10,000 Matching Annotations
  1. Sep 2020
    1. We now ask the question, ‘What will happen when a machine takes the part ofA in this game?’ Will the interrogator decide wrongly as often when the game isplayed like this as he does when the game is played between a man and a woman?These questions replace our original, ‘Can machines think?’

      This is an important sentence in the essay because it explains how the imitation game works and how a computer will be incorporated into it. The computer will take the position of player A and will try to confuse the interrogator, so they don't know who is who.

    2. Instead of attempting such a deWnition I shall replace the questionby another, which is closely related to it and is expressed in relatively unambigu-ous words.The new form of the problem can be described in terms of a game which wecall the ‘imitation game’.

      These two sentences tell the reader how Turing is going to ask the question in another way. He is going to see if machines can actually think by using the 'imitation game.' I found it really interesting how Turing did not define the terms of 'machine' and 'think' because they would not help prove his point.

    3. We are the more ready to do so in view of thefact that the present interest in ‘thinking machines’ has been aroused by aparticular kind of machine, usually called an ‘electronic computer’ or ‘digitalcomputer’. Following this suggestion we only permit digital computers to takepart in our game.

      By narrowing the field of machines being examined, Turing is taking a more specific look at how digital machines examine the imitation game among other metrics.

    4. The new problem has the advantage of drawing a fairly sharp line between thephysical and the intellectual capacities of a man.

      I think that this is a key sentence in the essay. Here, Turning states what the challenge is in determining if machines can think and it then sets him up to describe the imitation game and how he will test his theory. He states that he will need an objective way to determine the capabilities of a machine.

    5. The short answer is that we are not asking whether all digital computerswould do well in the game nor whether the computers at present availablewould do well, but whether there are imaginable computers which would dowell.

      Turning is approaching the how of creating a "universal machine" and if it is possible to even imagine.

    6. I propose to consider the question, ‘Can machines think?’

      Right off the bat, Turing is setting up the question that his paper will answer (although he rewords it with the Imitation game shortly after). I like this method of explanation becasue we immediatley know what we are in for and can follow along more easily by Turing addressing it right there and then.

    7. The new form of the problem can be described in terms of a game which wecall the ‘imitation game’

      I see this part of the Introduction as being the "kicker". this is because it shifts the focus from a boring definition of two words to a seemingly amusing game that could solve the original question Turing posed.

    8. These questions replace our original, ‘Can machines think?’

      The 'imitation game' helps give a clear outline to what Turing is trying to investigate. The question "Can machines think?" is very broad and could go many ways, but using the 'imitation game' helps focus the argument.

    9. fairly sharp line between thephysical and the intellectual capacities of a man

      one of the ways the 'can machines think?' question is more specific while using the 'imitation game'

    10. Instead of attempting such a deWnition I shall replace the questionby another, which is closely related to it and is expressed in relatively unambigu-ous words.

      I think this is an important sentence because Turing suggests using a different method to help set up the original question he wished to pursue. He does this by using a game as part of the new problem, which seems to simplify the purpose of his original question.

    1. V. THE MASTER OF FOOT IN THE PRESENCE

      MAYBE master of foot is the head of infantry while master of horse is cavalry; then where's the admiralty/master of ships (very game of thrones)

    1. abodyhasacravingforpigeon'sflesh,why,it'smadethesameasallothercreatures,forman'seating;butnottokilltwentyandeatone.WhenIwantsuchathingIgointothewoodstillIfindonetomyliking,andthenIshoothimoffthebranches,withouttouchingthefeatherofanother,thoughtheremightbeahundredonthesametree

      I think it's interesting to see that even back then, there was ethical debates regarding hunting. I wonder if the lack of game and hunting's association with aristocracy is what drew the American settlers into doing things like hunting pigeons with the community.

    1. However, the worst thing a parent can do is to tweak the game rather than address a child’s attitude.

      I agree with this statement because it is wrong to tweak a game so that the child is always a winner, instead of helping them cope with the reality that people can lose and the emotions surrounding the loss.

    2. If a child is afraid, upset, unsportsmanlike or unmotivated, this is their parents’ opportunity to step in and counsel them toward the right mentality toward facing challenges. In a supportive environment losing can encourage learning instead of bringing damage to a child’s self-esteem.

      I agree with this statement because children, with the help of their parents, learn what they did wrong, how they can better their game, and how to react to losing.

    1. An enquiry into thecause of his complaint was all he had anxiously desired,but had not yet ventured to expect: thrown for once,however, off his guard, no longer master of his violentemotions, he threw himself at her feet, and acknowl-edged, in hurried accents, the passion with which shehad filled up his heart.

      So Ardolphas approaches Laurina who was questioning his appearance. He was desiring for her to talk to him. Ardolphs was caught off guard by her actions and was now feeling emotions. He threw himself to her feet and told Laurina the passion he was feeling that filled his heart for her. Men are usually not the ones that throw their self at the women, it is mostly the women that throw their self at the men especially during this time. So the roles have switched. My question is out of all the women why her? It seems as though he knew that she was married and intentionally talking to her on purpose and she was falling for his game.

    1. Can this vision for a better world really be achieved? Well, I’m here today because we’ve run the numbers, and the answer, shockingly, is that maybe we actually can. But not with business as usual.

      As a whole we have to step our game up and turn up the intensity. We need to diversify our approach to achieve the vision for a better world because I agree that continuing with "business as usual" won't be as effective as it used to be

    1. why it's important to control the center early on; the shortest distance between two points is straight down the middle.

      Imagery: She is entailing a tactic in the game of chess.

    1. The transporting seconds I remember accompany the movie’s protean establishing shots. First, hearing only ambient sound, we see a twig mantis clinging to a tree trunk against a background of blurred yellow fields. The bass arrives as the camera floats over the red rooftops of a small village and lands on an elevated roadway, where a couple named Rex and Saskia are driving to a vacation home in the South of France. They’re festively killing time with some alliteration-based word game, but woven into their interactions is a petty conflict about who should be driving. They end up running out of gas in a tunnel, and Rex abandons his girlfriend with a measure of sadistic fulfillment as she frantically searches for a flashlight. This little trauma is a rehearsal for the bigger one to come.

      Orients the reader to how and why the detail matters in the original source

    2. First, hearing only ambient sound, we see a twig mantis clinging to a tree trunk against a background of blurred yellow fields. The bass arrives as the camera floats over the red rooftops of a small village and lands on an elevated roadway, where a couple named Rex and Saskia are driving to a vacation home in the South of France. They’re festively killing time with some alliteration-based word game, but woven into their interactions is a petty conflict about who should be driving. They end up running out of gas in a tunnel, and Rex abandons his girlfriend with a measure of sadistic fulfillment as she frantically searches for a flashlight.

      Orients the reader to how and why the detail matters in the original source Describes the immediate context of the detail in the source

    1. Their style of politics is a parlor game in which they debate the issues on their abstract merits.

      this is only someones opinion with them stating a fact that may or may not be true, is there a source to where they got this idea from?

    1. For the current generation, games may represent the bestway of tapping that sense of engagement with learning

      I wrote a facebook post about this last year that I think is relevant here.

      "It occurs to me that one of my core beliefs as a teacher is in the value of games and game like activities for learning.

      Some recent insights: I watched a student struggle with exchanging different values of money and after asking him a few questions found out that board games were not big at home. I might be about to give him my spare monopoly board if his mom is okay with it, and ask if she'll play with him as his homework: games build numeracy.

      Today I had to cover for someone and we played Swap! which is like uno but with some twists. It was a social skills class, so this was a pretty appropriate activity. Not only did were the kids good sports about it, the game requires everyone to pay attention to everyone else's moves in order to succeed, and it was fun to watch them really try to do that.

      The Payday game has helped kids understand additive inverses and adding positive and negative integers. We're still figuring out how to expand the metaphor to subtraction but we can add a die or a coin and do that too.

      We swapped out the traditional dice in shut the box for a d4 and a d12 and changed the rules so that you can do any operation you want with the two numbers you roll. Kids are excited to play.

      Kids who refuse other class activities will come up and play a math game, and will even try to learn the concept built into the game if it helps them win the game.

      (Additionally) When my class at BAMS invented the game we called Duels, we made the rules work so that everybody had to have the right answer because you never knew who was being called on. This led to kids explaining things to each other and working together. (Ask me about the rules of Duels sometime. It's an ideal game if you are popsicle stick user)."

    1. The tools we use to combat climate change are the same tools we can use to change the game for low-income Americans and people of color.

      Showing how the causes can work hand in hand to solve both problems

    2. The tools we use to combat climate change are the same tools we can use to change the game for low-income Americans and people of color.

      so if we tackle the climate change issue we could be also solving the racism issue.

    1. Reviewer #3:

      This is an interesting paper that looks for neural markers of "team flow" experiences compared to individual flow or social interaction using EEG measured during a musical social app game. The approach and analyses are sophisticated, with the main findings being that in a combined beta-low gamma frequency range there was higher power in regions of left temporal cortex for team flow than the other conditions; that other brain regions responded to individual flow or social interaction; that directed analyses found greater information from these other brain regions to the left temporal cortex; and that the left temporal cortices of players engaged in team flow synchronized.

      However, these findings are difficult to interpret as they depend on the behavioural manipulation of the experiment that is purported to separate team flow, individual flow and social interaction, and I don't think these are clearly separated behaviourally. There were 3 conditions. In SyncA, players each tapped on a screen to control one stream of the music. In ScrA the music was scrambled and in Occl the game was as in SyncA, but the players were separated by a barrier. SyncA is supposed to measure team flow, ScrA individual flow but not team flow, and Occl is supposed to reduce social interaction. However, when one examines the ratings that players gave for team flow, individual flow and social interaction, they do not line up exactly with this theoretical manipulation. Specifically (Fig 1), individual flow ratings are higher in SyncA and Occl than ScrA, so SyncA and Occl don't differ in individual flow. Social interaction ratings are higher in SyncA than ScrA, and SrcA is higher than Occl, so Occl disrupts social interaction, but so does ScrA. And Team flow is disrupted by both ScrA and Occl. In other words, there is no clean mapping of the 3 experimental manipulations to the three ratings scales. Also very problematic is that for the rating questions, the three scales of individual flow, team flow and social interaction were not independent (Figure S2). Individual flow was taken as the average of questions 1-6, the social interaction as questions 7-9 and the team flow as questions 1-9! This makes it hard to interpret the findings because team flow is conceptually taken here as the combination of individual flow and social interaction, making the arguments appear circular.

      The "depth of flow state" is a potentially interesting measure, consisting of the mean auditory evoked response (although I note that it is not clear how it was calculated: if it is the average of P1, N1, P2 and N2 or the power in theta) to unexpected task irrelevant beeps. Essentially it measures how distractible the person is from the task. So theoretically, it is not clear exactly how this relates to the complex concept of team flow. People were found to be most distractible for ScrA, not surprisingly, as the scrambled game is probably less fun and engaging, but across subjects, only SyncA was correlated with the individual flow index. Why? I also assume there was no correlation with team flow. Why not? So this is an interesting measure, but conceptually I'm not sure what it tells us about team flow.

      For the analysis of beta-gamma, power at the electrode level at left temporal regions was higher for SyncA - but it was also higher for ScrA than for Occl (Fig 3), so what does that mean? From Fig 1e, team flow ratings were actually lower for ScrA than Occl (although maybe not significantly, but this is in the opposite direction). Also, this difference became exaggerated with high gamma, so why was this not analyzed? And how is this interpreted within the team flow concept?

      For the cluster analysis, some clusters were found with higher beta-gamma power for SyncA, other clusters for ScrA and yet other clusters where power was lower for Occl. However, given as I describe above, that it is not clear exactly how these conditions relate to the concepts of individual flow, team flow and social interaction, I don't think the authors can say as they do that clusters where power is highest for SyncA represent team flow. Clusters where power is lowest for Occl were said to represent social interaction, but this cannot be said because Occl also had high ratings for individual flow (Fig 1) so could be either or both high individual flow and/or low social interaction. Clusters where power is highest for ScrA are interpreted as "flow suppression", but not clear why and whether this refers to individual flow or team flow as both are suppressed behaviourally (Fig 1)?

      The directed connectivity analyses are interesting, but again difficult to interpret in terms of the individual flow, group flow, social interaction model. The regions need to be named more descriptively than GP1, etc. At the very least a table in the main text saying what these regions are would be helpful.

      For the analyses of inter-brain effects, why did they authors go to a new measure, information, rather than using a directed measure as in the previous analysis?

      I am also concerned about the very large number of statistical tests done here - probably experiment-wise error rate control is necessary. The more significant tests will survive this in any case.

      I am also questioning the very detailed brain regions used in the source analysis. It would be difficult I think for EEG to be able to independently separate signals coming from nearby regions so precisely.

      It also seems problematic that many participants were eliminated because they did not prefer to play the game in an interpersonal way over a solo or occlusion setup. Thus it seems that a very selected type of participant was used and I'm not sure if this can generalize. Also, some of the participants were friends, and this may have also influenced how they responded. At least some discussion of these issues is necessary.

    2. Reviewer #1:

      In this EEG study, the authors aimed to identify neural correlates of the subjective feeling of "team flow", i.e., a particular feeling of ease, task-related attention and control while doing a task together with someone else. This is a clearly interesting question and with a recent surge of hyperscanning research a timely study. The authors seem to have carefully selected pairs of participants who have similarly good performance in the game and similar music taste to be able to induce feelings of flow in their participants. Unfortunately, there seem to be quite serious problems in their statistical analyses which should be corrected first before the work can be assessed.

      1) Participants:

      a. The methods state that there are 15 participants, of which five were paired twice (p.13). In the Statistical analysis section, the authors state that "the unit of analysis" was participation, i.e., n = 20 (p. 17). This means apparently that five participants took part twice but were considered as independent measures in the statistical analyses. However, these are obviously dependent measures (or, repeated measures). The authors should include 20 (independent) participants in their analyses or need to take into account that five of the recorded 20 participants are identical.

      b. The supplementary material explains in detail the selection of participants. Based on the selection criteria, 38 participants were identified (suppl mat p. 3), but it is not explained what happened to the 23 participants which are not part of the current manuscript. (Also, only the supplementary materials state that preferably friends were selected as pairs and that only those were selected (and called "prosocial") who considered doing the task together more pleasurable than doing the task alone. This should be mentioned in the main text and it seems to bias the subjective evaluation of the conditions presented in Fig 1?)

      2) Statistical analyses:

      Several of the analyses compare the neural data in the three different conditions with one-way ANOVAs. As these are dependent measures from the same participants, this should be analyzed with repeated measures ANOVA. Also, I didn't quite understand the statistics presented on p.8 (on information flow, with two-way ANOVAs with the impressive df of 26 and 494) and on p.9 (F(26,10133) = ... ?), but again the different measures within one subject seem to be considered as independent measures?

      3) At several points of the analyses, it seemed like the analyses were biased. For instance, for the AEP analyses (which I generally considered a nice way to establish an "objective" measure of flow) only those channels were considered which in each resting trial robustly showed an AEP (p.14/15). Does that mean that different channels were considered for each trial and condition? I would suggest selecting the same set of central electrodes and then take these for all AEP analyses. Another case is the clustering analyses in which the number of cluster was selected such that condition differences were significant. Maybe I misunderstood this point but I guess the clustering should be done first and in the second (and independent) step, the condition differences can be assessed.

    3. Preprint Review

      This preprint was reviewed using eLife’s Preprint Review service, which provides public peer reviews of manuscripts posted on bioRxiv for the benefit of the authors, readers, potential readers, and others interested in our assessment of the work. This review applies only to version 1 of the manuscript.

      Summary:

      Your manuscript reports on a sophisticated experimental study in human participants. The study looks for neural markers of "team flow" experiences compared to individual flow or social interaction using EEG measured during a musical social app game. While the approach and analyses are sophisticated, all reviewers individually raised a series of substantial concerns with respect to EEG and statistical analysis. The editors and reviewers hence are unable to share the conclusions the authors would like to draw.

    1. It was during the development of the Game & Watch that Yokoi laid down principles of hardware design that would echo through Nintendo’s history right up to the present day, dubbing it "Lateral Thinking of Withered Technology"

      Dit is de basis geweest voor het denken rondom alle hardware van Nintendo. Fun gameplay is belangrijker dan flashy technologie. Liever oudere tech gebruiken en die op een innovatieve manier inzetten dan altijd de latest en greatest in willen zetten.

    2. The genesis of Nintendo’s Game & Watch series is recounted in an equally whimsical tale. According to legend, Nintendo engineer Gunpei Yokoi came up with the concept after observing a bored Japanese salaryman absent-mindedly poking at the buttons of his pocket calculator whilst travelling to work. This seemingly innocuous encounter ultimately gave birth to portable video gaming as we know it today.

      Mooi verhaal

    1. It fractures friendships.

      I do not agree with this title because playing a game shouldn't pick weather than are friends with someone or no just because of s game or competition.

    1. Second, the careerism that inevitably creeps into militaries after wars – and particularly during inevitable postwar drawdowns – remains alive and well. Zero defects and perfect scores on mandatory training subjects are required to remain competitive with peers in an ever-shrinking force. Being the outlier who reports failing to meet 100 percent of compulsory requirements may be the ethically correct choice, but it may also destroy a career. Furthermore, Wong and Gerras find that senior Army officers are clearly complicit in maintaining the expectations of perfect reporting while knowing full well that such outcomes are simply impossible. This erodes individual integrity and promotes deference to a group culture of duplicity as “the Army way.” In effect, the Army’s senior leaders are condoning systemic lying throughout the service by failing to recognize and rein in the aggregate effects of their utterly unconstrained requirements.

      I believe this point resonates strongly with many members of the military. Although I am only a cadet, I have already been warned by many individuals to beware the bureaucratic and political nature of the Army, especially if you choose it as a career. The pervasive idea of all for one and one for all stops to exist for many once they have graduated to the higher ranks. It becomes a game where you have to oust your peers in order to climb the social ladder. It is better to accept flaws in the system and check boxes rather than to point out hypocrisy when you see it. Even as a cadet, I have been told by cadre in very innocent instances that it was better to maintain the status quo than to try and improve it. The Army is an organization that I want to be a part of and I do not want to detract from it in anyway. However, everyone is able to see that the increasing size of the Army has only fostered an environment where bureaucracy rules superior even to the core values the institution was founded upon.

    1. ngarebuilt intoModel-It—supportivescaffolding, reflectivescaffolding, and intrinsic scaffolding. Supportive scaffoldingreferstospecifichelpthatthestudentsareprovidedintheformof examples, what to do next hints, and so forth, to help com-pleteatask.InModel-It,fadingofsupportivescaffoldingisac-complished by a simple mechanism—a “stop reminding me”buttonthatthestudentcanchoosewhenheorshedoesnotneedthe hints.

      It is interesting most game have vanishing scaffolding. "Tool Tips" that teach you how to play the game that can be turned off after mastery of basic game mechanics is learned. Usually, the more complex the game the greater the aid when starting out. Example of such games: Stellaris, Minecraft, the Civilization series, and most RPGs.

    1. One may ask why Turing designed the IG in such a peculiar manner. Why thefuss about the woman, the man, and the replacement? This does not make thepaper easier to understand. He could have introduced the IG exactly as he didwith the woman-man issue replaced by the human-machine issue and it obviouslywould not be any more confusing. The main reason that the decision concerningmachine thought is to be based on imitating a woman in the game is probably notthat Turing believed the ultimate intellectual challenge to be the capacity to act likeawoman(althoughitmaybecomfortingtoentertainthethought).Conversely,itmay be concluded that Turing believes that women can be imitated by machineswhile men cannot. The fact that Turing stipulated the man to be replaced by themachine (when he might just as easily have required the woman to be replaced bythe machine or added a remark that the choice was inconsequential) raises suchquestions, but let us not digress.

      Interesting dive into the gender question

    1. The wholesale rejection of anything related to three cueing systems, multiple cues, or MSV is reductive because it includes ideas and principles that have a preponderance of evidence for effectiveness along with those that have no evidence at all. This is a perfect example of a telephone game with multiple callers on the line whose messages get crossed, confused, and reduced.

      Observation: Trying to make sure that the reader can fully understand what is happening in regards to the difference of reading guidance.

    2. survey of teachers and teacher educators identified a wide range of understandings of what “balanced literacy” means. Specifically, there were substantial differences in what people thought was being balanced: fiction versus nonfiction, whole‐group versus small‐group, phonics versus whole language, teacher‐directed versus student‐directed. When news stories and trade books that condemn “balanced literacy” are translated into policy conversations that ban balanced literacy materials, the game of telephone from evidence to policy to practice can have extreme, unintended consequences. It would not only be unscientific if balancing fiction/nonfiction or teacher‐/student‐directed instruction were banned when the intention was to ban implicit phonics instruction in favor of more explicit forms, it would be immoral, given the evidence.

      Evidence: The author mentioned how unintended consequences can occur through the game of telephone. The reason for disagreements and controversial discussions on reading is due to miscommunication and misunderstanding. The message continues to be less of what the intention is supposed to be.

    3. The telephone game from systematic inquiry to practice has several stops along the way where information can be added, changed, or lost (see Figure 1 and, for a simpler view, Figure 2). This process can also flow in both directions (left to right and right to left) when practice itself takes on the form of systematic inquiry. The research–practice or evidence–practice relation is multidimensional and contingent on several interim relations, such that some practices now identified as “unscientific” exist exactly because practitioners were responding to the science.

      Take-away: Readers can understand how systematic inquiry and the science can alter the end result significantly. It also helps readers to visualize the telephone game when a term is taken into the hands of science.

    1. Now- everyone was sitting in front of the television set, on a holi-day, at a family party[ I remember being stunned by how awful that was.Somehow the television had become more attractive

      a very simple fix is turnig off the tv and offering to play a game or even you can have a diffrent tye of fun new ofr diffrent tings rent all bad nd if you feellike it is messing up the fabric of your family life do it less

  2. ila-onlinelibrary-wiley-com.ezproxy.lib.uh.edu ila-onlinelibrary-wiley-com.ezproxy.lib.uh.edu
    1. n digital media, the term platform has two mean-ings. First, it refers to the infrastructure on which apps are built. For instance, a video game platform (e.g., Nintendo Switch, PlayStation 4) is the hard-ware through which its compatible software is run. Second, platform refers to digital spaces that facilitate social and economic exchange. Facebook and Twitter, for example, are platforms for users to post content, interact with others, or make purchases. Srnicek (2017) described platforms as “digital infrastructures that…bring together different users: customers, advertisers, service providers, producers, suppliers, even physical objects” (p. 44).

      definition of what a platform is and examples

    1. it can even become a substitute for emotional regulation

      I'd like to argue that this would only be in very extreme cases. Even in today's video game ridden world. you're still interacting with other people- it just happens to all be behind a screen. But, robots aren't the ones typing these messages.

