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    1. Description: The authors discuss the usage of blogs in political science classrooms at a university level. There are five skills (critical thinking, political awareness, background research, essay writing, and reflection) which are improved through the use of blogging and the article dedicates a segment to each skill. The last section of the article discusses two types of blogging students can attempt: response to news clippings or experiential blogging. The first kind is available to all students and requires learners to find and respond to news articles. The second is more reflective of a current opportunity students might have such as studying abroad or an internship.

      Rating: 7/10

      Reason for the rating: The article gives detailed explanations for the impact blogging has on student achievement. It gives examples of each type of blogging to help the reader fully understand the writers ideas. Yet, the article focuses only on political science students while blogs-- and four out of the five skills mentioned above-- can be applies to the majority of university classes.

    1. Tips from the Pros: Using Technology to Scaffold Conceptual Development

      Technology can be used in adult learning environments to support concrete representation abstract (CRA) progression. This site gives an example of what that might look like. In the concrete stage students have to learn by doing and virtual environments can give them the experience of doing. Online simulations can also provide that experience. Tools for creating concept maps or infographics help students in the representational stage. When students need to apply knowledge in the abstract stage they can use technology to create videos, conduct interviews, or record podcasts. This was a different view of technology integration than I had read about from other sources and it is something I found helpful when thinking about integrating technology. The author researches online pedagogy and technology and teaches future teachers. 10/10

    1. self-efficacy, and computer self-efficacy to predict their self-directed learning with technology. The data were analysed using sequential multiple regression and mediation analyses.

      Self-directed learning Self-efficacy

    1. 480Gabriela Grosseck / Procedia Social and Behavioral Sciences 1 (2009) 478–482 2. Web 2.0 – Opportunities and Challenges for Higher

      Great perspectives considering you're making an investment...you would want to know the advantages.

    1. Great resource 10 out of 10

    2. Google Classroom is Google Apps version of a learning management system (LMS).  An LMS can often be daunting, or a foreign language, to teachers.  Many do not have the time to develop their own website, but are interested in working digitally in

      I selected this resources to support different views on what is a LMS.

    1. The data indicate that teachers in this study place tremendous value on research skills, with most reporting assigning a research paper to their students in the 2011-2012 academic year and spending class time teaching various research skills to their students. These lessons are aimed at addressing deficits they see in today’s students. Most notable among these is the inability to judge the quality of information, a skill the vast majority of teachers deem “essential” for their students’ future success.

      AP and National Writing Project teachers emphasize the importance of students' learning research skills, and discuss how they do so. They are most concerned with students learning to judge the quality of information found, but also in coaching students through the process, and dealing with online use restrictions at many schools. Aimed at Middle/ High School students. 8/10

    1. Takentogether,theresultsofthissystematicreviewsuggestthatgamificationcanincreaseengagementinonlineprograms,andenhancerelatedoutcomes,suchaslearningandpossiblyhealthbehaviour.Mostresearchtodatehasevaluatedtheimpactofmultiplegamificationfea-turesusedincombination.Preliminaryevidencesuggeststhatleaderboardsmaybea particu-larlyusefulformofgamificationtoincreaseengagement.It appearsthattheefficacyofgamificationforincreasingengagementmayhavea timeeffect,witha clearpositiveimpactinstudiesconductingactivitiesina singlesitting,withresultsmoremixedforstudiesexamininggamificationandengagementovera sustainedperiod

      Gamification, that is, adding game features to an otherwise dry college course, helped get students engaged. Leaderboards were more effective than badges and points and for a longer time. People did seem to lose interest in the game after a while. 8/10

    1. It is essential to help students develop research abilities in the classroom and through faceted assignments.  What are faceted assignments?  After providing guidance in class, the professor assigns each aspect of a research assignment – development of a research problem statement, location of relevant resources, evaluation of resources, and so on – as its own mini-assignment, which is graded promptly, with sufficient comments to enable students to revise and resubmit.  By the time the final research assignment is complete, it carries the benefit of a significant amount professorial mentoring.

      Research skills involve complex, higher order tasks, and they take long-term efforts to learn well. Adult students are better able to do research than younger students do. They need to learn how to understand the different sources available, formulate good questions, learn more advanced database searching skills, and hone their critical thinking skills. Instead of assigning a research paper, instructors should assign each step of the paper so that they can help students properly master the whole process. 8/10

    1. Many of the professors who assign research papers would disagree that they are encouraging students to think conventionally, and point out that the essay has its own limitations. If research papers -- or dissertations, for that matter -- were to become a thing of the past, what would we lose in our pursuit of knowledge? Is there a better way to assess knowledge?

      This is the introduction to short pieces written by two professors, an editor, a librarian, and a Harvard student, 4 of whom support research papers, and the fifth grudgingly accepts its inevitability. It contains links to the contrary opinions against continuing to assign research papers. 7/10

    1. Older adults are not newcomers to computer and Internet technologies. According to Hilt and Lipschultz ([16]), they use the Internet to communicate with family, friends, and business associates and research personal interests. In 2003, Heineman and Kim stated that older adults were the fastest growing group of Internet users in the United States (followed closely by individuals between the ages of 55–64). Communication via the Internet helps older adults remain informed of situations involving family and friends, stay

      Adult Learners do represent a mixed age group. For that reason, I am learning more about the population by reading this article about ages over 65.

    1. This would be another great source for support. The information so far will provide insight on my mixed group of adult learners. It would be helpful in revealing a sort of hidden factor in the learning process.

    2. While individuals use these tools in the hope that their training will improve their performance, this relationship is not a given. This paper proposes that an individual's level of digital literacy affects her performance through its impact on her performance and effort expectations. To explain the influence of digital li

      This is the very reason I selected this paper. Digital literacy is also a factor in determining one's technological acumen.

    1. “Outdoor adult learning can be an antidote and complement to the digital world . . . offering holistic, mentally and physically challenging learning experiences.”

      Adult Learning often takes place within walls or in front of a computer screen this can lead to health problems. This article offers reasons and methods for getting adults outdoors and using Universal Design. Outdoor learning can be used to complement digital learning.

    1. Adults as Learners:Effective Teaching Strategies

      Give practical information and tips for teaching adults.

    1. As an English teacher and school librarian, I am passionate about teaching students how to access information, how to evaluate their information and how to correctly source their information when researching.  Here are five of my top tips for helping students write a research paper or complete a research project.

      This has good suggestions about 5 steps in writing a research paper: choosing a research question, brainstorming, finding sources, note taking, and citations. The tips are aimed at children, but are still good. She skipped the step of actually writing the paper, though. 8/10.

    1. According to Comings, Perella, and Soricone (1999), learners who have specific goals in mind are more likely to persist in their studies. The primary incentive for learner persistence is the learner’s ability to set a goal and see progress in reaching that goal.

      Yes, I have to agree with this. Other research read corroborated this finding.

    1. This website provides visitors with needed solutions if you are ready to move forward with using Self-directed learning strategies with your students. I made several comments as I read through this short but useful article. I rate the info 9/10😀

    2. there are several methods teachers and parents can use to increase ownership and responsibility in learners,

      Ascertaining that SDL can be used with K-12 students.

