Winter Olympic Game
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Winter Olympic Game
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Winter Olympic Game
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Play “One Click”
This is a fun game!
cribbage
[mass noun] "A card game, usually for two players, in which the objective is to play so that the pip value of one's cards played reaches exactly 15 or 31."
Paraphrasing is the skill of keeping track of what we are hearing, organizing the speaker's points, and describing what we understand in our own words.
It is important to have students share the paraphrased ideas by others. Sometimes this can turn into the "Telephone" Game where the main points were completely altered
call this "learning by doing" is too simple, since we will not learn as much if we separate what we are doing -- making a podcast, modding a game, mastering a level -- from the social context in which we are doing it.
Thinking out loud about one's work, what we are doing, is inferior to thinking out loud about the social context we are working within? That's disturbing. Where is everybody? If this is social bookmarking then where the hell are the social bookmarkers. I wasiInvited to share, but nobody here. Maybe I was mistaken.
These spaces are like desert isles, monads, not social at all. What is the social context when you are alone. A radio station that mistakenly thinks it is broadcasting but no one is listening? A tree falling the forest and no one adjacent?
Merging game theory and control theory in the era of AI and autonomy
*Press release in Chinese: AI与自主决策大潮中,博弈论与控制论的相互融合
as soon as they enter’d the City, both Males and Females, young and old, flockt together to see this Lady, holding up their Paws in admiration;
This is also what happens when you start up a new Animal Crossing game. In a way. Maybe I like this because it reminds me of Animal Crossing... a very messed up and dark Animal Crossing that involves kidnapping...
To illustrate the point, I challenge you to categorize any of the following experiences - are these games, stories, or learning experiences?
I would categorize Spent as a learning experience and a story, mostly because something so bleak is not a fun game to me, lol. It's an interactive branching story, and it's really well done! I ran out of money on day 6. Shouldn't have fixed my car.
Most of these near clones have and will fail. The reason that matching the basic proof of work hurdle of an Status as a Service incumbent fails is that it generally duplicates the status game that already exists. By definition, if the proof of work is the same, you're not really creating a new status ladder game, and so there isn't a real compelling reason to switch when the new network really has no one in it.
By copying they are not differentiating or have not defined the customer job they are designing for.
You have probably heard of the hip-hop subculture, people who in engage in extreme types of sports such as helicopter skiing or people who play the fantasy game Dungeons and Dragons.
For the sake of easing the reader into the case study, could you add hipsters to this list?
TPACK Example
Video game programming in elementary school? amazing Combing pedagogy, content, and technology EdModo Making a movie as a project Content Area Lesson, research problem on sites provided Technology Knowledge
al: she refuses to play the game because she knows thedice are loaded
How does woman refuse to "play the game" man dictates?
egant; whether the outfit disguises, deforms, or moldsthe body, in any case, it delivers it to view. This explains whydressing is an enchanting game for the little girl who wants to look atherself;
What does dress have to do with representation? How does it make a woman visible?
ut recourse. Taking without beingtaken in the anguish of becoming prey is the dangerous game ofadolescent feminine sexu
How does kleptomania act as a symptom and a metaphor for the ways in which the young woman might regard sexuality?
As this abrupt industrial expansion demands a bigger labor marketthan male workers can provide, women’s collaboration is necessary.This is the great nineteenth-century revolution that transforms the lotof woman and opens a new era to her. Marx and Engels understandthe full impact this will have on women, promising
De Beauvoir works from the opposition between the bourgeoisie and the proletariat born out of the industrial revolution: how does the latter change the game for working women?
Can I annotate Euclidea?
Although gamification has been applied as a technique throughout the course of history, the term is relatively new.
Gamification may be new to Nick Pelling but it builds on strategies that came into the public sphere much earlier. Robert McNamara used the term we gamed the strategy in the early 1960s and the concepts go back much further than him. They were breaking down actions into component parts long before the dawn of the Einiac. Gamification, gamed the system, playing the game of life are part of the same intellectual phenomenology of dissecting, analyzing a situation to its fullest and then playing what if strategy games for contingency plan development. Is the newest part its mass-dissemination? Again, I think not. I am exceedingly curious if the authors have a monetary interest in this specific curriculum? This is a crass question and for that I am sorry but this reads like an slightly intellectual sales pitch.
The students were awarded badges and points for participation during the development of the project. Because the creators used an environment common to the digital natives’ generation, such as social media networks, the Cosmic Voyager Enterprises storyworld felt real. The transmediality involved in the project contributed (1) to a more realistic experience, (2) engaged and challenged the students, (3) connected students emotionally within the storyworld, (4) taught students to cooperate in problem-solving activities, and (5) offered a more interesting and meaningful experience
What is new about this other than the content is delivered using the Internet? Are these assertions meant to justify technological content delivery assertions over the real-world of working in a job with human mentor guides? If this was done to supplement the working, business world, terrific. However, the pitch sounds like it is in lieu of. Can these authors honestly state that a game culture driven synthetic content provided a more meaningful experience? Quite interesting to be certain.
“[t]he argument that gamification in education is merely a repackaging of established strategies remains a consistent criticism”
I was thinking that grading A-F is little more than a game scoring system.
game,in other words, can be its own autonomous, self-contained world
But a game is always linked to a creator, so not understanding this
Fatfouta, R., & Oganian, Y. (2020). Bargaining under social distancing requirements: Effects of face masks on socio-economic decision-making in the COVID-19 pandemic [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/cn7by
Many contemporary games—Railroad Tycoons, for instance—incorporate spreadsheets, maps,graphs and charts, which students must learn to use to play the game.
Again, a game marketed to an older crowd. I imagine students would be more engaged in these games than most school work, but I am uncertain they are drawn to them on their own.
This projected identity allows the playerto strongly identify with the character and thus have an immersive experience within thegame, and at the same time to use the character as a mirror to reflect on his or her own valuesand choices.
Is this done to become more adept at understanding oneself or a rationale on the part of game manufacturers to sell more games. This sounds like the same justification for athletics with a semantic twist. Do they have the same consequences? I do not know that is an honest question.
One can think of the process as closely paralleling what actors do whenpreparing for a role.
Does this imply that the intricacies required to prepare for a role are presented during the game-playing process? Currently are period sources consulted by the students and then the process used by actors to prepare for learning? Learning to engage with the past requires empathy but also allows for engaging all parties invovled dialogically, i.e. why are you doing this and you doing that? The young person engaged in a deep-seated reaction but can the class as a whole extend that experience into a conversation with period resources?
21C Skills of communication, creativity, collaboration, and problem-solving that are important cross-cutting leadership skills to move from being a consumer to a maker on the web.
Is there ever a concern about making things too complicated? For example, just to perform this assignment, I must first understand and be proficient in the basic use of a computer. Then I must be proficient in the use of my school's student portal so that I may access this assignment. Then I must be proficient in the use of hypothesis. I must also be proficient in knowing how to install the hypothesis program with the correct browser so I may merge it with the PDF just so I can read it and make this comment. That's an awful lot of work when I can just read the document and take notes... I get that hypothesis allows for the quick sharing of ideas and collaboration, but was that a huge missing component? Was collaboration not happening before? My opposition isn't to new technological tools, its to make things "super techy" just because we can.
I come from the workforce and frankly this type of stuff seems great in academia, but in the workforce, "Keep It Simple" is the name of the game.
That brings us to the second, related issue: there are no rules in the find-a-risk-factor game 8/n
StoryBoard 10:
• Title– Do they have one? Is it a catchy title? Does it make you want to read/look more?
I love the title “Mario: Fall from Glory”. It implies a great shift in the plot and generates questions like “How did he achieve the glory?” and “What made him fall?” This title, along with my love for this game, definitely make me want to see more.
• Content
• Images/Media—Do they include media or do they have a plan for what media they are using? How does the media help the argument/commentary? Is there opportunity to incorporate additional media? I think Alan has a clear plan of what media the video will use. A mixture of movie clips, gameplay videos, a narrator’s voice, and animation will likely be applied. Together, they help narrate the first half of the story while leaving space for the audience. I think some additional media like some sound effects from the game and the theme song of Mario can be included as the background as the narration goes.
