10,000 Matching Annotations
  1. Jun 2021
    1. JC: I just remember that ... I was real young, and I never really cared about that to be honest with you. I know it's kind of dumb. But I grew up like if I was a kid from over there. I had all these struggles going on, but basically, I never thought about Mexico, ever coming back, it never even crossed my mind. That's not something that I thought of. I thought I would be living with mom and dad. Basically all I remember is that all you have to do is prove that you have been going to a public school for five years or more and if you were underage, automatically your paperwork would start. And I was provided with a social security number and everything. So I even had a social security number.Claudia: And you still got deported.JC: Yes.Claudia: Yes.JC: Yes, so I would imagine, I see a lot of people that didn't have anything at all, and they were having action for the same things I was getting deported for, and I was wondering why. But they knew what they were doing. The court system and the law system in general, it's a psychological game. And they know how to play it real well. They know where to put pressure. So, they knew what to do with me when I was at that point where like sign here, get out, or stay here. They know what they're doing. And the public pretender, because they're not defenders, that they gave us, they didn't provide much help. They basically reiterated what the previous person had said to us. They weren't no help.

      Reason for return, deportation; Immigration status, undocumented, not knowing status, learning status, social security number, court proceedings, judge, broken system;

    2. JC: You can't just keep sticking people in prison all the time, you can't keep throwing them away. The problem is still there, you can't hide it anymore. It's happening. People are going out, and people are shooting people. The laws are getting stricter and people out there, they think if I'm going to go to prison for the rest of my life I might as well hold court right here in this place. And the government knows that if a father figure is not home their kids are more than likely going to end up being a low paid slave laborer in prison as well. Those are numbers, and that's something that can't be denied, you know? I was stupid and I fell into that number game. I regret that, but somebody needs to hear that, they need to know what's really going on.

      Prison, reform, Police: US;

    1. You could make a game targeting the Wii because of the Flash Player. This was pretty amazing to a lot of people because now anybody and everybody could make games for the Nintendo Wii, bypassing Nintendo’s very strict development process. Your hobbyist work could be on a Nintendo. All the player had to do was open the Wii browser, and go to one of these Wii specific portals, or the URL you gave them. The community around this even went so far as to release libraries that let the Flash Player interface with the (at the time new and very exciting) WiiMote. Sites like the WiimoteProject.com, and WiiFlash.org served as Wii specific development resources for people. With just a simple bit of ActionScript you could have access to all the buttons and features for the WiiMote AND the end result ran in the browser. It just worked and was accessible to everyone. This was Flash in a nutshell. Because it was easy to run it everywhere, anyone could make things for that once inaccessible platform as long as it had a browser. No approval process. No strict store standards. No licensing agreements to gain access to anything… Just that creative freedom and sharing.

      Wow, imagine this today

    1. Jeimmy: I like football. Yes, I like football. I love it. Because I also have that. I prefer American men than Mexican men. So if you look at like ... I mean guys make fun of girls because of this. Girls only see soccer because they see the guy. But it's true. I mean honestly, it is true. I like seeing football because I mean it's a savage game where you see men pushing each other and throwing them against each other, and it's pretty cool.

      time in the us, pastimes, sports, watching

    1. In the last two years, governments of many countries imposed heavy social restrictions to contain the spread of the COVID-19 virus, with consequent increase of bad mood, distress, or depression for the people involved. Few studies investigated the impact of these restrictive measures on individual social proficiency, and specifically the processing of emotional facial information, leading to mixed results. The present research aimed at investigating systematically whether, and to which extent, social isolation influences the processing of facial expressions. To this end, we manipulated the social exclusion experimentally through the well-known Cyberball game (within-subject factor), and we exploited the occurrence of the lockdown for the Swiss COVID-19 first wave by recruiting participants before and after being restricted at home (grouping factor). We then tested whether either form of social segregation influenced the processing of pain, disgust or neutral expressions, across multiple tasks probing access to different components of affective facial responses (state-specific, shared across states). We found that the lockdown (but not game-induced exclusion) affected negatively the processing of pain-specific information, without influencing other components of the affective facial response related to disgust or broad unpleasantness. In addition, participants recruited after the confinement reported lower scores in both empathy questionnaires and affective assessments of Cyberball co-players. These results suggest that social isolation affected negatively individual sensitivity to other people’s affect and, with specific reference to the processing of facial expressions, the processing of pain-diagnostic information.
    1. Yordani: I mean that was my reason for coming over here. I felt so trapped in the game. I was like, "If I just go over there, I'm going to be forced to not play video games. I'm going to be forced to reintegrate into society and just change, you know? Like, just coming back here is going to change me." And it did, I guess it worked, I saved myself, I guess.

      Time in the Us, lack of mental resources

    2. Yordani: Uh-huh (affirmative). Uh-huh (affirmative). You'd get less credits, you had to earn less credits to graduate. And there I guess, it's more about crowds, so it's like I had even less reason to really graduate and I ended up just dropping out like when I was 18. And from there I guess I got addicted to video games, like really addicted to video games. I guess... I don't know, to escape, I feel like I had my reason, I guess that was my reason to get good at that game, because that was my reason for living, I guess.

      Time in the Us, school , struggling / suspension / dropping out

    1. The metaphor of “catching the ball that the children throw us, and then tossing it back to continue the game” is a favorite one in Reggio Emilia.

      teacher-child interaction reminder

    1. 任天堂公布的这款产品叫《Game Builder Garage》,从画风、配色到UI设计都很任天堂,不同的是这款游戏将创作权交由给玩家,通过游戏提供的工具玩家能创作属于自己的游戏,并且还能够分享给其他玩家,这也是任天堂再一次推出第一方UGC平台。

      《Game Builder Garage》除了采用了任天堂一贯的卡通风格,最大的特色之一便是简单便捷易上手。在平台中,创作者只需要根据自身的需求将不同的节点进行连接,即可完成游戏的创作工作。

      为了让玩家能够更好的熟悉平台中的创作流程以及各类工具的使用方法,任天堂将《Game Builder Garage》分为了两种模式:“课程模式”与“自由模式”。

    1. when i was in high school just a high school in chester pennsylvania there was like english class there was also like a card game that was happening in the back of the room

      when i was in high school just a high school in chester pennsylvania there was like english class there was also like a card game that was happening in the back of the room and no one like asked those students what they were teaching in that card game because we were like supposed to be doing worksheets in english class but that's also an intellectual practice so like ...—Christopher R. Rogers (autogenerated transcript)

      I love the idea of this parable of a card game in an English class.

      Moral: Don't marginalize the card game in preference for the supposed main topic as it has its own power and value, and may in fact be more valuable to the participants and their lives than the "main conversation". Value the thing for itself and not for some perceived other thing. View it in a positive framing rather than in a negative one. Simultaneously, don't attempt to subvert it either to reframe or re-capture the topic. Let it be what it is.

    1. Outcome maximalization across sports has created "smarter" games with less variety and more all-or-nothing play. The fixation with quantifiable success can lead to a collective flattening of the human experience. Perhaps we need to include more randomness in the game. Each home field or home court should have distinctive features, different playing surfaces, or outdoor elements.

      Are the things we think we want flat?

    1. Miyamoto: I did when I was quite young. It didn’t even have a title yet. Itoi: You started making a game without even deciding on a title? Miyamoto: Yeah.

      What a world. It's quite bizarre that making a game without having a title would be bizarre.

    1. In a play-testing session, the game designer might then explictily ask the player questions about their experience but they might also observe instances of enjoyment or frustration or boredom. Observing such aesthetics or reactions to the game, the game designer might rethink the mechanics of the game, making changes to improve the aesthetic exprience of the player. The figure below showst hese lenses and how they interact.

      I am interested in how, to some degree, every semester of course I teach regularly is an ongoing play-test. (And how, in Creative Writing, the work we do with writing exercises might also be considered a kind of play-testing......of genre, technique, etc.?)

    1. Under Modernism these same limitations came to be regarded as positive factors, and were acknowledged openly.

      Modernism and the move away from the typical European style of art really changed the game for a lot of artists. There were a lot of limits that were blocking European artists from branching out and daring to change the art scene. Modernism, especially Manet's "Olympia", really challenged and accepted these negative factors and made something daring out of it, breaking away from the stereotypes and expectations.

