He obeyed with fear and trembling; they quaffed the liquor in profound silence, and then returned to their game
CAN SOMEONE SPEAK
He obeyed with fear and trembling; they quaffed the liquor in profound silence, and then returned to their game
CAN SOMEONE SPEAK
It is useful to make the following three observations about language games. The first is that their rules do not carry within themselves their own legitimation, but are the object of a contract, explicit ,or not, between players (which is not to say that the players invent the rules). The second is that if there are no rules, there is no game, that even an infinitesimal modification of one rule alters the nature of the game, that a "move" or utterance that does not satisfy the rules does not belong to the game they define. The third remark is suggested by what has just been said: every utterance should be thought of as a "move" in a game.
Language games are not all encompassing. There are multiple different games that all relate to one major game. Just changing one rule of the game changes the game entirely. This could mean that the game is always changing and if a person does not want to lose in their language game, they must keep up with the rules. When someone has a motive, whether that motive is to push forward their idea, market a product, or any other agenda that a person may have, it must be assumed that they are playing a language game. Their game revolves around selling their product.
Sometimes we actually don’t want to carve a problem or concept into small bits, but instead want to see how something specific fits into a larger pattern or fabric.
When designing a major, the big picture is important. Overall, do these disciplines make sense together? How will these disciplines fit into the end game?
p. 75 Two interesting points about mismatch between university and students:
(1) Many of the students who are being processed have little inclination or capacity for the rigours of a liberal education. Fine. But I object to the game of pretending that they would be able to achieve liberal goals within the system we offer, if only they tried harder. That is simply not true, and it does bad things to their psyches to encourage them to believe it. It would be far more honest, and I should think more fruitful, to accept most university education as having different aims from the liberal. Once drop that pretence, in both rhetoric and practice, and you could begin meeting the great bulk of students where they actually are.
(2) Some students at least would be capable of an education far superior to the one the system enforces. They are being positively harmed by their university education, since they have to meet its demands before their liberal (and usually private) pursuit begins. (And before you ask, "Why can't the two coincide?" ask a good student how much of the university's instruction moves him toward the first-hand apprehension of his discipline's coherence and beauty.)
Lee, Dennis. 1968. “Getting to Rochdale.” In The University Game, edited by Howard Adelman and Dennis Lee, 69–94. Toronto: Anansi. https://market.android.com/details?id=book-j7tYAAAAMAAJ.
"And then just something click in my head at that point, it's like 'man, you did it again. You're willing to throw away everything you ever worked hard for, everything you ever had out of life. It was so strange, but I just had a desire to stop. I had the desire to get help, invest myself 100 percent into whatever was going to help save my life. It never really set in the severity of if you fail a drug test, this is over. They're not going to let you keep playing. I never really took it serious. I thought I could keep on doing it and get away with it and get away with it."Gordon also revealed that he violated the NFL substance-abuse policy again prior to entering rehab, which means a four-game suspension is likely if he is reinstated.Additionally, Gordon discussed his time in college at Baylor and said a coach at the university helped him cheat his way through drug tests:"I've been enabled most of my life honestly. I've been enabled by coaches, teachers, professors, everybody pretty much gave me a second chance just because of my ability. Not too long after I got arrested for possession of marijuana at Baylor, one of my coaches came by saying 'you are going to get drug tested by the compliance office. This is how it's going to work, this is what they are going to do. If they do call you in, here goes these bottles of detox.'
Pathos: author uses real emotion and real stories about struggles players encounter. Addiction is a very sensitive topic that will play with readers emotions
Philadelphia carries a three-game winning streak into Thursday night, after demolishing Arizona last week, 34-7. The Eagles scored touchdowns on their first three possessions of the game and snuffed the Cardinals from there, easily covering a six-point spread.Philadelphia outgained Arizona 419-307, outrushed the Cardinals 122-31 and won time of possession by a 36/24 margin. Quarterback Carson Wentz threw four touchdown passes, including a pair of long ones, and hit 11-for-12 on third downs. And the Eagles defense had its best game of the year, holding Arizona to a single touchdown.
Logos: author uses EVIDENCE and reason. Uses statistics and facts to prove points
NFL betting pick, via OddsShark computer:
Context: uses bold font to allow readers to get a quick understanding of the game
Philadelphia Eagles vs. Carolina Panthers Odds, Analysis, NFL Betting Pick
Purpose: author writes about facts and statistics about the game for sports fans to quickly get a review of
In its purest sense, game theory is the study of models of conflict or co-operation between intelligent decision-makers. Everything from the functioning of ant colonies to which products consumers might buy has been explained with this mathematical framework.
Is a universal concept that can be applied to different functions.. Reveals that it is applied for a finite game with finite decisions and includes the prisoners dilemma. http://www.investopedia.com/terms/g/gametheory.asp
Because it is a finite game, individuals need to find certain facts, such as who is playing, preferences, and what they want. Each person or party is acting out of logical thinking and tries to gain the best outcome for themselves.
We are now exploring at UCSF, at our center, creating video games, which we know young people certainly enjoy playing, that are not just entertaining and engaging but take principles like meditation and exercise and music and bring them into a game environment to help improve these very fundamental abilities of the mind.
Video games are fun but are mainly played for enjoyment. That does not rule out the possibility that certain games can be educational.
video games, which we know young people certainly enjoy playing
Not all video games are created equally in terms of enjoyment. Just because you create a video game does not mean it is enjoyable.
begging to state alright
When I was younger I used to play this board game called "Mad Gab". Basically, you would read a card with gibberish on it out loud. The spellings and words never made sense when you were reading it, but to your teammates listening to you say it out loud sometimes the phrase was discernible. For whatever reason, this phrase sounds like "begging to stay the night" .
they cover over 150 years of American history,
This text was written by two professors who specialize in American art and culture. Material culture is obviously not limited to studying American history, it can be applied anywhere. For example, Marianne Hulsbosch, Elizabeth Bedford, and Martha Chaiklin analyze the culture of different regions in Asia in their book called "Asian Material Culture" (link provided bellow). I would actually argue that material culture is not quite as useful for American history as it would be for others, since the history is relatively "new" and well-documented (if we exclude the limited artifacts that exist of Native American culutres). Material culture analysis is a very useful tool for studying ancient civilizations, which might not have documented every aspect of their lives and history, but have left behind relics and artifacts that showcase what their societies used and valued. By analyzing aspects of ancient objects, such as attention to detail in decoration or their physical condition, we can make conclusions about what life was like thousands of years ago.

This image could be a prime example of history being discovered through material culture rather than the studying of texts. These dice could have been a very common recreational game in the lower classes of a civilization. Since the game was fairly known and popular only among the poor, the upper class scholars might have considered it unimportant to document this activity. Even though no text evidence would reference the dice, we would be able to utilize material culture to analyze the role of these artifacts in the ancient society. By noticing how frequently they appeared, the cheap materials used to make them, and the crude design work, historians could conclude that these artifacts were not a luxury product and were used by the common people.
Sources: http://web.b.ebscohost.com.ezproxy.gsu.edu/ehost/detail/detail?vid=0&sid=290b1925-1046-44ec-9edc-49e64a048b24%40sessionmgr103&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#AN=297832&db=nlebk , http://www.reed.edu/humanities/110Tech/MaterialCulture.html
To answer questions such as “what was the movie about?” “how did the game go?” and “what did I miss in class today?” you must be able to summarize. Your questioner doesn't want to know every line and action in the movie, every play in the game, or every word from class; the question asks you to select the important details and summarize them. Similarly, when you summarize a reading you need to be able to find the important data and then present it as clearly and concisely as possible.
The questions should be general or specific?
(CNN)Two Texas teenagers were kicked off their local football team for protesting during the national anthem prior to a Friday night game.
I think it was good for them to be kicked off so they can learn to respect the people who fight for this country.
The quote states that for the mechanisms
ja
Code is too hard to think about. Before trying to understand the attempts themselves, then, it’s worth understanding why this might be: what it is about code that makes it so foreign to the mind, and so unlike anything that came before it.
This is a good point. It reminded me of a good example of this from my own experience: Many years ago when I took my first programming course in university, we were given the assignment of programming "Tower of Hanoi" - in Pascal - to understand recursive functions. Although I understood how to program it, I recently realised that I never quite grasped how the method actually works. I realised this as my 7-year-old came home from school one day recently, sat down and drew and cut out his own game of "Tower of Hanoi" from pieces of paper, and impressively solved the puzzle with 8 pieces. It was not until I actually saw him solve it with physical pieces of paper that I understood the recursive nature of the solution method.
While certain musical genres evoke particular racial identities. these identities are aestheticir.ed and therefore are accessible to audiences and per-formers regardless of race or ethnicity.
This reminds me directly of how we were considering the "whiteness" of country music. I believe that the lack of exclusivity of music makes it fair game to express oneself or one's culture freely.
a gaming raid with friends,
When playing games with friends, oftentimes one may not be able to see the faces of others due to each being fixated on their own screen, and thus limiting the gestural mode of each person. However, in game behavior can still display traits of the gestural mode, such as rushing, careless behavior and striking in an uncoordinated fashion, while standing still or slow movement may indicate a lack of engagement or otherwise preoccupation.
giving one’s game away”
It sounds like there's something to hide. Does this mean in the past people may have been reluctant to reveal the mechanics of archiving?
In Always On: Language in an Online and Mobile World, Baron looks criti-cally at the consequences of a rapidly evolving linguistic environment in which LOL (laugh out loud) and SMS (Short Message Service) seem to have created an abbreviated jargon overnight. She suggests that "email and its descendants" have triggered two fundamental changes. First, new com-munication technologies give us increasing control over how, when, and with whom we interact-what Baron calls "volume control." Second, as we replace much of our spoken interaction with written exchanges, Baron fears that quantity increases and quality suffers.52
Not only is social media impacting internet safety and material culture, but it is also changing the game on linguistics. Proper grammar is decreasing as abbreviations, acronyms, and emojis become more prevalent.

The sequence illustrates the formation (A to E) and pinch-off (F) of the liquid column. After pinch-off, part of the column collapses into the bath (G), which leaves a pendantlike drop attached to the disk (H).
Question : Which parameters influence the dimension of the water column and its pinch-off time ?
Description : Here we have a 'force game' between inertia and gravity : From A to E inertia is predominant and so the water can rise (column). At the point F, we have an equilibrium between gravity and inertia. By the point G, gravity is becoming predominant on inertia and the column is ready to collapse . Only a little quantity of water stays on the disk (which is representing the cat's tongue) here on the point H.
