10,000 Matching Annotations
  1. Aug 2022
    1. https://forum.saysomethingin.com/t/grasshoppers/36340

      Variations of the word grasshopper in Welsh:<br /> * Ceiliog y gwair * Sioncyn y gwair * Robin sbonciwr * Sbonciwr y gwair * Ceiliog y rhedyn

      Note that the last one translates as cockerel of the fern and is probably related to kilhog-raden (in Bretton) and kulyek reden (in Cornish).

      The verb (y)sboncio means to spring/leap/jump<br /> thus sbonciwr is someone/something that springs, leaps or jumps and is also related to sboncen (the game squash).

      gwair translates as grass

  2. icla2022.jonreeve.com icla2022.jonreeve.com
    1. She felt a soft wet substance with her fingers and was surprised that nobody spoke or took off her bandage.

      "The All Hallows' Eve game is playful fortune-telling. If the player touches the ring, they will be soon married. If the water, they will soon emigrate. If the prayer-book, they will soon work for the church (as Mrs Donnelley jokes). If the clay, the player will soon die. This is why Mrs. Donnelley scolds the girls for including the clay in the game, and why the family has Maria take another turn."

    1. To study the effects of regular walking during a golf game on various health and fitness indicators in middle-aged men.

      Showing that golf is an effective sport for exercise in middle-aged men is important for my project proposal in recruiting volunteers. I would prefer the most diverse group of people possible for my volunteers, but it is most likely that the majority will be middle-aged men.

    1. コロナ禍の影響もあってか、ゲーム産業全体としては安定的に拡大しており、中でもF2Pモデルによる売上がゲーム業界を席巻している。これまでで最もDAUが多いWeb3ゲームのひとつであるSTEPNのDAU(Daily Active User)は、PCの1/20、Mobileの1/200程しかないが、22Q2に稼ぎ出した売上はあの「原神」の約1/3にものぼる。ユーザー数の差異を鑑みると、Gamefiがかつて類を見ない程の収益力を兼ね備えていることが見て取れる。

      まったくもって同意。GameFiの収益力はえげつない。ただ気をつけないと行けないのは、STEPNやAxieの事例は一種の投資マネー的な要素が強いからと言うのはある、運営は言い方悪いと良いところ取りでINOUTの両方で手数料取っているから成り立っているモデルとも言える。

    1. Reviewer #2 (Public Review):

      The manuscript describes the development of a new digital 3D tool to monitor spatial and temporal changes in the neural tube, using hindbrain morphogenesis as a proof of concept tissue. The conclusions of the manuscript are supported by the results and the quality of the data is excellent.

      Strengths

      1. The data and results of the manuscript have been meticulously prepared and support the author's conclusions.

      2. Open-access, novel, and user-friendly protocols for digitalizing spatial and temporal changes of tissue growth are in demand and will clearly contribute to the relevant scientific communities

      3. Inclusion of 3D temporal information to the already existing 3D-spatial atlases is missing. The new methodology developed in this manuscript will open the door for collecting valuable information (which is currently limited) on normal and perturbed brain development in time and space.

      4. The quality of the presented data is very good.

      5. The development of the hindbrain is a fascinating process that is less studied in comparison to higher brain areas. As proper hindbrain development is the foundation upon which the brainstem will later form, novel knowledge on hindbrain morphogenesis and neurogenesis is of clear importance.

      Weaknesses

      1. Compared to other methodology-based papers on brain image analysis (i.e., Chow et al., 2020; Jaggard et al., 2020; Kenney et al., 2021; Ronneberger et al., 2012; Tabor et al., 2019; Dsilva et al., 2015; Fernandez and Moisy, 2020), the manuscript is a bit narrow in its overall information. For instance, this manuscript uses different transgenic lines to quantify cells of different neuronal subpopulations at several time points to (elegantly) show their differentiation dynamics. Yet, the magnifications are very low so that the provided data is an overview of the entire hindbrain without tracing the cell's behavior at a much higher 3D resolution. This is at variance from some of the above-cited papers which imaged cell domains at much higher magnifications.

      2. The temporal component (emphasized by the authors as their main novelty) did not integrate data from ongoing time-lapse imaging of color-converted cells, (although expected when reading the Introduction and Abstract). Rather, the analysis was based on a comparison of fixated brains at 3 different stages from different fishes. Without diminishing the importance of this comparison (which was elegantly done), putting the temporal-based analysis in the forefront of the methodology is a bit misleading, as it occupies only a small part of the manuscript.

      3. The paper does not take the newly developed protocols one step further to serve as a proof-of-concept study by using fish with normal or aberrant neurogenesis. This diminishes the powerfulness of the suggested technology. Such types of analyses have been provided in some other papers which developed recent 3D digital atlases of the brain, where the technologies were utilized to answer developmental/behavioral questions.

      4 . In general, the many efforts used in this study to develop the imaging technologies did not seem to yield a significant amount of novel information, when compared to more standard imaging techniques (that the authors present). Hence, more substantial data is needed to convince how the DAMAKER is a "game-changer" in the field of neural development.

    1. Evaluation Summary:

      This manuscript models the evolution of simple multicellular life cycles using evolutionary game theory. The authors discuss natural selection between different life cycles by modeling growth, fragmentation, and interactions between propagules, discovering conditions for selection of a single life cycle or coexistence of multiple ones. Overall, the model is biologically intuitive, the results are rigorous, and the implications for the evolution of multicellularity are interesting.

      (This preprint has been reviewed by eLife. We include the public reviews from the reviewers here; the authors also receive private feedback with suggested changes to the manuscript. Reviewer #3 agreed to share their name with the authors.)

  3. Jul 2022
    1. niceties some a perceived shortness of timeced for order to get through,From is experience inre . From his experience inaden ve Monty Roberts (1997) has observed thea 7 act like you only have a few minutes” it5 vou ha y to gecomplish a change, whereas “if you actve all day,” it may take only a few minutes. Incounseling, this most ofnN, ten takes iyour client’s readiness.

      Ouch! This was something that I had to deal with this past year when working with my TC. I talked to her coming to class underprepared. I asked her what I could do to support her and she said, "Take time to talk to me." WOW! She pointed out that the reason she was afraid to come to me to discuss her upcoming lessons, student issues, etc. was because she know I had a lot on my plate and always looked stressed. I didn't realize that this was her perception of me until we sat down and came up with a game plan as well as sacred time without interruptions. We did have that, but I had a habit of taking care of other things during that time, as well. After our conversation, our planning time was truly sacred - not only did her lesson delivery improve, but so did our working relationship.

  4. www.peoplevsalgorithms.com www.peoplevsalgorithms.com
    1. Patrician IV is an overhauling upgrade to Patrician III; so if you have not played the previous games in the Patrician series, starting with IV is really all you need. Also, the game of Patrician is very straightforward and addicting, so playing previous versions won't offer you anything unseen in Patrician IV.
    1. The humor comes, not from jokes, but from the creative connections that are made as the scene unfolds. Hence the need to support one another, as the following Harold principles stress: Respect choices made by others. There are no bad ideas. There are no mistakes — everything is justified. Treat others as if they are poets, geniuses and artists, and they will be. Avoid preconceived notions. The best way to look good is to make your fellow players look good.Players are urged to stay in the moment and not be distracted by the ego that assumes it knows the best direction for the scene to go: What is happening now will be the key to discovery. Nothing is ignored. Follow the unexpected twist. Take the unusual and active choice to forward the action. The action begins with the disruption of a routine. Be specific — avoid generalities. Listen and remember. Look for the game within your scene and play it. Listen to your inner voice. Reflect each other’s ideas.