    1. Mirhoseini et al. estimate that the number of possible configurations (the state space) of macro blocks in the floorplanning problems solved in their study is about 102,500. By comparison, the state space of the black and white stones used in the board game Go is just 10360.

      Again, just crazy complexity.

    1. This leads us to Markovits’s second critique of the aspirational view: The cycle that produces meritocratic inequality severely harms not only the middle class but the very elite who seem to benefit most from it.

      What if we look at meritocracy from a game theoretic viewpoint?

      Certainly there's an issue that there isn't a cap on meritocratic outputs, so if one wants more wealth, then one needs to "simply" work harder. As a result, in a "keeping up with the Jones'" society that (incorrectly) measures happiness in wealth, everyone is driven to work harder and faster for their piece of the pie.

      (How might we create a sort of "set point" to limit the unbounded meritocratic cap? Might this create a happier set point/saddle point on the larger universal graph?)

      This effect in combination with the general drive to have "power over" people instead of "power with", etc. in combination with racist policies can create some really horrific effects.

      What other compounding effects might there be? This is definitely a larger complexity-based issue.

    1. Anne: So, you were playing this game with the tapes—Ben: With the tapes and stuff and then later we started elementary school and then once I started elementary school, it changed. Well my mother had a rule, she goes, "No English inside of the house.” Before, it’s “Speak English, speak English,” but once we started school, she goes, "I don't want you all speaking English here inside the house” to me and my brother. And we used to think that’s because she didn't understand, but it was because she wanted us to practice the Spanish.Ben: And when I would get home from school when I was going to kindergarten—my brother would get out an hour later—I would get home and my mother would give me these little comic magazines, Mexican comic magazines, and she'd have me read them. And then she would make me write letters to my grandmother. So that's how I was able to learn a little bit of, keep the Spanish and English. But English I did, I went through elementary, middle school, went to tenth grade in high school, then I dropped out of high school to go help my father. He started a small construction business, but then he got sick and he was hospitalized for three months.

      Time in the US, School, Kindergarten, Elementary, Learning English, Arriving in the United States, Living situation, Homelife, Parents, Expectations

    2. Anne: And how did you learn English?Ben: How did I learn English? English, when my father was working at the horse stables of course I grew up around it because the owners of the stables, they would talk to us in English and they would give us candies, they would let us watch TV. But my father also had a tape recorder and he had some English cassettes. And, when dad was at work, my mother would have my brother and I sit there, and to us at first it was like a game, to be able to punch the play and the rewind and all that. It did help and that's the first actual learning encounter, as far as applying yourself to try to learn, was that little recording machine.

      Time in the US, Arriving in the United States, Learning English

    1. This property is not available when the selected Media File Format doesn't support transparency, or when Capture is set to Game View.

      在URP下面我还是没有找该选项!

    1. Transforming health care at the edge Edge computing is reshaping health care by bringing big data processing and storage closer to the source, to support game-changing technologies such as the internet of things, artificial intelligence, and robotics.

    1. First off: The fact that the developer read the review, saw that a puzzle from elsewhere had made it into the game, fact-checked this, responded, and made an update within 48 hours is exactly the kind of thing I want to support.

      .

    1. "While it takes time to make these changes now, it's a one-time engineering cost that will have lasting impacts, both internally and externally," Sorenson said in an email. "We're in this for the long game, and we know inclusive language is just as much about how we code and what we build as it is about person-to-person interactions."
    1. This, incidentally, is why it’s easier to raise venture capital with an idea and a deck and maybe a prototype than it is once you have a product in customers’ hands and a little bit of revenue. It’s probably why the NBA Draft gets twice as many viewers as the average nationally televised game. People fucking love potential. 

      [[The Trip Report]] #insight - People Love Potential!

    1. Moreover, the introduction of a digital euro would not necessarily be a game changer for the international role of the euro, which will continue to depend to a large extent on fundamental forces, such as stable economic fundamentals, size, and deep and liquid financial markets.

      So despite tinkering of central planners in "design choices" it really doesn't matter. The market will choose the money it uses based on convergence concerns. I'll add that tinkering design choices are not additive they are decremental and counterproductive.

    2. Design features could influence the ability and incentives of non-residents to use the CBDC as a means of payment, unit of account and/or store of value. The special feature presents model simulations by ECB staff using a new structural macroeconomic model, which allows the effect of the different economic mechanisms at play to be quantified. The simulations suggest that a CBDC supports the use of a currency in cross-border payments but is not necessarily a game changer. As noted already, fundamental forces, such as the stability of economic fundamentals and size, remain the most important factors for international currency status.

      They are just stating that money is convergent.

    1. 2019年美国物理学家、科普作者丽贝卡.C·汤普森(Rebecca C. Thompson)出版了一本通过《权力的游戏》进行科普的书籍《冰、火与物理:<权力的游戏>中的科学》(Fire,Ice and Physics——the science of the game of thrones),美国科学院院士、艺术与科学院院士、理论物理学家、刘易斯·托马斯科学写作奖得主肖恩·卡罗尔(Sean Carroll)在序言中就指出,虚构作品只要不是超现实主义,就必然遵循逻辑,科学家就可以对虚构的世界进行研究,科学精神无处不在,“科学和文学(科幻、奇幻或其他)之间的对话是文本”,“当我们沉浸在虚拟的或然世界中时,我们会觉得很有趣,但当我们以一种科学的方式思考我们所看到的东西时,我们会获得一种额外的享受。”这时候科学成了另一种看待文学的视角,就如著名物理学家费曼在《发现的乐趣》中形容科学家和艺术家的区别那样,科学家不仅能像艺术家一样懂得欣赏花的美,同时还能看到更多的东西:“我会想象花朵里面的细胞,细胞体内复杂的反应也有一种美感。”

    1. Axel: Yeah. I went back to school. I went back to the same school that I used to go. Everybody was like, "Where were you last two years?" Somebody started a rumor I was in Canada. Some people knew where I were, because I kept in contact with a couple people and they knew exactly where I were. Everything went back to normal once I got back to school. Once I got off, they did give me six months of probation and I didn't do anything. I was doing exactly what they wanted me. From work, from house to school, from school to the house. No time in between at all, no walks with anybody, nothing. It was like all right, going to school, cool. Got to school, school's out, okay, I'm going home. "Hey, come stay, come go for an ice cream." Nope. I got to go home.Axel: Just six months after that, I would probably go out with them for a drink, I would go out with them for a game of basketball, football, swimming, anything but just not right now.

      Time in the US, School , extracurriculars, sports

    1. In the lab or studio, the hardest question to answer is What shall we build? What shall we? The most energizing question for engineers usually comes after this shall bit. They want to rush to: How do we build it? Or even: What can we build with the stuff we’ve got? They want to minimize the talking and get to the build itself, wrangling with code or laser cutters or 3D printing.

      Mirrors software engineering so well

    1. But by 2017 it had become apparent that “making it” on Twitch required more than a 9-to-5 commitment. Streamers had to be on all the time to grind out followers across game genres, across time zones. With no division between work and play, free time and work time, online and offline, streamers’ precious free moments became defined by missed opportunities (something many freelancers can probably relate to). In 2018, when the Fortnite boom really catapulted Twitch into the mainstream, Ninja figured that in the hour he spent talking to The New York Times about burnout, he lost 200 or 300 subscribers. When he went to E3, he said, he lost 100,000 subscribers, or $500,000. Even his six-day honeymoon, he says, was “a calculated risk.”

      That's tough. Never thought about it that way. It's probably a little different for programming streamers, as their audiience is less likely to always have free time )or similar reason that I can't identify right now.

    1. From this result, we considered that las promoter (BBa_J64010) was not regulated by lasR and 3O-C12-HSL.

      Could the RBS be too weak that expression is not seen?

    1. graphics are not really important in the grand scheme of things, even less so in puzzlers, but the diorama-like presentation of forests and cute animals immediately won me over, and I found small things like moving animals in the backround hours into the game. gotta admire the attention to detail.
    1. My mother, she had to cross the bad way. She went through the desert, she went through the river. My sisters and I, we went through the bridge, like the regular crossing, but we used other people's papers. My middle sister, they cut her hair off completely, and I had to call her Jose.Luisa: She had short, short hair. My sister's hair was up to her waist, and my mom just shaved it off and her name was Jose now, and it was a game. I didn't know what was happening, of course.