Variables : Here, H is the final height of the disk. The pinch-off time refers to the moment when the water column loses contact with the glass disk. Umax is the maximal speed the disk achieves during the ascent. Fr is the ratio between the time the column takes to collapse and the time it takes to ascend. Here, the value Fr = 0.6 informs us that the column fell more quickly than it rose.
Next question : What can we deduce from the results of this model ? Specifically, when should mouth closure happen in order to maximize water intake ?
Greyhounds
I am sure we all know what Greyhounds are, but I want to say that they are sighthounds in hunting, meaning that they chase game by sight and speed, not by scent. This is in contrast to scenthouds, like the Beagle and the Bloodhound and the Foxhound, which have been used in this part of the world in hunting for their scenting abilities.
An important factor in early social interac-tions is the responsiveness of adults lo an infant's behaviors (nonverbal and verbal).
This is why teachers need to be on their A game at all times, without the kids outwardly saying they look up to you, they will regardless. Therefore, you must be thermostat and not thermometer - to set the temp in the room not to just to constantly raise or lower it.
"awareness test"
https://www.youtube.com/watch?v=Ahg6qcgoay4
http://www.chabris.com/Simons1999.pdf
This is the video of the test that was described, along with the essay ‘Gorillas in our midst: sustained inattentional blindness for dynamic events’ describing the phenomenon, written by two Harvard psychology researchers David Simon and Christopher Charibus. When the viewers focus on the white team passing the basketball, they experience both change blindness and inattentional blindness. They define change blindness as the lack of detection of large changes in objects or scenes and inattentional blindness as paying so little attention to an object that you cease to notice it entirely.
Their conclusion is that, “we perceive and remember only those objects and details that receive focused attention.”, and without us committing our sustained focused attention on a specific object or event (like looking for a moonwalking gorilla in the middle of a basketball game), then we fail to register it entirely.
This demonstrates the incredible power of distraction. When we are distracted, not only do we find it more difficult to quickly switch back to the task we were doing previously, but by severing our sustained focus on something to check the new notification on our iPhone, we potentially miss really obvious connections. All the more reason to “pay attention to attention”, as Rheingold says.
intelligence is largely at the mercy of self-control," and more specifically, the self-control of attention.8
This quote does a very good job of describing a feeling that I believe nearly everyone experiences once in a while, whether it be doing work or homework. It's a really interesting way to think of attention though. Instead of just inherently being bad at paying attention to things for a long period of time, doing homework for hours without giving into the itch to watch Netflix or play a video game is instead an exercise of self-control. Thinking of an attention span that way actually makes it much easier to get work done quickly, while also making it much nicer to reward yourself afterwards.
“Standing with locked arms is good, kneeling is not acceptable. Bad ratings!” Trump tweeted Sunday.
Kneeling is incredibly disrespectful and takes it to a new level.
It began with the president calling for NFL protesters to be fired and continued Saturday when he rescinded a White House invitation for the NBA champion Golden State Warriors over star Stephen Curry’s criticism.
I do not believe that NFL protesters should be fired, but I do believe that they should be punished for disrespecting and embarrassing themselves and their teams.
A handful of white players didn’t stand Sunday, but the vast majority of those actively protesting were black.
Their race should not matter the are all players
A handful of teams stayed off the field until after “The Star-Spangled Banner” to avoid the issue altogether.
They should at least stand on the field to show a little respect
“And when you get on your knee, you don’t respect the American flag or the anthem.”
Although it disrespects the flag, the players are allowed to do it
President Donald Trump’s criticism of players who kneel during the national anthem sparked a mass increase in such protests around the National Football League Sunday, as about 200 players sat, knelt or raised their fists in defiance during early games.
This is something that the president should be involved with.
“We stand with our brothers,” Ravens linebacker Terrell Suggs said. “They have the right and we knelt with them today. To protest, nonviolent protest, is as American as it gets, so we knelt with them today to let them know that we’re a unified front.”
Just because someone on your team doesn't stand doesn't mean you should follow them.
A handful of white players didn’t stand Sunday, but the vast majority of those actively protesting were black.
It doesn't matter their ethnicity they should all kneel of stand for the ones protecting our country.
The protests started more than a year ago when former San Francisco 49ers quarterback Colin Kaepernick refused to stand during the anthem as a protest of police treatment of minorities.
Colin Kapernick is the one that started this protest last season and it has become very big now
President Donald Trump’s criticism of players who kneel during the national anthem sparked a mass increase in such protests around the National Football League Sunday, as about 200 players sat, knelt or raised their fists in defiance during early games.
People are starting to stop respecting their country due to things that Trump has been saying
Component Skills Tasks
like playing tennis, learning how to serve is component skills, and play a complete game is a whole task.
Along these lines, I would argue that it is difficult to measure online participation with social capital. An individual might use digital devices to play Solitaire. Alternatively, the individual might be heavily involved in moderating a Dancing with the Stars community forum or enjoy playing a massively multiplayer online game that requires group coordination.
These are the new questions raised by the digital world. What does digital social capital look like? Have our new ways of interacting replaced bowling? Are we still as social only in different ways?
Tales of best sentence and moost solaas, Shal have a soper at oure aller cost,
The Host proposes a game for the rest of the company -- whoever has the best tale to tell while on the road to Canterbury shall have a meal at the expense of the other characters. Although this seems lighthearted and innocent, the Host has other intentions. The Host is portrayed as someone who is mainly interested in economic gain. He seems to not care for the others as people but rather just as a source of income. He sees them as a way to make money. By saying that the winner of the contest gets a free meal, it also ensures that the entire company comes back to his inn and therefore will spend more money there. The Host is beginning to come off as a sort of antagonist and initiator of impure events.
magine sitting in the Mercedes Benz Stadium watching an Atlanta Falcons game and all you hear is the crowd going “OOOOOO” from a hard hit that was giving out to an opponent
Vivid start to this... But I think your personal story is more captivating.
ust imagine sitting in the stadium or sitting at home watching the game and after a play is over you see your son laying out on the field hurt from a concussion. Your heart is pumping fast b
Start with this paragraph. What happens when you do?
"This wasn't a video game, buddy," she said in an interview with CNN's Anderson Cooper. "This was real people. There are real consequences to what you did. I'm sorry you've chosen to do that. You have ruined your life and you've disturbed mine, but you took my child from me."
This particular quote got me thinking about how some people seem to perceive events like this. What happened here was so horrible. Many got hurt and this poor brave girl Heather died while trying to peacefully protest . The thing is though following this their were many nasty comments about how she deserved it, things so inhuman I couldn't believe people could say it as a response to someone's death and many others' injuries. For example I saw a comment on Facebook where some individual said she deserved to die in this way because she was fat and useless because she hadn't had a child at her age. It seems to me these kinds of people don't realize this isn't just a video this is reality. Its scary and horrible for lack of a better words. It changes peoples lives and as long as people on both sides continue to watch these news stories and view them as if they're another world nothing will change. There needs to be action hopefully peaceful and hopefully in the good spirit of Heather Heyer for a better world not a more hateful like these Nationalists would like to see. We can't watch these events as if they aren't a reality and not take action in any small or large way that we can.
Third Space
I don't know if this will bear out but for me a Third Space has a slightly different context.
My graduate work is a combination of marketing at ASU and educational technology at BSU.
Third Space in the marketing literature comes out of Bowling Alone http://bowlingalone.com/ and how the white middle and working class moved away from neighborhoods and into suburbia. Putnam, R. D. (2000). Bowling alone: The collapse and revival of American community. New York: Simon & Schuster.
and also Oldenburg , R. (1989). The great good place. New York: Marlowe & Company. https://www.pps.org/reference/roldenburg/ who wrote about what what essentially was the setting for the Cheers.
In educational technology, online learning and especially research in game based learning
Online learning communities are looked at as third spaces or third places. There's been a bit written about this especially in the MMO World of Warcraft.
Steinkuehler, C. A., & Williams, D. (2006). Where everybody knows your (screen) name: Online games as “third places.” Journal of Computer-Mediated Communication , 11(4), 885–909. doi:10.1111/j.1083-6101.2006.00300.x
http://onlinelibrary.wiley.com/doi/10.1111/j.1083-6101.2006.00300.x/pdf
I therefore contrived the following method.
Even though I inherently know right from wrong, it's difficult to always execute the former in practice. So, BF constructs a method -- a game -- to live life as morally perfect as possible.
Let's break that down a little. Suppose Robinson Crusoe is tired of trying to scoop up fish with his hands and figures out how to turn a tree branch into a spear, increasing his daily catch tenfold. Can Friday, who never thought to make a spear, properly complain that Crusoe has received an "unfair distribution" of fish?
What a bullshit argument... to all intents and purposes, the amount of fish available to both Crusoe and Friday is infinite.. until a Spanish fishing fleet turns up and strips the waters surrounding their island of anything living. Does said fleet still enjoy the moral high ground their superior technology affords them, according to Rand, or are they in fact preventing Friday and Crusoe from providing for their most basic needs by taking more than what could be said to be a reasonable amount of - surprise! - a finite resource? Surely we can acknowledge/reward human ingenuity without pursuing Randian logic to it's ultimately harrowing and absurd end game? Followers of the 'might makes right' mantra are simply looking for a simplistic absolute that refuses to acknowledge the need for societal compassion, or the existence of justice. Simple people need simple stories: people driven by greed alone need justification.
But of course, insisting that those lacking the ingenuity to take as much as they can stuff into an offshore account deserve to live with dignity makes me a communist, right Ayn?
what you really need is some form of mentor that’s an integral part of the user interface
I was actually thinking about something somewhat related to this today. What if you put the effort, money and "engineering" that's in video games industry to creating better "real"/serious software and UIs? How did the video game industry (not only this, you could say TV industry as well) got so much attention and relevance in today's world in the first place?
yes I agree interest in history, in a general sense, is extremely high, especially if you include family history. Also video game soften depend on a fantasy deep history which has to be uncovered
a public cook shop; there eatables are to be found every day, according to the season, dishes of meat, roast, fried and boiled, great and small fish, coarser meats for the poor, more delicate for the rich, of game, fowls, and small birds.
I'm curious about whether or not this is referring to what we would now call a restaurant, or simply a tavern or public house, since I was under the impression that the concept of the restaurant was a far later development.
if he is not a guildsman
It's easy to see how intimidatingly powerful some guilds must have become. They almost operate by mafia rules. This particular passage reminds me of royal rights to forests in which all game in the forest belonged to the king. Here people are limited by whether or not they are members of a guild.
pheasant
It is a large-long tailed game bird native to Asia, the male bird which typically has very showy plumage.
girls to the building and tinkering universe.
enough with the stereotypes, Sims was originally an architectural design game, then it turned into an interactive dollhouse.
