as though the boy has all this information somewhere in his game, as if he is reading it from somewhere and not just saying it.

    1. Lead children in creative movement—sway like a tree, swim like a fish, and jump like a frog.  This is a wonderful transition activity such as when waiting to go outdoors.   Describe an animal that most children have seen. Ask children to show what that animal does.

      I love playing this game outside with the kids there is more room to move and hop. Great way to move and release energy. Its also fun to see what the kids come up with for movements.

  6. Oct 2017
    1. It was his first time at this level. Another world began to construct itself around Bill Peek, a shining city on a hill.

      How can he be playing a video game and walking along the beach at the same time? Can he only see one scene or does the video game incorporate his surroundings into the scenes?

    1. These literatures provide a rich theoretical basis for the serious game design process, however it is clear that due to the inherent incongruities between game design (which prioritises entertainment), simulation design (which prioritises fidelity), and peda-gogy (which prioritises education), difficulties persist in balancing these elements during the design process and indeed in reconciling these elements into one coherent theoretical frame-work for serious game design:

      The paper is very interesting, but the analytical framework, seen here, results in specific findings about 3D, video games, rather than broader generalized conclusions about the pedagogical value of games generally. The suggested conflict between game design, simulation, and pedagogy does not necessarily apply to all games (or even I would suggest to all video games).

    2. King argues that while this may be a less “authentic” depiction of the real world, it is a more “playful” and therefore pleasurable experience.

      This might be the wrong conclusion. I would say that the experience with save options and status icons lowers the difficulty curve, providing improved flow for the game. This moves away from the juxtaposition of fidelity and playful as opposed metrics.

    3. Adams (2010) states that “the goal of a game is to entertain through play” (p. 30) with the essence of game play comprising the challenge/action relationship whereby a player is permitted to take various actions in order to address the challenges underpinning the game. With serious games where the non-entertainment objectives of educating and informing enter the game de-sign process, most experts argue that achieving an effective balance of play and pedagogy is key to their effectiveness (de Freitas, 2007; Seeney & Routledge, 2009).

      I disagree with both this definition of game's and the idea that play and pedagogy need to be balanced. Play and pedagogy should not be disassociated or juxtaposed. Games create an experience and the playful elements can be used within a pedagogical framework to increase motivation, internalization, and retention.

    1. We brought you high, laid you low, and now here you sit, the same emotionwise as before our testing even began. That is powerful. That is killer. We have unlocked a mysterious eternal secret. What a fantastic game-changer! Say someone can’t love? Now he or she can.

      It is actually pretty creepy how this lab is controlling the romantic emotions of these people. However, all they made these people do is have sex. Is that really love or is that just lust?

    1. Death Pulse kill HP regen multiplier rescaled from 10 to 6 Death Pulse kill HP regen duration rescaled from 7 to 6 Death Pulse HP regen rescaled from 1/3/5/7 to 2/3/4/5

      not really a nerf to necro as he gets annoying late game when team-fights happen

    1. Some local observers have laid blame for the poor results at the feet of school choice advocates, most notably U.S. Secretary of Education Betsy DeVos.

      DeVos and spineless republican legislators who kowtowed to her bear some blame, but there's plenty to go around. The state's economic and social issues are factors too. The blame game is tough to play.

    1. Extra rewards were available to those, like Walter Duranty, who played the game particularly well. Duranty was The New York Times correspondent in Moscow from 1922 until 1936, a role that, for a time, made him relatively rich and famous. British by birth, Duranty had no ties to the ideological left, adopting rather the position of a hard-headed and skeptical “realist,” trying to listen to both sides of the story. “It may be objected that the vivisection of living animals is a sad and dreadful thing, and it is true that the lot of kulaks and others who have opposed the Soviet experiment is not a happy one,” he wrote in 1935—the kulaks being the so-called wealthy peasants whom Stalin accused of causing the famine. But “in both cases, the suffering inflicted is done with a noble purpose.”This position made Duranty enormously useful to the regime, which went out of its way to ensure that Duranty lived well in Moscow. He had a large flat, kept a car and a mistress, had the best access of any correspondent, and twice received coveted interviews with Stalin.

      This might be similar to the advantages Whymper saw in being the only human the farm trusted.

    1. Cuddy felt as if Simmons had set them up; that they included her TED talk in the headline made it feel personal, as if they were going after her rather than the work.

      Are talks/seminars based on (unreplicated) findings fair game for mentioning?

    1. included critics like Lewis Mumford,

      I wonder if you could design a disciplinary Ivanhoe game around Mumford--or any meme Am Studies text/author? Others in their school of thought...Their critics...authors and figures they studied...

    1. "This wasn't a video game, buddy," she said in an interview with CNN's Anderson Cooper. "This was real people. There are real consequences to what you did. I'm sorry you've chosen to do that. You have ruined your life and you've disturbed mine, but you took my child from me."

      This is exactly what I was thinking when saw the video of what happened. The car plowed through the audience as if it were grand theft auto or something. I could believe my eyes and immediately I hoped that everyone was okay. After hearing about heathers death it made me sick to my stomach because that was such a reckless thing to do and I do not believe the driver thought about the consequences.

    1. realization of Jean-Francois Lyotard's "game of perfect information"

      Fascinated by this phrase as a way of the thinking through the problem of utopian visions of a data-informed society.

