10,000 Matching Annotations
  1. Apr 2020
    1. 23HOW BLOCKCHAIN IS TRANSFORMING THE CREATIVE INDUSTRIES© 2017 BLOCKCHAIN RESEARCH INSTITUTEthey suggest, that it is simply not possible for contracts to specify all possible contingencies. “Companies,” they assert, “exist in large part because well-functioning complete contracts are impossible to write, not because they’re too difficult or costly to enforce.”133 McAfee and Brynjolfsson are confident that companies will be part of the economic landscape “for a long time to come.”134There are significant concerns relating to token sales, the recent growth of which raises important questions of regulation, governance, and stewardship.135 Certainly, we need standards at both platform and application levels. Some have argued that multiple blockchains within the music industry, for instance, could be a nightmare.136 Others have suggested that every company could participate in a number of blockchains, be they private, semi-private, or public.137 Indeed, we could end up with not one but many blockchains, and so the need for interoperability will be acute.138Standards and delivery will require multi-stakeholder stewardship at the platform level, the application level, and for the ecosystem as a whole.139The list of implementation challenges, then, is substantial.140 Still, our current IP system is broken, with the notice-and-takedown practice resembling an unwinnable game of whack-a-mole. Blockchain technology, though still emergent, seems to have revolutionary potential with diverse socio-economic applications.141By one estimate,ten percent of global gross domestic product (GDP) might be stored on blockchains by 2025.142The technology, with its “unprecedented capabilities to create and trade value in society,” might be “the foundational platform of the Fourth Industrial Revolution,” underpinning other innovations from artificial intelligence to the Internet of Things.

      .

    1. the staccato pulse of reports merely amplifies the wobbliness of the scientific process, turns incremental bits of evidence into game changers, and intensifies the already-palpable sense of uncertainty that drives people toward misinformation.

      Indeed. We're seeing science play out before our eyes but demanding that it happen more quickly than is possible.

    1. hen John Manley tested positive for COVID-19, his sister urged him to get on the malaria drug that she’d heard Fox News hosts plugging and that President Donald Trump was heralding as a potential “game changer” for fighting the coronavirus.

      I have discusses this a month ago, and people should still be very skeptical to take this drug because the effects are still not quite known.

    1. I set it with a few clicks at Travis CI, and by creating a .travis.yml file in the repo

      You can set CI with a few clicks using Travis CI and creating a .travis.yml file in your repo:

      language: node_js
      node_js: node
      
      before_script:
        - npm install -g typescript
        - npm install codecov -g
      
      script:
        - yarn lint
        - yarn build
        - yarn test
        - yarn build-docs
      
      after_success:
        - codecov
      
    2. I set it with a few clicks at Travis CI, and by creating a .travis.yml file in the repo

      You can set CI with a few clicks using Travis CI and creating a .travis.yml file in your repo:

      language: node_js
      node_js: node
      
      before_script:
        - npm install -g typescript
        - npm install codecov -g
      
      script:
        - yarn lint
        - yarn build
        - yarn test
        - yarn build-docs
      
      after_success:
        - codecov
      
    1. As a result of the population disaster brought about by the Columbian Exchange, European colonists in the Americas frequently found open fields waiting for their farmers and well-fed herds of game animals waiting for their hunters.

      This can also be argued on the europeans and how they would steal the farms and steal the game to hunt.

    1. The earliest emperors began large public works programs including construction of what they called Long Walls which later formed the basis of the Great Wall of China

      This is another example on how the public can work to build something like this and get it done. We have things like this in todays system but China in this time was ahead of the game.

  2. inst-fs-iad-prod.inscloudgate.net inst-fs-iad-prod.inscloudgate.net
    1. There is no single definitive way of enjoying a game or of talking about what constitutes ‘fun.’

      I would agree with this. I am not good at a variety of video games such as first person shooter games or Super Mario Brothers. However, I still enjoy playing the games. In super Mario Brothers, after your character dies you can still push buttons on the remote to make different sound effects. This is usually what I find myself doing whilst the rest of my friends are still collecting coins and racing the clock.

    2. A queer video game like those described through the language of empathy may last only a few minutes. By contrast, to feel as a queer subject truly feels, one must live the full, long length of a queer life, with every moment of its joys and its pains. That is not to say that straight, cisgender players should not play these queer games. Instead, we need an adjustment of affective expectation from empathy (an appropriation of queer experience) to compassion (an increased awareness of and sensitivity toward queer experience)

      Ruberg argues that it is not empathy that we should be concerned with as a by-product of games, but "compassion", which balances better what can be achieved emotionally in the game context.

    3. This work, as queer games scholar Diana Mari Pozo has argued, “show[s] how framing queer game design in terms of empathy risks displacing queer, particularly transgender women, game designers and their fans from their own movement, foregrounding instead the emotional edification of cisgender and/or straight audiences.”

      Here is a problem with empathy: it keeps its focus on normative individuals rather than the non-normative individuals who live the experience (and who can't just come and go).

    4. “People who aren’t on the inside of the game world often tell me they fear that games numb players to other people, stifling empathy and creating a generation of isolated, antisocial loners,” she writes. However, argues Isbister, “Games can actually play a powerful role in creating empathy and other strong, positive emotional experiences.”

      Here is the statement of a common viewpoint about video games being antisocial (harmful) and a counter-argument (because they foster empathy this redeems video games). But Ruberg isn't content with just a push-back and finds some worrisome aspects to lauding video games as a source of "empathy" training.

    5. A quick Google image search, for example, suggests that hegemonic media culture envisions negative emotions like anger and boredom as potentially acceptable responses for white male game players, but not for non-men or players of color. In instances like this one, Google image search, although far from comprehensive or objective as a scholarly tool, serves as a useful window into our culture’s visual shorthands for slippery concepts. Searching for “boys playing video games,” or simply “playing video games,” turns up scores of images of white, male children with controllers in their hands, expressing everything from ecstasy to confusion to rage. Searching for girls and people of color playing games turns up all happy, smiling faces. Players who fall outside of the stereotypical gamer norm are only acceptable as visible subjects when they are having fun.

      Interesting outcome!

    6. Why is it important to challenge game designers, players, and commentators to reimagine the relationship between fun and video games? As much as it is a personal matter, no fun is also a matter of diversity. Fun as a monolithic principle silences the voices of marginalized gamers and promotes reactionary, territorial behavior from within privileged spaces of games culture. Moving beyond fun, by contrast, opens up whole genres of possibilities, many of them queer. The spirit of no-fun is the spirit of alternatives, of disruptions, of difference.

      Again, restating Ruberg's thesis, in light of this new topic as outlined in the chapter.

    7. Eyestrain, dizziness, and increased heart rates have also all been reported by users of early generations of the Oculus Rift after only a few minutes of gameplay.

      Here's a game phenomenon that I wouldn't have associated with the topic of the chapter, but it makes perfect sense once Ruberg points it out.

    8. Yet I would posit that simply knowing that the game is offensive does not suffice to make sense of the uncomfortable feelings it inspires. It is equally, if not more, important to experience the alarm that comes with playing—that worrying sense that a player is complicit when they maneuver the cowboy toward his abhorrent goa

      This is an excellent insight about the difference in alarm between knowing that a game does something offenseive and playing the game and experiencing it.

    9. Elsewhere in this book, I describe playing queer as a way of doing in a game: whether to win or to fail, to move through space and time too quickly or too slowly, or to halt and refuse to act.

      I also wonder where "cheating" fits into this -- is the expectation that gamers should look outside the game to learn how to beat the game? Is that a kind of "self-education" that is seen positively, or is it a kind of "laziness" (riding on someone else's work) that is seen negatively? Does cheating make you a "bad" gamer, or is it part of being a "good" gamer? Or is it somehow neutral? If any of you have any thoughts, I'm curious as to how you think about it.

    10. What new insights could be uncovered by supplementing this structural approach with a phenomenological perspective—by analyzing games for their affective rhetoric: the language of the feelings they invoke, how they communicate emotions to their players, how designing affect is interwoven in the art of game design? Like any art form, video games can and do engender a wide range of feelings. The traditional and often myopic focus on fun forecloses a rich array of difficult or “negative” emotions that can in fact shape a game’s message as much as (if not more than) its content and mechanics.

      This is a good summing up of Ruberg's thesis.

    11. Thus, despite the proliferation of emotional experiences that games can engender, video-game affect and its implications have been understood within relatively limited terms.

      Here's the key point to why Ruberg approaches the issue this way in this chapter.

    12. Each time my driver respawns, I do it again. A kind of ecstasy takes over—the ecstasy of self-destruction—and I repeat my feat of defiance until all my lives are lost.

      I can definitely relate in the sense that if I am trying to maneuver through a game and I can't seem to make anything happen correctly and almost immediately get "punished" the idea of taking revenge by deliberately engineering my own destruction as the goal kind of flips off the designer, giving me back some control...which feels good!

    13. After only nine seconds of gameplay, I crash into a wall. “Game over,” intones a pitiless announcer, followed quickly by the imperative: “Again.” And I do play again, and I die again. Seven seconds, ten seconds, six seconds. Game over, game over, game over. For a player like me, this is not training. I am not improving. Honestly, I am just not very good.

      I find this very funny...both what Ruberg is doing, but also the idea that others do this as well but we tend not to think it worth noting.

    14. It also demonstrates how players can make space within the prescribed boundaries of seemingly “straight” video games for strategies of resistance and for remaking the (game) world through their own queer affect.

      So maybe playing games in a "no fun" way can feel good (because of retaining your own agency), is I think one way to look at this.

    15. This chapter represents the second of three that looks to how queerness can be brought to video games by their players.

      Here Ruberg is doing something different in this chapter than in the first section (chapters 1-4). The exploration in this chapter is in the decisions that a player makes about how to play the game -- which may not be at all how the designer thinks (and the rules regulate) how it should be played. So insisting on making the game "behave differently" relates to Ruberg's concept of what "queering" means.

    1. Later that fall, she asks you to join her at,the Harvard-Yale footoall game. It is a favorite tradition of hers, and she has flown there for the occasion, but she needs to be back in Indiana earlier than expected. ·"If you drive there, you can bring me back," she says. You drive from Iowa to ·Connecticut to meet her. And so after a day of autumn temperatures and flask sips and people in furs and expensive bottles of champagne rolling around on the muddy ground like Budweiser cans, you sleep hard in an uncomfortable hotel bed. The next afternoon-after delays, and brunch with .her friends, and more delays-you prepare to leave. She is a reckless driver--nothing has changed since that trip to Savannah-so you get behind the wheel of your car without asking. You pull away.from New Haven alternating between the r~dio, conver-sation, and silence. You scoot down through Connecticut and New York. In Pennsylvania the light drops away early, and rain glosses the pavement. Somewhere in the middle of the endless, hilly length of this state, the one yml d grown up in, she interrupts herself midsentence

      almost half of the beginning of this section employs a second person, disassociated narrative style then transitions into dialogue- almost like diaz' style

    2. Afterward, you feel happy. Then you feel guilty for feeling happy, then happy again. You've won the game. You didn't know you were playing, but you've won the game just the same.

      I feel like she is sad in this passage. She gets this gut feeling that something is wrong when she gets this phone call. However, she feels relieved but at the same time she also feels guilty. I think her guilt could be that she wants to have Val back in her life but not as a friend, as a partner because we know she is in a abusive relationship and she wants someone to truly love her for her. But she is too scared to open up because she doesn't want to get hurt again.

    3. And, as though you'd slept, a new day begins agai

      What we see here is the narrator staying in a relationship with someone she knows she should not be with anymore. After a hectic day driving back from the Harvard- Yale football game, a drive where they kept fighting and yelling with each other, the narrator decides not to sleep as soon as they get home. She says that if she sleeps then she will just forget what happened this day, so she stays up all night because she wants to remember; she wants to remember everything that the girlfriend told her, she wants to remember her calling her a “selfish bitch”, and she wants remember that she could have died because of her. Therefore, she doesn't want to push this memory in the back of her head because she wants to give herself a reason to leave. However, when she says “ and as though you’d slept, a new day begins again”, it is evident that she chose to forget everything about that drive back even though she did not sleep it off. This just comes to show how hard it is to leave toxic relationships, people just choose to stay because they do not have the power nor strength to leave. They would much rather stay and forget, than to leave and remember. Hence why the title of this chapter is called River Lethe. In Greek mythology, this was a river of forgetfulness, which implies that just like this river the narrator wants to forget that she is a verbally abusive woman.

    1. Suppose you have only two rolls of dice. then your best strategy would be to take the first roll if its outcome is more than its expected value (ie 3.5) and to roll again if it is less.

      Expected payoff of a dice game:

      Description: You have the option to throw a die up to three times. You will earn the face value of the die. You have the option to stop after each throw and walk away with the money earned. The earnings are not additive. What is the expected payoff of this game?

      Rolling twice: $$\frac{1}{6}(6+5+4) + \frac{1}{2}3.5 = 4.25.$$

      Rolling three times: $$\frac{1}{6}(6+5) + \frac{2}{3}4.25 = 4 + \frac{2}{3}$$

    1. If you are want pups and/or to support us and our artists but can't afford full price, you can back at this special half-price level with reduced shipping ($2), no questions asked. You'll still get the game + stickers, because we want to get cute pups on every table we can this summer.

      It's interesting to observe that

      • 149 backers backed at this half-price level
      • 656 backers backed at the full price

      What I want to know is, did everyone who backed at full price realize there was the option to get the same reward for half the price? Anyway, that's awesome that they're willing to support this project at that level.

    1. Then turning to Mr. Bennet, he offered himself as his antagonist at backgammon. Mr. Bennet accepted the chal-lenge, observing that he acted very wisely in leaving the girls to their own trifling amusements.

      Mr. Collins seems insulted, but accepts the family's apologies and joins Mr. Bennet in a game of backgammon.

    1. Competition exists when there is comparison, and comparison does not bring about excellence.

      Disagree. It does once you master the "Inner Game" the way John Galway explains it. Competition then is your ally to find the best version of yourself. To do things you did not think you could because your opponent helped you bring this out of you. And so it is in Aikido and value of a good opponent.