If I’m not learning then it isn’t fun!
If there is no challenge then it isn't fun. I was playing Overwatch last night and was placed on a team with someone who was aimbotting. We won the game very quickly, but it wasn't fun because we didn't have to try. Cheat codes take the fun out of games.
The first thing to realize about game play is that most video games are incredibly difficult to master. If you’re not extremely good at pattern recognition, sense-making in confusing environments, and multitasking, and if you are afraid to constantly explore and push the limits of what you do, then you won’t do well in the game world.
Was this written by a paranoid Baby-boomer? Games are not hard.. learning is not hard..
The rest of the hobbies were either self taught or taught by my past teachers. In terms of gaming, I have taken part of many different Alpha, Beta, and Common Tests for various games from World of Warcraft to War Thunder.
May I say that being able to test the different levels of game during it's production is pretty cool. I do enjoy being able to test games via GameJolt. To see the potential people have. Recently I've played and checked a game called Alaska (I think). A game being made by only one man and so far it is only I'm quite sure Alpha. It's doing quite well so far and looks like it has quite a bit of potential.
Neither my ASD and ADHD are as much of an impact on me now than it was several years ago, but I still carry some of the symptoms of it (Stuttering, repetitive movements, etc.), none of it being life threatening of course. The big turning point for me was when I met two game developers from Wargaming.net, as they have talked to me about their jobs and what I need to do in order to do their jobs well
I have nothing but respect for how you take the initiative in not letting your affliction affect you and your everyday life, avoiding the role of a sort of roadblock that they have the potential of becoming.
route of video game design
I like your passion for videogames
route of video game design a
whats your favorite game to play
(Historical Research/3D Modeling) and have encouraged me to go down the route of video game design as a major and expertise in military vehicles and equipment history as a minor.
This sounds like an interesting career. This is something that I never thought could be studied in college.
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
the setting is in England, in a small villa out in the country
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
This gives off the theme, setting, and tone, almost like a somber, mellow feel.
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
This is used to give background of the next following events.
"Check."
I'm wondering what this story will be about. It's interesting how the author is focusing on this specific game of chess and how descriptive the narration is. Is this foreshadowing something important that will happen at the end of the story?
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
The author uses imagery to describe a very specific scene.
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
There's a lot of very specific and detailed insight by the narrator. Looking at the diction, the author can be considered educated.
Without, the night was cold and wet, but in the small parlor of Lakesnam Villa the blinds were drawn and the fire burned brightly. Father and son were at chess, the former, who possessed ideas about the game involving radical changes, putting his king into such sharp and unnecessary perils that it even provoked comment from the whitehaired old lady knitting placidly by the fire.
That was honestly the most descriptive and capturing introductions I have ever read. This introduction consists of a lot of imagery. To me, imagery is a very powerful way to "hook" an audience.
Prior knowledge is an important platform for disciplinary learning
In PE prior knowledge can be a huge help for a teacher because if the student has a good understanding of net/ wall games, there is some carry of from game to game, like volleyball and badminton for example. So if students have prior knowledge on the rules and tactics of net/wall games they will have a better chance to succeed. That's not to say that if they do not have the prior knowledge they wont succeed, but if they do have prior knowledge they have a better chance to succeed. I am sure that goes for all other disciplines as well.
These clouds come from Nintendo’s Super Mario Brothers game, and relate to Arcangel’s early work hacking Nintendo games.
Nintendo Games were one of the first to create in my opinion animated GIFs.
Elizabeth clings precariously to her throne and her principles, protected by a small, dedicated group of resourceful spies and courageous secret agents.
Think: Daenerys Targaryen
Oh, just another kind of outdoor game,
Robert Frost's poem is highly cryptic, but here is a reference to a game. "Another kind of outdoor game," meaning this is an outdoor game, which makes sense because a wall is being built.
Oh, just another kind of outdoor game, One on a side
The dismissing comment of how the speaker's efforts of handling the wall is reduced to being seen as a simply kind of "outdoor game" by another group, reminds me of our class discussions on the dead village. The idea of how two groups of people, those close-minded and open-minded view the same things differently based on how they see their situation. One side sees their activities as a game, another sees it as some kind of hardship.
Please read this Arbitration Agreement carefully. It is part of your contract with Instructure and affects your rights. It contains procedures for MANDATORY BINDING ARBITRATION AND A CLASS ACTION WAIVER. (a) Applicability of Arbitration Agreement. All claims and disputes (excluding claims for injunctive or other equitable relief as set forth below) in connection with the Terms or the use of any product or service provided by Instructure that cannot be resolved informally or in small claims court shall be resolved by binding arbitration on an individual basis under the terms of this Arbitration Agreement. This Arbitration Agreement applies to you and Instructure, and to any subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or goods provided under the Terms. (b) Notice Requirement and Informal Dispute Resolution. Before either party may seek arbitration, the party must first send to the other party a written Notice of Dispute (“Notice”) describing the nature and basis of the claim or dispute, and the requested relief. A Notice to Instructure should be sent to: Attn: Legal Department, 6330 South 3000 East, Suite 700, Salt Lake City, UT 84121. After the Notice is received, you and Instructure may attempt to resolve the claim or dispute informally. If you and Instructure do not resolve the claim or dispute within 30 days after the Notice is received, either party may begin an arbitration proceeding. The amount of any settlement offer made by any party may not be disclosed to the arbitrator until after the arbitrator has determined the amount of the award, if any, to which either party is entitled. (c) Arbitration Rules. Arbitration shall be initiated through the American Arbitration Association (“AAA”), an established alternative dispute resolution provider (“ADR Provider”) that offers arbitration as set forth in this section. If AAA is not available to arbitrate, the parties shall agree to select an alternative ADR Provider. The rules of the ADR Provider shall govern all aspects of this arbitration, including but not limited to the method of initiating and/or demanding arbitration, except to the extent such rules are in conflict with the Terms. The AAA Consumer Arbitration Rules governing the arbitration are available online at www.adr.org or by calling the AAA at 1-800-778-7879. The arbitration shall be conducted by a single, neutral arbitrator. Any claims or disputes where the total amount of the award sought is less than Ten Thousand U.S. Dollars (US $10,000.00) may be resolved through binding non-appearance-based arbitration, at the option of the party seeking relief. For claims or disputes where the total amount of the award sought is Ten Thousand U.S. Dollars (US $10,000.00) or more, the right to a hearing will be determined by the Arbitration Rules. Any hearing will be held in a location within 100 miles of your residence, unless you reside outside of the United States, and unless the parties agree otherwise. Any judgment on the award rendered by the arbitrator may be entered in any court of competent jurisdiction. Each party shall bear its own costs (including attorney’s fees) and disbursements arising out of the arbitration, and shall pay an equal share of the fees and costs of the ADR Provider. (d) Additional Rules for Non-appearance Based Arbitration: If non-appearance arbitration is elected, the arbitration shall be conducted by telephone, online and/or based solely on written submissions; the specific manner shall be chosen by the party initiating the arbitration. The arbitration shall not involve any personal appearance by the parties or witnesses unless otherwise mutually agreed by the parties. (e) Time Limits. If you or Instructure pursue arbitration, the arbitration action must be initiated and/or demanded within the statute of limitations (i.e., the legal deadline for filing a claim) and within any deadline imposed under the AAA Rules for the pertinent claim. (f) Authority of Arbitrator. If arbitration is initiated, the arbitrator will decide the rights and liabilities, if any, of you and Instructure, and the dispute will not be consolidated with any other matters or joined with any other cases or parties. The arbitrator shall have the authority to grant motions dispositive of all or part of any claim. The arbitrator shall have the authority to award monetary damages and to grant any non-monetary remedy or relief available to an individual under applicable law, the AAA Rules, and the Terms. The arbitrator shall issue a written award and statement of decision describing the essential findings and conclusions on which the award is based, including the calculation of any damages awarded. The arbitrator has the same authority to award relief on an individual basis that a judge in a court of law would have. The award of the arbitrator is final and binding upon you and Instructure. (g) Waiver of Jury Trial. THE PARTIES HEREBY WAIVE THEIR CONSTITUTIONAL AND STATUTORY RIGHTS TO GO TO COURT AND HAVE A TRIAL IN FRONT OF A JUDGE OR A JURY, instead electing that all claims and disputes shall be resolved by arbitration under this Arbitration Agreement. Arbitration procedures are typically more limited, more efficient and less costly than rules applicable in court and are subject to very limited review by a court. In the event any litigation should arise between you and Instructure in any state or federal court in a suit to vacate or enforce an arbitration award or otherwise, YOU AND INSTRUCTURE WAIVE ALL RIGHTS TO A JURY TRIAL, instead electing that the dispute be resolved by a judge. (h) Waiver of Class or Consolidated Actions. ALL CLAIMS AND DISPUTES WITHIN THE SCOPE OF THIS ARBITRATION AGREEMENT MUST BE ARBITRATED OR LITIGATED ON AN INDIVIDUAL BASIS AND NOT ON A CLASS BASIS, AND CLAIMS OF MORE THAN ONE CUSTOMER OR USER CANNOT BE ARBITRATED OR LITIGATED JOINTLY OR CONSOLIDATED WITH THOSE OF ANY OTHER CUSTOMER OR USER. (i) Confidentiality. All aspects of the arbitration proceeding, including but not limited to the award of the arbitrator and compliance therewith, shall be strictly confidential. The parties agree to maintain confidentiality unless otherwise required by law. This Paragraph shall not prevent a party from submitting to a court of law any information necessary to enforce this Agreement, to enforce an arbitration award, or to seek injunctive or equitable relief. (j) Severability. If any part or parts of this Arbitration Agreement are found under the law to be invalid or unenforceable by a court of competent jurisdiction, then such specific part or parts shall be of no force and effect and shall be severed and the remainder of the Agreement shall continue in full force and effect. (k) Right to Waive. Any or all of the rights and limitations set forth in this Agreement may be waived by the party against whom the claim is asserted. Such waiver shall not waive or effect any other portion of this Agreement. (l) Survival of Agreement. This Arbitration Agreement will survive the termination of your relationship with Instructure. (m) Small Claims Court. Notwithstanding the foregoing, either you or Instructure may bring an individual action in small claims court. (n) Emergency Equitable Relief. Notwithstanding the foregoing, either party may seek emergency equitable relief before a state or federal court in order to maintain the status quo pending arbitration. A request for interim measures shall not be deemed a waiver of any other rights or obligations under this Arbitration Agreement. (o) Claims Not Subject To Arbitration. Notwithstanding the foregoing, claims of defamation, violation of the Computer Fraud and Abuse Act, and infringement or misappropriation of the other party’s patent, copyright, trademark, or trade secret shall not be subject to this arbitration agreement. (p) Courts. In any circumstances where the foregoing Agreement permits the parties to litigate in court, the parties hereby agree to submit to the personal jurisdiction of the courts located within Salt Lake County, Utah, for such purpose. 14.7 Governing Law. The Terms and any action related thereto will be governed and interpreted by and under the laws of the State of Utah, consistent with the Federal Arbitration Act, without giving effect to any conflicts of law principles that provide for the application of the law of another jurisdiction. The United Nations Convention on Contracts for the International Sale of Goods does not apply to this Agreement. 14.8 Notice. Where Instructure requires that you provide an e-mail address to access certain features of the Instructure Properties, you are responsible for providing Instructure with your most current e-mail address. In the event that the last e-mail address you provided to Instructure is not valid, or for any reason is not capable of delivering to you any notices required/ permitted by the Terms, Instructure’s dispatch of the e-mail containing such notice will nonetheless constitute effective notice. You may give notice to Instructure at the following address: Attn: Legal Department, 6330 South 3000 East, Suite 700, Salt Lake City, UT 84121. Such notice shall be deemed given when received by Instructure by letter delivered by nationally recognized overnight delivery service or first class postage prepaid mail at the above address.