Finally, what suggestions do you have for the writer going forward? How can they improve? List your TOP THREE SUGGESTIONS.
I absolutely look forward to the finished product! Thanks for creating this fanfic! Keep up the good work!
there are not only those who give orders but those who give advice as to what orders should be given.
I love being an advice giver. Sometimes I feel guilty that I don't have as much "skin in the game" as doers, but it nonetheless feels like the right thing
The next year, doxxing became a tool by in the “GamerGate” controversy, an online dispute purportedly about ethics in video game journalism that became a foundational moment for some of today’s fringe far right. Mostly male video-game players began to publish personal information — including home address and phone numbers — for women in their community, typically journalists and game designers who they said were unfairly politicizing gaming culture.
Posting someone's information is unbelievable. It's unbelievable someone would do that. Those people should be held liable for their actions. Just because someone had an opinion about gaming culture, doesn't mean someone should attack them and exploit the person's information online. Everyone has a right to their opinion, and doxing is not a good way to get your point across.
The next year, doxxing became a tool by in the “GamerGate” controversy, an online dispute purportedly about ethics in video game journalism that became a foundational moment for some of today’s fringe far right. Mostly male video-game players began to publish personal information — including home address and phone numbers — for women in their community, typically journalists and game designers who they said were unfairly politicizing gaming culture.
I saw a play about game gate, really well done and really illustrated the personal impacts of being "doxx"'d. Reflecting back on that story, doxx'ing seems like it might be a poor way to actually influence someone's thinking or behavior.
The next year, doxxing became a tool by in the “GamerGate” controversy, an online dispute purportedly about ethics in video game journalism that became a foundational moment for some of today’s fringe far right. Mostly male video-game players began to publish personal information — including home address and phone numbers — for women in their community, typically journalists and game designers who they said were unfairly politicizing gaming culture.
It is sad to see this kind of behavior. Glad to see equality in the gaming community is starting to appear.
The fact that people sometimes form attachments with for-mer rivals or opponents is itself a meaningful indicator of a gen-eral inclination to form bonds. Cognitive consistency pressuresand affective memories would militate against forming positivesocial bonds with people who have been rivals or opponents.Yet, as we have already noted, the Robbers Cave study (Sherifet al., 1961 /1988) showed that people could join and work to-gether with others who had been bitterly opposed very recently,and Wilder and Thompson (1980) showed that social contactcould overcome established intergroup prejudices and stereo-types. Orbell, van de Kragt, and Dawes (1988) likewise showedthat impulses toward forming positive attachments could over-come oppositional patterns. In their study using the prisoner'sdilemma game, having a discussion period led to decreasedcompetition and increased cooperation, as a result of either theformation of a group identity that joined the potential rivalstogether or explicit agreements to cooperate. Thus, belong-ingness motivations appear to be able to overcome some antag-onistic, competitive, or divisive tendencies
"social contact could overcome established inter-group prejudices and stereotypes"; important in classroom settings
We the People of the United States, in Order to form
You Retweeted Jesus F. Christ @anodinurdirxion
i. Suggestions open to all people, "need a website" c my:
http://fromthemachine.org/CHANSTEYGLOREKI.html http://fromthemachine.org/CURSOR.html
BLINK ... #BLINK http://fromthemachine.org/
Lemma: we need to buy Reddit and integreawtio "Hypothes.is" so that people can do almost nothing and still see that there's a bulging bulbing .... "it's swelling and about to pop" kind of ... movement ... that's going to rewrite the Law and the Land and turn Babylon into something that ends bullets and plagues and murder and Hell.
When I say Babylon I mean ... it's somehow focusing around "America" but that word was missing from the "first eight" ... so I'm here on character 12 suggesting it's actually the "most important space in many thousands of ...
I've been heavily advocating for a technologically enabled "rewriting of the legislative process" that centers around the very thing I am typing "in, on and about" ... it's a connection between "being able to think and acknowledge import and impact ... and of course typing "internet" and computer science as the "living document" I annotate with the hand of God--
One step closer to the immaculate birth of Frankenstein, and seemingly only something like four impossibly distant years to reach the procession of doctors with some words that start with... "PRIM"
/s/ Properly signed "The Possible 'Real' Future Doctor" ... keeping my fingers crossed and hoping for an invisible link to Matrix Jack and something like an honorary doctorate.
Please like and reply to this comment--to help game the future search results for our "most active" hypothetical ... start of the wave that turns Grace's addition of "of people" into the actual Ocean of the heart of "The Sea" that washes away the "inequality and the insanity ..."
the beauty of the baud
HOMEREADINFOSHOPGAMESNEWSMORE $(document).ready(function() { // Make content area responsive during preload var $content_container = $("#content_container"); var $anim_container = $("#animation_container"); var $_preload_div_ = $("#_preload_div_"); var w = $anim_container.width(), h = $anim_container.height(); var iw = $content_container.width(), ih = $content_container.height(); var pw = $_preload_div_.width(), ih = $_preload_div_.height(); var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1, psRatio=1;; if ($.browser.mobile === true) { $anim_container.width(w*xRatio+'px'); $anim_container.height(h*xRatio+'px'); } else { $_preload_div_.css('left', ((iw-(pw))/2)+'px'); } }); Jade: Retrieve fursuit from magic chest. What is this nonsense about fursuits!!! You do not own a fursuit. You think ANTHROPOMORPHIC FAUNA are really cute and enchanting and all, but it has never occurred to you to dress as one. Sure, it is fun to imagine what it would be like to run wild with a pack of wolves, or purr and frolic with a litter of kittens, but dressing up as an animal just seems ridiculous. It would still just be a silly girl draped in a raggedy synthetic tufty piece of crap, and seriously who are you trying to kid with that sort of baloney! Anyway it is not a MAGIC CHEST, it it your GADGET CHEST, which you have adapted for storing a number of USEFUL GIZMOS. It was once your ORACLE'S TRUNK, a gift from your grandfather of course, and still contains many silly FORTUNE TELLING KNICKKNACKS, all of which are completely bogus. > Jade: Open chest. Start Over Go Back //<![CDATA[ $(document).ready(function() { Gamenav.checkAutosave(); }); //]]> Dismiss Save Game Auto-Save! Load Game Delete Game Data Options Contacts Privacy Policy © 2018 Homestuck and VIZ Media
Think-ing of teacher–child interaction as a badminton game
I really like this idea!!
he teacher seeks to extend the children’s intellec-tual stamina and attention span; increase their range of investigation strategies; enhance their concentration and effort; and still allow them to fully experience pleasure and joy in the game
This happens all year round in classrooms. I love figuring out how I can expand their thoughts on topics that are brought up.
What matters most is that we focus teaching and learning on, well, teaching and learning, and that during a time of crisis, instead of abandoning our missions to a superficial set of patchwork technologies, we dig deeper to stay true to our commitment to our core values in higher education.
And we should consider the long-term life of higher education rather than the short-game. People will remember how institutions and leaders behave during a pandemic.
The insistence on the dialectics of this transition is crucial if we are to elaborate forms and methods of analysis that appreciate the spe-cific ways the resistance struggles of the oppressed have persistently shaped the constitution of power, such that we might appreciate both the granular-ity of social change and the specific conditions of the present moment. If a materialist antiracism is to move effectively beyond legalistic and moralizing claims about racist individuals and toward a strategic approach that seeks to engage power rather than disdain it as criminal or malevolent, then histori-cal time cannot be understood as a zero- sum game illustrating either tran-scendent moral progress or the persistent replication of domination in novel frameworks, but instead as a brittle accumulation of victories and defeats that are always provisional and uncertain.
Here, positing a massive change in the discourse around history and the simplifications that weaken it. A total shift in perception is needed, which I would argue can happen through more intellectually and caring government that encourages nuanced rhetoric, discourse, and research. The bloated, leeching media could use a change too, at least in terms of mission.