  2. Oct 2020
    1. Using Socratic questioning in distance learning help students show more critical thinking skills and they maintained them. This article streangthens that idea that Socratic qwuestions makes better learners.

      9/10

    1. An in depth read that has plenty of sources and data to back its findings that peer evaluation has many positive impacts on learning when done the correct way.

      8/10

    1. Activity Thoery: who is doing what, why and how, looks at how people carry out tasks. The theory is mainly used in research, it can also be used when doing a needs assessment to figure design purposeful training.

      8/10

    1. Good article about the importance of Universal Design when designing learning opportunities. The authors use plenty of strong sources to back their findings and keep the information concise.

      9/10

    1. The application and integration of video into the community of inquiry (CoI) framework can humanize instructor, social and cognitive presence for effective online learning. The concept of affordances and universal design for learning principles can be applied to design decisions when video is applied to support the CoI model. Knowing that video includes a variety of formats and options beyond the lecture-capture model is essential. Understanding a pedagogy of video – code breaking, meaning making, using, applying, and identifying persona – will ensure that video assets support critical and digital learning outcomes. Design with video can activate deeper reflective practice when applying location, integration, creation, annotation, collaboration, and curation of video assets. Issues when considering video integration into online learning spaces include quality/quantity, open/closed, actor/teacher, asynchronous/synchronous, or live/recorded video.

      Using video is more than content delivery. When employing universal design to the video content the asset will support critical and digital learning outcomes.

    1. The Golden Question: What Motivates Adult Learners?  You have to persuade adult learners to rearrange their busy schedule and make time to take your eLearning courses. But it is easier said than done. Motivating adult learners can be quite a challenge unless you know what makes them tick and what compels them to prioritize and take action. Below are some clues.

      Engaging adult learners requires an understanding of their motives. Tapping the motivation of the individual learner is the key to fostering high engagement levels. This article offers four key areas to consider and take action on. Rating 8/10

    1. According to The Center for Educational Policy Research at Harvard University (2015), “[The] structural separation, in which teachers develop their skills primarily through individual trial and error rather than through observation and collaboration with others, has been a major barrier to improving instruction.” Video-based coaching serves as a structure to foster personal reflection and growth by allowing teachers the opportunity to see their practice, and share it with others, in a safe, supported way.

      Video Based Coaching is a high-leverage learning practice used by instructors to engage conversation. Observation and collaboration is a structure to scaffold personal reflection into personal growth and shared understanding. Used as a component of a professional development plan, VBC enhances participant exchange during coaching and feedback sessions. Rating 8/10

    1. 1. The Omniscience Flaw:Reflection in practice requires teachers to effectively address whatever provokes them in the moment, yet sometimes the challenges that require action are not the ones teachers see or hear. For example, while working with a small group or helping an individual student, teachers may miss off-task students in other corners of the classroom. To maximize reflection in practice, teachers need extraordinary, all-knowing powers. While many teachers have superhero-like qualities, omniscience is not one of them.2. The Symptom-Treatment Flaw:Another inadequacy of situational thinking is that it does not provide time for the consideration of root causes. Because teachers must react in the moment, the critical pause required to conduct an “act of search or investigation” is not possible (Dewey, 1910).3. The Recollection Flaw:Reflection on practice relies on the accuracy of memory. Educators must recall the details of prior lessons to maximize their diagnosis, but those details often fade in memory. Reflection is best when specific, yet memory can only deliver an adumbrated version of what happened in any given hour.

      Structured self-reflection play an important role in self reflection. The three common flaws in self-reflection allow instructors to analyze specific challenges. Using this method of analysis offers teachers the opportunity for self-reflection and correction. Rating: 8/10

    1. The process of onboarding employees often presents unique challenges for sales organizations. Sales reps are often remotely located, so in-person live training for new sales employees can take a heavy toll on already-strained department budgets — particularly if training needs to be delivered small audiences and tailored to specific roles or regions. Video helps to address the specific problems associated with training sales reps by enabling organizations to create a training video library with up-to-date product information, best practices, scenario examples, role-play sales demonstrations, and more for everyone from entry-level sales reps to the most experienced executives. Sales training videos can also improve your new hires’ ability to retain the information that they’ve learned. According to recent research, the retention rate for visual information is about 65%, while the same rate for text-based information is just 10%. Researchers credit interactive video content and the ability to learn at one’s own pace for the increased information retention.

      Training and onboarding new employees in a remote environment is essential. Video training improves retention from 10 to 65%. Improving retention for new employees provides quicker ramp up time and lowers defection rates. Rating 7/10

    1. It is necessary to improve self-awareness and personal development among individuals when they are in a group. The ‘Johari’ window model is a convenient method used to achieve this task of understanding and enhancing communication between the members in a group. American psychologists Joseph Luft and Harry Ingham developed this model in 1955. The idea was derived as the upshot of the group dynamics in University of California and was later improved by Joseph Luft. The name ‘Johari’ came from joining their first two names. This model is also denoted as feedback/disclosure model of self-awareness.

      Viewing group interactions through Johari's Window offer individuals personal awareness by understanding the perception of others. A better understanding of what is known and unknown to others can increase opportunities for positive social interactions. Positive social interactions lead to better outcomes in life, education, and business. Rating 6/10

    1. There is NO one adult learning theory. There are several prevalent theories that all explain— from different perspectives—how adults learn. In this article specifically we will address: 1) andragogy, 2) experiential learning, 3) transformational learning. There are many other theories though! However, all of them have one main goal: they help you create effective learning experiences for the adult corporate learner.

      There are many ideas regarding adult learning theory. Understanding andragogy, experiential learning, and transformational learning will help course creators provide better outcomes for adult learners. Rating 7/10

    1. While there are multiple methodologies to make this happen, there is a model proposed by Lila Davachi, Associate Professor of Psychology at New York University that is known to be effective. Known as AGES (Attention-Generation-Emotion-Spacing), this model highlights four key elements that are essential for effective adult learning to happen. 

      Accommodating adult learners expectations, demands, and challenges in eLearning design will foster better engagement. Utilizing the four step method known as AGES provides a model effective adult learning. Rating 8/10

    1. The theory of Transactional Distance states that as the level of interaction between teacher and learner decreases, learner autonomy must increase.

      Transactional distance theory states that when less interaction with the instructor is present, then more autonomy is needed. This article offers a high level overview of the the theory. Unfortunately the link to the full paper is broken. Rating 3/10

  3. www.c3l.uni-oldenburg.de www.c3l.uni-oldenburg.de
    1. There is greater potential for individual self-directed implementation, and more self-evaluation. Above all, there is great potential for peer support and for peergeneration of knowledge. Therefore it can be hypothesized that in the hands of progressive teachers,teleconferencing gives opportunity not only to reduce distance but also to increase the autonomy of learners.