Okay, your probably wondering why I highlighted this WHOLE chunk of article but I think I have a good reason. I highlighted all of this because it is what I feel like a lot of people do. People will most of the times JUMP whole sections in the terms of use barely anyone reads them now adays. People skip them all together or read the first lines in most cases since people would rather get to their new game / account / then to ' waste ' their time reading a whole terms of use.
But there certainly are not so many men of large fortune in the world as there are pretty women to deserve them….
This quote is an example of the ironic social commentary of the landed gentry class that Austen is known for in her writings, particularly on the subject of female subjugation to matrimonial standards and the place of a woman in society. (In historical context, the class of landed gentry during Austen's time (which she frequently writes about due to her personal experiences of belonging to a family in this class, as is exemplified here) was known for their social circles intended to increase a daughter's chances as an "advantageous" marriage, and these chances increase exponentially when a sister or cousin marries well, as the other women's social circles become of a higher tier of society.) As is the case in the famed opening line to Pride and Prejudice, Austen here comments on the notion that women are considered to be successful in their personal lives and deemed "attractive" and "accomplished" based upon to economic and social benefits of their marriages. In this quote particularly, Austen uses irony to highlight that the number of traditionally pretty women in the world (i.e. land-owning Britain) exceed the number of "eligible" men of high society (based on economic game), yet these women are not deemed worthy of the men above them in rank based on physical appearance alone. Women, though judged based upon physical appearance, are also expected to be of docile nature, highly educated in language and literature, and literate in housekeeping skills and basic artistic qualities in order to be deemed "worthy" of a worthy marriage, wherein their husband's qualifications are that he be rich, handsome, and kind.
One of the Austrian women stepped forward, and she tried to takeover the translating.
This reminds me of when Wes Moore tried to stop selling drugs but was dragged back into the game.
And since we all came from a womanGot our name from a woman and our game from a womanI wonder why we take from our womenWhy we rape our women, do we hate our women?I think it's time to kill for our womenTime to heal our women, be real to our women
Tupac uses repetition; he uses the word women repeatedly to emphasize his feelings towards women and to also get the audience to feel what he feels towards women.
Lost myself in the game when I found myself in a cellThen I found myself in the fame when I lost myself in the pills
This is also a good example of how the author/artist is an antihero. He's being realistic about his life in a way that bluntly shows that he isn't perfect, that he does have problems and issues.
Lost myself in the game when I found myself in a cellThen I found myself in the fame when I lost myself in the pills
This is a short anecdote about the artist's life. When he wound up in a cell--whether it's literal or figurative--he realized that he was lost in his life. Then, when he found fame, he lost himself once again to a more physical object--being drugs.
"'Now, you see,' said Old-man, 'that this is not so easy as it looks, but I am going to teach you all to play the game; and when you have all learned it, you must play it until you find out who is the cleverest at the playing. Whoever that is, he shall be chief under me, forever.'
politics-- a game that you have to figure out
Unable to even acknowledge any of the obvious similarities between our work, the gallerist closed with a curiously sincere request: “I would be grateful if you would confirm that, in view of the above, you have no complaint with regard to the exhibition and exploitation of Jason’s work.”
This is kind of surprising yet kind of predictable. It's a he said she said situation. Intellectual property cant be measured and it's 'fair game' unless you have concrete evidence that the other person wasn't free to take your idea.
outside the establishment have developed some simple solutions.
Outside perspectives can be helpful or lack understanding. Watching a football game is different from playing a football game.
My son does not look fragile, bending over a game or manhandling the dog. Certainly his body is strong and flexible, and is not easily harmed by me. I have bruised his body and then it has healed.
To a regular person, it is not apparent that another human being could be fragile like the old dictionary. Because of human's physical capabilities and emotional responses, other people tend to ignore the frailness of another human being (whether it's emotionally or physically).
290HIST 212 U.S. HISTORY 1865 TO PRESENTThe Cold War in Theme AnalysisThe Cold War Era was when the United States ex-erted its world power status, by choice, to thwart the communist threat of the USSR. The efforts of the U.S. made it into the director & protector of the free world’s policies; and other nations expected the U.S. to take this leadership role. The scope and scale of the U.S. industrial-military complex and the nation’s role in WWII put the country in the position of a leading superpower (politically, economically, and militarily). Ultimately, the Soviet Union collapsed due to the in-herent weaknesses of Soviet communism and imperi-alism, leaving the U.S. in the position of being “the” superpower in the world in the 1990s.Capitalism VS. Communism and the “Game of the Cold War” ExplainedDuring the Cold War, the concepts of communism and capitalism (in this case ideally through demo-cratic systems of government) were ideologically and practically in competition with each other. (Be able to identify both terms.) On the world scene the two major superpowers the U.S.S.R. (communist) and the U.S. (capitalist-democratic) demanded that coun-tries align themselves with the communist world or the free world respectively. Some countries aligned with either of the superpowers for ideological rea-sons, but most did so for the geog-economic benefits those alliances brought. Some countries, especially in the Middle East and Latin America, played the two superpowers off of each other in order to get the best “deal” for their national interests.Whenever political-military disputes or disarray hap-pened within or between countries around the globe, the two powers took an active interest in funding and backing their supporters or allies in those struggles (directly or indirectly)
Would USSR and US ever fight directly against each other.
ctim is still willing to "playthe game.
I think the fact that the participant does not hear any objection from the victim and that the victim still responds up to this point gives him the impression that the victim still thinks that the benefit of scientific gains from the experiment outweighs the risks/harms to which he is exposed. The participant might assume that the victim would speak up if he was uncomfortable. I would guess that the participants who did stop at this point would have stopped earlier if the victim had the same response then. Yet, this still does not explain why 65% of the participants continued to shock the victim until the end.
“I play games just like they play games. I test my staff to test their loyalty. I report to the warden about what I see. It’s a game, but it’s also a part of the bid’ness.”
corruption
having all students select an online game, app, or learning module from a pre-determined list is not really student choice—after all, someone else curated the list. While it’s a step in the right direction, allowing students time to explore and make choices for themselves bears a stronger connection to personalization
How do we reconcile student choice to make learning personal with frequent need to scaffold choice (in this case, through curation) for learners who are still in effect learning how to learn and need support?
Recall the game of tick-tack-toe. Consider the problem, "How can I win the game of tick-tack-toe?" It is well known that I cannot, if I assume (in keeping with the conventions of game theory) that my opponent understands the game perfectly. Put another way, there is no "technical solution" to the problem. I can win only by giving a radical meaning to the word "win." I can hit my opponent over the head; or I can drug him; or I can falsify the records. Every way in which I "win" involves, in some sense, an abandonment of the game, as we intuitively understand it. (I can also, of course, openly abandon the game--refuse to play it. This is what most adults do.)
Like this analogy; puts meaning to technical win and redifines the word win.
And what if the prison also had an echo from the side facing them?
When I read this I feel as tho author is playing the ok and what if game. Giving a hint of sarcasm
verbal mapping provides a nar-rative to daily routines of dressing, eating, and exploring.
"describing scenes" to children in order to get them to "guess" what you are talking about without actually naming the object or activity. Can be a fun game
Do not mention rice and beef and wheat; monkey-brain is an African’s cuisine of choice, along with goat, snake, worms and grubs and all manner of game meat. Make sure you show that you are able to eat such food without flinching, and describe how you learn to enjoy it—because you care.
This section catches my attention because I find it interesting to learn the food and culture behind people of different countries. Im surprised by the part about Monkey brains I never thought of that being the choice of cuisine.
When interviewing him or her, do not ask how much funding they have; do not ask how much money they make off their game. Never ask how much they pay their employees.
The don't ask, don't tell policy seems to be very prominent. Because it is all about the illusion of doing good work, when in reality the operation from afar is much better than up close and personal. It reminds me of a hot dog, everybody likes them, but no one wants to know how they are made.
Do I have a green lawn that reaches down to a New Hampshire lake? No. Do I still see when I visit a new place, forty-six years after I have been in com- bat, a good field of fire? Yes. Did I have another wife than Minnie Mae? Yes. Was her name Claire? No. Did I play that silly game in the field when I was home on leave? Yes. Is the setting real? Let Herman Melville answer, "It is not down on any map: true places never a
Personal experiences inspire what we write
If you are a student-‐athlete, you already know how that goes. Athletes don’t quit every time they lose a game or a match. They get up. They practice again.They get older. They compete against more talented athletes. They lose. They practice again. They get older. And by the time we might call an athlete “successful” (in college sports, in the Olympics, or professionally), he or she has likely logged well over 10,000 hours of practice.8Do the math. That’s eight hours a day, five days a week, 52 weeks a year, for five solid years.Hmmm, just enough time to invent Harry Potter. Yes. That sounds abou
If you are persistent with your work then you can be successful. Don't put off doing anything even if it feels like it doesn't matter.
concrete thinkers gain the cognitive skills necessary to effectively solve the problem.”Lou concurred: “PBL allows you to take standards to the next level. Their essay writing improves.They get it! My students had never been in a PBL environment before. It was cool to see kids who normally were not engaged become interested and involved.”Kathy observed a marked change in student discussion skills: “Students are ready to voice their opinions. . . . It’s neat to see them listen to each other’s opinions and open up their minds to consider them.”As these comments indicate, our PSTs perceived PBL lessons as potentially transformative, in terms of both the learning environment and the relationship between students and teacher. This transformative potential was starkest in the case of Frank, who described PBL as a “game changer”:Personal relationships changed. They saw me in a different light after PBL. PBL laid the foundation for their thinking differently and their thinking about me differently. It opened up conversations that hadn’t happened before. Before, I thought I was trapped in a box fitting this certain thing that is a teacher. With PBL, I have this knowledge and the ability to do things better than I’m told they have to be done.Other PSTs agreed. “Students were able to take a social studies problem,” Gary explained, “and get directly involved with the content through their own decision-making and observations rather than rote memorization.” Jane claimed that she “became a facilitator in the learning process.” Bob, despite the fact that his PBL lesson went poorly, acknowledged “students cared about the activity overall and liked to consider competing perspectives.”