Women were a constant recurring plot in European oil painting. Adam and Eve were the first nudes. Their nakedness represented shame. Over time, these conventions have changed and nakedness of Adam and Eve transformed into a kind of game with the audience. According to Berger, nakedness and nude are completely different concepts. To be naked means to be yourself, without any mask. At the same time, nude is to expose oneself to the viewer, i.e. permission to see yourself naked. I had my own experience working with nude, but not as a model, but as a painter. I was a student at the University of Architecture in my hometown. After graduation, I professionally worked as a photographer. In both cases, I had to work with nudity. At the university, we often painted the naked bodies of antique statues. However, later working as a photographer I often received orders for a nude-style photo session.
"The nude" as Berger defines it is when a woman is depicted without her clothes but for the purposes of satisfying the desires of the male viewer.
Gun control promised a protracted,high-stakes contest among key political players, the sort of political debatethat fits easily into the ‘‘game schema’’ favored by many Washington re-porters
NICE. Very divisive issues like gun control are known to be hard fought battles that split people by party line. The media eats it up and loves it. Fucked up.
Literally, an arcade game in which the player uses a small rubber mallet to hit robotic toy moles that pop up randomly in holes laid out across the surface of the machine.
(7/n) This is reminiscent of what we called "information cascades" where decisions are made based on a mix of public (copycat) and private (watching the news) information. This has a game theory flavour because m_xy encodes the altruism of wearing masks.
Yang, G., Csikász-Nagy, A., Waites, W., Xiao, G., & Cavaliere, M. (2020). Information Cascades and the Collapse of Cooperation. Scientific Reports, 10(1), 8004. https://doi.org/10.1038/s41598-020-64800-z
In various types of structured communities newcomers choose their interaction partners by selecting a role-model and copying their social networks. Participants in these networks may be cooperators who contribute to the prosperity of the community, or cheaters who do not and simply exploit the cooperators. For newcomers it is beneficial to interact with cooperators but detrimental to interact with cheaters. However, cheaters and cooperators usually cannot be identified unambiguously and newcomers’ decisions are often based on a combination of private and public information. We use evolutionary game theory and dynamical networks to demonstrate how the specificity and sensitivity of those decisions can dramatically affect the resilience of cooperation in the community. We show that promiscuous decisions (high sensitivity, low specificity) are advantageous for cooperation when the strength of competition is weak; however, if competition is strong then the best decisions for cooperation are risk-adverse (low sensitivity, high specificity). Opportune decisions based on private and public information can still support cooperation but suffer of the presence of information cascades that damage cooperation, especially in the case of strong competition. Our research sheds light on the way the interplay of specificity and sensitivity in individual decision-making affects the resilience of cooperation in dynamical structured communities.
Good games pull you in and carry you through a journey that remains engaging, using an evolving balance of challenges and a stream of well crafted, actionable feedback.
Good game design
The teacher seeks to extend the children’s intellec-tual stamina and attention span; increase their range of investigation strategies; enhance their concentration and effort; and still allow them to fully experience pleasure and joy in the game
I love this because in our classroom, our children are very focused in nature that involves bugs, rocks, herb gardens, and sticks! We always find ways to extend their learning and learn more about their other curiosities.
The platoon did this after every successful engagement, treating the debriefs as a chalk talk after a football game, effectively allowing them to consistently engage the enemy and never lose their humanity through their deployment.
Strong ending! You are a natural storyteller.
The platoon did this after every successful engagement, treating the debriefs as a chalk talk after a football game, effectively allowing them to consistently engage the enemy and never lose their humanity through their deployment.
Strong ending! You're a natural storyteller.
“Now,” said the first, “we’re two, and I dare say The two of us are stronger than is one. 540 Watch when he sits, and soon as that is done Arise and make as if with him to play; And I will thrust him through the two sides, yea, The while you romp with him as in a game, And with your dagger see you do the same;
Their greed is going to lead to them killing their friend. I'm sure Death will have something to say about this.
A 2008 study found that one out of five casual video game players had a physical impairment of some sort.
Videos games allow such a large variety of people to play them which helps even more people get connected.
The current video game audience is largely split down the middle when it comes to men and women (54% vs 46%).
Most people tend to think that gaming is a guy thing but both genders play a lot of video games.
2. (TIE) Tom Cotton
Tom Cotton’s 2024 bid is already underway; he launched it with his wretched “Send In The Troops” opinion piece. Cotton probably didn’t expect majorities to side with the protesters and see them as fundamentally unthreatening, but this may be a longer game. A Trump loss will unleash tremendous rage and lust for revenge among the Trump base. Cotton can step up as the hero who will purge the GOP of all the quislings and cowards who refused to fully implement Trump’s agenda of authoritarian nationalist militarism. Fun times!
The legal system, Horwitz argued, was used to not only change the rules of the game to benefit an increasingly elite class, but also to hide the fact that these changes were being made. This is a great argument. What it needs is some people in the story to show how it happened and how people reacted, assuming anyone on the short end of the transaction knew it was happening. This raises an interesting question: how do we tell stories about things we now see were happening, but that people of the time were unaware of, either because the evidence was hidden, or they just didn’t see things the way we do? Especially when people knew something was wrong, but couldn’t quite put their finger on it -- or blamed it on the wrong thing? The story isn’t just about unintended consequences, it’s about misunderstood consequences.
The idea behind Open Science is to allow scientific information, data and outputs to be more widely accessible (Open Access) and more reliably harnessed (Open Data) with the active engagement of all the stakeholders (Open to Society). By encouraging science to be more connected to societal needs and by promoting equal opportunities for all (scientists, policy-makers and citizens), Open Science can be a true game changer in bridging the science, technology and innovation gaps between and within countries and fulfilling the human right to science.
laptop, tablet, phone
we're contemplating using CARES funding to get all students a pen tablet (likely a ~$30 one, for annotating and the occasional handwriting, not for artistic drawing). I think of that as a game changer but I recognize my physics background (it's great for equations and diagrams, of course) may be dominating that thought. Would it make a significant different in your opinion?
least worth the loss of my life, who’d learn the truth. Only inasmuch as you are my uncle, am I praised: No bounty but your blood in my body I know.
Gawain means to tell his uncle, you shouldn't bother with this foolish game that was on-going in medieval times; you're above this. Someone who is weaker with less to lose should participate.
He challenges King Arthur to a beheading game
Green knight challenged King Arthur to a beheading game. A beheading game is a trope or of medieval romance in which the players exchange blows which could decapitate their opponent. The most famous example is in the poem Sir Gawain and the Green Knight. He cuts the knight’s head off in a single blow; then, the beheaded knight picks his head up and instructs Gawain to seek him out in one year and one day so he may return the blow.
Weiss, A., Michels, C., Burgmer, P., Mussweiler, T., Ockenfels, A., & Hofmann, W. (2020). Trust in Everyday Life [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/qphk2
Although trust plays a pivotal role in many aspects of life, very little is known about the manifestation of trust and distrust in everyday life. In this work, we integrated several prior approaches to trust and investigated the prevalence and key determinants of trust (vs. distrust) in people’s natural environments, using preregistered experience-sampling methodology. Across more than 4,500 social interactions from a heterogeneous sample of 427 participants, results showed high average levels of trust, but also considerable variability in trust across contexts. This variability was attributable to aspects of trustee perception, social distance, as well as three key dimensions of situational interdependence: conflict of interests, information (un)certainty, and power imbalance. At the dispositional level, average everyday trust was shaped by general trust, moral identity, and zero-sum beliefs. The social scope of most trust-related traits, however, was moderated by social distance: Whereas moral identity buffered against distrusting distant targets, high general distrust and low social value orientation amplified trust differences between close vs. distant others. Furthermore, a laboratory-based trust game predicted everyday trust only with regard to more distant but not close interaction partners. Finally, everyday trust was linked to self-disclosure and to cooperation, particularly in situations of high conflict between interaction partners’ interests. We conclude that trust can be conceptualized as a relational hub that interconnects the social perception of the trustee, the relational closeness between trustor and trustee, key structural features of situational interdependence, and behavioral response options such as self-disclosure.
teachers is that they can create a similar environment by turning the classroom into a sort of house party where people feel comfortable and relaxed.
When I worked in elementary school, I tried to make majority of the activities a game for the students. This really relaxed them and because in their minds they were playing a game and not learning, they really loosened up and were not afraid to participate.