      On the principles of improvisation

    1. Privacy <iframe src="https://www.googletagmanager.com/ns.html?id=GTM-57GHMWX" height="0" width="0" style="display:none;visibility:hidden"></iframe> Skip to content window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("nav-ad"); }); TechRepublic Search Close Search Top Products Lists Developer 5G Security Cloud Artificial Intelligence Tech & Work Mobility Big Data Innovation Cheat Sheets TechRepublic Academy CES Toggle TechRepublic mobile menu More TechRepublic Premium Top Products Lists Developer 5G Security Cloud Artificial Intelligence Tech & Work Mobility Big Data Innovation Cheat Sheets TechRepublic Academy CES See All Topics Sponsored Newsletters Forums Resource Library TechRepublic Premium Join / Sign In Account Information TechRepublic close modal Join or sign in Register for your free TechRepublic membership or if you are already a member, sign in using your preferred method below. Use Your Email Use FacebookUse Linkedin Join or sign in We recently updated our Terms and Conditions for TechRepublic Premium. By clicking continue, you agree to these updated terms. Welcome back! Invalid email/username and password combination supplied. Reset password An email has been sent to you with instructions on how to reset your password. Back to TechRepublic Welcome to TechRepublic! Country United States Afghanistan Aland Islands Albania Algeria American Samoa Andorra Angola Anguilla Antarctica Antigua And Barbuda Argentina Armenia Aruba Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bermuda Bhutan Bolivia Bosnia and Herzegovina Botswana Bouvet Island Brazil British Indian Ocean Territory Brunei Darussalam Bulgaria Burkina Faso Burundi Cambodia Cameroon Canada Cape Verde Caribbean Netherlands Cayman Islands Central African Republic Chad Chile China Christmas Island Cocos (Keeling) Islands Colombia Comoros Congo Congo, DROC Cook Islands Costa Rica Cote D'ivoire Croatia Cuba Curazao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic East Timor Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Falkland Islands (Malvinas) Faroe Islands Fiji Finland France French Guiana French Polynesia French Southern Territories Gabon Gambia Georgia Germany Ghana Gibraltar Greece Greenland Grenada Guadeloupe Guam Guatemala Guernsey Guinea Guinea-Bissau Guyana Haiti Heard And Mc Donald Islands Holy See (Vatican City State) Honduras Hong Kong Hungary Iceland India Indonesia Iran (Islamic Republic Of) Iraq Ireland Isle of Man Israel Italy Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kuwait Korea, Republic Of Kosovo Kyrgyzstan Lao People's Democratic Republic Latvia Korea, Democratic People's Republic of Lebanon Lesotho Liberia Libyan Arab Jamahiriya Liechtenstein Lithuania Luxembourg Macau Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia, Federated States of Moldova, Republic Of Monaco Mongolia Montenegro Montserrat Morocco Mozambique Myanmar Namibia Nauru Nepal Netherlands Netherlands Antilles New Caledonia New Zealand Nicaragua Niger Nigeria Niue Norfolk Island Northern Mariana Islands Norway Oman Pakistan Palau Palestinian Territory, Occupied Panama Papua New Guinea Paraguay Peru Philippines Pitcairn Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda S. Georgia And S. Sandwich Isles Saint Barthelemy Saint Kitts And Nevis Saint Lucia Saint Martin Saint Vincent And The Grenadines Samoa San Marino Sao Tome And Principe Saudi Arabia Senegal Serbia Serbia and Montenegro Seychelles Sierra Leone Singapore Sint Maarten Slovakia Slovenia Solomon Islands Somalia South Africa South Sudan Spain Sri Lanka St. Helena St. Pierre And Miquelon Sudan Suriname Svalbard And Jan Mayen Islands Swaziland Sweden Switzerland Syrian Arab Republic Taiwan Tajikistan Tanzania, United Republic Of Thailand Togo Tokelau Tonga Trinidad And Tobago Tunisia Turkey Turkmenistan Turks And Caicos Islands Tuvalu U.S. Minor Outlying Islands Uganda Ukraine United Arab Emirates United Kingdom Uruguay Uzbekistan Vanuatu Venezuela Viet Nam Virgin Islands (British) Virgin Islands (U.S.) Wallis And Futuna Islands Western Sahara Yemen Yugoslavia Zambia Zimbabwe By registering, you agree to the Terms of Use and acknowledge the data practices outlined in the Privacy Policy. You will also receive a complimentary subscription to TechRepublic's News and Special Offers newsletter and the Top Story of the Day newsletter. You may unsubscribe from these newsletters at any time. All fields are required. Username must be unique. Password must be a minimum of 6 characters and have any 3 of the 4 items: a number (0 through 9), a special character (such as !, $, #, %), an uppercase character (A through Z) or a lowercase (a through z) character (no spaces). Loading Account Information TechRepublic close modal Image: Chaosamran_Studio/Adobe Stock dataLayer.push({'post_author': "Franklin Okeke"}); window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("leader-plus-top"); }); The 12 best IDEs for programming Account Information TechRepublic close modal Share with Your Friends The 12 best IDEs for programming Check out this article I found on TechRepublic. Your email has been sent by Franklin Okeke in Developer on July 7, 2022, 7:48 AM PDT The 12 best IDEs for programming IDEs are essential tools for software development. Here is a list of the top IDEs for programming in 2022. Image: Chaosamran_Studio/Adobe Stock Software developers have battled with text editors and command-line tools that offered little or nothing in the automation, debugging and speedy execution of codes. However, the software development landscape is rapidly changing, and this includes programming tools. To accommodate the evolution in software development, software engineers came up with more sophisticated tools known as integrated development environments. To keep up with the fast pace of emerging technologies, there has been an increasing demand for the best IDEs among software development companies. We will explore the 12 best IDEs that offer valuable solutions to programmers in 2022. Jump to: What is an IDE? The importance of IDEs in software programming Standard features of an IDE Classifications of IDEs Best IDEs for programmers Factors to consider when picking an IDE What is an IDE? IDEs are software development tools developers use to simplify their programming and design experience. IDEs come with an integrated user interface that combines everything a developer needs to write codes conveniently. The best IDEs are built with features that allow developers to write and edit code with a code editor, debug code with a debugger, compile code with a code compiler and automate some software development tasks. SEE: Hiring kit: Back-end Developer (TechRepublic Premium) The best IDEs come with class browsers to examine and reference properties, object browsers to investigate objects and class hierarchy diagrams to see object-oriented programming code. IDEs are designed to increase software developer productivity by incorporating close-knit components that create a perfect playground where they can write, test and do whatever they want with their code. Why are IDEs important in software programming? IDEs provide a lot of support to software developers, which was not available in the old text editors. The best IDEs around do not need to be manually configured and integrated as part of the setup process. Instead, they enable developers to begin developing new apps on the go. Must-read developer coverage The 12 best IDEs for programming Best DevOps Tools & Solutions 2022 CI/CD platforms: How to choose the right system for your business Hiring kit: Python developer Additionally, since every feature a programmer needs is available in the same development environment, developers don’t have to spend hours learning how to use each separately. This can be extremely helpful when bringing on new developers, who may rely on an IDE to familiarize themselves with a team’s standard tools and procedures. In reality, most IDE capabilities, such as intelligent code completion and automatic code creation, are designed to save time by eliminating the need to write out entire character sequences. Other standard IDE features are designed to facilitate workflow organization and problem-solving for developers. IDEs parse code as it is written, allowing for real-time detection of human-related errors. As such, developers can carry out operations without switching between programs because the needed utilities are represented by a single graphical user interface. Most IDEs also have a syntax highlighting feature, which uses visual clues to distinguish between grammar in the text editor. Class and object browsers, as well as class hierarchy diagrams for certain languages, are additional features that some IDEs offer. All these features help the modern programmer to turn out software development projects fast. For a programming project requiring software-specific features, it’s possible to manually integrate these features or utilities with Vim or Emacs. The benefit here is that software developers can easily have their custom-made IDEs. However, for enterprise uses, the above process might take time and impact standardization negatively. Most enterprises encourage their development teams to go for pre-configured IDEs that suit their job demands. Other benefits of IDEs An IDE serves as a centralized environment for the needs of most software developers, such as version control systems, Platform-as-a-Service and debugging tools. An IDE improves workflow due to its fast code completion capabilities. An IDE automates error-checking on the fly to ensure top-quality code. An IDE has refactoring capabilities that allow programmers to make comprehensive and renaming changes. An IDE ensure a seamless development cycle. An IDE facilitates developer efficiency and satisfaction. Standard features of an IDE Text editor Almost all IDEs will offer a text editor made specifically for writing and modifying source code. While some tools may allow users to drag and drop front-end elements visually, the majority offers a straightforward user interface that emphasizes language-specific syntax. Debugger Debugging tools help developers identify and correct source code mistakes. Before the application is published, programmers and software engineers can test the various code parts and find issues. Compiler The compiler feature in IDE assists programmers in translating programming languages into machine-readable languages such as binary code. The compiler also helps to ensure the accuracy of these machine languages by analyzing and optimizing them. Code completion This feature helps developers to intelligently and automatically complete common code components. This process helps developers to save time and reduces bugs that come from typos. Programming language support Although some IDEs are pre-configured to support one programming language, others offer multi-programming language support. Most times, in choosing an IDE, users have to figure out which programming languages they will be coding in and pick an IDE accordingly. Integrations and plugins Integration capability is one feature that makes an IDE stand out. IDEs support the integration of other development tools through plugins to enhance productivity. Classifications of IDEs IDEs come in different types and according to the programming languages they support. While some support one language, others can support more than one. Multi-language IDE Multi-language IDEs are IDE types that support multiple programming languages. This IDE type is best suited for beginner programmers still at the exploration stage. An example of this type of IDE is the Visual Studio IDE. It’s popular for its incredible supporting features. For example, users can easily code in a new programming language by adding the language plugin. Mobile development IDE As the market for mobile app development grows, numerous programming tools are becoming available to help software developers build efficient mobile apps. Mobile development IDEs for the Android and iOS platforms include Android Studio and Xcode. Web/cloud-based IDE If an enterprise supports a cloud-based development environment, it may need to adopt a cloud-based IDE. One of the advantages of using this type of IDE is that it can run heavy projects without occupying any computational resources in a local system. Again, this type of IDE is always platform-independent, making it easy to connect to many cloud development providers. Specific-language IDE This IDE type is a typical opposite of the multiple-language IDE. They are specifically built to support developers who work on only one programming language. Some of these IDEs include Jcreator for Java, Idle for Python and CodeLite for C++. Best IDEs for programmers in 2022 Visual Studio Microsoft Visual Studios The Visual Studio IDE is a Microsoft-powered integrated development interface developed to help software developers with web developments. The IDE uses artificial intelligence features to learn from the edit programmer’s make to their codes, making it easy for it to complete lines of code automatically. One of the top features many developers have come to like about Visual Studio is that it aids collaborative development between teams in live development. This feature is very crucial, especially during the debugging process. The IDE also allows users to share servers, comments and terminals. Visual Studio has the capability to support mobile app, web and game development. It also supports Python language, Node.js, ASP.NET and Azure. With Visual Studio, developers can easily create a development environment in the cloud. SEE: Hiring kit: Python developer (TechRepublic Premium) With its multi-language support, Visual Studio has features that integrate flawlessly with Django and Flask frameworks. It can be used as an IDE for Python on the Mac, Windows and Linux operating systems. IntelliJ IDEA IntelliJ IDEA IntelliJ Idea has been around for years and has served as one of the best IDEs for Java programming. The IntelliJ Idea UI is designed in a sleek way that makes coding appealing to many Java developers. With this IDE, code can get indexed, providing relevant suggestions to help complete code lines. It also takes this suggestive coding further by automating several tasks that may be repetitive. Apart from supporting web, enterprise, and mobile Java programming, it is also a good option for JavaScript, SQL and JPQL programming Xcode Xcode Xcode might be the best IDE tool for Apple product developers. The tool supports iOS app development with its numerous iOS tools. The IDE supports programming languages such as Swift, C++ and Object-C. With XCode, developers can easily manage their software development workflow with quality code suggestions from the interface. Android Studio Android Studio The Android Studio is one of the best IDEs for Android app development. This IDE supports Kotlin and Java programming languages. Some important features users can get from the Android Studio are push alerts, camera integrations and other mobile technology features. Developers can also create variants and different APKs with the help of this flexible IDE, which also offers extended template support for Google Services. AWS Cloud9 IDE AWS Cloud9 The AWS Cloud9 IDE is packed with a terminal, a debugger and a code editor, and it supports popular programming languages such as Python and PHP. With Cloud9 IDE, software developers can work on their projects from almost anywhere in the globe as long as they have a computer that is connected to the internet, because it is cloud-based. Developers may create serverless applications using Cloud9 and easily collaborate with different teams in different development environments. Eclipse Eclipse Eclipse is one of the most popular IDEs. It’s a cross-platform tool with a powerful user interface that supports drag and drop. The IDE is also packed with some important features such as static analysis tools, debugging and profiling capabilities. Eclipse is enterprise development-friendly and it allows developers to work on scalable and open-source software development easily. Although Eclipse is best associated with Java, it also supports multiple programming languages. In addition, users can add their preferred plugins to the IDE to support software development projects. Zend Studio Zend Studio Zend Studio is a leading PHP IDE designed to support PHP developers in both web and mobile development. The tool features advanced debugging capabilities and a code editor with a large community to support its users. There is every possibility that PHP developers will cling to the Zend IDE for a long time as it has consistently proven to be a reliable option for server-side programming. Furthermore, programmers can take advantage of Zend Studio’s plugin integrations to maximize PHP applications’ deployment on any server. PhpStorm PhpStorm PhpStorm is another choice to consider if users use PHP for web development. Although it focuses on the PHP programming language, front-end languages like HTML 5, CSS, Sass, JavaScript and others are also supported. It also supports popular website-building tools, including WordPress, Drupal and Laravek. It offers simple navigation, code completion, testing, debugging and refactoring capabilities. PhpStorm comes with built-in developer tools that help users perform routine tasks directly from the IDE. Some of these built-in tools serve as a version control system, remote deployment, composer and Docker. Arduino IDE Arduino Arduino is another top open source, cross-platform IDE that helps developers to write clean code with an option to share with other developers. This IDE offers both online and local code editing environments. Developers who want to carry out sophisticated tasks without putting a strain on computer resources love it for how simple it is to utilize. The Arduino IDE includes current support for the newest Arduino boards. Additionally, it offers a more contemporary editor and a dynamic UI with autocompletion, code navigation and even live debugger features. NetBeans NetBeans You can’t have a list of the best IDE for web development without including NetBeans. It’s among one of the most popular options for the best IDE because it’s a no-nonsense software for Java, JavaScript, PHP, HTML 5, CSS and more. It also helps users create bug-free codes by highlighting code syntactically and semantically. It also has a lot of powerful refactoring tools while being open source. RubyMine RubyMine Although RubyMine primarily supports the Ruby, it also works well with JavaScript, CSS, Less, Sass and other programming languages. The IDE has some crucial automation features such as code completion, syntax and error-highlighting, an advanced search option for any class and symbol. WebStorm WebStorm The WebStorm IDE is excellent for programming in JavaScript. The IDE features live error detection, code autocompletion, a debugger and unit testing. It also comes with some great integrations to aid web development. Some of these integrations are GitHub, Git and Mercurial. Factors to consider when picking an IDE Programming language support An IDE should be able to support the programming language used in users’ software development projects. Customizable text editors Some IDEs offer the ability to edit the graphical user interface. Check if the preferred IDE has this feature, because it can increase productivity. Unit testing Check if the IDE can add mock objects to some sections of the code. This feature helps test code straight away without completing all the sections. Source code library Users may also wish to consider if the IDE has resources such as scripts and source code. Error diagnostics and reports For new programmers, sometimes it’s good to have an IDE that can automatically detect errors in code. Have this factor in mind if users will need this feature. Code completion Some IDEs are designed to intelligently complete lines of code, especially when it comes to tag closing. If developers want to save some coding time from tag closing, check for IDEs that offer this option. Integrations and plugins Do not forget to check the integration features before making a choice. Code search Some IDEs offer the code search option to help search for elements quickly in code. Look for IDEs that support this productivity feature. Hierarchy diagrams If users often work on larger projects with numerous files and scripts that all interact in a certain way, look for IDEs that can organize and present these scripts in a hierarchy. This feature can help programmers observe the order of file execution and the relationships between different files and scripts by displaying a hierarchy diagram. Model-driven development Some IDEs help turn models into code. If users love creating models for the IDE, consider this factor before choosing an IDE. Programming language courses No matter what language you write or want to learn, TechRepublic Academy has a number of different programming courses to help you level-up your skills. Start with these: Python JavaScript Ruby on Rails All programming languages courses Developer Essentials Newsletter From the hottest programming languages to the jobs with the highest salaries, get the developer news and tips you need to know. Delivered Thursdays Sign up today Franklin Okeke Published:  July 7, 2022, 7:48 AM PDT Modified:  July 29, 2022, 10:40 PM PDT See more Developer Also See How to become a developer: A cheat sheet (TechRepublic) Python programming language: This training will jump-start your coding career (TechRepublic Academy) 8 must-have tools for developers on Linux (TechRepublic Premium) Programming languages and developer career resources (TechRepublic on Flipboard) window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("mpu-plus-top"); }); (function() { if(isTRgamMobile && !isTRgamTablet && gam_is_topic) { var mpuPlusTopInsert = document.querySelectorAll(".list-featured .related-resources")[0]; var mpuPlusTopContent = document.getElementById('mpu-plus-top'); mpuPlusTopInsert.parentNode.insertBefore(mpuPlusTopContent, mpuPlusTopInsert); } })(); WHITE PAPERS, WEBCASTS, AND DOWNLOADS EaseUS Data Recovery Wizard Downloads from EaseUS Software Give It A Try! EaseUS Todo PCTrans Downloads from EaseUS Software Get It Today EaseUS Disk Copy for Disk Upgrade Downloads from EaseUS Software Download Now EaseUS RecExperts Downloads from EaseUS Software Download Now EaseUS Todo Backup Downloads from EaseUS Software Download Now window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("native-rr-article"); }); window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("mpu-middle"); }); (function() { if(isTRgamMobile && !isTRgamTablet && gam_is_topic) { var mpuMiddleInsert = document.querySelectorAll(".list-featured .related-resources")[1]; var mpuMiddleContent = document.getElementById('mpu-middle'); mpuMiddleInsert.parentNode.insertBefore(mpuMiddleContent, mpuMiddleInsert); } })(); window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("mpu-bottom"); }); Account Information TechRepublic close modal Share with Your Friends The 12 best IDEs for programming Check out this article I found on TechRepublic. Your email has been sent Share: The 12 best IDEs for programming By Franklin Okeke Franklin Okeke is a freelance content writer with a strong focus on cybersecurity, search engine optimization, and software development content. Account Information TechRepublic close modal Contact Franklin Okeke Your message has been sent | See all of Franklin's content window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("native-boap"); }); var boapAfterContent = document.querySelector(".article .categories"); var boapContent = document.getElementById('native-boap'); boapAfterContent.parentNode.insertBefore(boapContent, boapAfterContent); boapContent.style.height = 'auto'; boapContent.style.width = '100%'; Developer Software Top Products Editor's Picks Image: Rawpixel/Adobe Stock TechRepublic Premium TechRepublic Premium editorial calendar: IT policies, checklists, toolkits, and research for download TechRepublic Premium content helps you solve your toughest IT issues and jump-start your career or next project. TechRepublic Staff Published:  May 30, 2022, 9:30 AM PDT Modified:  May 31, 2022, 5:32 AM PDT Read More See more TechRepublic Premium Image: Jacob Lund/Adobe Stock Innovation Best tech products and most innovative AI/ML companies of 2022 TechRepublic contributing writers ranked the best tech in multiple categories, including VPNs, password managers, and headsets, as well as AI/ML companies. Connor R. Smith Published:  July 18, 2022, 7:01 AM PDT Modified:  July 18, 2022, 10:33 AM PDT Read More See more Innovation Image: Olga/Adobe Stock Developer Meta launches entry-level developer courses through Coursera Meta's new front-end, back-end, mobile and database development courses prepare entry-level professionals for development careers in less than eight months. Brenna Miles Published:  July 19, 2022, 7:48 AM PDT Modified:  July 21, 2022, 7:48 AM PDT Read More See more Developer Image: Nuthawut/Adobe Stock Software Best project management software and tools 2022 With so many project management software options to choose from, it can seem daunting to find the right one for your projects or company. We’ve narrowed them down to these nine. Sam Ingalls Published:  July 19, 2022, 12:25 PM PDT Modified:  July 29, 2022, 1:58 PM PDT Read More See more Software Apple announced iOS 16 on June 6, 2022 during the WWDC keynote. Image: Apple Mobility iOS 16 cheat sheet: Complete guide for 2022 Learn about the new features available with iOS 16, and how to download and install the latest version of Apple’s mobile operating system. Cory Bohon Published:  July 14, 2022, 7:00 AM PDT Modified:  July 29, 2022, 7:37 AM PDT Read More See more Mobility Image: Chaosamran_Studio/Adobe Stock Developer The 12 best IDEs for programming IDEs are essential tools for software development. Here is a list of the top IDEs for programming in 2022. Franklin Okeke Published:  July 7, 2022, 7:48 AM PDT Modified:  July 29, 2022, 10:40 PM PDT Read More See more Developer window.googletag = window.googletag || { cmd: [] }; window.googletag.cmd.push(function() { googletag.display("leader-bottom"); }); TechRepublic Premium TechRepublic Premium Industrial Internet of Things: Software comparison tool IIoT software assists manufacturers and other industrial operations with configuring, managing and monitoring connected devices. A good IoT solution requires capabilities ranging from designing and delivering connected products to collecting and analyzing system data once in the field. Each IIoT use case has its own diverse set of requirements, but there are key capabilities and ... Downloads Published:  May 26, 2022, 5:00 PM PDT Modified:  May 28, 2022, 8:00 AM PDT Read More See more TechRepublic Premium TechRepublic Premium How to recruit and hire an Operations Research Analyst Recruiting an Operations Research Analyst with the right combination of technical expertise and experience will require a comprehensive screening process. This Hiring Kit provides an adjustable framework your business can use to find, recruit and ultimately hire the right person for the job.This hiring kit from TechRepublic Premium includes a job description, sample interview questions ... Downloads Published:  May 19, 2022, 5:00 PM PDT Modified:  May 21, 2022, 12:00 PM PDT Read More See more TechRepublic Premium TechRepublic Premium Quick glossary: Industrial Internet of Things The digital transformation required by implementing the industrial Internet of Things (IIoT) is a radical change from business as usual. This quick glossary of 30 terms and concepts relating to IIoT will help you get a handle on what IIoT is and what it can do for your business.. From the glossary’s introduction: While the ... Downloads Published:  May 19, 2022, 5:00 PM PDT Modified:  May 21, 2022, 12:00 PM PDT Read More See more TechRepublic Premium TechRepublic Premium Software Procurement Policy Procuring software packages for an organization is a complicated process that involves more than just technological knowledge. There are financial and support aspects to consider, proof of concepts to evaluate and vendor negotiations to handle. Navigating through the details of an RFP alone can be challenging, so use TechRepublic Premium’s Software Procurement Policy to establish ... Published:  April 14, 2022, 5:00 PM PDT Modified:  April 16, 2022, 1:00 PM PDT Read More See more TechRepublic Premium Services About Us Newsletters RSS Feeds Site Map Site Help & Feedback FAQ Advertise Do Not Sell My Information Explore Downloads TechRepublic Forums Meet the Team TechRepublic Academy TechRepublic Premium Resource Library Photos Videos TechRepublic TechRepublic on Twitter TechRepublic on Facebook TechRepublic on LinkedIn TechRepublic on Flipboard © 2022 TechnologyAdvice. All rights reserved. Privacy Policy Terms of Use Property of TechnologyAdvice var REPORT_POST = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"ac0f8f85a3","post_id":"3981951"}; var medusa_ajax = {"url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php"}; var load_more_posts = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"e7122233fc"}; var share_email = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"0c76aa4155"}; var email_author = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"f085617501"}; var show_more_forum_posts = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"82a930466d"}; var social_registration = {"ajax_url":"https:\/\/www.techrepublic.com\/wp-admin\/admin-ajax.php","nonce":"9c2163d8c6","site_url":"https:\/\/www.techrepublic.com"}; (function (undefined) {var _localizedStrings={"redirect_overlay_title":"Hold On","redirect_overlay_text":"You are being redirected to another page,<br>it may take a few seconds."};var _targetWindow="prefer-popup";var _redirectOverlay="overlay-with-spinner-and-message"; window.NSLPopup = function (url, title, w, h) { var userAgent = navigator.userAgent, mobile = function () { return /\b(iPhone|iP[ao]d)/.test(userAgent) || /\b(iP[ao]d)/.test(userAgent) || /Android/i.test(userAgent) || /Mobile/i.test(userAgent); }, screenX = window.screenX !== undefined ? window.screenX : window.screenLeft, screenY = window.screenY !== undefined ? window.screenY : window.screenTop, outerWidth = window.outerWidth !== undefined ? window.outerWidth : document.documentElement.clientWidth, outerHeight = window.outerHeight !== undefined ? window.outerHeight : document.documentElement.clientHeight - 22, targetWidth = mobile() ? null : w, targetHeight = mobile() ? null : h, V = screenX < 0 ? window.screen.width + screenX : screenX, left = parseInt(V + (outerWidth - targetWidth) / 2, 10), right = parseInt(screenY + (outerHeight - targetHeight) / 2.5, 10), features = []; if (targetWidth !== null) { features.push('width=' + targetWidth); } if (targetHeight !== null) { features.push('height=' + targetHeight); } features.push('left=' + left); features.push('top=' + right); features.push('scrollbars=1'); var newWindow = window.open(url, title, features.join(',')); if (window.focus) { newWindow.focus(); } return newWindow; }; var isWebView = null; function checkWebView() { if (isWebView === null) { function _detectOS(ua) { if (/Android/.test(ua)) { return "Android"; } else if (/iPhone|iPad|iPod/.test(ua)) { return "iOS"; } else if (/Windows/.test(ua)) { return "Windows"; } else if (/Mac OS X/.test(ua)) { return "Mac"; } else if (/CrOS/.test(ua)) { return "Chrome OS"; } else if (/Firefox/.test(ua)) { return "Firefox OS"; } return ""; } function _detectBrowser(ua) { var android = /Android/.test(ua); if (/Opera Mini/.test(ua) || / OPR/.test(ua) || / OPT/.test(ua)) { return "Opera"; } else if (/CriOS/.test(ua)) { return "Chrome for iOS"; } else if (/Edge/.test(ua)) { return "Edge"; } else if (android && /Silk\//.test(ua)) { return "Silk"; } else if (/Chrome/.test(ua)) { return "Chrome"; } else if (/Firefox/.test(ua)) { return "Firefox"; } else if (android) { return "AOSP"; } else if (/MSIE|Trident/.test(ua)) { return "IE"; } else if (/Safari\//.test(ua)) { return "Safari"; } else if (/AppleWebKit/.test(ua)) { return "WebKit"; } return ""; } function _detectBrowserVersion(ua, browser) { if (browser === "Opera") { return /Opera Mini/.test(ua) ? _getVersion(ua, "Opera Mini/") : / OPR/.test(ua) ? _getVersion(ua, " OPR/") : _getVersion(ua, " OPT/"); } else if (browser === "Chrome for iOS") { return _getVersion(ua, "CriOS/"); } else if (browser === "Edge") { return _getVersion(ua, "Edge/"); } else if (browser === "Chrome") { return _getVersion(ua, "Chrome/"); } else if (browser === "Firefox") { return _getVersion(ua, "Firefox/"); } else if (browser === "Silk") { return _getVersion(ua, "Silk/"); } else if (browser === "AOSP") { return _getVersion(ua, "Version/"); } else if (browser === "IE") { return /IEMobile/.test(ua) ? _getVersion(ua, "IEMobile/") : /MSIE/.test(ua) ? _getVersion(ua, "MSIE ") : _getVersion(ua, "rv:"); } else if (browser === "Safari") { return _getVersion(ua, "Version/"); } else if (browser === "WebKit") { return _getVersion(ua, "WebKit/"); } return "0.0.0"; } function _getVersion(ua, token) { try { return _normalizeSemverString(ua.split(token)[1].trim().split(/[^\w\.]/)[0]); } catch (o_O) { } return "0.0.0"; } function _normalizeSemverString(version) { var ary = version.split(/[\._]/); return (parseInt(ary[0], 10) || 0) + "." + (parseInt(ary[1], 10) || 0) + "." + (parseInt(ary[2], 10) || 0); } function _isWebView(ua, os, browser, version, options) { switch (os + browser) { case "iOSSafari": return false; case "iOSWebKit": return _isWebView_iOS(options); case "AndroidAOSP": return false; case "AndroidChrome": return parseFloat(version) >= 42 ? /; wv/.test(ua) : /\d{2}\.0\.0/.test(version) ? true : _isWebView_Android(options); } return false; } function _isWebView_iOS(options) { var document = (window["document"] || {}); if ("WEB_VIEW" in options) { return options["WEB_VIEW"]; } return !("fullscreenEnabled" in document || "webkitFullscreenEnabled" in document || false); } function _isWebView_Android(options) { if ("WEB_VIEW" in options) { return options["WEB_VIEW"]; } return !("requestFileSystem" in window || "webkitRequestFileSystem" in window || false); } var options = {}; var nav = window.navigator || {}; var ua = nav.userAgent || ""; var os = _detectOS(ua); var browser = _detectBrowser(ua); var browserVersion = _detectBrowserVersion(ua, browser); isWebView = _isWebView(ua, os, browser, browserVersion, options); } return isWebView; } function isAllowedWebViewForUserAgent(provider) { var googleAllowedWebViews = [ 'Instagram', 'FBAV', 'FBAN', 'Line', ], facebookAllowedWebViews = [ 'Instagram', 'FBAV', 'FBAN' ], whitelist = []; switch (provider) { case 'facebook': whitelist = facebookAllowedWebViews; break; case 'google': whitelist = googleAllowedWebViews; break; } var nav = window.navigator || {}; var ua = nav.userAgent || ""; if (whitelist.length && ua.match(new RegExp(whitelist.join('|')))) { return true; } return false; } window._nslDOMReady(function () { window.nslRedirect = function (url) { if (_redirectOverlay) { var overlay = document.createElement('div'); overlay.id = "nsl-redirect-overlay"; var overlayHTML = '', overlayContainer = "<div id='nsl-redirect-overlay-container'>", overlayContainerClose = "</div>", overlaySpinner = "<div id='nsl-redirect-overlay-spinner'></div>", overlayTitle = "<p id='nsl-redirect-overlay-title'>" + _localizedStrings.redirect_overlay_title + "</p>", overlayText = "<p id='nsl-redirect-overlay-text'>" + _localizedStrings.redirect_overlay_text + "</p>"; switch (_redirectOverlay) { case "overlay-only": break; case "overlay-with-spinner": overlayHTML = overlayContainer + overlaySpinner + overlayContainerClose; break; default: overlayHTML = overlayContainer + overlaySpinner + overlayTitle + overlayText + overlayContainerClose; break; } overlay.insertAdjacentHTML("afterbegin", overlayHTML); document.body.appendChild(overlay); } window.location = url; }; var targetWindow = _targetWindow || 'prefer-popup', lastPopup = false; var buttonLinks = document.querySelectorAll(' a[data-plugin="nsl"][data-action="connect"], a[data-plugin="nsl"][data-action="link"]'); buttonLinks.forEach(function (buttonLink) { buttonLink.addEventListener('click', function (e) { if (lastPopup && !lastPopup.closed) { e.preventDefault(); lastPopup.focus(); } else { var href = this.href, success = false; if (href.indexOf('?') !== -1) { href += '&'; } else { href += '?'; } var redirectTo = this.dataset.redirect; if (redirectTo === 'current') { href += 'redirect=' + encodeURIComponent(window.location.href) + '&'; } else if (redirectTo && redirectTo !== '') { href += 'redirect=' + encodeURIComponent(redirectTo) + '&'; } if (targetWindow !== 'prefer-same-window' && checkWebView()) { targetWindow = 'prefer-same-window'; } if (targetWindow === 'prefer-popup') { lastPopup = NSLPopup(href + 'display=popup', 'nsl-social-connect', this.dataset.popupwidth, this.dataset.popupheight); if (lastPopup) { success = true; e.preventDefault(); } } else if (targetWindow === 'prefer-new-tab') { var newTab = window.open(href + 'display=popup', '_blank'); if (newTab) { if (window.focus) { newTab.focus(); } success = true; e.preventDefault(); } } if (!success) { window.location = href; e.preventDefault(); } } }); }); var googleLoginButtons = document.querySelectorAll(' a[data-plugin="nsl"][data-provider="google"]'); if (googleLoginButtons.length && checkWebView() && !isAllowedWebViewForUserAgent('google')) { googleLoginButtons.forEach(function (googleLoginButton) { googleLoginButton.remove(); }); } var facebookLoginButtons = document.querySelectorAll(' a[data-plugin="nsl"][data-provider="facebook"]'); if (facebookLoginButtons.length && checkWebView() && /Android/.test(window.navigator.userAgent) && !isAllowedWebViewForUserAgent('facebook')) { facebookLoginButtons.forEach(function (facebookLoginButton) { facebookLoginButton.remove(); }); } });})();window.advads_admin_bar_items = [{"title":"Datalayer &amp; GAM Core","type":"ad"},{"title":"Before Closing Head Tag","type":"placement"},{"title":"TR | Master Ad Slot Definitions","type":"ad"},{"title":"Master Ad Slot Definitions Placement","type":"placement"},{"title":"TR | Skybox - Render","type":"ad"},{"title":"TR | Leader Plus Top - Render","type":"ad"},{"title":"TR | MPU Plus Top - Render","type":"ad"},{"title":"TR | Native Right Rail - Render","type":"ad"},{"title":"TR | MPU Middle - Render","type":"ad"},{"title":"TR | MPU Bottom - Render","type":"ad"},{"title":"TR | Leader Bottom - Render","type":"ad"}];!function(){window.advanced_ads_ready_queue=window.advanced_ads_ready_queue||[],advanced_ads_ready_queue.push=window.advanced_ads_ready;for(var d=0,a=advanced_ads_ready_queue.length;d<a;d++)advanced_ads_ready(advanced_ads_ready_queue[d])}(); #native-rr-article iframe, #native-main-well iframe, #native-boap iframe, #native-study-guide iframe, #native-in-article iframe { width: 100%; } #native-rr-article > div, #native-big-grid iframe, #native-big-grid > div { width: 100%; } #native-boap iframe { height: 20rem; } @media screen and (min-width: 500px) { #native-boap iframe { height: 20rem; } } @media screen and (min-width: 1100px) { #native-boap iframe { height: 20rem; } } #native-study-guide::before { content: ''; bottom: 0; width: 100%; position: absolute; border-width: 0 0 1px 0; border-style: solid; border-color: #eaeaea; border-color: rgba(0,0,0,0.19); } if( localStorage.getItem('shouldSendLoginEvent') === 'true' ) { localStorage.removeItem('shouldSendLoginEvent'); dataLayer.push({ 'event': 'user_login', 'has_premium': false, 'has_annual_subscription': true }); } (function(){function r(){function t(){var c=f.document,g=!!f.frames[u];if(!g)if(c.body){var l=c.createElement("iframe");l.style.cssText="display:none";l.name=u;c.body.appendChild(l)}else setTimeout(t,5);return!g}function D(){var c=arguments;if(c.length)if("setGdprApplies"===c[0]){if(3<c.length&&2===c[2]&&"boolean"===typeof c[3]&&"function"===typeof c[2])c[2]("set",!0)}else if("ping"===c[0]){var g={gdprApplies:g,cmpLoaded:!1,cmpStatus:"stub"};if("function"===typeof c[2])c[2](g)}else"init"===c[0]&& "object"===typeof c[3]&&(c[3]=Object.assign(c[3],{tag_version:"V2"})),w.push(c);else return w}function q(c){var g="string"===typeof c.data,l={};try{l=g?JSON.parse(c.data):c.data}catch(h){}var m=l.__tcfapiCall;m&&window.__tcfapi(m.command,m.version,function(h,x){h={__tcfapiReturn:{returnValue:h,success:x,callId:m.callId}};g&&(h=JSON.stringify(h));c&&c.source&&c.source.postMessage&&c.source.postMessage(h,"*")},m.parameter)}for(var u="__tcfapiLocator",w=[],f=window,v;f;){try{if(f.frames[u]){v=f;break}}catch(c){}if(f=== window.top)break;f=f.parent}v||(t(),f.__tcfapi=D,f.addEventListener("message",q,!1))}var y="false"!==google_tag_manager["GTM-57GHMWX"].macro(2)?google_tag_manager["GTM-57GHMWX"].macro(3):window.location.hostname,n=document.createElement("script"),z=document.getElementsByTagName("script")[0];y="https://cmp.quantcast.com".concat("/choice/",google_tag_manager["GTM-57GHMWX"].macro(4),"/",y,"/choice.js?tag_version\x3dV2");var A=0,E=3;n.async=!0;n.type="text/javascript";n.src=y;z.parentNode.insertBefore(n,z);r();var B=function(){var t=arguments;typeof window.__uspapi!== B&&setTimeout(function(){"undefined"!==typeof window.__uspapi&&window.__uspapi.apply(window.__uspapi,t)},500)};n=function(){A++;window.__uspapi===B&&A<E?console.warn("USP is not accessible"):clearInterval(F)};if("undefined"===typeof window.__uspapi){window.__uspapi=B;var F=setInterval(n,6E3)}})(); (function(){function r(a){b=",";for(var d in a)a[d]&&(b+=d+",");return b}function y(){var a=new XMLHttpRequest;a.onreadystatechange=function(){if(4==this.readyState&&200==this.status){var d=JSON.parse(this.responseText);d.hasOwnProperty("nonIabVendorList")&&(g=d.nonIabVendorList,Object.keys(g).forEach(function(k){h[g[k].vendorId]=g[k].name}))}};a.open("GET",D,!0);a.send()}function n(){var a=new XMLHttpRequest;a.onreadystatechange=function(){if(4==this.readyState&&200==this.status){var d=JSON.parse(this.responseText); d.hasOwnProperty("vendors")&&(q=d.vendors,Object.keys(q).forEach(function(k){f[q[k].id]=q[k].name}))}};a.open("GET",t,!0);a.send()}function z(a){window.dataLayer=window.dataLayer||[];window.dataLayer.push({event:"__cmpLoaded",__cmpLoaded:!0,gdpr:a.gdprApplies})}function A(a){window.dataLayer=window.dataLayer||[];a.hasOwnProperty("publisher")&&(H=r(a.publisher.consents),I=r(a.publisher.legitimateInterests));a.hasOwnProperty("purpose")&&(J=r(a.purpose.consents),K=r(a.purpose.legitimateInterests));var d= 0,k=setInterval(function(){d+=1;100===d&&clearInterval(k);q&&g&&(clearInterval(k),a.gdprApplies?a.hasOwnProperty("vendor")&&Object.keys(a.vendor.consents).forEach(function(e){if(a.vendor.consents[e]||!a.gdprApplies)c[e]=f[e],v[e]=e}):(c=f,f.forEach(function(e,C){v[C]=C})),w=c.filter(Boolean).join("|"),u=v.filter(Boolean).join(","),window.__tcfapi("getNonIABVendorConsents",2,function(e,C){C&&(e.gdprApplies?Object.keys(e.nonIabVendorConsents).forEach(function(p){if(e.nonIabVendorConsents[p]||!e.gdprApplies)G[p]= h[p],x[p]=p}):(G=h,h.forEach(function(p,L){x[L]=L})))}),m=G.filter(Boolean).join("|"),l=x.filter(Boolean).join(","),window.dataLayer.push({event:"__cmpConsents",__cmpConsents:{iabVendorConsentIds:u,iabVendorsWithConsent:w,nonIABVendorConsentIds:l,nonIABVendorsWithConsent:m,gdpr:a.gdprApplies,publisherConsents:H,publisherLegitimateInterests:I,purposeConsents:J,purposeLegitimateInterests:K}}))},100)}function E(a){google_tag_manager["GTM-57GHMWX"].macro(5)&&window.__uspapi("uspPing",1,function(d,k){var e=document.getElementById(google_tag_manager["GTM-57GHMWX"].macro(6)); k&&d.mode.includes("USP")&&d.jurisdiction.includes(d.location.toUpperCase())&&null!==e&&(e.innerHTML+='We use cookies and other data collection technologies to provide the best experience for our customers. You may request that your data not be shared with third parties here: \x3ca href\x3d"#" onclick\x3d"window.__uspapi(\'displayUspUi\');"\x3eDo Not Sell My Data\x3c/a\x3e.',e.classList.add("ccpa-msg-added"),window.__uspapi("setUspDftData",1,function(C,p){p||console.log("Error: USP string not updated!")}))})} var B=(new Date).getTime(),F=google_tag_manager["GTM-57GHMWX"].macro(7),t="https://test.cmp.quantcast.com/GVL-v2/vendor-list.json",D="https://cmp.quantcast.com".concat("/choice/",google_tag_manager["GTM-57GHMWX"].macro(8),"/",F,"/.well-known/noniab-vendorlist.json").concat("?timestamp\x3d",B),q,u,w,f=[],v=[],c=[],g,l,m,h=[],x=[],G=[],H,I,J,K;google_tag_manager["GTM-57GHMWX"].macro(9)&&(n(),y());window.__tcfapi("addEventListener",2,function(a,d){if(d)switch(a.eventStatus){case "cmpuishown":google_tag_manager["GTM-57GHMWX"].macro(10)&&z(a);break;case "tcloaded":google_tag_manager["GTM-57GHMWX"].macro(11)&& (z(a),A(a));google_tag_manager["GTM-57GHMWX"].macro(12)&&E(a);break;case "useractioncomplete":google_tag_manager["GTM-57GHMWX"].macro(13)&&A(a)}})})(); !function(b,e,f,g,a,c,d){b.fbq||(a=b.fbq=function(){a.callMethod?a.callMethod.apply(a,arguments):a.queue.push(arguments)},b._fbq||(b._fbq=a),a.push=a,a.loaded=!0,a.version="2.0",a.queue=[],c=e.createElement(f),c.async=!0,c.src=g,d=e.getElementsByTagName(f)[0],d.parentNode.insertBefore(c,d))}(window,document,"script","https://connect.facebook.net/en_US/fbevents.js");fbq("init","657434508554909"); fbq("track","PageView"); .tce4c1f91-be80-4604-86e2-8f66a678cc65 { color: #fff; background: #222; border: 1px solid transparent; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-top { margin-top: -10px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-top::before { border-top: 8px solid transparent; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-top::after { border-left: 8px solid transparent; border-right: 8px solid transparent; bottom: -6px; left: 50%; margin-left: -8px; border-top-color: #222; border-top-style: solid; border-top-width: 6px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-bottom { margin-top: 10px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-bottom::before { border-bottom: 8px solid transparent; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-bottom::after { border-left: 8px solid transparent; border-right: 8px solid transparent; top: -6px; left: 50%; margin-left: -8px; border-bottom-color: #222; border-bottom-style: solid; border-bottom-width: 6px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-left { margin-left: -10px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-left::before { border-left: 8px solid transparent; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-left::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; right: -6px; top: 50%; margin-top: -4px; border-left-color: #222; border-left-style: solid; border-left-width: 6px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-right { margin-left: 10px; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-right::before { border-right: 8px solid transparent; } .tce4c1f91-be80-4604-86e2-8f66a678cc65.place-right::after { border-top: 5px solid transparent; border-bottom: 5px solid transparent; left: -6px; top: 50%; margin-top: -4px; border-right-color: #222; border-right-style: solid; border-right-width: 6px; } Alitools Guide βetaLink checked