      Migration from Mexico, Border crossing, General

    2. She had short, short hair. My sister's hair was up to her waist, and my mom just shaved it off and her name was Jose now, and it was a game. I didn't know what was happening, of course. We arrived to ____ California. We arrived at an apartment that we were sharing with about eight other people—my grandparents, my sisters and I, my mother, my uncles, then eventually my uncle's wife.

      Time in the US - living with family - homelife - employment

    1. After working on the problem for a while, we boiled it down to a 4-turn (2 per player), 9 roll (including doubles) game. Detail on each move given below. If executed quickly enough, this theoretical game can be played in 21 seconds (see video below).

      The shortest possible 2-player Monopoly game in 4 turns (2 per player). See the details below this annotation

    Annotators

    1. There are no front lines—the war is total—and there is no neutrality. Driving wedges between people is sure to be one objective of the Kremlin, and it is incumbent upon everyone to make an effort to not be pawns in a Kremlin game

      impssible for me to noth think that covid could have been an act of decentralied warfare

    1. et's score each other for bravery. Whenever either of us clearly risks limb, if not life, in the attempt to return a shot, that player, whether or not she actually succeeds in returning the ball, gets a point. Let’s score each other for grace, flow, harmony, endurance, agility. Let’s score ourselves. Itall comes down to this: What do we want to get points for?

      Perspective on performance which will reflect on the game quality itself. Radically changing mindset + purpose of game.Focus on quality of game/ performance rather than outcome. Experience and self growth over winning.

    2. Playing well has to be a general state.

      sums up previous point-"general state"= the almost intangible spirt/ competitiveness and pride in a game. This state allows the fluid pace of a game -like 'ping pong' which is what makes an 'excellent game'

    3. suppose it happens that you begin to wonder about my motivations. Maybe all I really want to do is beat you. Maybe that’s why I’m so interested in changing the rules. | mean, what makes you so sure that I’m that community-minded?

      A community game that is completely built on trust and good intentions is difficult to maintain. Especially when that game is life and definitely not something you want to lose. Could this be the reason people may make bad or say questionable decisions sometimes?

    4. But this wasn’t a well-played game, actually. The game itself wasn’t well-played. We were disappointed, even though our team wiped the other team out. The other team disappointed us so much, they were in such poor shape, were playing so poorly. There was no challenge. No opportunity to make the whole game excellent. Even our team got bored and sloppy and stopped caring—though they won, though they accomplished what they were getting paid to accomplish, our team was bummed out.

      Honestly I agree with this a lot. It undermines a well-played game in like an online game when the enemy surrenders or when making a smurf account to play against lower ranked players.

  2. May 2021
  3. stylo.ecrituresnumeriques.ca stylo.ecrituresnumeriques.ca
    1. But focusing on the risks within the game obscures a much bigger problem: The game is no longer optional. Everyone must play. We have little to lose because we already lost everything: Stable jobs, affordable homes, education that lasts a lifetime, and worry-free retirement are no longer an option. Even money itself ain’t what it used to be. It loses value by simply sitting in the bank.

      关注游戏中的风险掩盖了一个更大的问题:游戏不再是可选的。每个人都必须玩。我们没有什么可失去的,因为我们已经失去了一切:稳定的工作、负担得起的房屋、持续一生的教育和无忧无虑的退休都不再是一种选择。甚至钱本身也不再是以前的东西了。仅仅是把钱存在银行里,就已经贬值了。

    1. Skirmish mode, where the original game did great, this version lacks a bit of content. For instance, in the original game you could give your CPU (AI) players a name, so you could for instance relive the Avernii vs the XII Legion or anything for that matter. In the remasterd version you can't name any CPU players, which in my opinion is a loss. A lot of the skirmish fun was with the immersion of the factions.

      .

    1. The bloom of COVID19 has resulted in the explosion of ripple pollens which have severely affected the world community in the terms of their multi-axial impact. These pollens, despite being indistinguishable, have a varied set of characteristics in terms of their origin and contribution towards the overall declining homeostasis of human beings. The most prominent of these pollens are misinformation. Various studies have been conducted, performed, and stochastically replicated to build ML-based models to accurately detect misinformation and its variates on the common modalities of spread. However, the recent independent analysis conducted on the prior studies reveals how the current fact-checking systems fail and fall flat in fulfilling any practical demands that the misinfodemic of COVID19 brought for us. While the scientific community broadly accepts the pandemic-like resemblance of the rampant misinformation spread, we must also make sure that our response to the same is multi-faceted, interdisciplinary, and doesn't stand restricted. As crucial it is to chart the features of misinformation spread, it is also important to understand why it spreads in the first place? Our paper deals with the latter question through a game-theory-based approach. We implement a game with two social media users or players who aim at increasing their outreach on their social media handles whilst spreading misinformation knowingly. We take five independent parameters from 100 Twitter handles that have shared misinformation during the period of COVID19. Twitter was chosen as it is a prominent social media platform accredited to the major modality for misinformation spread. The outreach increment on the user’s Twitter handles was measured using various features provided by Twitter- number of comments, number of retweets, and number of likes. Later, using a computational neuroscientific approach, we map each of these features with the type of neural system they trigger in a person’s brain. This helps in understanding how misinformation whilst being used as an intentional decoy to increase outreach on social media, also, affects the human social cognition system eliciting pseudo-responses that weren’t intended otherwise leading to realizing possible neuroscientific correlation as to how spreading misinformation on social media intentionally/unintentionally becomes a strategic maneuver to increased reach and possibly a false sense of accomplishment.
    1. the kinds of errors that involve nurses in some way and endanger patients cover broad territory.

      Can this be said a different way if this is not a direct quote? the in some way seems out of place. The kinds of errors involving nurses and endangering patient safety over a board territory ( this reminds me of the game of Risk- smile) instead of territory could we say covers many ????

    1. Before introducing the KPIs, a majority of polish science was basically people milking the system and doing barely any (valueable) research. It was seen as an easy, safe and ok paying job where the only major hassle is having to teach the students. You often needed connections to get in. It was partially like that because of the communist legacy, where playing ball with the communist party was the most important merit for promotion, which, over the course of 45 years (the span of communism in Poland), filled the academia management ranks with conformist mediocrities.Now, after a series of major reforms, there's a ton of KPIs, and people are now doing plenty of makework research to collect the required points, but still little valueable work gets done. Also, people interested in doing genuine science who would be doing it under the old system are now discouraged from joining academia, because in the system they're expected to game the points system and not to do real work.What is the lesson from this is? Creating institutionalized science is hard? It requires a long tradition and scientific cultural standards and can't be just wished into place by bureaucrats? Also, perhaps it's good to be doing the science for some purpose, which in the US case are often DoD grants, where the military expects some practical application. This application may be extremely distant, vague and uncertain (they fund pure math research!), but still, they're the client and they expect results. Whereas the (unstated) goal of science in Poland seems to be just to increase the prestige of Polish science and its Universities by getting papers into prestigious journals, whereas the actual science being done doesn't matter at all - basically state-level navel gazing.

      .

    1. Unfortunately one can only buy the standard or the soundtrack version, without any chance to upgrade, to buy the DLC extra. In this case I can only say if you get the game on a good sale (75 percent or more) and collect music, or if you want to support the developer, you might want the soundtrack edition.
    1. Michael Jordan said, "I've missed more than 9,000shots, lost almost 300 games, and26 times, I've been trusted to make the game-winningshot and missed. I fail over andover and over again and that is why I succeed." MichaelJordan is one of the mostfamous basketball players in the world though he wasn'talways a star. He didn't makehis high school basketball team because he was tooshort and wasn't good enough. Hecould've quit, but, instead, he had the mindset tocontinue and get better.

      Introduction: Topic Sentence (HOOK)

      Because this is a speech, the topic has been transcribed (spread) over 4 sentences.