      Transactional distance theory applied to video and pc offer learners opportunities for self reflection and autonomy. This paper presents the pedagogical concept and offers an instructional guide to support the theory. Rating 8/10

    1. The transactional distance theory helps the Instructional Designer make decisions about the degree of structure, autonomy and dialog that the eLearning course will provide. Simply stated, based on the transactional distance theory, the less the instructor directly interacts with the online learner, the more learner autonomy should be allowed, and therefore, the more structured the eLearning course should be.

      Transactional distance theory help instructional designers build structure, create autonomy, and foster dialog in eLearning coursework. This article offers 8 tips to better online learning by minimizing transactional distance. Rating 8/10

    1. The flipped meeting — pioneered by innovative companies like Amazon and LinkedIn, and built on the model of the flipped classroom that has been rolled out in universities across the country and around the world.  Flipping your meetings can help you win back time wasted in meetings, ensure that every meeting you attend is productive, and empower your teams to collaboratively make smarter, timelier decisions. See how, in our complete guide to flipping your meetings.
    1. By some measures distance education students are somewhat less prepared (e.g. fewer of them attended private high schools) but still have a better chance of graduating college than students who do not take distance education courses. Put simply, at a national level, even potentially less prepared students who participated in distance education early in their college careers were more likely to attain a degree than students who had not done so.

      A followup to studies of community college students in Virginia and Washington, this national study found that students who enrolled in online classes early in their college careers were more likely to complete their degrees. This was true even though students in online classes are somewhat less prepared than those in in person classes. One difference may be that this study was published a few years after the Virginia one, and more students were enrolled in online classes by then. 9/10

    1. But there is an alternative. The “flipped meeting” approach is revolutionary in its simplicity: Share the informational presentation before the meeting so participants are fully informed up front Focus the meeting on making decisions, opening discussion, and getting work done in the meeting, not afterwards This handbook includes a guide to developing a flipped meeting culture in your organization, including: Pre-meeting communication and information sharing needs In-meeting group management and best practices Ideas for using video to make flipped meetings more efficient Flipping your meetings can help you win back time wasted in meetings, ensure that every meeting you attend is productive, and empower your teams to collaboratively make smarter, timelier decisions.

      Flipped meeting solves for the unengaging long lecture.

    1. Synchronous learning occurs in real time and can help students feel connected even if their learning experience takes place primarily online. Synchronous teaching should not be the only way to deliver a lecture—asynchronous elements are also essential. Real-time learning gives students an opportunity to connect with peers and instructors face to face. Live teaching—via video stream—can also replicate the feel of an in-class environment, where instructors and students are present in the same place at the same time.

      Video can be used in synchronous and asynchronous learning in the class and online. This article shares 4 tools for online learning. Rating 6/10

    1. Online education has grown in popularity and accessibility, attracting students with its schedule-friendly format options. These formats can be grouped broadly into two categories: synchronous and asynchronous. Synchronous learning is online or distance education that happens in real time, often with a set class schedule and required login times. Asynchronous learning does not require real-time interaction; instead, content is available online for students to access when it best suits their schedules, and assignments are completed to deadlines. Programs can also use a hybrid learning model, which includes a blend of both formats.

      Synchronous and asynchronous learning can be used interchangeably in class and online. This article explores the advantages and disadvantages of both formats to help students select the program that is most suitable. Rating 10/10

    1. While scholars have applied the assumptions of andragogy to inform quality online course design, this work proposes that an online course designed using sound pedagogical principles can exhibit a learning experience beneficial to adult learners.

      This short article links Anderson and McCormick's pedagogical principles for online learning with Knowles' andragogical assumptions about adult learning. 8/10

    1. Accordingly, our results strongly suggest thatonlineinstructionin keyintroductorycollege-level courses, at least as currently practiced, maynot be aseffectiveasface-to-faceinstructionat2-yearcommunitycolleges.

      According to a study done across all Virginia Community Colleges, students who signed up for gatekeeper courses (basic English and Math) online did less well in those courses than did their peers who took the same classes in person. There was a higher attrition rate in the online classes as well. Students who came in with good GPAs tended to do well in online courses, but those who were struggling with academics did worse than they probably would have in person. Many statistics are included. 9/10

    1. Adult learning theories are not just a collection of jargons, concepts, and ideas about how adults learn. These theories help you plan your course during conception, development, and execution, in a way that will facilitate the learning process.

      Outlines adult learning "theories": Andragogy, Transformational Learning, and Experiential Learning, and states that they are important to educational designers, but doesn't really connect them to instructional design, let alone e-design. 3/10

    1. In an interview, he described how these emerging support systems engage students and evaluate their strengths and weaknesses, even when they’re not in the classroom. The systems are not an online course, but rather an online tutor, driven by artificial intelligence, that can assess a student’s strengths and weaknesses and deliver personalized individual instruction.

      An interview with Zachary Pardos, a professor at UC Berkeley who is creating adaptive tutoring software. He describes how he thinks technology and the pandemic will change education over the next several years. He expects greater accessibility to wireless provided like school buses, greater use and development of adaptive tutoring software, and more online learning. I'd need more information on how the system deals with students who don't get it - do they have multiple explanations for math, or just one? 5/10

    1. Higher education institutions need to address these challenges, and technological tools — even some surprisingly simple ones — can go a long way toward enhancing the college experience for older students, says Brian Fleming, executive director of the Sandbox ColLABorative at Southern New Hampshire University.

      Older students (over 25) are often changing careers. They tend to have more responsibilities than traditional college students, and a lower threshold for micro-frustrations like bureaucracy, form. Colleges should accommodate them with things like digital signatures and virtual meeting availability. Technology should be platform-agnostic for them (and everyone). 5/10

    2. Technology Can Help Adult Learners Get the Most Out of Higher Ed

      (Available as transcript or podcast.) This article reviews the definition of the adult learner, identifying their particular learning needs and challenges. Considerations and recommendations for implementing technology are discussed (agnostic software, alleviate micro-frustrations). 5/10

    1. While our program still faces some challenges around engaging our students and keeping them enrolled in programs long enough to complete their goals, technology has allowed us to make some remarkable strides.

      A school system that extends to adult education utilizes online apps as an option (but doesn't require internet access, as many people lack it at home). They have found them to be helpful, especially because people who work odd shift jobs and have burst of time at odd hours can get some practice in. This is most helpful for ESL learners. 6/10

    1. We eventually hope to create affect-sensitive learning environments that respond constructively and effectively to boredom and confusion. When we do, we will have made significant progress towards improving students’ learning experiences, reducing problem behaviors such as gaming the system, managing students’ frustration and confusion in the face of impasses, and ultimately improving students’ learning.

      Researchers studied students cognitive-affective states doing online learning in 3 separate, very different studies, among different student populations, ranging from 12-year-olds to college students. They found that, contrary to prior assumptions, frustration did not necessarily have negative learning outcomes. Boredom tended to last longest of the cognitive-affective states covered, led to the greatest attempts to game the system, and had the least successful learning outcomes. Confusion was sometimes beneficial and sometimes harmful. Therefore, online learning environments should be developed that guard against boredom and perhaps confusion, rather than frustration. 8/10

    1. Therefore, practitioners need to be cognisant of the important role they play in influenc-ing learner motivation when designing learning activities. Most importantly, the relevance and value of the task (e.g., online discussions) need to be clearly identified and linked to learning objectives to help learners understand how the activity can aid in the realisation of personal goals, aspirations, and interests, both in the short and longer term.