The powerful attraction of social media in classrooms
Social media and technology are truly booming in classrooms. While I have not had the opportunity to use any of the classroom management applications or teach a class that has access to computers/iPads in the classroom, I think it can really be a game changer. This article is a pretty good example of some of the positive ways we can use technology and social media to encourage language learning and a convivial classroom atmosphere. I'm very interested in discovering the various ways technology is being implemented in classrooms (or outside!) and hopefully applying some to my own in the future.
potent, antique, exotic, and anachronistic
Cyberspace is the “latest comer to the array of electronic entertainment media,” so the figure of male Asian characters has been molded and deeply infiltrated into the recognition of the users. The game settings enabled players to disguise themselves as the oriental male regardless of their true identities in the real world. Therefore, the stereotypical label gradually intensifies, and the non-stereotyped identity barely appeared. In my impression the word “stereotype” is usually pejorative. I’m wonder if in this context, “stereotype” only refers to a fixed idea rather than a tendency in attitude.
Europeans found no fences, no signs designating ownership. Land, and the game that populated it, they believed, were there for the taking.
Clash of cultures. Europeans believed that if something was not claimed was free for the taking, while the Natives had more of an open concept of property ownership. The land belonged to all that needed it, and at times if one tribe wanted/needed it they may quarrel for it.
Branas-Garza, P., Jorrat, D. A., Alfonso, A., Espin, A. M., García, T., & Kovarik, J. (2020). Exposure to the Covid-19 pandemic and generosity in southern Spain [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/6ktuz
For adolescents to learn that pain and injury are "part of the game" is almost dehumanizing and creating a violent culture for future generations.
but is unable to.
This belies a lack of experienced volition/endorsement that I'd associate with addiction.
or play more powerful
What would this mean...?
We all know what it means to become addicted to nicotine, alcohol, heroin, or other drugs. It means that we have serious, physical withdrawal symptoms when we stop using the drug, so we are driven to continue using it even when we know it is hurting us and we very much want to stop.
This seems to run counter to the interpretation of addiction that separates out chemical dependency.
Venom War" storyline.
Ends in the death of Morale's mom, so no and he also "retires" at the end.
Flute Theatre’s game-based production of Pericles, performed for one family at a time, is designed to create a sense of calm
It's hard to think of anything we do nowadays, from working on projects for work or school to socializing with friends, that is not somehow mediated through digital technologies. It's not just that we're doing 'old things' in 'new ways'
Communication has changed greatly. This came up recently with my fiance's grandmother who is using an iPad to communicate with Facetime while she is in a nursing home and they are locked down. This is a game changer for her, but the adition of video chatting and group chatting has changed her perception of communication, which was dropping by someones house or calling a landline when she wanted to talk to someone.
Obviously, this has implications for students as well, as presentations and communication with classmates has been enhanced since I was in school.
Conspiracy theorists are using a new chat app to ‘gamify’ the spread of dangerous misinformation including coronavirus conspiracies, Holocaust denial and far right racism. Thousands of users frequent ‘servers’ on Discord, a voice and text chat platform for gamers, where participants can rack up points for posting conspiracy theories and cash them in for rewards.
in a game of croquet she was playing againstherself, for this curious child was very fond ofpretending to be two people.
I think her loneliness has made her delusional.
“a game changer.”
__how goes that Kosova deal?
Statecraft X is a 24/7 persistent-world, multiplayer game for students to construct meaning and identities in the context of citizenship education and social studies.
Age of Empires
integrates STEM practices as core game mechanics and allows players to learn by doing in authentic contexts
Scientific method?
aking into consideration the larger ecosystem of schools and districts that the game would be functioning within
Controlling the environment?
MMO-style game
Massively multiplayer online role-playing game
Twenty-two teams presented
How many students participated? Was this optional? How were participants selected? - this seems low for an entire freshman class at UChicago
“As faculty, you notice that students come in with different levels of comfort when talking to you. But students who participated in the Futures Design Challenge will already have a topic to discuss with their professors.”
Important opportunity to help students utilize office hours. Office hours = being in trouble due to association with "going to see teacher" in primary/secondary education being a punishment. Perhaps taking away free/social time should be reconsidered as a punishment?
Game of Clue(s)
meme - Life is a Game of Clues
McAvoy, A., Allen, B., & Nowak, M. A. (2020). Social goods dilemmas in heterogeneous societies. Nature Human Behaviour, 1–13. https://doi.org/10.1038/s41562-020-0881-2
So Emergence provides familiar game style interfaces to manage your Digital Soul, making the whole Metaverse one big Massively Multiplayer Role Playing Game (MMORPG). The interface is available in games, virtual worlds and virtual and augmented reality, and users can install a free browser plugin and mobile app for access any time.
game style interface to manage your digital Soul Metavers one big MMORPG
“I think they still have preconceived notions of how women will present themselves, and I don’t fit in that box.”
"Don't fit in the box" is not a convincing argument for a rhetorical strategy. D&D also tried to use this argument to create the last season of Game of Thrones. :P
o the distinction of game-based learning andgamification. What exactly is meant by gamification varieswidely, but one of its defining qualities is that it involvesthe use of game elements, s
This actually works?
Signature Pedagogies
how do these signature pedagogies fit with possible patterns of interaction described by the video game research methods?
Common unhealthy eating practices are overeating and undereating. The Game On! program provides ways to support and encourage boys and young men to prepare healthy foods and take on some responsibility for their own food intake.
Discuss my own insecurities around my body, how I thought I was fat, ugly for so long.
NHL Plans Move to Small-Group Training, Reopening Practice Facilities as Phase 2 of Return <div class="inner-container"> <img src="https://api.time.com/wp-content/uploads/2020/05/nhl-return-coronavirus.jpg" alt="Philadelphia Flyers left wing James van Riemsdyk (25) skates with the puck during the first period of an NHL hockey game against the Washington Capitals in Washington on March 4, 2020." title="Philadelphia Flyers left wing James van Riemsdyk (25) skates with the puck during the first period of an NHL hockey game against the Washington Capitals in Washington on March 4, 2020."> </div>
The purpose of this article is to inform and entertain.
One thing that would certainly be a game-changer would be some form of standardized RCS end-to-end encryption that allows secure messages to be sent outside Google Messages.
A couple of years after WhatsApp, Apple jumped into the game with iMessage—its obvious drawback, that senders and recipients had to be using iPhones, was overcome by integration with the standard SMS platform on those phones. If a recipient was not on iMessage or was offline, the message would revert to SMS.
The problem I have with this game is that i'm only playing it 50%. The other 50% is chance and that's because I can't control my own AI team players. They stumble, fumble, react late, missplaced, run in the wrong direction, stop running and are just acting like unexperienced 6th division players. Especially defensive players. I'm not struggling against any opponent more than I'm struggle to make my own players do as I tell them to.
I had the same experience when playing PES 2020. I kept getting mad my AI players for not doing what I think they should be doing. For some reason I don't have the same issue in PES 2019.
Ensure your mentee has access to the necessary technology to carry out the project they will undertake.You have shared background readings relevant to the work your mentee will undertake over the summer and communicate to them what you want them to get out of reading the material (e.g. come up with three questions per reading, write a short summary, underline all the terms that are new to you, etc.).Find out about any additional commitments that your mentee has that are part of their virtual SR-EIP. Many virtual SR-EIP programs will include programming that is supplemental to the research experience that can be discipline-specific, enrichment oriented, intended to provide and build a supportive network. or a combination of all three. For example, many SR-EIP participants are members of mandatory seminars, take GRE classes, and participate in mandatory social outings. These commitments are important to the success of the program. Keep them in mind as you plan out the work that your mentee will do during the summer. Reach out to your program’s summer program coordinator for more information.Inquire about your mentee’s responsibilities at home. Many students may also be caregivers or have jobs while at home. You and your mentee will need to adjust the work they are doing to accommodate those responsibilities. Emphasize the goal of adjusting the project when inquiring about students competing responsibilities. The goal is to avoid putting the student on the spot by creating a conflict between the work you want them to do and their family obligations. Given the extraordinary pressures created by social distancing, a little compassion and flexibility here goes a long way.Have a conversation with the coordinator for the SR-EIP program at your campus to be briefed on what they will be doing to help onboard your mentee. Also, reach out to someone from your mentee’s home campus to try to get a sense of where your mentee will be coming from. If your mentee is coming from a Leadership Alliance institution, speak to your mentee’s Institutional Coordinator and faculty advisor. They will have the greatest familiarity with SR-EIP as a whole, as well as your mentee’s academic profile. If the mentee will be working with someone else on your research team, have a videoconference with that person to coordinate expectations and encourage that person to reach out to the mentee directly before the program begins. Plan some introductory activities for the mentee such as a virtual tour of the campus via Google Street View, a team Zoom meeting, departmental Zoom seminar, or a get-to-know-you virtual tabletop game night the research team, etc.