    Annotators

    1. Lack of predictability

      the coolest friendships and relationships I've had formed have basically been "we have no script, let's just explore together and see where it takes us"

      when I think of online dating - its predictability is helpful for keeping everyone sane. first date - something casual and non-committal in public. second - more intimate, maybe a dinner museum concert etc. etc etc

      my online interactions tend to branch out a lot more quickly: the second time meeting someone online might be on a cool new service, a random call, a figma file, a random discord we are both on and just realized, a group convo

      Unless I'm in a major metropolis there generally feels like there are farrrrr more "things" to do with people online and thus more room for serendipity and possible paths for us + our relationship to take while evolving

      on the other hand, joining a brand new unfamiliar community with random people - it may be very nice to know I am next expected in x days at y place with z intentions

    2. lots of differentiated perspectives will cover broader ground while finding commonality and ways to come together

      huge parallel to startups here! 4 person startup with 4 engineers is pretty much doomed. 4 different skill sets, who to some extent cannot truly verify or rate each other's work and thus require trust is a lot more likely to succeed

    3. "hey! there's 10 people in the room! let's play a (collaborative) game of..."

      imagining a UI interface here with options that go from grayed-out/mysterious to accessible+colored as more people are found, and certain other ones disappearing as the max participant count is exceeded

    4. Matchmaking

      yes! I remember playing online matched video games and each additional minute of lobby/wait time reduced my willingness to actually wait all the way

      one potential mechanism here is to drop people into the game so they can start creating something that's not critically sync, and more players join as they are found until critical mass it reached

      if however nobody does show up, there should probably be a mechanism to take that creation onto the next soft-lobby

    5. #anonymity doesn't foster building #trust. There's a lack of #accountability

      counterpoint: some of the most raw + revealing accounts on Twitter are alts/anon. Yet they engage in trust-full interactions with others and (for the most part) remain accountable to ethical behavior/norms/etc.

      Wondering if there are ways to incentive that, even without a strong association to one's identity

    6. true identity

      perhaps it allows them to just "unearth their identity"?

      agreed true/not true goes down a different road. But I think of it more as surface area/canvas to throw my unknown/unexplored/undefined personality against, each interaction unearthing a little more of myself

    7. Create an event. Want repeat encounters over a longer period of time in a relaxed setting? Create an offline community or daily challenges

      imagine these are the ends of just one spectrum/dimension, and there are many more interactions along this line and orthogonal to it

    8. Ambient coop

      hahaha now I totally understand our convo from the other day in the perspective of this, we are in a few places at once, but perhaps experimenting with ambient is also important. there is something interesting about it, even just doing different things with people at the same time, but knowing they are there

    9. [[mutual need]]

      yeah definitely this is very important, want balance in this certainly. designing for this is going to be interesting

      thinking about downsides of too much mutual need as well (in some circumstances this seems bad, individual unable to operate independently... well is this important? what does important mean?)

    10. when disclosing onself and rejected

      oh shit yo, reading this 🤯

      helped me understand why some previous relationships always felt wrong, felt like hiding parts of myself, or deeply caring about something and disinterest. feels bad and definitely breaks down that trust, something definitely to be aware of. really glad you phrased it this way in this context, super awesome. helps also to show the strength of some friendships as well. this one hit deep

    11. How much of Buzzard is completely outside of the real world

      I think this is a very important question. Also what is meant as the 'real world' here? Is it just physical?

      To me It begins to tug at something more fundamental. I think it is also related to how much of the 'real world' is actually going to be digital? As a very physical minded person this is quite conflicting.

      side-note: describing this to a new friend (who is CS), he mentioned the basis of this sounds like bridging the gap between tech today and when we might have chips in our brains (explore?? too far out??)

    12. Be careful though! Too much reliance on continuously funneling people towards folks who are similar can result in an anti-pattern of something equiavlent to #xenophobia or #nationalism.

      💯🙌🏽

    13. come and go as they please

      could this lead into the anti-pattern of anonymity? perhaps want some level of participation to avoid a 'crowd' kind of thing where everyone becomes pseudoanonymous? perhaps even rooms on rooms, for meta discussions?

    14. Too many game-play modes

      this is interesting to me and maybe worth exploring further. specifically it seems that life itself has infinite games modes, which gives it interest and seems to me to lead to serendipity. through connections mostly. however there are stagnant times as well, which may want to lead to increased serendipity. at what level of serendipity are we optimizing for? not sure if this makes sense.

    15. it's hard to figure out who you are and express it, relational OS helps with this

      this is a beautiful way of describing relational OS. something that resonates deeply with me, and I suspect with others as well. Everyone wants to express themselves in the best way possible and as "true" as possible, whatever that means exactly. Definitely a core motivation to me

    1. Love's a game, wanna play?" Ay

      She's been through so many guys at this point she is dating them for fun and she is asking him if he wants to be apart of it.

    1. The incident also shows how antivirus companies eager to make a name for themselves sometimes violate one of the cardinal rules of the cat-and-mouse game of cyber-warfare: Don’t let your opponents know what you’ve figured out.

      Individual good—promotion of the company's skills—over the public good—reducing the impact of the ransomware attacks. #ITethics

    1. The researchers had asked everyone in their game a set of questions: Did people follow the game? Did they understand the rules? Did they think it was fair? These questions were designed to measure which salespeople had “entered the magic circle,” meaning that they agreed to be bound by the game’s rules rather than the normal rules that ordinarily guide their work. After all, if people haven’t entered a game mentally, there’s no real point to it.Sure enough, the salespeople who felt that the basketball game was a load of baloney actually felt worse about work after the game was introduced, and their sales performance declined slightly. The game benefited only the salespeople who had fully bought into it—they became significantly more upbeat at work.

      Ethan Mollick and Nancy Rothbard experiment https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2277103 about gamification in a sales setting shows that gamification only works for those who buy into it.

      Is this similar to ideas like the placebo effect or potentially for cases like Eastern Medicine where one might need to buy into it for the effects to matter to them?

    1. The simplest way is to use the$operator to extract the variable you’reinterested in, like this

      Using the $ symbol makes a lot of sense for me because I used to create quests for players in a game and the $ key was what you had to use to move objects around and trigger events to happen. This will be easy to remember!

    1. In addition to communicating verbally, the nurse must also be aware of messages sent to others through their nonverbal communication. Nonverbal communication can have a tremendous impact on the communication experience and may be much more powerful than the verbal message itself. It has been estimated that 80% or more of a message sent to a receiver consists of nonverbal communication (see Figure 2.2[4]).

      That's a common misunderstanding of the percentages that are often given, but it's not accurate. See https://www.psychologytoday.com/us/blog/beyond-words/201109/is-nonverbal-communication-numbers-game

    1. letting the play develop in front of him

      By saying that they are letting the play develop in front of him is probably meaning that they are just letting the game unravel and just giving up.

    2. for the game he loved like a country

      A direct reference to Turner's love for basketball. It held a very important place in his heart, and it also helped to develop the friendship between him and the author.

    3. by himself now and laying it gently    against the glass for a lay-up, but losing his balance in the process,    inexplicably falling, hitting the floor with a wild, headlong motion for the game he loved like a country and swiveling back to see an orange blur    floating perfectly through the net.

      He went from a layup with all the power he had and fell so hard by doing what he loved and the ball went through the net and he scored.

    4. for the game he loved like a country

      This shows his deep passion, and that without it he would not be where he is today, as many people see sports as a means of life and accomplishment

    5. by himself now and laying it gently    against the glass for a lay-up,

      Just like in the beginning, shooting in basketball is one of the more softer and delicate parts of the game.

    6. for the game he loved like a country

      People consider life to be a game, so his life that he considers to be one big, coordinated game of sport, of he loves as if it's his responsibility to love his life (like how some Americans feel like they are responsible for loving and respecting America)

    7. with a wild, headlong motion for the game he loved like a country

      Even though he thinks he misses the shot he still loves the game the way that he loves his country.

    8. but losing his balance in the process,    inexplicably falling, hitting the floor

      I feel like it means that after all this time, after the whole game he ends up messing up and he loses his balance.