      Based on research and two small scale case studies, some students in online learning are intrinsically motivated, but others need to be motivated by the teacher and material. External influences such as deadlines and grades also influenced student motivation. Identified regulation, that is, knowing why the activity is valuable and important, make a very big difference in student motivation. This brings us back to the andragogical idea that the assignments should involve real-world situations and be applicable to students' lives. 9/10

    1. Online learning environments have a promising future for researchers, practitioners, and learners. However designing and developing more effective and efficient online learning environments is possible with ongoing research and development. This paper offers four research goals and matches four existing methodologies to improve student outcomes in online learning environments defined as learner achievement, engagement, and retention.

      The authors outline four general research goals, and then go into detail on some of the questions that should be researched within those areas. They then suggest four methodologies to use in designing students to research those questions: formative, developmental, and experimental research and activity theory. All of these could help include online learning in terms of learner achievement, engagement, and retention. 9/10

    1. Technology integration has also been shown to help create more authentic learning environments where the students are more motivated to attend, have a greater chance of communication and collaboration and have more opportunities to use higher order thinking and problem solving skills connected to real world applications (Fouts, 2000) This has led some to believe that new theories in learning needed to be developed that would help to support the creation of such learning environments. The three emerging theories discussed in this paper all possess the ability to support the creation of such learning environments.  They all support the idea that learning is through action.  They all support that cognition happens through communication and collaboration with others.  They all support the use of technology to help in the creation of such learning environments. It is through these new theories that learning environments, which support the development of these higher-level learning skills, can be created.  

      This appears to be a paper written by an upper-level undergraduate (based on the writing), describing the importance of technology in 21st century education and describing three cognitive theories, all requiring collaborative learning, The author highlights the importance of student engagement through technology, which students like, and assumes its importance in the workplace. 5/10

    1. Research about adults as learners can inform the design of effective digital learning experiences. Although there is no one principle that can be applied to all adults, the design principles outlined here are based on five of the prevailing theories about how adults learn: andragogy, experiential learning, self-directed learning, transformational learning, and neuroscience.

      This article applies the principles of andragogy, self directed learning, experiential learning, transformational learning, and neuroscience (all of which seem rather similar), to low-skilled adults, who are likely to lack confidence about learning and who may be learning in bits of free time via cell phone. Emphasizes the importance of an instructor or coach, along with good use of technology. 8/10

    1. Faculty need to focus on learning theory in the design of instructional technology so that they can create lessons that are not only technology-effective but that are meaningful from the learner’s standpoint.

      Fidishun, a librarian and Penn State's satellite campuses, expands Knowles' 6 assumptions of andragogy, and draws out some of their implications for technology-based instruction for adults. This is short and to the point, but readers would benefit from the writer going into greater details. 7/10

    2. Andragogy and Technology: Integrating Adult Learning Theory As We Teach With Technology

      Article discusses the ways that adult learning theory can be applied to the design of technology-rich learning environments. Discussion of andragogy is relevant and helpful. Rating 6/10

    3. Knowles, Holton, and Swanson emphasize that “adults resent and resist situations in which they feel others are imposing their wills on them.” (1998, 65) In spite of their need for autonomy, previous schooling has made them dependent learners. It is the job of the adult educator to move adult students away from their old habits and into new patterns of learning where they become self-directed, taking responsibility for their own learning and the direction it takes. Technology is a perfect path for the facilitation of self-direction. The ultimate ability of initiatives such as web-based learning to be non-linear allows an adult to follow the path that most appropriately reflects their need to learn. It becomes extremely important for those who are designing technology-based adult learning to use all of the capabilities of the technology including branching, the ability to skip sections a student already understands, and multiple forms of presentation of material which can assist people with various learning styles. All of these can be used to permit studentsto follow a path of learning that most appropriately suits them.

      The author, Delores Fidishun, is the Head Librarian at Penn State Abington College and holds a doctorate in education. This article proposes that just adding technology to instruction is not enough. It must be intentional. Fidishun summarizes six assumptions of andragogy which include the learner's need to know, the learner's self-concept, the role of the learner's experience, a student's readiness to learn, the student's orientation to learning, and the student's motivation to learn.

      Rating: 7/10

    4. Andragogy and Technology: Integrating Adult Learning Theory As We Teach With Technology

      Discusses how to integrate andragogy while using technology in teaching and using principles of andragogy when designing technology-based instruction. Rate: 8/10

    1. JVER v29n1 - Analysis of Technology Integration in the Teaching-Learning Process in Selected Career and Technical Education Programs

      This looks at the application of technology in career and technical education programs for adults. It looks at how and how often technology is used in these programs. 8/10, interesting and focused on technical education unlike most articles.

    1. Technology planning: A roadmap to successful technology integration in schools

      This article talks about why, when institutions have prioritized and invested a lot of money in teaching adults to utilize technology in the classroom, there are very little successful instances of integration of technology in classrooms. 5/10, not particularly interesting to me and targeted towards a specific group of adult learners.

    1. TECHNOLOGY ADOPTION IN HIGHER EDUCATION: OVERCOMING ANXIETY THROUGH FACULTY BOOTCAMP

      This article uses educational theory to examine why educators feel anxiety in association with learning and using new technologies and how best to teach new technologies without triggering anxiety. 7/10, good discussion of theories and methods along with reasoning.

    1. DEVELOPMENT ARTICLEA systems-based approach to technology integrationusing mentoring and communities of practice

      This article presents a model of technology integration at the system level formed around mentoring. It focuses on effective methods of teacher professional development in the area of technology integration and discusses overcoming various obstacle teachers face during adult learning/ education. 6/10, very narrow focus of adult learners.

    1. TECHNOLOGY INTEGRATIONTHROUGH PROFESSIONAL LEARNING COMMUNITY

      This article examines the effectiveness of learning communities to support integration of technology into classrooms and effective teacher growth in the area of technology proficiencies. 5/10, learning community findings are useful but this source is very targeted towards a specific group of adult learners.

    1. Technology Andragogy Work Content Knowledge Model as a New Framework in Vocational Education: Revised Technology Pedagogy Content Knowledge Model

      This article focuses on using adult education theory to integrate technology into vocational education. This expands adult learning opportunities to community colleges and trade schools. 8/10 interesting and different from an equity and accessibility standpoint.

    1. Language Research Bulletin,32, ICU, TokyoAndragogy in the 21st century: Applying the Assumptions of Adult Learning Online

      This article emphasizes the importance of creating online programs that have learning objectives that correspond to learners' real-world needs. It examines Knowles' Andragogical Model to provide guidelines for incorporating adult learning principles into course design. 10/10, very good blend of strategy and theory.