    1. Many aspects of handling the COVID-19 pandemic in Western countries bear resemblance to game-design patterns like point displays and leader boards, the visible assumption of roles, classic archetypes, collection and hoarding of resources, and spatial awareness. We argue that these patterns emerge as people lack cultural and individual norms and cognitive scripts to handle a pandemic, in contrast to other catastrophic events like wars and major economic crises. Understanding this spontaneous ludification of a serious and complex situation in terms of Johan Huizinga's homo ludens can raise awareness for possible failings in dealing with COVID-19. It also has the potential to strengthen people's motivation for cooperative effort.
    1. The problem with interpreting the human language is that it is not a set of rules or binary data that can be fed into the system and understanding the context of a conversation or reading between the lines is altogether a different ball game.

      .c1 .Text-Classification

    1. I have never heard as war being referred to as a game personally but i wonder if it is at all offensive to those serving the country? I would assume that most individuals don't see play as defined in this article.

    2. Often alawsuit would be settled with a race, duel between champions, game of chance, orrhetorical battle

      I continue to be surprised at the various definitions and examples of play. This historical resolution in court gives to much context to what play is and how imbedded it is within our world.

    3. all play is a voluntary act, “play to order is nolonger play

      So does this mean that when we are instructed in a classroom to participate in an educational game, we are not necessarily "playing" because we are ordered to do so?

      • Modern study of play is traced back to Dutch historian and publisher Johan Huizinga.
      • Huizinga's book describes play as a "free and meaningful activity, carried out for its own sake," "bound by a self-contained system of rules."

      • Huizinga's core argument : "My aim is not only to make sense of the core concerns of Homo Ludens, but also to show that none of its central postulates actually undermines the legitimacy of serious game design."

      • Thesis? "A careful study of Homo Ludens clarifies the fundamental aims and purposes of serious game design, and also highlights the close connection between Huizinga's ideas and key developments in contemporary experimental art.

      Player Experience

      • Philosophical starting point of Huizinga's study is "the observation that, where there is play, there is also 'meaning.'"
      • "Tension, release, challenge, effort, uncertainty, risk, balance, oscillation, contrast, variation, and rhythm" words to describe the activity of playing with rising, falling, and evolving intensities.
      • Huizinga argues that the cultural study of play "consists in a careful description of the players' experiences."
      • Example : playing a game differs from playing with toys because of the winning conditions. Game rules are set to determine what counts as a win or a loss, simply playing with toys there is not much winning and losing.

      • Philosopher, Hans-George Gadamer, strongly opposed any subjective interpretation of Huizinga's conclusions. Gadamer argued that "the purpose of the game is not really the solution of the task, but the ordering and shaping of the movement of the game itself" (Gadamer, 1989, p.97).

      Methodology

      • Huizinga assumes "playing is a medium where lived experience is organized as a structured situation ."

      Play and Human Nature

      • Huizinga critiques that people do not simply play because it is good for them, they play because they are seeking some potential benefits.
      • Existing games were often modified, such as the traditional lotto machines replacing the boards with new collages.

      Play and Culture

      • Adult play is viewed as not being serious, seen as leisurely
      • This is seen as so because playing is not seen as a "moral obligation"

      Play and Life

      • In Homo Ludens first chapter he notes that his definition of play does not cover all playful actions such as games of children and animals, but only higher forms in advanced cultures
    1. As you read text on the screen, describing characters and plot, you draw your fingers apart and see a photograph of the protagonist, his eyes opening on the world. Pinch your fingers shut and you visit his troubled unconscious; words and images race by, as if you are inside his memory.

      I have always thought that reading a good story game is a lot of fun. Even old Zelda games have great plots if you are looking for things to read and ways to add to the story.

    2. It's so interesting to me that it's harder to read with intention and effort on screens. I have this issue with electronic versions of textbooks: It takes much longer to gauge chapters and is much more difficult (sometimes impossible) to annotate.

      I wonder if it's so deeply ingrained that screens are used for our entertainment or leisure time, that we struggle to make the shift in using them for our deep thinking? Using my iPad for reading e-books is just fine, but I do end up with a period of adjustment, since I'm not playing a game or watching a show (what I normally do with said iPad).

    3. It’s no coincidence that many of the best early digital narratives took the form of games, in which the reader traverses an imaginary world while solving puzzles, sometimes fiendishly difficult ones.

      I am a game lover and writing is an important integral part of creating the best games. From dialogue to characters with specific personality traits, writing in games creates a much more enjoyable experience.

    4. found myself thinking about how much more interesting the scrambled one was, and how much more fun it was to read. Maybe I’m just the kind of person who likes building situation models, but I don’t think I’m alone in this. If there were no pleasure in reading things that don’t make sense, who would read the Surrealists? Who would giggle at bad subtitles, or Mad Libs?

      I think reading something that makes no sense has a very limited scope in the type of genre and audience. To most people, the goal of reading is to reflect, learn or relax. However, the above text was confusing and not very beneficial. As a game or entertainment, it is interesting but it does not completely relate to the main topic of standard reading.

    1. Disappointment in the series might come from the fact that Jon Snow – who seemed an earthly, modest and conscience-led leader – ended up being arrested and sentenced back to relative obscurity and powerlessness with the Night’s Watch. With this we are denied a potentially complete leader – and are left speculating what type of ruler the enigmatic Bran the Broken might be.

      Jon Snow seen as the advised "complete leader"

    2. The series is rich with some cunning leaders, who we would not deem skilled in conscience leadership. The powerful Lannister dynasty produced a succession of rulers who were effective at governing through repressive means.

      The Lannisters were cunning. The Starks were led by their conscience. Neither complete leaders

    3. In my recent work assessing contemporary leaders, I suggest that we need to distinguish between three types of leadership. There is the leader who is successfully led by their conscience –

      The first is one who is morally good, like Nelson Mandela.

    1. Humboldt’s status as an icon was so great that for some years after his death a high-stakes game was played over how to define his legacy

      This attitude doesn't seem to have fully survived to the modern day.

    1. In teaching students for understanding, we must grasp the key idea that we are coaches of their ability to play the ‘game’ of performing with understanding, not tellers of our understanding to them on the sidelines.”

      As teachers we need to always keep in mind that not everyone thinks the same way or that they have the same approach. As we embrace our student's differences we will promote diversity in our classrooms.

    1. Reviewer #2:

      General assessment:

      The paper studies how facial expressions of proposers in a repeated ultimatum game affect decisions by responders. The paper makes three main contributions. First, responder's decisions are affected by the facial expressions of proposers. Second, the paper statistically compares the fit of several decision functions (utility functions). In the preferred model, the degree of inequity aversion of the responder depends on the facial expression of the proposer. Third, facial expressions of proposers correlate with pupil dilation of responders. The second contribution is the main contribution of the paper, as the first point has been shown before in many different economic games. I think that the second point - the modeling exercise - is interesting, but should be improved. Moreover, I think the experimental design has some important issues, which seem hard to address without collecting new data.

      Substantive concerns:

      1) One of the main selling points of the paper is that it studies iterative/repeated games instead of one-shot interactions. The authors seem to ignore (rule out) repeated game strategies however. This is understandable, given that analyzing the repeated game (with signaling) is complex, and beyond the point of the paper. More importantly, the statistical analysis ignores the dynamic nature of the game. From what I understand, in the analysis all data are pooled, both across participants and trials. Given this, I think the authors overinterpret the model, as the interpretation in the text is often dynamic (for example, on page 10, lines 254-255, but also in several other instances), whereas the statistical analysis is not.

      2) Given that facial expressions affect decision-making, it is no surprise that including facial expressions in the decision values improves the fit. The most interesting part (to me) of the modeling exercise is to determine how facial expressions are best incorporated in the model. The authors organized a kind of 'horse race' between several models to address this. But why select these models? The choice seems ad-hoc and could be better motivated. For example, the best performing model treats positive and negative deviations from neutral faces in the same way, whereas the emotion recognition task and the pupil dilation analysis suggest that participants treat positive and negative emotions differently. An arguably simpler model would be one where more positive emotions lead to a higher weight on the other's payoffs. In sum, it would be good to better motivate which models are included (or not), and perhaps include several other competing models.

      3) Another interesting feature of the modeling exercise is that it can help to quantify the relative importance of facial expressions. The best performing model predicts 86% of the decisions correctly. To judge whether this is a lot or a little, it would be good to report the accuracy of competing models (e.g. self-interest or 'standard' inequity aversion without facial expressions). It would also be helpful to report the log-likelihood and BIC for each model. Reporting all this (for all models) would help to understand the added value of facial expressions.

      4) In the experiment, participants are given explicit instructions on how to make decisions (page 23, lines 644-654). I think this is a poor design choice if you study how people make decisions.

      5) The sample size is rather small (n=44). Moreover, almost half (21 out of 44) of the participants are told to be playing against a computerized strategy, although the authors note that this did not affect decisions. I do not understand the reasons why it was not possible to match people with a confederate (page 22). Given that the study uses deception, it seems easy enough to always tell people that they are playing with a real person, but perhaps I miss something. Additionally, it is unclear what 'playing against a computerized strategy' means here. Are participants told that their decisions affect someone else's earnings? This seems crucial for social preferences to have a bite.

      6) In the experiment, the proposers' expressions and offers are a function of the history of the game (responders do not know this). This makes it hard to identify if responders really respond to the expressions on the pictures, or if they respond to other factors in the history of the game, such as previous earnings or previous offers. For example, Figure 4 shows that responders' decisions are affected by the offer in the preceding trial (n-1). However, as the offer in trial (n) is a function of the offer in trial (n-1), this could simply pick up the effect of the current offer (n).

    2. Reviewer #1:

      The authors use an iterative ultimatum game to show that the proposer's facial expression, as well as the offer amount, influence human choice behavior. In particular, it is suggested that a proposer's facial responses to a participant's decisions specifically modulate the negative influence of perceived inequality on decision values. The combination of a game theoretic behavioral choice paradigm with computational cognitive modeling and a physiological arousal measure is appealing. I do, however, have some major concerns with novelty and interpretability, listed below in order of importance.

      1) It is not particularly surprising that participants are more willing to accept an advantageous inequality if the proposer signals, with a smile, that it pleases them (or, conversely, less willing to accept if the proposer signals discontent), particularly in light of previous work having already shown that both advantageous and disadvantageous inequalities are more frequently accepted if the proposer is smiling than if the proposer looks angry (e.g., Mussel et al., 2013). The addition of pupillary data could have added a fundamentally different dimension to such findings; however, since pupil size could not be significantly related directly to model-based decision values (please make this null effect more salient to the reader, unless I have misunderstood it), the choice data and physiological measure seem disconnected, which weakens the impact of each.

      2) The authors argue that the ecological validity of previous work assessing the influence of facial expressions on UG decisions (e.g., Mussel et al., 2013) was limited by the use of non-contingent affective stimuli in independent, one-shot, games. It could be argued, however, that the response-contingent affective and monetary feedback used in the current study threatens construct validity, by conflating game theoretic strategizing with basic reward learning. This is particularly problematic since the computational models lack a representation of learning, or any incorporation of feedback over trials, in spite of such information being shown to profoundly influence acceptance decisions in model-free analyses. Given the overall emphasis on changes in participants' behavior across trials, it is important to formally characterize those learning curves, using reinforcement learning or some other relevant computational framework.

      3) It appears that a parabolic modulation was considered for the inequality term, but not for the self-reward term. Given the dramatic improvement in model-fits across exponential and parabolic modulations of the inequality term, it would be interesting to see the performance of a model that includes parabolic modulation of both self-reward and inequality.

      4) Given the apparent difference in affective modulation of advantageous vs. disadvantageous inequality, the exclusive focus on advantageous inequality in the discussion of model-based analyses makes it difficult to map modeling results to potential underlying psychological constructs (also, it is unclear how results from separately modeled advantageous and disadvantageous inequalities were integrated during model selection).

      5) Another difficulty with data interpretation is the absence of a comparison across different total amounts (e.g., 200 out of 1000 vs. 200 out of 300). It seems to me that the constant total (of 1000) may have unduly focused participants on the inequality, over self reward.

      6) "This indicated that participants' affective biases were more prominent for negative emotions, causing them to under-estimate the severity of negative affective displays". It is unclear from the methods whether asymmetries in the rated valence of facial expressions reflect a bias on the part of participants, or a limit on the confederates' abilities to simulate a range of negative expressions.

      7) "After excluding six extreme outliers [...]" Please account for the methods and effects of outlier exclusions.

    3. Preprint Review

      This preprint was reviewed using eLife’s Preprint Review service, which provides public peer reviews of manuscripts posted on bioRxiv for the benefit of the authors, readers, potential readers, and others interested in our assessment of the work. This review applies only to version 3 of the manuscript.

      Summary:

      There was consensus among the reviewers that this paper addresses an interesting and important question of how social, affective and economic variables are formally integrated in strategic decision-making. However, the absence of a model-based account of how repeated game strategies and learning processes were shaped by the transition probabilities was a major concern, as was the lack of coherence between decision-making and pupillary effects.

  3. philosophiatopics.files.wordpress.com philosophiatopics.files.wordpress.com
    1. in theology and philosophy, the focus on whatsomething is not, an indirect definition, deemed less prone tofallacies than via positiva. In action, it is a recipe for what toavoid, what not to do—subtraction, not addition, works better indomains with multiplicative and unpredictable side effects. Inmedicine, stopping someone from smoking has fewer adverseeffects than giving pills and treatments

      THis is it whatever it all is

    1. I know ‘Game of Thrones’ is all the rage — and I watch it too, sometimes — but it doesn’t have me hooked like ‘Golden Girls,’

      It is interesting how she prefers "Golden Girls" instead of a wildly popular show like "Game of Thrones" shows that personally preference outweighs popularity.

  4. blackboard.hilbert.edu blackboard.hilbert.edu
      1. Student-Athlete Missed Class and Make-up Policy Students are not penalized for missing class due to a scheduled game but is responsible for making up missed work. If there is a scheduled game conflicting with a test the student has to inform the teacher and arrange a make-up assignment at least a week in advanced to said date. If a week notice is not possible, notify teacher immediately. In addition to notifying teachers, the student should also notify faculty athletics representatives and/or the vice president of academic affairs.
      2. Counseling Center The counseling center is a safe place and environment for students to speak with a professional and be treated with respect and promised confidentiality. Counseling and support is provided for a healthy mind, body, and spirit. Also provided if chosen, is group support and referrals. No matter what confidentiality is always the top priority.
    1. Kraken gif created by Richard Naples [Smithsonian Libraries], based on a drawing by Denys Montfort in Histoire naturelle, générale et particulière des mollusques: animaux sans vertèbres et a sang blanc, v.2, 1801. (Smithsonian Biodiversity Heritage Library)

      This image reminds me of the recent incantations and interpretations of the legendary Kraken sea monster tale. A couple of examples of representation of the Kraken in popular culture are the Pirates of the Caribbean series version, which greatly displays the change and detail applied to the image of the Kraken in comparison to old drawings, and the video game Sea of Thieves. Denys Montfort's drawing of the Kraken is basically a huge squid with large empty eyes. The detail in the Pirates of the Caribbean is well innovated and built upon a common stereotype that the Kraken was more colossal and more mysterious in showing its full form. This change shows that representation in popular culture will undergo many versions over time.

    1. To what extent are borderexperiences determined by national and/or racial predicates?

      Taking this in another direction... To what extent are border experiences determined by ones socioeconomic status? I think about how nationality and race play a huge role in one's experience at the border, but then I throw one's economic status into the pot and the playing field is shifts. Then again, maybe not, but in the snippet from "In July" even after being given the ability to cross the border because of marriage he still has to provide some monetary pay off. In many situations I believe the wealthy are able to pay their way regardless of race or nationality. They are playing their own game in a separate arena from everyone else. Conversely, the additional struggles that poor people face when crossing the border is another topic to be discussed... at another time.

    1. The decision of whether or not to vaccinate is a complex one. It involves the contribution both to a social good -- herd immunity -- and to one's own well being. It is informed by social influence, personal experience, education, and mass media. In our work, we investigate a situation in which individuals make their choice based on how social neighbourhood responded to previous epidemics. We do this by proposing a minimalistic model using components from game theory, network theory and the modelling of epidemic spreading, and opinion dynamics. Individuals can use the information about the neighbourhood in two ways -- either they follow the majority or the best-performing neighbour. Furthermore, we let individuals learn which of these two decision-making strategies to follow from their experience. Our results show that the flexibility of individuals to chose how to integrate information from the neighbourhood increases the vaccine uptake and decreases the epidemic severity if the following conditions are fulfilled. First, the initial fraction of individuals who imitate the neighbourhood majority should be limited, and second, the memory of previous outbreaks should be sufficiently long. These results have implications for the acceptance of novel vaccines and raising awareness about vaccination, while also pointing to promising future research directions.
    1. The game is credited as the first intercollegiate game of American football. But should it also be considered the first college soccer game? Or maybe the first college rugby game?

      It's interesting how the type of sport they were playing could not be truly identified. I'd be curious to see this game into action.

    2. Harvard preferred the carrying game, influenced by rugby. And Yale developed the ball-possession game, which may have the most direct line to modern American football.

      Interesting how schools in different states took a liking to different games.

    3. The 25-man teams used a round ball, the players moving it primarily with their feet; carrying the ball to advance it was forbidden. One early painting of the game depicts a rectangular, soccer-like goal with a goaltender in front.

      It's interesting to see how different the rules were compared to today

    4. While Princeton football has fielded a team for 151 consecutive seasons, soccer would not become a varsity sport until 1905 (though the Princeton Theological Seminary was playing matches a decade earlier), and the rugby team was added even later, in 1931.

      Interesting how soccer was given a team before rugby even though the initial game was closest to rufby.

    5. Harvard preferred the carrying game, influenced by rugby. And Yale developed the ball-possession game, which may have the most direct line to modern American football.

      so cool that Ivy league influence sports not only in america but around the world

    1. Learning must be challenging, but everybody has their own level of challenge.

      i definitely agree with this statement because we are all from different backgrounds so of course we will be at our own world for learning but if learning isn't challenging its like you are playing this game and you are on level 10 of the game and you ace it and you have the chance to level up to level 11 but you are so good at level 10 that you don't want to advance and are afraid of what is new in the next level. But of course, if you were playing a game this wouldn't be the case, you whole point in the game is to get to a higher level each time because there is no end. And learning should be similar to that, you keep going on and on to better yourself because only you can be the best version of yourself every single day.

    1. T h e c l u b h o u s e c o o r d i n a t o r s i n c l u d e d L u i s i n fi e l d t r i p s c o n n e c t e d t o h i s i n t e rests, including one to the game design company Electronic Arts. Luis remembered, “That was pretty cool. We learned a lot about its history. We got to try some games that hadn’t come out yet.” The coordinators also often promoted his work by showing his movies to guests and new members.

      This is a great way to foster a child's learning. Taking a subject that they are interested in and showing them how they can apply it to some career fields.

    1. The God that holds you over the pit of hell, much as one holds a spider, or some loathsome insect, over the fire, abhors you, and is dreadfully provoked;

      This seems like an interesting interpretation and one may say, tactic, to instill fear and control people by making humans see themselves as worthless bugs and a pawn in a celestial game.

    2. And now you have an extraordinary opportunity, a day wherein Christ has flung the door of mercy wide open, and stands in the door calling and crying with a loud voice to poor sinners; a day wherein many are flocking to him, and pressing into the kingdom of God;

      Third step in the religious conversion game, the Lord God is merciful after all, come join our movement. This was the same rhetoric for the born agains in the 1980s. Why the heck did you have to scare us in the first place? Now we are pissed and will not join you just for spite.

    1. Know that using just one of the above methods alone is not a valid way of identifying fake news – the methods are meant to be used together. While a credible news source has a duty to report facts without bias  and rely on trustworthy sources, this doesn’t mean media consumers are off the hook. As a reader, it’s also your job to verify the information you are reading. If you’re looking to sharpen your media literacy skills, try out the Tinder-style game Factitious. Developed by American University, the game presents you with actual stories and asks you to identify whether or not they can legitimately called news.

      Researching odd stories and trying to see if other credible sources are saying the same thing

  5. learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com
    1. how do you knowwhich of the things you might say will win you points in the game, and whichwill mark you as a nonserious player?

      research questions of sorts aimed to be answered

    1. B ut if you w ere to try to apply those same skills to a game of ping-pong or golf, you’re not likely to be as successful, right?

      the same writing technique does not work for all prompt, which is what makes writing complicated.

    Annotators

    1. And so in Jefferson’s original draft of the Declaration of Independence, he tried to argue that it wasn’t the colonists’ fault. Instead, he blamed the king of England for forcing the institution of slavery on the unwilling colonists and called the trafficking in human beings a crime.

      This was very surprising to me as I did not know Thomas Jefferson recognized that his and many others arguments were counteracted by their actions and then tried playing the blame game without owning up to their mistake.

    1. "The specialization became the network itself, and its ability to procure, transport, and deliver illegal mer-chandise across countries. What the merchandise was became al-most irrelevant."

      This right here makes perfect sense. If you can perfect the game of getting something somewhere, all it takes is simple changes and you can move what ever you need to in the same way. The business isnt the items, its the transport.

    2. To these-which serve all forms of trade, legitimate and otherwise-traffickers have added creative applications of their own. T

      i think that the technology part of illicit trade is just as much of a cat and mouse game as the trade itself. Whoever can keep their technologies the most advanced as they go has such a great advantage over the other.

