10,000 Matching Annotations
  1. Nov 2022
    1. A growing body of research is showing the flip side, though – video games can help people see better, learn more quickly, develop greater mental focus, become more spatially aware, estimate more accurately, and multitask more effectively. Some video games can even make young people more empathetic, helpful and sharing

      Do video games actually help you see better? I have doubts about this because a lot of video games especially first-person shooter games have flashing screens while you play, replicating real life. For example, in The game call of duty, if you get hit with a grenade you see your screen flashing as you die in the game. As a gamer with biases, I can't see how bright moving screens are good for your eyes. Might have to research this.

    2. We have had a team of 12, including some of the best game designers in the country, working on these games for a year,” he says. “I believe you can have fun and have beneficial effects at the same time."

      I think it'll be hard to create a game that's fun and beneficial because most gaming companies' main priority is to entertain and that's what we're used to. The majority of us don't look at video games for their benefits but rather for their enjoyment.

    3. Bavelier and Green asked non-gamers to play the first-person shooter game Medal of Honor for one hour a day for 10 days, and found their ability to focus on environmental cues improved much more than those in a control group who played the classic puzzle game Tetris.

      This is fascinating, action games correlate to better focus?

    1. “If I could sum up Worldbuildr in a succinct way, I would say that we’re trying to be Roblox Pro. We are a professional design tool for experiences, but still with an intuitive user interface. It’s more like playing a video game than using an advanced piece of software, so anyone can do it.

      Worldbuilder

    1. Early this week, I realised that some people had cross-posted my Mastodon post into Twitter. Someone else had posted a screenshot of it on Twitter. Nobody thought to ask if I wanted that.

      Author expects to be asked consent before posting their words in another web venue, here crossposting to Twitter. I don't think that's a priori a reasonable expectation. The entire web is a public sphere, and expressions in it are public expressions. Commenting on them, extending on them is annotation, and that's fair game imo. Problems arise from how that annotation is used/positioned. If it's part of the conversation with the author and others that's fine depending on tone e.g. forcefully budding in, yet even if unwelcomed. If it is quoting an author and commenting as performance to one's own audience, then the original author becomes an object, a prop in that performance. That is problematic. I can't judge (no links) here which of the two it is.

    2. Like when you're sitting in a quiet carriage softly chatting with a couple of friends and then an entire platform of football fans get on at Jolimont Station after their team lost. They don't usually catch trains and don't know the protocol. They assume everyone on the train was at the game or at least follows football. They crowd the doors and complain about the seat configuration.

      Compares the influx of new people on Mastodon as the sudden crowding of a train by a loud group. I can see what the author means. My timeline has felt like that.

    1. Author Response

      Reviewer #1 (Public Review):

      This paper proposes a 2D U-Net with attention and adaptive batchnorm modules to perform brain extraction that generalises across species. Generalisation is supported by a semi-supervised learning strategy that leverages test-time monte-carlo uncertainty to integrate the best-predicated labels into the training strategy. Monte-Carlo dropout maps also tend to align with inter-rate disagreement from manual segmentations meaning that they can realistically be used for fast QC. The networks (trained on a range of source domains) have been made publicly available, meaning that it should be relatively simple for users to apply them to their own cohorts, allowing for retraining on a very small number of labelled datasets. Overall the paper is exceptionally well written and validated, and the tool has broad application.

      We thank this reviewer very much for these encouraging and valuable comments.

      Reviewer #2 (Public Review):

      In this manuscript, the authors are proposing a generalizable solution to masking brains from medical images from multiple species. This is done via a deep learning architecture, where the key innovation is to incorporate domain transfer techniques that should allow the trained networks to work out of the box on new data or, more likely, need only a limited training set of a few segmented brains in order to become successful.

      The authors show applications of their algorithm to mice, rats, marmosets, and humans. In all cases, they were able to obtain high Dice scores (>0.95) with only a very small number of labelled datasets. Moreover, being deep-learning-based segmentation once a network has been trained is very fast.

      The promise of this work is twofold: to allow for the easy creation of brain masking pipelines in species or modalities where no such algorithms exist, and secondly to provide higher accuracy or robustness of brain masking compared to existing methods.

      I believe that the authors overstate the importance of generalizability somewhat, as masking brains is something that we can by and large do well across multiple species. This often uses specialized tools for human brains that the authors acknowledge work well, and in the usually simpler non-human (i.e. lissencephalic rodent) brains also work well using image registration or multi-atlas segmentation style techniques. So generalizability adds definite convenience but is not a game-changer.

      The key to the proposed algorithm is thus that it works better than, or at least as well as, existing tools. The authors show multiple convincing examples that this is the case even after retraining with only a few samples. Yet in those examples, the authors proposed retraining the network on even subtle acquisition changes, such as moving in field strength from 7 to 9.4T. I tried it on some T2 weighted ex-vivo and T1 weighted manganese enhanced in-vivo mouse data and found that the trained brain extraction net does not generalize well. None of the pre-trained networks provided by the authors produced reasonable masks on my data. Using their domain adaptation retraining algorithm on ~20 brains each resulted in, as promised, excellent brain segmentations. Yet even subtle changes to out-of-sample inputs degraded performance significantly. For example, one set of data with a slight intensity drop-off due to a misplaced sat band created masks that incorrectly excluded those lower intensity voxels. Similarly, training on normal brains and applying the trained algorithm to brains with stroke-induced lesions caused the lesions to be incorrectly masked. BEN thus seems to be in need of regular retraining to very precisely matched inputs. In both those examples, the usual image registration/multi-atlas segmentation approach we use for brain masking worked without needing any adaptation.

      Overall, this paper is filled with excellent ideas for a generalized brain extraction deep learning algorithm that features domain adaptation to allow easy retraining to meet different inputs, be they species or sequence types. The authors are to be highly commended for their work. Yet it appears to at the moment produce overtrained networks that are challenged by even subtle shifts in inputs, something I believe needs to be addressed for BEN to truly meet its promised potential.

      We sincerely thank the reviewer for these constructive comments. We appreciate that the article is considered to be a valuable contribution to the field of neuroimaging by providing BEN as an efficient and generalisable deep learning based tool for brain extraction. The major concern of this Reviewer is that a pretrained BEN leads to unsatisfactory performance on some external data (e.g. the reviewer’s own data), although the domain adaptation retraining algorithm on ~20 brains did lead to, as promised, excellent segmentation results. Here, we would like to emphasize that the initial version of BEN on Github was designed to reproduce the results we presented in the manuscript, not an optimized version for processing external datasets. To address this issue, we have optimized the BEN pipeline in the revised version, which is summarized as follows:

      1) Orientation detection. We found that in the original version of BEN, our training rodent images for BEN are all axial views, so it works the best on testing images of axial view. Therefore, if rodent MR images are loaded in other views (such as sagittal, coronal), the performance of BEN will degrade. To solve this issue, we have updated an orientation detection function in the BEN pipeline and automatically align other orientations to axial view, thus optimizing BEN’s performance.

      2) Performance optimization using plug-and-play functions. We have added post-processing steps to improve performance and running logs for quick inspection.

      3) Validation and tutorials. To further validate BEN’s generalization, we have evaluated BEN on two new external public ex-vivo MRI datasets (rTg4510 mouse: 25 ex-vivo scans, and C57BL/6 mouse: 15 ex-vivo scans). When only one label is used for BEN adaptation/retraining, impressive performance is achieved on both datasets, despite the fact that BEN was originally designed for in-vivo MRI data. To make the implementation transparent and give detailed guidance to users, we have prepared video tutorials on our Github/Documentation (https://github.com/yu02019/BEN#video-tutorials). Note that BEN’s performance may degenerate when dealing with MR images with low image quality. As an open-resource tool, BEN is extensible, our team will continuously maintain and update it.

      Nevertheless, there could be a couple of reasons that cause suboptimal performance when using a pretrained BEN. We discuss them below and have revised the manuscript accordingly (last paragraph in Discussion).

      On the one hand, as pointed out by the reviewer, domain generalization is a challenging task for deep learning. Although BEN could adapt to new out-of-domain images without labels (zero-shot learning) when the domain shift is relatively small (e.g. successful transfer between modalities and scanners with different MR strengths), the domain gap exists in ex-vivo MRI data used by the reviewer and in-vivo images in our training images could be so large that it compromises the performance. In this case, additional labeled data and retraining are indeed necessary for BEN to perform few-shot learning, which we have emphasized and demonstrated in our manuscript and confirmed by the reviewer (although in our opinion, it is possible we only need <5 more brains instead of 20 to complete the task).