    1. A Comprehensive Exploration of Technology's RoleIin Adult Learning

      This article examines and gives bit of information from a book covering the intersection of adult learning and technology innovation. 4/10, while there is information here it is certainly not the entire book and therefore incomplete. It does serve as a quick and accessible alternative for those seeking the books information but lacking the time/ access to read the book.

    1. Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms

      This article looks at yet another new technology that has the potential to revolutionize the adult learning field. It examines the results of teaching educators about digital game design for technology integration. It looked at integrating this technology into science classrooms in particular. 9/10, very interesting new technology with lots of potential implications in the adult learning field.

    1. Application of augmented reality technologies for education projects preparation

      This article is on the cutting edge of educational technology. It discusses the potential benefits of augmented or enriched reality in education. While this article focuses on studies conducted using teaching practices in a college classroom with college students, it is reasonable to assume that this technology would have great potential for adult education too. 9/10 extremely exciting and interesting potential future technology for adult education.

    1. Teaching, Technology, and Teacher Education During the COVID-19 Pandemic:

      This article (or at least the section of it presented here) describes one institutions 5-phase model of virtual learning . It examines the state of teacher preparation and professional development in terms of technology and determines that while progress is being made, it is slow and needs to be implemented and focused on more. 4/10, the article itself is not great but it does include an extensive list of references that may be of use later.

    1. Integrating academic and everyday learning through technology: Issues and challenges for researchers, policy makers and practitioners

      This article examines the potential to connect academic with knowledge learned through life and career experience using technology and other traditional methods. Challenges and best practices are presented and all levels of individual and institution are included in the discussion. Rating 8/10. Very interesting idea and cool how many levels of organization are included.

    1. Developmental benzo[a]pyrene (B[a]P) exposure impacts larval behavior and impairs adult learning in zebrafish

      A truly enjoyable read about specific environmental factors and their effect on learning in adult zebra fish. Although the study was done on fish, it is known that this particular contaminant effects humans as well in many ways, including in intelligence. The fact that this contaminant was found to effect learning and memory in adult fish reminds us to consider multiple aspects when constructing educational environments. Physical location and learning environment can greatly impact adult learning outcomes and is rarely talked about in adult learning theory papers. 10/10 for interest, 1/10 for relevance to this class.

  4. dergipark.org.tr dergipark.org.tr
    1. Blueprint for In-Service Teacher Training Program in Technology Integration

      This article looks at the gap between teacher efficiency in in-person versus online teaching and the need to effectively build teachers' competencies in the are of technology to ensure teachers are not incompetent at teaching online. This study collected data from 122 English language teachers and used the findings to create a blueprint for other institutions hoping to increases teachers' ability to successfully integrate technology into their lessons. 6/10, the study was too small to be truly persuasive scientifically and the findings were more helpful for institutions rather than individual educators.

    1. Toward a Future Adult Learning Community: If Sacra tes Had a PC. .. Toward a Future Adult Learning Community: If Socrates had a PC ...

      In this article both socratic and invisible integration approaches of technology in adult education are examined in an effort to propose a framework for future adult learning communities. Rating is 2/10, this article is much older than anticipated (somehow snuck through the date filter) and was rather outdated given how much technology has changed.

    1. The Impact of Social Media Technologies on Adult Learning

      This article takes on the challenge of investigating what role social media technologies have in adult learning/ their impact on learning outcomes for adult learners. The data showed that social media technologies follow similar patterns to other educational tools. Teaching method used in conjunction with the technology matters significantly. This being said, the article does make several recommendations for using social media in the classroom to boost adult learning outcomes. 10/10 interesting and relevant article with easy to find and utilize recommendations educators could implement.

    1. METHODOLOGY DEVELOPMENT IN ADULT LEARNING RESEARCHCOMBINING PHYSIOLOGICAL REACTIONS AND LEARNING EXPERIENCES IN SIMULATION-BASED LEARNING ENVIRONMENTS

      This article details the methods and results of a research experiment done to determine whether/ how physiological measurement technologies can be used with educational research methods to investigate subjective learning experiences. Describes research methods and data collected. 8/10, very interesting article and a very interesting and well done study but very specific to this one topic. e

    1. Handbook of Research on Student-Centered Strategies in Online Adult Learning Environments

      This article showcases a framework for course design using theory and research in the learning sciences. It defines student-centered learning and explains how it can/ should be used in the creation of the course and when establishing which theories and methods to structure the course around. 9/10, very detailed source.

    1. Adapting adult learning theory to support innovative, advanced, online learning - WVMD Model

      This article details how to build an innovative online learning environment using methods based on influential adult learning theories. These theories include Social Development Theory, Behaviorism, Critical Reflection and Nurturing the Soul. 10/10, many theories throughly discussed.

    1. Preservice Teacher Experience with Technology Integration: How the Preservice Teacher’s Effica-cy in Technology Integration is Impactedby the Context of the Preservice Teacher Education Pro-gram

      This article discusses the need for teacher education to focus just as much on technology knowledge (regardless of grade level taught) as on educational theory and methods. It argues that teachers cannot be effective if they are not trained in not only current technologies, but also taught to be familiar with navigating new technologies as the emerge. 5/10 Very specific to K-12 teacher education.

  5. ecomentor.itee.radom.pl ecomentor.itee.radom.pl
    1. Farewell to Pedagogy

      The Article often compares Andragogy to Pedagogy and how they are different and should not be confused. The Article goes in depth into core assumptions of Andragogy.

      8/10

    1. 4. Engaged, mobile-first learning experiences

      A short article that looks at the future trends of learning and development. One trend it discusses is that time spent on training may be decreasing. Trainers are getting more creative using cell phones to train bite sized chunks. 8/10

    1. At Google, 80% of all tracked trainings are run through an employee-to-employee network called “g2g” (Googler-to-Googler)

      A look at what Googles G2G (Googler-to-Googler) training program is about. It is a short infographic that describes methods that the program uses.

      7/10

    1. Sarah Brown is a Learning Strategist and Designer at Google.

      This is an interview with a google employee about what she does to keep Google heading in the right direction for the development and learning of its employees.

      9/10

    1. Microlearning: A New Learning Model

      Dolasinski, M. J., & Reynolds, J. (2020). Microlearning: A New Learning Model. Journal of Hospitality & Tourism Research, 44(3), 551.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edb&AN=142315975&site=eds-live&scope=site&custid=uphoenix

      Changes in the current workplace are creating changes in traditional processes. One such process is the way that the millennial and subsequent generations joining the workplace consume learning. The hospitality industry is an ever-changing service industry in which organizations need to continue to adapt to stay relevant. Trained employees providing excellent guest experiences are a competitive advantage. Some barriers to training include lack of time, lack of resources, and changing learning expectations. The aim of this article was to propose a new learning model that integrates performance workflow and microlearning. Microlearning is an approach that focuses on a single concept, utilizing multisensory and multimodality in a focused short amount of time. It can be easily incorporated to the job workflow. The model, future research, and implications are discussed

      8/10

    1. Learning & Development Best Practices from the Top Silicon Valley Companies

      Interesting read about what top tech companies are doing to promote a growth mindset within their company. From Google to Amazon each company has a different approach that is working for them.