The ability to get students involved whereas before they were not is truly telling. One of the challenges my Ct has been trying to address is getting quiet students involved, especially in activities. There are a few louder students that dominate the discussions every time we do one, and maybe a PBL approach may just fix that. Obviously I also very much enjoy the idea of students caring about the activity and making judgements for themselves based upon the content. That's something I try to create every time I step up in class to talk.
The capacity of game environments to produce spatially complex structures as well as respond to players’ location within them helps to generate what Calleja (2011) calls “spatial involvementȄ in the space of the image, whereby movement and navigation reuire effort and skill. This effort and skill then produce a sense of exploration: ȃwhen a player plots a route through a geographical expanse and then navigates it, it is more likely that she will feel a sense of habitation within the game environment” (
By perfecting the space involved in video games, it helps make the game more realistic for the player. Once the player becomes experienced with the navigational aspects of the game, then they begin to feel as if they are actually in the game.
a geometric understanding of screen space assumes that space is a property of the screen and that different forms of space are dependent on how geometry and graphical lines are presented on the screen. Space is therefore a bounded property of the distance between the lines and polygons that delimit the edges of the game environment and serves to separate and partition how and where the player can move within this space through the joining of straight lines and polygons.
The created spaces in video games are made in order for the game to become an actual reality for the players.
Taylor argues that in giving the player this choice, “the boundaries of the computer game are opened up, and the user is encouraged to break beyond the confines of the gaming world with its circular logic and reinforcement of the system, to enter into real-life activism” (2011: 314).
Media creates (recreates?) representative spaces for people to interact outside of reality in a controlled way.
Simply put, a dichotomy between virtual and real is unhelpful. Players need their bodies to experience and control the spaces and places of video games, and these spaces and places are already tied into particular geographical and material infrastructures, systems, and contexts.
Bodies in conjunction with video games create the space and place. Without the bodies of humans engaging and participating in the video game, there would be no creation of space and place within the vide game.
In “the medium of the videogame,” Wolf (1997) identifies 11 basic geometries in games, including
How video game designers design their video games affects the types of spaces created within their games, thus affecting how gamers interact in these realms. Different games create different place and spaces through these 11 basic geometries.
This chapter has examined various ways of conceptualizing video-game space and place. It has argued that what makes video-game spaces and places unique is that, as digital simulations, video games are possibility spaces – spaces of potential opened up between the rules that limit players’ actions and the freedom that is available within these spaces.
Video games have opened up an alternate reality for the players. For example, video games can place a player in the middle of a combat zone without the player being in the military in real life.
representations of people and places. As a number of writers are now highlighting, there is a clear representational politics to video-game images and how they shape the geographical imagination of users. This politics has two clearly identifiable strands: representations of conĚict and militarism and representations of human identity.
There are types of stereotypes that are involved in video games. For example, in video games about the military, there is much violence and blood shed. When, in reality, violence and blood shed are not the only aspects of the military. Video games have a way of glamorizing not-so-glamorous things.
for example, the English word ball references the idea of a round object that has certain properties of rolling and bouncing and that is often used in a game or other physical activity.
I think that developing semantic knowledge and semantic networks is important in child development because it allows them to classify items that are uncertain to them. I also believe that parents should play a key role in Semantic Knowledge by correcting their child when they classify objects that look the same into one category (when they are not the same). For example, lion is different then a tiger.
The system should be tuned such that the fastest generally available computer would not be powerful enough to emulate the slowest computer that would be allowed to run the game. Depending on the pace of progress of computer technology and the lifespan of the game, it might eventually be necessary to change these requirements and force the users of the slowest computers to upgrade their hardware if they want to continue playing the game. While this would be frustrating for these players, I don't have a problem with it as long as there is a contract between the players and the game company that both agree to and are bound by - it would be part of the cost of playing without cheaters. Though I would hope that independent servers without these restrictions would also be available if there is demand for them.
In this article, the author thinks hardware limitation is rather a good thing, since game emulation is based on super powerful computers. This idea is apparently opposite to one of my previous resources that claims that hardware improvement is the key to get a huge progress on cheating prevention.
politics is essentially a sport, or at least some phases of politics
I've heard it said that politics is a game-- there are winners and losers, and (sometimes) a little bit of cheating involved. This section reminded me of that comparison, although in a much broader context.
▾
Person vs. person is when General Zaroff forces Rainsford to play in his "game" against him.Person vs. surroundings is when Rainsford was trying to swim to shore and when he was trying to survive in the wilderness/jungle. Person vs. self was when the text said, "He could stay where he was... That was suicide. He could flee. That was postponing the inevitable."
bleachers
seats for sports game 
Stack,” in technological terms, can mean a few different things, but the most relevant usage grew from the start-up world: A stack is a collection of different pieces of software that are being used together to accomplish a task. A smartphone’s software stack, for instance, could be described as a layered structure: There’s the low-level code that controls the device’s hardware, and then, higher up, its basic operating system, and then, even higher, the software you use to message a friend or play a game. An individual application’s stack might include the programming languages used to build it, the services used to connect it to other apps or the service that hosts it online; a “full stack” developer would be someone proficient at working with each layer of that system, from bottom to top.
Definition of a "stack"
A little while later, when that rat is sitting around, its brain sometimes re-creates a nearly identical pattern of electrical impulses zipping between the same set of neurons
This is like what we see in the mind's eye after hours of playing the same video game.
Last month, for example, BabyCenter reported an uptick in baby names like Eevee and Onix, inspired by Pokémon Go.
Yikes! Remember the trend of Game of Thrones names, as well?
fling at tops
A top or a “gig” is a hand-constructed toy that is made by shaping wood into a carved wooden top and placing a nail inside as a tip. Children in Jamaica, especially those without the financial means to purchase toys, played with tops by placing a string around the top and releasing it quickly into a spinning motion. A more detailed explanation of a form of the game is here. A video demonstrating how to fashion and use a top is here.
Does Mueller's use of the grand jury mean this game is almost over — or has everyone on the starting lineup even had a chance at bat
I really like how this person did this.
The apparent legal threats that took down these paid hacking tools can be seen as a similar method to fix the game's cheating problem through non-technial means. And while keeping hackers out is important to the interests of fair play, GTA Online's use of microtransactions means hacks that can generate infinite in-game money impact a market that's reportedly worth half a billion dollars to Take Two.
Hack is everywhere, GTA's case shows how online game hacks can directly cause a big amount of loss of money. Not only economic loss, the impression of the game on players are also worsened. So we can see for huge online game, it is super urgent to minimize cheating as much as possible.
Cuthroat Capitalism game[33]
“Cutthroat Capitalism: The Game”[33]
OR
"Cutthroat Capitalism" game[33]
Game design: Smallbore Webworks, Visual design: Dennis Crothers
Smallbore Webworks and Dennis Crothers,
For people, the lack of trust in social login might be from fear of identity correlation, fear of what data will be shared, or lack of trust in the security of the social login platform. For relying parties, the lack of trust may result from the perception that the identity provider performs insufficient identity proofing or the fear of outsourcing a critical security function (user authentication) to a third party. An additional concern is allowing a third party of have administrative authority for the relying party's users—not being in control of a critical piece of infrastructure. That is, they don't trust that the rules of the game might change arbitrarily based on the fluctuating business demands of the identity provider.3
Why social login is not seen as legitimate by some users and relying parties.
How do we confront the classrooms we learned in, our own expectations for education, learners’ acquiescence to (and seeming satisfaction with) instructor power, and re-model an education that enlists agency, decolonizes instructional practices, and also somehow meets the needs of the institution?
This is a strong framing of the conundrum of the teacher at so many different levels. I'm going to use this (and cite you and this blog) in a Prof. Dev. I'm doing next week. Teaching tends to return to its ranks those who played the game so well to begin with. (That's what they think they "can" do because that's what they were best at. ) Thus, like the symbol of the ouroboros, the system creates clear boundaries as to who can succeed inside and who will never gain access. However, the system will, as the symbol suggests, eat itself, until it becomes so small and convoluted that it ceases to exist (he waxed, poetically). Thank you.
So gaming communities invest significant resources into finding and stopping cheaters. In the Steam Community, for instance, which has some 30 million users, cheats are clearly labelled so that other users can see them and so that servers can prevent them playing games from which they are banned (although they can play other games).
The cheating issue has drawn a lot of attentions of game companies, they have been investing lots of resources on catching and limiting cheaters.
If you frequent the Overwatch sub-Reddit, or any forum that regularly discuses the game, you will have no doubt ran into many reports of players getting abused by others during matches, especially in Competitive Play.
Finally game companies figured out reporting system to decrease cheating. However, some inevitable problems are still no ignorable. Although reporting system has made cheating detection more accurate and effective, there could also be some malicious reports that can have honest players be banned. So each solution has its advantages and disadvantages and both of them would be deadly.
Cheating is an issue in online games, and Blizzard is anticipating that cheaters may inevitably be an issue that they have to deal with in their upcoming team-based FPS, Overwatch. In a forum post written today, the developer talked about the penalties it’s imposing towards those who choose to cheat in the game.
This is a news that Blizzard has done corresponding actions for cheating behaviors. Looks like being permanently banned is what most game platforms would like to do. Also there will be reporting system for players to supervise each other. We can see that game companies are trying best to prevent cheating behavior in different aspects. But still, their attention probably can never get loose.
“You have to play t h e g a m e t o f i n d o u t w h y y o u ’ r eplaying the game. It’s the future, Pikul.”
vatz: rhetoric is a cause not an effect of meaning
designer of game: playing is a cause not an effect of meaning
the game has meaning because it was played
rhetoric has meaning because it is used
What is of particular significance is that just as rules help delineate the game world from the real world, learning environments are set off from other spaces in everyday life by the set of conditions that distinguish them from leisure, home, or work environments.