    1. Information that promotes enhancing cognitive development Post your hypothesis comments here

      Guyton, G. (2011, September). In Using Toys to Support Infant-Toddler Learning and Development. Retrieved October 21, 2017, from

      https://www.naeyc.org/files/yc/file/201109/Using%20Toys_Guyton_Online_0911.pdf

      In the journal article, “Using Toys to Support Infant-Toddler Learning and Development” by Gabriel Guyton, she describes many different toys and activities that families can use with infant-toddlers to enhance their cognitive development. In the heading, “Homemade toys and readily available materials”, she mentions how many advertisements have lead people to believe that toys are better if they are store-bought or expensive, when really, materials that you have at home are great if not better. Guyton goes into detail how using homemade materials such as; “fabrics, bottles, cardboard boxes, yard, cooking pans, pine cones”, (Guyton, 2011) can be very engaging to infant-toddlers, and is an excellent way to start building relationships between the child and teachers and/or parents. In agreement to the article, hiding a toy under a scarf and playing the peek-a-boo game are ways teachers can enhance the cognitive skill of object permanence. Cognitive development is how infant-toddlers develop their thinking skills. Drumming on pots and pans in front of a child, will allow the child to practice imitation, and think about how to make the same sound you just made. In the next heading titled, “Choosing and using toys to support cognitive development” Guyton picks four objects to speak upon, and give examples on how to enhance the cognitive development of infant-toddlers. The first object is fabric, and the many ways you can use this material, such as in dramatic play, and pulling it out of a hat. Across from the heading is an example of how a scarf is used to enhance cognitive development. An 8-month-old and a teacher put a scarf over a doll, and asks where the doll is. They lift the scarf and the doll is revealed. This is an example of object permanence. The second object is blocks, and the example and connection to cognitive development is that a 22-month-old is stacking the blocks and having them balances, this is an example of spatial relationship. The third object to enhance infant and toddler cognitive development is puzzles. The example shows a 12-month-old tries to figure out how certain pieces fit. Puzzles make your mind wonder and think about problem solving. The final object is a rattle, and this example mentions an 8-month-old shaking an empty water bottle filled with crayons, encouraging the infant to demonstrate cause and effect.

      There are many ways to enhance this development. We do this in many ways, the first way is giving the infant-toddlers activities and/or games that will support and spike the curiosity of the children, such as a mystery bag or creating bubbles. Second, is we always ask open-ended questions, and allowing time to the answer those questions. Having open-ended questions allow infant-toddlers to think and get their minds going, and give more information than just yes or no. Some ways we start an open-ended question is by saying, “What do you think will happen if?” or “Can you think of another way to do this?”. They explore everything around them. Giving them materials such as: rattles, instruments, blocks, puzzles, etc. they are very intrigued, and wanting to examine the item that much more. Giving children time, and space and a variety of different toys and activities will allow their cognitive development to expand even bigger. When the children have had time to explore these toys and activities replace them with other engaging items that the children will want to help with. However, make sure they are out for a good amount of time, so the children can get a good grasp on the concept of it before replacing it.

    1. notreflectedin country music, but is, rather, partiallyproducedby it.

      This chicken and the egg presumption seems far-fetched to me. If people weren't living the culture that country music reflects, if they didn't find the music relatable, it would never have grown to be popular. I think it's a very dangerous game to play to begin to claim that people's culture was artificially produced by musicians, that their culture isn't authentic. I can't say that I agree.

    1. 1. those who knowingly support the limits and configu-ration of “official’’ authority within the fundamental or-der of public schools for their own personal gain; 2. thosewho are complicit as a consequence of insufficient knowl-edge and skills to contest the system; 3. those who protecttheir class interests by “playing the game’’ while payinglip service to the rhetoric of helping the oppressed; and4. those who consent due to their overwhelming fear ofauthority.

      I see examples of all of these everywhere ... and I am one more often than I would like to be.

    1. course

      Coursing is a hunting activity where sighthounds are used to chase down game by sight and speed, as opposed to the quintessential picture many have of the English hunt where fox hounds followed by nobility on horses are chasing foxes by scent.

    2. Greyhounds

      I am sure we all know what Greyhounds are, but I want to say that they are sighthounds in hunting, meaning that they chase game by sight and speed, not by scent. This is in contrast to scenthouds, like the Beagle and the Bloodhound and the Foxhound, which have been used in this part of the world in hunting for their scenting abilities.