      7/10

    1. Microlearning: Knowledge management applications and competency-based training in the workplace

      Lynn C. Emerson, & Zane L. Berge. (2018). Microlearning: Knowledge management applications and competency-based training in the workplace. Knowledge Management & E-Learning: An International Journal, 10(2), 125–132.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edsdoj&AN=edsdoj.8793b57070bd45918c6e0875f40ced31&site=eds-live&scope=site&custid=uphoenix

      The focus of this article is a threefold discussion on microlearning 1) how microlearning best practices facilitate knowledge acquisition in the workplace by engaging and motivating employees through short, personalized, just-in-time learning, 2) ways microlearning integrates with knowledge management applications through situational mentoring, and 3) how competency-based microlearning, via subscription learning, is both an innovative approach to e-learning and an asset to learning organizations focused on improving the performance of their employees.

      8/10

    1. Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace

      Ravenscroft, A., Schmidt, A., Cook, J., & Bradley, C. (2012). Designing Social Media for Informal Learning and Knowledge Maturing in the Digital Workplace. Journal of Computer Assisted Learning, 28(3), 235–249.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ966042&site=eds-live&scope=site&custid=uphoenix

      This paper presents an original approach to designing social media that support informal learning in the digital workplace. It adapts design-based research to take into account the embeddedness of interactions within digitally mediated work-based contexts. The approach is demonstrated through the design, implementation, and evaluation of software tools supporting a particular type of informal learning called "knowledge maturing". The paper: introduces and presents the rationale for, and concept of, knowledge maturing; presents a new design methodology for developing social media that support informal learning and knowledge maturing; focuses on one prototype, for "people tagging for organisational development", that was produced by the methodology (and concisely describes two others); presents the formative evaluation of the highlighted prototype; and finally, discusses the implications and insights arising from this work.

      8/10

    1. The Role of Informal Learning in Today's Successful Training Department

      Wittkopf, C., & Berge, Z. L. (2007). The Role of Informal Learning in Today’s Successful Training Department. Journal of Educational Technology, 4(2), 15–22.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ1069185&site=eds-live&scope=site&custid=uphoenix

      The integration of work and learning is becoming the dominant means of workforce training in many organizations today. Though structured classroom learning will likely but never entirely recede, a preponderance of current research indicates that the future of most job-related learning will lie in non-traditional methods such as short e-training modules delivered directly to the desktop, podcasts, informal knowledge-sharing sessions, and even structured gaming environments. This paper will explore why such learning is becoming increasingly more critical, how a successful blend of informal and formal learning can achieve the individualized training that a majority of employees are beginning to demand, and the difficulties involved, specifically with respect to evaluation and the ways in which it can be leveraged by a training department. These types of learning can be combined with some traditional training events to create a meaningful learning path for new employees and existing ones alike, and training and development specialists will have to find ways to achieve the right blend to achieve improved workforce performance.

      7/10

    1. 5 Cross-Training Lessons from Disney

      The article focuses on why the cross training practice Disney implements is an effective model and lists its 5 key benefits.

      8/10, its not to in-depth but it provides a great starting point for adult learning in a company.

    1. Informal Learning in the Workplace: Key Activities and Processes

      Cunningham, J., & Hillier, E. (2013). Informal Learning in the Workplace: Key Activities and Processes. Education & Training, 55(1), 37–51

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ1005919&site=eds-live&scope=site&custid=uphoenix

      The purpose of this study is to define characteristics and processes that enhance informal learning in a public sector workplace. Design/methodology/approach: Based on interviews and questionnaires, the authors solicited examples of informal learning practices that 40 supervisors experienced during their careers. The examples were content analyzed to define seven broad themes underlying informal learning. Findings: The findings illustrate seven broad themes describing learning activities and processes. The first three themes describe the types of informal learning activities that supervisors found valuable: relationships; learning opportunities enlarging or redesigning their jobs; and enrichment opportunities that provided higher levels of managerial learning. Four themes describe processes for facilitating informal learning: planning processes; active learning and modelling; relationship dynamics; and tying learning to applications. Originality/value: The value of this study is in presenting a possible framework defining informal learning that describes both activities (the what) and the underlying processes (the how) by which they are delivered. Beyond this, it suggests that there is a close connection between the activities and the processes underlying them.

      8/10

    1. Knowledge recommendation for workplace learning: a system design and evaluation perspective

      Shuang Geng, Lijing Tan, Ben Niu, Yuanyue Feng, & Li Chen. (2019). Knowledge recommendation for workplace learning: a system design and evaluation perspective. Internet Research, 30(1), 243–261. https://doi.org/10.1108/INTR-07-2018-0336

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edsemr&AN=edsemr.10.1108.INTR.07.2018.0336&site=eds-live&scope=site&custid=uphoenix

      Purpose Although digitalization in the workplace is burgeoning, tools are needed to facilitate personalized learning in informal learning settings. Existing knowledge recommendation techniques do not account for dynamic and task-oriented user preferences. The purpose of this paper is to propose a new design of a knowledge recommender system (RS) to fill this research gap and provide guidance for practitioners on how to enhance the effectiveness of workplace learning. Design/methodology/approach This study employs the design science research approach. A novel hybrid knowledge recommendation technique is proposed. An experiment was carried out in a case company to demonstrate the effectiveness of the proposed system design. Quantitative data were collected to investigate the influence of personalized knowledge service on users’ learning attitude. Findings The proposed personalized knowledge RS obtained satisfactory user feedback. The results also show that providing personalized knowledge service can positively influence users’ perceived usefulness of learning. Practical implications This research highlights the importance of providing digital support for workplace learners. The proposed new knowledge recommendation technique would be useful for practitioners and developers to harness information technology to facilitate workplace learning and effect organization learning strategies. Originality/value This study expands the scope of research on RS and workplace learning. This research also draws scholarly attention to the effective utilization of digital techniques, such as a RS, to support user decision making in the workplace.

      7/10

    1. Where Companies Go Wrong with Learning and Development

      This article by Steve Glaveski reviews common problems in learning in development that companies experience. It ends with a list of things that need change and promptes "Lean Learning".

      8/10

    1. What Are Drivers for Informal Learning?

      Schürmann, E., & Beausaert, S. (2016). What Are Drivers for Informal Learning? European Journal of Training and Development, 40(3), 130–154.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ1095233&site=eds-live&scope=site&custid=uphoenix

      Purpose: The topic of informal learning at work has received increasing attention in the past years. The purpose of this study is to explore in which informal learning activities employees engage and what are the drivers for informal learning. Design/Methodology/Approach: Semi-structured interviews were taken from ten human resources (HR) and ten marketing employees working at a German machinery manufacturer. Findings: Employees mostly learn informally by talking or collaborating with others, searching information online, feedback giving and seeking from colleagues and supervisors and reading. Next, it was found that organizational drivers, task and job drivers, personal drivers and formal learning influenced employees' informal learning. Background characteristics on the contrary were not found to influence informal learning. Overall, within these categories, the following drivers had the greatest influence on informal learning: commitment to learning and development, feedback as well as interactions with and support from colleagues and supervisors. Research Limitations/Implications: The design of this exploratory qualitative study brings some limitations. Based on the findings, suggestions for future quantitative and intervention studies are done. Practical Implications: The results show how human resources development (HRD) professionals could better support employees' engagement in informal learning and gives an overview of the determinants that could be influenced and in turn have a positive effect on employees' informal learning. Originality/Value: This study is one of the first studies unraveling informal learning as perceived by employees. It develops a comprehensive framework for categorizing drivers for informal learning.