    1. Background: During outbreaks of vaccine-preventable diseases, compulsory vaccination is sometimes discussed as a last resort to counter vaccine refusal. Besides ethical arguments, however, empirical evidence on the consequences of making selected vaccinations compulsory is lacking. Such evidence is needed to make informed public health decisions. This study therefore assesses the effect of partial compulsory vaccination on the uptake of other voluntary vaccines. Method: A total of 297 ( N ) participants took part in an online experiment that simulated two sequential vaccination decisions using an incentivized behavioural vaccination game. The game framework bases on epidemiological, psychological and game-theoretical models of vaccination. Participants were randomized to the compulsory vaccination intervention ( n = 144) or voluntary vaccination control group ( n = 153), which determined the decision architecture of the first of two decisions. The critical second decision was voluntary for all participants. We also assessed the level of anger, vaccination attitude and perceived severity of the two diseases. Results: Compulsory vaccination increased the level of anger among individuals with a rather negative vaccination attitude, whereas voluntary vaccination did not. This led to a decrease in vaccination uptake by 39% in the second voluntary vaccination (reactance). Conclusion: Making only selected vaccinations compulsory can have detrimental effects on the vaccination programme by decreasing the uptake of voluntary vaccinations. As this effect occurred especially for vaccine hesitant participants, the prevalence of vaccine hesitancy within a society will influence the damage of partial compulsory vaccination.
    1. In real life I ride a Ninja, the last in a line of many bikes over more than forty-five years. However, within this game I've apparently never ridden a sport bike. Or any motorcycle. Or a bicycle. Or watched people ride. Or walked upright. I'm playing with a Thrustmaster joystick, but frankly I might as well be controlling the bike with a Ouija board. If I can not hit a wall, it's a personal victory. Personal victories do not occur often. Instead of the feeling that I'm controlling an exquisitely balanced, steep fork angle sport bike, or even a full dress Harley with an enormously fat passenger and two flat tires, I feel like I'm controlling a rocket-powered lawnmower with several missing tires. Perhaps towing a couple trailers connected with springs. Dying fish don't flop around like me. In forty minutes I've not come close to anything resembling control, much less fun, and I've hit my limit on time I'm willing to throw at it. Wasted money for me; time to acknowledge my mistake, uninstall and get on with my life.
  4. repository.essex.ac.uk repository.essex.ac.uk
    1. This display of teasing and bullying Chiron simply for being passive, quiet, and little, therefore not fitting the conventional role of a young boy, shows how traits of toxic hypermasculinity can be transferred to children from the youngest age. This is also underlined by the conversation which Chiron has with Kevin when the latter catches up with the protagonist after the game of football:

      important quote

    1. But then humans get a hold of it and reinflate it with meaning. We hear the Mario Brothers theme music, and it is like the smell of a warm summer day, musky little boys testing their reflexes against a mysteriously evil turtle and his minions.

      Our generation just takes anything and makes it something. The author choice of describing Mario Brothers was good here as the music doesn't reflect what's happening in the game.

    1. These myths still have an impact today. In a previous study, Black children with appendicitis were less likely to receive appropriate pain medication than white children. The same was true in research on people with recurring cancer. ADVERTISEMENTCheck your vitamin levels with an at-home micronutrient testThis micronutrient test checks for vitamin B12, D, E, Magnesium, Copper, Selenium & Zinc. Get your results in 2-5 days from an accredited laboratory with free shipping, Order today for 30% off.LEARN MOREEmergency careIn addition to the limited accessTrusted Source to trauma centers that people in predominantly Black areas have, evidence suggests racial bias may prevent POC from receiving emergency care.For example, according to Frontiers in Pediatrics, doctors in emergency departments (EDs) are less likely to: classify Black and Latinx children as requiring emergency care compared to white or Asian childrenadmit Black or Latinx children to the hospital after visiting the EDorder blood tests, CT scans, or X-rays for Black, Latinx, or Asian children compared to white childrenThis study did not look at the cause of these differences. However, the researchers say they cannot be explained by social, economic, or clinical factors that would change how doctors treat POC in emergencies.Differences in emergency care also apply to adults. A 2020 study shows that between 2005 and 2016, medical professionals were 10% less likelyTrusted Source to admit Black patients to the hospital than white patients. It also suggests Black people were 1.26 times more likely to die in the ED or hospital.PregnancyRacial disparities also affect the medical care of pregnant people and newborn babies.The term “infant mortality” refers to the proportion of babies who die below the age of one compared to those that live. Organizations often use infant mortality to measure the success of postnatal healthcare.Between 1999–2013, infant mortality tended to decrease in the U.S. However, there were still disparities between racial groups. The following 2013 data comes from the HHSTrusted Source:GroupInfant mortalityBlack11 in 1,000Indigenous8 in 1,000White and Latinx5 in 1,000Asian or Pacific Islander4 in 1,000Black people also face higher risks during pregnancy. According to a 2019 studyTrusted Source, they are 3–4 times more likely to die from pregnancy-related causes than white people in the U.S.Medical News Today NewsletterKnowledge is power. Get our free daily newsletter. Dig deeper into the health topics you care about most. Subscribe to our facts-first newsletter today.Enter your emailSIGN UP NOWYour privacy is important to usChronic illnessChronic illnesses are long-term health conditions that can severely impact someone’s quality of life. Sometimes, they can cause disability and require ongoing medical care.A 2019 study found that Black people aged 51–55 were 28% more likelyTrusted Source to already have a chronic illness compared to white people of the same age. The study also found that Latinx people of the same age accumulated chronic diseases faster than white people.The researchers note numerous factors may affect this, such as chronic stress, chronic inflammation, lower rates of insurance coverage, and less access to quality healthcare or PCPs.Mental healthAccording to Mental Health America (MHA), mental illness rates are roughly equivalent between some marginalized groups and white people. However, there are some significant areas of difference, such as:DisabilityOverall, Black people experience a disproportionate amount of disability from mental health conditions compared to white people. Depression in Black and Latinx people is also more likely to be persistent.SchizophreniaBlack males are four times more likely to receive a schizophrenia diagnosis than white males. MHA suggests this is because clinicians can overlook the symptoms of depression and focus more on psychotic symptoms when treating Black people.AddictionNative and Indigenous Americans have the highest alcohol dependence rates out of any marginalized group. Conversely, Asian Americans may be under-diagnosed. A 2016 study suggests doctors are less likely to diagnose alcohol addiction in Asian Americans compared to white people, despite having the same symptoms.This may occur due to the “model minority” stereotype, which frames Asian Americans as successful and self-reliant. The implicit bias this creates may lead doctors to overlook signs that Asian American patients require help.SummaryMany studies reveal racial disparities in how marginalized groups access and receive healthcare in the U.S. Sometimes, these disparities are related to socioeconomic inequality. However, biases and stereotypes also have a serious impact on how doctors treat POC. This can lead to over- or under-diagnosis of certain conditions, a lack of proper pain management, and increased health risks, even when economic status is not a factor.ADVERTISEMENTCheck your vitamin levels with a micronutrient testThis micronutrient test checks for vitamin B12, D, E, Magnesium, Copper, Selenium & Zinc. Get your results in 2-5 days from an accredited laboratory with free shipping, Order today for 30% off.LEARN MORE Last medically reviewed on September 16, 2020Mental HealthPublic HealthEmergency MedicinePain / AnestheticsHealth Equity 14 sourcescollapsedMedical News Today has strict sourcing guidelines and draws only from peer-reviewed studies, academic research institutions, and medical journals and associations. We avoid using tertiary references. We link primary sources — including studies, scientific references, and statistics — within each article and also list them in the resources section at the bottom of our articles. You can learn more about how we ensure our content is accurate and current by reading our editorial policy.Beyond the data: Understanding the impact of COVID-19 on BAME groups. (2020). https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/892376/COVID_stakeholder_engagement_synthesis_beyond_the_data.pdfCheng, A. W., et al. (2016). Model minority stereotype and the diagnosis of alcohol use disorders: Implications for practitioners working with Asian Americans. https://www.tandfonline.com/doi/abs/10.1080/15332640.2016.1175990Gaskin, D. J., et al. (2012). Residential segregation and the availability of primary care physicians. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3416972/Gross, C. P., et al. (2020). Racial and ethnic disparities in population level COVID-19 mortality [Abstract]. https://www.medrxiv.org/content/10.1101/2020.05.07.20094250v1Health, United States, 2015: With special feature on racial and ethnic health disparities. (2015). https://www.cdc.gov/nchs/data/hus/hus15.pdfHoffman, K. M., et al. (2016). Racial bias in pain assessment and treatment recommendations, and false beliefs about biological differences between blacks and whites. https://www.pnas.org/content/113/16/4296Howell, E. A. (2018). Reducing disparities in severe maternal morbidity and mortality. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5915910/Meghani, S. H., et al. (2012). Time to take stock: A meta-analysis and systematic review of analgesic treatment disparities for pain in the United States. https://pubmed.ncbi.nlm.nih.gov/22239747/Paradies, Y., et al. (2015). Racism as a determinant of health: A systematic review and meta-analysis. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4580597/Quiñones, A. R., et al. (2019). Racial/ethnic differences in multimorbidity development and chronic disease accumulation for middle-aged adults. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6576751/Racism and mental health. (2020). https://mhanational.org/racism-and-mental-healthTung, E. L., et al. (2019). Race/ethnicity and geographic access to urban trauma care. https://jamanetwork.com/journals/jamanetworkopen/fullarticle/2727264?utm_source=JAMA_Network&utm_medium=referral&utm_campaign=ftm_links&utm_term=030819Zhang, X., et al. (2019). Racial and ethnic disparities in emergency department care and health outcomes among children in the United States. https://www.frontiersin.org/articles/10.3389/fped.2019.00525/fullZhang, X., et al. (2020). Trends of racial/ethnic differences in emergency department care outcomes among adults in the United States from 2005 to 2016.https://pubmed.ncbi.nlm.nih.gov/32671081/FEEDBACK:Medically reviewed by Alana Biggers, M.D., MPH — Written by Mathieu Rees on September 16, 2020Latest newsThe Go Viral! game makes a person better at spotting misinformationCould humans breathe through their intestines?Does the weirdness of dreams help keep the brain flexible?Why preclinical research models must reflect diverse populationsObesity: New drug turns ‘energy-storing’ fat into ‘energy-burning’ fat