    1. (function(){TWP=window.TWP||{};TWP.Features=TWP.Features||{};TWP.Features.Ad=TWP.Features.Ad||{};TWP.Features.Ad.Leaderboard={};TWP.Features.Ad.Leaderboard.viewability=false;TWP.Features.Ad.Leaderboard.sticky=true;TWP.Features.Ad.Leaderboard.belowSharebar=false})(); Local Serious reading takes a hit from online scanning and skimming, researchers say Add to list On my list Claire Handscombe is an avid reader and reads using a variety of digital and print products. Because of her online reading habits, Handscombe says she sometimes scans novels while she's reading, looking for keywords and missing what's being written. (Bonnie Jo Mount/The Washington Post) By Michael S. Rosenwald Michael S. Rosenwald Enterprise reporter focusing on history, the social sciences, and culture. Email Bio Follow April 6, 2014 Claire Handscombe has a commitment problem online. Like a lot of Web surfers, she clicks on links posted on social networks, reads a few sentences, looks for exciting words, and then grows restless, scampering off to the next page she probably won’t commit to. “I give it a few seconds — not even minutes — and then I’m moving again,” says Handscombe, a 35-year-old graduate student in creative writing at American University. But it’s not just online anymore. She finds herself behaving the same way with a novel. “It’s like your eyes are passing over the words but you’re not taking in what they say,” she confessed. “When I realize what’s happening, I have to go back and read again and again.” To cognitive neuroscientists, Handscombe’s experience is the subject of great fascination and growing alarm. Humans, they warn, seem to be developing digital brains with new circuits for skimming through the torrent of information online. This alternative way of reading is competing with traditional deep reading circuitry developed over several millennia. window.pbDeferredSSISingle=window.pbDeferredSSISingle||new Array; 1 of 10 Full Screen Autoplay Close Skip Ad × EmbedCopyShare Caption If there are stages of grief and steps to recovery, isn’t the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write) Linda Barry/On Beyond Literature Buy Photo Wait 1 second to continue. .wp-volt-gal-preroll-video{width:100%;height:100%} (function(){var __e=window.__e||[],ssiSingleFooter={initComplete:false,init:function(){pbDeferredSSISingle.push("https://d2p9l91d5g68ru.cloudfront.net/PrerollPlugin/PrerollPlugin.min.js");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/hi-pri-render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/instance.js?_\x3d69d5d"); wp_import(pbDeferredSSISingle).always(function(){initComplete=true})}};if(typeof wp_pb.StaticMethods=="undefined"||typeof wp_pb.StaticMethods.isPageHydrated=="undefined"||wp_pb.StaticMethods.isPageHydrated())if(!ssiSingleFooter.initComplete&&(document.readyState=="interactive"||document.readyState=="complete"))ssiSingleFooter.init();else document.addEventListener("DOMContentLoaded",function(){ssiSingleFooter.init()});__e.push(["shamble",function(){ssiSingleFooter.init()}])})(); “I worry that the superficial way we read during the day is affecting us when we have to read with more in-depth processing,” said Maryanne Wolf, a Tufts University cognitive neuroscientist and the author of “Proust and the Squid: The Story and Science of the Reading Brain.” If the rise of nonstop cable TV news gave the world a culture of sound bites, the Internet, Wolf said, is bringing about an eye byte culture. Time spent online — on desktop and mobile devices — was expected to top five hours per day in 2013 for U.S. adults, according to eMarketer, which tracks digital behavior. That’s up from three hours in 2010. Word lovers and scientists have called for a “slow reading” movement, taking a branding cue from the “slow food” movement. They are battling not just cursory sentence galloping but the constant social network and e-mail temptations that lurk on our gadgets — the bings and dings that interrupt “Call me Ishmael.” Researchers are working to get a clearer sense of the differences between online and print reading — comprehension, for starters, seems better with paper — and are grappling with what these differences could mean not only for enjoying the latest Pat Conroy novel but for understanding difficult material at work and school. There is concern that young children’s affinity and often mastery of their parents’ devices could stunt the development of deep reading skills.AdChoicesADVERTISING The brain is the innocent bystander in this new world. It just reflects how we live. “The brain is plastic its whole life span,” Wolf said. “The brain is constantly adapting.” Wolf, one of the world’s foremost experts on the study of reading, was startled last year to discover her brain was apparently adapting, too. After a day of scrolling through the Web and hundreds of e-mails, she sat down one evening to read Hermann Hesse’s “The Glass Bead Game.” “I’m not kidding: I couldn’t do it,” she said. “It was torture getting through the first page. I couldn’t force myself to slow down so that I wasn’t skimming, picking out key words, organizing my eye movements to generate the most information at the highest speed. I was so disgusted with myself.” Adapting to read The brain was not designed for reading. There are no genes for reading like there are for language or vision. But spurred by the emergence of Egyptian hieroglyphics, the Phoenician alphabet, Chinese paper and, finally, the Gutenberg press, the brain has adapted to read. Before the Internet, the brain read mostly in linear ways — one page led to the next page, and so on. Sure, there might be pictures mixed in with the text, but there didn’t tend to be many distractions. Reading in print even gave us a remarkable ability to remember where key information was in a book simply by the layout, researchers said. We’d know a protagonist died on the page with the two long paragraphs after the page with all that dialogue. The Internet is different. With so much information, hyperlinked text, videos alongside words and interactivity everywhere, our brains form shortcuts to deal with it all — scanning, searching for key words, scrolling up and down quickly. This is nonlinear reading, and it has been documented in academic studies. Some researchers believe that for many people, this style of reading is beginning to invade when dealing with other mediums as well. “We’re spending so much time touching, pushing, linking, scroll­ing and jumping through text that when we sit down with a novel, your daily habits of jumping, clicking, linking is just ingrained in you,” said Andrew Dillon, a University of Texas professor who studies reading. “We’re in this new era of information behavior, and we’re beginning to see the consequences of that.” Brandon Ambrose, a 31-year-old Navy financial analyst who lives in Alexandria, knows of those consequences. His book club recently read “The Interestings,” a best-seller by Meg Wolitzer. When the club met, he realized he had missed a number of the book’s key plot points. It hit him that he had been scanning for information about one particular aspect of the book, just as he might scan for one particular fact on his computer screen, where he spends much of his day. “When you try to read a novel,” he said, “it’s almost like we’re not built to read them anymore, as bad as that sounds.” Ramesh Kurup noticed something even more troubling. Working his way recently through a number of classic authors — George Eliot, Marcel Proust, that crowd — Kurup, 47, discovered that he was having trouble reading long sentences with multiple, winding clauses full of background information. Online sentences tend to be shorter, and the ones containing complicated information tend to link to helpful background material. “In a book, there are no graphics or links to keep you on track,” Kurup said. It’s easier to follow links, he thinks, than to keep track of so many clauses in page after page of long paragraphs. Kurup’s observation might sound far-fetched, but told about it, Wolf did not scoff. She offered more evidence: Several English department chairs from around the country have e-mailed her to say their students are having trouble reading the classics. “They cannot read ‘Middlemarch.’ They cannot read William James or Henry James,” Wolf said. “I can’t tell you how many people have written to me about this phenomenon. The students no longer will or are perhaps incapable of dealing with the convoluted syntax and construction of George Eliot and Henry James.” Wolf points out that she’s no Luddite. She sends e-mails from her iPhone as often as one of her students. She’s involved with programs to send tablets to developing countries to help children learn to read. But just look, she said, at Twitter and its brisk 140-character declarative sentences. “How much syntax is lost, and what is syntax but the reflection of our convoluted thoughts?” she said. “My worry is we will lose the ability to express or read this convoluted prose. Will we become Twitter brains?” Bi-literate brains? Wolf’s next book will look at what the digital world is doing to the brain, including looking at brain-scan data as people read both online and in print. She is particularly interested in comprehension results in screen vs. print reading. Already, there is some intriguing research that looks at that question. A 2012 Israeli study of engineering students — who grew up in the world of screens — looked at their comprehension while reading the same text on screen and in print when under time pressure to complete the task. The students believed they did better on screen. They were wrong. Their comprehension and learning was better on paper. Researchers say that the differences between text and screen reading should be studied more thoroughly and that the differences should be dealt with in education, particularly with school-aged children. There are advantages to both ways of reading. There is potential for a bi-literate brain.

      author is saying instead of shutting one idea off they can work together. Print and digital

    2. (function(){TWP=window.TWP||{};TWP.Features=TWP.Features||{};TWP.Features.Ad=TWP.Features.Ad||{};TWP.Features.Ad.Leaderboard={};TWP.Features.Ad.Leaderboard.viewability=false;TWP.Features.Ad.Leaderboard.sticky=true;TWP.Features.Ad.Leaderboard.belowSharebar=false})(); Local Serious reading takes a hit from online scanning and skimming, researchers say Add to list On my list Claire Handscombe is an avid reader and reads using a variety of digital and print products. Because of her online reading habits, Handscombe says she sometimes scans novels while she's reading, looking for keywords and missing what's being written. (Bonnie Jo Mount/The Washington Post) By Michael S. Rosenwald Michael S. Rosenwald Enterprise reporter focusing on history, the social sciences, and culture. Email Bio Follow April 6, 2014 Claire Handscombe has a commitment problem online. Like a lot of Web surfers, she clicks on links posted on social networks, reads a few sentences, looks for exciting words, and then grows restless, scampering off to the next page she probably won’t commit to. “I give it a few seconds — not even minutes — and then I’m moving again,” says Handscombe, a 35-year-old graduate student in creative writing at American University. But it’s not just online anymore. She finds herself behaving the same way with a novel. “It’s like your eyes are passing over the words but you’re not taking in what they say,” she confessed. “When I realize what’s happening, I have to go back and read again and again.” To cognitive neuroscientists, Handscombe’s experience is the subject of great fascination and growing alarm. Humans, they warn, seem to be developing digital brains with new circuits for skimming through the torrent of information online. This alternative way of reading is competing with traditional deep reading circuitry developed over several millennia. window.pbDeferredSSISingle=window.pbDeferredSSISingle||new Array; 1 of 10 Full Screen Autoplay Close Skip Ad × Subtitle Settings Font Default Mono Sans Mono Serif Sans Serif Comic Fancy Small Caps Font Size Default X-Small Small Medium Large X-Large XX-Large Font Edge Default Outline Dark Outline Light Outline Dark Bold Outline Light Bold Shadow Dark Shadow Light Shadow Dark Bold Shadow Light Bold Font Color Default Black Silver Gray White Maroon Red Purple Fuchsia Green Lime Olive Yellow Navy Blue Teal Aqua Orange Default 100% 75% 50% 25% 0% Background Default Black Silver Gray White Maroon Red Purple Fuchsia Green Lime Olive Yellow Navy Blue Teal Aqua Orange Default 100% 75% 50% 25% 0% Preroll blank Skip EmbedCopyShare Lynda Barry: The 20 stages of reading View Photos If there are stages of grief and steps to recovery, isn’t the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write) Caption If there are stages of grief and steps to recovery, isn’t the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write)   Linda Barry/On Beyond Literature Buy Photo Wait 1 second to continue. .wp-volt-gal-preroll-video{width:100%;height:100%} (function(){var __e=window.__e||[],ssiSingleFooter={initComplete:false,init:function(){pbDeferredSSISingle.push("https://d2p9l91d5g68ru.cloudfront.net/PrerollPlugin/PrerollPlugin.min.js");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/hi-pri-render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/instance.js?_\x3d69d5d"); wp_import(pbDeferredSSISingle).always(function(){initComplete=true})}};if(typeof wp_pb.StaticMethods=="undefined"||typeof wp_pb.StaticMethods.isPageHydrated=="undefined"||wp_pb.StaticMethods.isPageHydrated())if(!ssiSingleFooter.initComplete&&(document.readyState=="interactive"||document.readyState=="complete"))ssiSingleFooter.init();else document.addEventListener("DOMContentLoaded",function(){ssiSingleFooter.init()});__e.push(["shamble",function(){ssiSingleFooter.init()}])})(); “I worry that the superficial way we read during the day is affecting us when we have to read with more in-depth processing,” said Maryanne Wolf, a Tufts University cognitive neuroscientist and the author of “Proust and the Squid: The Story and Science of the Reading Brain.”AdChoicesADVERTISING If the rise of nonstop cable TV news gave the world a culture of sound bites, the Internet, Wolf said, is bringing about an eye byte culture. Time spent online — on desktop and mobile devices — was expected to top five hours per day in 2013 for U.S. adults, according to eMarketer, which tracks digital behavior. That’s up from three hours in 2010. Word lovers and scientists have called for a “slow reading” movement, taking a branding cue from the “slow food” movement. They are battling not just cursory sentence galloping but the constant social network and e-mail temptations that lurk on our gadgets — the bings and dings that interrupt “Call me Ishmael.” Researchers are working to get a clearer sense of the differences between online and print reading — comprehension, for starters, seems better with paper — and are grappling with what these differences could mean not only for enjoying the latest Pat Conroy novel but for understanding difficult material at work and school. There is concern that young children’s affinity and often mastery of their parents’ devices could stunt the development of deep reading skills. The brain is the innocent bystander in this new world. It just reflects how we live. “The brain is plastic its whole life span,” Wolf said. “The brain is constantly adapting.” Wolf, one of the world’s foremost experts on the study of reading, was startled last year to discover her brain was apparently adapting, too. After a day of scrolling through the Web and hundreds of e-mails, she sat down one evening to read Hermann Hesse’s “The Glass Bead Game.” “I’m not kidding: I couldn’t do it,” she said. “It was torture getting through the first page. I couldn’t force myself to slow down so that I wasn’t skimming, picking out key words, organizing my eye movements to generate the most information at the highest speed. I was so disgusted with myself.” Adapting to read The brain was not designed for reading. There are no genes for reading like there are for language or vision. But spurred by the emergence of Egyptian hieroglyphics, the Phoenician alphabet, Chinese paper and, finally, the Gutenberg press, the brain has adapted to read. Before the Internet, the brain read mostly in linear ways — one page led to the next page, and so on. Sure, there might be pictures mixed in with the text, but there didn’t tend to be many distractions. Reading in print even gave us a remarkable ability to remember where key information was in a book simply by the layout, researchers said. We’d know a protagonist died on the page with the two long paragraphs after the page with all that dialogue. The Internet is different. With so much information, hyperlinked text, videos alongside words and interactivity everywhere, our brains form shortcuts to deal with it all — scanning, searching for key words, scrolling up and down quickly. This is nonlinear reading, and it has been documented in academic studies. Some researchers believe that for many people, this style of reading is beginning to invade when dealing with other mediums as well. “We’re spending so much time touching, pushing, linking, scroll­ing and jumping through text that when we sit down with a novel, your daily habits of jumping, clicking, linking is just ingrained in you,” said Andrew Dillon, a University of Texas professor who studies reading. “We’re in this new era of information behavior, and we’re beginning to see the consequences of that.” Brandon Ambrose, a 31-year-old Navy financial analyst who lives in Alexandria, knows of those consequences. His book club recently read “The Interestings,” a best-seller by Meg Wolitzer. When the club met, he realized he had missed a number of the book’s key plot points. It hit him that he had been scanning for information about one particular aspect of the book, just as he might scan for one particular fact on his computer screen, where he spends much of his day. “When you try to read a novel,” he said, “it’s almost like we’re not built to read them anymore, as bad as that sounds.” Ramesh Kurup noticed something even more troubling. Working his way recently through a number of classic authors — George Eliot, Marcel Proust, that crowd — Kurup, 47, discovered that he was having trouble reading long sentences with multiple, winding clauses full of background information. Online sentences tend to be shorter, and the ones containing complicated information tend to link to helpful background material. “In a book, there are no graphics or links to keep you on track,” Kurup said. It’s easier to follow links, he thinks, than to keep track of so many clauses in page after page of long paragraphs.

      Online reading is not easier to track because the format is vertical. With a book, one can physically see the amount of pages left; with online reading it is harder to estimate the amount of words and paragraphs left.

    1. Student-Athlete Missed Class and Make-up Policy
      1. Student athletes are responsible for what they missed in class and are expected to keep up with their work and turn missed work in a timely matter. Student athletes are also responsible for providing instructors with a copy of their game schedules. Basically, being a student athlete doesn't mean you get to skip classwork. It still needs to get done even if you happen to miss class due to a game.
    1. Missing a class for a game is considered an excused absence. A student-athlete is responsible for obtaining any course material covered during a missed class. In addition to providing instructors with game schedules at the beginning of the semester, student-athletes must coordinate making up any missed work with instructors a minimum of one week before each missed class. If an exam is scheduled for the same day that a student-athlete needs to be excused from class for a game, the student-athlete must make arrangements with the professor and/or Academic Services to take the make-up exam within one week after the date of the exam. When a student-athlete is not able to provide one week’s notice (because of rescheduling or post season tournament participation), student athletes should notify instructors immediately. The athletics department will also notify the faculty athletics representatives and/or the vice president of academic affairs when schedule changes will cause class absences. An athletic competition is not a “get out of class free” card; every effort should be made to be in class as long as possible. 8. Counseling Center            The Hilbert College Counseling Center offers a professional, confidential, and safe environment where all concerns of the student are treated with dignity and respect. Using a holistic approach to counseling, the counseling staff provides educational encouragement and support for a healthy mind, body, and spirit. We are also here to assist you with your college experience and will offer personal counseling, group support, and/or referrals depending on your individual need. No personal conflict or concern is considered too great or too small; and confidentiality is our top priority.  

      Student- Athlete Missed Class and Make-up Policy It is considered an excused absence when a student-athlete misses a class for a game. However, that student is responsible for making up any material, coursework, or exam that will be missed. If an exam is missed due to a game, the student is required to make up that exam within one week after the exam date. They can make arrangements with their professor or Academic Services to make up the exam. The faulty athletics and/or vice president of academic affairs will be notified by the athletics department if the schedule changes. Counseling Center Hilbert College offers counseling to those who may have concerns with their personal or social lives. The Hilbert College Counseling Center provides professional and confidential help while being in a safe environment. It is known for providing educational encouragement and support so that all students can be supported for a healthy body, mind and soul. They present personal counseling, group sessions as well as referrals to individuals if needed.

  6. Aug 2020
    1. Politicians competed with each other by proposing and passing ever more stringent, oppressive, and downright ridic-ulous legislation (such as laws specifi cally prohibiting blacks and whites from playing chess together)

      it appears that it was a game to the politicians while black people feel the repercussion.

    1. It begins by having students use their own words, pictures, or dia-grams to describe mathematical situations to organize their own knowledgeand work and to explain their strategies. In later units, students graduallybegin to use symbols to describe situations, organize their mathematicalwork, or express their strategies.

      This reminds me of the math game that Dr. Lira introduced us to in learning sciences. Dragonbox Algebra. Remind me to show it during class.

    1. Basketball requires lots of running up and down the court, so it is imperative to maintain your physical condition so you can play your best from the beginning of the game to the end.

      At basketball practice, we run a lot because we play against a lot of ranked teams that are faster than us and because he wants us to stay in shape. My team and I also eat a lot of healthy foods to stay in shape do that we don't pass out on the court.

    2. A private coach can give you personalized feedback to help you grow more quickly as a player and work on weak areas of your game.

      I have my own private coach because he knows everything about me. He knows what I struggle in and what I am best in. He wants me to play at my highest potential.

    3. A basketball team can’t function with a roster full of prima donnas because it is a team sport.

      On my old basketball team, me and one of my teammates always got into an argument after every game bc he wanted to be everything on the team. When I left the team bc of that, they were lost on the court bc I was the one who leaded the team.

    1. Can we control the natural elements, shape shift or walk on water? Hell no. But we can develop kick-ass videogames.

      Digital Extremes is the company that makes Warframe, my favorite game and the topic of my first annotation using Hypothesis browser extension. This line is a reference to the awesome game play Digital Extremes's games have to offer alongside some much enjoyed humor.

    1. Caplan notes that a politician clever enough to worry about his constituents’ future happiness as well as their present gratification might be motivated to give them better policies than they know to ask for.

      This only works if the election process is fair. Otherwise, why would someone in power worry about their constituents' happiness if they can "play the game" and get re-elected?

    1. The game does not just teach programming; it cultivates citizenship

      Key! Being a good person and thinking of one another's experiences is so critical.

    2. The principles of questioning and play can serve to define arc-of-life learning, and they have a tremendous effect on, and resonance with, learning today.

      So many people see question asking as a burden for this exact reason. The child's "why" game is often met with negative reactions from adults (teachers) as it's seen as unending and obnoxious. I like this framing of it. I really enjoyed leading with curiosity in the classroom, and allowing students to ask questions in order to entertain all possible answers, some already existing within the students' consciousness, rather than one "right" answer. The Socratic method of questioning has so much value in driving learning, evaluating learning, and challenging each other as teacher-learners.

    1. How did your own experiences line up with the history of video games?

      The first gaming system I owned was a game boy and my first game was Super Mario bros which was also a popular cartoon that I would watch so I think if the tv show wasn't a thing a probably wouldn't have had as much interest as I did.

    2. This system included a Pong-type game, and when the arcade version of Pong became popular

      This pong game was probably one of the hardest video games I have ever played.

    3. In 1983, arcade revenues had fallen to a 3-year low, leading game makers to turn to newer technologies that could not be replicated by home consoles. This included arcade games powered by laser discs, such as Dragon’s Lair and Space Ace, but their novelty soon wore off, and laser-disc games became museum pieces (Harmetz, 1984). In 1989, museums were already putting on exhibitions of early arcade games that included ones from the early 1980s.

      It's crazy to think that when all the arcades started to open they had to put limits of how many could be in a given area and that it led to a coin shortage within 10 years prior. Now it is very rare to see an arcade with machines similar to originals unless its located in a place that offers something else such as food or movies for the main income.

    4. Pong, the electronic table-tennis simulation game, was the first video game for many people who grew up in the 1970s and is now a famous symbol of early video games.

      I remember when I was younger my friend had an Atari and Pong was on it. Compared to video games you see now Pong seems very simple especially with graphics. It's crazy to see how far video games have come.

    5. it common for many families to engage in video game play as a group.

      My family first bought the wii for everyone to enjoy. I think it was such a great device to get everyone in the house together and have fun. Wii sports bowling was a huge thing in my house for a long time!

    6. Nintendo released the Nintendo DS, a handheld console that featured two screens and Wi-Fi capabilities for online gaming

      Was actually my first "gaming device" I had so much fun playing it with friends and I think it was the first device to have a "party mode" so that everyone in the party can always play the same game mode with friends.

    7. ruining their eyes

      I believe my eyes have been slightly ruined by video games. Even my eye doctor says my eyelids are not producing the normal amount because of the blue light rays coming off my screen. People should just remember to blink during the game.

    8. The Sega Master System had failed to challenge the NES, but with the release of its 16-bit system, Sega Genesis, the company pursued a new marketing strategy. Whereas Nintendo targeted 8- to 14-year-olds, Sega’s marketing plan targeted 15- to 17-year olds, making games that were more mature and advertising during programs such as the MTV Video Music Awards. The campaign successfully branded Sega as a cooler version of Nintendo and moved mainstream video games into a more mature arena. Nintendo responded to the Sega Genesis with its own 16-bit system, the Super NES, and began creating more mature games as well. Games such as Sega’s Mortal Kombat and Nintendo’s Street Fighter competed to raise the level of violence possible in a video game. Sega’s advertisements even suggested that its game was better because of its more violent possibilities (Gamespot).

      It's fair that the competition between Nintendo, NEC and SEGA made the companies to produce better consoles. Which is really good for the customers because then they get good products.

    9. A major advance in game technology came with the increase in Internet use by the general public in the 1990s

      I feel like ever since gaming got popular in general and now streaming services like YouTube, Twitch and so on has made jobs and acted as a service for people to watch and enjoy someone else playing a video game.

    1. we are coaches of their ability to play the ‘game’ of performing with understanding, not tellers of our understanding to them on the sidelines.”

      We are coaches and they are players. Neither of us can be on the side lines. - RP

    2. “In teaching students for understanding, we must grasp the key idea that we are coaches of their ability to play the ‘game’ of performing with understanding, not tellers of our understanding to them on the sidelines.”

      Reminder to guide and coach them through the lesson, not just lecture and them expect it all to click. We must teach, them give examples and demonstrate, and then guide them through it on their own. -AS

    1. Miranda Richardson

      Miranda Richardson: English actor. (Some of) Famous Works: Empire of the Sun (1987), The Crying Game (1992), Sleepy Hollow (1999), The Hours (2002), Spider (2002), Harry Potter and the Goblet of Fire (2005), The Young Victoria (2009), and Stronger (2017).

    Annotators

    1. Most of the time we read for information. We read a recipe to learn how to bake lasagna. We read the sports page to see if our school won the game, Facebook to see who has commented on our status update, a history book to learn about the Vietnam War, and the syllabus to see when the next writing assignment is due.