      and seriously you don't mention visual code???

    1. Digital discourse creates a game-like structure in our perception of reality. For everything that happens, every fact we gather, every interpretation of it we provide, we have an ongoing ledger of the “points” we could garner by posting about it online.

      Postiname dėl pointų - gera mintis, taikli. Jei nesusilauks dėmesio, galvosi, ar verta. Taip pat ir naujienomis

    2. Many of the systems we now use online have their structural origins in the world of role-playing games.

      FB like'ai, visoki gamified appsai

    3. The role-playing game is to our century what the novel was to the eighteenth: the social art form epitomizing and evangelizing a new mode of self-creation. Role-playing games became especially popular in the 1980s, fostering a moral panic over the corruption of the youth, and their influence has continued to vastly exceed that of table-top games.

      Pas mus, bent jau mano žiniiomis, tokių žaidimų nebuvo. Ar tai svarbu argumentui?

    4. Indeed, there is a case — and I am going to make it here — that the parallel can be fruitfully extended much farther.

      Teksto konstrukcija, kurią verta prisiminti: pristato kažkokią, neseniai/seniai buvusią idėją/ryšį/santykį, iš esmės remiantis konkrečiu šaltiniu, ir paskui intriga: analogiją galima išplėsti (nes pradedama nuo analogijos - QAnon ir ARGs)

    1. The original leftist formulation of it was very different from anything that we get in what then becomes called left-accelerationism later. It’s almost like Lenin’s “the worse, the better”. The understanding of it is that, you know, what Deleuze and Guattari are doing, what the accelerationist current coming out of them is doing, is saying the way to destroy capitalism is to accelerate it to its limit. There’s no other strategy that has any chance of being successful.

      There are 2 kinds of left accelerationism. The older one is the idea that "capitalism can only be destroyed by more capitalism". The newer one is "capitalism is less able to use modern technology than socialism, and by using modern technology, socialism can destroy capitalism by beating capitalism at its own game".

    1. Just like it may be not necessary to know the rules to win the game, or to possess all the propositional knowledge on a subject to operate properly

      Little parasites can skillfully navigate their course of life, using odd tricks that just happen to work. For example, consider the following description of the tick from "A foray into the worlds of animals and humans" (Uexküll)

      ANY COUNTRY DWELLER who traverses woods and bush with his dog has certainly become acquainted with a little animal who lies in wait on the branches of the bushes for his prey, be it human or animal, in order to dive onto his victim and suck himself full of its blood. In so doing, the one- to two-millimeter-large animal swells to the size of a pea (Figure 1). Although not dangerous, the tick is certainly an unwelcome guest to humans and other mammals. Its life cycle has been studied in such detail in recent work that we can create a virtually complete picture of it. Out of the egg crawls a not yet fully developed little animal, still missing one pair of legs as well as genital organs. Even in this state, it can already ambush cold-blooded animals such as lizards, for which it lies in wait on the tip of a blade of grass. After many moltings, it has acquired the organs it lacked and can now go on its quest for warm-blooded creatures. Once the female has copulated, she climbs with her full count of eight legs to the tip of a protruding branch of any shrub in order either to fall onto small mammals who run by underneath or to let herself be brushed off the branch by large ones. The eyeless creature finds the way to its lookout with the help of a general sensitivity to light in the skin. The blind and deaf bandit becomes aware of the approach of its prey through the sense of smell. The odor of butyric acid, which is given off by the skin glands of all mammals, gives the tick the signal to leave its watch post and leap off. If it then falls onto something warm—which its fine sense of temperature will tell it—then it has reached its prey, the warm-blooded animal, and needs only use its sense of touch to find a spot as free of hair as possible in order to bore past its own head into the skin tissue of the prey. Now, the tick pumps a stream of warm blood slowly into itself.

      Experiments with artificial membranes and liquids other than blood have demonstrated that the tick has no sense of taste, for, after boring through the membrane, it takes in any liquid, so long as it has the right temperature. If, after sensing the butyric acid smell, the tick falls onto something cold, then it has missed its prey and must climb back up to its lookout post. The tick's hearty blood meal is also its last meal, for it now has nothing more to do than fall to the ground, lay its eggs, and die.

    1. Nevertheless, only 2% of girls obtained 60 or more minutes of MVPA in baseball/softball practice compared with about 32% of boys. A possible explanation for this trend is that coaches included less physical training in girls' softball practices, devoting most of the time to skill building, game play, or other nonactive instruction. Owing to the extensive running inherent in soccer, boys' and girls' MVPA levels were very similar.

      Difference in male and female activity levels are staggering amongst baseball and softball participants.

    1. muzzle-loading firearms; * single shot, double barrel and repeating centre fire rifles; * break action shotguns/rifle combinations

      Muzzle-loading firearms can be used not only for historical re-enactment purposes, but has more fatal potential for humans compared to rimfire rifles. single shot and repeating centrefire rifles use deadlier ammuntion compared to rimfire, ie 7.62 calliber or 5.56, but are normally used for competitive shooting and huntinng of larger game

    1. To even imply a causal link between such representations and the most grotesque real-world violence is to do a disservice to the reality of that complexity. Worse, it contributes to a narrative that many on the far-right have desperately sought to amplify, in a bid to distract from far more pressing conversations about guns themselves, the role of police, and white supremacism in our society.
    2. Our culture is saturated in violent imagery and narratives that glorify violence, presenting it as the epitome of heroism and the surest solution to problems. Therefore, it would be naive to deny it has a role in shaping the fantasies of mass killers, who frequently imagine themselves as warriors — even as knights! — and who were weaned on a gaming culture saturated with guns.  The problem with this critique is four-fold. One, it overstates the role of popular culture in these killings; two, it misunderstands the incredibly versatile role of violence in that culture; three, it runs the risk of obscuring more complex and specific problems in the gaming industry; four, it is heedless of the ideological “drift” of such arguments, which, however they’re phrased, inevitably abet conservative interests.
    1. On many occasions we have been com¬pelled to break off the writing of a particular chapter, or even of aparticular paragraph, in order to test, by reshuffling the whole of ournotes dealing with a particular subject, a particular place, a particularorganisation or a particular date, the relative validity of hypotheses asto cause and effect. I may remark, parenthetically, that we have foundthis “ game with reality ”, this building up of one hypothesis andknocking it down in favour of others that had been revealed or verifiedby a new shuffle of the notes—especially when we severally “ backed ”rival hypotheses—a most stimulating recreation! In that way alonehave we been able “ to put our bias out of gear ”, and to make ourorder of thought correspond, not with our own prepossessions, butwith the order of things discovered by our investigations.

      Beatrice Webb's note taking system here shows indications of being actively used as a database system!

    1. As such, to ensure that Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items, or other mods. We will also be paying close attention to how blockchain technology evolves over time to ensure that the above principles are withheld and determine whether it will allow for more secure experiences or other practical and inclusive applications in gaming. However, we have no plans of implementing blockchain technology into Minecraft right now.

      Blockchain technologies cannot be integrated into Minecraft client and server applications

      In this statement, Microsoft is holding out the possibility that blockchain technology might evolve into something that is "practical and inclusive".

    2. NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots. The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players.

      A game long known for creative building, Minecraft explicitly rejects exclusionary tactics...and calls out the speculative pricing and investment mentality surrounding NFTs.

    1. a behavior design and gamification consultant, meaning that I apply behavioral science and video game design principles to tech products to enable users to better accomplish their goals.

      behavioral game design tech products

  5. www.dndbeyond.com www.dndbeyond.com
    1. Arcane Ward

      Is an abjurer’s Arcane Ward healed only when the ward has 0 hit points? The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the ward has 0 hit points. As is normal for healing, the ward can’t regain more hit points than its hit point maximum: twice the wizard’s level + the wizard’s Intelligence modifier.

      Does casting alarm as a ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward.

      How does Arcane Ward interact with temporary hit points and damage resistance that an abjurer might have? An Arcane Ward is not an extension of the wizard who creates it. It is a magical effect with its own hit points. Any temporary hit points, immunities, or resistances that the wizard has don’t apply to the ward.  The ward takes damage first. Any leftover damage is taken by the wizard and goes through the following game elements in order: (1) any relevant damage immunity, (2) any relevant damage resistance, (3) any temporary hit points, and (4) real hit points.

      An abjurer gains resistance to spell damage at 14th level. Does the abjurer’s Arcane Ward gain this resistance when a spell hits the abjurer? The abjurer, not the Arcane Ward, gains the resistance at 14th level.

      Sage Advice Compendium, v2.7 r2021

  6. www.dndbeyond.com www.dndbeyond.com
    1. Arcane Ward

      Is an abjurer’s Arcane Ward healed only when the ward has 0 hit points? The ward regains hit points whenever the abjurer casts an abjuration spell of 1st level or higher, not just when the ward has 0 hit points. As is normal for healing, the ward can’t regain more hit points than its hit point maximum: twice the wizard’s level + the wizard’s Intelligence modifier.

      Does casting alarm as a ritual heal Arcane Ward? Any abjuration spell of 1st level or higher cast by an abjurer, including a ritual, can restore hit points to the abjurer’s Arcane Ward.

      How does Arcane Ward interact with temporary hit points and damage resistance that an abjurer might have? An Arcane Ward is not an extension of the wizard who creates it. It is a magical effect with its own hit points. Any temporary hit points, immunities, or resistances that the wizard has don’t apply to the ward.  The ward takes damage first. Any leftover damage is taken by the wizard and goes through the following game elements in order: (1) any relevant damage immunity, (2) any relevant damage resistance, (3) any temporary hit points, and (4) real hit points.

      An abjurer gains resistance to spell damage at 14th level. Does the abjurer’s Arcane Ward gain this resistance when a spell hits the abjurer? The abjurer, not the Arcane Ward, gains the resistance at 14th level.

      Sage Advice Compendium, v2.7 r2021

  7. www.dndbeyond.com www.dndbeyond.com
    1. Divine Smite

      Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same attack? Yes, you can use Divine Smite on the same weapon attack that benefits from a smite spell, such as wrathful smite—as long as the attack you make after casting the smite spell is a melee weapon attack. Divine Smite doesn’t work with any other kind of attack.

      Can a paladin use Divine Smite when they hit using an unarmed strike? No. Divine Smite isn’t intended to work with unarmed strikes. Divine Smite does work with a melee weapon attack, and an unarmed strike can be used to make such an attack. But the text of Divine Smite also refers to the “weapon’s damage,” and an unarmed strike isn’t a weapon. If a DM decides to override this rule, no imbalance is created. Tying Divine Smite to weapons was a thematic choice on our part—paladins being traditionally associated with weapons. It was not a game balance choice.

      Sage Advice Compendium, v2.7 r2021

    2. Stunning Strike

      Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.

      Sage Advice Compendium, v2.7 r2021

    3. druids will not wear armor or use shields made of metal

      What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game features; the two types of design go hand in hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.

      Sage Advice Compendium, v2.7 r2021

  8. www.dndbeyond.com www.dndbeyond.com
    1. Divine Smite

      Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same attack? Yes, you can use Divine Smite on the same weapon attack that benefits from a smite spell, such as wrathful smite—as long as the attack you make after casting the smite spell is a melee weapon attack. Divine Smite doesn’t work with any other kind of attack.

      Can a paladin use Divine Smite when they hit using an unarmed strike? No. Divine Smite isn’t intended to work with unarmed strikes. Divine Smite does work with a melee weapon attack, and an unarmed strike can be used to make such an attack. But the text of Divine Smite also refers to the “weapon’s damage,” and an unarmed strike isn’t a weapon. If a DM decides to override this rule, no imbalance is created. Tying Divine Smite to weapons was a thematic choice on our part—paladins being traditionally associated with weapons. It was not a game balance choice.

      Sage Advice Compendium, v2.7 r2021

  9. www.dndbeyond.com www.dndbeyond.com
    1. Divine Smite

      Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same attack? Yes, you can use Divine Smite on the same weapon attack that benefits from a smite spell, such as wrathful smite—as long as the attack you make after casting the smite spell is a melee weapon attack. Divine Smite doesn’t work with any other kind of attack.

      Can a paladin use Divine Smite when they hit using an unarmed strike? No. Divine Smite isn’t intended to work with unarmed strikes. Divine Smite does work with a melee weapon attack, and an unarmed strike can be used to make such an attack. But the text of Divine Smite also refers to the “weapon’s damage,” and an unarmed strike isn’t a weapon. If a DM decides to override this rule, no imbalance is created. Tying Divine Smite to weapons was a thematic choice on our part—paladins being traditionally associated with weapons. It was not a game balance choice.

      Sage Advice Compendium, v2.7 r2021

  10. www.dndbeyond.com www.dndbeyond.com
    1. Stunning Strike

      Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.

      Sage Advice Compendium, v2.7 r2021

  11. www.dndbeyond.com www.dndbeyond.com
    1. Stunning Strike

      Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.

      Sage Advice Compendium, v2.7 r2021

  12. www.dndbeyond.com www.dndbeyond.com
    1. druids will not wear armor or use shields made of metal

      What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game features; the two types of design go hand in hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.

      Sage Advice Compendium, v2.7 r2021

  13. www.dndbeyond.com www.dndbeyond.com
    1. druids will not wear armor or use shields made of metal

      What happens if a druid wears metal armor? The druid explodes. Well, not actually. Druids have a taboo against wearing metal armor and wielding a metal shield. The taboo has been part of the class’s story since the class first appeared in Eldritch Wizardry (1976) and the original Player’s Handbook (1978). The idea is that druids prefer to be protected by animal skins, wood, and other natural materials that aren’t the worked metal that is associated with civilization. Druids don’t lack the ability to wear metal armor. They choose not to wear it. This choice is part of their identity as a mystical order. Think of it in these terms: a vegetarian can eat meat, but chooses not to. A druid typically wears leather, studded leather, or hide armor, and if a druid comes across scale mail made of a material other than metal, the druid might wear it. If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements mixed with its game features; the two types of design go hand in hand in D&D, and the story parts are stronger in some classes than in others. Druids and paladins have an especially strong dose of story in their design. If you want to depart from your class’s story, your DM has the final say on how far you can go and still be considered a member of the class. As long as you abide by your character’s proficiencies, you’re not going to break anything in the game system, but you might undermine the story and the world being created in your campaign.

      Sage Advice Compendium, v2.7 r2021

    1. If your answer is positive, well, unfold it, I guess. Let’s see if you really are as ready as you claim to be.

      this is like the hottest loveliest game ever i love it

    1. When memes or the subjects of a meme are used for commercial purposes without permission, the meme creator may sue, as the effect of the commercial use on the market value of the original meme usually prevents a finding of fair use. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.

      Big corporations use other creators' work more often than we think. It is unreal to think that people's work can be stolen from the internet easily and sometimes it could be hard to prove. Fortunately, these two cases were able to win their lawsuit.

    1. he was a mixture of bull-dog and game-cock, with a dash of the savage.

      laughed at this language and expression of the the narrator, a description of a person that reckless and wild, want to see if there will be any twist coming up.

    1. Games are like that. Everyone thinks because games are easy to play, they must be easy to make. The challenge of a making a game is significantly harder. When we design a utilitarian tool, we have to make a complex set of requirements simple and easy to use for the user. But when making a game, we have to take equal amounts of complexity and make it simple, easy to useand fun. If a game is not satisfying to play, people will put it down. If excel is not satisfying, people will soldier on because math is more unpleasant than excel.

      This is an important think to understand - that making games to seem simple is quite hard. It takes a lot of work and thinking to make something simple for others to use. That is the key work of the developer historian – to take loads of historical research and turn it into easy to understand games.

    1. like the swallowing of mugs of beer to advertise what one could “stand.”

      Drinking games have been enjoyed throughout history for thousands of years, with some of the oldest recorded games dating back to Ancient Greece, Rome and China. One of the oldest Roman games, popularised in antiquity, is known as Passatella – a group affair that might be characterised by themes of power and social capital as two individuals in the group decide how much wine the others get to consume. Another drinking game commonly played in Italy is Patrunni E Sutta, which involves players drinking copious amounts of beer or wine. Like many other games involving alcohol, drinking games across Italy are rooted in proving oneself as superior to one’s counterparts through public displays. James suggests that this desire for outward validation extends to broader Roman (or perhaps European) social and cultural life, as Gilbert Osmund has harboured an urge “to have something or other to show for his parts” for most of his life, thus it only makes sense that this fundamentally human trait would inform the drinking practices of such a society.

      References:

      Encyclo, Patrunni E Sutta Definition, accessed 15 July 2022, https://www.encyclo.co.uk/meaning-of-Patruni_e_sutta

      Davis, J 1964, ‘Passatella: An Economic Game’, The British Journal of Sociology, vol. 15, no. 3, pp. 191-206.

    1. You know what? Once you’re out of that place, how about meeting up for a seekers’ game sometime, just you and me and the snitch? For old time’s sake?

      this is like the wizarding equivalent of netflix and chill to me

    1. É uma ação do professor, como se ele simulasse elementos do game para tornar a aula mais engajadora e melhorar o aprendizado

      O jogos utilizados podem ser tanto sérios (criados especificamente para o contexto educacional) ou Aprendizagem Baseada em Jogos, que corresponde a utilização de jogos independentemente de o desenvolvimento do jogo foi para fins comerciais ou educacionais.

    1. I wanted our program to ship with every Macintosh, so I had designed it for all users, even those who know little about computers and hate math. I wanted to make mathematics as easy and enjoyable as playing a game. In a classroom, any time spent frustrated with the computer is time taken away from teaching. Sitting behind a two-way mirror, watching first-time users struggle with our software, reminded me that programmers are the least qualified people to design software for novices.

      <3

    1. regularly review the performance of each investment and your progress compared to your plan, to ascertain whether any adjustments are necessary. Remember to always play the long game which often requires a lot of patience and discipline

      .c2

    1. This won’t be true for long. Crypto games are evolving to have a wide range of gameplay and economic models, much like traditional games. More variety in crypto gaming will require players to be more specialized to play these different games. If the games have a skill-based component, the ability to train players will directly impact a guild's bottom line. As the scope of Web3 gaming grows in complexity, guilds will evolve to do more than simply fronting startup resources — they will play an active role in both player and game development.

      ただ、そのモデルもずっとはうまく行かない。従来のゲーム同様、BCGも幅広い攻略方法や経済モデルを導入するようになってきたので、これからはBCGプレイヤーにも特定のゲームの専門性が求められるようになり、どれだけプレイヤーを教育できたかがギルドの収益につながるであろう。ギルドはただ序盤のリソース提供だけでなく、プレイヤーと並走する存在になるのだろう。

    2. Early gaming guilds shared the common purpose of lowering the barrier to entry to the novel GameFi industry. Many guilds continue to be primarily in the business of loaning out expensive in-game assets to players. In exchange, the guilds receive a percentage of the income generated by the players, given that Web3 games typically reward players with tokens for doing repetitive tasks.

      初期のゲームギルドはBCGへの参入障壁を下げる目的、役割があった。高価なゲームアセットを貸し出し、引き換えに、プレイヤーはタスクを繰り返しこなし、得られるトークンの一部を納めていた。

    1. Rather, our knowledge that we're "just playing a game" works emotionally to intensify our feelings about the goal: exercise, sex, labor, etc. takes on an element of sacred seriousness through gamification, which separates it from the profane and thus increases its intensity via ambivalence.