    1. “Poor game design is one of the key failings of many gamified applications today,” he says. “The focus is on the obvious game mechanics, such as points, badges and leader boards, rather than the more subtle and more important game design elements, such as balancing competition and collaboration, or defining a meaningful game economy.”

      all these quotes are good

    2. "Games are engaging for many reasons," says Margaret Robertson, New York-based managing director of UK game design company Hide&Seek. "Importantly they have a dynamic structure in which things happen when you take actions, there are challenging goals and objectives, impediments and a real risk of failure. Most things that are called gamification simply involve the use of points and badges and don't come close to constituting a game. A better name would be pointsification."

      having a similar point as me: a good gamification should be game more than work, like the video from gamker, the one about Ring Fit Adventure.

    3. "Game-based techniques can be applied to many more aspects of life than people might think," says Kevin Werbach, an associate professor of legal studies and business ethics at the University of Pennsylvania who teaches a course on gamification. "The structures and procedures that game designers have developed can be applied just as well to the work place and social impact situations such as global warming or environmental sustainability." Opower, for example, is software designed to help people cut their energy use by completing challenges, earning points and badges, working in groups and sharing tips

      positive point toward gamification

    4. "We realised you could take the game mechanics that game designers had been using for years such as competition, real-time feedback and goal-setting, and apply them elsewhere," says Paharia. "Outside of gaming they still work to drive behaviour because they are based on satisfying fundamental human needs and desires."

      so gamification != game?

    1. Current computational models suggest that paranoia may be explained by stronger higher-order beliefs about others and increased sensitivity to environments. However, it is unclear whether this applies to social contexts, and whether it is specific to harmful intent attributions, the live expression of paranoia. We sought to fill this gap this by fitting a computational model to data (n = 1754) from a modified serial dictator game, to explore whether pre-existing paranoia could be accounted by specific alterations to cognitive parameters characterising harmful intent attributions. We constructed a ‘Bayesian brain’ model of others’ intent, which we fitted to harmful intent and self-interest attributions made over 18 trials, across three different partners. We found that pre-existing paranoia was associated with greater uncertainty about other’s actions. It moderated the relationship between learning rates and harmful intent attributions, making harmful intent attributions less reliant on prior interactions. Overall, the level of harmful intent attributions was inversely related to their precision, and importantly, the opposite was true for self-interest attributions. Our results explain how pre-existing paranoia may be the result of an increased need to attend to immediate experiences in determining intentional threat, at the expense of what is already known, and more broadly, they suggest that environments that induce greater probabilities of harmful intent attributions may also induce states of uncertainty, potentially as an adaptive mechanism to better detect threatening others. Importantly, we suggest that if paranoia were able to be explained exclusively by domain-general alterations we wouldn’t observe differential parameter estimates underlying harmful-intent and self-interest attributions.
    1. [SubjectName] won the last- ever episode of the BBC television game show The Weakest [OtherPersonName], in [Month] [Year]. [GenderedWord] had previously appeared on the programme in [Year], at the age of 19.

      High aptitude for trivia suggests a masculine personality.

    1. former colleague, Oralgaisha Omarshanova, who remains missing since [Year]. [GenderedWord] disappeared while investigating links between the murder of a fallen former manager of Kazakhmys and what the government claims was an unrelated mob attack

      This is like gang wars, a young man's game.

    1. [SubjectName] won the last- ever episode of the BBC television game show The Weakest [OtherPersonName], in [Month] [Year]. [GenderedWord] had previously appeared on the programme in [Year], at the age of 19.

      sounds more like a female timeline that I know

    1. The big thing about AC3 is that the historical Charles Lee is divided into two characters in the game. This is something known in tvtropes as Decomposite Character. There are two Charles Lees in this game. One is the game's Charles Lee, an insulting, cantankerous, frowning soldier, and Haytham who gets the historical Lee's rumored relations with a Mohawk chieftain's daughter.

      say that this is a historical innacuracy

    1. The rate of college tuition compared to other consumer goods.

      this is just price discrimination by universities. So that means that rich people aren't inherently wiser, but that they are willing to play the game, because the game still produces benefits, though it may be due to the water breaks rather than the goals scored.

    Annotators

    1. Instead, each tale is beautiful in its own sad way. Sam, Lewis and Barbara’s stories are particularly well-crafted, and Milton’s will be a joy for fans of The Unfinished Swan. But Gregory’s passing is the one that will stay with me for a long, long time. It's a crushingly ordinary moment, painful because unlike some other Finch tales, it’s all too plausible.

      You can talk about different parts of the game, but don't spoil it.

    2. It’s about Sven, who enjoyed woodcarving, and Calvin, who liked rocket ships. It’s about remembering that people are more than just how they ended.

      The writer hints at the theme(s) of the game.

    3. Developer Giant Sparrow is no stranger to sadness. Its previous game, The Unfinished Swan, is about a young boy coming to terms with the death of his mother. Sadness is a difficult thing to convey convincingly in a game. Grief is more easily evoked — kill off a favorite character and boom, your player is sad and angry and hurt and all the things that come with a loss.

      Background knowledge on the game developer.

    4. What Remains of Edith Finch is a very sad game, because it does the hard work of letting you get to know each member of the Finch family before taking them away.

      She's making her case for why it's a heartbreakingly sweet game. Gives evidence of great character development that makes us care about the characters.

    1. -crafting new knowledge through the process of making and interpreting unexpected connections

      I got the image of the "telephone" writing game form school. How new knowledge and narrative are made from unexpected connections provided by the previous writing.

    1. Constantine told me, “Jeff recognized what he was asking for was impractical. He said if we advised social distancing right away there would be zero acceptance. And so the question was: What can we say today so that people will be ready to hear what we need to say tomorrow?” In e-mails and phone calls, the men began playing a game: What was the most extreme advice they could give that people wouldn’t scoff at? Considering what would likely be happening four days from then, what would they regret not having said?

      I found this particularly interesting. This acknowledgement that the reception of social distancing instructions would be critical to their effectiveness..and the calculated attempt to inform and persuade people incrementally...the strategic communications here really mattered!

    1. “Hey, I have a good idea for a game,” I said. “It’s called the function machine game. I will think of a function machine. You tell me things to put into the function machine, and I will tell you what comes out. Then you have to guess what the function machine does.” He immediately liked this game and it has been a huge hit; he wants to play it all the time. We played it while driving to a party yesterday, and we played it this morning while I was in the shower.

      Great idea for a game with your kids to develop logical thinking in them

  3. newdiscourses.com newdiscourses.com
    1. “knowledge is power”

      This aphorism really refers to the kind of predictive, pragmatic truths you cite science as claiming. (And indeed, false cultural belief is typically modeled as a liability, in the game theory.)

    1. In late December, the two were sitting courtside for a game between the Brooklyn Nets and Atlanta Hawks. Cameras caught Bryant appearing to be teaching Gigi the game.

      This is great because it uses images and it really depicts Kobe as a 'Girl Dad' and shows his passion for helping his daughter become the greatest.

    1. In Super Mario Maker, players pay for a software product that invites labor: making Super Mario Bros. levels for other owners of the software to play. Playbor isn’t for just games either: It also describes the digital economy more broadly. When you post to Instagram or Twitter or Facebook, for example, your leisure (sharing with friends) doubles as unpaid work for social-network services, which use the results to sow others’ leisure. Likewise, when you feel obliged to check work email or Slack at all hours, you confuse work with leisure until no boundary exists between the two.

      Are all forms of self-expression just labor too?

    1. The spread of COVID-19 represents a global public health crisis, yet some nations have been more effective at limiting the spread of the virus and the likelihood that people die from infection. Here we show that institutional and cultural factors combine to explain these cross-cultural differences. Nations with efficient governments and tight cultures have been most effective at limiting COVID-19’s infection rate and mortality likelihood. An evolutionary game theory model suggests that these trends may be partly driven by variation in adherence to cooperative norms across nations. We summarize basic and policy implications of these findings.
    1. Incentive structures shape scientists' research practices. One incentive in particular, rewarding priority of publication, is hypothesized to harm scientific reliability by promoting rushed, low-quality research. Here, we develop a laboratory experiment to test whether competition affects information sampling and guessing accuracy in a game that mirrors aspects of scientific investigation. In our experiment, individuals gather data in order to guess true states of the world and face a tradeoff between guessing quickly and increasing accuracy by acquiring more information. To test whether competition affects accuracy, we compare a treatment in which individuals are rewarded for each correct guess to a treatment where individuals face the possibility of being ‘scooped’ by a competitor. In a second set of conditions, we make information acquisition contingent on solving arithmetic problems to test whether competition increases individual effort (i.e. arithmetic-problem solving speed). We find that competition causes individuals to make guesses using less information, thereby reducing their accuracy (H1a and H1b confirmed). We find no evidence that competition increases individual effort (H2, inconclusive evidence). Our experiment provides proof of concept that rewarding priority of publication can incentivize individuals to acquire less information, producing lower-quality research as a consequence.
    1. In choices between uncertain options, information search can increase the chances of distinguishing good from bad options. However, many choices are made in the presence of other choosers who may seize the better option while one is still engaged in search. How long do (and should) people search before choosing between uncertain options in the presence of such competition? To address this question, we introduce a new experimental paradigm called the competitive sampling game. We use both simulation and empirical data to compare search and choice between competitive and solitary environments. Simulation results show that minimal search is adaptive when one expects competitors to choose quickly or is uncertain about how long competitors will search. Descriptively, we observe that competition drastically reduces information search prior to choice.
    1. Inspired by Grand Theft Auto, the question motivating this essay is: what would happen if we put the resources and talent of a major video game or movie studio toward creating great explanations, rather than pure entertainment products? What could Rockstar Games achieve if they spent even a tiny fraction of that quarter billion dollars creating, say, a digital reimagining of the physicist Richard Feynman's famous Feynman Lectures on Physics? Or what happens if a movie director such as James Cameron, the creator of movies such as Avatar and Titanic, turns his resources toward reinventing a classic such as Molecular Biology of the Cell?

      Instead, billions are spent on beautiful school facades and achieving arbitrary quotas (low-leverage parameters).

    1. “Although you can get customers to buy quality wares and influence sales of products provided by your brand, it might take some time before you can build your online reputation, your influence as a musician, and a long-term loyal fan base.This means that although you’ll be investing a lot of time, effort and even money, it is unlikely for you to just shoot up the ranks overnight. In fact, no social media marketing strategy can make you popular overnight which means you must keep your professional social media marketing game up.” (Chifley, 2018).

      block quote

    1. BO also announced that it would play the entirety of its 144-game schedule with the postseason pushed to Nov. 4-27, all to be contested at one ballpark, the Gocheok Skydome, home of the Kiwoom Heroes.

      They seemingly are planning to play entire seasons while other countries don't even know if their teams can play at all.

    1. These games seem to defy the normal rules of motivation and engagement—but on closer examination, they’re not exceptional at all.

      if you can find the right formula like making the game super hard you can feed into people addictiveness and thats all you really need to do in a game.

    2. are infamous and addictive for the same reason—they’re superhard

      Some people love to be challenged if makes them feel they are superior if they can find the game easy or are successful in the game.

  4. storymaps.arcgis.com storymaps.arcgis.com
    1. A player coming out of high school into a single A team will get less than a player that has graduated college and is going on to a double or triple A team. Other than this signing bonus, player accounts reveal they are paid “between $45 and $80 per game, depending on your level,” but that they were required to find their own housing and buy their own equipment. In fact, an organization called “More Than Baseball” aims to engage the MLB fan base into supporting Minor leaguers as they try to pay for housing, food, equipment, clubhouse dues, and more. The fact that this organization exists demonstrates a problem within the MLB, in the way they treat the majority of their workforce can be called negligent or indifferent at best. Relying on fan base support to care for the majority of workers in the labor force exposes the incompetence or indifference of MLB officials. I suppose the question must be asked if playing in the Minors is a real job, whether it holds the credibility to be a person’s one and only source of income. In my opinion, the answer to this question is yes. Players are required to put in more of their own personal time and energy into playing in the Minors than most minimum wage-paying jobs. Granted, an eight hour work day is not as quantifiable in the Minors as it is in an entry level job “regular” job, however, that fact doesn’t take away from any of the labor that these athletes must put into their game. The commitment that is asked of these players is enormous, and essentially, these young people willingly put their entire futures on the line to be considered for the bigs, accepting an indefinite amount of time with unsubstantial pay. 

      Transition into this paragraph could be more effective.

    1. Prologue:

      Federalism => competition between states => one (small) state, S. Dakota, abolishing long-standing laws that prevented usury => growth of trillion dollar credit card debt industry

      See also Little South Dakota (pop. 833,000) holds $2.5 trillion in bank assets — more than any other state. Here's why. (The Atlantic, 2013):

      • But when state leaders, desperate to attract outside businesses during the economic recession of the early 1980s, changed South Dakota's usury laws to eliminate the cap on interest rates and fees, Citibank came calling...The deal was breathtakingly quid pro quo, with then-Gov. Bill Janklow's chief-of-staff leaving to become president and CEO of Citibank South Dakota.

      AND then the abolishing of laws against perpetuities

      In 1983, he abolished the rule against perpetuities and, from that moment on, property placed in trust in South Dakota would stay there for ever. A rule created by English judges after centuries of consideration was erased by a law of just 19 words. Aristocracy was back in the game.

      The Tax Justice Network (TJN) still ranks Switzerland as the most pernicious tax haven in the world in its Financial Secrecy Index, but the US is now in second place and climbing fast, having overtaken the Cayman Islands, Hong Kong and Luxembourg since Fatca was introduced. “While the United States has pioneered powerful ways to defend itself against foreign tax havens, it has not seriously addressed its own role in attracting illicit financial flows and supporting tax evasion,” said the TJN in the report accompanying the 2018 index. In just three years, the amount of money held via secretive structures in the US had increased by 14%, the TJN said.

      Here is an example from one academic paper on South Dakotan trusts: after 200 years, $1m placed in trust and growing tax-free at an annual rate of 6% will have become $136bn. After 300 years, it will have grown to $50.4tn. That is more than twice the current size of the US economy, and this trust will last for ever, assuming that society doesn’t collapse altogether under the weight of this ever-swelling leach.