      Here he is referring to how most of the readers are searching for a specific topic they are looking for, rather than looking for the reasons behind a writing.

    1. aratexts take many forms, varying from gaming magazines and offi cial guides published by game manufacturers, to player-generated guides and tutorials, to materials more recognizable as fan texts such as fan fi ction and fan art.

      This is also engagement in fandom and a form of personal self expression with a common interest.

    2. Whether in media production, game play, or other mediated contexts, opportunities to experiment, play, and fail with minimal consequence can support young people in developing problem-solving skills and learning to use resources wisely and creatively. As with looking around, the social dimensions of experimentation and play are important, as peers are able to scaffold experiences for one another based on experience and the results of previous experimentation.

      Experimentation is extremely important and self learning is important as well.

    3. Eventually, Zelan parlayed his interest in gaming into different forms of technical expertise, and he learned how to take apart and fi x game consoles and eventually computers. Now he is a local technical expert and gets paid for his services; he sees his future in a new media–related business.

      Being able to develop your interests can be a key way of garnering confidence and a way of living, while not for everyone, it should be encouraged more often.

    4. Many key dimensions of game play in complex games are not explicitly spelled out by designers, and players learn about them from other players either directly or through online resources such as fan sites, game guides, and walk-throughs.

      I think past games were a lot more cryptic in this regard. Some games are designed with the intent of spreading the solution like a rumor.

    5. hanging out together in a game is important when friends are in different locations and time zones.

      Spending time together, regardless of the type of relationship, strengthens it

    1. exposure to mass media

      I do think that an exposure to mass media helps you have your own ideas, ive gained ideas simply because i see something in a movie or game and my brain starts advancing on that idea

    2. . His articulation of a possible future self (Markus & Nurius, 1986 ) as a programmer or game designer provides further evidence of the importance of his cross-setting activity for his identity development.

      Wish I could relate to this. Confidence takes you everywhere, and that's definitely part of developing your interests and passions and getting support for them.

    3. T h e c l u b h o u s e c o o r d i n a t o r s i n c l u d e d L u i s i n fi e l d t r i p s c o n n e c t e d t o h i s i n t e rests, including one to the game design company Electronic Arts.

      Also, connections continue to be important, and the knowledge of these clubhouses and spread and support of them are essential especially for younger people to have. I didn't even know these existed; these need to become more widespread knowledge.

    1. Despite the discontent, cruelty, and warfare that fill the daily news, people show tremendous capacities to help and cooperate with others. Prosocial behavior is used as an umbrella term capturing the diversity of selfless acts. As such, researchers have developed a variety of tasks and it is crucial to verify that they measure the same underlying construct of prosocial behavior. Previous studies have focused on comparing anonymous, one-shot economic games providing evidence for behavioral consistency across games. The current study extends these findings by (i) comparing both repeated economic and naturalistic interactive games in a within-subject design, and (ii) letting participants play in face-to-face dyadic settings. In total, 74 participants completed six tasks: three variants of a social dilemma game, an Egg Hunt game measuring helping behavior, a group decision-making paradigm requiring communication skills, and a Tangram game where participants solved puzzles together. A Principal Component Analysis revealed that two components best describe the behavior in these tasks. The three social dilemma games loaded on the first component, termed “social dilemma games”. These games were distinct from the interactive games and the helping and decision-making tasks loaded on the second component, termed “naturalistic games”. The Tangram game was unrelated to all other games. These findings suggest that the behavioral consistency observed in economic games has its limits to generalize to other types of tasks and emphasizes the importance of choosing the appropriate (combination of) paradigms to measure prosocial behavior. Theoretical and methodological differences between tasks are discussed to explain these findings.
    1. Hyenas are fair game and have vaguely Middle Eastern accents

      This reminds of a class I took here on Disney. We discussed the Lion King and how the hyenas were made to be 'black' voices. So, the fact that this article says use Middle Eastern accents confirms what I've learned. When you guys watched, did you think anything about the hyenas?

    1. E-lit is any text using the digital medium. In my opinion, it then includes written work (from PDFs to game stories) as well as oral texts (podcasts and recordings). I´m wondering whether graphic stories (solely graphic, without written/oral texts included) should be included here or it would be considered as part of the visual arts (like paintings and sculptures). I´m also curious to know how we handle the "private life" of the authors. In critical editions you can find included letters and diaries and I´m not sure how these sources can be accessible without violating the author´s privacy (I´m talking about late authors who cannot make public their own texts any more and no heirs to make such decisions).

  7. onlinelibrary-wiley-com.proxy.library.vanderbilt.edu onlinelibrary-wiley-com.proxy.library.vanderbilt.edu
    1. We cannot turn it into a game simply by taking sides.

      I completely agree with this term. As the former sentence states, the world is dominated by science. Therefore, every decision should be made before thorough considerations.

    1. Crucially, Apple’s use of copyright locks gives it the power to make editorial decisions about which apps you may and may not install on your own device. Apple has used this power to reject dictionaries for containing obscene words; to limit political speech, especially from apps that make sensitive political commentary such as an app that notifies you every time a U.S. drone kills someone somewhere in the world; and to object to a game that commented on the Israel-Palestine conflict.

      If your phone can limit what words you know and use, what news you have access to etc. based on corporate policy, do you really have freedom of speech? This reminds me of the time I read that TinyLetter was censoring writers who mentioned 'bitcoin' and sent out letters with a banned words list.

    1. There’s just so much noise small businesses tend to ignore. But in Indonesia, that isn’t the case…yet. The software landscape there is similar to the 1990s in the US. It’s harder to piggyback off of existing software infrastructure — whether it’s payments or platforms — but there’s also a lot of obvious opportunity in software that no one is going after. The same could be said about investing elsewhere in Southeast Asia or in LatAm or Africa. There are fewer startups to compete with for attention, and it’s less of a marketing game than building a software company in the US.

      The software industry in southeast asia, latam or africa is similar to the US in the 1990s and is more about building than about marketing.

    2. As economist Carlotta Perez describes, we are now in the Deployment Phase of the internet in the US — meaning, we are in-process of exhausting all use cases for internet technologies in the US. What has traditionally happened at the end of a technology phase is oversaturation of investment dollars chasing smaller returns. Valuations go up, returns go down, and investors lose their money. (Sound familiar?) On a company level, what this means is, if not careful, a lot of companies will end up wasting marketing dollars in this type of landscape. Companies in the 2020s, unlike in the 1990s, need to really be performance-marketing driven in order to compete. The end of last year certainly showed us many examples of well-funded companies that could not make the unit economics work. The software industry has become a marketing game.

      According to Carlotta Perez we are in the Deployment Phase of internet as a technology. Meaning we are exhausting the use cases for the internet and more money is chasing decreasing returns.

      As a result companies need to be more efficient with their marketing spend in the 2020s compared to before.

      The software industry has become a marketing game

    3. There are certainly exceptions but if we are talking strictly about software, (not hardware, not drug discovery, not synthetic bio, etc) you’d be hard pressed to find a company where winning does not require a solid marketing and/or sales game. This is very different from the 1990s. Having a marketing skillset and mindset is what you need to win in 2020 in the US software market.

      In the 2020s winning in a software requires a strong marketing game. This is very different from how things worked in the 90s.

    1. Before filing its lawsuit, Solid Oak sought $819,500 for past infringement and proposed a $1.14 million deal for future use of the tattoos.

      If using a tattoo in a game will cost this much, many games will have to stop using them

    2. Mr Shawn Rome and Mr Justin Wright, two of the three tattoo artists who licensed their work to Solid Oak, said they had been deceived by its founder, Mr Matthew Siegler, and never desired a lawsuit. He approached them with a plan to incorporate their tattoo designs into a clothing line, they said, but it went nowhere.

      This is an issue and inhibits the forward progress of the internet.

    3. Mr Gotti Flores said he has spent at least 40 hours tattooing NFL receiver Mike Evans, one of the few players with tattoos in Madden. He was surprised, he said, that he had to give permission for his work to be reproduced in the game.

      This would be beneficial for the companies if people acted like this.

    4. The company faced a copyright infringement lawsuit after the cover of the game NFL Street included an illustration of running back Ricky Williams and some of his tattoos, but the artist withdrew his claim in 2013.

      This isnt the first time its happened, which means this has been an ongoing issue.

    1. (function(){if(!document.getElementById("article-full-width-content")){var container=document.getElementById("zeus-ads-fixed"),parent=document.body;parent.insertBefore(container,parent.firstChild)}})(); (function(){TWP=window.TWP||{};TWP.Features=TWP.Features||{};TWP.Features.Ad=TWP.Features.Ad||{};TWP.Features.Ad.Leaderboard={};TWP.Features.Ad.Leaderboard.viewability=false;TWP.Features.Ad.Leaderboard.sticky=true;TWP.Features.Ad.Leaderboard.belowSharebar=false})(); Local Serious reading takes a hit from online scanning and skimming, researchers say Add to list On my list Claire Handscombe is an avid reader and reads using a variety of digital and print products. Because of her online reading habits, Handscombe says she sometimes scans novels while she's reading, looking for keywords and missing what's being written. (Bonnie Jo Mount/The Washington Post) By Michael S. Rosenwald Michael S. Rosenwald Enterprise reporter focusing on history, the social sciences, and culture. Email Bio Follow April 6, 2014 Claire Handscombe has a commitment problem online. Like a lot of Web surfers, she clicks on links posted on social networks, reads a few sentences, looks for exciting words, and then grows restless, scampering off to the next page she probably won’t commit to. “I give it a few seconds — not even minutes — and then I’m moving again,” says Handscombe, a 35-year-old graduate student in creative writing at American University. But it’s not just online anymore. She finds herself behaving the same way with a novel. “It’s like your eyes are passing over the words but you’re not taking in what they say,” she confessed. “When I realize what’s happening, I have to go back and read again and again.” To cognitive neuroscientists, Handscombe’s experience is the subject of great fascination and growing alarm. Humans, they warn, seem to be developing digital brains with new circuits for skimming through the torrent of information online. This alternative way of reading is competing with traditional deep reading circuitry developed over several millennia. window.pbDeferredSSISingle=window.pbDeferredSSISingle||new Array; 1 of 10 Full Screen Autoplay Close Skip Ad × Subtitle Settings Font Default Mono Sans Mono Serif Sans Serif Comic Fancy Small Caps Font Size Default X-Small Small Medium Large X-Large XX-Large Font Edge Default Outline Dark Outline Light Outline Dark Bold Outline Light Bold Shadow Dark Shadow Light Shadow Dark Bold Shadow Light Bold Font Color Default Black Silver Gray White Maroon Red Purple Fuchsia Green Lime Olive Yellow Navy Blue Teal Aqua Orange Default 100% 75% 50% 25% 0% Background Default Black Silver Gray White Maroon Red Purple Fuchsia Green Lime Olive Yellow Navy Blue Teal Aqua Orange Default 100% 75% 50% 25% 0% Preroll blank Skip EmbedCopyShare Lynda Barry: The 20 stages of reading View Photos If there are stages of grief and steps to recovery, isn’t the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write) Caption If there are stages of grief and steps to recovery, isn’t the act of reading a complicated, evolving thing over time? Cartoonist Lynda Barry, one of scores of writers at the National Book Festival on Sept. 21-22, certainly thinks so. (Related: 12 authors, 12 reasons why they write)   Linda Barry/On Beyond Literature Buy Photo Wait 1 second to continue. .wp-volt-gal-preroll-video{width:100%;height:100%} (function(){var __e=window.__e||[],ssiSingleFooter={initComplete:false,init:function(){pbDeferredSSISingle.push("https://d2p9l91d5g68ru.cloudfront.net/PrerollPlugin/PrerollPlugin.min.js");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/hi-pri-render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/render.js?_\x3d69d5d");pbDeferredSSISingle.push("//www.washingtonpost.com/pb/gr/p/ssiSingle/rW51kl1W7jUvVr/instance.js?_\x3d69d5d"); wp_import(pbDeferredSSISingle).always(function(){initComplete=true})}};if(typeof wp_pb.StaticMethods=="undefined"||typeof wp_pb.StaticMethods.isPageHydrated=="undefined"||wp_pb.StaticMethods.isPageHydrated())if(!ssiSingleFooter.initComplete&&(document.readyState=="interactive"||document.readyState=="complete"))ssiSingleFooter.init();else document.addEventListener("DOMContentLoaded",function(){ssiSingleFooter.init()});__e.push(["shamble",function(){ssiSingleFooter.init()}])})(); “I worry that the superficial way we read during the day is affecting us when we have to read with more in-depth processing,” said Maryanne Wolf, a Tufts University cognitive neuroscientist and the author of “Proust and the Squid: The Story and Science of the Reading Brain.” If the rise of nonstop cable TV news gave the world a culture of sound bites, the Internet, Wolf said, is bringing about an eye byte culture. Time spent online — on desktop and mobile devices — was expected to top five hours per day in 2013 for U.S. adults, according to eMarketer, which tracks digital behavior. That’s up from three hours in 2010. Word lovers and scientists have called for a “slow reading” movement, taking a branding cue from the “slow food” movement. They are battling not just cursory sentence galloping but the constant social network and e-mail temptations that lurk on our gadgets — the bings and dings that interrupt “Call me Ishmael.” Researchers are working to get a clearer sense of the differences between online and print reading — comprehension, for starters, seems better with paper — and are grappling with what these differences could mean not only for enjoying the latest Pat Conroy novel but for understanding difficult material at work and school. There is concern that young children’s affinity and often mastery of their parents’ devices could stunt the development of deep reading skills. The brain is the innocent bystander in this new world. It just reflects how we live. “The brain is plastic its whole life span,” Wolf said. “The brain is constantly adapting.” Wolf, one of the world’s foremost experts on the study of reading, was startled last year to discover her brain was apparently adapting, too. After a day of scrolling through the Web and hundreds of e-mails, she sat down one evening to read Hermann Hesse’s “The Glass Bead Game.” “I’m not kidding: I couldn’t do it,” she said. “It was torture getting through the first page. I couldn’t force myself to slow down so that I wasn’t skimming, picking out key words, organizing my eye movements to generate the most information at the highest speed. I was so disgusted with myself.” Adapting to read The brain was not designed for reading. There are no genes for reading like there are for language or vision. But spurred by the emergence of Egyptian hieroglyphics, the Phoenician alphabet, Chinese paper and, finally, the Gutenberg press, the brain has adapted to read. Before the Internet, the brain read mostly in linear ways — one page led to the next page, and so on. Sure, there might be pictures mixed in with the text, but there didn’t tend to be many distractions. Reading in print even gave us a remarkable ability to remember where key information was in a book simply by the layout, researchers said. We’d know a protagonist died on the page with the two long paragraphs after the page with all that dialogue. The Internet is different. With so much information, hyperlinked text, videos alongside words and interactivity everywhere, our brains form shortcuts to deal with it all — scanning, searching for key words, scrolling up and down quickly. This is nonlinear reading, and it has been documented in academic studies. Some researchers believe that for many people, this style of reading is beginning to invade when dealing with other mediums as well. “We’re spending so much time touching, pushing, linking, scroll­ing and jumping through text that when we sit down with a novel, your daily habits of jumping, clicking, linking is just ingrained in you,” said Andrew Dillon, a University of Texas professor who studies reading. “We’re in this new era of information behavior, and we’re beginning to see the consequences of that.” Brandon Ambrose, a 31-year-old Navy financial analyst who lives in Alexandria, knows of those consequences. His book club recently read “The Interestings,” a best-seller by Meg Wolitzer. When the club met, he realized he had missed a number of the book’s key plot points. It hit him that he had been scanning for information about one particular aspect of the book, just as he might scan for one particular fact on his computer screen, where he spends much of his day. “When you try to read a novel,” he said, “it’s almost like we’re not built to read them anymore, as bad as that sounds.” Ramesh Kurup noticed something even more troubling. Working his way recently through a number of classic authors — George Eliot, Marcel Proust, that crowd — Kurup, 47, discovered that he was having trouble reading long sentences with multiple, winding clauses full of background information. Online sentences tend to be shorter, and the ones containing complicated information tend to link to helpful background material. “In a book, there are no graphics or links to keep you on track,”

      An example of a contrast between digital reading and a book.

    1. testing his own competency

      This seems odd, for him to say this like it is a game. Testing his competency isn't something he should be doing while delivering babies.

    1. vaporware

      Vaporware: any form of technological device (computer, game console, etc.) that was advertised and marketed to the public, only to be continuously pushed back before disappearing from the market entirely.

      The term "Vaporware" is often used to refer to devices that will never return to market, but this is not always true; some devices are shelved due to business changes, but may be marketed again after such issues are resolved.

      The Phantom Game Console is an example of Vaporware that will never return to market.

    1. That might sound strange, a bunch of Republican graybeards past their primes yet still playing the long game. Then again, the future of the party could arrive very soon. A Republican collapse this fall—Biden wins the White House, Democrats flip the Senate and hold the House—would trigger a reckoning within the GOP every bit as sharp as the one associated with Obama’s takeover of Washington in 2008. If that occurs, much of the party’s pent-up irritation with Trump (which often masks long-simmering disgust with themselves) will spill over, and the efforts to expunge this ugly chapter of GOP history could commence with stunning ferocity.

      !

    1. Suchparticipationbyparentshasallalongremainedanessentialpartofthewayofworkingoneducationinthatcity.

      I spent four years as a member of a Reggio Emilia inspired preschool co-op. The school only exists with the active engagement of the parents- from fiscal management to grounds-keeping. All of the parents commit to jobs and spending days assisting in their child's classroom. Ultimately, that commitment naturally vets the families that are able and game to take on the whole package experience. And ultimately, despite inevitable grumblings through especially challenging job assignments, a strong, constantly regenerating community flourishes. I imagine this phenom is not unusual with co-ops,however I believe that the Reggio Emilia inspired structure and ethos allows for more chance of success. I am curious about any trends of parent -school relationships that play out across R.E. inspired schools.

    1. Many assessment specialists talk about motivation as though it were a single entity — and their recommended practices just put a finer gloss on a system of rewards and punishments that leads students to chase marks and become less interested in the learning itself. 

      I think teachers need to include lesson plans,include things that make students more interested in learning and reduce the pressure on grades,for example we can put in game into lesson, quizzes related to lessons,help students feel more comfortable after school

    1. We offer both undergraduate and graduate degrees in Computer Science, Information Technology, Software Engineering and Computer Game Design and Development. 

      As the number of STEM jobs are increasing rapidly, the number of people obtaining degrees in that subject matter is increasing as well. KSU is known to have a good STEM program by my peers and classmates. This is one of the reasons why I would like to apply.

    1. players spatially navigate and complete attention and memory tasks while cycling at a moderate aerobic intensity level. To eval­uate the potential of this approach to boost cognitive perfor­mance in healthy older adults, we are comparing a group exer­cising while playing the game with a group exercising without the game, a group playing the game without exercising, and a control group that only watches nature videos

      The research design

    1. a small shack to live in and a job of planting trees, delivering goods,and creating marketing materials on the town notice board (see figure 1). After completingthese chores, Nook releases the player to explore the town on his own. He may then work,trade, and personalize his environment. The game offers a series of innocuous, even mundaneactivities like bug catching, gardening, and wallpaper designing.One of the more challenging projects in the game is paying off the mortgage on one’shouse.Animal Crossingallows players to

      Test Note 1

    1. In Jay-Z’s 2003 “Public Service Announcement,” for instance, he lists his many achievements, including “Got the hottest chick in the game wearing my chain.” And the Jay-Z of today seems to have found a way to gloat about his skills in realms typically associated with women. On “Black Effect” he says, “I like purple and purple rain … These people tryna get me out the paint cus I cook collard greens and yams better than your aunt.”

      I find it interesting how Jay-Z has come to flip the script in regards to his view on gender politics, and how a person can change so much in relation to surrounding culture. From being one who factored into the typical objectification of women in the pop and rap songs of the early 2000's to one who raps about adopting a skill stereotypically acquainted with women, cooking, I am intrigued with the human ability to change their own outlook towards life for the better.

    1. This is also known as "superscoring." This means that you can choose which SAT tests you want to send to the school.

      That's kind of helpful, but since I waited so long I might not have so many tries. That's okay, just need to be on my A-game when preparing for these.

    1. Digital Extremes Ltd. proudly ranks as one of the world's top development studios in the interactive entertainment industry.

      One of the things that make Digital Extremes "one of the world's top development studios in the interactive entertainment industry" is that they care about the players. They listen to player feedback and sometimes ask for feedback when they want to add something to there game. An example of this is their latest update for Warframe, it is an open world map that comes with a new warframe that was fan made and voted for by the community.

    2. The studio is currently developing and publishing the Free-to-Play action game, Warframe®.

      This is the game that made want to work here. It is fun and free to play and you can play it on almost any platform. The story is a mystery you have to slowly unlock and piece together while simultaneously unlocking more warframes and planets to travel to!

    3. Headquartered in London Ontario, Canada’s 10th largest city, Digital Extremes got its foothold early on in the game industry during the shareware craze of the early 90s.

      Unfortunately this is one of the issues I have with wanting to work at Digital Extremes. Unlike many of my fellow students I don't want to move out of Georgia. I want to stay where my family is and where I grew up, but working here will require moving to California or Canada.

  8. moodle-courses2425.wolfware.ncsu.edu moodle-courses2425.wolfware.ncsu.edu
    1. With regard to the loss of genetic diversity thatcan result from hunting mortality, Harris et al. (52) and Allendorfet al. (6) focused on the relationship between harvest and declinein heterozygosity or allelic diversit

      I'm not overly familiar with many species of North American game species, but this seems like a potentially misleading generalization. White-tailed deer, for example, seem like a pretty large exemption. They're the most hunted mammal in the US, and their populations are not hurting in (arguably) most areas. In addition, there are over 30 acknowledged subspecies in the Americas (many of which occur due to geography). Is this potentially evidence of extreme speciation based on hundreds of years of harvest?

    2. Fish can be killed through fishing either as immature ormature individuals, depending on the characteristics of theindividual fishery; the point in the life history at which fishingmortality is exacted has important ramifications for fisheries-induced evolution (17). The relatively high fecundities and highnatural mortality rates, especially early in life, for many fishes,mean that although fishing mortality can be high in some years,it is not often as high as natural mortality. By contrast, huntingmortality is often substantially higher than natural mortality for

      With fish being more naturally vulnerable, and game species seeing higher mortality from hunting, would that mean it's more important to evaluate the genetic impact from hunting than fishing? Fishing can be highly selective and impactful in addition to natural mortality (depending on the area).

    3. European wildlife managers have paid more attention than theirNorth American counterparts to the selective effects of hunting,and hunting in Europe has often targeted specific phenotypiccharacteristics of game; as a result, European hunting regulationsare typically more specific than American regulations (18, 52).

      It is interesting to see how significantly the human dimension of hunting, ultimately, influences the genetics of the population being hunted. This really underscores how important awareness and perspective are in conservation.

    1. Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes.