      It seems like what you're arguing (re my earlier comment about professional poker) is that whether or not there are stakes/it's "just for fun" vs "deeply serious" doesn't actually matter at all to phenomenology? Cuz a gamified workplace is not "just a game" and mgmt I think puts real pressure/stakes on ("here are the consequences of not hitting scores..."). It's only a game in a very token sense of taking on some of the formal properties (and thereby channeling certain psychological dynamics) of games.

      I guess I'm slightly confused b/c sometimes it feels like you distinguish deadly seriousness from "just for fun," and sometimes they seem to coincide (eg in Huizinga's religion+play are same thing idea)—and then there're the levels of affect vs knowledge, and whether something "is" or "isn't" play on each of these levels.

      On which "level" (affect/knowledge) is gamified activity serious vs for fun, and what concretely would a player "somehow chang[ing] their relationship... in terms of knowledge or in terms of affect" look like w/r/t this?

      I think in general clarifying the relationships between these four possibilities (known seriousness, affective seriousness, known play, affective play) at the end of this piece, vis-a-vis these examples of dating and gamification, would help clarify a lot—I sorta expect the pieces to cohere but am left more confused by how they relate than when I started the bullet point

    2. This negative affect creates ambivalence with the imminently positive aspects of playing, the enjoyment of movement, speech, winning, etc, which elevates the mental space of the game, the play-sphere, into an intensity above that of "profane" life, where we have no such sense of contempt.

      Does this resonate with you phenomenologically? I guess I can't quite make it click with my experience, trying to find an opening for it to resonate

    3. feeling things more intense than they would in everyday life

      Yeah it's interesting, playing immersive FPS games, my heartrate jacks up massively—there's a level at which (phenomenologically it feels like) my mind "knows" I'm in a game and my body doesn't

    1. why aren’t we doing these things already?

      Amen! Why can't we have "fun" while learning? Like every young child does while playing with blocks or banging on pots and pans? I like Quinn's (and have also seen the term elsewhere) use of "learning experiences" as a way to look at educational design.

      In fact, all "learning" is based in experience, and some students "learn" how to game the system, others "learn" to disengage, etc. What if, instead, learning was exciting and something to look forward to?

    1. Author Response

      Reviewer #3 (Public Review):

      In this work, the authors describe a novel method, based on deep learning, to analyze large numbers of yeast cells dividing in a controlled environment. The method builds on existing yeast cell trapping microfluidic devices that have been used for replicative lifespan assay. The authors demonstrate how an optimized microfluidic device can be coupled with deep learning methods to perform automatic cell division tracking and single cell trajectories quantification. The overall performance of the method is impressive: it allows to deal with large image datasets generated by timelapse microscopy several order of magnitudes faster than what manual annotation would require. The method has been carefully tested on several microscopy settings and datasets and compared with known results from the literature in a convincing manner. In addition, the authors show how the analysis pipeline can be enriched with semantic segmentation to quantify cellular physiology and gene expression during their lifespan, creating high quality, high throughput measurements of single cell trajectories. The software, its documentation and related datasets are available through public repository. Taken together, the author succeeded in setting up a method that can be a game changer for high throughput longitudinal analysis of yeast cells.

      Overall, the method seems robust and powerful but some aspects need to be clarified and/or extended.

      • The authors chose MATLAB to develop DetecDiv. This is a valid choice but as Python is becoming the standard for deep learning developments it is important to 1/ better justify the use of MATLAB and 2/ discuss how this can be "translated into" and/or linked with Python. This would facilitate adoption by other research teams.

      Using MATLAB as a prototyping language was instrumental for us in establishing the proof of principle of the method reported here since we have a long-standing experience in MATLAB programming. Yet, we fully agree with the reviewer that Python may appear as a more legitimate choice, especially in the field of deep learning. For future work, we are considering moving our code to Python to make it more widely accessible and to more quickly benefit from the latest development in the field. We also envision that Python developers could transpose our methods for their own research interests.

      Last, we note that MATLAB has bidirectional communication with a number of programming languages, including Python. Therefore, it is currently possible to use Python scripts to fully control the DetecDiv pipelines by calling its low levels functions at the command line. Obviously, it may be more cumbersome to use than native Python code and it restricts the possibility to use the graphical user interface that we have developed.

      • A critical aspect of deep learning methods is their potential ability to be used on a different datasets and/or experimental setup (transfer learning). The authors explained that a "generalist" model, trained using several datasets perform comparably (or even better) than "specialist" models that are independently trained on a specific dataset. Yet, they do not discuss how accurate would an already trained generalist model perform on a novel dataset made with a different imaging setup and/or a different yeast strain?

      We thank the reviewer for this comment, which is somewhat related to point #2 raised by reviewer #1, regarding the ability of a model to generalize its prediction to various contexts. In the revised version, we now provide clear evidence that the model designed for division counting and RLS analysis, which is trained on WT data only, can successfully predict the lifespan of mutants such as fob1delta and sir2delta (new Figure 2 - Figure supplement 5) and the onset of cell death during stress response assays (Figure 6 - Figure supplement 1).

      However, changing the imaging conditions (e.g. magnification, illumination, etc) would quickly deteriorate the performance of the model, unless it has been exposed to these new conditions upon training. Hence, the purpose of the ‘generalist’ approach we use is to demonstrate that the models we use have the capacity to deal with various imaging conditions when appropriately trained.

      We have added a sentence in the discussion to explain what determines the potential of a model to be successfully employed in different contexts.

    2. Reviewer #3 (Public Review):

      In this work, the authors describe a novel method, based on deep learning, to analyze large numbers of yeast cells dividing in a controlled environment. The method builds on existing yeast cell trapping microfluidic devices that have been used for replicative lifespan assay. The authors demonstrate how an optimized microfluidic device can be coupled with deep learning methods to perform automatic cell division tracking and single cell trajectories quantification. The overall performance of the method is impressive: it allows to deal with large image datasets generated by timelapse microscopy several order of magnitudes faster than what manual annotation would require. The method has been carefully tested on several microscopy settings and datasets and compared with known results from the literature in a convincing manner. In addition, the authors show how the analysis pipeline can be enriched with semantic segmentation to quantify cellular physiology and gene expression during their lifespan, creating high quality, high throughput measurements of single cell trajectories. The software, its documentation and related datasets are available through public repository. Taken together, the author succeeded in setting up a method that can be a game changer for high throughput longitudinal analysis of yeast cells.

      Overall, the method seems robust and powerful but some aspects need to be clarified and/or extended.<br /> - The authors chose MATLAB to develop DetecDiv. This is a valid choice but as Python is becoming the standard for deep learning developments it is important to 1/ better justify the use of MATLAB and 2/ discuss how this can be "translated into" and/or linked with Python. This would facilitate adoption by other research teams.<br /> - A critical aspect of deep learning methods is their potential ability to be used on a different datasets and/or experimental setup (transfer learning). The authors explained that a "generalist" model, trained using several datasets perform comparably (or even better) than "specialist" models that are independently trained on a specific dataset. Yet, they do not discuss how accurate would an already trained generalist model perform on a novel dataset made with a different imaging setup and/or a different yeast strain?

    1. another way to put this is um that if you think about using a telescope an example that alan offered us a little while ago to examine celestial objects as indeed did 00:20:37 galileo you can only interpret the output of that telescope the things you see in the telescope correctly if we actually know how it works that's really obviously true about 00:20:48 things like radio telescopes and infrared telescopes but it's true of optical telescopes as well as paul fire opened emphasized if you don't have a theory of optics then when you aim your telescope at jupiter and look at the 00:21:00 moons all you see are bits of light on a piece of glass you need to believe to know how the telescope works in order to understand those as moons orbiting a planet 00:21:12 so to put it crudely if we don't know how the instrument that we're using uh if we don't know how the instrument that we're using to mediate our access to the world works if we don't understand it we don't know whether we're looking through 00:21:24 a great telescope or a kaleidoscope and we don't know whether we're using a pre a properly constructed radio telescope or just playing a fantasy video game

      Good example of how astronomers must know the physical characteristics of the instrument they use to see the heavens, a telescope before anything they observe be useful. The same is true when peering into a microscope.

      The instrument of our bodies faculties is just as important to understand if we are to understand the signals we experience.

    1. I want to start with a game. Okay? And to win this game, all you have to do is see the reality that's in front of you as it really is, all right? So we have two panels here, of colored dots. And one of those dots is the same in the two panels. And you have to tell me which one. Now, I narrowed it down to the gray one, the green one, and, say, the orange one. 00:00:41 So by a show of hands, we'll start with the easiest one. Show of hands: how many people think it's the gray one? Really? Okay. How many people think it's the green one? And how many people think it's the orange one? Pretty even split. Let's find out what the reality is. Here is the orange one. (Laughter) Here is the green one. And here is the gray one. 00:01:16 (Laughter) So for all of you who saw that, you're complete realists. All right? (Laughter) So this is pretty amazing, isn't it? Because nearly every living system has evolved the ability to detect light in one way or another. So for us, seeing color is one of the simplest things the brain does. And yet, even at this most fundamental level, 00:01:40 context is everything. What I'm going to talk about is not that context is everything, but why context is everything. Because it's answering that question that tells us not only why we see what we do, but who we are as individuals, and who we are as a society.
      • Title: Optical illusions show how we see
      • Author: Beau Lotto
      • Date: 8 Oct, 2009

      The opening title is very pith:

      No one is an outside observer of nature, each of us is defined by our ecology.

      We need to unpack the full depth of this sentence.

      Seeing is believing. This is more true than we think.Our eyes trick us into seeing the same color as different ones depending on the context. Think about the philosophical implications of this simple finding. What does this tell us about "objective reality"? Colors that we would compare as different in one circumstance are the same in another.

      Evolution helps us do this for survival.

    1. i was particularly struck by the fact that barry didn't say the mind is this this and that okay barry said well the mind is many things 01:19:18 uh look there's this and this this and this and there's a sort of layers also in some sense in which we can talk about it or or have some understanding partial media 01:19:30 understanding about it some wisdom about it and this layering i find it it's uh absolutely brilliant from my perspective 01:19:43 uh because it it dissolves the wrong question which is what is the mind period what is the thing which is the mind here is the thing which is mine uh let's just 01:19:55 define it characterize it and understand what it is that's a wrong that's a wrong way of thinking about it it's when we say when we think about our mind of course we think something you you unite somehow 01:20:09 it's the set of processes that happen into me and it's about my thinking my emotions but it's not one thing it's a complicated layer there's many layers of discussion possible about 01:20:21 that i don't want to enter into the specific but i found this fascinating and let me go to time immediately because uh it's it's deeply related i got the book of time which is a um 01:20:34 the audio of time in which i carlo this carlo is very timely because we're also kind of running low on time absolutely absolutely 01:20:46 and and and in the book i sort of uh try to collect everything we have learned about time from science from special activity from generative statistical mechanics from other pieces and and what we 01:21:00 tentatively uh learn about time with quantum gravity which is my uh specific field once again you have to sort of uh put your hands on the notion of time and the main message of the book 01:21:12 in fact the single message of the book is that the question of what is time is a wrong question because when we think about time we think about the single thing okay we think we have a totally clear idea about time time is a single thing 01:21:25 that flows from the past to the future and the past influence the president the president of the future in the present this is how things are the reality of the present entire universe is a real state in that and we learn from science that this way 01:21:37 of viewing times is wrong it's factually wrong okay it's not true that uh we all proceed in in in together from 01:21:48 moment a to moment b and the amount lapse amount of time lapses between a and b is the same for everybody and so on and forth because we learned from from experiences especially activity generativity statistical mechanics and 01:22:01 other things so the way to think about time is that it's a very layered thing but with this thing we call time is made by layers um conceptually and when we look at larger 01:22:14 domain the one of our usual experience some layers are lost so uh some aspects some some properties of what we call time are only good 01:22:25 uh are only appropriate for describing the temporal experience we have if we don't move too fast it doesn't look too uh to to to too far away if you don't look at the atoms too in detail as a single 01:22:38 degrees of freedom and so on so forth so the notion of time opens up in a in a in a set of layers which are become increasingly 01:22:53 uh general only if you go down to the bottom level um some aspect of time like the universality of time uh uh only makes sense if if we don't go too 01:23:06 fast velocities for instance um so this is a similarity and that's why the the opening up of what the mind is into layers seems to be uh 01:23:19 the right direction to go right when if if i ask uh does a cat has a mind or does a fly has a mind it seems to me that the only answer is uh to get out of the idea that the 01:23:31 answer is either yes or no i mean i i suppose that certainly a cat has a certain you know a sleepy feeling in the morning and the moment of 01:23:43 joy when he sees his fellow cats but i suppose a cat doesn't go through a complicated intellectual game of trying to understanding what is reality and debating about that so there is some aspect in common uh either not break up 01:23:56 this this notion in in pieces once again uh i mean the the topic is what is real uh 01:24:08 if we start by saying time is real it's a beautiful chapter why you cannot say that time is an intrinsic existence uh we just get it wrong if we think well then atoms are real or the mind is real 01:24:21 all these answers we got it wrong we can say that things are real in a uh in a conventional sense within a context within a within a um 01:24:37 and and then we when we try to realize what you mean by uh something is real this is certainly real in a conventional sense but we realize that um reality the reality of this object 01:24:49 itself it gets sort of broken up into interdependence between this object and else and its different layers 01:25:02 and and that's the reality that as a scientist i can deal with not the ultimate reality the the conventional reality of course conventional reality is real as uh perry 01:25:15 was saying this is not a negation of reality uh it's a it's a it it's a freedom from the idea of the ultimate reality uh 01:25:27 the ultimate uh sort of intrinsic inherent reality being there on which in terms of which building progress

      Carlo resonates with Barry's layered explanation of mind from the Buddhist perspective. The mind is not some simplistic entity. Carlo wrote a book on time and he applied this same layered thinking. Time is different in different circumstances. It acts one way at the quantum level, another at the microscopic, another at our human level, and another at the galactic level.

      In a sense, we tend to make the same type of category errors whether it is our experience of time, space or experience in general. We overgeneralize from an anthropomorphic perspective. A large part of Jay L. Garfield's argument of cognitive illusions and immediacy of experience rests on this fact.

      https://hyp.is/go?url=http%3A%2F%2Fdocdrop.org%2Fvideo%2FHRuOEfnqV6g%2F&group=world

      Opaque mechanisms operate in both our sense organs and our mental machinery to give us this illusory feeling of immediacy of the sensed or cognized object.

      Uexkull's umwelt experiments on the snail as explained by Cummins are consistent with Carlo's perspective on time.

      https://hyp.is/go?url=http%3A%2F%2Fdocdrop.org%2Fvideo%2FG_0jJfliUvQ%2F&group=world

  14. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. This is likely to keep theattention ready for “surprises”, thus avoiding a sense of monotony setting in.More generally, the flow paradigm lacks the notion of adventure (Dickey, 2006; Heylighen,2012a), which can be characterized by a sequence of unforeseen challenges (dangers, opportunities,surprises...)—as contrasted with the foreseen challenges that we call ‘goals’. It is theunpredictability or unexpectedness of these challenges that creates the excitement that we typicallyassociate with an adventure, and that forms the basis of full emotional involvement. Adventure isassociated with the notions of exploration, curiosity and mystery: mystery can be defined as a lackof prospect that incites the emotion of curiosity, which in turns incites exploratory action(Heylighen, 2012a). Mystery and adventure are common features of game design (Dickey, 2006).However, their role will need further analysis if we want to apply them systematically tomobilization, given that they imply a level of uncertainty that—if experienced too intensely—mayproduce the anxiety that mobilization systems are trying to avoid.

      In solving the complex problems of the world, there can be many unintended consequences. These are the surprises that make each intervention an adventure. Applying a nexus approach such as MuSIASEM is critical to mitigate potential progress traps when dealing with rapid whole system change.

    2. An important aspect missing in typical flow models is that in order to produce enduringcommitment a goal should correspond to something truly valuable. For example, while the goal ofshooting a maximum number of spaceships in your game of Space Invaders may be clear, it doesnot satisfy any real needs. Therefore, playing games, however enjoyable at the time, if continuedlong enough will eventually leave you with the feeling of having wasted your time. One way gamedesigners try to overcome this limitation is by creating a sense of “epic meaning” (McGonigal,2011), i.e. situating the game action in a narrative context which implies that something truly greator valuable is being achieved (like saving the world from alien invaders).

      The epic meaning of "Bend the Curve" is saving civilization, co-creating a future worth living in the next few years, averting disaster.

      On a personal level the transformation of the individual also conveys epic meaning.

    3. competitions or leaderboards, where players can compare their achievements with those ofother players, so that they are incited to do better than they did up to now• narratives, in which the challenges are situated within a concrete context or storyline, so thatindividual actions become part of an extended course of action within a meaningfulenvironment (Dickey, 2006; Heylighen, 2012a)• epic meaning, in which the impression is created that the player is working to achieve a goalthat is particularly important or awe-inspiring (McGonigal, 2011)• trophies or virtual goods, in which players receive virtual presents as a reward for theirachievement• gifting, in which players get the opportunity to give virtual presents to other players, thustightening links of friendship

      Ask @Gyuri what he thinks about this list of ideas for game motivation and how Indyweb might integrate them or add new ones.

    4. But educational applications are merely the beginning: the recent development ofgamification applies the mechanisms of game design to enhance focus and motivation for nearlyany kind of activity (Deterding, Dixon, Khaled, & Nacke, 2011; Zichermann & Cunningham,2011). It is used in particular by businesses and organizations to goad people into performing tasksthat are useful for the organization—but not intrinsically rewarding for the individual. Examples areparticipating in surveys, filling in forms, or joining customer loyalty programs. While performingthese activities, respondents are given the kinds of points, “badges”, or bonuses that are used assymbolic rewards in games. This constant feedback motivates them to contribute additionally, so asto attain ever-higher total scores. Moreover, the more points they have gathered already, the lessthey are inclined to lose these points by prematurely stopping the activity—a psychological bias forcontinuity known as “sunk costs” (Garland & Newport, 1991).

      Sunk costs are the time and other resource investments a participant has put into the game. Increasing reputation currency is also another motivator.

    5. The result is that the best games tend to be addictive, as playersare so strongly motivated to continue the play that they find it difficult to get back to their normalactivities (Grüsser, Thalemann, & Griffiths, 2006; Kim, Namkoong, Ku, & Kim, 2008).

      Designing "Bend the Curve" or other Rapid Whole System Change games, we could not intentionally make games addictive as that would create out-of-balance social situations which could create social tensions and therefore be applying the same pathological logic that has created the conditions we are attempting to transform. Hence the other motivating factors must be so strong as to compensate for techniques that purposely embed addiction.

    1. Axie Infinity 是一款 Sky Mavis 开发的热门游戏,允许参与者在玩游戏过程中积累加密货币。它的日活跃用户达到 270 万周交易量 2.14 亿美元。今年三月它被盗走了 5.4 亿美元加密货币,攻击者被认为来自朝鲜。据匿名消息来源披露,朝鲜黑客创造了一家假公司,通过职业社交网络 LinkedIn 发送假的招聘广告。Sky Mavis 的一位工程师接受了这家虚假公司的多轮面试,然后对方报了一个极其具有吸引力的薪酬,录取书是以 PDF 文件的形式发送的。这位工程师下载了文件,导致了间谍软件渗透到了 Axie Infinity 使用的侧链 Ronin 系统,黑客随后控制了 Ronin 网络九个验证器中的四个,只要再增加一个就能完全接管 Ronin。只要九个验证器中有五个批准,资金就能被转移出去。但黑客只控制了四个,他们随后利用了 Axie DAO (Decentralized Autonomous Organization)完成了这次加密货币大盗窃。

    1. “[Idea] sourcing is mostly following the news flow and  paying attention. Having been at this  game a little while, it’s a bit simpler to identify the  particular drivers for each idea and to decide which ideas to allocate more time to.”

      1

    1. Like all games, the engagement, novelty, and fun that gamificaiton brings will wax and wane, so its beneficial effects may last from days to months.

      Great point. This would be another reason to "update" the game from time to time with new content.

    2. Competition is a necessary game mechanic that greatly promotes user engagement, creating positive peer pressure and leading to a situation in which everyone strives to surpass others (Suh et al., 2017).

      Any competition has to be "healthy" and I've thought about that the prize cannot be too big otherwise people could manipulate the rules to win.

    3. Choosing the appropriate game elements, game mechanics, and dynamics to formulate effective gamified job design strategies is at the core of setting up a well-designed gamified system.

      This thought runs through my head a lot. Would the "best" gamification turn each workers tasks into something that would relate well in a fantasy type world? Or how about a futuristic world? Perhaps it could change every year to ensure everyone is satisfied.

    4. Without employees’ sense of individual agency, games in the workplace may greatly lose their capability to increase engagement and productivity.

      So true. The game has to be good enough that people WANT to play it, and see not playing as not utilizing everything their employer is offering.

    5. To gamify efficiently, designers need to select appropriate game elements and mechanics to match the identified objects or tasks and then evaluate effectiveness by analyzing indicators such as satisfaction, quality, and fun (Aparicio, Vela, Sánchez, & Montes, 2012).

      This goes back to ensuring that whatever "game" is implement, it appeals to the masses and not just one type of worker/player.

    6. First, gamification generates intrinsic motivation through challenge, curiosity, competition, and some other motivators that are dominant traits embedded in human nature (Kamel, Watfa, Lobo, & Sobh, 2017).

      Yes! From many years of reading Game Design textbooks, most "players" are motivated by one of several main objectives in games. Exploring, Conquering/Mastery, Socializing, and ... I'm drawing a blank but a "good" game will appeal to all types of players.

    1. anticipations is key to 01:08:38 everything and attention is key to everything so every organism does that plants and everything else and it doesn't require a central nervous system 01:08:51 and and you i might add to this that not only is every organism cognitive but essentially every organism organism is cooperative to those cooperation and cognition 01:09:03 go hand in hand because any intelligent organism any organism that can act to better its you know viability is going to cooperate in 01:09:17 meaningful ways with other organisms and you know other species and things like that nice point because um there's cost to communication whether it's exactly whether it's the cost of making the pheromone 01:09:30 or just the time which is super finite or attention fundamentally and so costly interactions through time the game theory are either to exploit and stabilize which is fragile 01:09:42 or to succeed together yeah exactly and and and succeeding together cooperation is is is like everywhere once you once you understand what you're looking 01:09:54 for it's in the biologic world it's like everywhere so this idea that we're you know one one one person against all or you know we're a dog eat dog universe i mean it's you 01:10:08 know in a certain sense it's true obviously tigers eat you know whatever they eat zebras or whatever i mean that happens yes of course but in the larger picture 01:10:19 over and over multiple time scales not just uh you know in five minutes but over evolutionary time scales and uh you know developmental time scales and everything the cooperation is really the rule 01:10:33 for the most part and if you need if any listener needs proof of that just think of who you think of your body i mean there's about a trillion some trillion some cells 01:10:45 that are enormously harmonious like your blood pumps every day or you know this is a this is like a miracle i don't want to use the word miracle because i want to get into 01:10:59 whatever that might imply but uh it is amazing aw inspiring the the depth of cooperation just in our own bodies is like that's that's like 01:11:12 evolution must prefer cooperation or else there would never be such a complex uh pattern of cooperation as we see just in one human body 01:11:26 just to give one example from the bees so from a species i study it's almost like a sparring type of cooperation because when it was discovered that there were some workers with developed ovaries 01:11:38 there was a whole story about cheating and policing and about altruism and this equation says this and that equation says that and then when you take a step back it's like the colony having a distribution of over-reactivation 01:11:51 may be more ecologically resilient so um i as an evolutionary biologist never think well my interpretation of what would be lovey-dovey in this system must be how it works because that's so 01:12:05 clearly not true it's just to say that there are interesting dynamics within and between levels and in the long run cooperation and stable cooperation and like learning to adapt 01:12:17 to your niche is a winning strategy in a way that locking down just isn't but unfortunately under high um stress and 01:12:29 uh high uncertainty conditions simple strategies can become rife so that's sort of a failure mode of the population

      The human, or ANY multicellular animal or plant body is a prime example of cooperation....billions of cells in cooperation with each other to regulate the body system.