      If the richest members of society are able to pass on their wealth tax-free to their heirs, in perpetuity, then they will keep getting richer than those of us who can’t. In fact, the tax rate for everyone else will probably have to rise, to make up for the shortfall caused by the wealthiest members of societies opting out, which will just make the problem worse. Eric Kades, the law professor at William & Mary Law School, thinks that South Dakota’s decision to abolish the rule against perpetuities for the short term benefit of its economy will prove to have been a long-term catastrophe. “In 50 or 100 years, it will turn out to have been an absolute disaster,” said Kades. “Now we’re going to have a bunch of wealthy families, and no one will be able to piss away that wealth, it will stay in the family for ever. This just locks in advantage.”

      All effected by one man

      And upheld by this 1978 SCOTUS case which allowed banks to export interest rates based on where they were "headquartered," — sound similar to the Irish tax dodge? (based on where the IP was owned)

    1. "What if most rich assholes are made, not born?"

      What if the cold-heartedness so often associated with the upper crust—let's call it Rich Asshole Syndrome—isn’t the result of having been raised by a parade of resentful nannies, too many sailing lessons, or repeated caviar overdoses, but the compounded disappointment of being lucky but still feeling unfulfilled? We’re told that those with the most toys are winning, that money represents points on the scoreboard of life. But what if that tired story is just another facet of a scam in which we’re all getting ripped off?

      In New York, I’d developed psychological defenses against the desperation I saw in the streets. I told myself that there were social services for homeless people, that they would just use my money to buy drugs or booze, that they’d probably brought their situation on themselves. But none of that worked with these Indian kids. There were no shelters waiting to receive them. I saw them sleeping in the streets at night, huddled together for warmth, like puppies. They weren’t going to spend my money unwisely. They weren’t even asking for money. They were just staring at my food like the starving creatures they were.

      The social distance separating rich and poor, like so many of the other distances that separate us from each other, only entered human experience after the advent of agriculture and the hierarchical civilizations that followed, which is why it’s so psychologically difficult to twist your soul into a shape that allows you to ignore starving children standing close enough to smell your plate of curry. You’ve got to silence the inner voice calling for justice and for fairness. But we silence this ancient, insistent voice at great cost to our own psychological well-being.

      When volunteers in their studies placed the interests of others before their own, a primitive part of the brain normally associated with food or sex was activated. When researchers measured vagal tone (an indicator of feeling safe and calm) in 74 preschoolers, they found that children who’d donated tokens to help sick kids had much better readings than those who’d kept all their tokens for themselves. Jonas Miller, the lead investigator, said that the findings suggested “we might be wired from a young age to derive a sense of safety from providing care for others.”

      Psychologists Dacher Keltner and Paul Piff monitored intersections with four-way stop signs and found that people in expensive cars were four times more likely to cut in front of other drivers, compared to folks in more modest vehicles. When the researchers posed as pedestrians waiting to cross a street, all the drivers in cheap cars respected their right of way, while those in expensive cars drove right on by 46.2 percent of the time, even when they’d made eye contact with the pedestrians waiting to cross. Other studies by the same team showed that wealthier subjects were more likely to cheat at an array of tasks and games. For example, Keltner reported that wealthier subjects were far more likely to claim they’d won a computer game—even though the game was rigged so that winning was impossible. Wealthy subjects were more likely to lie in negotiations and excuse unethical behavior at work, like lying to clients in order to make more money. When Keltner and Piff left a jar of candy in the entrance to their lab with a sign saying whatever was left over would be given to kids at a nearby school, they found that wealthier people stole more candy from the babies.

      Books such as Snakes in Suits: When Psychopaths Go to Work and The Psychopath Test argue that many traits characteristic of psychopaths are celebrated in business: ruthlessness, a convenient absence of social conscience, a single-minded focus on “success.” But while psychopaths may be ideally suited to some of the most lucrative professions, I’m arguing something different here. It’s not just that heartless people are more likely to become rich. I’m saying that being rich tends to corrode whatever heart you’ve got left. I’m suggesting, in other words, that it’s likely the wealthy subjects who participated in Muscatell’s study learned to be less unsettled by the photos of sick kids by the experience of being rich—much as I learned to ignore starving children in Rajastan so I could comfortably continue my vacation.

      What we’ve been finding across dozens of studies and thousands of participants across this country,” said Piff, “is that as a person’s levels of wealth increase, their feelings of compassion and empathy go down, and their feelings of entitlement, of deservingness, and their ideology of self-interest increases.”

      Institutions seeking to justify a fundamentally anti-human economic system constantly rebroadcast the message that winning the money game will bring satisfaction and happiness. But we’ve got around 300,000 years of ancestral experience telling us it just isn’t so. Selfishness may be essential to civilization, but that only raises the question of whether a civilization so out of step with our evolved nature makes sense for the human beings within it.

    1. Irony and unintended consequences, awesome article

      The battle between the authorities and drug traffickers is now more of an arms race than a game of cat and mouse. The global war on drugs has enriched organized crime around the globe; efforts to curb the drug business, at huge financial cost, have merely ended with more drug routes, more drugs, and more deaths. It’s no wonder drug trafficking is the lifeblood of organized crime, and that the market in drug trafficking now has an estimated annual global value of between $426 and $652 billion.

      Peter Andreas, a professor of international studies at Brown University and the author of Border Games: Policing the U.S.-Mexico Divide, put it more simply: “The future is synthetic.” Andreas said this will have all sorts of repercussions for border controls. “It is already extraordinarily difficult to interdict a portable, durable, and profitable product such as heroin or cocaine. But even more concentrated and potent synthetic drugs make reliance on border interdiction as a cornerstone of drug control even more irrational. Focusing more on demand than on supply becomes more urgent than ever.”

      The U.N. has warned that the global rise of methamphetamine—the world’s most prevalent illegal synthetic drug—has been “unprecedented” and “remarkable,” with global seizure quantities growing more than six times since 2008. Why? Meth is highly addictive, for one thing. But it’s also a whole lot easier to build an illicit lab than to start up a coca plantation.

      The U.S. government has identified China as the “principal source” not only for the fentanyl that has created the U.S. overdose crisis, but also for the precursor chemicals used by Mexican gangs to make methamphetamine. The same goes for the meth labs in the Golden Triangle, which are all equipped with Chinese precursor chemicals, which end up going back to China in the form of finished meth. China is also a key source of fake prescription pills, and is where most of the world’s new psychoactive substances are produced.

      And as these kingpins find new ways to skip border interdiction, American authorities find themselves largely unable to respond. The U.S. has no extradition agreement with China, and the U.S. does not have sway over Beijing like it had over the Colombian government’s attempts to tackle its major cocaine traffickers. The U.S. cannot send troops and military hardware to China to fight drug traffickers. And the more Trump rubs China the wrong way, the less likely it will assist in clamping down on people like Hong Kong Zaron. In the new drug trade, sucking up to China could prove more fruitful in stemming drugs coming into America than building a Mexican wall.

      The world’s second biggest economy—a nation that, ironically, was forced to import British opium or be bombed by gunboats during the Opium Wars in the mid 19th century—could soon become the world’s biggest illegal drug exporter.

      Analysis in the RAND report found that for illicit drug suppliers, “fentanyl’s potency and price make it an economically attractive alternative to heroin.” It said that, according to the U.S. Drug Enforcement Administration, “one kilogram of fentanyl, after being pressed into pills, could generate between $10 and $20 million in retail sales. After factoring in the minimal $3,500 per kilogram of product purchased online from China, dealers are attracted to the drug’s profitability. In comparison, heroin wholesales at $50,000 to $80,000 per kilogram and is a fraction of the potency, generating a profit of perhaps $200,000.”

      “It’s a bit of a nightmare how operationally simple it is for a single individual to be able to introduce so much fentanyl into the market using China and the internet,” tweeted Bryce Pardo, an associate policy researcher at the RAND Corporation. “At this rate with several years of declining life expectancy in the U.S. it’s not unreasonable to categorize this as a mass poisoning.”

    1. An insight into how social networks work

      Let's begin with two principles: (1)People are status-seeking monkeys, (2) People seek out the most efficient path to maximizing social capital.

      Why do some large social networks suddenly fade away, or lose out to new tiny networks? What ties many of these explanations together is social capital theory. Classic network effects theory [that a network’s utility increases with the number of users who use it] still holds, I’m not discarding it. Instead, let's append some social capital theory. Together, those form the two axes on which I like to analyze social network health. When modeling how successful social networks create a status game worth playing, a useful metaphor is one of the trendiest technologies: cryptocurrency.

      How is a new social network analogous to an ICO?

      (1) Each new social network issues a new form of social capital, a token.

      (2) You must show proof of work to earn the token.

      (3) Over time it becomes harder and harder to mine new tokens on each social network, creating built-in scarcity.

      (4) Many people, especially older folks, scoff at both social networks and cryptocurrencies.

      Perhaps you've read a long and thoughtful response by a random person on Quora or Reddit, or watched YouTube vloggers publishing night after night, or heard about popular Vine stars living in houses together, helping each other shoot and edit 6-second videos. While you can outsource Bitcoin mining to a computer, people still mine for social capital on social networks largely through their own blood, sweat, and tears.

      Almost every social network of note had an early signature proof of work hurdle. For Facebook it was posting some witty text-based status update. For Instagram, it was posting an interesting square photo. For Vine, an entertaining 6-second video. For Twitter, it was writing an amusing bit of text of 140 characters or fewer. Pinterest? Pinning a compelling photo. You can likely derive the proof of work for other networks like Quora and Reddit and Twitch and so on. Successful social networks don't pose trick questions at the start, it’s usually clear what they want from you.

      If you've ever joined one of these social networks early enough, you know that, on a relative basis, getting ahead of others in terms of social capital (followers, likes, etc.) is easier in the early days. Some people who were featured on recommended follower lists in the early days of Twitter have follower counts in the 7-figures, just as early masters of Musical.ly and Vine were accumulated massive and compounding follower counts. The more people who follow you, the more followers you gain because of leaderboards and recommended follower algorithms and other such common discovery mechanisms.

      Young people, with their much higher usage rate on social media, are the most sensitive and attuned demographic to the payback period and ROI on their social media labor. So, for example, young people tend not to like Twitter but do enjoy Instagram.

      It's not that Twitter doesn't dole out the occasional viral supernova; every so often someone composes a tweet that goes over 1K and then 10K likes or retweets (Twitter should allow people to buy a framed print of said tweet with a silver or gold 1K club or 10K club designation to supplement its monetization). But it’s not common, and most tweets are barely seen by anyone at all. Pair that with the fact that young people's bias towards and skill advantage in visual mediums over textual ones and it's not surprising Instagram is their social battleground of preference (video games might be the most lucrative battleground for the young if you broaden your definition of social networks, and that's entirely reasonable, though that arena skews male).

      The gradient of your network's social capital ROI can often govern your market share among different demographics. Young girls flocked to Musical.ly in its early days because they were uniquely good at the lip synch dance routine videos that were its bread and butter. In this age of neverending notifications, heavy social media users are hyper aware of differing status ROI among the apps they use.

      TikTok is an interesting new player in social media because its default feed, For You, relies on a machine learning algorithm to determine what each user sees; the feed of content from by creators you follow, in contrast, is hidden one pane over. If you are new to TikTok and have just uploaded a great video, the selection algorithm promises to distribute your post much more quickly than if you were on sharing it on a network that relies on the size of your following, which most people have to build up over a long period of time. Conversely, if you come up with one great video but the rest of your work is mediocre, you can't count on continued distribution on TikTok since your followers live mostly in a feed driven by the TikTok algorithm, not their follow graph.

      Why copying proof of work is lousy strategy for status-driven networks… Most clones have and will fail. The reason that matching the basic proof of work hurdle of an Status as a Service incumbent fails is that it generally duplicates the status game that already exists. By definition, if the proof of work is the same, you're not really creating a new status ladder game, and so there isn't a real compelling reason to switch when the new network really has no one in it.

      I once wrote about social networks that the network's the thing; that is, the composition of the graph once a social network reaches scale is its most unique quality. Copying some network's feature often isn’t sufficient if you can’t also copy its graph, but if you can apply the feature to some unique graph that you earned some other way, it can be a defensible advantage. Nothing illustrates this better than Facebook's attempts to win back the young from Snapchat by copying some of the network's ephemeral messaging features, or Facebook's attempt to copy TikTok with Lasso, or, well Facebook's attempt to duplicate just about every social app with any traction anywhere. The problem with copying Snapchat is that, well, the reason young people left Facebook for Snapchat was in large part because their parents had invaded Facebook. You don't leave a party with your classmates to go back to one your parents are throwing just because your dad brings in a keg and offer to play beer pong.

      I think the Stories format is a genuine innovation on the social modesty problem of social networks. That is, all but the most egregious showoffs feel squeamish about publishing too much to their followers. Stories, by putting the onus on the viewer to pull that content, allows everyone to publish away guilt-free, without regard for the craft that regular posts demand in the ever escalating game that is life publishing. In a world where algorithmic feeds break up your sequence of posts, Stories also allow gifted creators to create sequential narratives. In the annals of tech, and perhaps the world, the event that created the greatest social capital boom in history was the launch of Facebook's News Feed. Before News Feed, if you were on, say MySpace, or even on a Facebook before News Feed launched, you had to browse around to find all the activity in your network. Only a demographic of a particular age will recall having to click from one profile to another on MySpace while stalking one’s friends. It almost seems comical in hindsight, that we'd impose such a heavy UI burden on social media users. Can you imagine if, to see all the new photos posted in your Instagram network, you had to click through each profile one by one to see if they’d posted any new photos? I feel like my parents talking about how they had to walk miles to grade school through winter snow wearing moccasins of tree bark when I complain about the undue burden of social media browsing before the News Feed, but it truly was a monumental pain in the ass.

      By merging all updates from all the accounts you followed into a single continuous surface and having that serve as the default screen, Facebook News Feed simultaneously increased the efficiency of distribution of new posts and pitted all such posts against each other in what was effectively a single giant attention arena, complete with live updating scoreboards on each post. It was as if the panopticon inverted itself overnight, as if a giant spotlight turned on and suddenly all of us performing on Facebook for approval realized we were all in the same auditorium, on one large, connected infinite stage, singing karaoke to the same audience at the same time.

      It's difficult to overstate what a momentous sea change it was for hundreds of millions, and eventually billions, of humans who had grown up competing for status in small tribes, to suddenly be dropped into a talent show competing against EVERY PERSON THEY HAD EVER MET.