      As seen in the highlight, Warframe is a free to play game and in my personal opinion is one of the best. It has a very interesting story and a pretty good community. You can build and use warframes like iron man suits and use different weapons from sniper rifles to 7ft long swords!

      https://i.redd.it/2pcsq2awbfk11.jpg

    1. “All the successful teams I’ve ever seen have three characteristics: They play unselfish, they play together, and they play hard.”

      I agree because on my aau basketball team, we all know each other really well so we know how to use everyone's strengths on the court and we play until the game is over.

    1. Beyond its Slack-like functionality, Discord has functionality like a social graph, seeing what games your friends are playing, voice chat, etc. These have been misunderstood by the market. They aren’t random small features. They are the backbone of a central nervous system. Active users of Discord have it on all the time, even when they are not playing games. It’s a passive way to have presence with your friends. And when your friends start playing games it makes it easy to with one click go join them in the game. Bringing your actual social graph across all games. Finally, voice chat makes it possible to talk with your friends across all games, even when you are playing the game. Like when working in a google doc, having to switch out of your game to message is a negative experience. Instead Discord adds functionality to your games even while you are focused solely on them. We will see more companies understand and begin to work on this area.

      Discord, unlike Slack, is the central nervous system (or meta-layer) for the gaming market. You can see what games your friends are playing and join them in real time. You can talk with them while playing a different game.

    1. he ends on the complex issue of Jesus’ divinity, commenting that even those within the same sect of Christianity cannot agree on the nature of Jesus’ divinity. To believe in this doctrine, one needs unqualified submission, which Al- Jāh.iz argues is probably the only way one can believe in the divinity of Christ.

      I'm interested in Al -Jahiz's conception of "unqualified submission" here. Is his not what is required of Muslims with regard to Allah? What is the distinction he is seeing between the two faiths? Is it a numbers game?

    1. If you have been using the ALT key when dragging blocks and want to keep a link to the original source, you can use this advanced trick shared by Conor White-Sullivan, the founder of Roam. Transform the block links ((block-code)) into regular links [*](((block-code))) which will create an asterisk linking to the original block.

      Awesome trick 😀! Now is there an easy way to import a whole research paper, LaTeX and all, into Roam to do this processing?

      Having technical source material directly in Roam, or Roam integration directly over source material (come on API 🙌), will be another game changer!

    1. "What's there to get so sad about, just because we lost a baseball game?" He wondered about these crying faces, so alien to him. The boy knew that he felt things easily, but his sensitivity lay in a direction different from everyone else's. Things that brought others to tears failed to echo at all in his heart.

      He sounds very apathetic. While he can feel things for himself, he doesn't easily put himself in others' shoes.

    1. [ taken from lamc.la/MYLIFE.html ]

      which is none of your business, at all--something you should see is a clear violation of the constityution and this amendment to uhhhh ... have any "sinsight into"

      call it "bad footing" or "off to a good start" depending on whether or not you think you owe me billions of dollars in emotional damages, or think you "are stealing all the light of literally being in the center of the sun."

      I am accepting charitable donations,.

      ETH: 0x66e2871ef39334962fb75ce34407f825d67ec434 | BTC: 38B6vGaqNvMyTtoFEZPmNvMS7icV6ZnPMm | xDAI: 0x66e2871ef39334962fb75ce34407f825d67ec434

      T O T A L I T Y

      This is basically "last Christmas's message" (below this brand-knew intraducrigel) redux'ed into the new book (did he say new?). The point, at least the point I see in it all is that this is all planned, it's been planned for a very, very long time--and on top of that you can see proof of the plan all over our map; and proof of it's intended destination as something that we all used to want very much to find... the read to Heaven. It's more than seeing just "DNA storage" encoded in my "C U R A GROUP" message, it's understanding how that's connected to soul searching and soul storage, and that this link was woven into not only my life but into names like "Whatson and Crick?" There's plenty more than just "storage" and a map to how and why the Two of Everything God and the "indivisible sea" work totether to turn this monolithic place of darkness into a strippingly redunant systemic foundation of "Heaven" that is both disaster proof, and monster proof. The point of course, is that to truly be "monster proof" we need to really get the key.s.lamc.la "know everything why" of this message is literally to protect our common good from the danger of someone just like me copying an entire civilization or a few pretty girls and sticking them in an heoven-like-orgy-maker. That's a significantly more real threat than we might imagine, as we look around at a work that will soon have the storage capacity and the technology to put us all in Coccoonish swimming pools against our will. What I am trying to say is that no matter how you look at it,moving forward here in this place where something this big can be hidden from the entire world--granted you know--granted you see, but do you understand the only thing being kept from each and every one of you is your fucking opinion and your fucking reaction?

      F U C K Y O U S I O N

      IT'S NOT JUST computers and information technology; this map of clear anachronism in language and religion shows us that things like "solar fusion" the power of the son itself; is encoded in places high and low you can erasilly find them, places like the name of the Fifth book of the Holy Bible and Don Quixote; where you might liken "DEUTERON" to ... the actual fuel of fusion; and wind mills to a battle fought against blindness resulting in seeing that not "reacting" to this message is just about the same thing as being a foolish robot building a castle for another foolish robot to do nothing in forever. With some light, you can see how this event; albeit strange and unsettling, has been designed to reinforce the American foundations of free speech, common sense, and collaboration--a sort of "press and release" on these things that he says will stay in our memories for a long, long time--though he also says "he's not torturing me" and he's wrong about that. So are you.

      See that the most interesting, important, and invoking story of all time has been hidden from the world, from the public eye, and from "public response" for well over two years now; see that's not possible at all without mass mind control and that I and this story are designed to help us see how easily it is that same thing can be used to end addiction, and mental health issues, and stupidity and that the biggest and most imporotant step to getting there is "public disclosure." See the light of being carrolling angels this Christmas; sing with me--it builds Heaven from Hell and it's clear as day and n.

      Quite a bit of this story and message deals with problems like these-things that won't really be seen as something we are fighting against the actual usage of right this very moment; but the sacredness of our memories and their relationship to our souls are just as important as whether or not "you have the space to save them." This isn't what I want to be doing, I'm not a very good writer; and this message is so confusing that working on it all alone with very little feedback is frustrating if not to say defeating the purpose of exactly what it is and what it's designed to do. This is a searching mechanism, like in the stories of Ra searching for his children in ancient Egypt using the Eye you see--and it's connection to the "Sons of Liberty" and why I know that too, is about me. This is a tool to start a Renaissance of thinking connecting technology and religion to everything that we are--to our culture and our hopes and dreams--and it's failing for me at "hello." I would much rather be working on "virtual reality stuff" or on "the sword of Arthor" and I see very clearly that those two things are coming shortly--to the world that doesn't see yet they are here and broken until we fix them. Moving forward here brings change, not just here in this place where we need it too--but in the skies above, a change from the mentality of "we aren't not helping because we told you that we aren't allowed to not pretend we aren't helping in Stargate. See that we are the children of "the Ancients" and they are trying to decide between being Morgenz and Marlin.

      I can't make you set yourselves free. I sure am trying, though. Yesterday I connected the "Arimathea" of Joseph to the "serdenicity" and this the me of "itime" and "topics" will probably light some of you up as much as me... if only you took the time to look at what those words really mean. From the city that never sleeps at night, I hope you will take this chance to act today on "securing the ringing of liberty forever and ever." (cough)

      THERE IS A METHOD TO THE MADDEN AND WE AR BEYOND THUNDERDON

      ​

      T H E W R I T I N G I S O N T H E W A L L

      LIKE, WILL IT RAIN TODAY?

      take action, it is the foundation of not only democracy but civilization and life itself--pucker up the phone and call the NYPOST.

      News Tips: Email tips@nypost.com, call 212-930-8288, or use our anonymous form Online Editorial: online@nypost.com or 646-357-3838 Letters to the Editor: letters@nypost.com Sports: sports@nypost.com or 212-930-8700

      hoy. por favor, mon ami? ID5

      Ministry of Forbidden Knowledge Mail Adam Marshall Dobrin adam5@reallyhim.com Let there be $ight in Creation, a brief highlighting of the story of my life. Adam Marshall Dobrin adam5@reallyhim.com Sat, Dec 3, 2016 at 8:39 AM To: Adam Marshall Dobrin zero@ar.lamc.la This is like a few emails combined to ease the pain you feel when you get an extra one in your inbox, OK So.. eventually this is all about proof that religion is a message sent through time--so, time travel. But right now, let's talk about the fun stuff: here's some clues to that effect... by way of prescient mention of modern technology (like virtual reality, I mean, Heaven):

      Either way, we're still about to build Heaven... to-get-her from the mythical carpenter... ourself. . AD am ON AI, that's Artificial Intelligence, and the intelligence explosion. AD on your freedom is a great gift, cherish it. ... and some corroborating ideas connecting religion and computer science... on Wikipedia: Root of David Lisp of Moses.. or I need an editor. Pharoah's hardening Heart... that's Earth, remember. Jesus' WINE Adaluncatif's cat, tail, head and grep Adam's Apple... or is it "fruit of the poisonous tree" So from me to you, I'm filled with this stuff, it's way brighter and more prevalent than you think... and if you take the time to listen to me--it will make your... day. Meanwhile, I need your help--happy new year.

      Oh, LET THERE BE LIGHT

      Ho, again; grow a Halo and become famous... the world needs your help--so I've decided once again to take it upon myself to "bother you" with the most singular most important task in the Universe. The patterns that I am revealing to you--mostly within names--are not coincidence, it's a series of statistically verifiable artifacts which do nothing short of reveal the slavery of Egypt--that we are all being controlled. If you remember Transformers--this is a message from Starfleet, there is more than meets the eye. This is the fulfillment of the story of of Exodus--we are being lead from slavery, and in one final non-coincidental name, that book is called "Names" in Hebrew.

      You should now have a very good idea who is speaking to you--as much of the world already does. I have no idea what it is that inhabits the cavities below that space where most of you should see significant personal gain and motivation from trying to ... grow a Halo--but there are so many people that just don't care... that it too is another sign, of slavery. I am not an expert in language construction, nor in statistics--but I can assure you that if you can find the other half of that equation... in your hands is the staff of Aaron, the magical weapon that will free us all... knowing is half the battle.

      Uh, I have the power, to bring about "morning," but if I have to go to school and do it all myself... it's really just a long, long ni-i-i-ight.

      Hi there, I'm the messiah. You don't know that much about me, so let me explain, I would like you to know me as Adam.

      Seriously, there's something going on the world around you--for the last several months I've been having quite a bit of trouble delivering what amounts to statistical proof of Creation--that religion and ancient myths are a map to this very moment--this time that you will probably affiliate soon with being in Eden. I am pretty sure that's a good thing, but every new begging starts with some other beginnings end... so today I'd like to try to get you to see the light of ending censorship and a hidden censor wall that we know Biblically as the Wall of Jericho. Quickly approaching is the Feast of Trumpets, and this year is different from all other years... Bored already? Have a look at what I call the Sign of the Son, which to me is proof that Exodus's Burning Bush is a former President--who is helping us walk out of a dark time of confusion... commonly referred to as a wilderness or desert. He proved during his inauguration that there is Biblical foreknowledge of the 9/11 attack--and in doing so hopefully began a chain reaction that will stop things like that from ever happening again. Here's a short "video" that explains the Sign of the Son... and another one that I think explains the .. Holy Grail.

      This is The (actual) Taming of the Spanglishrew, in which the protagonist... named Bianca, is taught Latin in several hundred year old reference to Rattling the Rod of Jesus Christ--it's purpose to is to show us that it's more than names we have in our arsenal against mind controlled slavery--we have all of history too... literature and movies and music... all with the divine purpose of revealing with bright light a form of control that otherwise could have gone on hidden for centuries. It was, and continues to be done on purpose... because your freedom is more important than control of the Universe. To us, you don't seem to feel the same way.

      ​See that timer on the clock, you could start right now. It might be interesting to pose the question of whether or not the Second Coming is news... you know, to your friends. By the way, both Herbert (like from H.W. Bush, who by the way coined for us the 1,000 points of light phrase) and Goertzel strongly suggest that "everyone really" is Christ (you know, after me)... FYI, this is the Matrix solution to that:

       y
       o
      

      the l u C i f E R isa means jesus, mesa thinks i s olv e .... "or" means shine -l g r e a t h R L << agree? send to other people t ((a)) Y l shine: suggest they do the same 1 y world saved.

      A BRIEF HISSTORY OF TIME

      I'm attempting to pull out the things that I now look back on and see as "written into me" by God--once I would have called it "The Microcosm of the Messiah" but there are now so many--these things aren't necessarily particularly important to me, and I've left out some interesting but unrelated details related to my Jewish upbringing; as well as the true light of my life--the two loving and long-term relationships (and later... briefly a rael family) that have dominated the last 15 years. Religion has always been an interest, but I wouldn't consider it to have been particularly important at all... until I no longer had any love in my life. It's probably worth noting that all my "I'm single" crap really means lonely and isolated--I'm not really playing a "part," but I've never been anything near the "player" the light appears to be warning against. Sons of God and uh... please. For the last 4 years I have done absolutely nothing but think about you, live and analyze "The Cross" and put into words ... as best I can ... the amazing flash of light that I am experiencing.

      Well, just a little religion... :) I was born on December 8, 1980; which is the date of the annual Feast of the Immaculate Conception, I've always been a slob (like one of us) and often "ish" Yankee Doodle's "a real live son of our uncle Sam... born on the..." to this.. I mean in my head. My last name, you've probably read me repeat over and over ... is DOB-rin, which I read as "Date of Birth, our in" and does a fair job of highlighting the Name Server's work, which I am sure gives Exodus it's name in Hebrew, which is "Names." My Hebrew name--a Jewish custom--is Avram, which is Abraham's name prior to the covenant. I have written extensively about the fact that Isaac's near death interaction donated his "Ha" (his name means... He laughs) to his father.... and it should be clear that Abraham's covenant with God is without doubt related to my fiery altar.. even though it is anachronistic in the Biblical account. For the first 18 years of my life I lived on Sunrise Blvd, and only a half mile away you'll find Sunset Strip--it's noteworthy to understand that Jewish calendar days begin at sundown... and that He once in 2013 very clearly spoke to me "you need the night before the day."

      Of all the people in my early life growing up, it's pretty clear that nobody on this Earth loved me more than my grandmother Julia, who my son is named after. First for my mother, and then me as a very small child--she would ritually say a bedtime poem, it's words are very relevant.

      Good night, sleep tight.. have happy dreams and wake up bright to do what's right, in the morning's light... with all your might.

      In one of my books I spent a decent amount of time writing about how silly I was not to realize that my intelligence was augmented my entire life--I just thought I was really smart, and really good with computers. I commented that this particular belief is probably a good microcosmic parallel for all humanity--as a body of people we have been truly gifted with knowledge and capabilities that we simply do not recognize as a gift--or didn't for a long time. I probably wasn't silly not to realize... since nobody ever told me they were helping me--I never heard the voice of God until much, much later. I was 30 the first time I had a conversation with Him, except for two very brief ... "thoughts in my head" which now seem very obviously an external voice--though then it may have sounded just like my inner voice.

      Around the age of 7 I thought to myself... for no reason at all... "what if you were the messiah?" I was standing outside my home, probably playing with a car in the driveway... and distinctly remember smiling to myself and thinking in return "yeah, I'm the messiah." I I've always had a very vivid imagination. The thought was dismissed as being ridiculously arrogant about two seconds later, and was absent from my thought process for the next 21 years or so.

      “DAMNISN\ Jim. I’m a Yeoman, not a Wise Owl. The clock is ticking... tack .. 8/14/2020, 6:37:38 PM”

      PHENIX

      Following that lead, I started programming in BASIC and then Visual Basic around the age of 11, something I took to very quickly... and then shortly after found myself on America Online--one of the first "internet-like" environments. There, I quickly got into the "hacking scene" (hey, it's Y-its-Hack) which basically revolved around writing software to manipulate the AOL client's messaging systems. The defacto-standard for the day was a program called AOHell, and, if you can't tell already, I am pretty good at taking a theme and making it my own. I wrote a program called Doomsday, a mass mailing program; can you see how God speaks? So Phenix, a mythical bird that rises from the fire... in the wake of ... this macrocosmic equivalent of that event. It's really obvious, right? There's quite a bit more "microcosm" from this time, recorded in "From Adam to Mary" and available at fromthemachine dot org.

      Around the same time I began attending a preparatory school in Fort Lauderdale called Pine Crest--it's one of the best of its kind, and while I was always something of a class clown my grades were fair and I scored with perfect consistency in the top percent on every standardized test from the FCAT to the PSAT and SAT. By the time I received a full scholarship to college I had already completed more than a full year of credits through AP courses. It was in studying American History and Government in that place that I formed such strong opinions about our need to maintain freedom, adhere to the wisdom of the founding Father(s) (<3 if you get that) and stand up and shout today as a rogue government is taking away every single one of the rights granted to you in their own law. You've lost freedom of speech, and our ability to speak seems to be not far behind. The privacy of our thoughts gone--and in like kind the sanctity of who we are is being taken away as our beliefs are changed without our real knowledge or understanding. You can see the justice system crumbling, incarceration rates skyrocket and the "right to bail and a fair trial" legislated away through underhanded deals relating to plea bargains and a "point system" that you might as well call a gas chamber. As far as voting, I'll have much more to say tomorrow--but I'm telling you that your thoughts and beliefs are being altered, who cares how technologically retarded our polling system is--the vote is a complete fraud.

      As far as the Second Coming... this same sort of possession... manifested through organized behavior tells me now that it is clear that this is definately not the "first time around" for Adam being Christ; a number of my friends as I approached high school used a repeated phrase, "my parents love you," which isn't bad in and of itself... what's bad is the fact that they were all using the same words, and probably didn't know why--or what they were saying. Behind there eyes, I'm sure some thing that believes it's an angel was telling me something... (they of course... didn't know me at all, except for what was probably a ... "wild" reputation) does that tell you anything? Much later, as the "Apocalypse of Adam" began in 2011, a number of family members would repeat this similar behavior, speaking the phrase "this is not what I wanted."

      As icing on the cake, on my birthday during my senior year... one of the administrators of the school commented to me that was also the Feast of the Immaculate Conception, and then the words.... "of course it's your birthday."

      I started doing drugs around the 10th grade, and I would not be wrong to say that the Universe that wrote a book calling the Redeemer the God Most High conspired to plunge me into a dark world. People around me too, in a hidden conspiracy to chain me to the American legal system for about four years. Looking back today I now clearly see that I saw a darkness in their eyes, a hidden reason to want to hurt me. It was to stop this from happening, but I had no idea then... the darkness I saw is akin to the "sun disk" you see in Christian and Egyptian iconography, and without doubt it s a sign of control, possession, a single foreign mind controlling and organizing many of us just like puppets. Much later in my story... for another day... the manifestation of this possession as thought modification will become clear--I've spent quite a bit of time "listening" to a war in my head, thoughts clearly not mine swaying in the gusting torrent of winds as what (who?) is the center of this storm.

      This infestation of organized darkness uses our injustice system as a weapon against it's victims--something you should see akin to Heaven using human sacrifice to alter the future. It abuses the legal system at every level, making a mockery of law enforcement, the supposedly adversarial court system... all the way to the top--to the Supreme Court and Congress. See the Church Committee Hearings, and a very smart senator echoing my words today "it must never be allowed to happen again."

      Can't you see it's more than being manipulated... it is Hell revealing itself to the only thing that can stop it. What I am giving you is the weapon, it's the light that sets us free and stops this from happening. In our modern myths this is Leeloo staring up at the sky to stop the destruction of Earth... in reality it is not so simple, I can't just put some elements or rocks on pedestals and scream at Heaven to kill their darkness--we have to do it, here, together. Believe me, knowing the truth is a big part of why it works--this will not be hidden, it will not be "forgiven," we are being controlled and destroyed from the outside; made to blame ourselves and each other for ... well, you probably don't know what the ni-i-i-ight means anyway, do you? The Guardian against Darkness is showing it to you, remember--there is only one me. Hear me.. light this fire now.

      ALACHUA

      I went to school the University of Florida, and got a semi-professional job doing database development in Delphi (seriously, catch on to the names thing, it's not just the U.S. military, it's pretty much all software too... following in this "mythology" theme that nobody really seems to care about), I worked there for about two years... at a company called Jenmar--which uh, in Spanglishrew is "J in the sea."

      It's some kind of ironic "coincidence" but I am at this very moment on my way to Gainesville, FL... to this place where a car Crash nearly destroyed my life. In my world of idioms delivering religious secrets, I imagine I must be a "pain in the neck" which was broken during this accident... one in which I imagine i did not survive in some parallel timeline--that itself did not survive. So here we are, back in the House of the Great Light ... about to see if we are worth our salt. It's the thing that gave one of Dave Matthews most famous songs it's name--and The Pretty Reckless, believe it or not. It was an attempted assassination, to stop the .. apocalypse ... to stop the darkness from being destroyed--there is no doubt, it's how that dark monster hides its handiwork... but many of US know that already.

      In the Living Book of Names--this place we are in, there are many patterns--the "car" pattern stands out for me; as this place says "Icarus." Flying high right now, I am showing you that the light of salvation is coming from us--from you and I--walking on the Earth; whether or not there is any light left in the Sun remains to be seen--take a look around you. You can trace the "car" names to Jim Carrey (that's "Car reason why") and Christoff in the Truman Show (that's Amon-TV)... a world I know I am in, and you too; to Bruce Almighty and to the Grinch--who-ah, Taylor. Trace it back to Joseph McCarthy and to help why (that's thy) believe "the red scare" is really about Christian charity--about ending world hunger, and healing the sick. This red fire ends Hell. Adam by the way, means "red man" in Hebrew. So here's your new Crash Override, I'm back again telling you that ending world hunger is not "optional," we are doing it. Barbara McCarthy's name fits, but I'm not really sure what the "why" is... that was my first judge in the "trial of whether or not Jesus Christ can ever exist." There's probably more, like Car-l-y Si-mon-day... all the gang on Broad-way, and me still dreaming it will one day be.

      If the name "America" were a map in time, starting with the I AM of the story of Exodus... this particular ER, as I woke from a dream not knowing where I was, marked the spot where I really became Christ Adam. It was a bad accident, and I wound up spending 9 months in the Alachua County jail as a result, a Mountain set up for my by God. That place too is marked with names, and for the vast majority of the time I was there with only four shift changing guards: MyZel Early Sims Lampkin I mean, I think it's statistically meaningful. For what it's worth, from my very abundant experience at this point it was a very nice Jail, the food was good and it was clean. Everyone in the building was kind... well, Sims was kinda grumpy. :) Starkly contrasted, the Broward County Jail has the most disgusting food service in the country, gave Dr. Seuss's Green Eggs and Ham it's meaning--and is the reason I know exactly who Samael is. Hey, don't cry Sherrif Israel... when you fix it, you're an angel. Believe me, believe the light, I've seen them all--it's near the worst in the country.