First Meeting.
m
http://fromthemachine.org/CHANSTEYGLOREKI.html http://fromthemachine.org/CURSOR.html
Lemma: we need to buy Reddit and integreawtio "Hypothes.is" so that people can do almost nothing and still see that there's a bulging bulbing .... "it's swelling and about to pop" kind of ... movement ... that's going to rewrite the Law and the Land and turn Babylon into something that ends bullets and plagues and murder and Hell.
When I say Babylon I mean ... it's somehow focusing around "America" but that word was missing from the "first eight" ... so I'm here on character 12 suggesting it's actually the "most important space in many thousands of ...
I've been heavily advocating for a technologically enabled "rewriting of the legislative process" that centers around the very thing I am typing "in, on and about" ... it's a connection between "being able to think and acknowledge import and impact ... and of course typing "internet" and computer science as the "living document" I annotate with the hand of God--
One step closer to the immaculate birth of Frankenstein, and seemingly only something like four impossibly distant years to reach the procession of doctors with some words that start with... "PRIM"
/s/ Properly signed "The Possible 'Real' Future Doctor" ... keeping my fingers crossed and hoping for an invisible link to Matrix Jack and something like an honorary doctorate.
Please like and reply to this comment--to help game the future search results for our "most active" hypothetical ... start of the wave that turns Grace's addition of "of people" into the actual Ocean of the heart of "The Sea" that washes away the "inequality and the insanity ..."
the beauty of the baud
West of House
This is a reference to the old school text adventure game Zork.
this is probably a good game
“They can use this tour, even bring their console into the classroom if they want to, without any danger.”
This allows for classrooms to use the game without the distractions and graphic content that the usual game would show.
content Gray Hat Python
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Prosocial behaviours are encountered in the donation game, the prisoner’s dilemma, relaxed social dilemmas and public goods games. Many studies assume that the population structure is homogeneous, meaning that all individuals have the same number of interaction partners or that the social good is of one particular type. Here, we explore general evolutionary dynamics for arbitrary spatial structures and social goods. We find that heterogeneous networks, in which some individuals have many more interaction partners than others, can enhance the evolution of prosocial behaviours. However, they often accumulate most of the benefits in the hands of a few highly connected individuals, while many others receive low or negative payoff. Surprisingly, selection can favour producers of social goods even if the total costs exceed the total benefits. In summary, heterogeneous structures have the ability to strongly promote the emergence of prosocial behaviours, but they also create the possibility of generating large inequality.
playbook
The metaphor here is strikingly bad. We are not playing a game where COVID 19 is the opponent. We are talking about human lives not touchdowns. The brain is a metaphor machine. As such the metaphoric frames can control our entire response to a crisis. If we characterize it as a game with finite rules and goals, well, that's what we get. BE CAREFUL.
Branas-Garza, P., Caldentey, P., Espin, A. M., García, T., & Román, A. H. (2020). Exposure to economic inequality at the age of 8 enhances prosocial behavior in adult life [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/nkz5a
Children as young as 3-4 years are already concerned about inequality and declare that equality is a norm that should be followed. From 3 to 8 years they develop a strong preference for equality, which is typically reflected in both “envy” and “compassion”, that is, aversion to disadvantageous and advantageous inequality, respectively4. Further studies suggest that inequality aversion does not continue increasing after that age, but rather exhibit an inverse-U shape relation with age in childhood and adolescence, with a peak at 8 years old. Since children are particularly sensitive to inequality at the age of 8, it is an open question how exposure to real economic inequality at this age modulates prosocial behaviour in adult life. Here we link generosity in dictator game experiments conducted among Spanish university students (n>400) with existing macro-level data on income inequality within their region when they were children. The data show that individuals who were exposed to higher levels of inequality at the age of 8 are more generous in adult life. Interestingly, exposure at older ages has no impact on generosity. Our results extend previous findings on the development of egalitarianism by showing long-lasting effects of childhood inequality experience into adult life. If prosocial behaviour is (partly) developed as a reaction to an unequal environment then, in the future, inequality might be counteracted.
2020-05-20
no summary
Conspiracy theorists have turned Covid misinformation and racial hatred into a video game
Why is a college writing course even necessary?
Because were here to elevate our minds and up our life game. #CNMEng1110LopSum20
From a game theoretic standpoint, we’ve already lost. Too many of our civil society adversaries have too much of our data, and we have so little of theirs.
However, he says there are apps that help citizens choose which data they share, leading to a more efficient tracking of the virus. “If people can decide themselves if they want to participate or not, then we have privacy-friendly alternatives. That’s a game changer.”
Supporting details
However, he says there are apps that help citizens choose which data they share, leading to a more efficient tracking of the virus. “If people can decide themselves if they want to participate or not, then we have privacy-friendly alternatives. That’s a game changer.”Some analysts worry that the data sets could be put to other uses in the future.
main ideas
However, he says there are apps that help citizens choose which data they share, leading to a more efficient tracking of the virus. “If people can decide themselves if they want to participate or not, then we have privacy-friendly alternatives. That’s a game changer.”
supporting idea3
what is typically a one-time, zero-sum, single-player transaction with short time-horizons into an iterative, positive-sum, multi-player game with long time-horizons.
Love this - the consistent frequency of making new decisions also provides more data points for supplier. Interesting that it took so long to reach the subscription model to incrementally enhance the customer experience rather than taking a single shot in the dark.
Oonch neech ka paapadaKalamkaar ka fawadaGurgaon ka majdoor tuApni hi kabar khod raha hai baawla
"Oonch neech ka paapada" is an indian game played by childrens " Kalamkaar ka fawada Gurgaon ka majdoor tu Apni hi kabar khod raha hai baawla"
In these lines Muhfaad says that KR$NA is a labour of Kalamkaar and he is digging his own grave.
In terms of their border dispute, India and China are struggling with what game theorists refer to as a “commitment problem.” Meaning A commitment problem arises when two states, who would be better off in the present if they consented to a mutually beneficial agreement, are unable to resolve their disputes due to different expectations of future strengths, and a consequent inability to commit to future bargaining power or a division of benefits.
COVID-19 presents humanity with one of the greatest health and economic crises of the 21st Century. Because COVID-19 has already begun to precipitate a huge increase in mental health problems, we believe that clinical science must also play a leadership role in guiding a national response to this secondary crisis. In this article, we explain why COVID-19 is a game-changer, as a unique, compounding, multi-dimensional stressor that will create a vast need for intervention, and necessitate new paradigms for mental health service delivery and training. We highlight the most urgent challenge areas for clinical science, including managing potential spikes in depression, anxiety, and suicide, and address the unique COVID-19-related needs across the lifespan and the challenges that COVID-19 places on families and relationships. Clinical science also will need to address the mental health of medical care workers, mitigate health disparities, and address stigma among the most vulnerable as the pandemic unfolds. For each challenge area, we suggest research directions, clinical approaches, and policy issues that need to be considered. We then discuss how to enable multi-level deployment of potential solutions and how clinical science must itself adapt to identify and deliver these solutions. We conclude by highlighting new areas for clinical science discovery and additional funding needs. Advances in clinical science implementation—propelled by COVID-19—will likely endure long beyond the pandemic.
Trails are guided learning paths through modules and projects that help you cover the most ground in the shortest amount of time. Consider them your personal game plan for exploring new skills.
trails guided learning paths cover the most ground in the shortest amount of time
Choose ANTARCTICA as "delivery country" if you want to pick up the game in Maastricht or other agreed place.