    1. NPR NPR NPR Music NPR Books NPR About NPRPodcast Directory Search Toggle search NPR Home Change station? News Arts & Life Music Topics Programs & Podcasts NPR Music Genres New Music Concerts & Videos Articles & Lists Tiny Desk NPR Books Author Interviews Find Books Reviews About NPR Overview Connect Support Press Careers Podcast Directory Categories NPR Shop My Account Back News U.S. World Politics Business Technology Science Health Race & Culture Education Arts & Life Books Movies Pop Culture Food Art & Design Performing Arts Photography Music First Listen Songs We Love Music Articles Tiny Desk Videos More Our Blogs Corrections All About NPR Back News & Conversations Morning Edition All Things Considered Fresh Air Here & Now 1A Code Switch Embedded It's Been a Minute with Sam Sanders Latino USA NPR Politics Podcast On Point Rough Translation Up First Weekend Edition Saturday Weekend Edition Sunday What's Good with Stretch & Bobbito Youth Radio Storytelling & Humor Ask Me Another The Best Of Car Talk The Big Listen Bullseye Hidden Brain How I Built This Invisibilia Live from the Poundstone Institute Only A Game Planet Money Pop Culture Happy Hour Radio Ambulante StoryCorps TED Radio Hour Wait Wait...Don't Tell Me! Wow in the World Music First Listen All Songs Considered Songs We Love Tiny Desk Alt.Latino From The Top Jazz Night In America Metropolis Mountain Stage Piano Jazz The Thistle & Shamrock World Cafe More All Programs Podcast Directory NPR Podcasts Back Rock Pop Jazz Classical Hip-Hop R&B/Soul Folk Latin World Electronic/Dance Back First Listen Songs We Love All Songs Considered Reviews Music Videos Back Tiny Desk Live Concerts Field Recordings Studio Sessions Music Documentaries Music Videos Festival Recordings Back Articles Interviews Quizzes Music Lists Best Music of the Year Back Art & Design Arts & Entertainment Biography & Memoir Business & Economy Children's Books Comedy Comics & Graphic Novels Digital Culture Faith & Spirituality Food & Wine History & Society Historical Fiction Horror & Supernatural Literary Fiction Mystery & Thrillers Parenting & Families Poetry Politics & Public Affairs Romance Science Fiction & Fantasy Science & Health Sports Travel Young Adult Nonfiction Fiction Back Book Reviews This Week's Must Read My Guilty Pleasure Three Books... PG-13: Risky Reads You Must Read This Summer Books Best Books of the Year Back Overview Overview and History Mission and Vision Stations and Public Media NPR Finances People Ethics Awards Back Visit NPR NPR Presents Studio 1 Events Generation Listen Book a Speaker Request Permissions Ways to Listen NPR Extra Blog Email Newsletters Shop NPR Get Help Contact Us Back Support Public Radio Corporate Sponsorship Volunteer Back Releases and Statements Photos and Logos Fact Sheet (PDF) Media Relations Contacts Back Careers at NPR Search Jobs Culture Applying Interns Fellows Digital Back Arts Business Comedy Education Games & Hobbies Government & Organizations Health Kids & Family Music News & Politics Religion & Spirituality Science & Medicine Society & Culture Sports & Recreation Technology TV & Film Change station? NPR Shop <iframe src="https://via.hypothes.is/if_/https://www.googletagmanager.com/ns.html?id=GTM-K9RKM5" height="0" width="0" style="display:none;visibility:hidden"></iframe> Infowars' Alex Jones Claims Ear Of Trump, Pushes 'Pizzagate' Fictions Alex Jones, whose radio show is carried by more than 160 stations, has also said the Sept. 11 attacks were an inside job and the mass shooting at a Connecticut elementary school never happened. Radio Conspiracy Theorist Claims Ear Of Trump, Pushes 'Pizzagate' Fictions Listen· 4:034:03Queue Toggle more options Download Embed Embed <iframe src="https://www.npr.org/player/embed/504590375/504590378" width="100%" height="290" frameborder="0" scrolling="no" title="NPR embedded audio player"> Transcript Radio Conspiracy Theorist Claims Ear Of Trump, Pushes 'Pizzagate' Fictions 4:03

      This is a .org website so I know I can trust the information on it.

    2. We are now exploring at UCSF, at our center, creating video games, which we know young people certainly enjoy playing, that are not just entertaining and engaging but take principles like meditation and exercise and music and bring them into a game environment to help improve these very fundamental abilities of the mind.

      Video games are fun but are mainly played for enjoyment. That does not rule out the possibility that certain games can be educational.

    3. video games, which we know young people certainly enjoy playing

      Not all video games are created equally in terms of enjoyment. Just because you create a video game does not mean it is enjoyable.

    1. Very depressing birthday party today at home of Lilly’s friend Leslie Torrini. House is mansion where Lafayette once stayed. Torrinis showed us Lafayette’s room: now their “Fun Den.” Plasma TV, pinball game, foot massager. Thirty acres, six garages (they call them “outbuildings”): one for Ferraris (three), one for Porsches (two, plus one he is rebuilding), one for historical merry-go-round they are restoring as family (!). Across trout-stocked stream, red Oriental bridge flown in from China. Showed us hoofmark from some dynasty. In front room, near Steinway, plaster cast of hoofmark from even earlier dynasty, in wood of different bridge. Picasso autograph, Disney autograph, dress Greta Garbo once wore, all displayed in massive mahogany cabinet. Vegetable garden tended by guy named Karl.

      The Father feels defeated as the Torrini home is a symbol of the life the Father longs for. The father comes to terms that he will never be able to give his family the stuff that the Torrini's have in their possession.

    1. subject is changed from the people or humanity to the “speculative spirit,” which makes the “game of legitimation” philosophical.

      Knowledge is not related to its usefulness, but instead to its spirit. This spirit refers to a certain position in the Encyclopedia that is accounted by speculative discourse. And with spirit comes philosophy because you're now thinking of knowledge as a single unit or something set in stone, but instead at an every changing spirit that needs to be studied deeper.

    2. Thus, the process of delegitimation was fueled by the demand for legitimation itself, and universities lost their function as speculative legitimation and emphasized the need for teachers, not researchers. There is also an intrinsic erosion in the narrative of emancipation, but it differs from that of the speculative discourse; when science plays its own language game, it is incapable of others, such as prescriptions, and cannot legitimate itself. In postmodernity, there is a recognition of multiple language games and a sense of “splintering,” and nobody can speak all the distinct discourses, and no universal metalanguage can join them.

      Delegitimization is still present in today's society; especially in politics. For example, presidential candidates are always trying to delegitimize claims against them and legitimize their claim in order to persuade people to vote for them.