      So this whole thing is about saving everyone--something we are quite closer to than you think... you see we are already "in Heaven" in form--just not function. So here I am, trying my hardest to show you that our home is the original source of "Heaven" once we are aware that we are living in the machine, that we can do things here that are impossible in reality, and that we should be doing everything we can to preserve and improve the great strides that have come in the last few centuries. Do not let freedom slip through your fingers.

      Really, everyone, so understand that we are doing everything we can to remove all obstacles from that path. One of those obstacles may have once been storage space for your soul, another is definitely crime and punishment--and I'm pretty sure the time travelers have a working solution (I see it every day).

      There are proactive things coming from this--not just ... "look we aren't doing what we want, and should change it;" though it's difficult to explain how this wisdom stands out in my eyes. I guess we have to jump into the future a bit, to 2014, in San Diego (that's Saint Jacob, by the way). If Lazarus died once in a car accident at 21, I died again that year, of an over dose this time. I'm pretty sure that's where ODIN's name comes from, just like my last name.. "over dose... and in." So we might see some humor... in the moniker he has... "they're all Father." So I awoke from a dream, and started talking to the jinn (that's "angels and demons") about a Revelation linking some tightly packed light together... about storage space and how a large alphabet (read more than 4-nucleotides CY later) DNA (desperately need adam) based solution for molecular storage appears to be written in this book as the solution to Heaven's biggest problem. CAT, learning from biology--seeing that we really are already advanced machines... is a big part of the message telling us why we should not so quickly lose it in a process of ascension (mind uploading, immortality) that has most likely in the past resulted in a loss of a check on mind control that we have here... we think, and our visualized "biological neural networks" give us an advantage over what we might create to "soup it up a little." It is why this place is the front-line--because we have the ability to break the bonds of darkness and control by thinking... making the computational task of control much more expensive... and as the fire spreads, nearly impossible to achieve. Starting this fire will inherently free us from this hidden slavery.

      Anyway I published the idea in 2014, in the same book that I guess this e-mail is reminding me about, "in $ight of Creation," and lo, and behold a few years later we now have the top computing companies in the world working diligently on doing it ... well, just a little bit more robustly than our cell replication system works. Abracadabra.

      CURA GROUP

      So that one reads "see, you are a group;" and it's a place that I worked with my father for many years. That's probably some sort of symbolic reference to another place, and another alliance--here he has no faith in God, never really has, and has a hard time doing anything but telling me not to try to help you. I have very little respect for that stance, and let me tell you--I think "silence" is a similar gesture. I didn't come here for your love, I am here to stop our descent into the abyss.

      Back to the DNA stuff, SalesLogix--which is the CRM we used there, uses for it's "primary key" an auto-incrementing alphanumeric index--it's probably bad form to do that because it makes the indexing system less efficient, increases storage requirements, and doesn't give you the obvious benefit of an alpha-key... actually being able to encode something useful in it, like the name of the record. So all these things stand out to me in a sort of bad-obvious way, I call it malovious, and when I see things like that nowadays it's always pointing out something that should be fixed--go figure, more to the point it's being highlighted on purpose. It's help to see it, because this particular thing is where the light of seeing that a 24 nucleotide DNA strand would probably be much more robust than a 4 or 8 nucleotide strand--it also stands about because the stock beginning of all of SalesLogix's keys was "A0RME," which, I mean, means something to "is-a" who... is me. Oh right, that's seeing the "light" that turns "a" into "me." So this is where the "revelation" about using DNA "came from" and at the same time it's proof... that it came from "a group," not just me. Where are they? Hello? Or well, maybe it's just Carmen and San Diego.

      I did some other stuff there, like write a data transformation and warehousing program from scratch, I called it heiroglyph (you do understand I didn't know why I am naming everything the way I was), that sucked mutivalue data out of an IBM product called U2/Universe--which might be a hidden reference to a multiverse that might now be in a more efficent "relational" kind of place, like a MS-SQL datawarehouse-universe. It was a relatively big feat, reverse engineering the closed databases dictionary and storage formats, and converting them... absolutely automagically into multiple flat relational tables and summary registers. All told, the data availability and access efficiency was increased ... a thousand-fold with only the need for a nightly process.

      I'm not sure if you are following the metaphor here, for the creation of Heaven, or moving to a better place.. but tomorrow I will talk a little more about how I am pretty sure our history was "lifted" from the Universe and virtualized here, you know, so we could save everyone and ... build Heaven.

      WORLD DOMINATION

      Oh crap, 2008 another car crash, another failed assassination attempt LazarusLives++, and this one paid me some cash for my trouble. What a pain in the neck. Anyway, this one caused some depression and an inability to go out for a while, as I had to wear a neck brace for some months. I started playing a game on the internet, it was called KDice and it basically amounted to multiplayer-risk.

      My battery is running low, so I have to skip some stuff, and finish up for the day. Basically instant messaging was not allowed, but was done in secret almost ubiquitously. I argued with the creator of the game that it should be made part of the game since everyone did it... (see a metaphor about this communication thing and what's happening right now) he disagreed. I made a very large network of people and dominated the game for a few months, like really dominated. I don't think I ever lost. I don't think I can lose.

      Skipping some stuff. I stopped playing when I got better, and then a few years later went back and rekindled some old friendships. I used a program then called "Scarab" which lets you see server/client communication to find a bug in the game that basically made me God. I could erase other people's dice, basically leveling the map and rendering them completely powerless. I didn't use it that much, you know, just had some fun. I of course explained the bug and how to fix it. But, you aren't listening.

      Here we are. Light...

      So if you managed to wade through the last few days gibberish, you might have noted that I mentioned we might be able to use "mind control" to highlight things in our heads--I did a bad job of describing it, but since I am currently experiencing just such a phenomenon, I think I'll give it another go. These things that I am sharing with you--links between religion and music and movies, they aren't something I actively go out seeking... I'm not scouring through imdb.com or reading lyrics all day long... these are things that are glowing embers in front of my eyes.. which is why I am sharing them with you. I'm always in the dark... but I'm living in a powder keg and giving off sparks. I'm a big fan of that song by the way, because you are the heart, and I think it means I'm going to eclipse the world--which basically means "come."

      Anyway, I have this horrible feeling inside that you think I'm just trying to get a date, or marry a rock star, or even worse that I think I deserve to get laid... and that's what this is all about. Less to the point, this really isn't about me at all, or what I think, in my mind I am just showing you something that I think the world has overlooked-not really because you are stupid (but I mean, you probably are) but because some outside force is literally and actively hiding these things from you. Pointing them out makes your brain do funny things, it's like anEpiphany and that little leap of understanding in your head might create a cascade.. something that changes not only the way you see the world as an individual--but the entire course of history as a group, if we are taking about it together. Seriously, it's that big of a deal.

      So here we are (that's the third time, but I'm just guessing) and I'm trying to tell you that I don't really care if you agree with my opinions--even though I firmly believe that God shares them and that's why he has made this fiery altar of "dick and apocalypse" for Adam... I mean Isaac (which by the was is Isa+Adam Christ.. in uh, my mind) for everyone to glare at while they sit around doing absolutely nothing. That's not fair, we're here because of you, because this is the last civilization--sort of recreated from the ashes of Edom... because you are really the way to everlasting life. Still, what I am trying to explain is that all around you is a bright light--it's in everything: from our history, to music, to movies, to literature from RattleRod to Dick... and while you might not agree with me (again, that would be OK) what is not OK is that there seems to be a uniform and global desire just not to think about it or talk about it at all. It's such a big deal, that it stands out like a sore thumb--this ... blind eye or head in the sand... that everyone on Earth appears to have. The whole point of putting this light absolutely everywhere is so that we will see it ... everywhere we look ... and not only think about it, but discuss it publicly with each other. That's the thing that brings about ... you say apocalypse (unveiling of truth?) ... I say survival. Right now, we need to see that something is forcing us not to do something, that we have no logical reason not to do... it's a thing lots of people really want to know about... whether it be the hidden secrets of the Universe, the path to Heaven, or the... the... absolute and literal pathway to freedom. Listen, sharing it, and talking about it... that's the way we defeat ... whatever it is that "ni-i-i-ight" means.

      Understand, it's for you to decide... what it means... but it's in everything from ancient Egyptian and Hebrew theology all the way to the American Revolution and today... well, it's nearly every song I hear on the radio nowadays: if that tells you anything.

      So here we are, and I can't tell you how many anchors, reporters, and "breaking news editors" I've personally spoken to that have absolutely no interest at all in pursuing the thing that would not only make their careers--but probably give them immortal souls. This thing... I keep telling everyone it can be mathematically... statistically proven... well, to be honest it's the unsealing of the Ark of Religion that our civilization has been carrying around for thousands of years. It's the way to salvation, it's ... verifiable proof of not only Creation... but that the purpose of Creation is to get every single one of us to Heaven. Who wouldn't want that? I mean, do you want to get there and hear that Taylor's not around because she wouldn't kiss me? That would never happen by the way, I'm sure she will. Seriously though, there's no judge here... there's a ... light telling you to make this place better or your place sucks and gets suckier. Anyway, the point is nobody is acting in their own best interest, or in the best interest of the whole--and we are just "deciding" in this ... fictitious and hidden manner that we "don't want to hear about" a way to actually change the world .... more quickly than ... the last time around. That's not us, it's something keeping us from seeing just how important this thing--this key turning the lock on what is thousands and thousands of years of religion... how important that really is. So looking at the world around us... I mean, if everything screaming that we need to care about this isn't enough--and your own personal desire and benefit don't matter... can someone please tell me what you think is the benefit of doing nothing about Hell? á§ á§ It's "rael," and a great deal of the message of religion and history is designed to not only prove that to us, but to tell us why it's important for the "continuity of reality" to be broken. That's the thing that God uses to keep this world in Hell--in what I call "simulated reality," to keep us from shaking the foundation of civilization by doing the only civilized thing possible when you find out and ending world hunger, healing the sick, and building Heaven. It is "why I am," and why God and some gaggle of angels have spent the last several years proving to me that we are most definitely not in the place that I call the "progenitor universe." I've seenwalls disappear, with my own eyes I've seen the stars fall from the sky, and I've seen our reality shift in recent times in such a way that would be absolutely impossible without having been simulated and without having the "beginning" changed significantly as a result of "now." What all that tells me is that religion, the Apocalypse, and I are here because we need to know that these things are possible in order to continue progressing from this point as a civilization. With a little bit of thought, you might see how the computer revolution, video games, and virtual reality are divine gifts from above to help us to understand not only where we are, but where we are going. It's why he tagged Ai as "I J Good," it's a primer in the tools we will need to actually build Heaven. It's why Jesus occupation in our ancient time shifted story of now is "carpenter" and in "raelity" you will one day find out that I am a computer programmer (again). It's what sets the Masons apart from Freemasons--understanding what is going on, and participating of our own free will in the construction and decorating of this grand place that we will one day be proud is our co-created home.

      Look up, because what I am trying to tell you is that if we collectively, all humanity... started snapping their fingers at the same time to the tune of "putting on the ritz" we could end world hunger--and then we could be proud to be making Heaven. This really is almost what I see and believe--honestly the issue isn't that we need to synchronize our snapping, but we really need to discuss with each other openly and honestly how on Earth we would do such a thing... because there are definitely mistakes that probably happened n the past. For instance, ending world hunger by stopping the need to eat has probably resulted in a Last Supper. Doing so by putting milk and honey or chocolate on tap or in rivers probably resulted in the loss of cows and bees and a stable ecosystem, and the ability to colonize other planets after this place of final ascension. And so we are here, with a proverbial garden of life in a virtual world designed to teach us what not to lose--like don't lose the balance between stability and adaptability that comes from sexual reproduction at the exact time when our species might be transiting to a place with the biggest change in environment (the thing that we are being protected from) ever... just because Adam wants to be immortal.

      Every once in awhile my father surprises me with his religious insight. In his life, just like mine, he's gone through phases of increasing and decreasing religiosity--which probably correlate in his case logically to ups and downs in his life. I tend to get angry at God when things don't go well for me--which is probably not how most people react, it's really the difference between knowing he's there and not... at least in my mind. Anyway, some 50 years ago he was apparently taught that the "knowledge of good and evil" in Eden was directly correlated to the population explosion that would occur if we were actually all immortal and continued to have children--so it was this promise of immortality that was "evil," I suppose. God adds in his little Holy Grail that the heart of his spirit is "Kin," and I'm sharing with you that it's not his immediate family but rather the concept of family and the fact that the light of many of our hearts is our children that he is highlighting as our reason (y) that family is the bridge between Eve and Everyone... as the light of God.

      Here's that once again:

      In the beginning God created the heaven and the earth. And the earth was without form, and void; and darkness was upon the face of the deep. And the Spirit of God SHE KIN AH<br> moved upon the face of the waters. ---------- EVE RY ONE And God said, Let there be light: and there was light. Genesis 1:1-3

      I want to add in some cute light I wrote about a while back, noting that lions will protect and feed the young of their deceased pride; birds will teach their children to fly, but only we will share a beer with our kids when we are old and they are grown and enjoy watching a game together. Is life pointless? Fight against Hell with me, fight against suffering and injustice and the weak and innocent being harmed for no reason at all--that's a good thing, a worthy reason to live forever. It's a worthy reason to set foot on the Holy Ground that is really reality.

      Just to add in my two cents there are multiple ways of solving this problem, and it's really up to everyone how we choose to do that--we are already in a place where we could be immortal, that's the point of "continuity of raelity." Personally, if you are curious, I do want to live for a long time--I'd want to trade being "awake" all the time, to be able to see the world grow over a longer period. One of the big annoying things about this place is that I see artificial scarcity of resources... things like food, oil, and land... that are not really scarce in a virtual environment--and on top of that I see them as big focal point of the wars and contention that we have had for thousands of years and will continue to have until "continuity of reality" is broken. In light of the possibility that we might one day be colonizing the stars, the idea of having lots more people around to grow the new final frontier changes from a problem to a good thing. Cryonics, David's slingshot, and genetic engineering might go a long way towards getting us there... to a place that is already terraformed rather than adding air as the new false scarcity--a la Total Recall.

      Bigger than that though, is breaking down this wall--because we aren't going anywhere while we are living in a virtual world--and nobody knows it. This is the twilight's last gleaming, we are in a place that appears to be reality if you don't look closely--and is not... it's a place designed to help us succeed in both the transition from "reality" to Heaven, and in the transition from Heaven to colonization--succeed by realizing that doing either of these things in secret is Hell. Morning Has Broken On the note of cat imagery, Cat Stevens lights up the horizon with this song “like the first morning.â€Â He is telling us we are dealing with time travel, and that our world is “as in the days of No-AH.â€Â The AH of Noah is the end of Adamah, the swirling around Adam that is the music pointing to Christ, the movies, religion itself. The days of Noah are when there was no “ahh,â€Â no apocalypse. In Adam parlance, “the last time around.â€Â

      Blackbird sings in the dead of night, also a reference to me, in fact a reference to what you are reading; in American mythology: this is the dawns early light. Do you see a power growing in the musical Hair?

      Night The night is when we all see, when we don’t see the “ah,â€Â it’s been our world up until now, when it is being pointed out to the world that there is an “ahâ€Â swirling around Adam, around Christ. We are in Eden, God is searching for me… in this case God is humanity; well paralleled in Matthew 2:2. “Where is the one who was born the King of the Jewsâ€Â?

      Through the night, with the light from above, the Egyptian Plague of Darkness is all around us. It is overtly keeping us from seeing this message, by using disbelief, and active measures like a censorwall. Censorship in America; and nobody knows… this is the Darkness. It is the Wall of Jericho, and it is about to fall. Like Berlin before it, this wall is being torn down–in this case by the torches that are an e-mail campaign, social media, and the writing you are reading which points out clearly how to see in the dark. Once enough do, we have the base we will need to stop this from ever happening again. And the knowledge, this is God’s plan; to highlight serious social problems, like a palpable lack of freedom of speech and communication, so that we can stop this type of hidden slavery.

      Day The names “Adam and Eveâ€Â have a meaning related to this cycle. After Dark it is A.M.–ADA.M. is the bright morning star, rising in the night to end the dark. Eve-ning fell first, like in Judaism where the day begins at sundown. Looking for proof through the night that our flag … America is the Promised Land. The Biblical imagery in our songs, the freedom that is God given, all of these things congeal to light the day. What so proudly we hailed at the twilight’s last gleaming… why that’s me, and religion, the last gleaming was the end of the “last time around,â€Â right before that civilization went back in time to change their past. Now, we are here.

      á§ á§ á§ CopyleftMT RIGEL.

      Spark the Eternal Flame

      This is the mindfuck you are looking for. What begins as only a few simple words in the story of Exodus begin to part a sea of people at the time of Revelation; over what exactly I am not sure. You see, we have before us not only verifiable proof of the creation of language and history... in every word and every story; but a statisticallly verifiable message from The Creator of the Universe beginning with language itself, the fire of Prometheus, and ending with each and every one of us.

      This fundraising campaign is dedicated to purchasing a billboard to actually spark the Second Coming. With the information on this page, you'd think that wouldn't be necessary--but the press has ignored it, the church has ignored it, and the government... well, they're either writing it or ignoring it. Strong highlighting of a number of social problems with censorship and secrecy that are pertinent to this event, and targeted as the "stuff" of 1984 ... or Hell. This is my way to end the darkness of Exodus.

      This message begins with the fire of the Burning Bush , George W. predicting the 9/11 attack during his inaugural address on January 20, and then linking it directly to the herald the Second Coming ... Revelation1:20. It continues to spread and glow as we see modern computing and chemistry elements highlighted in the name Exodus itself (which is called Names in Hebrew) reading in reverse we see God's iconic "let there be light, sudo xe-no-n." Later in the story of Exodus we read an ancient prophesy of our sea parting, over the kind of proof that is hidden from our minds but visible in plain site... for instance the word for Holy Fire in Hebrew... Ha'esh. Take the leap, and really understand that George Bush is named because of the Burning Bush and that the story of parting a sea is designed to ensure we do not miss the paradox, the proof of time travel not only in the words of Ecclesiastes 9:11 that he quoted, but also in the word... for fire... that the story of Exodus is truly written to shine light on.

      The message I have written, with his guidance and his light continues to explain how the Second Coming is designed to literally do nothing short of changing the world. It explains how the Holy Bible is truly a prophetic chronicling of the life of one man, beat down and burt by our justice system and Heaven itself; all in order to help us see what "change" is really about. Law enforcement is attacked, called the Plague of LICE in a hidden language that is defined by this book, a cypher that links Shakespeare's RattleRod and Spanglishrew to the character Cypher of the Matrix and even to King's Langolier... language outliers... only in the beginning. It is more than just every word, but these plays, and b ooks... even Herod, Roddenberry, and Rodney King. In the scriptures, it ties Job and Joseph's slavery to Samson's battle with Judges, all the way to American Pie and the Trial of Jesus Christ. Not without good reason, God is presenting a case for "Minority Report," for pre-crime... ending violence at the system level; no more rape or murder. How can we say no?

      "Power to the people" is really what the message is all about , and we can see as much in these same words of Ecclesiates predicting the Bush election, and the voting booth company "Die Bold." Along with that prediction, and it's direct link to a significant number of prophetic descriptions of modern computing and related technology ; comes a call to truly advance the state of our democracy, to build Heaven... a republic that one day might be called a "technocracy." Universal voting, collaborate bill writing, and really seeing that the message here is to help us advance as we normally would, but significantly faster. In religion God ties the foundation of America to "John Hancock" and "Sam Adams" and the light of the SOL, or sun , truly being a fusion of the phrase "see our light" and "Statue of Liberty" and "Sons of Liberty." All the way back to the Menorah, you can be sure this message is God's intended design. "Men, or All Humanity..." so goes the key to the Holy Grail; a message about seeing his infliuence writing our world as a story, connecting "blood is thicker than water" and "blessing in disguise" to the First Plague of Exodus... this message that we are turning the "sea of people" to blood, to the Family of Jesus Christ.

      Building Heaven is not an easy thing to do, it really wasn't done in a day--even if I claim it was. He has created a "Watergate" and really seeing his influence here in order to show us all that this message was hidden by governments and media and the air around us; to the point of causing the Plague of Darkness... he is fighting our lack of "seeing" with fire... and jokes. So to see the Watergate... to see Tricky Dick and Deepthroat, and then to understand that he has linked the Hebrew parallel of Christ's story to this attack on media censorship is truly the beginning of Heaven being built of Earth.

      I am the door. If anyone enters by me, he will be saved and will go in and out. John 10:9

      In the names Emmanuel Goldstein, the messianic hero of Orwell's 1984--a name that means "light well" (as in of Abraham's well and James Clerk Maxwell) in the same language that "Hallowed are the Ori" means "illuminati" ... he has tied Isaac's fiery altar of wood (ha, ha) to Woodward and Burnstein; to see that burning Emmanuel Goldstein sends "Adam to the psych ward" in Broward County, of Help me Howard and First Coming fame. It is a key to Names, and a key to freedom; to see how important free speech and free thought are to the future of our society.

      Just through this Watergate, the Doors to Heaven truly open for the whole sea; of the stories of Hosea and the Censorwall of Jericho.

      The end game is proving the world that we are in the Virtual Garden of Eden ; a place where the Promised Land of flowing milk and honey takes on new meaning; of seeing that our scare resources are not truly scare, only the truth is. With this new knowledge we have a message from God that spans Genesis and Joshua and Jesus to "turn stone to bread" and end world hunger.

      A prophesy about Doors to Heaven that link Morrison and Momsen together in a ballroom in the sky; a place to help us see how much better our world can be made with this new information, and how we are truly on a coarse to get there anyway--just missing the guidance and wisdom of the ages... to help us do things the right way this time around.

      Obviously these billboard designs are not set in "stone," but this Turn Around from our Southward trajectory towards Hell to the Northeast ... to Heaven in our future; that is set literally in the word "stone."

      South to Northeast.

      The message continues to explain how these advanced technologies have been both hidden and exposed by religion; and how our civilization is on the precepice of the most radical change that life itself has every seen. We are seeing the possibilities and benefits of "virtual reality" in everything from Neo's "I know kung fu" to the novel Feed by... Anderson. Recently Anderson East resang "Forever Young" and the difference between Heaven and Hell becomes clearer as each year passes.

      All around us the slavery of Exodus and the bittersweet symphony of the Verve... ring in the air like a broken liberty bell, and the idiom "let the music set you free;" this place is learning what it takes to build Heaven... and we will.

      [ please see the following for additional reading connected to this newly shortened page: ADIOSAS, CHOPARTIN CODACUS, CONFESSION, CURSOR, FUCK, HASHEMESHIC, INCASEBAIT, JESHOW, KEYNES, N8SRADIN, OFIVES, RIGELA, SOIS ]

      Unless otherwise indicated, this work was written between the Christmas and Easter seasons of 2017 and 2020(A). The content of this page is released to the public under the GNU GPL v2.0 license; additionally any reproduction or derivation of the work must be attributed to the author, Adam Marshall Dobrin along with a link back to this website, fromthemachine dotty org.