When memes or the subjects of a meme are used for commercial purposes without permission, the meme creator may sue, as the effect of the commercial use on the market value of the original meme usually prevents a finding of fair use. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.
This is very interesting I never thought about this, I always saw memes as something funny but actually this is serious, and they could have a good value on the internet. I also think that the meme creator has all the right to sue whoever is using the meme for a benefit.
When memes or the subjects of a meme are used for commercial purposes without permission, the meme creator may sue, as the effect of the commercial use on the market value of the original meme usually prevents a finding of fair use. In 2013, the owners of the cats featured in the “Nyan Cat” and “Keyboard Cat” memes won a lawsuit against Warner Bros. and 5th Cell Media for respectively distributing and producing a video game using images of their cats.
I think this points out that using memes to make profit out of them without giving credit to the creator is when it becomes a form of exploitation.
In evolutionary terms, certainly, because the individuals that show these traits have a higher chance of survival in the long term.
Not surprisingly, nature is a great teacher. Not until the 1950s and Johnny von Neumann did game theory get developed, but it was found that tit for tat with forgiveness is the optimal model. In other words, altruism or as Henry Ford called it, enlightened self-interest (https://www.wikiwand.com/en/Game_theory)
With concise, streamlined rules and a taut gameplay that’s consistently having you gauge your options every turn, this is a game that provides weighted, worthwhile decisions while eschewing unnecessary complexity.
streamlined
This game is more complicated and, at least at first glance, a bit more obtuse. But in the good sense of obtuse. The strategies are not clearly evident from the rules read and certainly not through the first play(s).
Classes and responsibilities:
Game logic (1)
Player (2)
Scorecard (1 per player)
Dice (5 per player)
Composition: HAS-A relationship
Game: contains 2 players
Player: contains 1 scorecard and 5 dice
Essential Commodities Act (ECA) of 1955, bringing a Central legislation to allow farmers to sell their produce to anyone, outside the APMC mandi yard, and having barrier-free inter-state trade, and creating a legal framework for contract farming — the buyer can assure a price to the farmer at the time of sowing. Let me explain each one of these, and why I consider them as game-changers.
Agriculture
Can we use this photo? Could someone in the photo request that we take it down? Or is it fair game because it was taken in a public space?
The combination of peer-to-peer technology with distributed-hash-tables and cryptographic keys is setting the stage for a different game.
peer-to-peer technology DHT cryptographic hashes
Father, there is a man, unlike any other, who comes down from the hills. He is the strongest in the world, he is like an immortal from heaven. He ranges over the hills with wild beasts and eats grass; the ranges through your land andcomes down to the wells. I am afraid and dare not go near him. He fills in the pits which I dig and tears up-my traps set for the game; he helps the beasts to escape and now they slip through my fingers.'His father opened his mouth and said to the trapper, ‘My son, in Uruk lives Gilgamesh; no one has ever pre-vailed against him, he is strong as a star from heaven. Go to Uruk, find Gilgamesh, extol the strength of this wild man. Ask him to give you a harlot, a wanton from the temple of love; return with her, and let her woman's power overpower this man. When next he comes down to drink at the wells she will be there, stripped naked; and when he sees her beckoning he will embrace her, and then the wild beasts will reject him.
If we look at this altogether, we can begin to see an interesting form of "self" of the identity of this people. They see themselves as civilized. They see Enkidu as "other". They see this wild man and think he should be tamed by a "harlot" who will strip naked and lay with Enkidu so that he may too be civilized. It's interesting as well the language used her to describe this woman. This implies that without women, men would still be uncivilized, that they would be wild and roam the lands as wild beasts do. However, the author still translates to harlot. So, it is not merely the act of a woman, but the physical act that somehow tames the wildness within men, yet she does not gain any respect for keeping men civil.
Zach Long CC BY-NC-ND
I congratulate you," he said. "You have won the game
He is a better hunter than the general.
One almost did win. I eventually had to use the dogs
they game is rigged against you. Its also just like the hunger games when a the end they release the muts
"Oh," said the general, "I give him his option, of course. He need not play that game if he doesn't wish to. If he does not wish to hunt, I turn him over to Ivan. Ivan once had the honor of serving as official knouter to the Great White Czar, and he has his own ideas of sport. Invariably, Mr. Rainsford, invariably they choose the hunt."
We will be hunted no matter what
The general shrugged his shoulders and delicately ate a hothouse grape. "As you wish, my friend," he said. "The choice rests entirely with you. But may I not venture to suggest that you will find my idea of sport more diverting than Ivan's?"
He is going to be forced to play the dangerous game
"It's a game, you see," pursued the general blandly. "I suggest to one of them that we go hunting. I give him a supply of food and an excellent hunting knife. I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him "—the general smiled—" he loses."
Rainsford is going to have to play this dangerous game for hus life.
dangerous game.
This is where the reference of the title comes in to play.
A man, who had been hiding in the curtains of the bed, was standing there."Rainsford!" screamed the general. "How in God's name did you get here?""Swam," said Rainsford. "I found it quicker than walking through the jungle."The general sucked in his breath and smiled. "I congratulate you," he said. "You have won the game."Rainsford did not smile. "I am still a beast at bay," he said, in a low, hoarse voice. "Get ready, General Zaroff."The general made one of his deepest bows. "I see," he said. "Splendid! One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed. On guard, Rainsford." . . .He had never slept in a better bed, Rainsford decided.
He escapes, wins the game, and defeats the general.
"You'll find this game worth playing," the general said enthusiastically." Your brain against mine. Your woodcraft against mine. Your strength and stamina against mine. Outdoor chess! And the stake is not without value, eh?""And if I win—" began Rainsford huskily."I'll cheerfully acknowledge myself defeat if I do not find you by midnight of the third day," said General Zaroff. "My sloop will place you on the mainland near a town." The general read what Rainsford was thinking."Oh, you can trust me," said the Cossack. "I will give you my word as a gentleman and a sportsman. Of course you, in turn, must agree to say nothing of your visit here.""I'll agree to nothing of the kind," said Rainsford."Oh," said the general, "in that case. . . But why discuss that now? Three
I was right he's gonna try and kill him
"It's a game, you see," pursued the general blandly. "I suggest to one of them that we go hunting. I give him a supply of food and an excellent hunting knife. I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him "—the general smiled—" he loses.""Suppose he refuses to be hunted?""Oh," said the general, "I give him his option, of course. He need not play that game if he doesn't wish to. If he does not wish to hunt, I turn him over to Ivan. Ivan once had the honor of serving as official knouter to the Great White Czar, and he has his own ideas of sport. Invariably, Mr. Rainsford, invariably they choose the hunt.""And if they win?"The smile on the general's face widened. "To date I have not lost," he said. Then he added, hastily: "I don't wish you to think me a braggart, Mr. Rainsford. Many of them afford only the most elementary sort of problem. Occasionally I strike a tartar. One almost did win. I eventually had to use the dogs."
he thinks its a game
The general filled both glasses, and said, "God makes some men poets. Some He makes kings, some beggars. Me He made a hunter. My hand was made for the trigger, my father said. He was a very rich man with a quarter of a million acres in the Crimea, and he was an ardent sportsman. When I was only five years old he gave me a little gun, specially made in Moscow for me, to shoot sparrows with. When I shot some of his prize turkeys with it, he did not punish me; he complimented me on my marksmanship. I killed my first bear in the Caucasus when I was ten. My whole life has been one prolonged hunt. I went into the army—it was expected of noblemen's sons—and for a time commanded a division of Cossack cavalry, but my real interest was always the hunt. I have hunted every kind of game in every land. It would be impossible for me to tell you how many animals I have killed."
background
"I've always thought," said Rainsford, "that the Cape buffalo is the most dangerous of all big game."
good hunter
The Most Dangerous Game
What's so dangerous?
that the Cape buffalo is the most dangerous of all big game.
Or is it?
The general made one of his deepest bows. "I see," he said. "Splendid! One of us is to furnish a repast for the hounds. The other will sleep in this very excellent bed. On guard, Rainsford." . . .He had never slept in a better bed, Rainsford decided.