      Incidentally, teens and twenty-somethings, more so than the middle-aged and elderly, tend to juggle more identities. In middle and high school, kids have to maintain an identity among classmates at school, then another identity at home with family. Twenty-somethings craft one identity among coworkers during the day, then another among their friends outside of work. Often those spheres have differing status games, and there is some penalty to merging those identities. Anyone who has ever sent a text meant for their schoolmates to their parents, or emailed a boss or coworker something meant for their happy hour crew knows the treacherous nature of context collapse.

      Add to that this younger generation's preference for and facility with visual communication and it's clearly why the preferred social network of the young is Instagram and the preferred messenger Snapchat, both preferable to Facebook. Instagram because of the ease of creating multiple accounts to match one's portfolio of identities, Snapchat for its best in class ease of visual messaging privately to particular recipients. The expiration of content, whether explicitly executed on Instagram (you can easily kill off a meme account after you've outgrown it, for example), or automatically handled on a service like Snapchat, is a must-have feature for those for whom multiple identity management is a fact of life.

      Many types of social capital have qualities which render them fragile. Status relies on coordinated consensus to define the scarcity that determines its value. Consensus can shift in an instant. Recall the friend in Swingers, who, at every crowded LA party, quips, "This place is dead anyway." Or recall the wise words of noted sociologist Groucho Marx: "I don't care to belong to any club that will have me as a member."

      The Groucho Marx effect doesn't take effect immediately. In the beginning, a status hierarchy requires lower status people to join so that the higher status people have a sense of just how far above the masses they reside. It's silly to order bottle service at Hakkasan in Las Vegas if no one is sitting on the opposite side of the velvet ropes; a leaderboard with just a single high score is meaningless.

      Snapchat— Snapchat opens to a camera. If you want to text someone, it's extra work to swipe to the left pane to reach the text messaging screen. Remember Snapchat's original Best Friends list? I'm going to guess many of my readers don't, because, as noted earlier, old people probably didn't play that status game, if they'd even figured out how to use Snapchat by that point. This was just about as pure a status game feature as could be engineered for teens. Not only did it show the top three people you Snapped with most frequently, you could look at who the top three best friends were for any of your contacts. Essentially, it made the hierarchy of everyone's “friendships” public, making the popularity scoreboard explicit.

      As with aggregate follower counts and likes, the Best Friends list was a mechanism for people to accumulate a very specific form of social capital. From a platform perspective, however, there's a big problem with this feature: each user could only have one best friend. It put an artificial ceiling on the amount of social capital one could compete for and accumulate. In a clever move to unbound social capital accumulation and to turn a zero-sum game into a positive sum game, broadening the number of users working hard or engaging, Snapchat deprecated the very popular Best Friends list and replaced it with streaks.

      Social Arbitrage— Because social networks often attract different audiences, and because the configuration of graphs even when there are overlapping users often differ, opportunities exist to arbitrage social capital across apps. A prominent user of this tactic was @thefatjewish, the popular Instagram account (his real name was Josh Ostrovsky). He accumulated millions of followers on Instagram in large part by taking other people's jokes from Twitter and other social networks and then posting them as his own on Instagram. Not only did he rack up followers and likes by the millions, he even got signed with CAA! When he got called on it, he claimed it wasn't what he was about. He said, "Again, Instagram is just part of a larger thing I do. I have an army of interns working out of the back of a nail salon in Queens. We have so much stuff going on: I'm writing a book, I've got rosé. I need them to bathe me. I've got so many other things that I need them to do. It just didn't seem like something that was extremely dire." Which is really a long, bizarre way of saying, you caught me. Let he who does not have an army of interns bathing them throw the first stone.

    1. Walmart can be thought of as a bounded search for the optimal selection, inventory, and pricing of SKUs that a local market could support. It was bound, or constrained, by the characteristics of the local economy, and so each Walmart location was a direct reflection of the local market dynamics. The immensely difficult job of the local management team was to predict and implement the optimal mix that could theoretically have been found if every possible permutation were tested by the local economy. Undershooting or overshooting – that is, having too few or many SKUs, or too little or much inventory – would be a costly mistake. By the same token, higher-level managers were responsible for estimating the optimal size and location of the building itself, and for choosing the best associates to manage it, and so on. Each level of management, then, was tasked with managing their own level of the algorithm.

      Bezos, in other words, wanted to build an unbounded Walmart. By removing the constraint of geography – and therefore the local economy – and by adding search functionality, the new formula became simpler: the more SKUs it added, the more items would be discovered by customers; the more items that customers discovered, the more items they would buy. In this world of infinite shelf space, it wasn’t the quality of the selection that mattered – it was pure quantity. And with this insight, Amazon did not need to be nearly as good – let alone better – than Walmart at Walmart’s masterful game of vendor and SKU selection. Amazon just needed to be faster at aggregating SKUs – and therefore faster at onboarding vendors.

      To make sense of what started to happen after Amazon rolled out Marketplace, you have to understand that things get really weird when you run an unbounded search at internet-scale. When you remove “normal” constraints imposed by the physical world, the scale can get so massive that all of the normal approaches start to break down.

      So, what is Amazon? It started as an unbound Walmart, an algorithm for running an unbound search for global optima in the world of physical products. It became a platform for adapting that algorithm to any opportunity for customer-centric value creation that it encountered. If it devises a way to keep its incentive structures intact as it exposes itself through its ever-expanding external interfaces, it – or its various split-off subsidiaries – will dominate the economy for a generation. And if not, it’ll be just another company that seemed unstoppable until it wasn’t.

    1. “The most important thing is that we are not a news business. We are more like a search business or a social media platform,” Zhang said in a 2017 interview, adding that he employs no editors or reporters. “We are doing very innovative work. We are not a copycat of a U.S. company, both in product and technology.”

      The story of how Bytedance became a goliath begins with news site Jinri Toutiao but is tied more closely to a series of smart acquisitions and strategic expansions that propelled the company into mobile video and even beyond China. By nurturing a raft of successful apps, it’s gathered a force of hundreds of millions of users and now poses a threat to China’s largest internet operators. The company has evolved into a multi-faceted empire spanning video service Tik Tok -- known as Douyin locally -- and a plethora of platforms for everything from jokes to celebrity gossip.

      “The predominant issue in China’s internet is that the growth in users and the time each user spends online has slowed dramatically. It is becoming a zero-sum game, and costs for acquiring users and winning their time are increasing,” said Jerry Liu, an analyst with UBS. “What Bytedance has created is a group of apps that are very good at attracting users and retaining their time, in part, leveraging the traffic from Jinri Toutiao.”

      What Zhang perceived in 2012 was that Chinese mobile users struggled to find information they cared about on many apps. That’s partly because of the country’s draconian screening of information. Zhang thought he could do better than incumbents such as Baidu, which enjoyed a near-monopoly on search. The latter conflated advertising with search results, a botch that would later haunt the company via a series of medical scandals.

    1. Neopets” was the wireframe for a community of girls that continuously expanded its expressive reach. Not bound by the limitations of a traditional open-world game built on a console system, “Neopets” began a collaborative building exercise for those that played it. Even in the aspects of play that were regulated by “Neopets” developers, users provided input: A player could publish reported and researched stories or opinion pieces in the in-game newspaper, The Neopian Times, or build out shops that filled Neopia’s marketplace. Players gathered in forums and in guilds – partly responsible for the “Neopets” DIY media scene – to forge relationships and share experiences. Communities of storytellers, artists, reporters, designers, and poets emerged, alongside an economy that fed off its collaborators.

      Garcia and other girls like her, including Madison Kanna, now a software engineer, looked outside “Neopets'” set system to earn Neopoints, capitalizing on the skills that drew them to the site. “I would build profiles for people with HTML and CSS and exchange that for goods and supplies,” Kanna says. “Just going on and knowing I could create anything I wanted was huge.” Both women taught themselves as girls to design and code websites for their “Neopets,” and, in turn, started “businesses” designed to use those skills. “I designed my profile page, my shop,” Garcia says. “I coded everything. And what came out of that was my first tutorial site where I was teaching people – other girls, mostly – to code. I had a ‘staff member’ when I was 14, also writing tutorials. That’s what I was doing in my spare time.”

    1. Spontaneity is the big thing you'll miss

      Forget the calendar invite. Just jump into a conversation. That’s the idea powering a fresh batch of social startups poised to take advantage of our cleared schedules amidst quarantine. But they could also change the way we work and socialize long after COVID-19 by bringing the free-flowing, ad-hoc communication of parties and open office plans online. While “Live” has become synonymous with performative streaming, these new apps instead spread the limelight across several users as well as the task, game, or discussion at hand.

    1. So I'd have to encrypt them and the problem with encryption is decryption. If HIBP got comprehensively pwned itself - and that is always a possibility - to the extent where the encryption key was also exposed, it's game over. Or alternatively, if there's a flaw in the process that retrieves and displays the password such that it becomes visible to an unauthorised person, that's also a very serious issue.
    1. The game developers have taken part in what almost seems like a controlled demolition within their game world, inserting decay and failure to legitimize their take on cyberpunk

      Oh cool, this feels important!

    1. And helpless governors wakeTo resume their compulsory game:Who can release them now,Who can reach the deaf,Who can speak for the dumb?

      I think Auden is trying to say that the government lead the country into war without much thought for their people. Auden calls the war a "game" like the government is playing pieces on a board to gain the most power. While the whole country is affected by the negative factors of war, governors are continuing to play their "game". Unfortunately, citizens don't have the power to stop wars from happening.

    1. In addition to strings, Redis supports lists, sets, sorted sets, hashes, bit arrays, and hyperloglogs. Applications can use these more advanced data structures to support a variety of use cases. For example, you can use Redis Sorted Sets to easily implement a game leaderboard that keeps a list of players sorted by their rank.

      redis support more data structure memcached is k-v

      memCached is not highly available, beause lack of replication support like redis

    1. Finally, any certificate that affords special status, like the ability to work while others are quarantined, will create incentives for people to deliberately infect themselves or game the system with counterfeits. Immunity passports would unfairly “favor individuals who didn’t comply with social distancing and got sick early on,” said Alexandra Phelan of Georgetown University, who works on legal and policy issues related to infectious diseases. And “the idea that there would be a midpoint where some people could resume the right to be citizens and others could not is effectively an apartheid system,” said Sharon Abramowitz, a consultant at UNICEF who studies community responses to pandemics. “It might serve specific public-health ends, but in this society would be very problematic.” History affirms that concern: When yellow fever hit the American South in the 19th century, “immunoprivilege” worsened existing forms of discrimination while creating new ones.

      Morlokowie

    1. Adventure game for the TI99/4A, where the player attempts to use clues to figure out where the Wumpus is while avoiding running into him or dying to traps

      these are fragments. please make sure they're complete sentences

    1. During the past few days I've taken a step back in my thinking. Supposing that old man wasn't an executioner in disguise but really was a doctor-well, he'd still be a cannibal just the same.

      This annotation showed how the Madman was reacting towards his fellow community and how he a sense of paranoia with everyone including a doctor which only wants to help their patient. He obviously sees his paranoia just for the fact that he acknowledge the fact that the doctor might actually be a doctor trying to help and not harm. But at the end of the sentence he stated "He'd still be a cannibal just the same". This shows that he is still convinced everyone in the town is a cannibal and no will ever change their ways. He was lead to believe that everyone is a cannibal because he did not conform to societies rules and this made him an outcast. This quote exposes the ubiquity of such cannibalism and how everyone is an accomplice in the game of eating and being eaten.

    1. It is hard even to imagine a lifethat didn’t involve at least some tools, devices, or implements. Today, it is evenharder to imagine a life without complex technological systems of energy,transportation, waste management, and production.

      As I read this I simply thought to myself that this is nothing but the truth without technology I dont know what the world would be like. My generation was born into a tech world so all we know is technology like Iphones IPad laptops and game systems our world would be a whole lot different if these things didn't exist. I feel as if we wouldn't be as smart as a country if we didn't have it though that would only show how far behind we are as a whole. Its important for us to study ethics in technology because if we didn't know the ethics behind it nothing would make sense. This relates to idea that dash said about technology is used to create not to consume because technology opened doors for us in today's society.

    1. moral sense turns out to be an organ of considerable complexit

      Morality is "an organ." He says the same thing about language, (I think takes that phrase from Chomsky.) It's not that such an approach is necessarily entirely wrong, but seems too narrow, and subtly pushes the reader (in this case the general reader of NYT Magazine) to accept a whole set of assumptions before the game has really begun.

    2. a new field is using illusions to unmask a sixth sense, the moral sense. Moral intuitions are being drawn out of people in the lab, onWeb sites and in brain scanners, and are being explained with tools from game theory, neuroscience and evolutionary biology

      Pinker writes that this new field is "unmasking" the sixth sense, aka our moral sense. He could say evo psych researchers are making "arguments," and one way of thinking about morality is that it shares some similarities with physical senses, although the analogy is obviously partial at best. "Real" academics "unmask," revealing the pre-existing truth of an underlying human nature that we can identify through brain scans and lab work. The way he argues is very similar to Chomsly (as linguist) and echoes Chomskyan theory.

      Pinker describes a fascinating, rich new area of research. But he moves quickly to "naturalize" key terms and claims, trying to move a lot outside argument before he begins. If we accept this initial framing (or don't notice it) then much of the rest follows.

    1. human moral sense turns out to be an organ of considerable complexity,

      Morality is "an organ." He says the same thing about language, (I think takes that phrase from Chomsky.) It's not that such an approach is necessarily entirely wrong, but seems too narrow, and subtly pushes the reader (in this case the general reader of NYT Magazine) to accept a whole set of assumptions before the game has really begun.

    1. I also got ridiculously bored. I still chased the high of a well-liked post,

      compares social media to the thrills of a game, where the objective is to have the most, such as monopoly. Without the currency objective, the game is meaningless.

    1. these are the men who, being little committed by prior practice to the traditional rules of normal science, are particularly likely to see that those rules no longer define a playable game and to conceive another set that can replace them.

      so traditional roles of normal science prohibit advancement and production of new theories and extraordinary science?

    1. Meaning that at all times while playing you are seeing other players playing in the same game as you doing various quests, or you can be facing off against them.

      edit for fragment

    1. meaningful basketball game, I mean a postseason game

      This is also an interesting comment to make, because of how to season left off I think that right now all teams are in critical positions, especially at the top of the rankings, and meaningful games are going to be the ones right before playoffs, not just the playoffs itself.