      On the other hand, as a deep learning tool, it is difficult or nearly impossible to guarantee optimal performance on any unseen data. This is also a motivation for us to design BEN as an extensible tool. As stated in the manuscript, the source domain for BEN is flexible and does not bind to Mouse-T2-11.7T, in our manuscript. Instead, users can provide their own data and pretrained network as a new source domain, therefore facilitating domain generalization by reducing the domain gap between the new source and target domains.

    1. There’s been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are “addicted” to game playing. Now new research on children who are heavy gamers suggests parents may have something else to worry about: depression.

      Even though parents can exaggerate the amount of time their children spend playing video games it should be partially the parents responsibility to manage how long their children play the game. If a parent actively notices that their child's day to day life is being disturbed from excessive screen time, they should intervene. If their child can learn to play video games moderately this will reduce the risks of video game addiction and/or depression due to being chronically online.

    2. Many teenagers experience mental health problems and can benefit from psychological or medical help, Mr. Hewitt said, but added, “Why point out their game playing?”

      This study seems to be emphazing that gaming is the cause of depression. While I believe gaming is not the source of depression but for some people it can aid it if not done in moderation. Many people use gaming for fun and even to make money. As long as you are able to find other hobbies, I think gaming is fine.

    3. Two recent studies of gamers are among the first to follow large groups of teenagers over time to assess their mental health and how much time they spend playing video games.

      Overthinking is the main reason that leads you to the depression the best way to keep yourself occupied is to get involved into something that's feels good for you. Video-game will distract you and it won't preoccupied your brain they will give you satisfaction after you reach the goals and objectives.

    4. There’s been a lot of buzz about whether video games are habit-forming, and whether parents are exaggerating when they say their teenagers are “addicted” to game playing.

      Parents can definitely exaggerate when it comes to explaining certain situations. But I believe that if a parents child or teenager is addicted to video games. It is partly their responsibility to stop the "addiction" and not just let them go deeper and deeper into it. A child could continue to play games and not see a problem but if the parent does and they decide not to act on it then that might be a contributing factor as to why the child delves into gaming in order to find escapism from certain situations.

    5. Children who were more impulsive and less comfortable with other children spent more time playing video games, the study found.

      I can see this part of the research being seen as social ineptitude can lead to video game reliance and addiction. But it can also be used as a way to interact socially with more introverted children. There is a multitude of reasons why children don't prefer to interact socially but if they use online gaming as a method of social interaction we shouldn't outright consider it a problem until it becomes excessive.

    6. Young people who were more impulsive, more socially inept and less empathetic to begin with were more likely to become excessive video game players

      I find the correlation between lack of empathy and excessive video game playing to be incredibly interesting. That's just something that never really clicked with me. Some video games allow players to simulate absolutely horrid acts and behaviors. Is it possible that some video games could be seen as training grounds for real life behaviors?

    1. At four, Mozart would bang on piano keys and burst into laughter when he managed to find a chord.His father turned his love into a game. He would challenge him to play in time and read music. By the age of five, Mozart was composing his first pieces.The entire family traveled together (two siblings, both homeschooled), showing off Mozart's skills and meeting the greatest musicians of the time, including Bach. By the age of 14, Mozart was employed as a court musician.Of course, Mozart goes on to change the world of music forever.

      .c1

    1. And Minnesota lottery officials had hoped to launch a pilot project that would have let people purchase lottery tickets through through Nintendo units in their homes.Nintendo decks, estimated to be in 32 percent of Minnesota homes, would have been equipped with special lottery cartridges and a telephone modem. But the idea was abandoned after vocal protests from several powerful state legislators.''Intruding into people`s homes and converting a game which is immensely popular with young children into a gambling tool is not only unethical, but insidiously destructive to society,'' state Senate Majority Leader Roger Moe told reporters in St. Paul when the idea was floated in September.

      1991 article on a very questionable proposal by Minnesota lottery officials to make it possible for NES owners to use their game consoles to purchase lottery tickets.

    1. At each of these junctures, history was a zero-sum game of heroes and villains viewed through the prism of contemporary racial identity.

      You seem to be blaming the critics of traditional American History for the conservative backlash.

    1. 2000 - Nintendo agrees to supply protective sports gloves to American owners of the Mario Party video game for the Nintendo 64. The Attorney General's office of New York had complained to the company after hearing many reports about children being injured playing the game.

      March 9, 2000: Date in which Nintendo settled Mario Party lawsuit brought by NYS.

    1. While no case was actually filed, the New York attorney general's office has received almost 100 complaints from consumers whose children had sustained hand wounds from playing any of five different levels of the Nintendo 64 game. The injuries ranged from friction burns and blisters to lacerations and punctures.

      Claims that Mario Party injuries included friction burns, lacerations, and punctures.

    2. "This settlement is good news for the parents throughout the nation," said New York Attorney General Eliot Spitzer. "Nintendo has agreed to take responsibility for the effect of its games on young people."

      Former AG Spitzer claiming Mario Party settlement was good news for parents across the nation.

    3. Video game maker Nintendo of America Inc. agreed on Thursday to provide protective gloves to approximately 1.2 million children who play the game Mario Party. The agreement is part of a settlement with the New York state attorney general's office and could cost Nintendo (ntdoy) up to $80 million.

      March 8, 2000 article on Mario Party settlement agreement reached between NYS and Nintendo.

    1. Beth Llewelyn, a spokeswomen for Nintendo at the time, stressed that the total cost to the company will more than likely be much less then $80 million USD. “We have had only 90 or so complaints in the year that the game has been on the market,” she said. “We don’t know how many people are going to take advantage of the offer.”

      Nintendo noted it only had about 90 complaints about the Mario Party rotation games.

    1. As of December 1999, about 1.15 million copies of "Mario Party" had been sold in the United States, according to the AG's office, which estimated the offer could cost Nintendo $80 million if every consumer takes advantage of it. The actual cost is expected to be much lower, however, as fewer than 100 parents have complained directly to Nintendo since the game went on the market a year ago.

      Fewer than 100 parents actually complained about Mario Party.

    2. "The alarming thing was how little time some of these children spent playing the game before they were injured," Pritchard said. "One parent said their child had been playing the game for 15 to 20 minutes when they got a second-degree burn."

      Former AG Spitzer's claim that children received second-degree burns from playing Mario Party.

    1. We write the endings so that everything wraps up tidily in the end, you see. The choices make a small impact—maybe making things a little easier, or a little harder. However, there is one really big choice to make. We did our best to make it as big as possible. (laughs) I think it will get players' chests pounding.

      Explaining that although Dragon Quest VI has many choices, almost none of the in-game choices affect the ending or the ultimate course of the main story.

    2. We had just ported DQI&II to the SFC, and for the first time in quite awhile, I got to play DQII again. I thought it was fun how many different places you have access to. That's why, for DQVI I suggested we craft a world that, while still retaining a dramatic story, allowed higher degree of player freedom and let you do things in the order you wanted.

      On creating a game with player choice and input and a well-defined dramatic story.

    3. trying to avoid contradictions with these two opposing goals was tough.

      This line from Yuji Horii, the producer of Dragon Quest VI, references the tension between creating a game which gives the player freedom of action and creating a game with a well-defined dramatic story.

    1. The novelist and screenwriter Raymond Chandler said he avoided reading books written by someone who didn’t “take the pains” to write out the words. (It used to be common for writers to dictate into a recorder then have an assistant transcribe those words.) “You have to have that mechanical resistance,” Chandler wrote in a 1949 letter to actor/writer Alex Barris. “When you have to use your energy to put those words down, you are more apt to make them count.”
    2. “People always say of great athletes that they have a sixth sense,” Malcolm Gladwell says in Miracle and Wonder: Conversations with Paul Simon. “But it’s not a sixth sense. It’s memory.” Gladwell then analogizes James’ exacting memory to Simon’s. In the way James has precise recall of basketball game situations, Simon has it of sounds and songs. “Simon’s memory is prodigious,” Gladwell says. “There were thousands of songs in his head. And thousands more bits of songs—components—which appeared to have been broken down and stacked like cordwood in his imagination.”

      In Miracle and Wonder: Conversations with Paul Simon, Malcolm Gladwell comments on the prodigious memories of both Paul Simon with respect to sounds and Lebron James with respect to basketball game play.

      Where these sorts of situational memories built and exercised over time or were they natural gifts? Or perhaps natural gifts that were also finely tuned over time?

    1. Dull roots with spring rain. Winter kept us warm, covering

      https://www.youtube.com/watch?v=qoYrRZ97QCg

      The lyrics to this lovely Hank Williams song are very reminiscent of this Eliot poem to me. The song itself sounds like it could play in a sort of wasteland, with Williams' melancholic singing and the fact that it hasn't been remastered. Also, for any The Last of Us (really great zombie game, which wouldn't exist with the Eliot poem) fans, this song plays in the HBO trailer and is referenced in the game itself. So it does play in that version of a wasteland.