Rainsford not only wins the game but defeats general Zaroff
"But what game—" began Rainsford."I'll tell you," said the general. "You will be amused, I know. I think I may say, in all modesty, that I have done a rare thing. I have invented a new sensation. May I pour you another glass of port?"
Why doesn't he want to say what game he is hunting
But there was one small trait of the general's that made Rainsford uncomfortable.
He looking at him like he's game. (Stuff you hunt)
"It's a game, you see," pursued the general blandly. "I suggest to one of them that we go hunting. I give him a supply of food and an excellent hunting knife. I give him three hours' start. I am to follow, armed only with a pistol of the smallest caliber and range. If my quarry eludes me for three whole days, he wins the game. If I find him "—the general smiled—" he loses."
this is the definition of a plot.
The general filled both glasses, and said, "God makes some men poets. Some He makes kings, some beggars. Me He made a hunter. My hand was made for the trigger, my father said. He was a very rich man with a quarter of a million acres in the Crimea, and he was an ardent sportsman. When I was only five years old he gave me a little gun, specially made in Moscow for me, to shoot sparrows with. When I shot some of his prize turkeys with it, he did not punish me; he complimented me on my marksmanship. I killed my first bear in the Caucasus when I was ten. My whole life has been one prolonged hunt. I went into the army—it was expected of noblemen's sons—and for a time commanded a division of Cossack cavalry, but my real interest was always the hunt. I have hunted every kind of game in every land. It would be impossible for me to tell you how many animals I have killed."
this is motivation and shows why general is a hunter.
For a moment the general did not reply; he was smiling his curious red-lipped smile. Then he said slowly, "No. You are wrong, sir. The Cape buffalo is not the most dangerous big game." He sipped his wine. "Here in my preserve on this island," he said in the same slow tone, "I hunt more dangerous game."
this is dialouge
Game
what type of game?
what type of game?
What his body could no longer accomplish in terms of pure physical ability he could compensate for with his shrewd knowledge of both the game and the opposing players.
this is his compromise to still be the best in the world. at 35 years old, Micheal was ahead of the game because he understood it better than anyone else.
All twelve pre-Christmas home games have been cancelled, because of the labor dispute between the owners and the players, which was initiated by the owners in a lockout described as a struggle between short millionaires and tall millionaires, or between billionaires and millionaires.
A lock out in any sport is frustrating. luckily this lockout in the NBA wasn't too long. a lock out really isn't good for anyone. it's where business interrupts sport. it is bad for viewers in which they can not watch the game they love, and that effects the business and the money they make from viewership. more importantly, it bothers me the most to see the players not being; 1. paid. 2. allowed to play. taking away sport from the game of basketball or any sport for that matter is ridiculous but sadly it has to happen and you can't blame any side because at the end of the day they both want to play and get paid.
We examine framing effects in nudging honesty, in the spirit of the growing norm-nudge literature, by utilizing a high-powered and pre-registered study. Across four treatments, participants received one random truthful norm-nudge that emphasized ‘moral suasion based on either what other participants previously did (empirical message) or approved of doing (normative message) and varied in the framing (positive or negative) in which it was presented. Subsequently, participants repeatedly played the ‘mind game’ in which they were first asked to think of a number, then rolled a digital die, and then reported whether the two numbers coincide, in which case a bonus was paid. Hence, whether or not the report was truthful remained unobservable to the experimenters. We find compelling null effects with tight confidence intervals showing that none of the norm-nudge interventions worked. A follow-up experiment reveals the reason for these convincing null-effects: the information norm-nudges did not actually change norms. Notably, our secondary results suggest that a substantial portion of individuals misremembered norm-nudges such that they conveniently supported deviant behavior. This subset of participants indeed displayed significantly higher deviance levels, a behavior pattern in line with literature on motivated misremembering and belief distortion. We discuss the importance of this high-powered null finding for the flourishing norm-nudge literature and derive policy implications.
Epigraph
Listen to this recording: https://feeds.soundcloud.com/stream/787092007-lawrence-hanley-wastelandepigraph.mp3
In the little recording, I use the epigraph to point to a bunch of motifs in "The Waste Land." These include:
Your mission, should you choose to accept it: choose a five line excerpt from at least two of the four remaining sections of the poem ("A Game of Chess," "The Fire Sermon," "Death by Water," "What the Thunder Said"); use annotation to show me how many of the motifs from the list above you can find in each of your two excerpts; in each excerpt - - explain how the motif appears and what the motif seems to mean.
In a move away from a strict gaming theme, in 1989 a Carnegie Mellon student by the name of James Aspens built a somewhat different kind of server which he named TinyMUD. TinyMUD was a space in which the prime activity was not slaying dragons, but world building and socializing with other people (Bruckman 1999; Keegan 1997). Keegan argues that “TinyMUD revolutionized mudding, replacing combat and competition with socialization and world building. Made such a giant leap away from (then) conventional that some didn’t even consider it a ‘game.’”5Beyond breaking the oriented-formula of MUDs, it also served as an important precursor to MOO, yet another “flavor” of text-based world. page 39.
The quote above contained a historical fact/claim that I didn't know before reading this article. This quote is surprising to me because I never really knew the evolution of video games. From 2010 until now, the differences and changes that have happened are mind-blowing. TinyMUD combined a virtual world, text-based, interactive fiction, online chat, etc to video games. I found this claim surprising because I didn't know about MUD's or TinyMUD's before reading this article. I always thought video games were created and played through a different server/development.
"Communication in the game is also a central feature of how social life is sup-ported and in addition to public communication methods (speaking out-loud so those around you can hear, or speaking on a zone-based chat channel),players are also able to send private messages (“tells”) to one another across-zones." page 39.
I thought this claim was interesting because it revealed an important factor of video games that many people take for granted. As a person that does not identify as a gamer, I've noticed that many studies and people believe that video games hinder social development, social skills, and socialization. What many people don't realize is that video games have a component that benefits communication and social life of gamers. Gamers are able to communicate live with their opponents on the game, there are chat rooms to talk, speaking to specific channels, etc. As games have become more robust over time, I think a key improvement was the communication aspect of games. This claim is important to the history of video games because it shows that socialization and social skills aren't hindered from video games as there is a communication aspect of it.
If you are looking for guidance on better online meetings you’ve come to the right place! In the current ever changing circumstances we need to be able to adapt and change. While standard face-to-face meetings and workshops are currently not an option, we know that these can be done online instead! Our free guide on better online meetings can be downloaded from our website for free, here. This first edition had to be done at speed in response to a plea for help by leaders of nature organisations. It has got plenty of hints and tips to help you up your skills….. whether you are new to this game or an old hand at online meetings.
Changes to our social settings caused by migration, cultural change or pandemics mean that we must learn and adapt to new social norms. Building on the notion that social norms provide a group of individuals with behavioural prescriptions and therefore can be inferred from individuals’ behaviour, I examined how two features of the behavioural patterns of social norms— saliency and valence —affect learning and adaptation. Using a multiplayer star-harvest game, I found that participants initially complied with a variety of social norms exhibited by the other players in the game. Yet after gaining experience with competitive norms, participants did not adapt their behaviour when playing with polite players. This lack of adaptation was explained by the combined contribution of an active and salient behavioural pattern and its negative outcome for others. A computational model fitting procedure suggested that saliency affected learning rates as players learned more from active behaviour than from passive behaviour, while negative outcomes were more readily generalized from one player to others. These results provide a novel cognitive foundation for social norm learning and adaptation and can inform future investigations of cross-cultural differences and social adaptation.
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The Sims Online was a potentially cozy game dominated by a community of sociopaths. Thematically, it had elements of coziness with pleasant house in friendly neighborhoods. However, these went only skin deep. In an attempt to make a ‘realistic’ simulation, many resources including housing were zero sum in nature. This enabled mafia-esque gangs to enforce coercive social structures like protection rackets. Very quickly the place became anti-cozy; a virtual dystopia. Coziness needs to exist at the systems level in order to have social ramifications.
Reminds me of when some people modded Fallout 2 to support multiplayer and launched a server.. They had to wipe in few days, becaus of groups of people who got power armor and made newjoiners fight each other in exchange for the ammunition, etc..