      It's crazy to me that this is still happening today. It really shows how messed up our medical system is and how ill-informed many are. (grace g. -b)

    1. 130 years on, privacy is still largely conceived of as an individual thing, wherein we get to make solo decisions about when we want to be left alone and when we’re comfortable being trespassed upon.

      How could one design a mathematical balancing system to help separate individuals embedded within a variety of societies or publics to enforce a balance of levels of privacy.

      • There's the interpersonal level between the individuals
      • There's the person's individual privacy and the public's reaction/response to the thing captured, for which the public may shun or not
      • There's the takers rights (possibly a journalist or news outlet) to inform the broader public which may shame or not
      • There's the publics' potential right to know, the outcome may effect them or dramatically change society as a whole
      • others facets?
      • how many facets?
      • how to balance all these to create an optimum outcome for all parties?
      • How might the right to forget look like and be enforced?
      • How do economic incentives play out (paparazzi, journalism, social media, etc.?)
    1. and spinning around to throw a strike    to the outlet who is already shoveling

      Using this fast pace of language to make the reader feel more engulfed in the poem, and create the tension that would arise if you were in the stadium watching the game live.

    2. gathering the orange leather    from the air like a cherished possession

      These lines use imagery to make the reader feel like they are there watching this elegant game of basketball, as the center is described as holding the ball "like a cherished possession."

    3. for the game he loved like a country

      Metaphor. Comparing a players love to basketball and a patriots love for their country. Why? It's showing the devotion of the payer to the game and the sport.

    4. laying it gently    against the glass for a lay-up,

      Lay-up: a shot near the basket, usually off the backboard from the side. The player is taking the ball and is about to shoot. Gently, even though the player came really fast he is about to shoot gently, showing the elegance of the game.

    5. in the wrong direction, trying to catch sight of a high, gliding dribble and a man    letting the play develop in front of him in slow motion, almost exactly like a coach’s drawing on the blackboard,

      The clumsy defender fell in the wrong direction to watch the player with the ball dribbling and the person beside him watching him like a coach drawing a game plane on a board; paying close attention.

    6. gathering the orange leather    from the air like a cherished possession

      sounds like he is comparing a basketball to a very important aspect in this game

    1. Boys only want love if it's tortureDon't say I didn't say, I didn't warn ya

      Goes back to that love is a game theme she has going on in the song. She sees love as a get back game. Who can hurt the other the most which she probably got from her previous relationships. The whole was basically a warning that even though theirs good there is also bad, and the bad is extreme.

    2. Cause you know I love the playersAnd you love the game

      She is comparing love to a game again and the men as players. She likes the chase and and the challenge. When men are called players they are usually unfaithful so she is still putting them under one umbrella once again.

    3. I can make the bad guys good for a weekend

      So in this relationship or "game" she saying that she can change him into who she wants him to be. She sort of sees relationships as a task or challenge.

    4. I'm dying to see how this one ends

      She is anticipating the ending of this relationship. She knows that it will end but she sees it as a game so she is kind f ready to see how or when it's going to end.

    5. So hey, let's be friends

      Back to a casual tone. Even after the whole roller coaster of emotions she is going through. Very playful tone, So she is ready for the game she mentioned previously.

    6. Love's a game, wanna play?

      So she is taking this challenge she views as a next mistake. Comparing love to a game shows that she does not take love seriously. Like she is trying to get back at someone.

    7. Or it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-lovers

      Emphasis on the same lines

    8. Or it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-lovers

      She continues to repeat past lines to make it clear that her love is a game and will be torture; he relationships never work out and she will go insane

    9. Cause you know I love the playersAnd you love the game

      She is comparing love to a game, and the guy to a player because her relationships never work out in the end, yet she still continues to go after "love", knowing that it probably won't last

    10. Or it's gonna go down in flamesYou can tell me when it's over (over)If the high was worth the painGot a long list of ex-loversThey'll tell you I'm insane (I'm insane)'Cause you know I love the playersAnd you love the game 'Cause we're young and we're recklessWe'll take this way too far (ooh)It'll leave you breathless, mmhOr with a nasty scar (leave a nasty scar)Got a long list of ex-lovers

      Repeating the same lines again, to ad emphasis.

    11. 'Cause you know I love the playersAnd you love the game 'Cause we're young and we're reckless (oh)We'll take this way too farIt'll leave you breathless (oh)Or with a nasty scarGot a long list of ex-loversThey'll tell you I'm insane (insane)But I've got a blank space, babyAnd I'll write your name

      Repeating what she said in earlier lines to emphasize that these lines are important.

    12. Cause you know I love the playersAnd you love the game

      She believes that they like the idea of each or the person they would want the other person to be, but not actually liking each other for who they are.

    1. 几十亿网民都在玩同一个大型线上游戏。各社交平台,各种网上的互动/发帖/聊天/做任务,都是游戏里的一部分。游戏里有随机事件,后果能影响到线下的人生(如突然成为网红,人生轨迹改变)。

      好的游戏设计四要素:Feedback Loops(如别人的转发点赞打赏);Variable Outcomes(如小概率地一夜爆红);Sense of Control(努力会有回报,技能会有所长进);Connection to the Meta Game(有可能影响到你线下的人生/职业生涯)。

      这个大型线上游戏里,还有各种小游戏(如朋友圈秀炫晒)。如果你不想在别人的小游戏里内卷,那你可以自己定义游戏规则(如彻底退出朋友圈),在你自己设计的小游戏里,你也能玩得好,玩得开心。

    2. He’s playing a postmodern game against modern rivals. He’s like Neo. He’s not trying to forcefully bend the spoon; he understands there is no spoon. He has more money points than all but two people in the world to show for it.

      Elon Musk

    1. This rhetorical power derives from the "-ification" rather than from the "game". -ification involves simple, repeatable, proven techniques or devices: you can purify, beautify, falsify, terrify, and so forth. -ification is always easy and repeatable, and it's usually bullshit. Just add points.

      -ification is what corporate needs: repeated format and structure, not enjoyment

    2. Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity.

      I find this specific selection interesting as games can be considered wrong. To me, I feel like games and their specific features could be subjective, and whether it can be enjoyed depends on individual players.

    3. Gamification is easy. It offers simple, repeatable approaches in which benefit, honor, and aesthetics are less important than facility. For the consultants and the startups, that means selling the same bullshit in book, workshop, platform, or API form over and over again, at limited incremental cost. It ticks a box. Social media strategy? Check. Games strategy? Check.