      The body of any multi-cellular organism, whether flora or fauna is an example of exquisite cellular and microbial cooperation. A multi-cellular organism is itself a superorganism in this sense. And social organisms then constitute an additional layer of superorganismic behavior.

    1. One of the sad ironies of our time is that we have become very good at studying nature just as it begins to sicken and die under our weight. “Weight” is no mere metaphor: of all land mammals and birds alive today, humans and their livestock make up 96 per cent of the biomass; wildlife has dwindled to four per cent. This has no precedent. Not so far back in history the proportions were the other way round. As recently as 1970, humans were only half and wildlife more than twice their present numbers. These closely linked figures are milestones along our rush towards a trashed and looted planet, stripped of diversity, wildness, and resilience; strewn with waste. Such is the measure of our success.

      As the Tel Aviv researchers who revealed the pattern of progressively overhunting the largest fauna to extinction, then turning to the next largest available fauna noted:

      "We believe that our model is relevant to human cultures everywhere. Moreover, for the first time, we argue that the driving force behind the constant improvement in human technology is the continual decline in the size of game. Ultimately, it may well be that 10,000 years ago in the Southern Levant, animals became too small or too rare to provide humans with sufficient food, and this could be related to the advent of agriculture. In addition, we confirmed the hypothesis that the extinction of large animals was caused by humans -- who time and time again destroyed their own livelihood through overhunting. We may therefore conclude that humans have always ravaged their environment but were usually clever enough to find solutions for the problems they had created -- from the bow and arrow to the agricultural revolution. The environment, however, always paid a devastating price."

      https://hyp.is/go?url=https%3A%2F%2Fwww.sciencedaily.com%2Freleases%2F2021%2F12%2F211221102708.htm&group=world

      It seems humans have a built-in blindspot that prioritizes short term needs over long term survival. History shows us that we are continuously biased towards prioritizing the human environment over the natural one but future generations eventually pay the price for this myopia.

    2. The first trap was hunting, the main way of life for about two million years in Palaeolithic times. As Stone Age people perfected the art of hunting, they began to kill the game more quickly than it could breed. They lived high for a while, then starved.

      Anthropology and Archelogy findings support the idea that humans began laying progress traps as early as two million years ago. Our great success at socialization and communication that harnessed the power of collaboration resulted in wiping out entire species upon which we depended. Short term success leading to long term failure is a central pattern of progress traps.

      Anthropology and Archelogy findings support the idea that humans began laying progress traps as early as two million years ago. Our great success at socialization and communication that harnessed the power of collaboration resulted in wiping out entire species upon which we depended. Short term success leading to long term failure is a central pattern of progress traps.

      A remarkable paper from Tel Aviv researchers studying early hunters in the Southern Levant as early as 1.5 million years ago revealed that our ancestors in this part of the world were poor resource managers and over many generations, continually hunted large game to extinction, forcing descendants to hunt progressively smaller game.

      Annotation of the 2021 source paper is here: https://hyp.is/go?url=https%3A%2F%2Fwww.sciencedirect.com%2Fscience%2Farticle%2Fabs%2Fpii%2FS0277379121005230&group=world Annotation of a science news interview with the researchers here: https://hyp.is/go?url=https%3A%2F%2Fwww.sciencedaily.com%2Freleases%2F2021%2F12%2F211221102708.htm&group=world

      The researchers even surmise that the extinction of game animals by around 10,000 B.C. is what gave rise to agriculture itself!

    1. Dr. Ben-Dor: "Our findings enable us to propose a fascinating hypothesis on the development of humankind: humans always preferred to hunt the largest animals available in their environment, until these became very rare or extinct, forcing the prehistoric hunters to seek the next in size. As a result, to obtain the same amount of food, every human species appearing in the Southern Levant was compelled to hunt smaller animals than its predecessor, and consequently had to develop more advanced and effective technologies. Thus, for example, while spears were sufficient for Homo erectus to kill elephants at close range, modern humans developed the bow and arrow to kill fast-running gazelles from a distance." Prof. Barkai concludes: "We believe that our model is relevant to human cultures everywhere. Moreover, for the first time, we argue that the driving force behind the constant improvement in human technology is the continual decline in the size of game. Ultimately, it may well be that 10,000 years ago in the Southern Levant, animals became too small or too rare to provide humans with sufficient food, and this could be related to the advent of agriculture. In addition, we confirmed the hypothesis that the extinction of large animals was caused by humans -- who time and time again destroyed their own livelihood through overhunting. We may therefore conclude that humans have always ravaged their environment but were usually clever enough to find solutions for the problems they had created -- from the bow and arrow to the agricultural revolution. The environment, however, always paid a devastating price."

      This is a fascinating claim with far reaching consequences for modern humans dealing with the Anthropocene polycrisis.

      Technological development seems to have been related to our resource overshoot. As we extirpated the larger prey fauna which were slower moving and able to be successfully hunted with crude weapons, our ancestors were forced to hunt smaller and more agile species, requiring better hunting technologies.

      Agriculture could have been the only option left to our ancestors when there was insufficient species left to support society. This is the most salient sentence:

      "we confirmed the hypothesis that the extinction of large animals was caused by humans -- who time and time again destroyed their own livelihood through overhunting. We may therefore conclude that humans have always ravaged their environment but were usually clever enough to find solutions for the problems they had created"

      This is a disturbing finding as technology has allowed humanity to be the apex species of the planet and we are now depleting resources not on a local scale, but a global one. There is no planet B to move to once we have decimated the environment globally.

      Have we progressed ourselves into a corner? Are we able to culturally pivot and correct such an entrenched cultural behavior of resource mismanagement?

    2. Findings indicate a continual decline in the size of game hunted by humans as their main food source -- from giant elephants 1-1.5 million years ago down to gazelles 10,000 years ago. According to the researchers, these findings paint an illuminating picture of the interaction between humans and the animals around them over the last 1.5 million years.

      1.5 million years trend of fauna of decreasing body mass in the Southern Levant - from giant elephants to gazelles.

    3. A groundbreaking study by researchers from Tel Aviv University tracks the development of early humans' hunting practices over the last 1.5 million years -- as reflected in the animals they hunted and consumed. The researchers claim that at any given time early humans preferred to hunt the largest animals available in their surroundings, which provided the greatest quantities of food in return for a unit of effort.

      Our ancestors had a bias to hunt the biggest game. This makes sense from an evolutionary perspective but the unintended consequence of a species with better than average combination of cognitive, toolmaking and collaborative skills was resource overshoot, extirpation and extinction.

      It seems we in modernity are simply repeating ancient cultural patterns of lack of foresight, exasperated by technological sophistication that shortens the cycle time for resource extraction and therefore for extirpation of prey species. Certainly, this is not universal as there are cases where our ancestors did manage resources much more effectively.

    1. computation it's the most important cost the e right how much does it cost to execute this thing on the end user's computer

      It's very hard to take this seriously from someone who's main endeavor is making video games. Essentially every CPU cycle ever spent running a game was superfluous.

  15. Jun 2022
    1. One should have great patience. We should let the child arrive at a sense of success, but we should not handicap ourselves (we should not give up major pieces or an advantage in pawns), because in that case the structure of the game changes. Preferably the parents or teachers should provide a temporal handicap, or weave intentional mistakes into the game, so that the child can use them for themself. During the game the tutor should organize their position on the board intentionally as is appropriate for the student and the development of the child at their age.

      h

    1. Listening.The supervisorsitsand looksatthespeakerandnodshis orherheadtoshowunderstanding.Gutteral utterances(“uh-huh,”“umm”)alsoindicatelistening

      This hits home hard... leave the computer or the phone for a minute. Be present and actively listening. It is a game changer!

    1. an “empowering game” aimed at 8-14 year old children to support behavioural change leading to achieve energy reduction in social housing

      I feel like if you're trying to get youth engaged with energy reduction/mindful energy use, you should make it a community thing (especially in social housing??!!). Trusted adults, mentors, and community leaders should be heading these education initiatives, not isolating games, however "empowering" they may be.

    1. Abstract: Video games are often studied as “texts” that tell stories and as interac-tive technologies for play, but they can also be studied as artifacts using the archivalmethod. In this chapter, Judd Ethan Ruggill and Ken S. McAllister outline the archi-val method for game analysis, drawing specifically on the 1981 Atari arcade classicTempest to show how a game is more than the sum of its individual components;it is the sum of the many cultures, aesthetics, and industry practices that drive thegame development process.

      This is the abstract!

    Annotators

    1. TƯ DUY LÀM STARTUP: CẦN "XÂY MÓNG THẬT VỮNG CHẮC TRƯỚC, XÂY NHÀ SAU"Đang trong giai đoạn viết ebook phần 2 bổ sung miễn phí cho ae đã mua hôm trước, nên tranh thủ nhắn cafe với anh Dong Xuan Nguyen để "lượm chữ" về viết tiếp. Quả là không uổng công sức chút nào!Nội dung học được buổi này đáng giá "tiền tỷ" với riêng mình, nên ae chịu khó ĐỌC KỸ & cho 1 #like nha! (Lâu lắm rồi chưa có post nào trên 2k like). kkNói thật là mình ko biết background a Đông khủng vậy, cho đến khi ngồi cafe với ảnh hôm nay:- Thời 2005 đã bắt đầu phát triển trang anhso-net với anh Nguyễn Bá Đức, giờ a Đức đang phát triển Homedy rất đình đám (cái này mình mới đọc sách "Từ nông thôn đến triệu đô" của anh Tuấn A1 về case Coolmate mới biết đó)- Anh cũng từng đồng sáng lập phát triển một cty agency, sau đó bán lại. (trước mình có đọc cuốn sách nào đó, có nói game xây doanh nghiệp xong bán là CON ĐƯỜNG LÀM GIÀU NHANH NHẤT). Cách làm này rất giống với thằng bạn @Hứa Phước Trường của mình. kk- Sang năm 2015 a Đông tại tiếp tục startup & là đồng sáng lập của Ecomobi, giờ doanh nghiệp này chắc phải vài chục triệu đô (mình đoán vậy, hoặc có thể trên trăm-triệu-đô rồi)- Chưa dừng lại ở đó, a Đông cũng là người "đứng sau" hỗ trợ cho Coolmate "xây móng" từ ngày đầu, và có cổ phần tại doanh nghiệp này. (Định giá gần nhất ~20 triệu đô, và tốc độ đang tăng trưởng thần tốc x nhiều lần, hướng đến IPO vài giai đoạn 2025)- Bất ngờ hơn a Đông còn đang làm việc với vai trò quỹ đầu tư, đã đầu tư chục startup khác, và cũng đang tìm kiếm các cơ hội "xuống tiền". Nên ae nào làm startup tranh thủ hẹn a Đông cafe để "bào tiền" lúc quỹ của ảnh đang còn nhiều cash nha! kk- ...Đó là vài thông tin về a Đông để ae trust hơn với nội dung, và dưới là một số chủ đề ae nói chuyện & hỏi đáp trong buổi cafe...1. Làm startup cần "xây móng thật vững". Nên trang bị năng lực vững vàng để lựa chọn hướng đi đúng, làm chậm rãi & chắc chắn ở những bước đầu tiên. Có “móng vững” rồi thì bước “xây nhà” sẽ không khó nữa & bền vững hơn. Nếu có mentor giỏi/nhiều kinh nghiệm định hướng cho việc này sẽ tốt hơn, để quá trình build doanh nghiệp chuẩn chỉnh & phát triển xa được. (Mình cũng đang nhờ a Đông góp ý để "tái cấu trúc" lần thứ n cho ATP Holdings)2. Làm startup, khát vọng/ước mơ của nhóm founders rất quan trọng, từ những khát vọng đó mới ra được plan thực thi & kết quả. Nhưng người làm startup cũng phải thực tế với nguồn lực của mình chứ đừng quá viển vông (Chúng ta sẽ ntn sau 3-5 năm nữa? Tại sao phải làm nó? Kế hoạch cụ thể ntn?)3. Quan điểm mình làm doanh nghiệp trước giờ theo hướng đơn giản, tập trung sự hiệu quả để ra lợi nhuận sớm, tiết kiệm & an toàn (ko bỏ nhiều vốn, ko cần gọi vốn). Nhưng cũng vì đó mà có những vấn đề nhất định trong doanh nghiệp sau 3-5 năm & tăng trưởng chậm. A Đông bảo nên thay đổi tư duy chút sẽ đi nhanh hơn: "nếu em là cô gái đẹp, thì nên biết tô son thêm sẽ đẹp hơn, sẽ được nhiều người khác để mắt đến hơn & nâng giá trị của mình lên".4. Một cái cây muốn phát triển nhanh hơn & bền vững đôi khi phải biết hi sinh/cắt đi những cành lá gây "cồng kềnh" & ảnh hưởng đến sự phát triển của chính nó. Nhiều mô hình DN gặp vấn đề về mặt scale up, hoặc khi lớn lên/khi có nhiều khách hàng hơn thì biên lợi nhuận giảm vì sự cồng kềnh trong khâu vận hành.5. Khi bàn về vấn đề nhân lực giỏi, mình có đề cấp đến background & năng lực học tập trước đây của các bạn. A Đông giải thích, "Tại sao bọn giỏi chúng nó lại giỏi? (chủ đề này ae thảo luận khá sâu)- Vì sự TẬP TRUNG của "chúng nó"- Vì sự quyết tâm/khát vọng đã hơn rất nhiều những đứa bình thường khác- Vì phương pháp học tập- Vì thói quen/quản lý bản thân/sự chủ động- Vì phát triển đúng sở trường/điểm mạnh- Vì có trang bị các kỹ năng mềm & cứng nhất định- Vì tư chất/năng khiếu/có đầu óc tốt- Vì môi trường ("bọn Ngoại Thương" đầu vào cũng đã là một BỘ-LỌC rồi, nhưng ở đó cũng có môi trường tốt để chúng nó phát triển. A Đông, Nhu (Coolmate) cũng là dân FTU)- Vì khả năng tư duy & giải quyết vấn đề của chúng nó- ...Nên doanh nghiệp nếu thu hút được nhân lực giỏi này về, "đặt đúng chỗ" nữa sẽ phát triển đi xa được. Chơi được với bọn thủ khoa/á khoa các trường top là ngon. 6. Bàn về một số mô hình startup, một số gợi ý "ngon" mà ATP có thể tập trung được.7. Kinh nghiệm làm việc với các co-founders, các nhân lực giỏi ngang tuổi & lớn hơn mình. -> Đó là xây dựng VĂN HÓA TỔ CHỨC & SỰ RÕ RÀNG ngay từ đầu, mỗi người tập trung được THẾ MẠNH của mình & khéo léo kết hợp với nhau. Như case Coolmate 3 co-team là Nhu Phạm (CEO) - Xuân Lan (CMO) - a Hiệp (CTO) kết hợp với nhau rất nhuần nhuyễn. (Mà thực tế theo mình để binh được cơ chế rõ-ràng này cần rất nhiều kinh nghiệm, là TÍNH CÁCH phù hợp/nhượng bộ, tinh thần startup hướng đến mục tiêu chung,... Có vậy DN mới đi xa được)8. Tư duy về việc chọn "game ngon để chơi", chọn mô hình làm startup đúng rất quan trọng. Làm startup cần có sự mới mẻ, sáng tạo riêng. Như case Coolmate có rất nhiều "sáng tạo đột phá" để có được như bây giờ. Tại sao có những DN định giá chỉ vài trăm triệu/vài tỷ, mà có những DN khác lại định giá hàng triệu đô/hàng chục triệu đô? (Nó đến từ tư duy chọn game, và cách chơi game?)9. Founder muốn đi nhanh & xa cần HÀNH ĐỘNG & CAM KẾT (Nhu - Coolmate, là hình mẫu của founder như này).10. Ở góc độ quỹ đầu tư, cũng có những áp lực giải ngân vốn, lựa chọn các startup để đầu tư. Cũng có những quyết định sai, thường là bởi: dữ liệu đầu vào không chính xác, và đánh giá sai năng lực founder. Founder giỏi & "cháy hết mình" với dự án là yếu tố quyết định lớn đến sự thành bại.11. Hỏi thêm về các campaign ngon ở Ecomobi để tạo ra tiền tốt. Cái này dự án ATP Media đang rất cần để tối ưu luôn. Đang có >10tr traffics từ SEO mỗi tháng mà kiếm tiền bèo bọt quá!12. Nếu muốn IPO, phải trả lời câu hỏi "Tại sao phải làm nó?", và "sau 3 năm nữa sau IPO sẽ ntn?". Rất nhiều case doanh nghiệp công nghệ sau IPO đều tệ hơn như: Yeah1, Grab, Uber,...13. Chủ doanh nghiệp & teamwork phải giữ được "lửa" trên hành trình khởi nghiệp. Xây dựng cơ chế & chính sách để đội ngũ có động lực làm việc mạnh mẽ14. Nhiệm vụ của cấp quản lý, nên tập trung vào ĐỊNH HƯỚNG, đào tạo nhân lực. Đào tạo kỹ năng mềm & quản lý cảm xúc khi làm việc của nhân sự. Nó cũng góp phần xây dựng văn hóa đội ngũ gắn kết, các startup rất cần tập trung yếu tố này để giữ người & teamwork có nhiệt huyết làm việc.15. Thế mạnh của các nhà đầu tư thiên thần (Angel investors) như a Đông là xuất phát điểm từ dân làm startup mười mấy năm, không như một số ae làm tài chính sang. Nên có thể hỗ trợ về mặt định hướng, kinh nghiệm & giúp nhiều hoạt động khác cho startup ngoài tiền.16. Làm doanh nghiệp sẽ có hàng nghìn thứ ngớ ngẩn ập đến, vì những thứ nhỏ nhưng nó sẽ ảnh hưởng đến tâm lý của chúng ta. Nên làm sao chuẩn chỉnh ngay từ đầu. Nhất là khâu thuế má/giấy tờ, thông tin minh bạch, mô hình chuẩn chỉnh,... (có kế toán giỏi & thuê dịch vụ luật bên ngoài rà soát các hoạt động đang làm thường xuyên)17. Một vài thông tin về cách định giá doanh nghiệp startup? Cách xây dựng startup ban đầu ntn để dễ gọi vốn?, Cách để bán thành công DN? Lộ trình chuẩn bị cho IPO?,... A Đông vẫn đang chưa có case về IPO thành công, còn lại mấy cái khác hầu như ảnh đều đã trải qua hết & có rất nhiều kinh nghiệm về nó. Trong buổi cafe mình đặt rất nhiều câu hỏi, nhưng buổi cafe ngắn ngủi nên thông tin chưa đủ sâu. Để hẹn a Đông thêm các buổi cafe thứ 2,3 để có thêm từng keys sâu chia sẻ với ae. @@...Sau buổi cafe này, nếu làm dự án nào đó mới, chắc chắn sẽ nhờ a Đông tư vấn "xây móng thật vững" trước để có game gọi vốn win, có startup nhiều triệu đô để chém gió, để showcase viết ebook kiếm tiền lẻ tiếp. kk

      TƯ DUY LÀM STARTUP: CẦN "XÂY MÓNG THẬT VỮNG CHẮC TRƯỚC, XÂY NHÀ SAU"