      8/10

    1. Informal learning in the workplace : The key role of managers

      Informal learning in the workplace : The key role of managers. (2014). Development and Learning in Organizations, 28(2), 26–28. https://doi.org/10.1108/DLO-02-2014-0007

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edsemr&AN=edsemr.10.1108.DLO.02.2014.0007&site=eds-live&scope=site&custid=uphoenix

      – Reviews the latest management developments across the globe and pinpoints practical implications from cutting-edge research and case studies. – This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. – A manager's lot is a tough one at the best of times. There is constant pressure to meet business and client needs, often against a backdrop of constantly dwindling resources. Economic uncertainty has ensured that this balancing act has become even more precarious in recent years. Delivering more for much less is very much the order of the day. Certain areas are notoriously vulnerable when the budget axe is wielded. Training and development is a perfect example. However, this is clearly something of a false economy as few companies will be best positioned to move forward if talent is not properly nurtured. Such short-term thinking continues to prevail though. – Provides strategic insights and practical thinking that have influenced some of the world's leading organizations. – The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to digest format.

      8/10

    1. According to research [e.g. 6, 7, 9, 10], many games aimed at health promotion do work, but still there is not enough evidence to conclude definitely what kind of design principles work for what purposes. Traditionally the research literature in health games does not describe which game design methodologies were used.

      This article looks into gaming that promote health. The games is reviews are for both adults and kids. It discusses the user feedback and what could be done to make the games more engaging.

    1. Motivating reflection habits and raising employee awareness of learning

      Michele Rigolizzo, & Zhu Zhu. (2020). Motivating reflection habits and raising employee awareness of learning. Evidence-Based HRM: A Global Forum for Empirical Scholarship, 8(2), 161–175. https://doi.org/10.1108/EBHRM-11-2019-0102

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edsemr&AN=edsemr.10.1108.EBHRM.11.2019.0102&site=eds-live&scope=site&custid=uphoenix

      PurposeWhile research has shown reflection is a valuable part of individual learning, developing reflection habits has remained notoriously difficult, particularly for working adults. We explore whether an intervention of being able to review previous reflections will affect employee engagement in future reflection activities and raise their awareness of learning opportunities at work.Design/methodology/approachWe conducted a large-scale field experiment, including 136 employees from an international bank in Europe, in which participants were asked to reflect twice a week for eight weeks. Participants were randomly assigned to either a group that was given access to their previous reflections, or a group that was not.FindingsWe found that individuals who were able to see their previous reflections wrote significantly more subsequent reflections than the other group. In addition, those who could see their previous reflections used more words related to learning and cognition.Practical implicationsOften employees may feel they are only learning when they attend formal trainings. However, this paper provides concrete guidance for how human resources management (HRM) managers can boost employees’ informal learning and awareness of the learning opportunities inherent in challenging work.Originality/valueThis study furthers research on using HRM interventions to facilitate informal learning activities, in particular, methods to motivate systematic reflections and raising awareness of learning opportunities. Our findings suggest that developing habits of reflection and improving awareness of learning opportunities encompasses more than simply writing reflections, but should include processing previous writings.

    1. Formal and informal learning in the workplace: a research review.

      Manuti, A., Pastore, S., Scardigno, A. F., Giancaspro, M. L., & Morciano, D. (2015). Formal and Informal Learning in the Workplace: A Research Review. International Journal of Training and Development, 19(1), 1–17.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ1051188&site=eds-live&scope=site&custid=uphoenix

      The radical economic, social and cultural changes experienced by the labour market within recent decades have helped to highlight the central role played by the learning process in individual career development and organizational success. In such fast‐moving working contexts, skills and competencies rapidly become outdated and need to be continuously implemented and empowered as a strategic factor for global competitiveness. Traditional models of learning both inside and outside of the workplace have become unable to explain the complexity of such a process, weaving between and overlapping formal and informal components. Starting with this premise, the aim of the present paper was to analyse the role of knowledge and experience as important learning frames, which allow the acquisition and development of competencies in the workplace. A human resource development perspective was adopted, aimed at reconciling both the organizational and individual stances implied in the process. The methodology of achieving this was to review the most recent literature on workplace learning, with a special focus on its formal and informal dimensions.

      8/10

    1. This study explores teacher beliefs and technology integration by giving a select group of teachers questionnaires about beliefs. The study group was chosen from teachers already involved in a project for the U.S. Department of Education and they taught elementary school. Results showed that the more sophisticated beliefs, the more student-centered the teaching, and the more likely it was that teachers used technology to enhance learning. Research about changing teacher beliefs is presented, indicating that teachers need to be given experiences before they will be able to change beliefs held. This study focused on elementary teachers and it would be interesting to see the same study conducted on teachers in higher education. 8/10

    1. Social interactions and workplace learning : The influence of job demands and job resources

      Social interactions and workplace learning : The influence of job demands and job resources. (2020). Development and Learning in Organizations: An International Journal, 34(3), 31–33. https://doi.org/10.1108/DLO-11-2019-0275

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=edsemr&AN=edsemr.10.1108.DLO.11.2019.0275&site=eds-live&scope=site&custid=uphoenix

      Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context. Findings Businesses that place strong emphasis on workplace learning become better positioned to succeed. Social interactions play a critical role in enabling the informal learning identified as an important aspect of learning overall. Leaders should therefore design tasks to enable such interaction which can become more significant still within culturally heterogeneous firms. Originality/value The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy-to-digest format.