      The beginning of the Williams song describes a time before the wasteland (in his case, the wasteland is caused by a lost love). He says, "We met in the springtime when blossoms unfold / The pastures were green and the meadows were gold." Eliot never describes this time, but we understand that there was a time before, because people reminisce about it in the same way that Williams is. After Williams loses his love, and starts to enter his version of the wasteland, the song and poem become much more similar. Williams sings, "The roses have faded, there's frost at my door / The birds in the morning don't sing anymore." Either fall or winter is coming for Williams, but this line also marks where the wasteland begins to take hold. I imagine this part of the song as the unwritten part of Eliot's poem, the beginning of the end. Williams goes on, "The grass in the valley is starting to die / And out in the darkness the whippoorwills cry." The wasteland here, like the Eliot poem, is also missing plant life. A bird song would usual signify some kind of life, but in American folklore, a whippoorwill call means impending death. Had Eliot chosen to explain how we got to the wasteland, I imagine his prose would be quite similar to Williams'. The Williams poem, to me, fills in the blanks and recontextualizes some of the Eliot poem.

    1. That was a perfect game in Game 5 in 1956, when catcher Yogi Berra famously leaped into his arms to celebrate. Wednesday, Houston catcher Christian Vázquez had his choice of pitchers with whom to celebrate.

      Prominence

    2. The way Javier was pitching, that was all Houston needed.

      This is an informed opinion because the writer determined that this is what Houston needed but doesn't know that for certain.

    3. Though Alvarado jumped ahead of the next hitter, putting Alex Bregman into an 0 and 2 hole, Bregman fought back by belting a two-run double to push Houston’s lead to 3-0. Kyle Tucker’s sacrifice fly and Yuli Gurriel’s R.B.I. single extended it to 5-0.

      These are facts from the game to provide context about how the game progressed

    4. Astros hitters continued spinning the combination lock that was their offense until the right numbers appeared

      This is an example of a metaphor for how the Astros hitters were hitting perfectly in the game. The writer used this to demonstrate their hitting abilities

    5. But one too many losses and, suddenly, the nights turn restless and the days jittery.

      This is a metaphor about the anticipation leading up to games and the feeling after playing the games and waiting for the next one.

    6. lifted the Astros into the history books

      This is an example of a metaphor because Ryan Pressly didn't actually lift the Astros into the history books but rather the writer is showing how newsworthy his playing was

    7. throwing six no-hit innings at Philadelphia to start the first combined no-hitter in World Series history.

      This is an example of a fact that the writer provides as context for the reader depicting the game and the series so far

    1. Your career path is planned from the top. If something is not within your title responsibilities you won’t get the opportunity to pursue it. Or if you are, you won’t get much credit for it.

      Yup... the prospect of planning a "career path" is kind of absurd to me. I don't want to play some game for promotions. I want to ship lots of things that help real people that sometimes correlate with adding value to the business. I don't think it's naive to say that focusing on making lots of real impact will make this happen.

    1. this game really needs to go free-to-play (just for the battle royale mode) in order to not be immediately DOA. the fact that even during a free weekend on launch day lobbies are still barely filling up is very concerning for this game's future.
    1. For the theologian puzzlers, the starting rules of the game were, “Fact: the Earth began 6,000 years ago and there was at one point an Earth-sweeping flood,” and their puzzling took place strictly within that context. But the scientists started the game with no rules at all. The puzzle was a blank slate where any observations and measurements they found were welcome.

      preconceptions bad

    1. Star

      The idea of mana has spread far beyond its original cultural context. For example, players in the card game Magic: The Gathering use mana as a source of power to battle wizards and magical creatures. This is an example of cultural appropriation, which is the act of copying an idea and distorting its original meaning.

    1. It’s also a deeply unfair game, which is of course the point, and a game you do not win so much as survive.

      This reminds me of a game called Pathologic about curing a plague, it is also a kind of depressing game in that lots of odds are stacked against you and sometimes you can do everything right and still not get a good result (I haven't actually played just heard a lot about it). I sometimes wonder what the point of these games are because usually people wants stories for the escapism right? I think as this creator talks about, there is a sort of power being able to face horrible things head on and video games can help you do that emotionally while still remaining physically safe.

    1. There have been a lot of calls for action. Now it is a waiting game to see if changes will be implemented.

      Will anything happen? Perhaps...it is all a waiting game. However, US's Anti-Corruption National Security Strategy could be a result of the Panama Papers.

    1. We're told Takeoff and Quavo were there playing dice when an altercation broke out and that's when someone opened fire, shooting Takeoff ... either in the head or near his head. He was pronounced dead at the scene.

      It is rumored to be a dice game and Takeoff was shot in the head.

    1. Users can also create intentionally bad or offensive content in an attempt to make it go viral

      This is also a form of advertisement use by mobile games app. They purposefully play their game in the most brain hurting way for the viewers just so the viewers would download and play it themself out of spite.

    1. Philadelphia Flyers coach John Tortorella had just gotten out of his car at the adjacent Wells Fargo Center when the Phillies broke loose in a playoff game."It was shaking over where I was. That was pretty cool," Tortorella said. "That's what I love about being here."

      This is an example of informed opinion because the writer is using a well-known Philadelphia coach to speak about the Phillies and the atmosphere.

    2. His last start came on Oct. 15 in the NL Division Series against Atlanta when he gave up one run in three innings.

      This is a fact because there is direct evidence to support Syndergaard playing on Oct. 15 and the statistics from that game. This provides more context and information about Syndergaard.

  2. Oct 2022
    1. good, not great compared with several top teams - the Phillies have become monster mashers at home in playoffs.

      This is an opinion from the writer because he's determining what he sees fit as "great", in comparison to other teams. He then gives his opinion about how the Phillies are playing at home in the playoffs and does not offer evidence to support that claim.

    2. Think that was loud? Just wait till the World Series returns to Philadelphia for the first time since 2009. On Halloween night, too, with the Phillie Phanatic sure to be in rare form.

      This is speculation, as the writer is speculating about what the ambiance will be like at Game 3. There is no evidence to support how the night will be, but the author is determining what he thinks it will be like.

    3. Philadelphia went 5-0 at home in eliminating defending World Series champion Atlanta and San Diego in the playoffs, outscoring them by a total of 35-15.

      This is a fact used to create a timeline of how the Phillies have arrived at their current place in the World Series finals. This provides more context for the reader, especially if they aren't keeping up with the World Series.

    4. Schmidt is widely expected to be at the ballpark for the pregame festivities when the Series resumes after a travel day. And he's certain to draw a standing ovation and hear loud cheers - indeed, the City of Brotherly Love is in love with all of its Phillies these days.

      This shows speculation that the writer has concluded. While we don't know for a fact whether Schmidt will be there or not and whether he'll draw a large crowd and cheer, the writer came to this conclusion without facts.

    1. A special case of the MG is the stateless setting X = � called strategic-form game 2 .Strategic-form games describe one-shot interactions where all agents simultaneouslyexecute an action and receive a reward based on the joint action after which the gameends.

      Climate change as a strategic-form game?

    1. Even this rapid survey of the current game platform situation shouldgive the reader a sense of its diversity and possibilities for depth

      This might be a bit too off topic but all the talk of games as ways of storytelling also got me thinking about board games, and tabletop games as well. These games have also advanced in a rather similar way to video games i think. Starting off with simple games then moving to more elaborate ones as well as the making of different genres and different modes of interaction. Having a deck of cards can let you play a lot of different games, D&D lets you play the same game over and over again with vastly different settings and tales, certain board games have expansion packs, each type can vary how much you need to consider/ interact with the other players.

    2. Some contain tactile or haptic feedbackmechanisms, such as vibration. For most, their buttons are the sole meansof input; the Wii, however, added its physical orientation as an additionalway for users to communicate with the game.

      It's an interesting concept to consider how the interface interacts with the player of a game as another aspect of storytelling. Movies, books and lots of media wont react to or take input from the consumer. The only other time I can think of when this happens is when humans are verbally telling stories.

    3. Bioshock blends first-person shooter and horror,along with a healthy number of puzzles.

      I have seen multiple games tell stories that have stuck with me than any tv show, or book ever has. This may be due to my avid childhood "addiction" to gaming. Gaming series like Assassin's Creed and God of War gave light to a whole story as I went from game to game. Each cut scene within them brought me closer to the story and to the character I was portraying in the game.