    3. There is also an intrinsic erosion in the narrative of emancipation, but it differs from that of the speculative discourse; when science plays its own language game, it is incapable of others, such as prescriptions, and cannot legitimate itself. In postmodernity, there is a recognition of multiple language games and a sense of “splintering,” and nobody can speak all the distinct discourses, and no universal metalanguage can join them.

      Social bonds are what help legitimatize language games. However, language games are so different that no one can understand all of them. The different language games are the reasons for delegitimization. For example, the language game of science and religion are so different they cancel each other out.

    4. “various categories of utterance can be defined in terms of rules specifying their properties and the uses to which they can be put—in exactly the same way as the game of chess is defined by a set of rules determining the properties of each piece, in other words, the proper way to move.” [For example, in science’s language game, it makes denotative statements or statements about regularities, and precludes statements of prescription.]

      The language game plays as an analogy that knowledge cannot be legitimized unless derived from multiple sources and subjects (languages) and are brought together to weave into a larger picture. On page 40, the example correlating to this method is sorites, which is another analogy of many grains of sand forming a heap, knowledge being the heap and the grains being the diverse languages or sources.

    5. 1)      Rules do not carry within them their own legitimation

      If rules don't legitimize themselves, what does? I have no idea what any of this means. My best guess is that people can make up whatever rules they as long as it follows their game. Every time they change the rules, they change their game. If you can't legitimize rules, is there a game still, or does it make the meta narrative fall apart?

    6. is legitimation by paralogy possible?

      This idea of paralogy's definition is relating to genes that are descended from the same ancestral gene by gene duplication in the course of evolution, especially when present in different species that have diverged after the duplication.. But lyotard is saying a similar thing which is to go beyond or against reason. "reason" is human made and human developed rather that or in lack of. It can be changed to fit each different person as means necessary. The language game is universal but rules are different. I think that the idea of paralogy is legitimately possible once we become aware of all and at ease with the unknowable.

    7. The science game is diachronic

      Science throughout time has developed and changed through time. New studies and claims will always be made by people and previous knowledge of past projects will be used for future projects.

    8. The social bond is a language game, because “it immediately positions” the sender, the addressee, and the referent.

      The language game manipulates words from the teacher/sender to create a new construct in order to give the addressee an agreed definition to understand material. An example would be The Cell Anatomy (words created) taught to a student

    9. “Scientific knowledge cannot know and make known that it is the true knowledge without resorting to the other, narrative, kind of knowledge, which from its point of view has no knowledge at all.” Modern science leaves behind metaphysics of proof of the proof and recognizes that the “conditions of truth” are immanent in the “game,” whose rules are confirmed by experts

      Here Lyotard states that Science can't prove something to be right unless it proves something else to be wrong. In order for scientific knowledge to be true, it has to look at it from no knowledge point of view as well. For example, in order for science to prove that bee pollination helps plants grow, it has to also show that without bee pollination a plant doesn't grow too much.

    10. Thus, the process of delegitimation was fueled by the demand for legitimation itself, and universities lost their function as speculative legitimation and emphasized the need for teachers, not researchers. There is also an intrinsic erosion in the narrative of emancipation, but it differs from that of the speculative discourse; when science plays its own language game, it is incapable of others, such as prescriptions, and cannot legitimate itself.

      Delegitimation means going against the rules and norms. What lyotard is trying to say is science can only legitimate itself but it can't legitimate something else like religion. Those two contradict each other. For Example, Evolution can be proven or in other words legitimatized by science. However, religious views don't legitimatize evolution beliefs.

    11. Every utterance is a “move” in a game.

      Lyotard is trying to say whenever someone speaks they are making a move into the game. This game is knowledge. He believes everything someone says is a move. Lyotard says when he speaks he is speaking of some kind of knowledge where he legitimizes it. So he is "moving" a piece in the game which is knowledge.

    12. If there are no rules, there is no game

      When Lyotard makes this observation about the language games, he is saying that if we don't legitimize knowledge, such as science or math, into certain categories, they can't exist. Without the categories of knowledge, which he calls rules, there would be no organization of the knowledge itself.

    1. Most of us, given a choice between chaos and naming, between catastrophe and cliché, would choose naming. Most of us see this as a zero sum game—as if there were no third place to be: something without a name is commonly thought not to exist.

      From the whole reading this part seems to me interesting as well as a little bit confusing. The four choices author gave us between "chaos and naming, catastrophe and cliche" should have connection between each other and author did not explain what is the connection and why would he choose these four options. In addition, I did not like that author gave choices that "most of us" will choose, as well as he gave the choice for "us". I think in this part he did not want to go into details and wrote everything generally. The question I am left in this part is: if something without a name is commonly thought not to exist, then how do you now about this "something" if it does not exist?

    1. The hot water at ten. And if it rains, a closed car at four. And we shall play a game of chess, Pressing lidless eyes and waiting for a knock upon the door.

      The answer almost seems routine. The plans are always the same.

    2. I will show you fear in a handful of dust.

      Perhaps the handful of dust is this poem and the fear he is revealing is the illusion of progress. I think forward to A Game of Chess where domestic issues are displayed in three setting, perhaps three time periods. The same things keep happening, and that is our fear. In a culture obsessed with progress, the fact that we are not progressing at all–that the same tropes are being used, same lines being quotes, different voices expressing the same thought–can be frightening. A poem which carries this message too is frightening.