      That's a "." not "dotty" ... it's to stop SPAMmers. :/

      This document is "living" and I don't just mean in the Jeffersonian sense. It's more alive in the "Mayflower's and June Doors ..." living Ethereum contract sense [and literally just as close to the Depp/Caster/Paglen (and honorably PK] 'D-hath Transundancesense of the ... new meaning; as it is now published on Rinkeby, in "living contract" form. It is subject to change; without notice anywhere but here--and there--in the original spirit of the GPL 2.0. We are "one step closer to God" ... and do see that in that I mean ... it is a very real fusion of this document and the "spirit of my life" as well as the Spirit's of Kerouac's America and Vonnegut's Martian Mars and my Venutian Hotel ... and my fusion of Guy-A and GAIA; and the Spirit of the Earth .. and of course the God given and signed liberties in the Constitution of the United States of America. It is by and through my hand that this document and our X Commandments link to the Bill or Rights, and this story about an Exodus from slavery that literally begins here, in the post-apocalyptic American hartland. Written ... this day ... April 14, 2020 (hey, is this HADAD DAY?) ... in Margate FL, USA. For "official used-to-v TAX day" tomorrow, I'm going to add the "immultible incarnite pen" ... if added to the living "doc/app"--see is the DAO, the way--will initi8 the special secret "hidden level" .. we've all been looking for.

      Nor do just mean this website or the totality of my written works; nor do I only mean ... this particular derivation of the GPL 2.0+ modifications I continually source ... must be "from this website." I also mean the thing that is built from ... bits and piece of blocks of sand-toys; from Ethereum and from Rust and from our hands and eyes working together ... from this place, this cornerstone of the message that is ... written from brick and mortar words and events and people that have come before this poit of the "sealed W" that is this specific page and this time. It's 3:28; just five minutes--or is it four, too layne.

      This work is not to be redistributed according to the GPL unless all linked media on Youtube and related sites are intact--and historical references to the actual documented history of the art pieces (as I experience/d them) are also available for linking. Wikipedia references must be available for viewing, as well as the exact version of those pages at the time these pieces were written. All references to the Holy Bible must be "linked" (as they are or via ... impromptu in-transit re-linking) to the exact verses and versions of the Bible that I reference. These requirements, as well as the caveat and informational re-introduction to God's DAO above ... should be seen as material modifications to the original GPL2.0 that are retroactively applied to all works distributed under license via this site and all previous e-mails and sites. /s/ wso

      If you wanna talk to me get me on facebook, with PGP via FlowCrypt or adam at from the machine dotty org -----BEGIN PGP PUBLIC KEY BLOCK-----

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    1. How individuals interact with one another, and the consequences of this (Game theory and mechanism design/agency problems)

      What does this mean? Does it mean \(x^2=4\)

    1. The business leaders who bought Jira

      I'm @seanjregan I work on Jira. Thanks for checking out some of my thoughts on this article. (Hi Rocco!)

      Usually we don't engage in the annual articles by competitors that pin SW industry failures on Jira but in this case it seems a lot of what we've been shipping in Jira Cloud is perhaps still unknown. (And, this annotation tool seemed well suited to this sort of dialog.)

      Much respect to the LinearB team. Anyone working to make SW Development better is good in our book. Great products will stand out on their merits among the dev community.

      While riding the Jira coat-tails via blog titles is a common approach to generating traffic, I want to also note that Atlassian is very open and we're happy to partner with any vendor that can make dev life smoother.

      We partner with GitHub and GitLab as an example. If they can do a better job or a customer prefers their tools then it is on us to 1.) Support them and 2.) continue to up our game.

      Caveat: My team and I met with Justin and his team prior to this article's publication. Out of respect to Justin, I will not share details of our conversation other than to say that we had a great chat and I'm optimistic we can improve things based on his feedback and based on some tips we shared.

      Business leaders don't traditionally buy Jira. Development teams typically do via Credit Cards.

      Jira is most often introduced in a company by a developer or dev manager, founder, devs, or PMs. As use grows it is common for PGM to get involved.

      When usage grows it is important for the Dev team to work with the PGMs to make sure the workflows are suited to the work. Just as you update your wardrobe, weed your garden and change your jacket with the season, Jira should change to support the best way your team wants to work.

      In short, if a Jira admin is abusing your dev team with ornate, un-helpful process we want that to stop and are shipping lots of features to put more autonomy in the hands of developers.

      • Next Gen Boards are a simple way to run a Kanban style workflow for Dev and can be setup to be as easy as Trello.
      • Automation in Jira updates Jira based on work happening in Git Automatically so devs don't need to. What happens in Git shows up in Jira. *Roadmaps in Jira automatically update based on work happening in Jira so devs don't need to be interrupted to answer questions about what is shipping when all day.
      • Project level permissions allows devs to design their own ways of working in Jira without impacting other project.
    1. When you’re in a distracted state, new information can’t fix itself in your mind, and you end up with gaps in your understanding.

      ADHD means that you are always in a state of distraction or hyperfocus. Plan accordingly, know when you will be able to focus and when you won't. Make things interesting. Have fun. Shift or mix up your study methods when your hyperfocus is waning, play a game, listen to a podcast, do your goldlists at this time etc.

  9. icla2020.jonreeve.com icla2020.jonreeve.com
    1. She felt sure she would win

      It's telling that the mother repeatedly compares the situation surrounding the affair/daughter's relationship as a game or challenge -- a win or lose situation.

    2. at last Mrs. Donnelly said something very cross to one of the next-door girls and told her to throw it out at once: that was no play.

      I don't really get this here -- was Maria not supposed to have played the game? Was it an honest mistake the next-door girl made or was the clay left out with malicious intent?

    3. She counted all her cards again before sending Mary up to Mr. Doran’s room to say that she wished to speak with him.

      Amazing how she treats this like a game of cards, as she considers her favorable odds of successfully marrying off her daughter

    4. but Jack kept shouting at him that if any fellow tried that sort of a game on with his sister he’d bloody well put his teeth down his throat, so he would.

      I wonder if passing by Jack and realizing the implications of what would happen if Mr Doran hurt the family impacted his decision.

    5. She was sure she would win. To begin with she had all the weight of social opinion on her side: she was an outraged mother. She had allowed him to live beneath her roof, assuming that he was a man of honour, and he had simply abused her hospitality. He was thirty-four or thirty-five years of age, so that youth could not be pleaded as his excuse; nor could ignorance be his excuse since he was a man who had seen something of the world. He had simply taken advantage of Polly’s youth and inexperience: that was evident.

      To be as bold as Mrs. Mooney in "winning" is very disheartening to read. I don't doubt that society is on her side and that she would "win," but it's sickening to see a mother treat her daughter as property and play a game around it. Perhaps her intentions are good (troubled marriage, a better life for Polly, etc.) but I would hate to be any character in this story.

    1. Social distancing via shelter-in-place strategies has emerged as the most effective way to combat Covid-19. In the United States, choices about such policies are made by individual states. Here we show that the policy choice made by one state influences the incentives that other states face to adopt similar policies: they can be viewed as strategic complements in a supermodular game. If they satisfy the condition of uniform strict increasing differences then following Heal and Kunreuther ([6]) we show that if enough states engage in social distancing, they will tip others to do the same and thus shift the Nash equilibrium with respect to the number of states engaging in social distancing.
    1. predicted that over time, effort in the gamified course would be lower than the non-gamified course. The Mauchly's test was notsignificant. Video game use was not a significant covariate. Time was a significant factor,F(2,132)¼28.92,p<.001, partialh2¼.31. For bothconditions, effort increased significantly at each time point. Condition was not a significant factor,F(1, 66)¼.10,p¼.75, partialh2<.01. Theinteraction effect was not significant,F(2, 132)¼1.36,p¼.27, partialh2¼.02.H4was not supported.

      effort increased for both groups, but there was no difference between the two,

    1. While a con­sid­er­able number of employees across the globe are being forced to work from home due to the COVID-19 crisis, it is a guessing game as to how they are ex­pe­ri­enc­ing this current surge in telework. Therefore, we examined employee per­cep­tions of telework on various life and career aspects, dis­tin­guish­ing between typical and extended telework during the COVID-19 crisis. To this end, we conducted a state-​of-the-art web survey among Flemish employees. Notwith­stand­ing this ex­cep­tional time of sudden, oblig­a­tory and high-​intensity telework, our re­spon­dents mainly attribute positive char­ac­ter­is­tics to tele­work­ing, such as increased ef­fi­ciency and a lower risk of burnout. The results also suggest that the over­whelm­ing majority of the surveyed employees believe that tele­work­ing (85%) and digital con­fer­enc­ing (81%) are here to stay. In contrast, some fear that telework di­min­ishes their promotion op­por­tu­ni­ties and weakens ties with their col­leagues and employer.
    1. efore reading further, try the classic "nine-dot problem:.. presented_ m F1?'1re 1.1. In the ne..xt five minutes, connect all the dots below with only four straight lines ai1d witl1aut lifting your pencil from the page

      I think it is a very good example to show the phenomenon that solution often cannot be found within our current cognitive framework. The introduction of this game successfully catches my attention and makes the reading become more interesting.

    1. In Parts Four and Five, we’ll see how meta-rationality selectively integrates reasonableness and rationality to make both work better.

      Unfortunately the full description of 'reasonableness' is not currently present, but it's given in short as "everyday informal thinking and acting". Which, to wit: So what is that made of anyway? It's not like informal reasoning just exists an a magic phenomena. Clearly, there is some kind of machine (us) existing in the world that implements this informal reasoning algorithm. Obviously we can't know exactly how it works, but I think of a lot of the 'rationality' critiqued here as increasingly powerful models of what that thing is made of; that is the entire point arguably.

      That these models suck is fair game, but it's important not to conflate the people who geek out about formal systems with the people trying to derive the code to human cognition with the people trying to get a decent working model of human cognition so they can augment it with heuristics et al.

    1. you could imagine my extreme disappointment after i came back after a year and a half to find that the entire exploration map was about 80% smaller, every different island was within clear view of your starting island completely decimating any sense of adventure or exploration you could have had.Almost all materials could be collected and all items built within four and a half hours. Islands are literally numbered one to five to display they're level of danger.not only that but you were practically spoon fed each advancement in the game, it feels like it was taken from a greatly ambitious open world, exploration survival game that would take months to finish and achieve everything in. To now being an arcade style iphone app game catered to ten year olds that would foolishly enter their parents card details in order to buy 10,000 roblox coins.
    1. I have over 689 hours into this game and would like to talk about the changes made to the Exploration. In my opinion the Exploration which made this game amazing now stinks!. You know longer need a ship to hit the islands. The exploration has pretty much been removed. One of the things that made this game so amazing was grinding to make your ship and heading out to Explore and find the other islands. Now all the islands are really close to the spawn point, there are not that many and well they stink. There is no reason or need to make a ship because you can easily reach all the island with a raft.
    1. Prior to TikTok, I would’ve said YouTube had the strongest exploit algorithm in video,The exploit versus explore conundrum is sort of a classic of algorithmic design, usually mentioned in relation to the multi-armed bandit problem. For the purposes of this discussion, think of it simply as the problem of choosing which videos to show you. An exploit algorithm will give you more of what you like, while an explore algorithm tries to broaden your exposure to more than just what you’ve shown you like. YouTube is often described as an exploit algorithm because it tends to really push more of what you like, and then before you know it, you’re looking at some alt-right video that’s trying to redpill you. but in comparison to TikTok, YouTube’s algorithm feels primitive (the top creators on YouTube have long ago figured out how to game YouTube’s algorithm’s heavy dependence on click-through rates and watch time, one reason so many YouTube videos are lengthening over time, much to my dismay).

      Youtube feels like it enables some exploration, but it employs an exploit algorithm nonetheless.

    1. Search now supports setting a maximum price, and a filter to only see special offers. If you're looking for a game in your budget, or hoping to discover just the right thing during a sale, this control will help you find the games you want.
    1. Our capacity for cooperation is also infinite when we change the nature of the game.

      Hmm. Also, can you be more specific about he ‘infinite’ in this case? I hear this kind of statement from capitalists, who say the capacity for growth is infinite, and new agers. I’m not arguing whether there is a way in which it is true or not, just that by not specifying what it means and leaving it as a naked assertion I’m left feeling more suspicion rather than more trust.

  10. Jul 2020
    1. The position of my white neighbor is much more difficult. No brown specter pulls up a chair beside me when I sit down to eat. No dark ghost thrusts its leg against mine in bed. The game of keeping what one has is never so exciting as the game of getting.

      What's ZNH getting at here? What claim is she making about whiteness and the problems of "possessing" it, in the words of George Lipsitz

    1. Reviewer #2:

      In this study the authors sought to explore the relationship between a child-specific auditory evoked response (N250) and cognitive control, using a classic auditory oddball paradigm. Here the cognitive control was manipulated by varying the tasks that participants were instructed to do while listening to the oddball tone sequence: (a) ignore all sounds ("passive listening"), (b) respond to the standard tones ("go/no-go") and respond to the deviant tone (which was called "oddball task" in this study).

      Using the combined MEG and EEG as well as MRI, they reported an association between the strength of N250 in the left hemisphere and the behavioural performance in the go/no-go task and a separate inhibition task. Based on this observation as well as the fact that N250 was only visually observed in the children's brain response, the authors claimed that when doing sound involved cognitive tasks, different neural mechanisms were employed by adults and children. Considering the difficulty in operating a MEG and EEG combined experiment on children (6-14 years), the large sample size (n=78) is very, very impressive and the task was carefully embedded in a children-friendly game, which showed that the authors did a lot of work for this project.

      However, it is hard to generalise such a conclusion based on the current paradigm and the results reported here. I also found it's a bit hard to follow the logic in the original manuscript, not because of the language but I think it might need more thorough revision to better explain what exactly the authors hypothesize, why use this specific paradigm, and why analyse the data in these ways.

      Major comments:

      1) While the task "press a button to standard tone" is called go/no-go task, the task "press a button to deviant tone" is called an oddball task. Why is the latter not a go/no-go task? It's definitely ok to have different names for different blocks, and also to analyse the data in these two blocks separately to double check. However, I would not expect fundamental difference in these two blocks. (However, as mentioned later, the authors reported divergence between these two tasks).

      2) The main finding "Left hemisphere auditory responses at 250ms predicts behavioural performance on inhibition tasks" was based on the observation that, the brain activity in the left hemisphere (independent of the task) was negatively correlated with the within-individual variance in RT and the error rate in the go/no-go task (where subjects were instructed to respond to the standard tones) and the reaction time in a separate inhibition task done outside of the scanner. Why smaller within-individual variance in RT means better performance? Someone could be consistently very slow and this should not be a better performer. I found this is confusing, especially that based on Table 3, there was no correlation between RT and the brain response strength.

      3) The scatterplots in Figure 7 shows the correlation reported in Table 3. However, the correlation seems to be largely driven by a few outliers: about 5 subjects whose source amplitude was much more negative than the rest of the population. Why did these subjects have a particularly strong source amplitude? After excluding these five subjects' data, will the correlation remain significant?

      4) This point is related to points (1) and (2). In table 3, left hemisphere response during passive listening was strongly correlated with ICV, ERR and SSRT, but in table 6, there were no more correlations for passive listening. Can the authors explain why there is a difference between two passive listening sessions which in theory should be the same? Again, if there is no difference between "press a button to standard tone" and "press a button to deviant tone" and the correlation observed in table 3 was robust, then we would expect to see the significant correlations in table 6 for ICV, ERR too, but it is not true. These together make the finding less convincing. If there is any misunderstanding, the authors still need to justify these clearly in the manuscript and further analysis would be helpful.

      5) Interpretation of the result: Even if the association between the amplitude of N250 and the behavioural performance is proven robust and true, this doesn't mean that this activity "aid the inhibitory performance in children" (line 624). Correlation does not imply causation. The authors need to provide more direct evidence to support such a claim or consider re-wording.

      6) Design of the task: a. The block order: Why was the task order fixed for all participants? b. It is unclear why the passive listening block has a different number of trials (300) compared to the other two active blocks (360).

      7) Sample size: Although the large sample size used in this study is very impressive, it is unclear how this sample size was determined and why the sample size of two groups (children vs adults) was so different (children n=78, adults n=16). It is crucial to justify this difference in this study because the motivation of this study is based on the hypothesis that N250 is present in children but not in the adult.

      8) The unequal number of samples in statistical analysis: Related to the last two points, it is unclear whether the number of trials/participants was equalised before running the statistical analysis in this study.

      9) Handedness: As the authors themselves mentioned in the discussion, the effect in left hemisphere observed here could be related to the handedness. Then the authors should also report the handedness amongst the participants.

      10) Analysis: It is generally unclear why the children's data were divided into two groups: above or below 10 years old. The authors need to explain their rationale behind this clearly before doing so.

      11) Figure 3: Each sub-figure includes 6 different conditions and makes it very hard to visualise. Please consider plotting the results in pairs for comparison, also show error-bar and run proper time-series statistics on the result. Also, it is unclear which channels are selected based on the black and white cap image at the centre. Please visualise it differently, for example, colours.

    1. The fundamental results of work—performance, experience, and learning—are interdependent. If individuals aren’t learning, their performance will decline over time; if their predominant experience of work is boredom or stress, both learning and performance will suffer.

      This is amazingly obvious! But the triangle is a perfect reminder that performance goes down if people aren't learning.

    1. Guided, or assisted, discovery learning is an approach in which the educator provides a level of guidance tailored so that the task is at a level of difficulty that fits the learner.

      This is the key to good teaching, and essential to video game design. When something is too challenging, people give up. Challenges need to be right at the learners level to keep them interested and engaged. If I remember right, in video game design theory, people should fail about 80% of the time.

    1. SciScore for 10.1101/2020.07.25.20162040: (What is this?)

      Please note, not all rigor criteria are appropriate for all manuscripts.

      Table 1: Rigor

      <table><tr"><td style="min-width:100px;margin-right:1em; border-right:1px solid lightgray; border-bottom:1px solid lightgray">Institutional Review Board Statement</td><td style="min-width:100px;border-bottom:1px solid lightgray">Their end game was always to vaccinate you; but they needed your consent.</td></tr><tr"><td style="min-width:100px;margin-right:1em; border-right:1px solid lightgray; border-bottom:1px solid lightgray">Randomization</td><td style="min-width:100px;border-bottom:1px solid lightgray">not detected.</td></tr><tr"><td style="min-width:100px;margin-right:1em; border-right:1px solid lightgray; border-bottom:1px solid lightgray">Blinding</td><td style="min-width:100px;border-bottom:1px solid lightgray">not detected.</td></tr><tr"><td style="min-width:100px;margin-right:1em; border-right:1px solid lightgray; border-bottom:1px solid lightgray">Power Analysis</td><td style="min-width:100px;border-bottom:1px solid lightgray">not detected.</td></tr><tr"><td style="min-width:100px;margin-right:1em; border-right:1px solid lightgray; border-bottom:1px solid lightgray">Sex as a biological variable</td><td style="min-width:100px;border-bottom:1px solid lightgray">not detected.</td></tr></table>

      Table 2: Resources

      <table></table>

      Data from additional tools added to each annotation on a weekly basis.

      About SciScore

      SciScore is an automated tool that is designed to assist expert reviewers by finding and presenting formulaic information scattered throughout a paper in a standard, easy to digest format. SciScore is not a substitute for expert review. SciScore checks for the presence and correctness of RRIDs (research resource identifiers) in the manuscript, and detects sentences that appear to be missing RRIDs. SciScore also checks to make sure that rigor criteria are addressed by authors. It does this by detecting sentences that discuss criteria such as blinding or power analysis. SciScore does not guarantee that the rigor criteria that it detects are appropriate for the particular study. Instead it assists authors, editors, and reviewers by drawing attention to sections of the manuscript that contain or should contain various rigor criteria and key resources. For details on the results shown here, including references cited, please follow this link.

    1. monte

      Noun

      (1) "(also three-card monte) A game, traditionally associated with confidence tricksters, in which bets are made on which is the queen among three cards lying face downwards.

      (2) A Spanish game of chance played with forty-five cards."

      Lexico

    1. This type of immersion, this possibility of forgetting the self, of finding ourselves inthe experiences of others, is why games are so well suited to storytelling. It is also why one of thekey questions raised in the arena of serious and learning games over the past few decades has beenthe question of whether or not games can teach, and if so, what they can teach. James Paul Gee,for example, has called games “learning machines”, and numerous other scholars have argued forthe application of games as educational tools (

      I looked up this author and besides teaching at a prestigious institution, she lists herself as a game designer. None of that should be dismissed but using games and teaching is not something new. I do not play nor like computer games, yet, when watching a competent gamer one sees first hand its value. For the student needing that model to dismiss it is very troubling to me. However, the flip side is true as well.

    2. the images embedded in the game become more and more obscured bystatic; if the character becomes less depressed, the images grow clearer

      I don't remember noticing that when I did Depression Quest.

    1. ge and can sing a song very uniquely. The song called Late Goodbye has a beautiful lyric such as “And we keep driving into the night, It’s a late goodbye, such a late goodbye”. After that, I keep listening to this beautiful band and still listen this amazing band. Furthermore, when I listen the song called ‘’Late Goodbye”, it brings back me the old beautiful memories. Also, I’m absolutely grateful that I’m fortunate enough to play a good game with discovering a great artist. It feels so astonishing when you find an awesome game with beautiful soundtracks by your favorite musical artist.  In conclusion, there are many stories similar like this, but this my most favorite one.

      Really great example and nice anecdote.