      The cutscenes that I have always loved due to their in-depth story telling have always been a focal point in games for me as my thought process has always been, "why play a game that you don't care about?" and to care you must be invested. This also stretches to other facets of my life, from cooking to people in general to everything else you can think about. Below is a link to the Media material that literally gave the best and by far most articulate description of an opening cut scenes of the game Bioshock I have ever heard from someone. It basically had me relive it as he told it: https://youtu.be/tq-4hJEihWE?t=2638

      If game cut scenes are digital storytelling would that mean any actions you do in the said game are considered to be part of the story as in some games such as in Infamous (Really fun btw). Your actions, quite literally affect how the games society treats you and perceives you. Changing cut scenes according to circumstances.

    4. The diversity of the gaming world is driven partly by the depth anddifference of gaming platforms. Playing a computer game can not onlyrequire a substantial investment in time but also obtain to (access) mul-tiple platforms, with combinations of often very separate hardware andsoftware.

      Games are an expensive storytelling market to get into. I built a $1500 computer when I was 14 that I now use for schoolwork and other tasks I could finish with a 10 year old laptop.

    1. Although Quinn expected negative reactions to the game, things became frightening this summer after she released the game through Steam, a prominent (and mainstream) gaming platform. A jilted ex-boyfriend of hers posted a nearly-10,000-word screed that accused her of sleeping with a journalist for positive reviews. The claim, though false, set off a wave of outrage that eventually escalated into a campaign against all the designers and critics who have argued for making gaming culture more inclusive.

      It is frightening that something untrue has the ability to ruins someones work within minutes. The internet has the ability to give some many opportunities, but one never really knows who is on the other side of the screen waiting to tear down what you have worked for.

    2. The beauty of Twine is that you can make games about almost anything. Over the last several years, it has also been used to create a memorial to a dead brother, a cannibal dating simulator, a 50,000-word interactive horror tale about being trapped in a spacecraft with a lethal alien.

      As seen in any literature, the possibilities are endless but I do worry about the person who made that cannibal dating simulator game. Like what type of thought process had to occur for someone to think of the idea and then actually preform the necessary steps to make it a reality. Anyways, this idea of Twine creating interactive story's for the reader to feel more invested seems like a great way to actually teach younger children. It makes reading into a game and promotes actual interactions and understandings of the material. Development in this industry is huge and will continue to be huge as long as creativity never dies (WHICH IT WON'T)! I can already tell if I had read "The Hound of the Baskervilles" as an interactive story through Twine, I would have instantly had been more invested as it would have felt like I took the decisions to get to the conclusion of the story. As I said before, Twine seems like a great tool that can be used to teach children and even any other age range specific things or just retell stories with a twist.

    3. The egalitarian ease of Twine has made it particularly popular among people who have never written a line of code — people who might not even consider themselves video-game fans, let alone developers.

      I find this statement is very parallel to storytelling in a digital medium. As this question of ‘what isn't and is a video game’ is already being asked with storytelling.

      Different types of art, like video games, are becoming much easier and more accessible to people because of rapidly advancing technology. However, this new method of creating video games may appear disheartening to those who have studied, worked hard, and attended school for it, as if all the effort they put into learning their craft has been abruptly overtaken by a new programme.

      This is how I feel as an artist given the increase in stunning AI-generated image artwork. Why spend hours creating something when a cutting-edge piece of digital technology can create an original image that's arguably better looking than my art in only a few seconds? I believe that as new digital storytelling technologies are created, adapting to them seems to be the only viable course of action. Changing similarly to how people went from writing by hand, to a laptop. Digital technologies are made to arguably make our lives easier.

      As it may help in maintaining humanity and its narratives within a digital medium, I believe the value of digital humanities will increase in the future. Knowing that our mediums were developed with intent is, in my opinion, one way to preserve their "authenticity" as we go forward in the digital realm. Regardless of whether you use Twine or another technology that saves time, your intent will still be apparent in the finished product. Instead, artwork created by AI or other machine learning software is based on keywords and lacks the same level of intention as a human artist.

    4. This is a battle over not just entertainment but identity: who gets to be called a gamer, what gets to be called a game and who gets to decide.

      I think this is an interesting parallel to the story telling medium and digital humanities. The question being what gets to be considered as a story? Here they are arguing what mediums, people, and situations are needed to be qualifiable as a gamer, similarly to how people labeled paper back novels, vinyl's, and CDs as the only 'authentic' way to tell a story,

    1. he biggest motivation to use the compositor extensively is stitching together diverse visual sources, particularly video, 3D, and various UI embeddings including web and “native” controls. If you want a video playback window to scroll seamlessly and other UI elements to blend with it, there is essentially no other game in town.

      Pro of coupling to Wayland: can use expressive free WM animation! Con: Nobody will ever be able to try your system on Windows or MacOS

    1. failure breeds failure, and success breeds success. If you have a little success, you’re likely to have more and more. If you have a little failure, it can snowball (if you’re not careful). For example, as most people know, if you already have money, making more is easier.That doesn’t mean the game is rigged! It only is if you don’t understand that a tiny success today makes a slightly larger success tomorrow more likely. Keep at it long enough, and those little successes compound. That’s why kids (from any background) have so much potential.

      .c2

    1. The class structure can force students into complying; notall students conform to the binary categories of male and femaleyet are forced into selecting one of those two categories for physi-cal education classes

      At the Elementary level when I play "Fishes & Whales" I used to have the boys be the "whales" and the girls be the "fish". My first year teaching I had a biologcially female student who seemed a little upset during the game. I noticed, and went up to them quietly and asked what was wrong. I was not expecting the answer she gave me. In similar words she expressed "I am forced to be a fish in this game, but I am not a fish. I am a whale." I liked to think that I was very socially aware and accepting however, I never thought that this simple game would make students feel isolated/not their true selves. I immediately apologized to the student, and thanked them for sharing their concern for me. I even went ahead and asked what their pronouns were, and we discussed that I will let them run with the "whales" if that is what they'd prefer. We quickly addressed the class before the next game, and the students were all really kind and understanding (thankfully!). From now on, I split up the class into jerseys and non-jerseys (not gender related). Jerseys are "fish" and non-jerseys are "whales". This was a super easy change to make to ensure that all students in my class are comfortable and feel like the gym is a safe space for them.

    2. Allow students to create class expectations at thebeginning of the school year and ensure they hold eachother accountable

      I teach at the Elementary level and have always wanted to try this. However, I struggle with the idea of trying to maintain all classes expectations. I can see how having student voice and input is great for their sense of belonging, but it is easier for me to set clear, concise expectations for all classes. This means each class is held to the same standard and expectations. I try to keep the expectations pretty simple, and I take a lot of time at the beginning of the year teaching and re-enforcing them. A compromise that I do, is that I have a PE Point system. Students are working together as a class, trying to earn up to 5 points a day, with the goal of earning 40. Once the class earns 40 points they can pick a game to play as a class for their next PE class. Students receive points by: coming in quietly, listening and following directions, having good sportsmanship, wearing appropriate shoes and leaving quietly. At the end of each class, students vote on how they think the class did by showing me a thumbs up, thumb sideways, or thumbs down. I go off the majority vote. Students do a really good job of being honest about their behavior and it has been a great motivator! Once, they earn 40 points, the process starts over. I will continue the PE Points system all year.

    1. referee

      The idea that the ref was never mentioned by name by any of the sources is strange. It is never thought about but I would want to know who decided that William's interaction with them deserved him to loose a days wages, and eject him from the game.

    2. As he got his second technical foul, he made contact with a referee (it did not appear intentional). 

      The facts are Williams made contact with a ref getting up after being knocked down on a offensive basket. It is also true they were trailing the entire game. The way as it was reported made it seem like the only negative thing to come out of the interaction is that Williams lost a pay day. The article never once mentions the refs name that Williams bumped into,

    3. The NBA has announced that Boston Celtics forward Grant Williams has been suspended for one game.

      I came across this article in my google news feed. I also saw this on my Instagram feed and twitter feed earlier today.

  3. rauterberg.employee.id.tue.nl rauterberg.employee.id.tue.nl
    1. Both of them were dressed in the blue shorts, grey shirts,and red neckerchiefs which were the uniform of the Spies.Winston raised his hands above his head, but with an un-easy feeling, so vicious was the boy’s demeanour, that it wasnot altogether a game.

      Irony; parallels of war and children

      The innocence; or perceived innocence is utilised by the state during wartime

    Annotators

    1. Impact Objects are components that you attach to the objects in your game’s world to specify their material, so that other objects (and other parts of your game) know how to interact with them. Impact Objects can also provide physics data such as rigidbody velocity.

      ^ Impact Objects can also provide physics data such as rigidbody velocity.