    1. there’s an aspect that feels a lot like watching a sports game to me. I have a team I’m rooting for. I feel like I can help my team when I go out to vote for them. I’m an economist. I do listen to the policies. But I’m also engaged with the horse race aspect of it. That’s the fun part. The policy part is the eating your vegetables part. The treatment of news as entertainment, and bringing this horse race aspect in, can make people better informed.

      This is deadly to a democratic republic. The belief in tribalism on this level can tear a country apart. Yes, it is one reason why we follow the news but that doesn't make it a good reason. some news outlets really are interested in just appealing to their readers' primal tribalism instincts, and that's bad.

    1. My God, think of all the nets that are taken for granted in sports! Ping-Pong nets. Batting cage nets. Terrell Owens's bassinet. If you sit behind the plate at a baseball game,you watch the action through a net. You download the highlights on Netscape and forward it on the net to your friend Ben-net while eating Raisinets. Sports is nothing but net. So next time you think of a net, go to that website and click yourself happy. Way more fun than your fantasy bowling league, dude.

      Who would had known something as simple as a net could make a huge difference and even save lives. I wonder since 2006 how many nets were provided and I wonder what state these countries would be in if no one took action of the situation?

    1. In the ordinary use of discourse - for example, in a discussion between two friends - the interlocutors use any available ammunition, changing games from one utterance to the next: questions, requests, assertions, and narratives are launched pell-mell into battle. The war is not without rules, but the rules allow and encourage the greatest possible flexibility of utterance.

      When we talk to someone we know, we are always using language games. This is important because the conversational game encourages outside the box thinking, and allows people to truly express what they want to express.This applies to our understanding of philosophy in general. There should be obvious guidelines, but people should be able to say what they think without major consequences to better understand philosophy.

    2. It is useful to make the following three observations about language games. The first is that their rules do not carry within themselves their own legitimation, but are the object of a contract, explicit ,or not, between players (which is not to say that the players invent the rules). The second is that if there are no rules, there is no game, that even an infinitesimal modification of one rule alters the nature of the game, that a "move" or utterance that does not satisfy the rules does not belong to the game they define. The third remark is suggested by what has just been said: every utterance should be thought of as a "move" in a game.

      Language games are not all encompassing. There are multiple different games that all relate to one major game. Just changing one rule of the game changes the game entirely. This could mean that the game is always changing and if a person does not want to lose in their language game, they must keep up with the rules. When someone has a motive, whether that motive is to push forward their idea, market a product, or any other agenda that a person may have, it must be assumed that they are playing a language game. Their game revolves around selling their product.

    1. want to win the long game.

      Being a freelancer for me made me feel like I had been taken advantage of for my skills. I knew that for my skillset and position that it had for sure been a paid job, but since I had been in college, the freelancing seemed to be just about the only option at that time. I would rather invest and work for myself to be that much ahead in the long run for myself and my businesses than for someone else's financial benefit.

    1. “Game Studies is an interdiscipline that combines Communications with Computer Science.”

      Suddenly secret stuff from LeBlanc appeared~ Well, I suppose it isn't a secret, given what she teaches, but still, how strange our interviews finer points come slithering back into the light...

    1. With Palczewski teachings I am able to apply categorizes to deconstructing rhetoric as: symbols, symbolic action (expressive human actions), identification, agency, social reality, and reality understood (Palczewski:16). Conversely, Palczewski names and discusses constraints acknowledging we do not share the same experiences and therefore, are limited with shared interpretations of experiences.

      Nice overview of Palczewski et al's work. You are ahead of the game (we will return to this text soon).

    1. This is strikes me as a great start. I really appreciate the purpose behind your game and I believe this game could influence a broad audience and promote empathy. As I was reading, I found myself thinking through the decisions you’ve outlines and Joy’s predicament. I’m a cancer survivor myself- I was diagnosed with stage 3 colon cancer a few years back. I’m fully cured now but the experience was, as you seem to know, a life changing event.

      Overall, your game seems realistic already and does seem like it would foster empathy toward Joy. It also shows that cancer can impact anyone at any stage in life. Basically, I would encourage you to think through and explain in more detail Joy’s symptoms before treatment, her prognosis, and her closest peer relationships, like friends, or boyfriends. As with any writing, more specificity will likely make this game stronger. Also, those details will make the game more educational for the audience.

      As I was reading, I made notes using a tool called hypothes.is, which allowed me to give feedback “in line.” I hope my feedback doesn’t sound too critical because I really like the way this game is shaping up but it engaged me to the point that I wanted to think critically about the design. It is all intended constructively and I hope it reflects my excitement about your game. Here are those marginal notes:

    2. OPENING SCENARIO 

      I wonder if looking at some blogs of people in this situation might help with writing out more detailed scenarios. I think the depth of description is what will help with developing a deeper sense of empathy.

    3. She is supposed to have her first chemotherapy in a month BUT she has to quit anything that makes her make a lot of physical effort in order to not faint at anytime and her case would get worse so joy has the choice to either :

      This sounds realistic in that a doctor's timeline for treatment forces patients to share devastating news with groups of people who will react in different ways.

      I also know that some patients consider delaying or denying treatment, which are realistic decisions.

      This scenario also sounds like Joy has symptoms because she risks fainting before treatment starts. Chemotherapy will definitely make her weak. As a reader, I'm wondering what Joy is experiencing physically already. You might also put leukemia symptoms here to make this choice more illustrative of Joy's predicament.