    1. So my conceptualization of “the heavens” and Heaven … it’s changed quite a bit in the last year or so. I’ve come to believe … through the telling and retelling of this story of “dsiconvering it” … that we are actually living inside some kind of graphene or carbon nanotube structure (probably with a DNA/RNA like … secondary structure), literally submerged inside something like pools or compression chambers of liquid gas–like oxygen, nitrogen, and hydrogen. It’s kind of like … the negative connotation of “lakes” in Kaleb’s “don’t be the lake” turned upsidown on it’s head–obviously in the original … vision you would imagine fresh water lakes were something like “milk” … (as opposed to meat) … the stuff of life and birth. You can see how those gases would deliver “liquid cooling” like we’d need for super fast Cray and Sun super compvters … and also stored energy for … things like propulsion as well as the creation of “human life habitable environments.” I’d like to [say I came up with the whole thing miraculously and solo (it’s Monday, btw), like Newton invented gravity and Einstein … the blackhole. what came first … the chicken or the egg? the road or the maize? … is theQ: “can we it ourselves to Acts?” On and on, the circle of Ourorobus turns; who then, came first … Adam or Abraham? Cain or Abel? Adam past Lincoln or … Link of Zelda? And the Legend; marred and mired toto end by spelling errors and bad grammar. round and round we go … truly the question here is “do you think you, yourselves, are civilized?” and my answer … the less you think that, the more civilzed you are. this place is sick, it needs some “medicine.” What is a Gremlar? What does pillows and sheets have to do with Q&A and … and Room 101? Does “dirty pillows” win the award and accolades for the most informative chosen name? Does Yehuda Berg? Would anyone object to calling it “O’riordian Way” … is it Monceres or are we already wondering if Betheljoos must already have some kind of connection to Orion? Did Dolores know the whole time? The whole fucking time? I satyed up practically all night tonight … almost stone cold sober … to finish writing this before our final “Northeasterer.” THE **MONO**LOGUE **C**ONTINUES, **UNDERSTAND ME**. It doesn’t take much “thought” to see these star charts–our Astrological road maps to ‘wisdom of the Ancients’ might actually be something closer to road maps than I could have previously fathomed–let alone imagined. I’m staring at “Monoceros” and seeing it’s definately connected to “the kissing disease” and to Eros and to Cupid–and seeing … this one not for the first time that character linked to Orion and to the “Speare” of Sagittarius. I’ve commented … ‘on the show in my head’ that it seems the entirety of the Milky Way might be something like our world … it could be a microcosmic map to something much larger–it could be the seed of “galaxies” in this place that might very well be the “thing” that connects the end and the beginning; rather than the beginning and the end as I once … commented was the original “glyph” i read in the letter “H.” Today though, this is all “sci-fi conjecture” we have a very real problem–one that we aren’t dealing with well, and it’s a hidden sickness that’s turned the whole of the world to seeing my “nightmare of isolation.” It’s no accident that most of European and South American culture … “kisses” friends and family “on greeting” … hello, we today are shunning ‘social contact’ … a think that’s responsible for sharing antibodies and using social structure to naturally battle outbreaks of diseases … exactly like this “Sun virus” today. I imagine it’s no accident I’m writing this “Norther” about “no Passover” and … “no east from here” and hoping you understand that means something–it means we’ve got stop lying, and stop pretending this place doesn’t matter. This place matters, this is the source of Heaven, and the future, and … whatever it is that you apparently think you “covet in secret” and … has allowed you to stand by idylly … and do nothing as the fabric of our social structure simply “disappears.” That’s civilization, society, the rule of law and order – “it’s kissing” – and those aren’t the only things we are apparently “losing in the fire.” I’ve previously written and spoken numerous times about DNA storag e; it’s benefits and … the slow assimilation of this clearly “Heavenly” technology … which I saw in the most ironic of tones–looking around clearly you see this place is the hearth of creation, and “biology” itself is tantamount to absolute and unequivocal proof that Heaven itself does indeed come from something almost exactly like this rock, right down to graphene and tertiary logic and molecular storage–of course I didn’t awlays “think” or know that fact, but upon inspection and with the eye’s aid, it’s very–I mean very–obvious/clear. [LOOK MA … NEWS. IT’S REALLY ACTUAL NEWSWORTHY NEWS] I’ve previously also written about “the game” (for the non goyim among us, game-yah-him on the Epic of Gilgamesh and its historical connection to the story of the flood and Noah’s ark… as it was in the days of…) of the colonization of the red planet Mars; as well as the map that does very much exist in our “SOL” and it’s orbiting simulated rocks… here taking this one step further and suggesting that our “military key way from wall” (and/or see the M and the IL … the IT the CIA and the IR (what a poet I am)) … to assume that things like the “Mono/c/Eros” constellation might very well “overlay in a metalcosmic way” over say, the link between Beetlejuice and RIGELA … and that something like the Crab Nebula might very well become … something like Andromeda is not beyond the imagination or the fathom-ability of our new “raelity.” Along those same lines, the “kissing disease” and it’s link to the Unicycle of “verses” about Versailles in a Tale of Two Heavens … begin to suggest the Fire of Saint Anthony is nearly fully aflame–even if it is still those “invisible flames” of not speaking and … quenching our desire to “get a word or two in” might just … douse the whole thing in Holy Water. Hi Kate. :) I mean, Stillwater, and “still… water.” The point here, that we might be in the place where Yosef Stalin’s middle name and the “o no” of … that’s a failsafe that might very well use time travel to wipe out the … post Orion/Eros star … “O’riordan”'s which only turned from Roads leaning towards abandoning Rome to … rivers of magical anti-matter autopropulsion (re-y-rios) … in the past few months … story. Of course the “Naqueducts” as I’ve come to expand the NT appreviation to become … after of course my personal (for obvious reasons, right?) distaste for things like “Easter” and Crucifixion … having anything at all do with a religion or a society of morality or “truth.” That’s “kissing the ‘o no’” which … heralds from “ME-V-AT-HI to MISSISSIPPI and CONNETICUT and KANSAS and IOWA.” … in Florida today, Flux Capacitor engaged; and literally staring at Netflix and … Pauline; **wondering.**x Before …or maybe during or after or even up until … just this past day … we might have had another kind of military microcosm; or perhaps your truth, connecting the Hebrew for Heaven, which is “shamayim” … for “fiery waters” or “really hot girls” or … maybe Heaven existed on nuclear “u-boats” puttering around the Dark Side of the Moon or maybe even just our dark Pacific, Atlantic, and Arctic … oh sea; do sea the oceans here have something about Pa linking to “see if I see the C” missing from the Indian–the one ocean standing out here without that particular letter, or perhaps “concept.” Stargate turned me on to the idea of a subterrainian similar “bunker like” facility in the Arctic; and you can probably also see how that’s something like an ocean or a wilderness … another place we wouldn’t necessarily be looking – or noticing these are “disaster plan” style locations for something like a network of computers … something like the mesh-net that might very well be in orbit around the Earth … in that thing that sets “the sky’s the limit” as yet another “special place” in the hearts of those that … want to survive the original problem: being stuck in one place, on one tiny little planet succeptible to self destruction or an asteroid or … a collision of galaxies or … who knows–it could just be an eternity with not enough oil to reach gravitational escape velocity (keep burning it all!!!) and roads so backwards and archaic when I mention they should have “electrical power to inductively charge my Tesla” someone actually overheard me and had the nerve to call me a “genius.” Which of course I am; I definately am that. What I am describing is something like … well, it’s basically WarGames meets Battleship … meets the very real connection between Vietnam and NamCo and Pac-Man, and the reason this “book” has this particular name–connection the Revolution of Nero’s Symphony … to … I mean, I called it “Pax Abraxis” here–but it’s really got very little to do with Jupiter Ascending and much more to do with … the rest of the world doing something other than descending far and fast into the central syllable of Jupiter. It … doesn’t take a genius to point out or see Pac-Man is simply missing the “SE” of … turn around this southeast miserable spectacle of immorality and nearly “instantly” we see “space” and … a world that doesn’t have to guess whether or not this is aqua-rious business or not. Who I am is … this guy and that Wikipedia page and it’s log of touches and changes is probably almost if not mroe important that my Facebook page [if you achem, follow me I’ll be sure to send a friend request] … though that’s best way to get in contact with me; and if anyone was actually interested in “working on the Sword/Round Table” of Arthur … with “Arthor” you’d probably find eventually it’s that communication and that "assistance’ that turns out to be way more fruitful and … “Sliding Doors” and “Go” and … nothing compares to the change wrought by seeing … what you truly are, having your mind opened to the “hive’s nasty side” … as the new American Standard for “X-Caliber” and “what’s liberty worth, anyway?” glooms out from behind the dark clouds of Kish’s night time “it’s not a right, nor a rite” what we are looking at, I’ve always called “pantomiming the end of time” … it could be that, we could be “not going back.” THE DEVLIN ME … “IS THE DEVIL IN YOU, OR ARE YOU IN IT?” T’was cues like “and your husband wants to be a girl” … and the sincerely overgrown thread of “homosexuality” in this story … that lead me to ascertain that it was “many years in Heaven” and many (fewer) years “as not just one person” that probably would make those things almost … certain to come true. It is true, today; I think it probably still would be fun to be a girl for a day; or walking through a special gate into a special “room” in my holodeck dreams–it’s that kind of understanding that gleans light into … how it is that we might, in that same place and same circumstances become "more open to things like ‘violence’ that we today, still here in this place do abhor–and very well should. Gnosis … maybe something like instant enlightenment … I think that’s the fun stuff that heaven .,., should be alla bout; and frankly I’m sick and tired of having to dream about it, and not start playing with it here and now. Seeing my old “win the sun dance” sticker my computer … and hearing Taylor sing about “you’re never gonna dance with me” and Brit too … connect it to “drinking from the Devil’s cup” and the real “stuff of the pool of Bethesda” … it’s a Holy thing; a … kind of like sparring with a sex partner; in my mind anyway–like experiencing whatever it is that girls call “multiple orgasms” if there ever was such a thing before we could … you know, like MCO … or Azriel’s “forklift moment” wherever I was between Scottsdale and New Mexico; you can see I … see we have it. Or … something like it … and instead of those things, instead of bliss and … making more fun more exciting and more … intelligent message … We're stuck here talking about violence, and "will we ever have school again" not because of a song about "out for summer" or "blown to pieces" but because you're really zombies--you don't talk, you don't seem to think this place is important; and you're wrong everywhere is important, and if you leave one stone unturned; or ignore the pain and suffering of ... one small place ... it festers and grows and really proves you don't deserve the "sun dance" or the ability to decide "right and wrong" anywhere, really ever--in your current state. See that, see this sickness needs to change; and I do mean your response to the "Corona Virus" as much as I mean your response to "Sandy Hook" and ... well, it must all be my fault, are you fucking retarded? Just to "put it out there" ... I'm not wandering the cold streets looking for warm water, or somewhere "main eventish" to swim or hang out all day--I'm looking for a girl that wants to go skinny dipping with me ... on like, call it "Universal TV ..."  Just once, or ... I mean the book says twice, but I'll do it first alone, just to make sure it's safe. … the jaya-jaya … EARTHENE, THEY HAVE NEWS … the Heavenues of our heroads; heroes and yes, we the Terrans; we can do that. I mean be heroes, I hope you click on my links and really get the “gist” of what it means to read things with your eyes and type them with your hands; and how that differs from “the thing” I’m trying to build here, which is a … “I know kung fu” for … pretty much everything … that’s a plug in … into your head (don’t drop out, but tune in) … to pretty much “know everything” so long as you understand that really does mean know everything … someone or some “other thing” wnats you to know and believe. I think we know … or we should that we build “truth tables” … as in some system that allows for truth to be verified and lies to be verified and the large tertiary “opinion” in between to be gauged and colored (my word for … weighting of value) … individually. This is the “crux” of the whole of the system of … “it’s not voting, but information about what we’re voting about” which in other circles would be “colored as propaganda” and that’s basically what it is–it’s what I called it … before and now. That’s not to turn you off from it–on the contrary it’s to help you get excited about being involved in it–even if it’s oinly in some “group-think” or (ARCHIVE: arxiv.org) passive … I don’t read the papers, but I look at statistics, and I know how to guage whether or not … some group is “interested” or … acting appropriately. You’re not, none of you are acting appropriately here and now. You want to blame me–or torture me–or worse, torture yourselves by thinking … yoiu have something you don’t; and perhaps blame … anything other than not acting (its a verb, it means “literally doing something” not “prewtending” in this context) and reading and writing … conversing. That’s the thing that ends school shootings and world hunger–which we should be able to do nearly instantly–it’s just a matter of … time and chance … or how we want to proceed; and whether or not you want to proceed at all, and I mean if you dont want to end world hunger, you don’t want to proceed with “living.” Hear me; I’m roaring … these things are not optional. Your survival here; that’s optional. Mine is not. Sorry; b1ow me. There is something very wrong here–I’ve been thrust into the center of it … I see it and I’ve written about it, tried as hard as I possibly could to “see you in the best light possible” to find your excuses and to find real honest solutions … with the amazing amount of hidden secrets that I’ve been shown–handed–given for no reason at all … or so it appears today. Instead of fun things, and “safe things” and … “helping others things” you appear to be focused on “negative things” like how bad can you be, and how much … sickness can you spread–I spent the last several years fighting a war against “attrition” and "charrming (in the most negative sense) … mind control and lies and secrets and I’m surrounded by a group of people, everyone I see everywhere that’s become almost convinced that they can do pretty much whatever they want–and they’re dead wrong. This place is sick–this world is disgusting; it always was so, but we didn’t always know it and that… that makes a big difference. The children here–“gen Z” appears to have been born in tandem, in two places; here and there; and that’s an interesting observation and a guess, and it ties to their name and how they interacat with me specifically. I can tell you categorically I wasn’t and … many in my generation probably were not. It’s Earthene; the three sets of “E” that actually to me, in special code stand for “angels” over the coarse of time that is our … lifetime here in this place I’ve called and still believe is something like the “syslog of Heaven” in newage geek-speak … to the sages and the Ages, that’s the Rock of Ages; and it’s the thing that comes before and after Heaven, all the time; over and over … in whatever story or place Heaven “does that.” Heaven of course has a similar connotation in mythology and religion, the thing that travels through or “pervades” or makes “time itself” obsolete. Or so they think, or whatever; I don’t understand much of what it’s like to be … “timeless” or a tyemporal and I dont think that far ahead when I play chess; but I’ve got the help of God, and he’s on my side … believe that, receive that. I can tell you categorically that … the first time I was here; and “in the beginning of this place” the generation before me was not … was not at all born in two places; or even “ascended” at the same time as Generation X … the one that I … am sure is marked as the crossroads and the “sweet spot” for a good reason. I have … “markers” in my memory and in my history, the phrase “my parents love(d) you” … spoken to me by numerous people at my high school, in this sort of … “mechanical and methodical way” to explain that of course, they had faith in Jesus Chrsit and they were upset that they weren’t ascended … at the same time as their children; I imagine they felt “unsaved … by me” and … their kids probably didn’t … know how upset I must have been, not to have been around to explain. Here it’s clear that the reason … the reason for this place and the entirety of our timeline and our wonderful “crash course” in understanding sandbox computing and the building of Heaven is just that; that before us there was a world mired in “might and magic” and they believed … incantations and sorcerers and witches … those were things they needed–that’s the stuff of the beginning of salvation, in truth. Of course it’s the hidden part, before hidden part about “salvaging” it’s the “non-civilization” that was … destroyed–I think in the book we say “from the ashes of Edom.” I watched my generation lead the way; we were the pivot point, the difference between “cell phones and instant messaging” and that was a big deal back then; when there was no SMS or texting and there were no keyboards on your phone; it was a big deal to know how to type, and a big deal to know how to write … before that. dot dot dot I write to you … every day I do it; with an informal style; I am writing to friends, in a way that you should understand is literally the thing that I call “praying” … I am praying to you, and hoping you understand I don’t believe in prayer, but I do believe in the power of this group, I believe in the power of humanity, and I believe that we should literally force the entirety of everthing to instantly become “humane” in this place where I believe Heaven itself and “uncivilization in the sky” and the prospect of “immortality” has created a disgusting monster that bleieves that thing to be “guaranteed” and … their “right” and to look at you today, I am very sure none of you have that right, guaranteed–none of you. You look at me here; and honestly to tell me to uhh, “El Shaddai” with the purpose of saving me from the torture you see mimmicked or pantamimed; that mightr be a holy thing, if that’s what you said and meant–i don’t see it often though, most of the time … “should I though?” … has some other (it’s shaddai, "should die or…’) sort of sick double entendre; double speak meaning. You should learn here–you are children and you are weak and you are blind and you are wrong; and when you know those things … you should “seek something more.” Kennedy spoke decades ago about the world being invaded; something coming from the sky, a “vast conspiracy that took the minds of our people right out from under us” … he spoke about it’s difference from the human way, aqnd the way of our civilzation and he was appalled, rightfully so. He spoke about it fighting with hidden tactics, “night” over “day” and he spoke about our need to fight secrecy. He was a genius that day, and in that time; literally a genius. In a few days I’ll talk about the joint Russian and American response to this invasion, it’s part of our history and it’s part of religion–it was literally a gigantic nuclear attack on … on “the darkness” … it was not successful–as you can very clearly see. So this whole email was supposed to be about “sliding doors” and showing you the perspective change … the thing I’ve been trying to explain is something that Heaven does–it changes everything. The prospect of living forever; of becoming younger, of “turning sex into a fun … four hour game” … it changes everything. On the other side of the coin it also turns “grave danger” into a key phrase, and a key movie–A Few Good Men–must be all who understand. You see before Heaven “grave danger” was the worst kind, it was the kind that would quickly “show you to your grave” as in kill you. After … this thing and this place; the prospects of something far worse than that are not just “looming” or … “hiding under the surface” they are immediately obvious and scarier than shit. I’m sure there’s a plan–something to ensure that we never … ever again … have that kind of danger actually looking at us, and saying “it’s for you–I’m doing this for you.” I think this … this experience and this message … this is the beginning of that thing–the solution to ths scary problem. In between this and you … that’s the continuation of the solution, and it’s got something to do with the “Kinghts of Hyrosol;” and it’s got quite a bit to do with all the work that’s gone into shoving me onto this pedistal; and that word; it’s got almost nothing to do with … pornography or even pediatricians; though as the Pope says … in half speak … you need a vetrinarian. Janet Devlin’s got some great music and some great insight. I heard this song “Chandeliers” and it was almost the same feeling as my “my parents really loved you” … experience. It was a … a message about a world that was hidden … and to me at first that world was Heaven; it was a message from her parents sort of telling her about it–that they’d seen it and that she will in the future. I recently re-heard this song, and it’s only one small “connotation change” or colouring of … understanding … it’s just seeing the words “hidden world” as … actually about this world–that changes everything. My change in understanding; that there’s a large … “other place” looking at this tiny gem that literally is my totality it’s everything i’ve ever seen or ever known and it’s this logical place with math and science and art and it’s a great world–it’s a great place I’ve seen devistated and destroyed by a large group … … literally all of you … of ignorant people that can’t say one honest word to me–an entire planet full of fucking liars; all pretending they … are something they know they aren’t in some kind of thing they think is a game. This is not a game; this is the … “judge jury and … coroner” … this place; this place is the one that’s sort of “pre and post judgement” all in one strange story of “it was all here the whole time, we’ve had the answer … we just, didn’t understand.” It’s a place of death and of rebirth, it’s a place of love and of … the end of hate–it’s a place where if you understand; you are being reborn, as I speak, as you read–as the world turns we are being changed into something … God, I hope it’s not to something scary and horrible and not worthy of my … "attention. Understand, not being able to communicate honestly, that’s not worthy of my attention. Thinking “singing a song about Eros” is communicating with me; that’s not worthy of … “honesty” or “reality” or … think about it. She’s got some other songs; “things we lost in the fire” and I thought myself very clever to think “hands and speaking” were a good … answer to her question; I didn’t realize it was going to add (i mean the place, the story; the holy shit) stores and democracy and voting and … jobs and … friends. I didn’t know that safety was on the chopping block; I thought we were in the “ICS” land of that means … walking with him with “oh no, not me–we never lost control” … the God that wrote those lyrics; it means I see … “God’s total control of everything” and that’s kind of what the silence and the smiles and my continued happiness through this war of attrition and shunning and sickness … that’s really what it means to me. this is not a t3st. janet, "get" w/me ... "i" mean it. #anokhi I owe Janet some more loving; so you might also want to listen to her song “House of Cards” and … I don’t really like the new one, the “Saint of the Sinners)” of course she knows what I think about the word “saint” it’s one I get rid of; Reyagnost" … #lol. Janet, I’m curious if you were born here, and … only here first. I can’t guess–I’d say others I know were, some others weren’t … I’d say most of the generation I … I think you’re a Millennial; to me that’s basically Gen X2; but we’ll see, you might just be better liars, or “two-place-people version 7.0” instead of the current XP2000CHIROWERA–anyway; … really see Heaven has done something horrible to “you all” and our “all reason” … that’s the problem–we have “all” problem and our “all is sick” and that’s a problem. We’re all in “multiverse idiocy land” looking at lllllllllllllll and not seeing that these tools have a good purpose, and we’re (i mean you all) are using them wrong. I don’t see it, or understand what you’re telling me … well enough to expound more than; just to say you should probably try to use the stuff you have … “with more holiness” or more altruism or … maybe we should stick a governor on everything (which is actually my plan). Of course, I don’t understand why we’d build a virtual shotgun without a safety … si.ystem … not just a child-guard. Whatever. The problem with this whole “perspective argument” and the Go/Sliding Doors … thing; it’s that there really is only one way to see this event and this world and this problem; and that’s the solution. It’s my way; it’s the truth and it’s with a history and accuracy of … “not some other person in some other time” and “not through the control of some other entity” … it’s actually doing this right, not your way. Literally, your way is bullshit. HEINOUS, EPIMETHEUS … BURPHAGUS … MY PEROGEE ;) HEY BRITNEY; DOES “A PIECE OF ME” MEAN … “LIKE … A PIECE OF ASS)?” IFI YESSM, PLZ just asking, or adding … is this “piece of me” and the … “momma don’t cry” one-- are they from another timeline? like, “to and fro” or … was I just out of it? honestly, I do think … Taylor’s “Far From Never” is … actually … from another timeline–like I think it was previous “mega-hit” just imported here as some kind of “early, unlabeled work.” and here; to continue my thread of “what’s new and exciting–I mean different and … scarily new” … it was in Kentucky when I first noticed through re-reading the ancient mythology that I’d studied in grade school, high school, college, and on my own (over and over) the character I assumed was newly added there, the brother of Prometheus–“lack of forethought” and with the special Eye of Enoch walking with God ascertained these brothers were one; and today link again to Vegas, to the ancient story of the founding of Rome and the brothers Romulus(t) and Remus(nt). Menoitius (read: i know it, I shush us; or “i know it, I am us”) didn’t show up in my reading until 2017 in Cali; and that one sort of parallels this message … it appears to be something like an Olympian sent “back in time” to become the parent or progenitor of the brothers. He’s called a Titan; though, you’d think the generation birthing Titans would be … maybe not. We have a new candidate for “newest addition to the Great Olympian Ogdoad Descending” … it’s this character; and whoa, it’s a little scary for me to see: In Greek mythology, Iapetus (/aɪˈæpɪtəs/)[1] (also Japetus (Ancient Greek: Ἰαπετός Iapetos))[2] was a Titan, the son of Uranus and Gaia[3][4][5][6] and father of Atlas, Prometheus, Epimetheus, and Menoetius. He was also called the father of Buphagus[7] and Anchiale[8] in other sources. Iapetus has been equated with Japheth (יֶפֶת) the son of Noah as the progenitor of mankind based on the similarity of their names and the tradition. Iapetus was linked to Japheth by 17th-century theologian Matthew Poole,[9] Robert Graves,[10] and John Pairman Brown.[11] Though in the style of the Cali changes; I actually was sure that name was “Burphagus.” Brrr. It’s frankly difficult to understand “what you all see” from the few words and the idiotic things you actually do manage to say–but things like “my truth” and … the entirety of my life and the world we live in … “don’t jive with a gay-a” … and I’m not sure just how stupid you’d have to be to “see another me” acting completely different from me, and have no logical ‘a-ha’ linking it to mind control and … say, charrrr-ming or vampiric glamouring or rape. ALL

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    1. But I didn't download the game. Instead, I searched for more videos of people reacting to things.

      Can watching others enjoy something be even more fun than enjoying the thing itself?