    1. is most-ly a sham. You know the game. In the Bush White House, youcoached judicial nominees to just tell Senators that they have ‘‘acommitment to follow Supreme Court precedent, that they will ad-here to statutory text, that they have on ideological agenda.’’ Fairytales.At his hearing, Justice Roberts infamously said he would justcall balls and strikes, but this pattern, 73–0, of the Roberts Fivequalifies him to have NASCAR-style corporate badges on his robes.Alito said in his hearing what a strong principle stare decisiswas, an important limitation on the Court. Then he told the Fed-eralist Society, ‘‘Stare decisis means to leave things decided whenit suits our purposes.’’
    1. A nested game is what it sounds like -- a game within a game. It recognizes that the actors in most real-world settings are not unified and have conflicting motives. The classic example is the failure of a proposed Middle East peace deal because some hard-line faction sponsored a terror attack or an assassination. The agreement was never just the two sides dealing with each other; each side was also dealing with its own internal conflicts.
    1. LÂU RỒI MÌNH KHÔNG ĐỂ Ý ĐẾN THỊ TRƯỜNG TÀI CHÍNH, HÔM NAY LÀM POST CẬP NHẬT VỀ QUAN ĐIỂM & GÓC NHÌN CÁ NHÂN…Thị trường tài chính VN & thế giới giai đoạn vừa qua đang vào “mùa đông”, hầu hết các kênh đầu tư đều giảm…- Chứng khoán giảm mạnh- Crypto chia-tan-nát- Bất động sản chựng lại, giá nhiều nơi ít nhiều có giảm & khó thanh khoản hơn- …Giai đoạn này, nếu ai đó may mắn đang cầm tiền mặt, gửi bank, mua vàng,… thì thắng lớn. (Hoà & lãi nhẹ tức đã thắng)- Mức giảm 10-20% được xem là ngon, lỗ nhẹ- Mức giảm 20-50% là bình thường (đám đông bị, mình thuộc nhóm này)- Mức giảm 50-80% cũng rất nhiều, kể cả chứng khoán nhiều cp cũng giảm mức này. Chứ ko chỉ riêng trong thị trường crypto- …Review hoạt động đầu tư của mình giai đoạn 6 tháng 2022 này- Chứng khoán đang lỗ ~1,5 tỷ tính từ đầu năm (nhờ ăn may cash out mua bđs ngay gần đỉnh nên lỗ ít)- Crypto đang lỗ ~2 tỷ- BĐS ko rõ, vì cũng ko để ý giá cả lắm-> Nhưng mình vẫn rất BÌNH THẢN, vì vẫn đảm bảo quản lý TỶ TRỌNG trong các kênh đầu tư: 80% bđs - 15% ck - 5% crypto. Số tiền lỗ cũng chỉ vài % tỷ trọng tài sản, nên cũng chẳng ảnh hưởng gì… Một phần tâm lý thoải mái cũng nhờ giai đoạn 2020-2021 có lãi, nên số lỗ đợt này cũng chỉ là một phần lợi nhuận 2 năm trước. Mình đã cash out 2 lần để mua được 3 BĐS nhờ hoạt động đầu tư tài chính này…NHÌN LẠI CÁC QUYẾT ĐỊNH & CHIA SẺ VỀ ĐẦU TƯ…- Cái sai lớn nhất của mình là thích feeling, trải nghiệm & sharing nên quay lại với crypto đợt cuối năm ngoái. Dù số tiền mất ko nhiều nhưng để lại khá nhiều hệ luỵ… - Cái sai tiếp theo là CHỦ QUAN trong quá trình chia sẻ thông tin, giai đoạn 2020-2021 được xem là MAY MẮN, những chia sẻ lúc đó có phần đúng nhiều. Đến khi vào “mùa đông” mới thấy cảnh. Và đâu phải ai cũng kịp phản ứng & dám-cắt-lỗ khi downtrend đâu!- Mỗi post mình chia sẻ thường cảnh báo về quan điểm cá nhân, độ rủi ro, quản trị vốn,… khi đầu tư tài chính. Nhưng một số ae ko dễ nhận thức tầm quan trọng của nó & làm tốt điều này! Sorry mọi người! - Tiếp đến là những dự đoán, kỳ vọng về vnindex/về kinh tế VN sẽ khả quan hơn. Và “cú sập” ngoài dự tính của mình & nhiều chuyên gia khác, dù vẫn luôn tâm thế sẵn sàng cho “thiên nga đen” có thể xảy ra & nắm bắt cơ hội khi nó xảy ra…- Nhưng cũng nói thêm, giai đoạn 2019 mình đã bắt đầu nói về bds, giai đoạn 2020 mình chia sẻ về chứng khoán,… các giai đoạn trước phần lớn mọi người đều win khi đầu tư. Nhưng ở giai đoạn này, 80-90% đều mất tiền, kể cả các NĐT 10-20 năm kinh nghiệm & các quỹ lớn. Nhưng THUA LỖ là một phần của “game”, việc quan trọng vẫn là phản ứng tiếp theo ra sao để kiếm tiền tốt?- …NÊN NHƯ THẾ NÀO GIAI ĐOẠN NÀY?- Các kênh tài chính giảm sâu, mình nghĩ rằng chưa thể tăng ngay được. Mà cần thời gian tích luỹ, tạo SỰ-CHÁN-NẢN cho phần lớn NĐT nhỏ lẻ để gom hàng (kéo dài 6-12 tháng, thậm chí 1-2 năm). Vẫn có các nhịp trồi sụt & ae vẫn có thể kiếm tiền được nếu giỏi…- Mình đã & đang tập trung LÀM KINH DOANH, rất ít bận tâm đến hoạt động đầu tư. Chỉ lâu lâu vào check xem thị trường đang ntn để cập nhật thôi…- Ae cũng nên dành thời gian nghiên cứu sâu hơn, ngồi chiêm nghiệm đúc kết xem vì sao mình win/fail trong quá khứ, trang bị vững kiến thức về từng kênh đầu tư. Để các quyết định đúng hơn trong tương lai… Ưu tiên thời gian để KIẾM TIỀN, tạo cash mới giai đoạn này.- Mỗi khi thị trường sập sâu hơn, mình lại thấy CƠ HỘI LỚN, thấy tiềm năng để mua tài sản với giá rẻ mạt khi “đám đông” chán nản- …Nên nhớ!- CHƯA BÁN TỨC CHƯA LỖ! (Chúng ta vẫn kỳ vọng, vẫn nói về con số 1600 điểm, 1800đ, 2000đ,… ráng KIÊN NHẪN nhiều năm để chờ đến lúc đó)- Chứng khoán giảm sâu rồi, vẫn có thể giảm sâu hơn!- Nhiều NĐT dù trải qua giai đoạn thua lỗ 80% tỷ trọng tài sản, nhưng biết cách vẫn có thể vực dậy & x5-10 lần tài sản trong tương lai- Hạn chế bắt đáy, dò đáy- Đừng TẤT TAY & sử dụng tiền vay mượn để đầu tư. Chỉ nên dùng một phần tiền nhàn rỗi- Hạn chế giao dịch trong “thị trường gấu”- Đừng vì mất mát lớn mà ác cảm, oán ghét thị trường. Bỏ qua các cơ hội lớn. Hay hành động bán ở đáy & lại fomo tiếp khi thị trường lập đỉnh ở các chu kỳ mới (mình cũng từng bị tâm lý này ở tt crypto)- Chuẩn bị cho CÚ ĐÁNH LỚN khi cơ hội đến. Những cổ phiếu tốt vẫn có thể giảm 50-70% giá trị so với đỉnh, và tăng 300-500% khi vào chu kỳ mới… Đó là cơ hội ĐỔI ĐỜI nếu chúng ta biết nắm bắt! (Riêng mình vẫn tin tưởng sẽ kiếm thêm được vài lô bđs trong ttck giai đoạn tới. Vài năm tới, ko phải vài tháng. Cụ thể lúc nào mình vẫn ko rõ! @@)- Cũng lưu ý: post này ae đọc tham khảo cho vui thôi, chứ mình SAI-QUÁ-NHIỀU-LẦN-RỒI. Đừng nên quá tin vào định hướng hay quan điểm của ai đó, chuyên gia vài chục năm trên thương trường vẫn sai như thường. Ae nên tự trang bị NGUYÊN TẮC ĐẦU TƯ cho riêng mình & hành động theo nó…Giai đoạn cuối 2021 & đầu 2022, thị trường FOMO mạnh, F0 tham gia mới NHIỀU-KHỦNG-KHIẾP, số tài khoản liên tục lập đỉnh (5/2022 là 476.711 tài khoản, ~2,5 triệu tài khoản mới trong 12 tháng gần nhất). Phần lớn mọi người đều sẽ bị “kẹp hàng” & lỗ sâu khi tham gia tt trước đó.Tuy nhiên nếu nhìn dài hạn, tỉnh táo hơn! Xem khoảng lỗ hiện tại là TẠM THỜI, tạm quên nó đi. Tập trung kiếm tiền & mua mới/trung bình giá khi CỔ PHIẾU CÓ GIÁ RẺ MẠT. Là lúc ae gỡ gạc được những gì đã mất? (P/s: nói gì nói, tâm lý cần thoải mái. Đừng như “con bạc” mà để ảnh hưởng quá nhiều khi đầu tư).

      .

    1. Olga Khmil, one of Molfar’s intelligence analysts, says Russia is now using group channels in messaging apps like Telegram to aim its artillery better. Russians pretending to be Ukrainians on these channels feign fear of shelling in order to elicit information about infrastructure that has and has not been hit. On May 24th the sburevealed an even more devious approach to such espionage. The agency said it had discovered that Russian intelligence was using smartphone games to induce unwitting youngsters to snap and upload geotagged photos of critical infrastructure, military and civilian. In exchange, players receive virtual prizes of no value outside the video-game world. And Russia gets to wreck their country.

  16. hist3812.netlify.app hist3812.netlify.app
    1. Leveraging technology for teaching and learning has the ability to transform the educational landscape.

      When putting technology on an obtainable level with teaching and learning of your teachers, it will change the game of education.

    1. Accélération des innovations : Hackathon solidaire Contenu : Les auditeurs participent à des séquences en ligne qui permettent de vivre les quatre temps d’empathie vers les bénéficiaires, d’idéation créative, de prototypage de solutions éprouvant son sens du concret et de communication : "pitch elevator". Intervenant(s) : à venir.   Anticipation des crises Contenu : Les auditeurs vivent un "serious game" de crise pendant une demi-journée puis partagent les retours d’expériences de crises récentes (ex : Lubrizol) avant de travailler spécifiquement à une étude de cas sur la communication de crise. Intervenant(s) : à venir.   Transformation digitale Contenu : Les auditeurs vivent une journée alternant des MOOC et des exercices collectifs ou individuels dont une étude de cas assortie d’une session de créativité et de présentation entre pairs. Intervenant(s) : à venir.   Décision prospective  Contenu : Les auditeurs vivent les moments clés d’un processus de décision stratégique, de la collecte et compréhension des enjeux et informations à la réflexion collective et capacité de se projeter dans un système de décision engageant et impactant. Intervenant(s) : à venir.

      Je pense que nous n'avons pas besoin de détailler la pédagogie de nos modules. Repris du site de la DIESE pour remplacement : Un module « numérique », proposant aux auditeurs un « MOOC live » sur la transformation digitale Un module « Prendre une décision en situation de crise » (jeu de simulation mettant les auditeurs en situation) Un module dédié à la prise de décision prospective Des conférences inspirantes émailleront le cycle de séquences vidéo sur plusieurs thèmes d’actualité : économie, risques sanitaires-santé, science, éthique, Europe.

    1. glanced at Hermione who was scowling down at her knees, wet eyed and furious. He remembered her words from the day after the troll incident, that no one had even realised she was missing, and they hadn't cared when she came back so obviously upset. He then looked back at the quidditch match and saw her year-mates in one of the stands opposite going crazy, cheering and jumping up and down.They cared more about this game than her life.He sighed quietly through his nose. Children were cruel. They would always be cruel, no matter what world they happened to be in, because children were all inherently selfish little beasts who would sell you out for a crust of bread if given the opportunity.He shouldn't.She would just betray him the same way Ning Yingying did. The way Liu-shizhi did.[ (๑◕︵◕๑) Host can't think like that forever, or Host will never be happy, never trust, never love. It takes much bravery System knows, especially when one has been betrayed as much as Host has. But don't let the past steal your future Host!! ヽ(≧Д≦)ノ ]Had he still been in his old body, had he still been on Qing Jing Peak, he would have brushed those words away as so much noise, like dust on his shoulder. What would the System know of it? What could anyone know of his pain or his suffering? But right now, Shen Jiu was looking at the world with fresh eyes and a child's mind and he found himself hesitating to just throw the words away like he had many similar sentiments.He rolled them around thoughtfully.'Don't let the past steal your future', huh? A strange sentiment but he couldn't find a fault with it. Truly the past shaped the future, it guided it, but all it did was open doors. It was the walker who chose which ones to go through, which ones to travel to. He looked around himself at the cheering children, at the flying game, at Hermione's hand in his own as she sniffled and tried to dry her tears without him or anyone else noticing. At Su Li who turned to grin at him wildly, pointing to the Gryffindor chasers and asking if he'd seen that! He nodded silently, and she turned her attention back to the match with bright eyed enthusiasm. He looked out at the game, and watched as a Slytherin made the conscious choice to grab a girl by the head instead of the ball in her hands, and nearly twist her head off as they flew at break neck speeds.He chose that.Over a game.Shen Jiu tilted his head at the minor penalty assigned to him, as the girl in question grimaced and cracked her neck and had to go down for medical attention.The rivalry between Gryffindor and Slytherin was generations long, since the founding of the school, since Slytherin himself was driven from the halls for threatening the students. But as they say, victory is written by the victors. It had been over a thousand years, who was left to say otherwise? Who knew the truth, really?But it was a conscious choice made by the students to continue it, from their parents to their children, to their childrens' children. They chose to let their past poison their future. To the point where little girls nearly had their neck's snapped in school games. All because of the colour of their ties. Or the blood in their veins.Shen Jiu swallowed and tightened his grip on Hermione's hand as he realised that he had allowed his past to control his future, that he had allowed Qiu Jianluo to puppet him from his nightmares into his present. He had treated Ning Yingying as he had seen Qiu Jianluo treat Haitang, because he had no other frame of reference on how you treated a treasured female family member. He treated Ming Fan the same way, no, he treated Ming Fan the way he had seen Sect Leader treat Yue Qingyuan – not the way his own Shizun had treated him. Because he knew even then his Shizun hated him, and for all that Ming Fan was incapable of thinking the majority of his actions through, he was a teenager, and he would grow out of that eventually. Luo Binghe.... He treated the little beast no differently than any other student on his peak. If Ming Fan had been at the heart of so many fights, he would have forced the boy to kneel and accept the beatings his martial siblings bestowed upon him, perhaps he would stop picking them if he knew that they would be beating him for it later. If Ning Yingying had been caught stealing he would have made her cut her own bamboo and striped her back bloody with it personally, regardless of if it was food from the kitchens or not. Food taken without permission into your own mouth was food taken out of the mouths of your martial siblings, and unacceptable. If either of them had opted to skip their cultivation lessons in favour of whatever the hell it was that Luo Binghe thought was so much more important, then they too would have their chore list increased.But he was – clearer minded now.He – could look back and see that there had been things amiss that he had not noticed the first time.Luo Binghe reminded him of himself when he first came to Qing Jing, only better at hiding his darkness. Ning Yingying took one look at those starry eyes and immediately thought him a puppy, the same way Qiu Haitang took a look at him and decided she'd found herself a cute fluffy cat. But while Shen Jiu had never even tried to pretend to be anything but what he was, Luo Binghe was a wolf in sheep's clothing, sniffing around his Shijie's skirts repulsively instead of minding his cultivation.He slept in the woodshed, which was fine, Shen Jiu had slept in there as a Disciple rather than go into the dormitories as well – it had never occurred to him that it hadn't been by choice, not until it was listed as one of the boy's many grievances against him in that sham trial of Huan Hua's. So his martial siblings must have forced him out. Which... all those fights Luo Binghe found himself in, were they truly fights he had instigated? What of the strangely bitter tea that the child first presented to him? Ming fan knew how he preferred his tea, knew he was sensitive to any unusual tastes, knew he would react poorly to any attempt to drug him –Shen Jiu bit his lower lip.Had Ming Fan lied to him? His head disciple? Had his head disciple lied to him? The one young man, the one student, he allowed into his home, trusted to prepare his food and tea? Have access to his personal seal? He swallowed, suddenly chilled. What had that stupid little boy done in Shen Jiu's name?The match ended in Slytherin's victory when the Beaters smashed the Gryffindor Seeker off his broom and into the stands, giving their own Seeker time to leisurely scoop the ball out of the air as though he were plucking a flower from a field.

      Letting your past control your future - because people form their reference frames based on their experiences (anecdotal evidence) and this means that people have very different perceptions of the same event. Your past shapes the future you see

    1. The challenge for clinicians is balancing educating patients on the validity of these devices with patients' enthusiasm for objective data. Incorporating the use of sleep trackers into cognitive behavioral therapy for insomnia will be important as use of these devices is rapidly expanding among our patient population.

      Overtracking ain't good for you man

    1. In reality, the bottom 80% of men are fighting over the bottom 22% of women and the top 78% of women are fighting over the top 20% of men. We can see this trend in Figure 1

      Tinder is fucking crazy man

    2. “Greasing the Groove” is a method popularized by Russian fitness instructor Pavel Tsatsouline. The idea is to spread a large volume of specific exercises throughout the day to minimize the recovery time needed

      There's "Greasing the Groove" Falls under the move more category

      Then you can skill train

    1. “engage with its content via multiple access points and platforms… every engagement is a performative instantiation of knowledge”

      Although this comment may be very off topic, this quote immediately reminded me of a conversation I had earlier with a friend. We were talking about how in same cases, individuals need ways of interacting and engaging with materials in order to better understand said material/ understand it a better extent (one that allows for them to make personal connections to the information at hand). The concept of using a game to present a collection of information very much fits with this idea, as it's a way of interacting with a data set that encourages new ways of thinking about the information being presented. Furthermore, it may even be beneficial by allowing younger individuals to better engage with concepts that may otherwise not seem relevant or seem difficult to grasp.

    1. In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication. The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960).[1] Schelling states that "(p)eople can often concert their intentions or expectations with others if each knows that the other is trying to do the same" in a cooperative situation (at page 57), so their action would converge on a focal point which has some kind of prominence compared with the environment. However, the conspicuousness of the focal point depends on time, place and people themselves. It may not be a definite solution.
    1. The credit-based global financial system we have constructed and participated in over the past century has to continually grow or die. It’s like a game of musical chairs that we have to keep adding people and chairs to in order for it to never stop. This is because cumulative debts are far larger than the total currency supply, meaning there are more claims for currency than there is currency. As such, too many of those claims can never be allowed to be called in at once; the party must always go on. When debt is too big relative to currency and starts to get called in, new currency is created, since it costs nothing other than some keystrokes to produce.
    1. A solid attempt at your first project! Here are a few pointers:

      1. I know that you've struggled quite a bit in getting this up and running. I think you just need more practice in JS. Try going back to any exercise that you might not have been super comfortable with (like say, functions in this project) and re-doing them on your own. This should help your understanding of javascript more!
      2. Maybe it's easier that you do your pseudocode before you attempt coding this out. It will help you map out what you want and need to be done. You might need to be fairly specific about it. So something like --check whether player win-- is not recommended, and something like --check if player has scissors and computer has paper, player win if condition met--- is more recommended.
      3. I like how you want to make it the most comfortable version, I can give you some pointers on how you can make that happen, and if you still want to experiment with this code, feel free to do so!
      4. You're very close to implementing the win/draw/lose percentage. What you can do is to add a counter on how many times you've played the game, and divide the win/draw/lose amt to that counter.
      5. for reverse game mode / korean sps - You can add more game states, or new win/lose checking for all the reversed / korean sps game states. Granted the korean sps is very hard to implement, only very few people in all of the basics batches successfully do it.
      6. you can also add a new game mode for computers! if you want to do so! It's basically just 2 random rolls and check it against one another.

      I know that you can do what needs to be done on the next project! It might be hard but keep working on it, if you don't understand a concept, do look at and re-do your pre-class/in-class exercises! I'm looking forward to see your project 2 submission!

    1. Great attempt at your first project! A couple of pointers:

      1. Usually we remove console logs when we submit projects, because console logs are just to help you debug your own code, and the end user will not see it.
      2. Variable names and function names are clear! Nice going!
      3. Great job for making the game run!
      4. This is personal preference for readability, but there are two varying opinions for returns in a function: single returns (only 1 return per each function) and multiple early returns (you can have a lot of returns in a function). Rocket (and I personally) follow multiple return conventions, but I will not criticize people who does single returns. If - else if - else syntax (lines 42-55) is usually paired with single return convention. if - if - if syntax (lines 16-24) is usually paired with multiple return convention. It's best practice to take one convention and stick with it, for the sake of readability, rather than changing conventions back and forth. This is just a "nice to know" bit, don't need to really stress over this.

      Overall, great attempt for this project! I'm looking forward to your submissions for the upcoming projects!

    2. computerChoice = generateRockScissorsPapers();

      Javascript is being kind to you, because this technically did not break your game. But you need to declare this variable with var!

      It's not global and it's never been declared before.

    1. When an outer optimization loop actually produced general intelligence, it broke alignment after it turned general, and did so relatively late in the game of that general intelligence accumulating capability and knowledge

      It's true that not all individual humans currently alive are optimizing for reproductive fitness, but aren't we still in a regime where humans who have more kids will indeed become dominant (e.g. the population of Mormons relative to the rest of the world will be substantial given current trends)?

    1. What Disco Elysium proves is you can take an RPG, abstract away all the bullshit about swords and dragons and killing hundreds of bandits (those nameless NPCs who in the game world don’t have families, sisters, mothers), and still have a workable game. That the standard trope of an RPG protagonist being a hobo murderer who just loots corpses to sell their stuff to buy weapons to kill more people to loot more corpses, is not a cosmic inevitability for games.

      This game is both familiar and otherworldly, resulting in a strangely uncomfortable yet fun experience. Also, aside: I want to write a paragraph like this one day.

    1. Accountants and lawyers are essentially black hat hackers, says security pundit Bruce Schneier. And the tax code is full of vulnerabilities for them to exploit.

      Everybody knows the Game is Rigged

    1. Nothing you can do but you can learn how to be you in time

      ```

      Love, love, love Love, love, love Love, love, love There's nothing you can do that can't be done Nothing you can sing that can't be sung Nothing you can say but you can learn how to play the game It's easy Nothing you can make that can't be made No one you can save that can't be saved Nothing you can do but you can learn how to be you in time It's easy All you need is love All you need is love All you need is love, love Love is all you need All you need is love All you need is love All you need is love, love Love is all you need Nothing you can know that isn't known Nothing you can see that isn't shown ......... ```

    1. When we hear cardio, we probably think of things like running, cycling, swimming or those “cardio machines” in the gym. While this would not be incorrect, cardio is technically an umbrella term for any exercise that increases your heart rate. By this definition, you can see that many more activities can have elements of cardio training in them.Your heart is a working muscle, and working it makes it stronger. A stronger cardiovascular system means more capillaries can deliver more oxygen to all the cells in your muscles. If you find the concept of going for a run or bike ride either daunting or uninspiring, maybe an activity like dance or playing a sport or game is more appealing. Most gym classes are a form of cardio.

      .c1

    1. At this point you should be having fun exploring the game and following some of theprompts that appear in the top left of the screen. If you’re not having fun, you may wantto try one of the following options.I’m having fun I want to continue playing.I need to know more basic information, take me back to the tutorial screen. The gameis too slow. Let me start a Quick Battle

      That's one advantage that games have. They can quickly throw a test at a player/learner at any moment then jump back into the story very efficiently. If schoolteachers wanted to do this for all the students they might need to stop and hand out papers and move the student's attention from a learning task to a testing task. The logistics can be very time consuming.

    1. One of the best youtube channel management agency

      If you are interested in running youtube channel management agency Visibility for various objections like Lead Generation, Brand Awareness, Product Consideration, and Remarketing then youtube channel management agency helps you. YouTube is the Google sub-association that goes probably as both a web crawler as well as a substance website while watching accounts.

      youtube channel management agency is a smart strategy for online publicizing your things or organizations as accounts for convincing clients. The fundamental procedure of YouTube relies upon Keyword glancing through then YouTube shows the summary of accounts in light of the idea of content, watchword headway with Hashtag used. YouTube is a temporary underpinning of Google and youtube channel management agency. At the point when Viewers click on the video, the owner of the video gets made up for each snap for advancement appropriated by youtube channel management agency. You can zero in on any business as pictures, accounts, and text in better puts on YouTube Websites.

      We can disperse or disallow express substance on YouTube Websites from appearing with your advancements. For Example, If We are searching for Ethical Hacking then we get an overview of Ethical Hacking Videos. In case we click on any video, the owner of the video gets repaid accepting such video contains Advertising from Google. For each Click, Google will pay a nice total for such a video, youtube channel management agency.

      With further developed understanding of over years, as well as lower capacity on various Microsoft and Open Source advancements. We prosper to offer first class courses of action in programming progression, site piece, web improvement and flexible application to clients in India and across the world. All through the long haul, we have procured huge data in various other youtube channel management agency. We embrace basically every side of organizations, including custom programming improvement, progression, web application headway, and online business headway. As of now, Further, we even convey astounding courses of action in site improvement and compact application headway. Our obvious, key strategy grants us to put our entire focus on conveying premium quality youtube channel management agency and game plans while consistently keeping the cost sufficiency factor at honey bees promoting.

      youtube channel management agency https://bees.marketing/are-you-looking-for-youtube-channel-management-agency/

    1. main = function (chosenGameMode, userChoice) { var myOutpu

      good that u kept your main function short. like how you extract out your game logic into 2 other functions.

    1. He was featured as a backup on the National League All-Star Team in the Nintendo game R.B.I. Baseball.

      I love that this trivia about R.B.I. Baseball is included on John Kruk's Wikipedia page. Makes me want to include a line about R.B.I. Baseball on all the other players' Wikipedia pages.

    1. var main = function (input) { if (input != "q") { return game(input); } else { begin = false; return `Thank you for playing!<br><br> This is your win-loss record! <br><br> ${showStats()}<br><br> Enter your name to play a new round!`; } };

      wew so nice to see your main function short and making full use of helper functions to extract out some of the game logic. very goood!

    1. To explain all this vari ti :sociobiologists have found it useful to apply the reasonin: ofp ame |theory. That is, life is considered an evolutionary contest whos oonners are those individuals leaving the largest number ofsurvivingoffspring.

      Game theory is the theory that life is a contest to sire the most amount of offspring possible.

    2. the first thing one realizes when one starts to think about thentest is that the best game strategy differs between males andfemales of the same species. This is because of two profound diffences between the reproductive biology of males and females: in theminim necessary reproductive effort, and in the risk of beingcoke is fae 5 consider these differences, which are painfully fa-

      Why do females and males of the same species have different best reproductive strategies (when thinking of reproduction as aiming only at passing on one’s own genes)? What are the two differences in reproductive biology in females and males that explain the different strategies?