    4. Im still thinking of the rest of the story so to be continued … p.s this game isn’t intending to make you depressed ; I just want everyone to feel the daily and detailed struggle that they never though of that a cancer patient go through .. Cancer patients actually think that they see death everyday because the cure for their illness actually could make them die

      One key thing to think about:

      What is her prognosis? Doctors describe cancer in stages. Depending on the type of cancer and the stage, the patient will learn about their chances for a cure or, in other cases, they might learn they have no chance of a cure. In the cases where a patient has terminal cancer, the doctors offer treatments to prolong a patient's life.

    5. she is going to die already.

      Is this how she is feeling or is this her prognosis?

      One thought about this scenario is that she would probably try to carry on with her life or her regular routine during chemo until the side effects became too much. At that point, her social circle would really shrink. Maybe this choice makes more sense if she has a bad reaction to the first couple of treatments. That would allow you to share more information about what patients experience during chemo and the different reactions patients have, which doctors can't predict because everyone reacts to the drugs a little differently.

    6. BUT Joy didn’t want to tell her parents cause they always get pretty worried about anything ,but at the same time she didn’t want to lie Joy would go without telling them ( they would get upset if they knew and she doesn’t like to to make them sad ) Joy would take her friend with her( just to not go alone and have a good company ) Joy would tell her parents and they would with her.( they would be nervous until her result  appear )

      This choice makes her parents sound really nervous about everything since the checkup is probably routine. As a reader, I'm not sure why a checkup makes Joy so nervous, unless...

      What if Joy was feeling sick for a while before the checkup and was nervous about what the checkup might reveal? That would explain Joy's nervousness and it would be a good way to insert details about the symptoms that leukemia patients exhibit typically before diagnosis.

    7. Joy was too sad and depressed that she had no clue what to do; she knew she had to talk to her parents ,but she was afraid of their respond and she was sacred that they could get really depressed.

      The way Joy is feeling make this sound like a very realistic scenario. She would definitely be depressed, afraid and confused.

      I notice that this set of decisions all end up with the parents knowing or needing to know and that the decision here is a lot like the decision above.

      Also, it seems to highlight her desire to protect her parents more than the way she might feel isolated and confused by a flood of negative, scary information.

      Since this is the second decision that focuses on the parents, I might consider adding more information that makes this decision different than the one above.

      -Are her parents arguing about what Joy should do? -Are they demanding she move home? -Is her mother acting irrationally?

      Another idea that might make this distinct from the decision above is to perhaps include a best friend, or a boyfriend- someone who might be able to support.

    8. Joy is a part of basketball team and she is one of the best players and her team always counts on her

      I notice that you've thought about Joy's interests and how she relates with her peers.

      I wonder what they count on her for. Does she take charge during games and calm the team? Does she arrange team outings?

    1. civic online reasoning—the ability to evaluate digital content and reach warranted conclusions about social and political issues: (1) identifying who’s behind the information presented, (2) evaluating the evidence presented, and (3) investigating what other sources say.

      Agreed - this is a really helpful framework. I just wonder how we can implement this realistically. Even if we provide something like Hyposes.is - people/special interests will begin to optimize and game that system too.

    1. Sometimes we actually don’t want to carve a problem or concept into small bits, but instead want to see how something specific fits into a larger pattern or fabric.

      When designing a major, the big picture is important. Overall, do these disciplines make sense together? How will these disciplines fit into the end game?

    1. p. 75 Two interesting points about mismatch between university and students:

      (1) Many of the students who are being processed have little inclination or capacity for the rigours of a liberal education. Fine. But I object to the game of pretending that they would be able to achieve liberal goals within the system we offer, if only they tried harder. That is simply not true, and it does bad things to their psyches to encourage them to believe it. It would be far more honest, and I should think more fruitful, to accept most university education as having different aims from the liberal. Once drop that pretence, in both rhetoric and practice, and you could begin meeting the great bulk of students where they actually are.

      (2) Some students at least would be capable of an education far superior to the one the system enforces. They are being positively harmed by their university education, since they have to meet its demands before their liberal (and usually private) pursuit begins. (And before you ask, "Why can't the two coincide?" ask a good student how much of the university's instruction moves him toward the first-hand apprehension of his discipline's coherence and beauty.)

    1. "And then just something click in my head at that point, it's like 'man, you did it again. You're willing to throw away everything you ever worked hard for, everything you ever had out of life. It was so strange, but I just had a desire to stop. I had the desire to get help, invest myself 100 percent into whatever was going to help save my life. It never really set in the severity of if you fail a drug test, this is over. They're not going to let you keep playing. I never really took it serious. I thought I could keep on doing it and get away with it and get away with it."Gordon also revealed that he violated the NFL substance-abuse policy again prior to entering rehab, which means a four-game suspension is likely if he is reinstated.Additionally, Gordon discussed his time in college at Baylor and said a coach at the university helped him cheat his way through drug tests:"I've been enabled most of my life honestly. I've been enabled by coaches, teachers, professors, everybody pretty much gave me a second chance just because of my ability. Not too long after I got arrested for possession of marijuana at Baylor, one of my coaches came by saying 'you are going to get drug tested by the compliance office. This is how it's going to work, this is what they are going to do. If they do call you in, here goes these bottles of detox.'

      Pathos: author uses real emotion and real stories about struggles players encounter. Addiction is a very sensitive topic that will play with readers emotions

    1. Philadelphia carries a three-game winning streak into Thursday night, after demolishing Arizona last week, 34-7. The Eagles scored touchdowns on their first three possessions of the game and snuffed the Cardinals from there, easily covering a six-point spread.Philadelphia outgained Arizona 419-307, outrushed the Cardinals 122-31 and won time of possession by a 36/24 margin. Quarterback Carson Wentz threw four touchdown passes, including a pair of long ones, and hit 11-for-12 on third downs. And the Eagles defense had its best game of the year, holding Arizona to a single touchdown.