Isn't this against the ethos of digital pedagogy, i.e. the investment in discrete places?
goal together
game teams? Interesting thought
addictive
48 The majority of governmental interest in games has been around the control of content, particularly sexual or violent content (Kovacs 2006; Kyle Orland, Wired, 17 January 2013). Much as with other media, governments have sought to impose a sense of moral order and the stamp of the contemporary political climate upon games, leading to the banning of games denounced as ‘murder simulators’ (see ‘Video game “sparked hammer murder”’, CNN World Edition, 29 July 2004; also Orr 2006, 44) and the support of games such as America’s Army, which attempts to offer an explicit and realistic presentation of modern warfare. Game developers and publishers contribute to this regulation, shaping games that match public preferences and then limiting player behaviour within games in order to accord with what are seen as prevailing sensibilities. Inevitably, then, these structures and limitations raise concerns of freedom of speech, both for players regulated by developers and publishers, and for developers and publishers regulated by governments
51 With that in mind, processes of player regulation become difficult to implement. How is it possible to fairly distinguish between something that is genuinely problematic, and something that is simply annoying, while retaining the notion that this is a game environment rather than a space for work?
students could easily game the highlighting or note-taking functions. Or a student might improve his score by leaving his textbook open and doing something else.
The most obvious pathway is the stepping stones aproach. Sequential in nature, it involves doing one step at a time in a prescriptive manner. See for example, Doug Belshaw’s kanban badges using Trello. Another option is where badges are a part of a collection. Like the game Trivial Pursuit, this is where several achievements are grouped together in a non-linear manner. Perscriptive in nature, collections can be linked with the completion of standards or levelling up. In contrast to perspective badge ecosystems, constellations offer a more open-ended approach where users can choose from a range of possibilities, carving out any number of pathways. This is conducive to life-long learning and offers the potential to write your own learning story. Open to borrowing from different providers, it is for this reason that it is descriptive rather than prescriptive.
So far, the aliens that developed the simulation of this world have rigged the game in their favor.
Narrow view.
I wonder if designing video games could be incorporated into an ELA assignment. Students could storyboard their ideas and then create the game version on their stories.
ystems of rewards,
The game for genealogists is to learn more about their family. I think the game for many local historians is to learn more about a place.
Blender Game Engine Tutorial: RTS Controls
On the mercenary side, photographers like Ron Galella (fortunately or unfortunately known as the godfather of paparazzi in America) would shoot the stars for gossip rags and Page Six featurettes, where Basquiat made numerous appearances. According to Galella, the paparazzi game was more dignified back then. “Today they hound celebrities because they are out for money,” he has said. “They seek pictures showing cellulite and fat—I never did that, I wanted beauty.”
Currently, there are still many people who are hurt by media violence. This person is a famous people. We should to protection him. It is really serious issue which we need to solved.
the whole race of birds
Charles Burr Todd (1906) includes a letter from the town clerk of Killingworth. The official was unable to find any records about a blackbird bounty but remembered, from his youth, the town had a history of "injurious bird" shooting competitions.
"the men of the Northern part did yearly in the Spring choose two leaders, and then the two sides were formed: the side that got beaten should pay the bills. Their special game was the hawk, the owl, the crow, the blackbird, and any other bird supposed to be mischievous to the corn. Some years each would bring them in by the bushel. This was followed up for only a few years, for birds began to grow scarce.."
See:
My tweet led to a flurry of activity amongst scholars, and even now, the transcription has begun. Indeed, I made an android-only game out of it.
This is so interesting! Games like this really encourage interest especially in people who may not have heard of these types of things in any other way before!
Indeed, I made an android-only game out of it
I think this actually opens up a really interesting concept! I remember how growing up I enjoyed learning about mythology through game like Age of Mythology! Not only did it spark an interest in Greek mythology and history, the game also held some pretty interesting historical facts as well. I think turning historical study into games can have a huge positive impact on how kids might become interested and learn about history.
Indeed, I made an android-only game out of it.
I think this is cool. It's a good way to mobilize volunteer work, and I think the transcriptions that result would be as accurate as any (as long as they are checked for quality, which is another issue discussed well in this article about the Bentham Project) What do the rest of you think of "gamifying" historical contribution? Does it improve the amount or quality of sources being digitized? Does it impact how scholars should look at the resulting source?
there is overlap between game play and engaged learning, with both being characterized by multiple attempts, the ability to overcome early failure, intrinsic interest in the “story” (be that course material or game narrative), and pursuit of a clear set of attainable objectives.
Clearly stated - if learning becomes more similar to gaming, there will be deeper learning.
This tongue- in- cheek characterization shows how having a central mission powerfully motivates game players. Once they buy into the mission, the sky is the limit, moti-vationally speaking.
The biggest motivator is true purpose. If we could engage students in learning in school this way, we'd have real growth in our schools and in their future.
it’s important to realize that game development is more daunting than it may appear. The develop-ment team, at a minimum, should involve a content expert, instruc-tional designer, graphic designer, and programmer, all working together on a structured plan with benchmarks and multiple test-ing phases— hardly the lone person we might picture putting a game together in his or her spare time.4
I realized this when I thought I can single handedly create a role playing game with Unreal Engine 4 for Lyme Crush. But yes, gamification is a potential tool to increase engagement.
Which makes you wonder, do gamers actually enjoy failing? As it turns out, yes”
Failing multiple times makes success so much sweeter. If it was easy, the game wouldn't be so much fun!
Optimizing challenge means that the participant has to stay fully engaged (not too easy), yet keep attaining enough small successes along the way to feel a sense of mastery (not too hard)
This is what makes a good game fun!
As legend has it, singing the national anthem at sporting events began during the 1918 World Series, when the nation was at war. As recounted by the New York Times of Sept. 6, 1918, it was the seventh-inning stretch of the first game between the Chicago Cubs and the Boston Red Sox.
.
These online role playing games, players create in-game avatars to represent themselves in these expansive fantasy worlds. Despite these innovations, these online games are not flawless. The ease of access to online gaming coupled with the extent of social exchanges can result in numerous tensions.
I like the structure of this introductory paragraph. I believe that this is the transition sentence before the introduction. However it is a bit vague. If you specify why the online games is not flawless/ why it caused tension more it would be stronger.
I could not imagine that to preserve their pow-er and wealth, the moneyed elites would seek to dismantle redistributionist New Deal policies. The New Deal was built on a system of progressive taxation and public investment. If U.S. elites were to retain their relative wealth and power as the rest of world began to compete with the U.S. economi-cally, then the progressive edifice that Roosevelt had constructed would have to be set aside, taxes on wealth and profits reduced, wages suppressed, and a greater share of government costs shifted to the working class
who are the winners, who makes the rules, who are the players, and what do we tell the losers to continue playing the game?
Anonymity is one of the major characteristics of online environments (Johnson 1997). Being anonymous online gives individuals’ opportunities to behave in socially undesirable or even harmful ways without being sanctioned (Kiesler et al. 1984, Sproull and Kiesler 1986), as in the cases of online flaming (insulting, swearing, or using offensive language on the Internet) and game cheating.
A school district's policy of permitting student-led, student-initiated prayer before football games is unconstitutional.vii It is also unconstitutional for a school official, including a coach, to initiate, lead, or participate in a team in prayer. viii Nor may a school official ask a team member or any other student to initiate or lead a prayer before, during or after a public or school-sponsored athletic activity or event.ix It is also unconstitutional for a member of the clergy to offer prayers before or after public school athletic activities or events.x Voluntary prayer presented and led by students without official permission or sanction may be constitutional, provided that it is not coercive in any way.
Personally, (even though I am a Deist) I loved the school prayers before games. The man who always did was so emotional about it, and then the band would play the football boys in. It really set a strong feeling to the game, theres no reason this shouldn't be legally permitted. Footballs king in my small southern town, and praying is a traditional thing.
, there has been an epidemic of suicides at the Foxconn plant.
Reminder of the game we played in class.
The soldiers stood with their backs to us, aiming their automatic weapons at the tree line, as the blast from the rotors whipped the tall grass around their legs. As we touched down, jeeps and four-by-fours roared up, bringing injured soldiers for evacuation, goods and gear to ship out, then reloading with arriving people and equipment. Yet children stood a few feet from the soldiers, complaining about the disruption to their soccer game.
Images of the movie Tarzan are coming to mind. Bad guys vs. good guys, an environment or species at risk...
But all this normally happens far from any prying eyes. It’s a hidden world that keeps its secrets.
We think of Steve Jobs in his black turtleneck as the origin of our iPhones,
After the video game we played today and reading this article it is apparent that our iPhones come from so much more than Steve Jobs.
watching
made me think back to the game we played this week and the way that we had to insure the children never had a break. Made the game seems much more like reality.
they helped orientate and shape my thinking rather than provide ‘results’ that I analysed, interpreted, and/or presented in the book.
Going off the idea that @angelachiesa mentioned in her annotation above, I can relate significantly to this point and believe that the process of doing something can make you grow as an individual. For me, doing research for an assignment is like a never ending game of connect the dots and most of it never ends up getting used. However, it still plays an important part in the process.
According to a recent study by online job matching service TheLadders, the fastest growing jobs are in user experience design, iOS and Android development, and business intelligence–some of which didn’t exist before 2007.The study, which gathered key word search data from among its 6 million members, also found that middle management jobs are being phased out. Among the top 10% of growing jobs, less than 2% of titles contain the word “manager” or “director,” which points to a trend that you can still be a professional in a high-paying position, but the end game isn’t a gold plaque with a management title tacked to your name.Mark Newman, CEO of digital interviewing service HireVue, says the company is witnessing similar trends as it helps place people with companies such as Hilton, GE, Chipotle, and others. “Overall, HireVue is seeing that jobs of the future are design and data scientist jobs,” he says.
“Linking” items together on a website is not just a means of facilitating browsing; it is also a machine-readable way of doing what historians do all the time when we “link” sources, ideas, concepts and arguments together. The link, as Gardner Campbell has eloquently explained, is a powerful way to “symbolize ideas about relationship” and thus to symbolize the act of higher-order cognition itself.
Has anyone else played The Wiki Game? You race another person to travel between two random Wikipedia pages just by clicking links. This part of the post reminded me of that game, and made me understand just how incredible it is that a game like that exists. We have so much knowledge, which we link together, which creates more knowledge, and so on forever and ever. No wonder big data has emerged along with the web. Even without user-generated content, the act of linking causes a deluge of data.
often organize themselves and others in terms of affinity spaces
In my own experiences I've seen a growing universe of affinity spaces that each seeks to be the center of it's on solar system. Few link to each other the way the RTS space seem to do.