    2. players can't be expected to hop right back into game action after a long layoff,

      This is a very valid argument, but i also think that asking for an addition month training camp is a lot and since the NBA is worried about financial liability they are just pushing it back because you can't necessarily make money until teams resume play.

    1. Michael Stora est psychanaliste et psychologue clinicien pour les enfants et adolescents au centre médico-psychologique (CMP) de Pantin (Seine-Saint-Denis). Il a également cofondé l'Observatoire des mondes numériques en sciences humaines. Il dirige par ailleurs la cellule psychologique de la radio Skyrock depuis 2008.

      Psychanalyste et psychologue clinicien, il est aussi membre de différents conseils d'administration et/ou de comités d'experts notamment de la fondation SFR, la société Manzalab specialisée dans le "serious game" et la plateforme HappyStudio de Mc Donald Europe. http://www.omnsh.org/michael.stora

      Reconnu dans le milieu de la thérapie par les jeux vidéos

    1. Embodied in Hermanowicz's approach to the interview is the notion of the skilled interviewer who, when able to successfully seduce his or her participant, will come away from the interview with descriptions of a person's 'essence or inner core

      Yes and no, I think. People are generally fiercely sensitive to bullshit. "Seduce" implies deception, but here the author is talking about building rapport which happens when trust is established. Rapport will not be built if the interviewer appears to be seducing, if anything then the interviewee may play the same game and respond minimally or evasively.

    1. ergodicity

      Ergodic process: flipping a coin Non-ergodic process: russian roulette

      The difference is that in one, the process can go on indefinitely, while in the other, as soon as you hit the bullet, the game stops, affecting statistics and probability calculations

    1. he conduction of my interview with A couple of sports analysts and expertise has told me that the failures of these non-American basketball players and the reason they don’t get these big contracts are because of the non-exposure and or the minute restrictions they get from coach’s during game time. 

      The interview that I conducted Please cite interview subject by name

    1. In 50+ interviews for data related jobs, I’ve been asked about AB testing, SQL analytics questions, optimizing SQL queries, how to code a game in Python, Logistic Regression, Gradient Boosted Trees, data structures and/or algorithms programming problems!

      Data science interviews lack a clarity of scope

    1. We hold Google Hangout strategy sessions to design game plans for figuring out difficult work situations. We send each other handwritten notes, celebrate each other’s success, and take trips together.

      This by necessity transforms the colleague relationship into something very different. I wonder how best to maintain this intimacy with work personalities that don't particularly gel together well. Do we need to love the people we work with in scholarly and activist circles?

    1. Now, Minesweeper is awesome, but it's not the driver of the effect, because if you play the game first before you learn about the task, there's no creativity boost. It's only when you're told that you're going to be working on this problem, and then you start procrastinating, but the task is still active in the back of your mind, that you start to incubate. Procrastination gives you time to consider divergent ideas, to think in nonlinear ways, to make unexpected leaps. 

      When I really think about it, I more often than not will come up with the best ideas when I'm not working on the project. Either something in my daily life will suddenly inspire new ideas or something will occur that I notice correlates with my studies.

    1. Much of the “baseball is dying” discourse is superficial and unserious; no amount of cranky color commentary or two-sport athletes who pick football will kill the game off.

      This again follows the idea of the author admiting that the changes would not kill the game but it would still have long term effects on the nature of the game showing he is being fair to both sides

    1. Facebook has faced a torrent of criticism for not doing enough to protect its users’ data.

      Just yesterday, my mom accidentally gave away some of her personal information on Facebook through a game. This shows that they haven't done too much to protect user data.

    1. This does not mean you have to give the game away right from the start

      In other words--consider making your first mention of your thesis an open thesis statement

    1.                           Feedback Summary
      

      First, your story has a cool concept, it gave me some Black Panther vibes. I like the way the characters interact, it’s seamless and it does not seem forced. It was creatively done, and I like how you tied football into it, it’s a good way to make yourself part of the story you are telling. Apart from some minor punctuation errors, it is written well and tells an engaging story. I noticed that when you referred to Galen from the perspective of his parents, you wrote “Son,” I’m not sure but I think it is supposed to be lowercase because it is not his name. I think it’s different when you referred to his parents, but I could be wrong. Also, I am not sure how Galen has younger siblings if his father was abducted before Galen was born, this could be an opportunity to change the story or edit it by saying that they prepared for a situation like this, etc.<br> I like that you had elements to the story that are able to catch the attention of readers and makes them ask questions about the plot line. However, I would like to have a little bit more of an expansion on what happens after Galen’s father went home. Early in the story (after Galen arrives at Lyssa’s house), you laid out a plan about what was going to happen, and I made it so that the reader knows exactly what is coming. I think that the story could be made more exciting and it would add an element of not surprise but critical thinking for readers to be able to try to figure out what happens next. Additionally, the evenings seem repetitive and I think the story would be livelier with some different things happening during those evening hours. Perhaps a little more conversation or a card game. I liked that the story ended happily and resolved the conflict. I also felt like the scene in the beginning when Cybernetics was explained was done quickly and the character acknowledges such fact. I think the reader would have more context if we knew more about the Cybernetics building and what they do. Just fleshed out a little maybe. Furthermore, I found the introduction of the story to be excellent, it definitely caught my attention and it seems so real when you read it. I think if you use that same energy and put it into the end of the short story, you’ll leave an audience wanting to read more. Another idea is giving a glimpse of what a sequel would be like.

    1. more time to think about any essential parts to the game

      This would be a good point to then transition into talking about how you have observed behaviors on the court that require more investigation. Otherwise, this and the rest of the paragraph about being on the bench should probably be cut.

    1. find people willing to test your service and start analyzing data and selecting samples by hand

      It's like beta testing in game development

    1. “What we are seeing is clearly people are all together, they’re spending time together and our games business is quite robust. Clearly, people know our games brands such as Monopoly, Game of Life and Operation,” Goldner said on The First Trade.“Play-doh products as kids are looking for creativity and parents are looking to educate their kids and develop milestones, clearly another area of growth for us,” continued Goldner.

      Play doh销量上升

    1. In a study that Adachi conducted, the goal of the presented study was to examine whether strategic video game play predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years (Adachi).

      I am concerned that you you have quoted a source without the appropriate punctuation--quotation marks

    1. It could also spark an all-out brawl with the players’ union. The league’s collective bargaining agreement allows the N.B.A. to reduce player salaries by 1/92.6th for each game missed because of, among other things, epidemics.

      players will get paid less

    1. And if the closed platforms prohibited DRM in apps, then the large content providers would simply distribute their own set-top boxes and game consoles as the only way to watch their stuff.

      This sounds a bit naive to me. Who would buy those set-top boxes and game consoles? And do not only consider the United States' and European markets. Wouldn't the large content providers have to adapt to how the web works if they want to reach a broader audience?

    1. вари.

      глюкнуло у меня что-то, часть текста убрала нужную :( должно быть: ...малвари (ее составили 9Game, Feral, Vmall, Xiaomi и Zhushou).

    1. Professional football players, too, are selected for gameness. When Kyle Turley was knocked unconscious, in that game against the Packers, he returned to practice four days later because, he said, “I didn’t want to miss a game.

      Comparison between prized dogs from dog fighting and NFL players. Only difference is a person in good mind and body chooses to be a football player and accepts the consequences and risk of the sport and because of their athletic grace and ability are heftily rewarded.

    2. It’s a feature of the sport that dogs almost always get hurt. Something like stock-car racing, by contrast, is dangerous, but not unavoidably so.

      Theres definite risk in the game of football.

    1. “What is that noise?”                           The wind under the door. “What is that noise now? What is the wind doing?”                            Nothing again nothing.                                                         “Do “You know nothing? Do you see nothing? Do you remember “Nothing?”          I remember Those are pearls that were his eyes. “Are you alive, or not? Is there nothing in your head?”

      The voices in this excerpt appears to be between two women. The beginning of “The Game of Chess” describes in vivid detail the vast and sophisticated room of a women that’s confined in exile. It’s not clear if this woman, who I believe is named Lil, is awaiting her husband to return from serving in the army because the time sequence of this section isn't natural, particularly in the latter half when the second women says, “When Lil’s husband got demobbed, I said—”. This quote makes me speculate that the second women is flashing back to a point in time she held an actual conversation with Lil. Moreover, the second woman’s reply to Lil in this excerpt, “Those are pearls that were his eyes” makes me believe that the husband, Albert, might be dead.

      This excerpt reveals on behalf of Lil a frustrated desire to connect with somebody. She halfwittedly inquires twice on the noise that the wind is doing. And the second women’s zombie-like reply of “nothing” is another motif in this excerpt. It’s as if nobody wants to talk to Lil; Lil is quite the buzzkill even though she is on some meds herself, the irony.

    2. The hot water at ten. And if it rains, a closed car at four. And we shall play a game of chess, Pressing lidless eyes and waiting for a knock upon the door.     When Lil’s husband got demobbed, I said— I didn’t mince my words, I said to her myself, HURRY UP PLEASE ITS TIME Now Albert’s coming back, make yourself a bit smart. He’ll want to know what you done with that money he gave you To get yourself some teeth. He did, I was there.

      The first motif that I noticed in this part of II. A Game of Chess was that of wet/dry. The passage I've highlighted opens with "The hot water at ten. And if it rains, a closed car at four". I don't know exactly how bathing worked back then, but I'm sure people still preferred hot water, so Eliot is setting up people who are looking forward to hot water and hoping for no rain. People could wait for the rain and bathe themselves in it, instead of waiting for the hot water. I see a connection here between un/natural time, too. The people want to be clean for sure by ten; they won't wait for nature to pick a time to provide water. Nature provides people with what they need, but not always a way to form these things to suit themselves. I'm thinking toilet paper, loin cloths, fire, etc. People manipulate nature, including its timing, to create comfort and order.

      The thing about the teeth could be connected to to zombies, as well as desire frustrated. Lil needs new teeth because our bodies only give us one set, which can (and often does) decay before the rest of our bodies. This decay -a dead or dying thing residing within a living person- reminds me of zombies. Somewhere in the corpse that is a zombie something lives. Not unlike how in the body of a living person something dead (fake teeth) can live. That she wants and needs new teeth because at age 31 a person is expected to still have them is an example of her desires being frustrated.

    3. The Chair she sat in, like a burnished throne, Glowed on the marble, where the glass Held up by standards wrought with fruited vines

      3 Motifs in a game of chess

      Voices: in this excerpt we see a voice a man or it could be a women too because we see the speaker observing this women who is sitting fragrantly on this chair, almost as she addresses this woman as she was divine. The type of a voice that seems like he is I really had to tease arch this one up and find out what Eliot was trying to convey here and the two voices that we are introduced in here is from the context in Shakespeare’s tragedy Antony and Cleopatra where Enobarbus, a characters of the play, describes Cleopatra's royal barge as it appeared when she first pursued Marc Antony. The gilded setting could be a palace, a temple, or just a bedroom. The room appears to be richly decorated by objects found in Virgil, Ovid, and Milton. The woman is inside an enclosed space, like the Sybil trapped in a jar in the Epigraph. She is rich, idle, and useless, just like Marie in “The Burial of the Dead.” The voices in here in this specific poem aren’t the character form Shakespeare’s tragedy, but I think Eliot chooses this because the women in this poem is like Cleopatra.

      Text As Plagiarism/remix: one of the ways this principle applies is that Eliot uses the lines from Shakespeare’s Anthony and Cleopatra. Also I went more into about the title of the poem and Eliot The title is taken from two plays by Thomas Middleton, wherein the idea of a game of chess is an exercise in seduction.

      un/natural time: in the first stanza this motif appears or a signifier of a time of war or pre-war. One of the reason of being why it indicates a time of war or a going into a time of war is that maybe the the reference or representation to ‘throne’ could be attempting to pinpoint to Europe, or England, more specifically, but even without the remits of place, the idea is of pre-war Europe, the seductive and vicious Old World that American writers harped on about in their works.

    1. During the first era of the internet — from the 1980s through the early 2000s — internet services were built on open protocols that were controlled by the internet community. This meant that people or organizations could grow their internet presence knowing the rules of the game wouldn’t change later on.
    1. From The Art of Game Design, by Jesse Schell: Verbs that can act on many objects. This is possibly the single most powerful thing you can do to make an interesting game. If you give a player a gun that can only shoot bad guys, you have a very simple game. But if that same gun can be used to shoot a lock off a door, break a window, hunt for food, pop a car tire, or write a message on the wall, now you start to enter a world of many possibilities.

      connection to genotype=>phenotype, hyperneat, DNA, transformers

    1. First, we can begin by introducing new users to a limited subset of the language: a subset which may lack nuance, but which is good enough for basic tasks. Super Smash Bros. does this pretty well. All of the controls can be combined in a wide variety of different ways, but you only need to know a handful of basic moves to begin playing the game.

      low floors high ceilings

    1. A game developer named Jane Mcgonigal presented the idea to the world that gaming can make a better world.

      okay--but a transition might be needed?

    2. he goal of the presented study was to examine whether strategic video game play predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years

      We have a problem here. You seem to be quoting without using quotation marks--which would be plagiarism, right? Even though you rightly cite the source you seem to be paraphrasing when you are in fact quoting. Here is the original: "The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem solving skills among a sample of 1,492 adolescents (50.8 % female), over the four high school years."

      I will continue to read unless I see another instance of plagiarsm.

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    1. Pretend that furniture is enough

      This child understands the danger of the situation, the Cold War, and has full knowledge of the utter lack of power over the situation. "Pretending" is often something adults will do to make a situation a game, or to soften the edges of a harsh reality. This child's insight that the desk, the infrastructure of life as they know it, none of it will protect them, demonstrating a loss of childhood innocence due to the bitter cruelties of war.

    1. “You’re going to leave the victims behind!” As in the funding game, so in the battle for caravan seats—the more victims, the better.10

      On the one hand, their work of victimization provides an opportunity to be heard by the larger audiences. On the other hand, it is likely to rationalize potential interventions of the “invisible enemy” which has already been trying to sustain its humanitarian discourse. So, to what extent is victimization a useful tactic for the migrants?

  5. Mar 2020
    1. Skyrim

      I suggest is adding more description about Skyrim to help people visualize it...