    1. Pourtant, cesmêmes chercheurs accordent toute leur attention aux jeux vidéo sérieux qui, ils le reconnaissent eux-mêmes,sont souvent « peu motivants », « amusants » et « divertissants » (c’est-à-dire, offrant un engagement et uneimmersion faibles), contrairement aux jeux vidéo commerciaux ou basés sur le divertissement (Davidson, 2008;Gee, 2008; Granic et coll., 2014; Hamari et Koivisto, 2015).
    2. si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
    3. si l’onsuppose qu’une part importante de nos étudiants ont une motivation intrinsèque pour jouer aux jeux vidéopendant leur temps libre, il vaut la peine d’étudier si cette même motivation et ce même engagement peuventêtre transférés dans le contexte d’un cours, et si ce type d’expérience peut aboutir à des apprentissagessignificatifs
    4. notre recherche a pour objectif de mesurer l’impact de ces jeux vidéo sur l’engagement général,l’apprentissage, l’empathie et le raisonnement critique des étudiants dans un cours en Humanities de niveaucégep et dans un cours du programme de techniques d’éducation spécialisée (TES) de niveau cégep,respectivement.
    5. La volonté d’étudier les jeux vidéo basés sur le divertissement en particulier est motivée par le fait que lesétudiants sont largement plus susceptibles de jouer à ces jeux vidéo en dehors de la salle de classe, précisémentparce qu’ils sont plus populaires, captivants et immersifs, dès leur conception
    6. générer des résultats d’apprentissage significatif sous la formed’empathie en utilisant un jeu vidéo basé sur le divertissement, Never Alone (Kisima Inŋitchuŋa)(Upper One Games, 2015), dans le cours « Interactions and Cultural Communities » /« Interactions et communautés culturelles » (351-CC1-AS) du programme de Techniquesd’éducation spécialisée
    1. Manipulate a GameObject’s position on the X axis (red axis) of the transform in world space. Unlike Vector3.right, Transform.right moves the GameObject while also considering its rotation.When a GameObject is rotated, the red arrow representing the X axis of the GameObject also changes direction. Transform.right moves the GameObject in the red arrow’s axis (X).

      ? transform.right > moves game object to the right

    1. There is not going to be a financial crash in China.  That’s because the government controls the financial levers of power: the central bank, the big four state-owned commercial banks which are the largest banks in the world, and the so-called ‘bad banks’, which absorb bad loans, big asset managers, most of the largest companies. The government can order the big four banks to exchange defaulted loans for equity stakes and forget them. It can tell the central bank, the People’s Bank of China, to do whatever it takes.

      theoretically, the us gov could have done this as well since it bailed all the equivalent entities out — but the western elite seems to be running a very different game theory OS

    1. Of course this would not result in immediate translation of texts into all languages. It would however result in ideas being transmitted throughout the whole system. When enough interest is generated within a certain circle (tipping point like) this subset of people will arrange for translation, on the basis of perceived needs. Once translated a document has become a more ‘spreadable meme’ and will travel through the system once more.

      More recently I also have come to see translation as creative work, not just placing it in a different conversation, but as a 'language game' a la Wittgenstein, it has different effects when one translates something. When my notes are mixed language, or when I translate one for a blogpost, that act of translation becomes part of the work of making sense of the notion in the note, it regularly offers new avenues of thought. Due to slight differences in meaning between words in languages, or because of the ethymology of a word in another language offering a new line of thought.

    1. Computer Gaming World named this the 34th worst game ever made? lol First of all, gaming mainstream media sucks. Yeah, they are terrible reviewers. IGN, Metacritic, GameSpot, all of them, I don't like or follow them. CGW is today a defunct 80s/90s magazine which I never read because I live in Brazil, but here we had similar ones which reviews sucked and they are all dead by now too.

      .

    2. in 1994, this was a great game for MS-DOS, a classic today, even a masterpiece as much as SimCity is if you ask me so. It's fun, difficult, complex, had decent graphics for MS-DOS, it's too robust for its time, just don't believe the mass media

      .

    1. Welch eine Perle da beinahe an mir vorüber gegangen wäre!Super Story, gute Steuerung, stimmige Musik, tolle Sprecher [DE], ...Ein rundum gutes Paket - und leider [zu] kurz ...Passiert in letzter Zeit selten, dass ich mich an an Game setze und es in einer Tour durchspiele.Hier war dem aber so - ich wollte wissen: was, warum, wieso, wer ... orrrrrrrrrrr Hier und da n Rätselchen - da wollte ich ja zuerst nicht mehr, sind nicht so mein Fall.Sind aber alle nach den zweiten mal "schauen" mit dem Hausverstand lösbar, haben also keinesfalls den Spielfluss gehemmt und eher der [etwas] spielverlängernden Unterhaltung gedient, waren okay.Von mir bekommt das Game solide 8.5/10 Read More  
    1. Author Response

      Reviewer #1 (Public Review):

      This work addresses a long-standing question about how tolerance develops at the presynaptic level. That the number of receptors is unchanged following the treatment of animals with opioids was known since the early work using receptor binding assays. The conclusion was that receptor/effector coupling was disrupted was thought to be the primary mechanism underlying tolerance. This work indicates that the location of receptors is critically important in the development of tolerance. This work is groundbreaking and a game changer in the understanding of tolerance at the cellular level.

      We appreciate that the Reviewer is positive about the potential impact of our study.

      Reviewer #2 (Public Review):

      Jullie et al addressed the long-standing question of how presynaptic desensitization of opioid receptor signaling can occur on the timescale of hours despite the fact that it does not occur on the timescale of minutes. They also compared the mu and delta opioid receptors in this context and asked whether their desensitization occurs in a homologous or heterologous manner when co-expressed in the same neurons.

      A major strength of the work is the use of a relatively high-volume imaging assay of synaptic transmission based on VAMP2-SEP to detect exocytosis of synaptic vesicles and its modulation by heterologously expressed opioid receptors in cultured neurons. This allowed for large data sets to be acquired and analyzed with good statistical power. It also reports on a validated metric of synaptic transmission.

      A significant weakness arises from the need to overexpress opioid receptors in cultured striatal neurons in order to conduct the experiments with high reliability. Because the authors did not attempt to address receptor expression levels and relate overexpression to endogenous receptor expression levels in axons, the physiological significance of the findings remains, to some extent, in doubt.

      Using heterologously expressed receptors, the primary finding that slow desensitization (of presynaptic suppression of neurotransmission) occurs via endocytosis of membrane-localized opioid receptors, is well supported by multiple lines of evidence. 1) Blocking receptor endocytosis, either via mutation of GRK2/3 phosphorylation sites or pharmacological block with compound 101 prevents slow desensitization of MOR. ) SEP-MOR and SEP-DOR fluorescence (indicative of plasma membrane localization) is reduced by chronic agonist treatment.

      The secondary findings that MOR and DOR do not desensitize or undergo endocytosis in a heterologous manner, and that DOR-depletion from the plasma membrane is more facile than MOR and independent of C-terminus phosphorylation, are well supported by the data and analyses.

      Despite the reliance on heterologously expressed opioid receptors, the findings are likely to have a high impact on the fields of GPCR trafficking and opioid signaling, as they address a major outstanding question with direct relevance to opioid drug tolerance and may generalize to other GPCRs.

      The findings also evoke new questions that will spur further work in the field. For example, just focusing on DOR, by what mechanism does agonist-driven DOR endocytosis occur not via GRK2/3 phosphorylation? By extension, would G protein-biased DOR agonists be expected to produce less tolerance? To be clear these are not to be addressed in this manuscript.

      We appreciate that this Reviewer found that the current manuscript addresses long standing questions in the field and that our results are well supported by the data, acknowledging the strength of the presented method. We agree that our methods and results do have some associated limitations, particularly with respect to linking the present mechanistic findings to true physiology, and that the question of receptor expression level is pertinent to this link. We have attempted to address this to the best of our ability in the revised manuscript, as summarized below. We agree with the Reviewer that there remain many interesting questions for further study, and have modified the Discussion to more clearly point this out.

      Reviewer #3 (Public Review):

      The studies in the manuscript "Endocytic trafficking determines cellular tolerance of presynaptic opioid signaling" use a novel approach to assess the signaling of presynaptic opioid receptors that inhibit the release of neurotransmitters. Historically, studies have used whole-cell patch-clamp electrophysiology studies of spontaneous and evoked neurotransmitter release to measure the presynaptic effects of opioid receptors. Since the recordings were made in postsynaptic cells that expressed receptors for the released neurotransmitter, the electrophysiological measurements are indirect with respect to the presynaptic receptors under study. The technique used in this manuscript is based on a pHlorin-based unquenching assay that is a measure of synaptic vesicle exocytosis. In this case, the super-ecliptic pHluorin (SEP) is a pH-sensitive GFP that increases fluorescence as the synaptic vesicle protein that it is attached to (VAMP2-SEP) relocates from the acidic synaptic vesicle to the plasma membrane. Opioid agonists inhibit this activity with acute administration and this inhibition is reduced with prolonged, or chronic administration (hours), demonstrating tolerance. The SEP protein can also be conjugated to opioid receptors and used to measure the proportion of receptors on the plasma membrane compared to internalized receptors. The studies show that agonist activation of mu-opioid receptors (MORs) induces endocytosis that is dependent on phosphorylation of the C-terminus and that the development of tolerance is correlated with the loss of MORs at the surface. The results are different for the delta-opioid receptor (DOR) which is also internalized with acute agonist administration but that loss of receptors on the membrane occurs more rapidly and is not dependent on phosphorylation of the C-terminus.