      Honestly I kinda feel this. An interactive element does not turn something that was better as a different medium into a full on game worth of someone's time.

    1. What motivates human behaviour in social dilemmas? The results of public goods games are commonly interpreted as showing that humans are altruistically motivated to benefit others. However, there is a competing ‘confused learners’ hypothesis: that individuals start the game either uncertain or mistaken (confused) and then learn from experience how to improve their payoff (payoff-based learning). Here we (1) show that these competing hypotheses can be differentiated by how they predict contributions should decline over time; and (2) use metadata from 237 published public goods games to test between these competing hypotheses. We found, as predicted by the confused learners hypothesis, that contributions declined faster when individuals had more influence over their own payoffs. This predicted relationship arises because more influence leads to a greater correlation between contributions and payoffs, facilitating learning. Our results suggest that humans, in general, are not altruistically motivated to benefit others but instead learn to help themselves.
    1. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their name

      HE SAYING THAT THE HOOD AIN'T THE SAME FROM WHEN HE LEFT IT. HE'S SAYING THAT THE YOUNG DAWGS OUT THERE IS CARRYING THEM MAC-10'S ON THEM, BRINGING FAME BY MAKING THAT MONEY TO THE HOOD.

    2. Finally pulled it back and saw 3 bullets caught up in the chamberSo now I'm jetting to the building lobbyAnd it was full of children probably couldn't see as high as I be(So what you saying?) It's like the game ain't the sameGot younger negroes pulling the triggers,

      it's sad when the younger kids get involved with gangs and guns because they see other people do it now they think that they have to

    3. eah yeah, aiyyo black it's time (word?)(Word, it's time negro?)Yeah, it's time man (aight negro, begin)Straight out the friggin dungeons of rapWhere fake negroes don't make it backI don't know how to start this stuff, yo Rappers, I monkey flip 'em with the funky rhythmI be kicking, musician, inflictin' compositionOf pain, I'm like Scarface smelling amphetaminesHolding an M-16, see with the pen I'm extreme, nowBullet holes left in my peepholes, I'm suited up in street clothesHand me a nine and I'll defeat foesY'all know my steelo with or without the airplayI keep some E&J, sitting bent up in the stairwayOr either on the corner betting Grants with the cee-lo champsLaughing at baseheads trying to sell some broken ampsG-packs get off quick, forever negroes talk stuffReminiscing about the last time the Task Force flippedNegroes be running through the block shootin'Time to start the revolution, catch a body, head for HoustonOnce they caught us off-guard, the Mac-10 was in the grass andI ran like a cheetah with thoughts of an assassinPick the Mac up, told brothers, "Back up, " the Mac spitLead was hitting negroes, one ran, I made him backflipHeard a few chicks scream, my arm shook, couldn't lookGave another squeeze, heard it click, "yo, my stuff is stuck"Try to cock it, it wouldn't shoot, now I'm in dangerFinally pulled it back and saw 3 bullets caught up in the chamberSo now I'm jetting to the building lobbyAnd it was full of children probably couldn't see as high as I be(So what you saying?) It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their nameAnd claim some corners, crews without guns are gonersIn broad daylight, stickup kids: they run up on us4-5's and gauges, Macs, in factSame negroes will catch a back-to-back, snatching your slacks in blackThere was a snitch on the block getting negroes knockedSo hold your stash 'til the drug price dropI know this crackhead who said she's got to do drugs it's all she's gotAnd if it's good, she'll bring you customers in measuring potsBut yo, you gotta slide on a vacation, inside informationKeeps large negroes erasin' and their wives basin'It drops deep as it does in my breathI never sleep, cause sleep is the cousin of deathBeyond the walls of intelligence, life is definedI think of crime when I'm in a New York state of mind New York state of mindNew York state of mindNew York state of mindNew York state of mindNew York state of mind Be having dreams that I'm a gangsta; drinking Moets, holding TecsMaking sure the cash came correct, then I steppedInvestments in stocks, sewing up the blocks to sell drugsWinning gunfights with mega-copsBut just a negro walking with his finger on the triggerMake enough figures until my pockets get biggerI ain't the type of brother made for you to start testin'Give me a Smith & Wesson, I have negroes undressin'Thinking of cash flow, religion and shelterWhenever frustrated, I'm a hijack DeltaIn the P.J.'s, my blend tape plays, bullets are straysYoung girls are grazed, each block is like a mazeFull of black rats trapped, plus the Island is packedFrom what I hear in all the stories when my peoples come back, blackI'm living where the nights is jet-blackThe fiends fight to get drugs I just max, I dream I can sit backAnd lamp like Capone, with drug scripts sewnOr the legal luxury life, rings flooded with stones, homesI got so many rhymes I don't think I'm too saneLife is parallel to Hell but I must maintainAnd be prosperous, though we live dangerous, cops could justArrest me, blaming us, we're held like hostagesIt's only right that I was born to use micsAnd the stuff that I write is even tougher than lifeI'm taking rappers to a new plateau, through rap slowMy rhymin' is a vitamin held without a capsuleThe smooth criminal on beat breaksNever put me in your box if your stuff eats tapesThe city never sleeps, full of villains and creepsThat's where I learned to do my hustle had to scuffle with freaksI'm an addict for sneakers, 20s of beliefs and broads with beepersIn the streets I can greet ya, about cigars I teach yaInhale deep like the words of my breathI never sleep, cause sleep is the cousin of deathI lay puzzle as I backtrack to earlier timesNothing's equivalent to the New York state of mind New York state of mindNew York state of mindNew York state of mindNew York state of mindNew York state of mind Nasty NasNasty NasNasty Nas.

      From the begining i feel like its a sort of survival place, the writer talks about streets and how its like- from the word streets i feel its talks about the difficulty of surviving the especially for those referred as negroes.

    1. Yet what of those creators with more modest followings? A few online stars earn megabucks, but the tail is long (see charts). Spotify says it wants to give “a million creative artists the opportunity to live off their art”. But only about 0.2% of the 7m-plus musicians on the platform make more than $50,000 a year in royalties; just 3% make more than $1,000. There are 20m gaming “experiences” on Roblox, but nearly 15% of all play takes place on one game, “Brookhaven RP”, according to analysis by Ran Mo of Electronic Arts, a game developer. On Patreon, where people can subscribe to creative services of all sorts, 200,000 creators earn a total of $1bn a year. The top earner makes around $2m, but about 98% make less than the federal minimum wage of $1,257 a month.

      Some reasonable basic stats showing how rough this market can be for creators.

    1. Know exactly where it leads but I

      "Love's a game, want to play?" She knows exactly what's going, the situation that she's been put in from past experience, yet there's that 'but'.

    1. I’m with you in Rockland where you scream in a straightjacket that you’re losing the game of actual pingpong of the abyss

      I feel like the repetition here serves a specific purpose of illustrating the state of insanity his friend is devolving to, The repetition creates a rhythm as we read on and watch the friend descend into madness, in a way I felt that the friend was actually thinking, rather obsessively, that Ginsburg was with him in Rockland. Striking and moving, I'm unsure of its exact intent.

    1. The goal of the game is to turn the push-pull of data between us nonplayer characters and between us and our devices into money.

      Us (NPC) vs moneymakers, corporate companies (the game)

    2. when we turn on our smartphones, that they are there for us to play with, it's more that the possession of one turns you into a nonplayer character. You are now emitting a string of data, about location and activity, with which Apple and Google and Facebook and Samsung and Amazon and all the r est get to play the meta-game. The game that seems to be for us is really for them. They play against each other, with us as the nonplayer charac-ters, the meatbots

      This is an interesting sentiment, but I am able to see this point of view. When I see hordes of people walking around engrossed in their phones, it does remind me of meatbots.