      What is Skyrim? It is a role playing game created by Bethesda Game Studios that takes place in Skyrim on the continent Tamriel. It has beautiful mountains and forests, but is also torn apart by civil war between the Stormcloak Rebellion and the Imperial Legion. The player develops a character from countless races and works to improve their attributes through fighting, magic, and stealth. Because Skyrim is set in a vast fantasy world it is often heavily modded. Mods are modifications to a game.

    1. ut the secret of capitalism’s integration of critique lies not in the process of commodifi cation, no matter how self-evident it appears. Th e secret is in the promise. If one invests oneself in the promise of the future, through this gesture one accepts the basic rules of the capitalist game.

      You lost me.

    1. But it seems clear also that the contents and the agents en- gaged in this intellectual game are what get to the heart of what is distinctive about horrific art as well as what generates and sus- tains the widespread popular interest in it

      that is, the body and its transgressions

    1. The support a player can get in any video game depends on the developers and how good their support service is if the player is looking for direct help from them.

      are you looking into creating games?

    2. As many people may know gaming offer players the opportunity to communicate with each other to improve their gaming experience. The forms of communication gaming has could come from text messages, party chats or game chat. 

      even though i stop playing games i still see my cousin playing and communicating to people when he plays on line

    3. As many people may know gaming offer players the opportunity to communicate with each other to improve their gaming experience. The forms of communication gaming has could come from text messages, party chats or game chat.

      good description and explanation

    1. First, it suggests that a long history of statehood might have shifted the bargaining power toward the ruler in control of the state apparatus: Just as indigenous state development allowed rulers to fend off Europeans, it must have also facilitated the repression of internal opposition.2 Second, it shows that even if state building can create a long-run impetus to parliamentarism by unleashing a fiscal bargaining game, this effect cannot be very strong outside Europe.3 Specifically, it is dominated by the negative effect of having kept Europeans away or having been colonized with indirect rule. Third, this analysis shows that even if statehood is a necessary condition for democracy, outside the European continent, early statehood has not been conducive to democracy.
      1. long history of statehood= ruler has more power, enough to fend off europeans and internal opposition
      2. state building causing fiscal bargaining game- not a strong effect outside europe 3.outside europe, analysis shows early statehood is not conducive to democracy
    1. in a game of croquet she was playing againstherself, for this curious child was very fond ofpretending to be two people.

      I wonder if Browne would signal this out as a mental health issue? Or is Alice just a child at play? -Giuseppe Rastelli

    1. We feel that the teacher must be involved within the child’s exploring procedure, if the teacher wants to understand how to be the organizer and provoker of occasions, on the one hand, and co-actor in discoveries, on the other. And our expectations of the child must be very flexible and varied. We must be able to be amazed and to enjoy, like the children often do. We must be able to catch the ball that the children throw us, and toss it back to them in a way that makes the children want to continue the game with us, developing, perhaps, other games as we go along. (Filippini, 1990

      Probably my most favorite aspect of being a teacher is that I have the opportunity to explore, learn, or deepen my thoughts on topics as children bounce their thoughts back and forth with me.

    2. Thus, the teacher needs to enter into a kind of intellectual dialogue with the group of children and join in their excitement and curiosity. Although learning is a serious matter, the teacher must approach it in a spirit of playfulness as well as respect. The metaphor of “catching the ball that the children throw us, and then tossing it back to continue the game” is a favorite one in Reggio Emilia.

      excitement, curiosity, playfulness, respect = teachers need to display these!

    3. hat makes the children want to continue the game with us, developing, perhaps, other games as we go along. (Filippini, 1990)

      I love this word picture...

    1. To reconnect back to a game server, the client must contact the central server and wait for a response. The client is not guaranteed to connect to the same edge server

      I remember the wait times that came with pokemon go

    1. Computational thinking requires understanding the capabilities of computers, formulating problems to be addressed by a computer, and designing algorithms that a computer can execute. The most effective context and approach for developing computational thinking is learning computer science; they are intrinsically connected.

      Considering that computational thinking is such a beneficial problem-solving skill that can be applied to virtually all subject areas and future career fields, I do think that schools should start to offer coding as a type of "foreign language" option. Whether or not students enter tech fields such as game design or website construction as a result of exposure to a coding course, they will at least practice critical thinking skills and develop their foresight.

    1. Nikki Haley

      This is a total guessing game, but let’s play. First, it depends on who Biden chooses. Then it depends on the results of the election – not just who wins, but the margin. If Biden wins in a blowout, there’s as good a chance as any in our lifetimes that a third party forms w/ Never-Trumpers, genuine conservatives and others who run screaming from the wreckage of the Republican party once finally free of Trump’s yoke. This could lead to a formidable conservative candidate and Haley has to be at the top of that list. If the margin is close, the Republican party remains as is, continues alienating everyone left of Limbaugh, and you have to go w/ Biden’s Veep. If Trump wins (Biden implodes or simply can’t gain any traction doing videos from his basement), then it’s whoever the Dems nominate next from a wide-open field.

    1. Although I have no way of proving this, I strongly suspect that the enthusiasm of much of the American public for both the Gulf War of 1991-1992 and, at least initially, for the so-called Iraq War of 2003 can be attributed in part to the popularity of Star Wars and its sequels, which sold the American public on the notion of “war” (or, more precisely and accurately, violent military occupation) as an essentially bloodless video game to be enjoyed by families and households as an abstract spectacle for non-participants.

      Endgame/Infinity War is also bloodless by design. Is fading away into nothingness less traumatic than being blown apart into bloody bits?

    1. Despite thin evidence for the drug’s effectiveness against coronavirus infections, shortages of chloroquine have erupted since Trump called it a “game changer” at a White House news conference late last week.

      So if the drug isn't effective like you think it is, why immediately cut the source for the people you know it works for.

    2. "Extensive experience and research show that hydroxychloroquine builds up in the body and continues to work for an average of 40 days even after the last dose is taken. By then, we expect the drug manufacturers to have ramped up production to meet the increased demand. 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Learn more! Sponsored by Loyola University Chicago See More "Kaiser Permanente physicians and pharmacists are also working together on an evidence-based approach to identify alternative therapies for patients with lupus," Gin added in a follow-up statement.Dale said she immediately called her doctor and has been scheduled for a phone call next week. { "id": "1241213117872234496", "params": { "conversation": "none" } } { "id": 124409135 } Despite thin evidence for the drug’s effectiveness against coronavirus infections, shortages of chloroquine have erupted since Trump called it a “game changer” at a White House news conference late last week. The drug, a derivative of an antimalarial drug, has been added to the regimen for treating COVID-19 infections in China and South Korea and is being tested in clinical trials in the US.However, experts on drug testing have been skeptical of the evidence for its benefits. A frequently cited French study of 20 patients saw several drop out of the trial to instead go into intensive care.{"adPos":"promo-inline4","adType":"ex","isInfinite":true,"platform":"autodetect","position":4,"renderLookahead":"x0.25","size":[[5,5],[728,90],[300,250],"fluid",[320,50]],"targeting":{"badges":["viral","coronavirus"],"bid":"5376488","brain_tags":["adult-0","crime-30","safe-70","non_profane"],"nbs":0,"nsfw":0,"pos":["promo-inline4"],"sensitive":0,"tag":[],"trending":0,"user":"tanyachen","wid":"213-1","infinite_index":1},"viewability":"high","wid":"213-1","zone1":"bfnews"} Advertisement An Arizona man died on Monday after self-medicating with a related drug, chloroquine phosphate, where chloroquine was also touted at White House news conferences.“For many people with lupus there are no alternatives to these medications,” the Lupus Foundation of America said in a statement on Monday, warning of shortages. “Hydroxychloroquine or chloroquine are the only methods of preventing inflammation and disease activity that can lead to pain, disability, organ damage, and other serious illness.”Dale, who's been calling multiple pharmacies in her local area, said, "I have learned that all area pharmacies are completely out of hydroxychloroquine." { "id": 124409399 } <img src="https://img.buzzfeed.com/buzzfeed-static/static/2020-03/25/15/asset/705a16f1d755/sub-buzz-3668-1585151028-3.jpg" alt="" class="xs-block"/> healthy.kaiserpermanente.org { "id": 124409135 } "In their mission statement, Kaiser says that they aim 'to provide high-quality, affordable health care services and to improve the health of our members and the communities we serve,'" Dale said. "How is denying medication for a chronically ill, immunocompromised patient during a pandemic improving my health?""I want Kaiser to follow their own mission statement and reverse the decision to withhold my medication." UPDATE March 25, 2020, at 12:48 p.m. This story has been updated to include a follow-up statement from Kaiser Permanente. More on this Chloroquine Is Being Touted As A Miracle Drug For Coronavirus, But There Are Reasons To Be Wary Dan Vergano · March 23, 2020 A Man Died After Self-Medicating With A Form Of A Drug That Trump Promoted As A Potential Treatment For The Coronavirus Brianna Sacks · March 23, 2020 Trump Said He Wants To Give Coronavirus Patients An Experimental Drug Called Chloroquine Dan Vergano · March 19, 2020 Tanya Chen is a social news reporter for BuzzFeed and is based in Chicago. Contact Tanya Chen at tanya.chen@buzzfeed.com. Got a confidential tip? Submit it here. Dan Vergano is a science reporter for BuzzFeed News and is based in Washington, DC. Contact Dan Vergano at dan.vergano@buzzfeed.com. { "ads": {"density": 1, "placements": [], "skin": "news", "units": [{"companions": [], "is_enabled": true, "programmatic_wireframes": true, "slot": {"adPos": "sidebar1-bp", "adType": "post", "isInfinite": true, "platform": "desktop", "position": null, "renderLookahead": "x0.25", "size": [[300, 250], "fluid", [5, 5], [300, 600]], "targeting": {"badges": ["viral", "coronavirus"], "bid": "5376488", "brain_tags": ["adult-0", "crime-30", "safe-70", "non_profane"], "nbs": 0, "nsfw": 0, "pos": ["sidebar1-bp"], "sensitive": 0, "tag": [], "trending": 0, "user": "tanyachen", "wid": 1301}, "viewability": "high", "wid": 1301, "zone1": "bfnews"}, "template_path": "/adlib/skins/news/sidebar.html", "wireframe_height": 600, "wireframe_width": 300, "with_companions": false}, {"companions": [], "is_enabled": true, "programmatic_wireframes": true, "slot": {"adPos": "sidebar2-bp", "adType": "post", "isInfinite": true, "platform": "desktop", "position": 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      This may be true but I am still confused about how people know this helps fight COVID-19

    1. Rodney is a published author whose debut book entitled, Corporate Swagger: The Secret To Winning the Corporate Game, is considered a means to level the playing field for young professionals. Readers will be able to learn from his experiences- good and bad; glean from the wisdom of credible professionals in various industries; receive factual evidence for what it takes to gain a competitive advantage in today’s evolving workplace.

      Change langugage to, "His debut book cleverly titled, Corporate Swagger: The Secret To Winning the Corporate Game, is considered a means to expose the unspoken rules of the business world. This occupation agnostic skill set is the “level up” you’ve been looking for."

    1. Interpersonal is important reading your opponent can give you the win in any game. You have to pay attention to how your opponent reacts to your moves.

      so this means if I pay attetion to the movements of the other player i can figure how to win ?

    1. While applying sanctions, calling the guards, and waving clothes about were coercive sides to the madres’ work, tobacco was a symbol of charity and a sign of freedom in the camp. On her tours of the living modules Mamá pulled out her silver cigarette case and roommates queued up, each waiting for his turn. “I’m not permitted to give them anything,” Mamá said. “No clothes, nothing. So at least I give them ciga-rettes. What else can I do?” Migrants soon learned the game. “Cigarillo por favor, no trabajo, no dinero” (cigarette please, no work, no money), they said as Mamá meandered her way around the lower reaches of the camp. Sometimes she had to correct them, telling them that, next time, say “mamá, un cigarillo, por favor.” The young migrant would repeat with an unsure smile and pronunciation. “Mama cigari-lo por favor.”Mamá fi nally made her way up after our round of the modules. “I’m dying for a cigarette,” she said. A fi nal cigarette was getting soft in her hand. She never had the time to smoke it

      what is the meaning of tobacco in refugee camps and why is important

    1. The Master's Tools Will Never Dismantle the Master's House Audre Lorde I agreed to take part in a New York University Institute for the Humanities conference a year ago, with the understanding that I would be commenting upon papers dealing with the role of difference within the lives of American women: difference of race, sexuality, class, and age. The absence of these considerations weakens any feminist discussion of the personal and the political. It is a particular academic arrogance to assume any discussion of feminist theory without examining our many differences, and without a significant input from poor women, Black and Third World women, and lesbians. And yet, I stand here as a Black lesbian feminist, having been invited to comment within the only panel at this conference where the input of Black feminists and lesbians is represented. What this says about the vision of this conference is sad, in a country where racism, sexism, and homophobia are inseparable. To read this program is to assume that lesbian and Black women have nothing to say about existentialism, the erotic, women's culture and silence, developing feminist theory, or heterosexuality and power. And what does it mean in personal and political terms when even the two Black women who did present here were literally found at the last hour? What does it mean when the tools of a racist patriarchy are used to examine the fruits of that same patriarchy? It means that only the most narrow parameters of change are possible and allowable. The absence of any consideration of lesbian consciousness or the consciousness of Third World women leaves a serious gap within this conference and within the papers presented here. For example, in a paper on material relationships between women, I was conscious of an either/or model of nurturing which totally dismissed my knowledge as a Black lesbian. In this paper there was no examination of mutuality between women, no systems of shared support, no interdependence as exists between lesbians and women- identified women. Yet it is only in the patriarchal model of nurturance that women "who attempt to emancipate themselves ay perhaps too high a price for the results," as this paper states. For women, the need and desire to nurture each other is not pathological but redemptive, and it is within that knowledge that our real power I rediscovered. It is this real connection which is so feared by a patriarchal world. Only within a patriarchal structure is maternity the only social power open to women. Interdependency between women is the way to a freedom which allows the I to be, not in order to be used, but in order to be creative. This is a difference between the passive be and the active being. Advocating the mere tolerance of difference between women is the grossest reformism. It is a total denial of the creative function of difference in our lives. Difference must be not merely tolerated, but seen as a fund of necessary polarities between which our creativity can spark like a dialectic. Only then does the necessity for interdependency Lorde 1