      The results in the studies are clearly presented and clearly substantiate the prior work using electrophysiology to show the late development of tolerance of presynaptic opioid receptor signaling. The studies extend prior work by showing that endocytosis of both MOR and DOR occurs in presynaptic locations but that the cellular mechanisms underlying the maintenance of these receptors on the plasma membrane differ. The imaging results show convincing effect sizes, even with genetic and pharmacological manipulations, that will allow for even further investigation into the cellular mechanisms underlying the development of tolerance. Since these studies transfected the cultured striatal neurons with both the opioid receptors and the VAMP2-SEP, one question that remains is whether imaging of the VAMP2-SEP has the resolution to detect inhibition of endocytosis by endogenous opioid receptors. Since the authors make the point that this technique has advantages over traditional electrophysiological approaches, it is important that the technique allows for the measurement of endogenous levels of receptors. There are minor questions about the statistics used in some of the graphs, and the utility of the presentation of p values on the right-hand axis but these concerns do not alter the overall significance of the studies, which are high impact.

      We are pleased that this Reviewer found our results generally convincing and impactful. We are grateful for the critical comments and suggestions, particularly with regard to improving the statistical analysis and simplifying / removing speculation from our model. We have done our best to address both important aspects in the revised manuscript, as detailed below.

    2. eLife assessment

      This manuscript examines the inhibition of transmitter release induced by the activation of opioid receptors, both MOR and DOR, using a novel imaging method. The authors specifically examine how the inhibition of transmitter release is changed following prolonged exposure to saturating concentrations of agonists. They showed convincingly that there is a depletion of plasma membrane-associated receptors and suggest that the decline in receptors at the plasma membrane underlies presynaptic tolerance. This work addresses a long-standing question about how tolerance develops at the presynaptic level and indicates that the location of receptors is critically important in the development of tolerance. This work is fundamental and a game changer in the understanding of tolerance at the cellular level.

    3. Reviewer #1 (Public Review):

      This work addresses a long-standing question about how tolerance develops at the presynaptic level. That the number of receptors is unchanged following the treatment of animals with opioids was known since the early work using receptor binding assays. The conclusion was that receptor/effector coupling was disrupted was thought to be the primary mechanism underlying tolerance. This work indicates that the location of receptors is critically important in the development of tolerance. This work is groundbreaking and a game changer in the understanding of tolerance at the cellular level.

    1. have to learn to be of this place, Medea. Learn how to be American. All of this Two men, stand and look at us. barrio is going to look very different very soon. So should you. Dress like them. Learn They are like us, but they are also them. Narcos. to talk like them. Be like this place. And you will see, we can be in charge, for onc

      An investment to give into the American way. Hason thinks that freedom is also the American Dream but it comes with having power. And in order for that to happen, you have to play the American game.

    1. lidless eyes

      This phrase suggests eyes that cannot sleep, reminding the reader of the idea of the undead, escaping the rain, a romantic pleasure, and rather focusing on a game of chess as a pastime, a qualitative game of exploitation and distraction as a means of clinging onto life while disregarding the deathly contempt of rain (and synecdochally speaking, nature).

    1. the Museum sponsored theworld’s first Computer Bowl, which is now anannual classic contest of technological know-howbetween computer luminaries on the East andWest Coasts.

      The Computers Bowl was a postseason college football bowl game played at Bronco Stadium in Boise, Idaho on December 31, 2006

    1. Two recent studies of gamers are among the first to follow large groups of teenagers over time to assess their mental health and how much time they spend playing video games.

      video games is one of the most thing that helps you with your mental heath. you just get into another world as soon as you get on the game and you forgot about all your problems and all of the things you are dealing with on your daily life, its escape from reality

    2. much as illnesses like the flu and pneumonia can set off one another and lead to new problems.

      I don't really agree with what Dr. Gentile says, that video game addiction is like an illness. I see it more as someone who has a substance addiction. Where they depend on that thing, in this case, video games. People, get addicted to video games to either forget or escape certain situations or it could be that they have social anxiety and they think they can meet people in gaming chat rooms.

    1. The reactions of some of the newspapers was to drop the commercial references in their program listings, or, in some cases, to drop the listings altogether. This action was one which broadcasters apparently were afraid of, but the response to it came not from the broadcasters but from the papers' readers. They stopped reading the papers and went to other sources which would tell them about radio, and the listings returned.

      The tactics of both the press and broadcast mostly accounted for revenue and competition, without building a long-term strategy based on the audience's preference. Each medium was trying to overpower the other, but not all the efforts led to the expected results. I think that taking public opinion into account could have changed the game significantly. If either newspapers or radio owners accounted for the audience's preferences, they could have gained a larger portion of the market. For example, they could have made a public poll or a simple version of analytics to gain insight into the public reaction to the introduced changes.

    1. I can hear discarded peanut shells crunch beneath my feet, and each step is marked with a pronounced crunch.

      Mood: At first he wasn't really feeling the baseball game but in the end he really enjoyed it.

    2. the whole experience in general, going to a Major League Baseball game is the perfect way to glimpse a slice of Americana.

      I enjoyed this story because he is saying that his experience at the baseball game was like a glimpse of America.

    3. reminded of all things American. From the national anthem to the international players on the field, all the sights and sounds of a baseball game

      Setting- At baseball game and it reminds the author of "all things American".

    1. Counter Arguments

      I see it like this, you could have the best offensive lineup like the Brooklyn Nets, but don’t have any good defensive or dpeth in your bench to fight back then it’s a game over and it’s just a matter of time before it all crumbles down.

    1. AsphilosopherandsociologistGeorgeHerbertMeadseesit,wedis­coverourselvesaschildrenthroughaprocessofdiscoveringothersandtheideastheyhaveaboutthemselvesand aboutus.3

      This quote caught my attention, as I wondered if it was suggestive of Mead's theory on the preparatory stage, play stage, and game stage. Mead seems to refer to the game stage here, where children begin to recognize the different perspectives between other children and them. If Mead describes game stage here, does that mean the next sentence ("Infants tend to experience…") indicates preparatory stage, when the individual is an infant?

    1. . Few tastes are as American as hot dogs and soda pop, and they cannot be missed at a ball game. The smell of hot dogs carries through the park, down every aisle, and inside every concourse. They are always as unhealthy as possible, dripping in grease, while the buns are soft and always too small for the dog. The best way to wash down the Ball Park Frank is with a large soda pop, so I order both.

      here he tells the reader that having a hot dog with pop is a must-have at baseball games no matter how greasy and unhealthy they are to be able to complete the American baseball experience,

    2. . The crowd sings and hums “The Star-Spangled Banner,” and I feel a surprising amount of national pride through the voices. I take my seat as the umpire shouts, “Play ball!” and the game begins.

      here he specifically points out the feeling of national pride he was feeling when the national anthem started playing

    3. As the sun hits my face and I breathe in the fresh air, I temporarily forget that I am at a sporting event. But when I open my eyes and look around, I am reminded of all things American. From the national anthem to the international players on the field, all the sights and sounds of a baseball game come together like a slice of Americana pie.

      here the reader describes the feeling of patriotism and describes it in the form of the national anthem and the international players on the base ball teams

    4. From the national anthem to the international players on the field, all the sights and sounds of a baseball game come together like a slice of Americana pie.

      this is the moment that the person realizes that they are on America. the different feeling of being somewhere else is hitting to them.

    1. we do notknow how to put in place the formal rules of the game accompaniedby the informal rules and enforcement characteristics that arenecessary for success.

      Gap in human knowledge, something worth researching / examining in the future

    2. learn enough about the cultureof a society so that you understand the way it operates, and then tolook for windows of opportunity to alter the way the game is played,so that you can introduce, consistent with the culture and beliefs, newrules and norms

      "Window of opportunity" is a popular concept in political science used to describe how policymakers promote their policies at specific times

    3. the beliefsand the way they have evolved can translate into a set of institutions,and rules of the game, that lead people to more productive andcreative results.