    Annotators

    1. Sometimes you're going to get good hands and sometimes you're going to get bad hands. But if you believe that life comes down to a single hand, man, you can lose really easily. But if you see life as a series of hands, and you refuse to leave the game, and you play every hand you get, whether it’s a good hand or a bad hand, to the very best of your ability, that adds up to a huge, compounding effect. 

      This really resonated with me. COVID dealt educators, students, and parents a really bad hand in regard to the impact on education. (Not to minimize the impact on the word.) I felt like I have been dealt a really bad hand for the last two years. I had to remind myself that with 33 years of teaching experience, two bad 'hands' wasn't so bad. I am looking forward to playing a 'new hand' next year, and playing it better than ever.

    1. if (!userName) { if (!input) { var gameInstructions = `Hi, please input your user name!`; ret

      good that you prompted for the username! saw that you added some html elements to inform user to key in their user name! i was thinking may not need the !username, instead can just set the condition where !input then return the game instructions

    1. Let's sit with that for a moment- if that were the case, wouldn't countries with the highest rates of video game play (China, S. Korea, Japan) have the highest rates of “behavioral problems”?

      Point of view

    1. 1:19:22 EPISODE SIX: COMPLEXITY

      01:24:14 We struggle to solve complex problems because we don't see the world as a complex system. We see it as something that is controlled and predictable. We see it as a machine [clockwork].

      01:26:28 When we think in conspiracies, we waste most of our energy in a war against our own fantasies.

      01:26:43 In the twenty-first century, the enemy we face is unlike any from the past. This enemy is not an enemy at all. It is created by us, and yet it is not like us. It is our systems, it is the rules of the game.

      01:27:58 Like the early pioneers of science, we too are embarked on a journey into the unknown, and we will need that same spirit of experimentation. We will have to experiment with systems. We will have to test, adapt, and evolve new rules. And we too will have to be skeptical, especially towards ourselves. As the physicist Richard Feynman said: "The first principle is that you must not fool yourself – and you are the easiest person to fool.

      01:28:27 Systemic problems were not created by individuals and they won't be solved by individuals. These challenges will require a wide diversity of perspectives from across the cultural spectrum. We'll need to resist the many loud claims that the simple answer is just defeating our enemies. The environmental scientist and teacher Donella Meadows wrote that we must... "... stop looking for who's to blame, instead start asking, 'What is the system?'... If you want to understand the deepest malfunctions of systems, pay attention to the rules..."

    2. 01:07:50 EPISODE FIVE: GAMES

      01:08:49 Systems scientist Jay Forrester claims: "The image of the world around us, which we carry in our head, is just a model. Nobody… imagines all the world, government or country. He has only selected concepts... and uses those to represent the real system."

      01:13:26 Nassim Nicholas Taleb refers to events* like these as black swans. Massive, history defining occurrences that we fail to foresee. Then convince ourselves afterwards they actually were foreseeable. Taleb argues that "the future will be increasingly less predictable… No one—from the most powerful empires to the richest companies to technology’s most brilliant visionaries—knows much about where we are headed.

      *The American Revolution, World War I, the assassination of JFK, the collapse of the Soviet Union, the 911 attacks, the 2008 financial crash, Brexit, Trump, the rise of nationalism, etc.

      01:16:11 Complexity could be generated from simple rules [Referring to John Conway's game Life].

      01:17:53 Complex systems are created not from the top down but from the bottom up. They are self-organized as the parts of the system respond to rules. And somehow this creates emergence, new qualities that don't exist in the parts.

      01:18:47 While we don't know how to control complex systems, we do know how to influence them. We humans have the unique ability to change the rules of the system and even create new rules. The players within the game can choose the rules of the game. These rules can be found in the systems that surround us, everywhere from the global systems of modern life to the tiny systems we create in our personal lives.

    1. Verbs that can act on many objects. This is possibly the single most powerful thing you can do to make an interesting game. If you give a player a gun that can only shoot bad guys, you have a very simple game. But if that same gun can be used to shoot a lock off a door, break a window, hunt for food, pop a car tire, or write a message on the wall, now you start to enter a world of many possibilities.
    1. In this game the GM and the players tell a story, and afterwards look at the rules to see if something needs to be resolved using the game's mechanics. You don't look at the rules first, you look at the fiction first.

      This fiction-first orientation mirrors what you see in other systems such as Fate and its derivatives. Additionally, the idea of resolving issues with the mechanics is almost an homage to Rugby's notion of "set play" (such as lineouts and scrums) to restart play in case of stoppage.

    1. As David Scott has argued, implied in the “multiple modernities” approach is a confining narrative of repression and resistance, of subaltern agency and overcomin

      conditions of being, knowing & inhabiting? or a binary story--repression & resistance, of subaltern agency & overcoming--a zero-sum game?

    1. id released tools which allowed anyone to easily modify the game’s levels and assets, and then share them for others to use.

      Where the game ends, the user's work begins! Users should be presented with complete systems but also feel empowered and supported to hack, to play around with the system, to dig into its guts and make it something that better suits their own needs and interests. Software shouldn't be presented as a monolithic, complete product - instead, the code should be presented as one potential realization of an idea that can be infinitely tweaked to amuse the owner of the software.

  17. May 2022
    1. Robert Haisfield @RobertHaisfieldFollows youProduct manager at @edgeandnode. Nonlinear writer and tools for thought researcher / user. Heavily influenced by behavioral science and game design.Berkeley, CArobhaisfield.com/aboutJoined August 20111,602 Following4,908 FollowersFollowed by PKM ONE, Björn, and 84 others you follow

    1. If we were to take EA literally, however, we’d be saying that there is an objectively best way to accomplish these outcomes, and that that way is discoverable: that complex social problems are a finite, solvable game.

      Asparouhova voices the criticism in a soft way, but the argument could be made stronger: that there's a tendency of centralisation / dominance that's characteristic of EA in the same way that it's characteristic of the major commercial tech project. There is something in the socio-technical setup of tech, business models, but also individual egos of the founders, that leads to these outcomes.

    1. 2 major league teams use their social media to raise awareness about gun violence Facebook Twitter Flipboard Email

      Annotation for facts about gun violence. </br>Two nights ago the New York Yankees and the Tampa Bay Devil Rays didn’t cover the game–rather, both teams used their Twitter platforms to share the same set of facts about gun violence. Yankees added a “citation” for facts, Rays noted a “source.” #Annotate22 148/365

    1. I’m more optimistic about Strava for Learning. While the activity of learning itself might be hard to quantify, you can measure the outcome of learning: knowledge. Has anyone built a multiplayer version of Anki yet? Flash cards would be a perfect proof-of-knowledge mechanism and could easily be turned into a game where you compete against friends. Similar to physical activity in the Strava example, learning is not something that most people enjoy doing. As TikTok founder Alex Zhu points out, education goes a little against human nature. In combination with a strong enough signaling mechanism however, you can get users to participate. It’s kind of the opposite of Chris Dixon’s famous “Come for the tool, stay for the network” strategy. Come for the status, stay for the tool.
    2. What’s great about Strava is that it reinforces a behavior that’s actually good for you: While the status game that initially got you into the app might be zero sum, the actual physical exercise you have to put in to compete has a very positive, compounding effect.
    3. The cost to participate in TikTok’s status game is a lot higher than Instagram’s (compare a well-made dance choreography on TikTok to your median Instagram travel post) – but its powerful feed algorithms also make discovery easier and thus reward users faster and with more social capital.
    1. The game requires a generic ArrayList class, but you’re not allowed to use Java’s built-in ArrayList, so you’ll have to supply your own. Your ArrayList needs to be generic and implemented with a linked list.  (If you see Java’s ArrayList being imported, you need to comment out that import statement.)

      寫個ArrayList with Generic applying with Linklist

    1. A desire path (often referred to as a desire line in transportation planning, and also known as a game trail, social trail, fishermen trail, herd path, cow path, elephant path, goat track, pig trail, use trail, and bootleg trail) is a path created as a consequence of erosion caused by human or animal traffic. The path usually represents the shortest or most easily navigated route between an origin and destination. The width and severity of erosion are often indicators of the traffic level that a path receives. Desire paths emerge as shortcuts where constructed paths take a circuitous route, have gaps, or are non-existent.

      !- for : concept - TrailMark

      its all trails

      shortest

      most easily navigable route between origin and destination

    1. A guiding principle will be to make the hyper-response as not only fun and enjoyable as possible but also meaningful via a vibrant grand narrative approach that connects the mission to conceptions of identity, values, and evolving worldviews.

      Gamification will play a critical role to tap into the human psychology that will encourage proactive action. Bend-the-Curve is the glocal game proposed as a way to mobilize ordinary citizens aggregate community scale response teams.

      As part of this gamification, a private Transform application within the public and open Indyweb can facilitate individual inner transformation, synchronize that to individual outer (behavior) transformation and synchronize that to collective inner and outer transformation at the respective community collective scale and finally aggregating all community impacts, to the global collective transformation scale. Built in data privacy of the Indyweb insures that everyone can contribute data to the aggregator in a completely anonymous way. All of this is designed to operationalize Donella Meadow's insight that inner transformation of worldviews, paradigms and value systems is the most powerful of all leverage points.

    1. Just like the spectators in Boal’s InvisibleTheatre see the shown without seeing it, by engaging withthe artefact of a CD, players already play the game, withoutplaying it.

      cool

    1. From a user perspective, people are starting to talk more and more about the soul-withering effects of playing an always-on status game through the social apps on their always connected phones. You could easily replace Status as a Service with FOMO as a Service. It’s one reason you can still meet so many outrageously wealthy people in Manhattan or Silicon Valley who are still miserable.
    2. graph-based social capital allocation mechanisms can suffer from runaway winner-take-all effects. In essence, some networks reward those who gain a lot of followers early on with so much added exposure that they continue to gain more followers than other users, regardless of whether they've earned it through the quality of their posts. One hypothesis on why social networks tend to lose heat at scale is that this type of old money can't be cleared out, and new money loses the incentive to play the game.
    3. It's true that as more people join a network, more social capital is up for grabs in the aggregate. However, in general, if you come to a social network later, unless you bring incredible exogenous social capital (Taylor Swift can join any social network on the planet and collect a massive following immediately), the competition for attention is going to be more intense than it was in the beginning. Everyone has more of an understanding of how the game works so the competition is stiffer.
    4. The creation of a successful status game is so mysterious that it often smacks of alchemy. For that reason, entrepreneurs who succeed in this space are thought of us a sort of shaman, perhaps because most investors are middle-aged white men who are already so high status they haven't the first idea why people would seek virtual status (more on that later).
    1. Affordable Youtube marketing service provider Agency

      Are you searching for the best Youtube marketing Agency? As a reputable YouTube marketing agency, we've created the most advanced YouTube Advertising Plans that may help your business perform better by creating an online YouTube Channel dedicated entirely to your brand.

      We are a Youtube marketing firm that provides low-cost, high-quality video promotion. You can't afford to ignore YouTube if you want to make your business popular among your customers.. We, a video promotion firm, give you an unrivaled advantage in terms of achieving the greatest outcomes with our YouTube marketing agency.

      Our Youtube marketing agency professionals will listen to your needs and develop a fully functional YouTube marketing strategy to assist your company or brand succeed in this competitive market.

      YouTube is the most popular video platform on the planet and the most important tool for growing a social media business. If you work in sports or own a video game company, you should build a YouTube account.

      We are a well-known Youtube marketing Agency with extensive experience in YouTube marketing services, and we can give all digital assistance needed to help you improve the performance of everything you upload to your YouTube channel.

      We've been in the internet marketing business for a long time and know how to raise your YouTube views and create a following. We have a team of professionals ready to provide you mind-blowing results and do Youtube marketing Agency for you as one of the best YouTube marketing firms.

      YouTube is India's most popular online video channel, second most popular web search engine (after Google), and best streaming redirection. Video, search, electronic media, and growth are three of our primary skills, and we've started putting them to work for you with our YouTube marketing services.

      Because YouTube is one of the most engaging and traffic-rich sites, it can help you spread your marketing message, and a qualified Youtube marketing agency can assist you. A YouTube marketing agency will promote your video on YouTube to increase its exposure. Now is the time to see what we have in store for you further down the page.

      Youtube marketing Agency https://videomarketingconsultant.net/

    1. I open the door to my apartment,remove my earphones and return to real life.

      Creative writing imbedded into an informative academic article. This allows readers who have never played the game to imagine what it is like

    1. Kolb, L. (2020). Keynote: The Triple E Framework: Using Research-Based Strategies for Technology Integration. In L. Elizabeth Langran (Ed.), Proceedings of SITE - Society for Information Technology & Teacher Education International Conference 2020. Association for the Advancement of Computing in Education (AACE). Retrieved May 23, 2022 from

      teacher that would pause it and then have a discussion and then unpause it and of course there's a soon in the classroom I was like oh just keep playing the video but the truth is I understood much better as we had the shared discussion about what was going on in the video then we were just doing something very isolated so when you are Co engaging in media whatever the media is a game a simulation video whatever it might be you're able to have the same content experience you're able to developed a shared understanding you're able to work through misconceptions because sometimes we understand things differently or don't understand something and it's easier to talk through when you're having the shared experience when everybody is doing their own thing with their own separate content one of the dangers in education is that as an educator if I don't know the content because every one thing is still personalized then I can't help them work through the misconception as

    1. What emerged was a picture that was simultaneously murky and clarifying, in that there’s not one good answer. Some of what it does is promising; a lot of what it does — even boosters admit — is trash, and trash that’s costing some people a lot of money. This probably isn’t the death knell for crypto — it’s gone through plenty of boom and bust cycles in the past. It would be unwise to definitively say that crypto has no chance of being a game changer; it would also be disingenuous to claim it is now.

      Article summary: cryptocurrency isn't all that useful now, but that doesn't necessarily mean it won't be useful in the future.

    1. set of 10 vocabulary items and another of 20, with the game itself calculating the scoresand the time used (Figure 1). As for the control group, they were given two lists (Figure2) containing the words that needed to be learned for each test (10 and 20 respectively).They also recorded the time used in the vocabulary-learning and problem-solvingphases themselves.

      набор из 10 словарных слов и еще один из 20, причем игра сама подсчитывает баллы и затраченное время (рис. 1). Что касается контрольной группы, то им были выданы два списка (рисунок 2), содержащие слова, которые нужно было выучить для каждого теста (10 и 20 соответственно). Они также записывали время, затраченное на изучение словарного запаса и решение проблем.

    2. One of the methods used, the loci method, was described as far back as 55 BC byCicero [13]. “Loci” in Latin is the plural of “locus”, which means place or location.This concept is also known by other names, such as the Roman Room or the MemoryPalace. They all refer to a mnemonic strategy in which a familiar environment activatesa mechanism of association [14] that facilitates memorisation. The number of vocabu-lary items and the amount of time allotted for retention in Roman Palace in the pilotstudy is based on the results of a study published by Larchen Costuchen, Darling andUytman [15] which showed that retention of 10 new vocabulary items in 15 minuteswas significantly better with the experimental method (flashcards linked to 3D modelsand viewed in a familiar environment on mobile devices) than with the conventionalmethod consisting of flashcards with images presented through the application Quizletfor Windows, Android and iOS. The serious game Roman Palace aims to serve fordifferent age groups as well as a variety of Indo-European languages. The pilot studyfocused on the 18-to-60 age group. The language used was not a real one but rather agroup of pseudowords generated by an external tool. The effectiveness of vocabularyretention was measured in-game by testing the participants’ translation and spelling ofthe words. The game also stored the time used to complete each level, the failed wordsin each test, and the scores obtained. Even though mnemonic strategies have been inuse since Cicero’s age [13] and are often mentioned in the academic literature [13],[16]–[24], they are not widely used in immersive environments for specific uses (suchas L2 vocabulary acquisition), and scientific publications in this field are rare.

      Один из используемых методов, метод локусов, был описан Цицероном еще в 55 г. до н.э. [13]. «Loci» на латыни — это множественное число от «locus», что означает место или положение. Эта концепция также известна под другими названиями, такими как Римская комната или Дворец памяти. Все они относятся к мнемонической стратегии, при которой знакомая среда активирует механизм ассоциации [14], облегчающий запоминание. Количество словарных единиц и количество времени, отведенное на запоминание в Римском дворце в пилотном исследовании, основано на результатах исследования, опубликованного Лархен Костухен, Дарлинг и Уйтман [15], которые показали, что запоминание 10 новых словарных единиц через 15 минут было значительно лучше при экспериментальном методе (карточки, связанные с 3D-моделями и просматриваемые в знакомой среде на мобильных устройствах), чем при обычном методе, состоящем из карточек с изображениями, представленными через приложение Quizlet для Windows, Android и iOS. Серьезная игра Roman Palace предназначена для разных возрастных групп, а также для разных индоевропейских языков. Пилотное исследование было сосредоточено на возрастной группе от 18 до 60 лет. Используемый язык был не настоящим, а скорее группой псевдослов, сгенерированных внешним инструментом. Эффективность сохранения словарного запаса измерялась в игре путем проверки перевода и правописания слов участниками. В игре также сохранялось время, затраченное на прохождение каждого уровня, непройденные слова в каждом тесте и полученные баллы. Несмотря на то, что мнемонические стратегии использовались со времен Цицерона [13] и часто упоминаются в академической литературе [13], [16]–[24], они не получили широкого применения в иммерсивных средах для конкретных целей (таких как словарь L2). приобретение), а научные публикации в этой области редки.

    3. Nazry [9], the educational element of serious games is thoroughly integrated into theirdesign, thereby offering players both learning content and an entertaining structure.The Roman Palace prototype presented in this study is an example of a serious gamedeveloped to enhance the retention of foreign-language (L2) vocabulary. Retention isobtained through the use of virtual flashcards and the implementation of spatialmemory. In linguistics, a flashcard is typically a card that has a word on one side andits translation on the other, thus establishing the connection [10], [11]. The main func-tion of the game Roman Palace is to do this by establishing spatial connections betweenthe words on the cards and the objects in the Roman villa (through association, organ-isation, and the loci method). The players are told to imagine what every new wordreminds them of, as well as to remember where in the game it appears (for example, theroom or a nearby object). All these elements create extra memory support. From thepoint of view of psychology, mnemonic techniques use combinations, relations, andassociations of ideas while at the same time exploring our capabilities [12].

      Назри [9], образовательный элемент серьезных игр полностью интегрирован в их дизайн, тем самым предлагая игрокам как обучающее содержание, так и развлекательную структуру. Прототип римского дворца, представленный в этом исследовании, является примером серьезной игры, разработанной для улучшения сохранения словарного запаса иностранного языка (L2). Удержание достигается за счет использования виртуальных карточек и реализации пространственной памяти. В лингвистике флэш-карта обычно представляет собой карточку, на одной стороне которой есть слово, а на другой его перевод, таким образом устанавливая связь [10], [11]. Основная функция игры «Римский дворец» состоит в том, чтобы сделать это путем установления пространственных связей между словами на карточках и предметами римской виллы (через ассоциации, организацию и метод локусов). Игрокам предлагается представить, о чем им напоминает каждое новое слово, а также вспомнить, где в игре оно появляется (например, комната или ближайший предмет). Все эти элементы создают дополнительную поддержку памяти. С точки зрения психологии мнемонические приемы используют сочетания, отношения и ассоциации идей, одновременно исследуя наши возможности [12].

    Annotators

    1. I, for my part, cannot escape the consideration, forced upon me at every turn, that the knower is not simply a mirror floating with no foot-hold anywhere, and passively reflecting an order that he comes upon and finds simply existing. The knower is an actor, and co-efficient of the truth on one side, whilst on the other he registers the truth which he helps to create. Mental interests, hypotheses, postulates, so far as they are bases for human action—action which to a great extent transforms the world—help to make the truth which they declare. In other words, there belongs to mind, from its birth upward, a spontaneity, a vote. It is in the game, and not a mere looker-on. —William James (1878, p. 17)

    1. the underprivileged are priced out of the dental-treatment system yet perversely held responsible for their dental condition.

      How does this happen?

      Is it the idea of "personal responsibility" and "pull yourself up by the bootstraps" philosophy combined with lack of any actual support and/or education?

      There has to be a better phrase or word to define the perverse sort of philosophy espoused by many in the Republican party about this sort of "personal responsibility".

      It feels somewhat akin to the idea of privatize profits and socialize the losses. The social loss is definitely one that is pushed off onto the individual, but who's profiting? Is it really so expensive to fix this problem? Isn't the loss to society and public health akin to the Million Dollar Murray problem?

      Wouldn't each individual's responsibility be better tied to the collective good as well as their own outcomes? How can the two be bound together to improve outcomes for everyone all around?

    1. Furthermore, in order to make the MetaRPG system work, it is necessary to have currency for game stores. Therefore, the native token ApeCoin was launched. In order to create a complete world composition, various fields need to be involved in the metaverse. For this reason, many high quality IP projects were acquired so that Otherside can be used as a practical application in the metaverse scene for Yuga Labs to explore in areas such as GameFi and DAO communities, thus forming a closed loop.

      此外,为了使 MetaRPG 系统正常运行,游戏商店需要有货币。因此,原生代币 ApeCoin 应运而生。为了创建一个完整的世界构成,需要在元宇宙中涉及到各个领域。为此,收购了很多优质的IP项目,Otherside可以作为元界场景的实际应用,供Yuga Labs在GameFi、DAO社区等领域进行探索,从而形成闭环。

    1. It’s true that most crypto activity today takes place on blockchains that require large amounts of energy to store and verify transactions. These networks use a “proof-of-work” consensus mechanism — a process that has been compared to a global guessing game, played by computers all competing to solve cryptographic puzzles in order to add new information to the database and earn a reward in return. Solving these puzzles requires powerful computers, which in turn use lots of energy. The Bitcoin blockchain, for example, uses an estimated 200 terawatt-hours of energy per year, according to Digiconomist, a website that tracks crypto energy usage. That’s comparable to the annual energy consumption of Thailand. And Bitcoin’s associated carbon emissions have been estimated at roughly 100 megatons per year, which is comparable to the carbon footprint of the Czech Republic.

      当今大多数加密活动都发生在需要大量能量来存储和验证交易的区块链上。这些网络使用“工作量证明”共识机制——这一过程被比作全球猜谜游戏,所有计算机都在竞相解决密码难题,以便向数据库添加新信息并获得奖励作为回报. 解决这些难题需要功能强大的计算机,而计算机又会消耗大量能源。根据追踪加密能源使用情况的网站 Digiconomist 的数据,比特币区块链每年估计使用 200 太瓦时的能源。这与泰国的年能源消耗量相当。据估计,比特币的相关碳排放量约为每年 100 兆吨,与捷克共和国的碳足迹相当。

    1. The report said “the U.S. decision to withdraw military forces and contractors from Afghanistan,” despite the inability of Afghan forces to support themselves, was the most significant factor in the country’s collapse.“When the contractors pulled out, it was like we pulled all the sticks out of the Jenga pile and expected it to stay up,” former senior U.S. commander David Barno told researchers. “We built that army to run on contractor support. Without it, it can’t function. Game over.”

      The U.S. spent $90B and 20 years making the Afghan army dependent on U.S. military contractors. Then the army collapsed when the contractors fled.

      Maybe building it to be dependent on U.S. military contractors was the problem?