      become unthreatening. Only within that interdependency of difference strengths, acknowledged and equal, can the power to seek new ways of being in the world generate, as well as the courage and sustenance to act where there are no charters. Within the interdependence of mutual (nondominant) differences lies that security which enables us to descend into the chaos of knowledge and return with true visions of our future, along with the concomitant power to effect those changes which can bring that future into being. Difference is that raw and powerful connection from which our personal power is forged. As women, we have been taught either to ignore our differences, or to view them as causes for separation and suspicion rather than as forces for change. Without community there is no liberation, only the most vulnerable and temporary armistice between an individual and her oppression. But community must not mean a shedding of our differences, nor the pathetic pretense that these differences do not exist. Those of us who stand outside the circle of this society's definition of acceptable women; those of us who have been forged in the crucibles of difference -- those of us who are poor, who are lesbians, who are Black, who are older -- know that survival is not an academic skill. It is learning how to take our differences and make them strengths. For the master's tools will never dismantle the master's house. They may allow us temporarily to beat him at his own game, but they will never enable us to bring about genuine change. And this fact is only threatening to those women who still define the master's house as their only source of support. Poor women and women of Color know there is a difference between the daily manifestations of marital slavery and prostitution because it is our daughters who line 42nd Street. If white American feminist theory need not deal with the differences between us, and the resulting difference in our oppressions, then how do you deal with the fact that the women who clean your houses and tend your children while you attend conferences on feminist theory are, for the most part, poor women and women of Color? What is the theory behind racist feminism? In a world of possibility for us all, our personal visions help lay the groundwork for political action. The failure of academic feminists to recognize difference as a crucial strength is a failure to reach beyond the first patriarchal lesson. In our world, divide and conquer must become define and empower. Why weren't other women of Color found to participate in this conference? Why were two phone calls to me considered a consultation? Am I the only possible source of names of Black feminists? And although the Black panelist's paper ends on an important and powerful connection of love between women, what about interracial cooperation between feminists who don't love each other? In academic feminist circles, the answer to these questions is often, "We do not know who to ask." But that is the same evasion of responsibility, the same cop-out, that keeps Lorde 2

      Black women's art our of women's exhibitions, Black women's work our of most feminist publications except for the occasional "Special Third World Women's Issue," and Black women's texts off your reading lists. But as Adrienne Rich pointed out in a recent talk, which feminists have educated themselves about such an enormous amount over the past ten years, how come you haven't also educated yourselves about Black women and the differences between us -- white and Black -- when it is key to our survival as a movement? Women of today are still being called upon to stretch across the gap of male ignorance and to educated men as to our existence and our needs. This is an old and primary tool of all oppressors to keep the oppressed occupied with the master's concerns. Now we hear that it is the task of women of Color to educate white women -- in the face of tremendous resistance -- as to our existence, our differences, our relative roles in our joint survival. This is a diversion of energies and a tragic repetition of racist patriarchal thought. Simone de Beauvoir once said: "It is in the knowledge of the genuine conditions of our lives that we must draw our strength to live and our reasons for acting." Racism and homophobia are real conditions of all our lives in this place and time. I urge each one of us here to reach down into that deep place of knowledge inside herself and touch that terror and loathing of any difference that lives there. See whose face it wears. Then the personal as the political can begin to illuminate all our choices Prospero, you are the master of illusion. Lying is your trademark. And you have lied so much to me (Lied about the world, lied about me) That you have ended by imposing on me An image of myself. Underdeveloped, you brand me, inferior, That s the way you have forced me to see myself I detest that image! What's more, it's a lie! But now I know you, you old cancer, And I know myself as well. ~ Caliban, in Aime Cesaire's A Tempest --- Lorde, Audre. “The Master’s Tools Will Never Dismantle the Master’s House.” 1984. Sister Outsider: Essays and Speeches. Ed. Berkeley, CA: Crossing Press. 110- 114. 2007. Print. Lorde 3

    1. In a discourse community communication is a key.The communication between Special education teachers and students plays a very integral role in students wellbeing. Insufficient communication between teachers can negatively affect students academically.One thing which I notice in my experience was that teachers used a lot of technology to help children with special education to learn better, they also used to play audio of the session and the words which were difficult for them or they needed better understanding, teachers used to have information of it on other page like a link which mostly contained visual images which help students to understand the topic in  a great way. Special Education teachers also used to prepare a booklet for students about a topic which contained a game page, joke page, circling the words which were used which enhanced their creative skills. Also teachers have to take precise measures for students because some students’ conditions were very fragile. Teachers need to take much care of students as it can be hard for some students to grasp easily. That’s why teachers use lexis with students and sometimes they repeat things again and again so that students can understand it far better.

      The main point of this seems to be the genres and methods special education teachers use to help the students aprehend more effectively. Your details were great here.

    1. Unreal Engine means that there's increasing convergence

      Increasing? The Unreal Engine is 20+ years old. From the Wiki:

      The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

    1. making your resume super clear and easy-to-read.

      I know when we where taking the 6 second resume game I picked the ones that where easiest to read.

    2. Keep it to One Page

      Its easy to start getting carried away when filling out your resume. Keep it to a minimum and don't put that job that you only worked for two weeks. When we played the 6 second game to look at resumes We can only see so much i doubt anyone will see 2 pages in six seconds.

    1. multimodality can be described as an eclectic approach, although itis primarily informed by linguistic theories, in particular, the work of Halliday’s (1978)social semiotic theory of communication and developments of that theory (Hodge &Kress, 1988). Multimodality has developed in different ways in the decade since itsinception around 1996. Although a linguistic model was seen as wholly adequate forsome to investigate all modes, others set out to expand and reevaluate this realm of ref-erence, drawing on other approaches (e.g., film theory, musicology, game theory

      An eclectic approach. Not the norm. I think that is important so that kids see that learning isn't always cut and dry.

    1. That part of Animal Crossing has never changed.

      If you are reviewing a game or TV series, you can discuss how it has changed over time if you have been playing or watching it for a long time.

    2. You have no money or possessions, only a tent and some camping supplies that you get from the game's eternal entrepreneur Tom Nook — along with a debt to pay off. The main goal of the game, if there is one, is to fully upgrade your house and pay off your debt for each upgrade — but how you get there is up to you. You can catch fish and bugs to sell, dig fossils, make friends with the local animals, unlock new characters and features — or just wander around enjoying the scenery.

      Author is describing the game with specific details, like what we would expect to see.

    3. I remember, I was sitting on the floor of my friend's bedroom, staring up at his tiny silver box of a TV. It was 2003, and I was in the second grade. He was playing a game — piloting a cute little character through a bubbly, dreamy cartoon town filled with randomly selected animal villagers, flowers and fruit trees (that occasionally yielded money bags). That was my first encounter with Nintendo's Animal Crossing. I went home and begged my parents for the game.

      Author is describing how she first got the game and why she got it.

    4. 'Animal Crossing: New Horizons' Is A Perfect Escape

      Look at the title. Do you think the author is recommending this game or not recommending it? What word or words help you know?

    1. But I’m surprised that anyone ventures so far into this thicket of sophistry. I get stuck much earlier in the equation. Everyone has an attention span: really? And really again: an attention span is a freestanding entity like a boxer’s reach, existing independently of any newspaper or chess game that might engage or repel it, and which might be measured by the psychologist’s equivalent of a tailor’s tape?

      What does it mean to call something "sophistry"?

      Heffernan makes an interesting point about our inability to measure our attention spans. How does, or should this, factor into conversations about the brain?

    1. Les familles doivent s’informer sur le contenu et les types de jeux en fonction de l’âge de l’enfant ou de l’adolescent, et réguler le temps passé en préservant leurs autres activités. Le rôle éducatif des parents est primordial.

      jeux vidéos différents en fonction de chaque tranche d'âge selon le système de classification Pan European Game Information (PEGI) permettant aux parents d'identifier si le jeu est adapté à leur enfant

    1. Many online resources, such as this list from the Science Fiction and Fantasy Writers of America website, contain suggested questions about everything from social organisation and government to the rules of magic and technology.

      Creating one of these worlds sounds like running a game of Dungeons and Dragons.

    1. Second, there are those who read Kate's final speech ironically, as an act or game

      I think I kind of read it as a game. It was too satire to happen in real life.

    1. But no, in this case, game designers keep mak-ing the games longer and more challenging (and introduce new things in newones), and still manage to get them learned. How?

      I would guess it has to do with one interest in the topic theme or content ....interest driven

    1. NBA suspends season until further notice after player tests positive for the coronavirusplayundefinedPlay VideoPlayUnmuteCurrent Time 0:00/Duration 4:29Loaded: 0.00%0:00Stream Type LIVESeek to live, currently playing liveLIVERemaining Time -4:29 SharePlayback Rate1xChaptersChaptersDescriptionsdescriptions off, selectedCaptionscaptions settings, opens captions settings dialogcaptions off, selectedClosed CaptionsAudio Trackdefault, selectedAutoplay, selectedClosed CaptionCaption SettingsSettingsFull ScreenThis is a modal window. An error occurred during video playback, possibly due to network connectivity or being in a backgrounded browser tab. Please try again. Error Code: PLAYER_ERR_TIMEOUT Session ID: 2020-03-16:f17f313a4840e53d53e1f0b0 Player Element ID: vjs_video_3 OK Close Modal DialogBeginning of dialog window. Escape will cancel and close the window.TextColorWhiteBlackRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentBackgroundColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyOpaqueSemi-TransparentTransparentWindowColorBlackWhiteRedGreenBlueYellowMagentaCyanTransparencyTransparentSemi-TransparentOpaqueFont Size50%75%100%125%150%175%200%300%400%Text Edge StyleNoneRaisedDepressedUniformDropshadowFont FamilyProportional Sans-SerifMonospace Sans-SerifProportional SerifMonospace SerifCasualScriptSmall CapsReset restore all settings to the default valuesDoneClose Modal DialogEnd of dialog window.ForegroundWhiteBlackRedGreenBlueYellowMagentaCyanOpaqueSemi-OpaqueBackgroundBlackWhiteRedGreenBlueYellowMagentaCyanOpaqueSemi-OpaqueTransparentWindowBlackWhiteRedGreenBlueYellowMagentaCyanTransparentSemi-OpaqueOpaqueFont Size50%75%100%125%150%175%200%300%400%Text Edge StyleNoneRaisedDepressedUniformDropshadowFont FamilyMonospace SerifProportional SerifMonospace Sans-SerifProportional Sans-SerifCasualScriptSmall CapsLanguage SettingsoffReset to DefaultsDoneCaptions PreviewAdLearn MoreSkip Ad5Close Modal DialogThis is a modal window. This modal can be closed by pressing the Escape key or activating the close button.CloseFacebookTwitterEmailCopy LinkCopy Embed LinkURLURLStart atCopyEmbed CodeCopyNBA season suspended due to coronavirus (4:29)Adrian Wojnarowki joins SVP to give the latest details about the NBA's suspending the season after Rudy Gobert tests positive for the coronavirus. (4:29)FacebookTwitterFacebook MessengerEmailMar 12, 2020ESPN News Services FacebookTwitterFacebook MessengerPinterestEmailprintThe NBA suspended its season after a Utah Jazz player tested positive Wednesday for the coronavirus."The NBA is suspending game play following the conclusion of [Wednesday's] schedule of games until further notice,'' the league said in a statement issued shortly after 9:30 p.m. ET. "The NBA will use this hiatus to determine next steps for moving forward in regard to the coronavirus pandemic.''The player is Rudy Gobert of the Jazz, sources told ESPN's Adrian Wojnarowski. That led to Utah's game at Oklahoma City being postponed just before tipoff.The NBA is expected to address next steps with teams when it conducts a call with the board of governors at 12:30 p.m. ET Thursday, sources told ESPN's Ramona Shelburne.Also Wednesday, the NBA G League announced in a statement that it has "suspended the 2019-20 season, effective after tonight's games."Mavericks owner Mark Cuban said during ESPN's broadcast of Dallas' 113-97 victory over the visiting Denver Nuggets that he was shocked by the news that the season was being suspended.Editor's PicksSources: Jazz center Gobert has coronavirusWhat we know and don't know about the NBA's suspension of playNBA players react to league suspending season due to coronavirus2 RelatedHe said his initial reaction was, "This is crazy. This can't be true."He continued: "I mean, it's not within the realm of possibility. It seemed more like out of a movie than reality."Cuban then added that he isn't an expert and defers to NBA commissioner Adam Silver on these matters."I trust Adam [Silver]. You know what? It's really not about basketball or money," Cuban said. "Literally, if this thing is exploding to the point where all of a sudden players and others have had it, you think about your family. You want to make sure you're doing this the right way. Now it's much more personal, and you've seen what's happened in other countries, but just the whole idea that it's come this close and potentially a couple players have it, just, 'stunning' isn't the right word. Just crazy."After the game, Cuban said teams have been told they can continue to practice, and he added that players have been told they should not have visitors from out of town.The last game to be completed Wednesday was Dallas' win over Denver, as the New Orleans Pelicans' game at the Sacramento Kings was postponed because one of the referees scheduled to work that game worked Utah's game on Monday."The game was canceled out of an abundance of caution," the NBA said.A source told ESPN's Royce Young that Gobert was never at Chesapeake Energy Arena on Wednesday, but he was in Oklahoma City and was set to play if he tested negative for the coronavirus.Players were on the floor for warm-ups when they were told to return to the locker rooms. About 30 minutes later, fans were told by the public-address announcer that the game was postponed "due to unforeseen circumstances."The Thunder players were cleared to leave the arena, but Utah's players are still there, and sources told Wojnarowski that the team would need to coordinate with Oklahoma and Salt Lake City public health organizations before it could return to Utah.Players from teams the Jazz have played within the past 10 days were told to self-quarantine, sources told ESPN's Brian Windhorst. Those teams are the Cleveland Cavaliers, New York Knicks, Boston Celtics, Detroit Pistons and Toronto Raptors."I'm sure I probably had contact with [Gobert]. But at the same time, like I said, [I'm] just taking precautions," Detroit's Langston Galloway said. "We've been washing our hands, and when the reports started coming out, everybody's kinda been on their hand sanitizer, washing their hands, just staying focused on that moment of, hey, [we have] interaction with a lot of different people and knowing that at the end of the day, you might've touched the ball, you might've interacted with a fan, and just being [cautious] with that going forward."Charlotte Hornets coach James Borrego, speaking before his team played Wednesday at Miami -- where news of the shutdown broke during the fourth quarter -- said, "These are scary times.''There are 259 games, roughly 21% of the schedule, left to play this season -- and no one knows if, or when, things will resume."We believe in the leadership of the league,'' Philadelphia 76ers general manager Elton Brand said.Information from The Associated Press was used in this report. FacebookTwitterFacebook MessengerEmailby Taboolaby TaboolaSponsoredSponsoredPromoted LinksPromoted LinksYou May LikeCars | Search Ads8 Cheap Luxury Cars On Sale Below MSRPCars | Search AdsUndoColliderThe Most Famous Movie To Take Place In Every U.S. StateCollider

      Authority The information on this website is provided by the U.S non-profit organization which is associated with the ESPN press and news.