    1. Course Target: Children aged 6-9 Course duration: 8 hours in total. 2 hours offline on Wednesday and Friday. Two hours at home on Thursday and Saturday (including homework, not live broadcast). Teaching format: offline courses to experience RoboMasters, project-based courses (Project Based Learning). It tells about the future robot crossing back to 2021 to help you (student) complete the leader training mission of the super fleet. The training task is the elementary level, which allows students to experience the RoboMaster intuitively, and at the same time enlighten artificial intelligence. The story line is adapted from a large-scale event with an investment of 300,000 Australian dollars on the ground in Australia (2017 China-Australia Tourism Year Award-winning event). Design concept: Aimed at children aged 6-9 with weak abstraction ability, a series of “superpowers” of RoboMasters are displayed through concrete courseware, and the programming of controlling robots is translated into “Magic Power”. Use MIT classic building block programming. The online coursework is an extended exercise for the story line. Unlock related programming experiments and provide a test platform for creativity and curiosity. (Including network test) Children’s learning effects: Inspire children’s curiosity and desire to survive on robots, and combine with the experience of “traveling thousands of miles” to enrich their knowledge. Let students understand the intuitive relationship between software, hardware, and control. Course aids: RoboMaster + iPad (Please be sure not to let children bring their own iPad to class) + Apple TV 4K + Smart TV Faculty: The Global Top 100 team on the DJI official RoboMaster programming list writes customized teaching materials. How do parents understand: The “personalization” of the private school-style experience. During the course, students will be personalized to capture key points and provide notes. Parents who formally sign up will get a supporting course APP to track their learning progress and understand the follow-up extended learning curve. Supporting courses: The holiday class is the basic course. The story line takes place at the beginning of the challenge to train to understand the superpowers of the robot. The subsequent supporting After School course tells what you saw and heard on the way to start. As a leader, you will encounter various problems along the way. Robots help to solve different problems (Problem Based Learning) to challenge the championship. What parents need to prepare: iPad is required for offline. Other advantages: the “hardware” of the private school-style experience, which completely unlocks the comprehensive interaction of the RoboMaster. The parent-child relationship requires at least 2,000 Australian dollars of hardware. This course completely avoids parents from buying robots when they are not sure whether their children have strong interests. Online courses and after-school exercises can be combined with knowledge pointed to achieve learning purposes, and offline education is entertaining. Scholarship: Private school-style experience of “socialization”. For students who have outstanding performance in the learning process, NewAI will provide a small number of “Friend Pass” scholarships. Students can invite their friends in the follow-up After School courses to experience the interactive fun of RoboMasters and fight in groups for free. Course fee: AUD198/person 8 hours

      Course Target: Children aged 6-9

      Course duration: 8 hours in total. 2 hours in class on Wednesday and Friday. Two hours at home on Thursday and Saturday (including homework, not).

      Teaching format: In class ("offline") lesson component is to gain experience of the RoboMaster, and is project-based (Project Based Learning). Its storyline is about a future robot crossing back to 2021 to help you (student) complete the leader training mission in charge of a super fleet.

      The task level is elementary and introductory, which allows students to experience the RoboMaster intuitively, and at the same time get a practical demonstration of artificial intelligence.

      Design concept: Aimed at children aged 6-9 with weak abstraction ability, a series of RoboMaster's “superpowers” is revealed through concrete tasks, and the control of robots using programming is shown to be a “Magic Power”. Our bespoke "Scratch" like Visual programming tool, integrated with Robomaster functionality, uses MIT classic building block programming. The online coursework is an extended exercise for the story line. Unlock related programming experiments by gaining Badges, providing a test platform for creativity and curiosity.

      Children’s learning effects: Inspire children’s curiosity about robots, and the challenge of a Quest , and combine it with the experience of “travelling thousands of miles” to enrich knowledge. Let students understand the intuitive relationship between software, hardware, and control.

      Course aids: RoboMaster + iPad ( children need not bring their own iPad to class) + Apple TV 4K + Smart TV

      Faculty: Our educational team awarded the DJI The Global Top 100 team on the DJI official RoboMaster Programming for Education list.

      How do parents understand: Parents can easily track their child's learning through "over-the-shoulder" sharing via our app suite. During the course, the student's key events, pics, points and other notes are available to parents.

      Supporting courses: The holiday class is the basic course. The story line takes place at the beginning of the challenge to understand the superpowers of the robot. The After School course takes up and continues the thread of the story. As a leader, the student will encounter various problems along the way. Robots help to solve different problems related to the current stage of the story (Problem Based Learning) to challenge the championship.

      What parents need to prepare: iPad is required for homework.

      Other advantages: The Robomaster robot itself is an expensive piece of hardware costing approximately $2000 Australian dollars. It represents the most advanced and world-leading consumer AI hardware and software. This course enables an entry into the world of future robotic education, and so is a very economical introduction for young children. Online courses and after-school exercises are combined with adventure story, social cooperation and game based fun to achieve learning outcomes; and entertainment!

      Scholarship: For students who have outstanding learning outcomes, NewAI provides a small number of “Friend Pass” scholarships. Students can invite their friends in the follow-up After School courses to experience the interactive fun of RoboMasters and participate in groups for free.

      Course fee: AUD198/person 8 hours

    1. You should design languages to start small and then grow. You should design languages so that users help you grow them easily. The solution to the Cathedral vs Bazaar is let everyone play but have a BDFL decide what to take in/out. Have a Shopping Mall of good ideas. It is good for you and your users, to give them a chance to buy in and pitch in. If you design a small number of useful patterns, you can say no to a lot more things that not everybody uses, while letting them define things they will use.

      To a great extent, this is also the sort of game plan that Twitter created with their early product (and their API) which made them wildly successful.

      Sadly, they took it all away at some point.

    1. Young men, I am told, boggle at nothing over their wine; so, after a little more talk, a wager of considerable amount was actually laid, the money staked, and Theodore left to choose his own method of settling the dispute.

      They turned this into sort of a game. There are tons of movies out there that a man bets his friends that he can get a girl to fall for him before a certain deadline. It's one of those cliché movie storylines. Obviously, this stems a bit far from that, there is still this motive to sort of prove to his buddies that he is worthy of finding out her identity.

    1. For a time last year, players noticed Latitude experimenting with a filter that automatically replaced occurrences of the word “rape” with “respect,” but the feature was dropped.

      I guess that's one way to do it?

    2. manually access and read private fictional literary content

      Latitude's AI co-produced the content so... no? I'm sure it's in their ToS that they can access "private" content. And there's honestly no such thing as private on the internet, come on.

    1. Here's a novel(?) way to explain it that should appeal to those who claim that the host revealing the goat behind door #3 doesn't "matter":

      You are given the choice of 3 doors to pick from. Someone else is given the compulsory opportunty to "bet" against your pick. (Stop here and think of your odds of getting it right compared to their odds of beating you.)

      Now, the host reveals door #3. Your adversary originally had 2/3 odds of winning, and indeed this is where the door #3 revelation doesn't "matter": your adversary's odds that you were wrong are still 2/3. Let's mix up the game, though: suppose the host gives you the opportunity to switch places with the person betting against you—so if you switch then your adversary gets stuck with whatever your original guess was, and in the event that your original guess was wrong, then you actually win the game. This is exactly the balance of odds presented to you in the original formulation.

    1. So what you saying?) It's like the game ain't the same

      seem that he's taking life for granted because it happens almost everyday but in reality its life or death once you step in the streets.

    1. Yet there I’ve given up the game: With the exception of — perhaps — a few immutable characteristics, you are not something you discover one day through trial and error and interior spelunking; you are something that is constantly in the process of becoming, the invention of endless revolutions. You never know who you are, because who you are is always changing.

      Succinct, perfect

    1. It's like the game ain't the same

      Not an annotation but biggie goes through with talking about this concept on the song ''things done changed''

    2. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their name

      Today, younger black men are getting involved with illegal activity. Fame could be rappers acting tough, or being on the news for a crime.

    3. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their name

      To thrive, young black kids start picking up guns. Young men get names and a reputations.

    4. It's like the game ain't the sameGot younger negroes pulling the triggers, bringing fame to their nameAnd claim some corners, crews without guns are gonersIn broad daylight, stickup kids:

      There's little kids that think they are better but they dont have any experience because they are young

    1. My name is Floyd Lu, I have been designing and publishing games since 2015 under B&B Games studio. In 2020 B&B Games studio dissolved. I took over a part of the business including this account. I am unable to change the name and URL of my Kickstarter account. I delivered and personally worked on each project that I did and I can't transfer all the followers, therefore, I am still launching new projects under this account.