Furthermore, few have a single focus of "the game" which has it's own team of developers and markers working constantly to draw users to the game and to the various affinity spaces.
games change in response to player reactions, but also in the present
The game is rapidly responding to millions of players located around the country. Compare this to how well, if at all, the education establishment is responding to millions of learners in classrooms throughout the US, or the world.
The home-game version of this means no longer encouraging kids to spring straight ahead to the right answer. When UGA’s Runco was driving through California one day with his family, his son asked why Sacramento was the state’s capital—why not San Francisco or Los Angeles? Runco turned the question back on him, encouraging him to come up with as many explanations as he could think of.Preschool children, on average, ask their parents about 100 questions a day. Why, why, why—sometimes parents just wish it’d stop. Tragically, it does stop. By middle school they’ve pretty much stopped asking. It’s no coincidence that this same time is when student motivation and engagement plummet. They didn’t stop asking questions because they lost interest: it’s the other way around. They lost interest because they stopped asking questions.
Soon, newsrooms, educators and organizations will be able to adapt the game to their own needs — it's open source. Teachers can ask students to select news stories to input into the game as a way to challenge their classmates.
This is a valuable idea because of the way students move from being game players to game masters, and are engaged in critical literacy. I could easily see a students' selections taking a social justice bent related to race relations in the US.
where the schoolboard wants to ban any game with "human targets."
I hate these types of games with said human targets. Someone can get hurt almost instantly.
whether games promote violent action or whether they make us fat through inactivity. Such accusations stem partly from overly general assumptions about a medium's content and reception (which, in the case of videogames, is assumed to be violent scenarios that induce aggression). But they also emerge from overly general assumptions about a medium's properties and the contexts in which those properties get deployed.
This short passage addresses the social issue of the adaptation of violent and unmotivated activity due to video games. Like the author briefly mentioned, I believe it does depend on the content of the medium. A violent video game will most likely encourage violent behavior but a video game that has an adventurous and spontaneous plot will most likely not. The genre of the video game builds the personality and character of the player. As for the promotion of inactivity, I think that it depends on the the level of addiction. If one is heavily obsessed with a game, they probably would not want to participate in anything but the game, therefore resulting in prevalent inactivity.
Then she would take the stand at her husband’s trial, immune from the threat of jail. If she could testify credibly that she had planted the drugs, he would go free too. Game over.
It's unfair that the Easter's have a slight chance of getting away with everything that they have done. They have cause the Peters so much trauma and now they might go free.
Shifting the cost-per-action event from user acquisition to a deposit-backed Claim on an Acquisition, giving a Seller “skin in the game”.
don't understand the intention here
Further investigation of one college student who participated in the study revealed that she knew the relevant physical properties and formulas, yet, in the context of the game, she fell back on her untrained conception of how the physical world works
Demonstrating mastery of an idea or concept should include some sort of application component - can students take what they've learned and apply it to a different situation?
Done regularly whenever she addresses the viewer, though it's justified as the show originally was supposed to be set in a computer game. This then leads into a ten second pause during which she stares directly at you waiting for a "response from the viewer."
those commonalities were devised by an elite group of white men.
Return to Kumashiro: who made the game/who made the rules?
I think gamification is marketing rhetoric
this is bullshit
he biggest problem with gamification is that its output, like with video games in general, can be cognitively reduced to its basic mechanics
https://www.youtube.com/watch?v=UbQbiK5oQXI
Elaborate speech by Stephanie Morgan on why Gamification sucks.
To give you a small sense of how much money we are talking about, let me show you two quick examples. The first is a table put together by the University of Iowa that shows how much it costs for the University to provide academic journal titles electronically to faculty and staff:
This reality, increasing journal and database costs, is a bit of a game changer in my experience. Particularly in academic settings, few faculty know or understand the huge cost for journals and such. I had a colleague who saw that half an academic library’s budget was in licensing costs and he was ready to claim mismanagement and incompetence. It was only after talking about the reality of surging costs that he went from mismanagement to an open access activist.
One of the great strategies academic librarians have used around this is making these costs completely transparent and involving academic units in deciding which journals to cut to meet a budget – or turning the faculty into advocates for the library to prevent cuts.
American Dream
"The story we tell the losers to get them to keep playing the game"
Anyone working with the latest generation of MIDI musical instruments – like the Eigenharp, LinnStrument, ROLI Seaboard, Haken Continuum and the Madrona Soundplane – has probably encountered the work of Belgium-based programmer & electronic musician Geert Bevin.
My thoughts exactly.
And it carries over to much of the world of expressiveness in electronic music, centred around the emerging MPE standard: Multidimensional Polyphonic Expression.
Let me geek out a minute. ;)
Coming late to this MPE game, been really taken by the fact that Bevin’s name is everywhere. Given his work with many manufacturers, it’s no exaggeration to say that this type of musical expressiveness wouldn’t have expanded the way it did if it weren’t for Geert Bevin. Of course, MPE isn’t that mainstream, yet. You could even say that it’s a bit of a niche, in terms of the already peculiar world of electronic music. Besides, it’s just an implementation of some things which have been in the MIDI specifications from the start, over 30 years ago. But there’s more than smoke, here.
A few days ago, ROLI has announced the Seaboard Block, which might be the most affordable MPE device as of yet. It’s also the missing piece of the puzzle in ROLI’s lineup, linking the Seaboard line of highly expressive keyboards with the Blocks line of modular controllers. Some have been saying that the Seaboard Block is the point at which the Blocks line starts to make sense. Both there are more dots to connect. One is that ROLI also owns JUCE, which is fast becoming the tool of choice to develop music apps on multiple platforms, including mobile. Not sure how sophisticated JUCE’s MPE support is, but it does have some MPE-specific classes. Another point, mentioned in the comments on this interview, is that Bevin was instrumental in the MPE support in Moog’s Model 15 and Animoog synths on iOS. As these apps are quite influential, their continued development can have a big impact on the iOS part of the MPE scene.
Speaking of iOS, the fact that the latest version of Audiobus can route MIDI could open up interesting possibilities. Jesse Chappell, developer of two MPE-savvy iOS apps (ThumbJam and DrumJam) has been teasing a forthcoming app which would somehow deal with MPE in a thorough way.
And there’s a broader context for all of this. Hardware and software devices for electronic music (controllers, synthesizers, loopers, etc.) have been integrating into complete solutions. Several manufacturers have been doing both hardware and software. There aren’t that many hardware solutions for the sound output from MPE, but it’d only take a fairly simple box (maybe Arduino-based?) to allow much of the hardware synth world to receive MPE in an appropriate way (something which is already possible in software).
So it really is a fascinating time to be getting into musical expressiveness through digital means.
he mere perception of opportunity is all that is required to keep the game alive
This is so tied to Kumashiro's questions that it even uses the same analogy, of the "game." What questions do we ask to keep the game alive?
Week 2 of #digciz June 2017 is coming to and end.
Should they end? Maybe we should consider the "long tail" here? Or is that game worth the candle? A good facilitating citizen might just cast their eye to those who participated and continue to encourage a connection.
Each student on a team writes a question and the team agrees on the correct response. All questions are compiled and sent to another team.
Using the RealTime Board as a team collection system for this type of activity would be efficient in putting this game together. Especially with two teams competing
--I wanted to be that guy. I started push-ups at 10 years old to make sure no man would put his hands on my mom again. I just got through with 2,500 this morning. It don’t stop. Just because the game stops, it don’t stop.
“My second year in the league I made my decision on one thing, I said I wanted to be the greatest ever to do it. I said I wanted to be talked about at Thanksgiving dinner when people are sitting around the table and they talked about the greatest who ever came through--I wanted to be that guy. I started push-ups at 10 years old to make sure no man would put his hands on my mom again. I just got through with 2,500 this morning. It don’t stop. Just because the game stops, it don’t stop.
LOGOS: The speaker then brings up the years that hes been and the the amount of mornings that he's gone through, and bring up thanksgiving and the gathering of people and find out who's the best
Beat me and it aint in no video games brother. Y’all don’t need to be the most popular person on Twitter. I’ll tell you what, when you step in between those lines that’s what we’re letting go. That’s what we’re letting go. We’re letting go the essence of what the University of Miami was built by. It’s built by pure competition. One on one battles. Then I’ve got to share something with you.
The speaker is approaching a logos appeal by bring up popularity on twitter and the competition that was built by Miami. By implying that most players at that time think that it's a video game and it's all about being popular on twitter. He saying that by letting go, you can build off of Miami's competition.
like I am doubling down for no good reason other than stubborness (and the few folks who are engaged).
I suppose we have to go back to our personal reasons and expectations.
Personally, I prefer to map how I see it, rather than play the connections game as a priority. However one can not be blind to the latter.
The other thing is to take into account how suddenly an object can take on new meaning for other people - they discover an old idea/an old writer/artist and it/he/she become highlighted.
The same with teaching. I know that many of the seeds I sow will provide no yield immediately but over time may sprout as a result of a conjunction of conditions.
I will carry on for awhile with #digciz with a measure of leeriness and worldly weariness and some forced cheeriness, hoping that the game is worth the candle.
Yup, likewise. Needs more media for me (I know, that's up to me to sort out).
Make A Plan
Finally, you must plan out what you want to do and follow the steps necessary to execute your game plan for that career.
From my perspective, I felt that Abraham pushed me to the top of my teaching game
The stance the teacher takes relative to her work with students is both positive and in keeping with a view of the school as a learning organization.
OUR EXPERTISE We deliver more than trade show exhibits. FG|PG designs, produces and delivers brand experiences, environments and events that make an impact. We offer top notch marketing management every step of the way. We sweat the details so you don’t have to. FG|PG handles the business of details and logistics so you can focus on the business of taking care of your clients, both current and potential. Our experienced, tight-knit team has completed numerous projects together and pride ourselves on flawless execution. Leave the logistical coordination to us. We can help you with wayfinding, traffic flow, help desk and stage design, furniture rental, general sessions, and keynote speakers. Think of FG|PG for brand activations, parties, events and conferences as well. OUR MISSION From exhibit design and fabrication to event production and execution, FG|PG will organize everything down to the dismantle after the event. We have the technology, connections and insider knowledge to get you through your tradeshow or event with panache, precision, and style. We will help you optimize your brand activation opportunities. We can help you activate your products and services, changing the trajectory of your business through well-planned impact marketing. FG|PG can successfully execute projects of various scopes, from understated to mammoth, with a proven track record as an experiential marketing expert. Increase your customer engagement with FG|PG. Pick up the phone to learn more about how FG|PG can help you change the game.