    2. His return to the lineup tonight against the defending champion Toronto Raptors is a bright light in a forgettable season for a franchise that has gone to five straight NBA Finals. Since Curry's injury, the Warriors have managed only 13 wins.

      This talks about the what the information and story is. Steph Curry is returning from a hand injury and will play his first game since Novemeber. The Warriors have been to five straight NBA Finals, but this season they only have 13 wins since Steph has gotten hurt.

  6. learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com learn-us-east-1-prod-fleet02-xythos.content.blackboardcdn.com
    1. Poisons and their antidotes were, of course, a particular preoccupation within ruling circles, and royal patronage undoubtedly played a role in the rise, and shape, of Hellenistic pharmacology.
      1. Poisons were important for both the ruling and upper classes. Think game of thrones.
    1. The only real way to shock (as distinct from softening them with missile fire) close-order heavy infantry out of position was with other close order heavy infantry, and even then, it is going to be a slow, grinding affair of close-in fighting (as it was, for instance, when Roman legions met Macedonian phalanxes, or the ‘push of pike’ between early modern pike squares).

      Which is why head-on cavalry charges against formed infantry are a fools game!

    1. reminder: go through and chunk info into smaller concept and their time stamps.

      M5 Instructional Strategies


      Notes and reflections


      What is an instructional strategy?

      A set of instructional and learning events appropriate for achieving a learning goal.

      An instructional strategy is a bigger picture of how your curriculum should be presented.

      Example: Project Based Learning

      Producing a PRODUCT

      Multiple lessons could be involved and various activities. Then you have multiple lessons with various group or individual activities. Various learning objectives, etc.

      Designing Strats for Distance Education.

      • Engage learners in active learning experiences.
      • Scaffold instruction to develop learner self-reliance.
      • Recognize prior learning experiences.
      • Facilitate learning as an active instructor.
      • Link learning from prior knowledge to new ideas.
      • Provide collaborative, respectful and informal setting.
      • Provide self-reflection opportunities throughout the learning experience.

      Teacher vs. Student Center

      Complete Transformation? not quite.

      Think of a good combination between teacher-centered to student-centered.

      Instructional Strategies



      Types of Activities

      Learning contracts

      Lecture

      • most frequently used
      • an efficient way of disseminating info.
      • laying foundations

      Discussions

      • interactive, participatory learning
      • Asynchronous and synchronous discussions

      Types of Tools

      Mailing lists

      Course LMS

      Social Media

      Web conferencing

      Chat rooms

      Small Group Work

      Discuss content, share ideas, solve problems.

      Less hassle with organizing for larger groups.

      Discussion, problem solving activity and role-playing.

      Game activities.

      Project

      Work on special interest topics

      Individual or group based

      Increased relevance to learner

      Actual products

      Critique on product is possible

      May involve other instructional strategies as well.

      Case Study

      Requires to draw upon prior knowledge and experience

      Need an appropriate real-world situation relevant to learners

      Problem based or expert case - the biggest issue is finding a good case study.

      Both individual and group-based.

      Additional research often needed.

      Symposium

      Series of presentations and follow-up discussions

      2 to 5 people discussing different aspects of the same theme.

      Exposure to various experts viewpoints.

      Format suitable to webinars (asynchronous & synchronous)

      Audience participation through Q&A

      A moderator is often needed.

    1. The Golden State Warriors will take on the Philadelphia 76ers in San Francisco later today despite local health officials warning against large gatherings over coronavirus fears.The San Francisco Department of Public Health recommended Friday that "non-essential large gatherings should be canceled or postponed." The department included sporting events in its recommendation.<img alt="Steph Curry makes long-awaited return from injury" class="media__image" src="//via.hypothes.is/im_///cdn.cnn.com/cnnnext/dam/assets/200306133224-steph-curry-injury-return-large-169.jpg">Steph Curry makes long-awaited return from injuryIn a statement Friday, the Warriors said they were aware of the department's recommendations but that the game would go ahead at the city's Chase Center 8:30 p.m. ET Saturday."We are continuing to monitor the situation and the guidelines of the Centers for Disease Control and Prevention (CDC). Tomorrow's Warriors game against the Philadelphia 76ers at Chase Center will continue as scheduled," according to the statement. "The health and safety of our employees, fans, players and the community at large has been, and always will be, a priority for us. We have existing health and safety protocols in place that we will continue to prioritize."Read MoreThe team said additional precautions were being taken at the Chase Center."Cleaning staff have been added to each event and are strictly dedicated for wiping down surfaces, along with using hospital-grade disinfectant spray throughout the arena," it said. "All areas of the building, including every seat, are being wiped down and disinfected prior to and following each event."<img alt="What&amp;#39;s March Madness with no fans in the stands? " class="media__image" src="//via.hypothes.is/im_///cdn.cnn.com/cnnnext/dam/assets/200301102805-01-ncaa-march-madness-fans-large-169.jpg">What's March Madness with no fans in the stands? The Warriors said anyone who was feeling sick should not attend public events."In addition, the Warriors are also encouraging vulnerable populations, including persons with underlying health conditions, not to attend tomorrow night's Warriors game at Chase Center," the team said.The team's statement reiterated the CDC's advice on avoiding coronavirus, including the frequent washing of hands.The San Francisco Department of Public Health said its advice on "social distancing" followed two coronavirus cases among its residents: "These cases are proof that the virus is spreading in our community."San Francisco health officials said Saturday that the number of infections had risen to eight.As of Saturday evening, there were at least 400 cases of coronavirus in the United States, according to the CDC, as well as state and local governments. More than 70 of those cases were in California, where there has been one death from the virus.var id = '//platform.twitter.com/widgets.js'.replace(/\s+/g, '');!!document.getElementById(id) || (function makeEmbedScript(d, id) {var js,fjs;js = d.createElement('script');js.id = id;js.charset = 'utf-8';js.setAttribute('async', '');js.src = '//platform.twitter.com/widgets.js';fjs = d.getElementsByTagName('script')[0];fjs.parentNode.insertBefore(js, fjs);}(document, id)); The Warriors posted a tweet Saturday saying that Stephen Curry had been diagnosed with influenza A."He has no specific risk factors for COVID-19. He has the seasonal flu," team physician Dr. Robert Nied said. "We have begun treatment for Stephen and initiated our team protocol for influenza exposure."LATEST CORONAVIRUS UPDATESNBA advises teams to plan for playing without fansThe NBA has asked teams to begin making contingency plans if they have to play games without anyone in attendance.<img alt="NBA players advised not to high-five fans " class="media__image" src="//via.hypothes.is/im_///cdn.cnn.com/cnnnext/dam/assets/200303005013-coronavirus-nba-avoid-contact-large-169.jpg">NBA players advised not to high-five fans In a memo obtained by CNN, the league advised teams to identify "actions required if it were to become necessary to play a game with only essential staff present." Only the league office will decide if a game will be played without fans, media, and other typical game attendees, it said.Los Angeles Lakers star LeBron James said after the Lakers' 113-103 victory against the Milwaukee Bucks on Friday that he wouldn't play in an empty arena."Nah, that's impossible. I ain't playing. If I ain't got the fans in the crowd, that's what I play for. I play for my teammates, I play for the fans. That's what it's all about. If I show up to an arena, and there ain't no fans there? I ain't playing. So, they could do what they want to do."Other recommendations in the memo included preparing "for the possibility of implementing temperature checks on players, team staff, referees, and anyone else who is essential to conducting such a game in the team's arena."Earlier this week, the league advised its players to restrict physical contact with fans as a precaution to limit potential exposure to coronavirus.

      Did I ask

    1. “We won’t cooperate with the I.C.C. We will provide no assistance to the I.C.C. And we certainly will not join the I.C.C. We will let the I.C.C. die on its own.” He added, “If the court comes after us, we will not sit quietly.”

      the sigar investigations were purely designed to make the pentagon more seamlessly functional and technocratically sound. pompeo's hate of ICC criminal investigations into us war crimes in AF gives the game away. us war makers, and auditing agencies they sponsor to conduct periodic oil changes to imperialism, are antagonistically opposed to Actual accountability/reflection. they rather invade the hague than go to jail for violating international law

    1. The computer was “ the government machine, ” sitting in the ballistics lab and running models for building nuclear weapons and game theory analyses of Cold War outcomes.

      A brief history of the internet, its vision if beyond a network funded by the Dept. of Defense for its own purposes, seems like it would be helpful, especially if later considering "root paradigms" or "foundational ambiguities" for exploitation. Curious about its original design intention, not for the public.

      Edit: See Chapter 1

    1. This Nicholas should put in play a wile The simple, jealous husband to beguile; And if it chanced the game should go a-right, She was to sleep within his arms all night, For this was his desire, and hers also.

      I feel like this is one of the reasons she ultimately chose Nicholas. He's definitely attracted to her but keeps it subtle and waits for his chance, that way everything is cool between her and her husband, and he gets to enjoy her. Absalom on the other hand wants to declare his love for her to the world, messing things up between her and her husband and ultimately even for himself.

    1. Chess is a game that has evolved over centuries to pose a tough but not utterly discouraging challenge to humans, with regard to specifically human strengths and weaknesses. One human capacity it challenges is the ability to concentrate; another is memory; a third is what chess players call sitzfleisch—the ability to resist the fatigue of sitting still for hours. The computer knows nothing of any of these. Finally, chess prowess depends on players’ ability to recognize general situations that are in some sense “like” ones they’ve seen before, either over the board or in books.
    1. vuoi nei termini di una reazione suprematista alla prima presidenza nera, vuoi nei termini di un rinculo reazionario della delusione per le sue promesse di cambiamento non realizzate.

      Fantasie.

    2. ha fatto forse la campagna elettorale meglio argomentata quanto ai contenuti – e forse proprio per questo, in tempi di soluzioni facili a problemi complessi, non è riuscita a estendere il suo consenso al di là di un’élite illuminata –, ed è stata pesantemente penalizzata dall’insistenza sulla questione dell’eleggibilità, basata sul presupposto infondato che un macho come Trump possa essere sconfitto solo da un altro macho

      Se fosse vero, e spero non lo sia, vorrebbe dire davvero che l'elettore americano medio ragiona con schemi infantili. Troppo anche per la propaganda antiamericana: ok, lei ha le idee giuste ma non la scelgo perchè ci vuole un macho? Mi rifiuto di crederlo. Piuttosto rifletterei su questi candidati ad orologeria che sembrano iniziare le primarie sapendo già di ritirarsi. Bisognerebbe fin dall'inizio chiedersi chi voglia favorire la "lepre" quando allunga il passo per la sua (breve) fuga. Una valutazione meno ingenua degli scenari all'inizio delle primarie ci farebbe capire dall'inizio che i giochi sono quasi fatti. Il resto è un superfluo girotondo colorato.

    3. endorsement, corredato di una montagna di banconote, di Bloomberg, il cui fiasco – mezzo miliardo di dollari per qualche delegato delle Samoa – dimostra che la democrazia non è ancora tutta comprabile con la pubblicità in tv un tanto al chilo

      E invece proprio questa montagna di banconote a favore di Biden provenienti da Bloomberg dovrebbero dimostrarvi proprio che la democrazia è comprabile.

    4. il grosso dell’elettorato democratico si è orientato in base al criterio dell’eleggibilità del candidato alla Casa Bianca, cioè della sua capacità di sconfiggere Trump, attribuendola a torto o a ragione al moderato Biden e non al suo concorrente social-democratico

      Secondo voi il grosso dell'elettorato farebbe considerazioni di pragmatismo politico pensando al voto finale che sarà contro Trump? Sopravvalutate l'elettore medio. Temo che sia più influenzato dalle speranze per i propri interessi personali e spaventato dalla propaganda che dipinge Sanders come una specie di babau comunista.

    5. eliminando dalla gara l’insidia più grossa, cioè l’eventualità che le presidenziali americane potessero ridursi al duello fra due multimiliardari per il controllo di una democrazia trasformata definitivamente in plutocrazia

      Non si è eliminato un bel niente: la plutocrazia è tra noi da tempo e intestardirsi sul dettaglio che il ricco sia la persona fisica presidente e non le lobby che la manovrano non cambia la situazione.

    1. I recorded football coaches at the University of Dayton during their pregame speeches and interviewed those coaches afterwards; I also interviewed a coaching graduate assistant at the University of Cincinnati via email. The recording of the pregame speeches took place before a home game on a Saturday afternoon. In the pregame speeches, Coach Kelly and Coach Whilding attempted to bring out the best in their players.

      The author is using different coaches to understand the teaching methods of each one of them. He's doing this by gathering information via recording, interviewing, and emailing the different coaches.

    2. I used these methods because they allowed me to take a direct look at what the coaches were saying and then get a look at the thought process behind it. The interviews involved open-ended questions that helped bring out coaching philosophies on many different issues, including the issue of reading their players and the game. This idea of reading players and the game is directly reflective of Tony Mirabelli’s idea of multiple literacies.

      Branick uses methods for his interview to bring out coaching philosophies that directly highlights Tony Mirabelli's idea.

    3. In it, I asked similar questions to those used for the University of Dayton coaches. (Interview questions are attached as Appendix A.) I asked questions about how coaches go about reading their players and the game and also about the coach’s personal history and motivation for coaching.

      He made sure to ask similar questions in order to be able to accurately compare their techniques.