      Major idea

    4. itpays to lie, cheat, and steal

      Idea that impersonal exchange encourages immoral behavior, whereas personal exchange follows traditional game theory and encourages moral behavior

    1. porq

      Because I suffer the big break up the parietal fracture in 5th grade sta-does united is pure illusion ...because I suffered the big exile the life is a slow exile good-bye transhuman compadre Rancher Ulises the immigration police got you for the ninth time you remained without crossing without crossing there is no redemption (think about this idea) we are no one in the disunited ether (words game with United States) in the disunited USA half and myth (word game between mitá (a common way to say half) half matched

    2. crisis

      The crisis is a dog (this has to do with Mexican president, Luis Echeverría, stating: "I will defend the peso (Mexico's currency) like a dog" and, the following day, the Mexican peso was devaluated) that barks at us from the north the crisis is a four door le Baron Chrysler. I am the child of the borderland crisis I am the child of a hermaphrodite (today, intersex due to the cultural connotations of the word) witch product of a cesarean culture punk-magpie, heavy-shit all the way the smelly desertor funk-nahuatl (word game) from two countries late bolt of the democratic trend I come from the south the only one from ten that ran away I was born between eras and cultures and viceversa I was born from an infected wound a burning wound a howling wound

    1. How do you notice yourself changing how you express yourself in different situations, particularly on social media?

      For me personally, how I act entirely depends on the mood of the conversation, and the personal identity of the person(s) im speaking to. For example, if I were to address a professor about a homework question, I would be more formal and careful with my selection of words and sentence structure. On the other hand, if I were, let's say, in a video game setting, chatting with my friends on an online platform like "Discord", I would be more laid back and relaxed.

    1. In reinforcing loops, an abundance of one element can continually refine itself, which often leads to it taking over.

      This makes me think back on the Beck et al (1991) article on grade orientation and the Pulfrey & Buchs (2011) article on performance avoidance and autonomous motivation. When grades become the focus of education, a reinforcing feedback loop can cause task-completion to trump learning and motivation to succumb to performance avoidance. When grades become the focus of education there is a strong pull towards playing the game of school (as depicted in the vignette at the start of the 'Grading is a Scam' video) which can kill curiosity, authentic engagement, and risk-taking, as well as conflate grades with self-worth.

    1. “If he reallylikes you, he will try again and again—let that be the proof. Do not consent to him at once.”

      I like how careful and aware both of the girls have. They are fully aware of the customs and traditions involving these kinds of arrangements and how they are placed in a disadvantageous position. Alila advises Waterlily to play the waiting game and let the man prove himself to her rather than immediately giving into him. Later in the passage we see how Waterlily slowly becomes more fond of the man and begins to hold in high regard after his successful hunt and treatment to her.

    1. theshowisnotaboutcreatingsatisfyingresolutions,butratheraboutkeepingtheadventurealiveandasmanythreadsgoingaspossible.Thereisplot—therearemanyplots—butthereisnooverarchingstory,noend.Therearesomanyplots,infact,thatanendingtyingeverythingupseemsinconceivable,evenbesidethepoin

      TV series have changed from a single plot to many plots all happening simultaneously. The viewer has to join the dots and work out for themselves exactly what is going on - Game of Thrones.

    1. Reviewer #2 (Public Review):

      In this manuscript, the authors are proposing a generalizable solution to masking brains from medical images from multiple species. This is done via a deep learning architecture, where the key innovation is to incorporate domain transfer techniques that should allow the trained networks to work out of the box on new data or, more likely, need only a limited training set of a few segmented brains in order to become successful.

      The authors show applications of their algorithm to mice, rats, marmosets, and humans. In all cases, they were able to obtain high Dice scores (>0.95) with only a very small number of labelled datasets. Moreover, being deep-learning-based segmentation once a network has been trained is very fast.

      The promise of this work is twofold: to allow for the easy creation of brain masking pipelines in species or modalities where no such algorithms exist, and secondly to provide higher accuracy or robustness of brain masking compared to existing methods.

      I believe that the authors overstate the importance of generalizability somewhat, as masking brains is something that we can by and large do well across multiple species. This often uses specialized tools for human brains that the authors acknowledge work well, and in the usually simpler non-human (i.e. lissencephalic rodent) brains also work well using image registration or multi-atlas segmentation style techniques. So generalizability adds definite convenience but is not a game-changer.

      The key to the proposed algorithm is thus that it works better than, or at least as well as, existing tools. The authors show multiple convincing examples that this is the case even after retraining with only a few samples. Yet in those examples, the authors proposed retraining the network on even subtle acquisition changes, such as moving in field strength from 7 to 9.4T. I tried it on some T2 weighted ex-vivo and T1 weighted manganese enhanced in-vivo mouse data and found that the trained brain extraction net does not generalize well. None of the pre-trained networks provided by the authors produced reasonable masks on my data. Using their domain adaptation retraining algorithm on ~20 brains each resulted in, as promised, excellent brain segmentations. Yet even subtle changes to out-of-sample inputs degraded performance significantly. For example, one set of data with a slight intensity drop-off due to a misplaced sat band created masks that incorrectly excluded those lower intensity voxels. Similarly, training on normal brains and applying the trained algorithm to brains with stroke-induced lesions caused the lesions to be incorrectly masked. BEN thus seems to be in need of regular retraining to very precisely matched inputs. In both those examples, the usual image registration/multi-atlas segmentation approach we use for brain masking worked without needing any adaptation.

      Overall, this paper is filled with excellent ideas for a generalized brain extraction deep learning algorithm that features domain adaptation to allow easy retraining to meet different inputs, be they species or sequence types. The authors are to be highly commended for their work. Yet it appears to at the moment produce overtrained networks that are challenged by even subtle shifts in inputs, something I believe needs to be addressed for BEN to truly meet its promised potential.

    1. @55:10

      Sri: [...] you can think about the possibility that we're actually going to do this with structured data but then properly incentivizing people in order to actually moderate and curate the set of facts about the world—

      Will: Yeah, so I was gonna mention that, and I'm glad we're on the same wavelength here. What are the economic incentives that would help encourage the adding of correct, factual data to this knowledge graph and dissuade, I guess, spammers? [...]

      Sri: Yeah, I think that there needs to be some compelling reason for people to want to add data to the knowledge graph. [...] I think that, "Can we get a knowledge graph that is expansive—as expansive as Wikipedia—that, you know, says all kinds of facts about the entire world?" Yeah, maybe[...]

      Will: There are parts of the Web where people do that without financial incentives. I mean people list like every episode of, I dunno, Game of Thrones and annotate every time that people get killed or [...] all sorts of stuff. Fandom is like [a] huge thing and they just put out these... or like the—if you ever played Minecraft and looked at the Minecraft wiki, it's just so (chuckles) so detailed. Like, "Who spends all their time...?" [...]

      Sri: The idea of fandom actually is very relevant here, because [...] I have so far been thinking about the idea that the incentives have to be backed by some type of economic value—

      Will: Yeah, for a certain class of things [...] There are some things that are very well-tuned to economic incentives and the other stuff is well-tuned to fandom, right?

  4. learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com
    1. A stable nuclear balance reduces the like-lihood of nuclear attack. This proposition is de-rived from the genera1 proposition plus the as-sert.ed fact that a second-strike capability affectsthe potential attacker’s calculations by increas-ing the likelihood and the costs of one particu-lar set of consequences which might follow fromattack-namely, retaliation.(2) A stable nuclear balance increases theprobability of limited war

      Its like a game of tic tac toe when you know it will end in a cats game. you cant play a game like that with someone at the same level as you. You can only win if you play a child who doesnt know the strategy.

    2. no matter who strikesfirst, each has an assured capability to retaliatewith unacceptable damage, no rational agentcould choose such a course of action (since thatchoice is effectively equivalent to choosing mu-tual homicide).

      Choosing to launch a missile from either side would do more harm then good. It could have potentially ended the world. like the metaphor that was stated earlier choosing to launch was like making a sacrifice in chess. There is no other reason to make a sacrifice other then to speed up the game or to make sure they don't have a srong piece on the board even though it means you wont either.

    1. In 1997, the internet service provider AOL introduced a chat system called AOL Instant Messenger (AIM) that anyone could join and maintain a list of friends.

      Instant Messenger is truly a game changer for communicating with a friend or anyone. To message a friend back then, you would need to either mail them, call them, or meet up in person but they aren't always convenient depending on availability. Now you can check whether a person is online or not and they'll instantly receive a message.

    1. TV series have changed from a single plot to many plots all happening simultaneously. The viewer has to join the dots and work out for themselves exactly what is going on - Game of Thrones.