Need to break up the text.
AlphaGo is going out on top. After beating Ke Jie, the world’s best player of the ancient Chinese board game Go, for the third time today at the Future of Go Summit in Wuzhen, Google’s DeepMind unit announced that it would be the last event match the AI plays.
This makes me feel worse somehow than if it was going to continue to play. Seems like it is saying: well, tick the box for beating humans at Go...
the asteroid mining and the cultures that sprout up
That was a good idea.
Consumer Alert
This may be a front group. Investigate, find additional sources, and leave research notes in the comments.
American Council on Science and Health
This may be a front group. Investigate, find additional sources, and leave research notes in the comments.
The Soviet Union threatened armed attack if it did
Two large, powerful countries using other countries as bate for one another. The game of pawns continues
Pimps prey on young women and girls by finding their weakness and then exploiting it. It is easier to manipulate children, and by the time children become adults, they are broken down and dependent on a pimp. After the pimp gets into your mind, it’s easy for him to maintain control, much like a domestic abuser.
Trafficking is like a game to the "pimps", they make girls comfortable, then powerless and weak. hat way the girls don't try to escape and they're loyal from then on.
Imagine you go to a National Basketball Association (NBA) season game; you attend the Golden State Warriors versus the Houston Rockets at the Oracle Arena. It is a great game, the emotions are high and the players are physical. The game has two minutes and ten seconds left in double overtime and Houston is up 126 to 123. Kevin Durant, of the Warriors, shoots a three; the shot doesn’t go, Draymond Green appears to have grabbed the rebound in an aggressive way and puts up a flailing shot. You hear two referees blow their whistles and a floor referee walks over to the live media and review table, whirling his finger in the air, as if to call for a rewind. Instantly, the referee reviews the play several times, spending about three minutes watching the four second play.
I like how you've created exigence with an "imagine this" scenario!
it has been given over to me, and I give it to anyone I please
So in the Luke version, the devil has been given everything...and not only is the devil offering it to Jesus, but states "I can give it to anyone I please." Kinda like, Jesus, just so you know, you ain't the only game in town.
manches
effet de manche<span class="Apple-converted-space"> </span><span class="API" style="font-family: 'DejaVu Sans', 'Segoe UI', 'Segoe UI Symbol', 'Lucida Grande', 'Arial Unicode MS', 'Lucida Sans Unicode', 'Charis SIL', 'Doulos SIL', Gentium, GentiumAlt, 'Adobe Pi Std', Code2000, 'Chrysanthi Unicode', 'TITUS Cyberbit Basic', 'Bitstream Cyberbit', 'Hiragino Kaku Gothic Pro', 'Matrix Unicode', sans-serif; text-decoration: none;" title="prononciation API">\e.fe də mɑ̃ʃ\</span><span class="Apple-converted-space"> </span><span class="ligne-de-forme" style="color: rgb(0, 32, 0);">masculin</span>
<font color="steelblue" face="arial" size="4"> **manche**</font><font color="black" face="arial" size="3"></font>
<font color="black" face="arial" size="3">[mɑ̃ʃ] nom masculin
1. [d'un outil]<font color="grey"> **handle**</font>
<font color="steelblue">à manche court</font><font color="grey"> short-handled</font><font color="steelblue">à manche long</font><font color="grey"> longhandled</font><font color="steelblue">être *ou* se mettre du côté du manche</font><font color="black"> *(familier)* </font><font color="grey"> to side with the winner</font><font color="steelblue">il ne faut jamais jeter le manche après la cognée</font><font color="black"> *(proverbe)* </font><font color="grey"> never say die *(proverbe)*</font>, always have another go **2.** <font color="black"> *(très familier)* </font> \[personne maladroite\]<font color="grey"> **clumsy oaf**</font><font color="steelblue">tu t'y prends comme un manche</font><font color="grey"> you're making a right mess of it</font>3. <font color="black"> AÉRONAUTIQUE</font>
<font color="steelblue">manche à balai</font><font color="black"> *(familier)* </font><font color="grey"> joystick, control column</font>4. <font color="black"> MUSIQUE</font><font color="grey"> **neck**</font>
[mɑ̃ʃ] nom féminin
1. [vêtement]<font color="grey"> **sleeve**</font>
<font color="steelblue">sans manches</font><font color="grey"> sleeveless</font><font color="steelblue">à manches courtes/longues</font><font color="grey"> short-/long-sleeved</font><font color="steelblue">être en manches de chemise</font><font color="grey"> to be in one's shirt-sleeves</font><font color="steelblue">manche bouffante/trois-quarts</font><font color="grey"> puff/three-quarter sleeve</font><font color="steelblue">manche gigot/raglan</font><font color="grey"> leg-of-mutton/raglan sleeve</font><font color="steelblue">manche ballon</font><font color="grey"> puff sleeve</font><font color="steelblue">manche chauve-souris</font><font color="grey"> batwing sleeve</font><font color="steelblue">avoir quelqu'un dans sa manche</font><font color="black"> *(familier & figuré)* </font><font color="grey"> to have somebody in one's pocket</font>2. [conduit]
<font color="steelblue">manche à air</font>a. <font color="black"> AÉRONAUTIQUE</font><font color="grey"> wind-sock</font>
b. <font color="black"> NAUTIQUE</font><font color="grey"> air shaft</font>
<font color="steelblue">manche à charbon</font><font color="grey"> coal chute</font>3. <font color="black"> GÉOGRAPHIE</font><font color="grey"> **channel**</font><font color="grey">**,** </font><font color="grey"> **straits *(singulier)* </font>**
4. <font color="black"> JEUX</font> [généralement]<font color="grey"> **round**</font>
[au bridge]<font color="grey"> **game**</font>
<font color="black"> SPORT</font> \[généralement\]<font color="grey"> **leg**</font><font color="black"> TENNIS</font><font color="grey"> **set**</font><font color="steelblue">gagner la première manche</font><font color="black"> *(figuré)* </font><font color="grey"> to win the first round</font>5. <font color="black"> *(familier & locution)* </font>
<font color="steelblue">faire la manche</font>a. [mendiant]<font color="grey"> to beg</font>
b. [musicien, mime]<font color="grey"> to busk *(UK)*</font>, to perform in the streets
Z</font>
</font>Maybe one way to do that is showing what the consequences of wrong decisions would be."
For example, in a game you learn if you do something bad, you get a consequence, such as GTA, you steal or do something illegal , you get arrested.
Nuclear power was to the twentieth century what steam power had been to the nineteenth: a game changer. Suddenly humanity had a power source that didn’t pollute, was efficient and practically unlimited, and so had the potential to change the planet overnight.
I don't think nuclear energy is the best thing because there is so much waste that we don't know what to do with it.
But you guys are way ahead of the game. You already know who you are and that peace, that peace that we’re after, lies somewhere beyond personality, beyond the perception of others, beyond invention and disguise, even beyond effort itself.
In "Values and messages conveyed in college commencement speeches",Richard T. Kinnier and Jenifer J. Partch extract the values and messages given in college commencement speeches from 1990-2007, which reflects the values of American culture. The results from the data present that many of the speakers at college commencements centered their message on a specific topic-- 64% on helping others, 61% on doing the right thing,52% on on expanding horizon, and 48% on be true to yourself.
In Jim Carrey's commencement speech, he focuses on the message of being true to yourself. Because students are graduating from college, they have experienced new things and learned throughout their college years and will continue to learn who they are.
Carrey mentions that he didnt know who he was or what he wanted to do until he saw his father and his father's desire for comedy. But he tells the graduating class that they already passed that step and that they need to continue to strive doing what they want to do and never settle for the easy things in life. With ideas, values, and customs changing and transitioning into a more free society and choice of the individual, Carrey uses the trend of the changing culture for students to strive to do what is beneficial for them and in turn, how students will use their choice to contribute to society.
Just as Kinnier and Partch examines the messages delivered college commencement speeches, using generic criticism, it is clear that, based on the experiences of the rhetor, who is deliverer of the speech, he/she targets the audience with one of the messages mentioned prior. The focus of the speech centers around students contributing to society, helping others, striving towards their dream, etc. As these are the general topics of messages delivered during a commencement speech, more in depth, the rhetor delivers a message based on their personal experiences, just as Jim Carrey did. Upon delivering such messages, they instill fear that they will regret decisions made upon practicality or stability-- that this will close their horizons and limit them from great opportunities. Because students are exiting with learning experiences in their field of interests, they are to use that not only for their own benefit but for the good of society. As education serves as a purpose to create productive workers and working citizens, the underlying or hidden message is that they use what they have gain and with many open doors, contribute to society, as they were initially made to become.
"Values and Messages Conveyed in College Commencement Speeches" Jenifer J. Partch and Richard T. Kinnier. Current Psychology. 30.1 (Mar. 2011) p81.
“There’s a process you develop as a parent to keep your child from crying, and that night I couldn’t calm Joel,” Green says. “It made me think, ‘This is like a game where the mechanics are subverted and don’t work.’”
This thought of his shows what type of parent he is. He truly cared about his son.
Players breaking down in sobs and quickly exiting the booth.
This shows Green has the ability to create an emotional game. Showing he has a "Soft Side".
"I'm sure there have been guys who didn't realize they had a concussion and just kept playing. It's a violent game. The head injuries are the most dangerous to play with. We're trained to play no matter what. If you can run, and you're able to focus and know your responsibilities, you're usually out there playing. You wouldn't have enough players if no one played hurt."
Good use of strong quote to create exigence!
Background On the front page, you were introduced to two widely recognized methods of improving education through the use of video games. But Gamification and Game-Based Learning did not just spring up from nothingness. Read below to see how the discussion about video games in the classroom evolved into its modern state.
I like how you're making your visitors swim through the website with signposting. However, you may want to make this text darker, especially the title 'background.'
When you succeed or expect to succeed, the brain secretes dopamine. And when a player chokes, seeming to lose control of his game, it can mean that the brain has released to much dopamine in response to the intense focus on success.
This is really interesting. I would like to find more scientific information like this to back up these ideas.
to work on her mental game, something she says has made all the difference as she preps for an upcoming marathon
This part is interesting to me.
rubber
According to the OED, rubber refers to "A set of games (usually three or five), the last of which is played to decide between the opponents when each has won an equal number; (hence) the winning of more than half the individual games by one side" (OED).
This phrase altogether indicates that Lady Middleton was partaking in a card game upon hearing the news of Marianne.