      Logos: author uses EVIDENCE and reason. Uses statistics and facts to prove points

  7. bleacherreport.com bleacherreport.com
    1. Philadelphia Eagles vs. Carolina Panthers Odds, Analysis, NFL Betting Pick

      Purpose: author writes about facts and statistics about the game for sports fans to quickly get a review of

    1. In its purest sense, game theory is the study of models of conflict or co-operation between intelligent decision-makers. Everything from the functioning of ant colonies to which products consumers might buy has been explained with this mathematical framework.

      Is a universal concept that can be applied to different functions.. Reveals that it is applied for a finite game with finite decisions and includes the prisoners dilemma. http://www.investopedia.com/terms/g/gametheory.asp

      Because it is a finite game, individuals need to find certain facts, such as who is playing, preferences, and what they want. Each person or party is acting out of logical thinking and tries to gain the best outcome for themselves.

    1. begging to state alright

      When I was younger I used to play this board game called "Mad Gab". Basically, you would read a card with gibberish on it out loud. The spellings and words never made sense when you were reading it, but to your teammates listening to you say it out loud sometimes the phrase was discernible. For whatever reason, this phrase sounds like "begging to stay the night" .

  8. spring2018.robinwharton.net spring2018.robinwharton.net
    1. they cover over 150 years of American history,

      This text was written by two professors who specialize in American art and culture. Material culture is obviously not limited to studying American history, it can be applied anywhere. For example, Marianne Hulsbosch, Elizabeth Bedford, and Martha Chaiklin analyze the culture of different regions in Asia in their book called "Asian Material Culture" (link provided bellow). I would actually argue that material culture is not quite as useful for American history as it would be for others, since the history is relatively "new" and well-documented (if we exclude the limited artifacts that exist of Native American culutres). Material culture analysis is a very useful tool for studying ancient civilizations, which might not have documented every aspect of their lives and history, but have left behind relics and artifacts that showcase what their societies used and valued. By analyzing aspects of ancient objects, such as attention to detail in decoration or their physical condition, we can make conclusions about what life was like thousands of years ago.

      This image could be a prime example of history being discovered through material culture rather than the studying of texts. These dice could have been a very common recreational game in the lower classes of a civilization. Since the game was fairly known and popular only among the poor, the upper class scholars might have considered it unimportant to document this activity. Even though no text evidence would reference the dice, we would be able to utilize material culture to analyze the role of these artifacts in the ancient society. By noticing how frequently they appeared, the cheap materials used to make them, and the crude design work, historians could conclude that these artifacts were not a luxury product and were used by the common people.

      Image Source: http://www.judyhall.co.uk/miscellaneous/the-answer-will-be-found-in-a-basket-of-flint-ses-re-en-sesit-unbolting-the-door-of-concealed-things-divination-in-ancient-egypt

      Sources: http://web.b.ebscohost.com.ezproxy.gsu.edu/ehost/detail/detail?vid=0&sid=290b1925-1046-44ec-9edc-49e64a048b24%40sessionmgr103&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#AN=297832&db=nlebk , http://www.reed.edu/humanities/110Tech/MaterialCulture.html

    1. To answer questions such as “what was the movie about?” “how did the game go?” and “what did I miss in class today?” you must be able to summarize.  Your questioner doesn't want to know every line and action in the movie, every play in the game, or every word from class;  the question asks you to select the important details and summarize them.  Similarly, when you summarize a reading you need to be able to find the important data and then present it as clearly and concisely as possible. 

      The questions should be general or specific?

    1. (CNN)Two Texas teenagers were kicked off their local football team for protesting during the national anthem prior to a Friday night game.

      I think it was good for them to be kicked off so they can learn to respect the people who fight for this country.

    1. Code is too hard to think about. Before trying to understand the attempts themselves, then, it’s worth understanding why this might be: what it is about code that makes it so foreign to the mind, and so unlike anything that came before it.

      This is a good point. It reminded me of a good example of this from my own experience: Many years ago when I took my first programming course in university, we were given the assignment of programming "Tower of Hanoi" - in Pascal - to understand recursive functions. Although I understood how to program it, I recently realised that I never quite grasped how the method actually works. I realised this as my 7-year-old came home from school one day recently, sat down and drew and cut out his own game of "Tower of Hanoi" from pieces of paper, and impressively solved the puzzle with 8 pieces. It was not until I actually saw him solve it with physical pieces of paper that I understood the recursive nature of the solution method.

    1. While certain musical genres evoke particular racial identities. these identities are aestheticir.ed and therefore are accessible to audiences and per-formers regardless of race or ethnicity.

      This reminds me directly of how we were considering the "whiteness" of country music. I believe that the lack of exclusivity of music makes it fair game to express oneself or one's culture freely.

    1. a gaming raid with friends,

      When playing games with friends, oftentimes one may not be able to see the faces of others due to each being fixated on their own screen, and thus limiting the gestural mode of each person. However, in game behavior can still display traits of the gestural mode, such as rushing, careless behavior and striking in an uncoordinated fashion, while standing still or slow movement may indicate a lack of engagement or otherwise preoccupation.

    1. giving one’s game away”

      It sounds like there's something to hide. Does this mean in the past people may have been reluctant to reveal the mechanics of archiving?