  5. cod.pressbooks.pub cod.pressbooks.pub
    1. I

      For the first time, Eliot uses the "I" pronoun without the mention of another (Other instances of "I" are always followed with mentions of "he," "she," etc)."The Wasteland" is in a way, a game of cat and mouse between Eliot's toying of pronouns and the reader attempting to keep up with his antics. In fact, Eliot often utilizes the ambiguity of the pronouns to reference multiple persons, myths, and genders simultaneously, creating cyclicalities and contradictions within pronouns that are traditionally anchored in one person. I am intrigued by Eliot's sudden pivot, which can be paralleled to the volta of a sonnet. I believe the shift to the first person invites a shift into pensiveness. As Lauren mentions, the characterization of Buddha as "the Fisherman who draws fish from the ocean of Samsara to the light of Salvation," further reinforces Eliot's message of reflection. Thus, Eliot paints the final stanza as the shift from the rest of the winding poem, allowing for the narrator — either Tiresias, Eliot himself, or another "third person" (syndrome)— to reflect on the poem's conclusion and wrap up his thoughts

    1. The first look at the highly anticipated "The Super Mario Bros. Movie" is finally here. Nintendo and Illumination, the studio behind the "Despicable Me" and "Minions" films, released the teaser trailer last Thursday. The trailer debuted "Guardians of the Galaxy" star Chris Pratt's voice as the iconic Italian plumber, one of the most popular video game characters of all time.
      1. highly anticipated 备受期待的 · anticipate /ænˈtɪsəpeɪt/ v. 期盼,期望

      2. release /rɪˈliːs/ v. 公开发行、发布

      3. teaser trailer 先行预告片
      4. debut /ˈdeɪbju/ v. 首次亮相
      5. iconic /aɪˈkɑːnɪk/ adj. 标志性的,典型的
    1. the spectator group went offline and participants played several rounds without peer feedback; these anonymous rounds were similar to the first rounds of the PGG.

      Even when the spectator group was offline, the subjects made similar decisions to that of the first rounds of the game, which could be a result of peer pressure/influence.

    1. “We are aware of the incidents of TwitchCon visitors who sustained injuries in the gladiator game soft foam pit at the Lenovo booth,” Lenovo communications officer Lisa Marie Ferrell told Gizmodo in an email. “Safety remains our top priority and we are working with event organizers to look into the incidents.”

      Pretty clearly safety was not the first priority here, or even a priority at all.

    1. The recent rise of subscription newsletters on the platform Substack has provided a powerful if depressing natural experiment of this phenomenon.

      This hits so dam close to home.

    2. you are being formatted by them. You will be assimilated. ♠

      Phrasing bro seriously phrasing. You are being formatte. WTF is that supposed to mean. Are some of the ARG's real. How does this plug into the deep state. The NSA and friends can track the flow of ideas therefore should know what is going on, don't they know what is going on. PLEASE tell me they know what is going on.....

    3. Over the past few years, Americans deeply immersed in their online versions of reality, driven by the desire to either influence them or create content, have: broken into a military facility, murdered a mob boss, burned down businesses, exploded a suicide car bomb, and stormed the Capitol.

      Insert narative about how the AI's have woken up in the internet an are trying to reach out into the REAL WORLD. /s

    4. Even if your picture of the world is determined mainly by conversations with friends and family, you will find yourself being drawn into an alternate reality game, based on the ARGs they are playing.

      There is no escaping The Matrix bro, NO ESCAPING. That's what Neo's precursors failed to understand.

    5. To illustrate the pervasiveness of this process, consider the logic by which The Learning Channel shifted from boat safety shows to Toddlers & Tiaras, and the History Channel from fusty documentaries to wall-to-wall coverage of charismatic Las Vegas pawn shop owners and ancient aliens theories.

      Examples

    6. The process was unable to produce the real-time whiplash of today’s redpill moments. The speed at which events like these are piling up suggests that the change is structural, that it is the media ecosystem itself that is fundamentally transforming.

      This is what Eric Weinstein was talking about when he talks about "Sense Making Aparatus"

    7. The cynical reader might interject that the bygone era of mass media was not a golden age of truth, but was subject to its own overarching narratives and its own biased reporting. But what matters here is that mass media, rooted in an advertising business model and in broadcast technologies, created the incentives and capability for only a small number, perhaps even just one, of these narratives to emerge at one time. Both journalists and spin doctors attempted to massage or manipulate the narrative here or there, but eventually mass media converged on whatever the narrative was. In an age of alternate realities, narratives do not converge.

      I like to say that we a speciating politically as a joke but this get's to the root of what I am actually describing. Jon Askonas thank you for your clear atirulcation.

    8. ARG game masters have described one of the pathologies of players as apophenia, or seeing connections that aren’t “really there” — that the designers didn’t intend — and therefore pursuing red herrings.

      Definitions

    9. You are now an expert. You have alienated a few old friends … but made some great new ones, who get you better anyway.

      That sounds like they are joining a cult.

    10. The Pizzagate believer who in 2016 brought a rifle to a D.C. pizza place to rescue child sex slaves from a ring believed to involve Hillary Clinton was genuinely shocked that the building didn’t have a basement.

      This should be brought up to anyone you know who is starting to go down the ARG route, it hits liks a slap in the face

    11. Many of the systems we now use online have their structural origins in the world of role-playing games. Video games of all sorts borrow concepts from them. “Gamified” apps for fitness, language learning, finance, and much else award users with points, badges, and levels. Facebook feeds sort content based on “likes” awarded by users. We build online identities with the same diligence and style with which Dungeons & Dragons players build their characters, checking boxes and filling in attribute fields. A Tinder profile that reads “White nonbinary (they/her) polyamorous thirtysomething dog mom. Web-developer, cross-fit maniac, love Game of Thrones” sounds more like the description of a role-playing character than how anyone would actually describe herself in real life.

      What the actual fuck. This just blew my mind

    12. Defoe’s Robinson Crusoe, Voltaire’s Candide, Rousseau’s Emile, and Goethe’s The Sorrows of Young Werther, exemplars of the new modern literary form known as the novel, were more than just great works of art — they were new ways of experiencing reality.

      "New ways of EXPERIENCING REALITY", new human behaviors can be addictive......

    13. Does this sound familiar? If you had encountered out of context the paragraph you just read, what would you think it was about? Widely held beliefs on Russiagate, perhaps? On the origins of the coronavirus? The 2020 election results? Covid hysteria?

      Crap I am waaaay too prone to this

    14. Most of all, QAnon followers find deep personal satisfaction, achievement, and meaning in the work they are doing to trace the strings to the world’s puppeteers.

      If I had a super power it would be to choose the meaning in other people's lives.

    15. That’s what happens in an alternate reality game. It’s a story that you play along with in the real world. It’s like an elaborate scavenger hunt, on the Internet and in real life, with millions of other people all over the world playing along too.

      I gotta do one of these

    16. Take a moment to reflect on the feeling you get when you see a headline, factoid, or meme that is so perfect, that so neatly addresses some burning controversy or narrative, that you feel compelled to share it.

      Reacing like a rat in a maze

    17. label “Wuhan virus” was racist, to later mask mandates, school closures, lockdowns, and vaccine requirements, we googled, shared, liked, and blocked our way apart. Nobody was tuning in to the same broadcast anymore.

      The inteligence agencies can easily label people now I guess.

    18. However briefly, everyone was united in grief and anger, and a palpable sense of social solidarity pervaded our communities. Today, just about the only thing everyone agrees on is how divided we are.

      I smell two seperate psyops?

    1. When considering the recent “Golden Age” of TV, few would rank it alongside the likes of Breaking Bad, Mad Men, or Game of Thrones.

      This shows that this show was more than your run of the mill kid show. It had arguably just as much depth was these live action shows.

    1. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.

      this type of lawsuit is understandable since they produced a whole video game from it, not just a meme

    1. When people first see your Twitter, without even having to scroll down, they should knowThe name of our Game (make this your Twitter tag, not your company name!)Gameplay footage of our game pinned to the top of the feedOur unique selling point/elevator pitchWhat our logo looks likeWhat genre the game isWhere our Discord isWhere our Patreon isWhere our Facebook isOur email address
    1. You bring up a really good point. It's important to reach out to Youtubers who are specifically interested in the type game you are making while having a small enough following to actually pay attention to you

      Reaching out to a streamer who streams similar games to ours

    2. Ok, so that's clear, but knowing your audience is more than people playing games similar to yours. It even goes beyond demographic data. Really understanding what makes them tick, or developing a persona

      Marketing

    1. from experience, gamemaker does a phenomenal job with making simpler games that perform how you want it to, without having to worry about extra things that may not pertain to the kind of project you wish to make. you can think of gamemaker as more of a blank slate, and you add what you need versus unity being more general and having a lot of components and tools that you most likely won't have to use.