    1. • About 99% of the time, the right time is right now. • No one is as impressed with your possessions as you are. • Dont ever work for someone you dont want to become. • Cultivate 12 people who love you, because they are worth more than 12 million people who like you. • Dont keep making the same mistakes; try to make new mistakes. • If you stop to listen to a musician or street performer for more than a minute, you owe them a dollar. • Anything you say before the word “but” does not count. • When you forgive others, they may not notice, but you will heal. Forgiveness is not something we do for others; it is a gift to ourselves. • Courtesy costs nothing. Lower the toilet seat after use. Let the people in the elevator exit before you enter. Return shopping carts to their designated areas. When you borrow something, return it better shape (filled up, cleaned) than when you got it. • Whenever there is an argument between two sides, find the third side. • Efficiency is highly overrated; Goofing off is highly underrated. Regularly scheduled sabbaths, sabbaticals, vacations, breaks, aimless walks and time off are essential for top performance of any kind. The best work ethic requires a good rest ethic. • When you lead, your real job is to create more leaders, not more followers. • Criticize in private, praise in public. • Life lessons will be presented to you in the order they are needed. Everything you need to master the lesson is within you. Once you have truly learned a lesson, you will be presented with the next one. If you are alive, that means you still have lessons to learn. • It is the duty of a student to get everything out of a teacher, and the duty of a teacher to get everything out of a student. • If winning becomes too important in a game, change the rules to make it more fun. Changing rules can become the new game. • Ask funders for money, and they’ll give you advice; but ask for advice and they’ll give you money. • Productivity is often a distraction. Don’t aim for better ways to get through your tasks as quickly as possible, rather aim for better tasks that you never want to stop doing. • Immediately pay what you owe to vendors, workers, contractors. They will go out of their way to work with you first next time. • The biggest lie we tell ourselves is “I dont need to write this down because I will remember it.” • Your growth as a conscious being is measured by the number of uncomfortable conversations you are willing to have. • Speak confidently as if you are right, but listen carefully as if you are wrong. • Handy measure: the distance between your fingertips of your outstretched arms at shoulder level is your height. • The consistency of your endeavors (exercise, companionship, work) is more important than the quantity. Nothing beats small things done every day, which is way more important than what you do occasionally. • Making art is not selfish; it’s for the rest of us. If you don’t do your thing, you are cheating us. • Never ask a woman if she is pregnant. Let her tell you if she is. • Three things you need: The ability to not give up something till it works, the ability to give up something that does not work, and the trust in other people to help you distinguish between the two. • When public speaking, pause frequently. Pause before you say something in a new way, pause after you have said something you believe is important, and pause as a relief to let listeners absorb details. • There is no such thing as being “on time.” You are either late or you are early. Your choice. • Ask anyone you admire: Their lucky breaks happened on a detour from their main goal. So embrace detours. Life is not a straight line for anyone. • The best way to get a correct answer on the internet is to post an obviously wrong answer and wait for someone to correct you. • You’ll get 10x better results by elevating good behavior rather than punishing bad behavior, especially in children and animals. • Spend as much time crafting the subject line of an email as the message itself because the subject line is often the only thing people read. • Don’t wait for the storm to pass; dance in the rain. • When checking references for a job applicant, employers may be reluctant or prohibited from saying anything negative, so leave or send a message that says, “Get back to me if you highly recommend this applicant as super great.” If they don’t reply take that as a negative. • Use a password manager: Safer, easier, better. • Half the skill of being educated is learning what you can ignore. • The advantage of a ridiculously ambitious goal is that it sets the bar very high so even in failure it may be a success measured by the ordinary. • A great way to understand yourself is to seriously reflect on everything you find irritating in others. • Keep all your things visible in a hotel room, not in drawers, and all gathered into one spot. That way you’ll never leave anything behind. If you need to have something like a charger off to the side, place a couple of other large items next to it, because you are less likely to leave 3 items behind than just one. • Denying or deflecting a compliment is rude. Accept it with thanks, even if you believe it is not deserved. • Always read the plaque next to the monument. • When you have some success, the feeling of being an imposter can be real. Who am I fooling? But when you create things that only you — with your unique talents and experience — can do, then you are absolutely not an imposter. You are the ordained. It is your duty to work on things that only you can do. • What you do on your bad days matters more than what you do on your good days. • Make stuff that is good for people to have. • When you open paint, even a tiny bit, it will always find its way to your clothes no matter how careful you are. Dress accordingly. • To keep young kids behaving on a car road trip, have a bag of their favorite candy and throw a piece out the window each time they misbehave. • You cannot get smart people to work extremely hard just for money. • When you don’t know how much to pay someone for a particular task, ask them “what would be fair” and their answer usually is. • 90% of everything is crap. If you think you don’t like opera, romance novels, TikTok, country music, vegan food, NFTs, keep trying to see if you can find the 10% that is not crap. • You will be judged on how well you treat those who can do nothing for you. • We tend to overestimate what we can do in a day, and underestimate what we can achieve in a decade. Miraculous things can be accomplished if you give it ten years. A long game will compound small gains to overcome even big mistakes. • Thank a teacher who changed your life. • You cant reason someone out of a notion that they didn’t reason themselves into. • Your best job will be one that you were unqualified for because it stretches you. In fact only apply to jobs you are unqualified for. • Buy used books. They have the same words as the new ones. Also libraries. • You can be whatever you want, so be the person who ends meetings early. • A wise man said, “Before you speak, let your words pass through three gates. At the first gate, ask yourself, “Is it true?” At the second gate ask, “Is it necessary?” At the third gate ask, “Is it kind?” • Take the stairs. • What you actually pay for something is at least twice the listed price because of the energy, time, money needed to set it up, learn, maintain, repair, and dispose of at the end. Not all prices appear on labels. Actual costs are 2x listed prices. • When you arrive at your room in a hotel, locate the emergency exits. It only takes a minute. • The only productive way to answer “what should I do now?” is to first tackle the question of “who should I become?” • Average returns sustained over an above-average period of time yield extraordinary results. Buy and hold. • It’s thrilling to be extremely polite to rude strangers. • It’s possible that a not-so smart person, who can communicate well, can do much better than a super smart person who can’t communicate well. That is good news because it is much easier to improve your communication skills than your intelligence. • Getting cheated occasionally is the small price for trusting the best of everyone, because when you trust the best in others, they generally treat you best. • Art is whatever you can get away with. • For the best results with your children, spend only half the money you think you should, but double the time with them. • Purchase the most recent tourist guidebook to your home town or region. You’ll learn a lot by playing the tourist once a year. • Dont wait in line to eat something famous. It is rarely worth the wait. • To rapidly reveal the true character of a person you just met, move them onto an abysmally slow internet connection. Observe. • Prescription for popular success: do something strange. Make a habit of your weird. • Be a pro. Back up your back up. Have at least one physical backup and one backup in the cloud. Have more than one of each. How much would you pay to retrieve all your data, photos, notes, if you lost them? Backups are cheap compared to regrets. • Dont believe everything you think you believe. • To signal an emergency, use the rule of three; 3 shouts, 3 horn blasts, or 3 whistles. • At a restaurant do you order what you know is great, or do you try something new? Do you make what you know will sell or try something new? Do you keep dating new folks or try to commit to someone you already met? The optimal balance for exploring new things vs exploiting them once found is: 1/3. Spend 1/3 of your time on exploring and 2/3 time on deepening. It is harder to devote time to exploring as you age because it seems unproductive, but aim for 1/3. • Actual great opportunities do not have “Great Opportunities” in the subject line. • When introduced to someone make eye contact and count to 4. You’ll both remember each other. • Take note if you find yourself wondering “Where is my good knife? Or, where is my good pen?” That means you have bad ones. Get rid of those. • When you are stuck, explain your problem to others. Often simply laying out a problem will present a solution. Make “explaining the problem” part of your troubleshooting process. • When buying a garden hose, an extension cord, or a ladder, get one substantially longer than you think you need. It’ll be the right size. • Dont bother fighting the old; just build the new. • Your group can achieve great things way beyond your means simply by showing people that they are appreciated. • When someone tells you about the peak year of human history, the period of time when things were good before things went downhill, it will always be the years of when they were 10 years old — which is the peak of any human’s existence. • You are as big as the things that make you angry. • When speaking to an audience it’s better to fix your gaze on a few people than to “spray” your gaze across the room. Your eyes telegraph to others whether you really believe what you are saying. • Habit is far more dependable than inspiration. Make progress by making habits. Dont focus on getting into shape. Focus on becoming the kind of person who never misses a workout. • When negotiating, dont aim for a bigger piece of the pie; aim to create a bigger pie. • If you repeated what you did today 365 more times will you be where you want to be next year? • You see only 2% of another person, and they see only 2% of you. Attune yourselves to the hidden 98%. • Your time and space are limited. Remove, give away, throw out things in your life that dont spark joy any longer in order to make room for those that do. • Our descendants will achieve things that will amaze us, yet a portion of what they will create could have been made with today’s materials and tools if we had had the imagination. Think bigger. • For a great payoff be especially curious about the things you are not interested in. • Focus on directions rather than destinations. Who knows their destiny? But maintain the right direction and you’ll arrive at where you want to go. • Every breakthrough is at first laughable and ridiculous. In fact if it did not start out laughable and ridiculous, it is not a breakthrough. • If you loan someone $20 and you never see them again because they are avoiding paying you back, that makes it worth $20. • Copying others is a good way to start. Copying yourself is a disappointing way to end. • The best time to negotiate your salary for a new job is the moment AFTER they say they want you, and not before. Then it becomes a game of chicken for each side to name an amount first, but it is to your advantage to get them to give a number before you do. • Rather than steering your life to avoid surprises, aim directly for them. • Dont purchase extra insurance if you are renting a car with a credit card. • If your opinions on one subject can be predicted from your opinions on another, you may be in the grip of an ideology. When you truly think for yourself your conclusions will not be predictable. • Aim to die broke. Give to your beneficiaries before you die; it’s more fun and useful. Spend it all. Your last check should go to the funeral home and it should bounce. • The chief prevention against getting old is to remain astonished.

      So much wisdom and stuff to think about here.

    1. What mistaken estimates of other races may result from over-estimation of one’s own race, will be most vividly shown by a case in which we are ourselves valued at a very low rate by a race we hold to be far inferior.

      You stupid, haven't you even considered the not-to-obscure possibility that "race" is a spurious category invented for the purpose of domination? it's a game.

    1. This brings us to the importance of words, the mindset of people, and their impact on health. We know, for example, that optimism is associated with exceptional longevity. On a personal level, I fixed my chronic back pain with a simple book and a change of perception.

      This is what I'm trying to do also!

    1. Three works helped Wright understand how he could turn these life experiences into a game. One was the book “A Pattern Language,” by Christopher Alexander and his colleagues at the Center for Environmental Structure, in Berkeley. The book identifies two hundred and fifty-three timeless ways of building, which are classified as patterns—“Stair Seats,” “Children’s Realm,” etc.—and it shows how these patterns can create satisfying living spaces. The idea is that the value of architecture can be measured by the happiness of the people who live in it. The second was the psychologist Abraham Maslow’s 1943 paper “A Theory of Human Motivation,” in which Maslow described a pyramid-shaped hierarchy of human needs, with “Physiological” at the bottom, and above it “Safety,” “Love,” “Esteem,” and, at the top, “Self-actualization.” The third inspiration was Charles Hampden-Turner’s “Maps of the Mind,” which compares more than fifty theories about how the mind works. Putting these works together, Wright formulated a model with which to “score” the happiness of the people in his doll house by their status, popularity, and success, and by the quality of the environment the player designs for them—the more comfortable the house, the happier the people. Wright told me, “I don’t believe any one theory of human psychology is correct. The Sims just ended up being a mishmash of stuff that worked in the game.”

      三部作品帮助 Wright 了解他如何将生活经历变成游戏。其中之一是克里斯托弗·亚历山大(Christopher Alexander)和他在伯克利环境结构中心的同事所著的《一种模式语言》(A Pattern Language)一书。这本书确定了 253 种永恒的建筑方式——并展示了这些模式如何创造令人满意的生活空间。这个想法是,建筑的价值可以通过居住在其中的人们的幸福来衡量。第二个是心理学家亚伯拉罕·马斯洛(Abraham Maslow) 1943 年的论文《人类动机理论》(A Theory of Human Motivation),其中马斯洛描述了人类需求的金字塔形层次结构,底部是“生理”,上方是“安全”、“爱”、“尊重”,最重要的是“自我实现”。” 第三个灵感来自查尔斯·汉普登-特纳(Charles Hampden-Turner)的“思维导图”(Maps of the Mind),它比较了五十多个关于思维如何工作的理论。将这些作品放在一起,Wright 制定了一个模型,根据他们的地位、受欢迎程度和成功,以及玩家为他们设计的环境质量来“评分”他娃娃屋里的人们的幸福——越舒适房子,人们越快乐。

    1. It’s worth pausing to consider wherein the purported rationality lies. It is the logic of competition. Within the sporting world, of course, the point is to win, and to do so in a way that can be clearly determined quantitatively. There are no grounds for anyone to ask a manager or a player to pursue a strategy that will diminish their competitive edge. Most of life, however, is not a game with quantifiable outcomes, and probably shouldn’t be treated as such. However, the triumph of technique in Ellul’s sense encourages the competitive mode of experience. Indeed, quantification itself invites it. This dynamic can be put to beneficial use, and, in clearly delineated circumstances, is perfectly appropriate. But applied uncritically and indiscriminately or even nefariously (see e.g. social media metrics) it can introduce destructive tendencies and eclipse qualitative or otherwise unquantifiable values. Generally speaking, quantification and the logic of optimization which it encourages tend to transform our field of experience into points of aggression, as the sociologist Hartmut Rosa has aptly put it. Data-driven optimization is, in this sense, a way of perceiving the world. And what may matter most about this is not necessarily what it allows us to see, but it keeps us from perceiving: in short, all that cannot be quantified or measured.
    1. Linux (and Wine) may prove to be an alternative here.

      If what we're discussing here is the decision to no longer opt in to playing along with the "Western" regime for IP, then why would they limit themselves to Linux and Wine—two products of attempts to play by the rules of the now-deprioritized regime? Why wouldn't they react by shamelessly embracing "pirated" forms of the (Windows) systems that they clearly have a revealed preference for? If hackability is the issue*, then that's ameliorated by the fact that NT/2000 source code and XP source code was leaked awhile ago—again: the only thing stopping anyone from embracing those before was a willingness to play along and recognize that some game states are unreachable when (artificially) restricting one's own options to things that are considered legal moves. But that's not important anymore, right?

      * i.e. malleability, and it's not obvious that it should be—it wasn't already, so what does this change?

    1. Anne Lamott calls “shitty first drafts” and all the ones that follow, the revision of a tenth and a thirteenth and a twenty-third draft. I show a YouTube video by Tim Weninger, a computer scientist and engineer at the University of Notre Dame. In the video, Weninger stitches together his revisions of a research paper. In my class, we play a game, guessing how many revisions Weninger did. The answer—463!

      Sometimes I feel like I need to do a lot of revisions to finalize something. Not this much but still a lot.

  18. jaycheekscom.wordpress.com jaycheekscom.wordpress.com
    1. The practices leading up to the bowl game were the highlight of my season. I watched the most film I had ever watched in my life. I knew exactly what play East Carolina was running based upon the formation they were lined up in. I broke up many passes in practice. One of my breakups was right in front of Coach Hafley and I remember him looking at me with a proud face. That was all I needed. I placed confidence in myself and got my groove back.

      In my first draft, I explained to the reader how I practiced well. In my final draft I wanted to explain what I did to make me practice well. Giving more detail

    1. When it comes to parenting, the data tells us, moms and dads should put more thought into the neighbors they surround their children with—and lighten up about everything else.

      Look, I get that fundamentally this whole piece is a big "fun fact!" with a salting of genetics-as-destiny. But you can't look at America, at least, and think that people are putting too little emphasis on choosing neighborhoods to benefit their children.

      Local funding of schools along with on-the-ground politics means that quality of public education varies wildly from neighborhood to neighborhood, county to county. Because parents believe this factor to be very important to their children's opportunities, US housing values are tied to this variability; parents will take on large amounts of housing debt to get their children into better schools, and this impacts prices so much that even non-parents are tugged this way and that by it.

      This is incredibly messed up given that the entire education system is supposed to be for the public benefit, but we take for granted that it's parents' responsibility to scramble into the best class-segregated (and race-segregated) situation they can for the sake of their own children, and, uh, au-dessous de moi, le déluge.

      In some sense, the title of the book from which this is excerpted gives away the game: "Don’t Trust Your Gut: Using Data to Get What You Really Want in Life." It puts "data" on a pedestal for instrumental use as though these patterns should provoke us to exploit them, as though you can neutrally talk about the opportunities of children without moral or political implication.

      I say this as someone who herself is often enamored of data analysis: this framing is corrosive to the public good, and everyone involved ought to feel a good sight more shame than they seem to.

    1. The game has no respect for your time. Saves? Nope, doesn't have them. You have to play each level through to completion in order to move onto the next one. If it had even a save and exit feature it would change my opinion dramatically.

      .

    2. Next, the game -does- have saves, but the devs couldn't figure out how to serialize data mid-mission and read/write a save file. "It was technically impossible due to our decision not to do it." Again, playing your game is actually not the most important thing in my life, and I don't want to spend an hour doing most of a mission only to be called away by real life and then have to start over. I get that you're apparently licensing a black-box physics engine which doesn't give you insight into its immediate state - that shouldn't matter. If you have access to the variables in memory, which you have to do for the game to run, you can serialize those variables.

      .

    3. I could love this game so easily. First off I enjoy God Games in general; Populous used to be my first exposure and remained my favourite for a long time. Secondly, the art is funky, and the creatures all make appropriate noises. Seriously, that really adds to the amount of fun I have with a game. It's also a Goldilocks game for me -- not too simple, but also not overwhelmingly complicated, so it's just right for those times when my brain isn't necessarily at its best, but I am not ready to go to bed yet, and I want something more interesting than point-and-click, yet Civilization is way too demanding.The game has a lot of options, which I also enjoy -- you can play in story mode, where you can choose from 5 different missions, starting quite easily and ending with a real challenge. Or you can play in survival mode, with 3 different difficulty options plus complete customization. It is possible to play the game 100% peacefully, no pests, no enemies, no disasters at all, which is also something I prize when I want to relax. And you can make it unbearably hard on yourself, so there's definitely a lot of replay value here.

      .

    4. So why am I not recommending it? I want to! The developers generally did a pretty good job, and I like to reward that, especially with so many games on Steam that are abandonware.For one, it's aggravating that the AI is not smart enough. Mims don't seek rejuvenation in their house when they most need it, especially guardians who have nothing to do but guard the place. And yet, they don't recoup their energy easily enough, which means I have to micromanage constantly. Mims who get hurt badly don't march straight for home either, and can easily die on you ("too stupid to live" comes true). I ended up choosing a custom game with only the meekest pest at a low rate of invasion simply so I could figure out where the AI fell flat on its face, and alas there are many places. And while I can micromanage rejuvenation and attacks on pests/enemies, I cannot make my Mims cut down vegetation; I have to burn it, and the burn rate is not high enough at the start to deal with the regrowth rate. That alone wouldn't cause me to recommend against a game; I'd put up with that, because it is of course its own challenge to figure out a way to win within a game's constraints. I find methodical analysis and trial building fun in its own way.

      .

    5. But here's the deal breaker:You cannot save in this game. And it doesn't even warn you that it doesn't auto save; when you leave, that is it, your game is gone and you have to start over. You can't set up two different scenarios, compare them, and tweak each. If you want to spend some time carefully fine tuning your game's economy, you have to basically remain logged into it for days. Which totally distorts your hours spent, aside from taking up memory from other games you might want to play or from actual work. And if your computer crashes, it's all for naught anyway. If you build a masterpiece of Mims civilization, better screen print it and then kiss it goodbye, because there is no return to old glories.So I am sorry, but I cannot recommend it. If this doesn't bother you, by all means, I think it's well worth buying even at full price, because you can get many hours of gameplay out of it if you just don't leave the game. But for me, this is a death knell for a game; I lose all interest if I can't save my work to get back to it later.

      .

    1. And when you learn to use Logseq's powerful queries, you can effortlessly create dynamic indexes or task dashboards.

      If so, this will be a game changer

  19. multidimensional.link multidimensional.link
    1. Either way things turn out to be not what you thought they were.

      In 2001, Barry Bonds hit 73 home runs. https://www.baseball-reference.com/players/b/bondsba01.shtml

      *"The book Game of Shadows by Lance Williams and Mark Fainaru-Wada also does a good job outlining the evidence against Bonds.

      The numbers also tell an unprincipled story. In Bonds’ first 13 season between 1986-1998 (before it’s believed he began to dope), he averaged .290/32HRs/93RBIs.

      Beginning at the age of 34, Bonds enjoyed the best 6 seasons of his career. He averaged .328/49HRs/105RBIs. He hit one homerun every 8.4 at-bats. At the age of 40, he had his best season, hitting .362, with an OBP of .609 and slugging .812. He had 45 homeruns in 373 at-bats while only striking out 41 times. Bonds won his fourth consecutive MVP award and his seventh overall."* https://www.forbes.com/sites/ericmacramalla/2022/01/25/the-case-against-barry-bonds-getting-into-the-hall-of-fame/?sh=5bd42c7c114a

      A memory, late at night, listening to the theme song for baseball tonight, when traveling in hotel rooms fighting sleep while your parents watch TV.

    2. In 2001, Barry Bonds hit 73 home runs. https://www.baseball-reference.com/players/b/bondsba01.shtml

      *"The book Game of Shadows by Lance Williams and Mark Fainaru-Wada also does a good job outlining the evidence against Bonds.

      The numbers also tell an unprincipled story. In Bonds’ first 13 season between 1986-1998 (before it’s believed he began to dope), he averaged .290/32HRs/93RBIs.

      Beginning at the age of 34, Bonds enjoyed the best 6 seasons of his career. He averaged .328/49HRs/105RBIs. He hit one homerun every 8.4 at-bats. At the age of 40, he had his best season, hitting .362, with an OBP of .609 and slugging .812. He had 45 homeruns in 373 at-bats while only striking out 41 times. Bonds won his fourth consecutive MVP award and his seventh overall."* https://www.forbes.com/sites/ericmacramalla/2022/01/25/the-case-against-barry-bonds-getting-into-the-hall-of-fame/?sh=5bd42c7c114a

      A memory, late at night, listening to the theme song for baseball tonight, when traveling in hotel rooms fighting sleep while your parents watch TV.

    1. If none of the Gang take her off, she may, in the common course of Business, live a Twelve-month longer. I love to let Women scape. A good Sportsman always lets the Hen Partridges fly, because the Breed of the Game depends upon them. Besides, here the Law allows us no Reward; there is nothing to be got by the Death of Women—except our Wives.

      Here demonstrates how much power that Peachum has over the community since he is able to decide who gets to be put on trial or not.

  20. Local file Local file
    1. A sharp restriction rf "public contestation. "31 Each governmentchanged the prevailing rules of the game in ways that were quiteclearly authoritarian. Government officials did not tolerate seri-ous public challenge of their incumbency or basic policies; elec-toral competition and civil liberties were severely curtailed

      each government rejected contestation

    Annotators

    Tags

    Annotators

    1. In the end, the YouTubers suffered. Even whenthey moved through the dispute and appeal system8 or renegotiated theagreement, YouTubers lost viewers and profits they need to continuecreating for the public.

      This is on of the YouTubers previously mentioned who had to stop their playthrough of a game because their videos kept getting claimed because of copyright.

      https://youtu.be/tgUHsxZ3e7o

    Annotators