    Annotators

    1. In Always On: Language in an Online and Mobile World, Baron looks criti-cally at the consequences of a rapidly evolving linguistic environment in which LOL (laugh out loud) and SMS (Short Message Service) seem to have created an abbreviated jargon overnight. She suggests that "email and its descendants" have triggered two fundamental changes. First, new com-munication technologies give us increasing control over how, when, and with whom we interact-what Baron calls "volume control." Second, as we replace much of our spoken interaction with written exchanges, Baron fears that quantity increases and quality suffers.52

      Not only is social media impacting internet safety and material culture, but it is also changing the game on linguistics. Proper grammar is decreasing as abbreviations, acronyms, and emojis become more prevalent.

    1. The sequence illustrates the formation (A to E) and pinch-off (F) of the liquid column. After pinch-off, part of the column collapses into the bath (G), which leaves a pendantlike drop attached to the disk (H).

      Question : Which parameters influence the dimension of the water column and its pinch-off time ?

      Description : Here we have a 'force game' between inertia and gravity : From A to E inertia is predominant and so the water can rise (column). At the point F, we have an equilibrium between gravity and inertia. By the point G, gravity is becoming predominant on inertia and the column is ready to collapse . Only a little quantity of water stays on the disk (which is representing the cat's tongue) here on the point H.

      Variables : Here, H is the final height of the disk. The pinch-off time refers to the moment when the water column loses contact with the glass disk. Umax is the maximal speed the disk achieves during the ascent. Fr is the ratio between the time the column takes to collapse and the time it takes to ascend. Here, the value Fr = 0.6 informs us that the column fell more quickly than it rose.

      Next question : What can we deduce from the results of this model ? Specifically, when should mouth closure happen in order to maximize water intake ?

    1. An important factor in early social interac-tions is the responsiveness of adults lo an infant's behaviors (nonverbal and verbal).

      This is why teachers need to be on their A game at all times, without the kids outwardly saying they look up to you, they will regardless. Therefore, you must be thermostat and not thermometer - to set the temp in the room not to just to constantly raise or lower it.

  9. Sep 2017
    1. "awareness test"

      https://www.youtube.com/watch?v=Ahg6qcgoay4

      http://www.chabris.com/Simons1999.pdf

      This is the video of the test that was described, along with the essay ‘Gorillas in our midst: sustained inattentional blindness for dynamic events’ describing the phenomenon, written by two Harvard psychology researchers David Simon and Christopher Charibus. When the viewers focus on the white team passing the basketball, they experience both change blindness and inattentional blindness. They define change blindness as the lack of detection of large changes in objects or scenes and inattentional blindness as paying so little attention to an object that you cease to notice it entirely.

      Their conclusion is that, “we perceive and remember only those objects and details that receive focused attention.”, and without us committing our sustained focused attention on a specific object or event (like looking for a moonwalking gorilla in the middle of a basketball game), then we fail to register it entirely.

      This demonstrates the incredible power of distraction. When we are distracted, not only do we find it more difficult to quickly switch back to the task we were doing previously, but by severing our sustained focus on something to check the new notification on our iPhone, we potentially miss really obvious connections. All the more reason to “pay attention to attention”, as Rheingold says.

    1. It began with the president calling for NFL protesters to be fired and continued Saturday when he rescinded a White House invitation for the NBA champion Golden State Warriors over star Stephen Curry’s criticism.

      I do not believe that NFL protesters should be fired, but I do believe that they should be punished for disrespecting and embarrassing themselves and their teams.

    2. A handful of white players didn’t stand Sunday, but the vast majority of those actively protesting were black.

      Their race should not matter the are all players

    3. A handful of teams stayed off the field until after “The Star-Spangled Banner” to avoid the issue altogether.

      They should at least stand on the field to show a little respect

    4. “And when you get on your knee, you don’t respect the American flag or the anthem.”

      Although it disrespects the flag, the players are allowed to do it

    5. President Donald Trump’s criticism of players who kneel during the national anthem sparked a mass increase in such protests around the National Football League Sunday, as about 200 players sat, knelt or raised their fists in defiance during early games.

      This is something that the president should be involved with.

    1. Along these lines, I would argue that it is difficult to measure online participation with social capital. An individual might use digital devices to play Solitaire. Alternatively, the individual might be heavily involved in moderating a Dancing with the Stars community forum or enjoy playing a massively multiplayer online game that requires group coordination.

      These are the new questions raised by the digital world. What does digital social capital look like? Have our new ways of interacting replaced bowling? Are we still as social only in different ways?

    1. Tales of best sentence and moost solaas, Shal have a soper at oure aller cost,

      The Host proposes a game for the rest of the company -- whoever has the best tale to tell while on the road to Canterbury shall have a meal at the expense of the other characters. Although this seems lighthearted and innocent, the Host has other intentions. The Host is portrayed as someone who is mainly interested in economic gain. He seems to not care for the others as people but rather just as a source of income. He sees them as a way to make money. By saying that the winner of the contest gets a free meal, it also ensures that the entire company comes back to his inn and therefore will spend more money there. The Host is beginning to come off as a sort of antagonist and initiator of impure events.

    1. magine sitting in the Mercedes Benz Stadium watching an Atlanta Falcons game and all you hear is the crowd going “OOOOOO” from a hard hit that was giving out to an opponent

      Vivid start to this... But I think your personal story is more captivating.

    2. ust imagine sitting in the stadium or sitting at home watching the game and after a play is over you see your son laying out on the field hurt from a concussion. Your heart is pumping fast b

      Start with this paragraph. What happens when you do?