    1. Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning

      The authors study blogs, virtual worlds, discussion boards, and wikis and gathers student feedback on integrating those technologies into a class. The authors believed that students needed a digital presence to be successful in online learning. Instructor presence is also important and both can help participants in the class realize that there are real people in the class. The results of the studies show that integrating technology for collaboration should be done with careful design by the teacher, that as students are exposed to tools they find ones that work best for them, and that for students who have little exposure to technology the teacher should provide scaffolding to help them develop a digital presence. The studies were conducted in one region in Australia and I would like to see similar studies with learners from a broader area. 8/10

    2. Digital learner presence and online teaching tools: higher cognitive requirements of online learners for effective learning

      Article explores how digital learners interface with content in a virtual setting. Some of the learning tools included blogs, discussion boards, wikis, virtual worlds, etc. Study shows that the digital environment can be just as effective as F2F for promoting higher level thinking and learning. Article also discusses learners perceptions of the tools and self reflection about their learning in these environments. Rating 8/10

    1. Can ABC Lead to Sustained 123? The Medium-Term Effects of a Technology-Enhanced Adult Education Program

      This paper explores how technology integration contributes to learning gains. An example from an experiment in Niger showed that gains still existed after several years. The experiment used mobile phone intervention in groups of participants in 113 villages in Niger. Participants demonstrated medium learning gains and increased mobile phone usage after the program but did not gain observable socio-economic outcomes. The study had no control group and some participants dropped out during the study. This study explored technology integration with a population lacking exposure to technology. 8/10

  6. www.punyamishra.com www.punyamishra.com
    1. Technological Pedagogical ContentKnowledge: A Framework for TeacherKnowledge

      This article is older, but I came across the term TPCK several times and needed background information on the topic. There has been a lot of focus on what teachers need to know to integrate technology but this article states that we also need to study how technology is used. Technological pedagogical content knowledge, or TPCK, is the argument that Content, Pedagogy, and Technology are not separate realms of knowledge. They intersect and TPCK is what is needed for good teaching with technology. Good teachers understand how technology, content, and pedagogy must all work together to develop class content. This is thought-provoking information to anyone entering the educational technology field. 10/10

    1. Informal learning in work environments: training with the Social Web in the workplace.

      Garcia-Penalvo, F. J., Colomo-Palacios, R., & Lytras, M. D. (2012). Informal Learning in Work Environments: Training with the Social Web in the Workplace. Behaviour & Information Technology, 31(8), 753–755.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ973953&site=eds-live&scope=site&custid=uphoenix

      The Internet and its increasing usage has changed informal learning in depth. This change has affected young and older adults in both the workplace and in higher education. But, in spite of this, formal and non-formal course-based approaches have not taken full advantage of these new informal learning scenarios and technologies. The Web 2.0 is a new way for people to communicate across the Internet. Communication is a means of transformation and knowledge exchange. These are the facts that cannot be obviated by the organisations in their training programmes and knowledge management. This special issue is devoted to investigating how informal learning changes or influences online information in Social Web and training strategies in institutions. In order to do so, five papers will present different approaches of informal learning in the workplace regarding Web 2.0 capabilities.

    1. 3 Cool Tech Tools to Consider for the Digital Classroom

      This article discusses methods of integrating technology in an online learning environment. It gives examples of using Adobe Spark, Quizlet, and Remind for an online instructor as well as reasons why the tools should be used. This comes from the Faculty Focus site which has short, to the point articles about current topics. It was easy to search for topics about technology integration though none of the articles are as content-heavy as journal articles. 8/10

    1. Improving the way to Communicate Learning Activities to an Informal Learning Collector

      CASAÑ, M. J., HIERRO, N., GALANIS, N., MAYOL, E., & ALIER, M. (2015). Improving the way to Communicate Learning Activities to an Informal Learning Collector. International Journal of Engineering Education, 31(3), 874–883.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eue&AN=103081819&site=eds-live&scope=site&custid=uphoenix

      Lifelong Learning has been a growing interest in e-learning research communities, in a similar way as other related kinds of learning (formal, non-formal and informal) already had. In fact, the Tagging Recognition and Acknowledgment of Informal Learning Experiences project proposes a framework to manage these types of learning, giving special attention to informal learning. This project gathers informal learning activities with an Informal Learning Collector. The main way for registering informal learning activities data into the Informal Learning Collector is using push mechanisms where the user explicitly introduces such information. In this paper, we present some evaluation of user opinions about this push communication mechanism, and propose an alternative way to communicate informal learning activities data, by using a pull mechanism. Using the pull mechanism, the Informal Learning Collector collects data directly from external applications. After the introduction of the pull mechanism, Informal Learning Collector users have confirmed that usability has been improved significantly.

    1. Factors Impacting University Instructors’ and Students’Perceptions of Course Effectiveness and TechnologyIntegration in the Age of Web 2.0

      Even though technology and Web 2.0 tools are widespread in education, using them does not guarantee that learning outcomes are accomplished. Blogs, wikis, podcasts, social networks have all received attention as tools that increase learning. This study examined student and faculty perception of the usefulness of such tools. The study results are useful to instructors designing content. Student responses showed that instructional strategies, not specific technology uses, influenced student perception of course effectiveness. Highly interesting reading from a peer-reviewed journal. 10/10

    1. Using Technology to Help First-Gen Students

      The authors discuss how integrating technology can be beneficial to first-generation students in several ways. Students can use technology to find answers to how to navigate the college system. They can use tools to fill in any gaps from their high school education, use familiar social media tools to apply knowledge, and find answers to questions they are embarrassed to ask. The authors are college professors and this is an opinion piece that references research but does not cite research. I think the piece raised several important points but would appreciate citations to help me explore the topic further. The Inside Higher Ed site is easy to use and I could easily find information about topics I searched. 8/10.

    1. Facilitating Student Engagement in Higher Education Through Educational Technology: A Narrative Systematic Review in the Field of Education

      CITE Journal provides peer-reviewed articles about using technology in education and breaks them into categories by subject area. The site is easy to navigate and easy to search. The authors examine cognitive, affective, and behavior student engagement through a systemic review. Integrating technology allowed students to learn from peers, progress in self-directed learning, and more. However, students also reported disengagement due to frustration, disappointment, and more. Engagement occurred more often than disengagement when students worked with technology. There are several points made here about the reasons for disengagement that were new to me and I appreciated the discussion about those points. 10/10

    1. Workplace Learning: The Roles of Knowledge Accessibility and Management

      Li, J., Brake, G., Champion, A., Fuller, T., Gabel, S., & Hatcher-Busch, L. (2009). Workplace Learning: The Roles of Knowledge Accessibility and Management. Journal of Workplace Learning, 21(4), 347–364.

      https://search.ebscohost.com/login.aspx?direct=true&AuthType=shib&db=eric&AN=EJ842625&site=eds-live&scope=site&custid=uphoenix

      Purpose: The purpose of this paper is to examine how knowledge management systems have been used by the studied organizations to improve knowledge accessibility and knowledge sharing in order to increase workplace learning. Design/methodology/approach: The study relies on a qualitative multisite case study method. Data were obtained from five organizations at a southern state in the USA. Multiple interviews, onsite observation, and documentation analyses were conducted at each studied organization. Data analysis used open coding and thematic analysis. Results were triangulated based on multiple data sources. Findings: The findings revealed that the learning environment of an organization is important for workplace learning. All studied organizations share a need for a conversion of tacit to explicit knowledge in order to facilitate effective informal learning in the workplace. This research concludes that engineering the learning environment through effective knowledge management should be a cohesive effort of the entire organization and demands congruent support from all levels of the organization. Originality/value: The study expands the understanding of issues related to workplace learning through knowledge accessibility in both business and academic settings. To improve workplace learning, one should not just stipulate technology interventions; other factors, such as the organization's design, work design, and the culture/vision of the organization, all play important roles in the creation of a learning organization that will induce informal learning in the workplace.

      6/10

  7. pdfs.semanticscholar.org pdfs.semanticscholar.org