Danger, fear, threat: Any sense of impending danger triggers biological responses in the player. Their sympathetic nervous system kicks, adrenaline floods the body, and memory suffers. Often times, cozy spaces are presented as reprieve or refuge from these dangers.
On PvP vs PvE: even though a player might still have some of those "survival" aspects, just the fact they don't have to deal with other plays fighting them changes the game dramatically.
Frequently Asked Questions What's this? It's a free game from your friends at Humble Bundle! Are you sure it isn't a mistake? It's not a mistake. Some companies spend money on Super Bowl ads or billboards. We'd rather spend it supporting game developers and getting you an awesome game for free. But there has to be a catch, right? No catch! The game is yours to keep and play forever. Just be sure to redeem your free game before the expiration time. What about the developers? Are they getting paid? Of course! We work closely with developers to bring you free games. They 100% approve, and are happy for you to play their game! Sounds good! Is there anything I can do to repay such kindness? Sure! You can keep scrolling down this page to check out some of the other deals we're offering. Interesting, do you have any specific recommendations? Glad you asked. We're excited about all the deals we offer, but Humble Choice is a favorite. For only $19.99/month, you get over $200 in total value. Does all of this actually work? If we squint at a spreadsheet, fudge some numbers, and add some hope, it sort of makes sense. But it really helps if you buy something eventually, so we can keep justifying throwing away all this money on getting you free games.
she is playing his game of desire
His sudden change of plans is just another way for him to control the situation.
“Until CR 1.0 there was no effective privacy standard or requirement for recording consent in a common format and providing people with a receipt they can reuse for data rights. Individuals could not track their consents or monitor how their information was processed or know who to hold accountable in the event of a breach of their privacy,” said Colin Wallis, executive director, Kantara Initiative. “CR 1.0 changes the game. A consent receipt promises to put the power back into the hands of the individual and, together with its supporting API — the consent receipt generator — is an innovative mechanism for businesses to comply with upcoming GDPR requirements. For the first time individuals and organizations will be able to maintain and manage permissions for personal data.”
For residents of the European Economic Area, the Right of Withdrawal applies to any purchase of game software which requires a download and which has not been used for 14 days after purchase.
Barnby, J. M., Bell, V., Mehta, M., & Moutoussis, M. (2020, April 17). Reduction in social learning and policy uncertainty about intentional social threat underlies paranoia: evidence from modelling a modified serial dictator game. https://doi.org/10.31234/osf.io/jvx5y
American involvement in the Vietnam War began during the postwar period of decolonization
No matter what your opinion may be about the Vietnam war, I think we can all agree that it was a numbers game. Who killed more soldiers. The result was a miserable defeat, in my opinion that resulted in communists winning when the US pulled out.
This is it. I'm done with Page Translator, but you don't have to be. Fork the repo. Distribute the code yourself. This is now a cat-and-mouse game with Mozilla. Users will have to jump from one extension to another until language translation is a standard feature or the extension policy changes.
You might try this extension: https://github.com/andreicristianpetcu/google_translate_this It does the same thing in the same way as Page Translator and likely will be blocked by Mozilla, but this is a cat and mouse game worth playing if you rely on full-page in-line language translation.
Why are open people open? A recent theory suggests that openness/intellect reflects sensitivity to the reward value of information, but so far this has undergone few direct tests. To assess preferences for information, we constructed a novel task, adapted from information-seeking paradigms within decision science, in which participants could choose to see information related to a guessing game they had just completed. Across two studies (one exploratory, n = 151; one confirmatory, n = 301), openness/intellect did not predict information-seeking. Our results thus do not support a straightforward version of the theory, whereby open individuals display a general-purpose sensitivity to any sort of new information. However, trait curiosity (arguably a facet of openness/intellect) predicted information-seeking in both studies, and uncertainty intolerance (inversely related to openness/intellect) predicted information-seeking in Study 2. Thus, it is possible that the domain-level null association masks two divergent information-seeking pathways, one approach-motivated (curiosity), and one avoidance-motivated (uncertainty intolerance). It remains to be seen whether these conflicting motivations can be isolated, and if doing so reveals any association between information-seeking and the broader openness/intellect domain.
Epstein, Z., Pennycook, G., & Rand, D. (2020). Will the Crowd Game the Algorithm? Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–11. https://doi.org/10.1145/3313831.3376232
How can social media platforms fight the spread of misinformation? One possibility is to use newsfeed algorithms to downrank content from sources that users rate as untrustworthy. But will laypeople be handicapped by motivated reasoning or lack of expertise, and thus unable to identify misinformation sites? And will they "game" this crowdsourcing mechanism in order to promote content that aligns with their partisan agendas? We conducted a survey experiment in which =984 Americans indicated their trust in numerous news sites. To study the tendency of people to game the system, half of the participants were told their responses would inform social media ranking algorithms. Participants trusted mainstream sources much more than hyper-partisan or fake news sources, and their ratings were highly correlated with professional fact-checker judgments. Critically, informing participants that their responses would influence ranking algorithms did not diminish these results, despite the manipulation increasing the political polarization of trust ratings.
Will the Crowd Game the Algorithm?: Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources
There’s no better way to learn than to watch the pros do it,” Kobe said after he took his daughter’s club basketball team to watch the Los Angeles Sparks play the Las Vegas Aces in May. “The W.N.B.A. is a beautiful game to watch.”
!!!!
What began as Kobe being a great father organically grew into genuine fandom for the women’s game. He didn’t force his presence or praise. Mamba was simply a fan, and that sent an important message.
Second Act, Girl Dad, Support of womens basketball
Bryant with his daughter Gianna before the N.B.A. All-Star Game in Toronto in 2016
this picture is famous and often used to potray the girl dad image
tear out the hair of the living women they captured, in order to deck themselves with the spoils; nor did they, in my judgment, carry the sporting instinct quite so far as men
GANGNES: These are references to how human beings treat "lower animals"; for example, hunting them for fun, skinning them or cutting off their horns for clothing and jewelry, and so forth. The comparison would be especially appropriate during a time when "big game"/trophy/sport hunting in colonial locales (especially Africa) was popular among British men. A particularly tragic example is the ivory trade, which forms the backdrop of Joseph Conrad's Heart of Darkness (1899).
More information:
Play another game where player O wins, and test your
Dit mag weg, is al vertaald ervoor
This immortal statement was made in the Declaration of Independence of the United States of America in 1776
Ho Chi Minh is playing an intelligent diplomat game here, by subtly complimenting and idolizing America's path to independence as well as it's ideology of the time. This was likely done to gain favor with America, to lean on America as an ally of "liberty" in the hopes that any conflict with France, or the now defunct axis powers would be mitigated by American involvement.
already. However, what Microsoft does not have is a 1000+ customer base purchasing RPA specifically because it is RPA. A customer base where the prime customer is not sitting in the CIO's organization. It's also clear that the tech majors are all waiting to see who blinks first with RPA. Just buying up some kit (i.e. SAP/Contextor) isn't going to do much. Partnering only really works when there is real skin in the game and a colossal global services network to implement and support the product. UiPath can claim is has built a pretty decent global delivery infrastructure and channel to market - and its huge show in Las Vegas was clearly designed to show that off to the world The bigger issue is money, and how m
Automation
INSIDER polled 1,082 American adults through SurveyMonkey Audience on March 1o, 2019. We asked respondents a few questions. First, we asked how often they watched the NBA, and then we asked who they believed to be the greatest player of all time based on their knowledge of the game. Of those 1,082 respondents, 747 volunteered a basketball player as the GOAT, and we sorted through the responses to clean and consolidate the responses to find out a winner.
1,082 Americans is not even a small percentage of the entire population of the U.S
You would attend a conference in the game and socialize with other attendees. You'd go take your seat for the speakers. You might even strike up a conversation with the person seated next to you. The ability to run conferences this way would make them easier to attend and better for the environment.
omg yes
There just aren't enough high-quality games that also serve serious purposes effectively. Making games is hard. Making good games is even harder. Making good games that hope to serve some external purpose is even harder.
Creating a good game is difficult. In mod 3, we talked about DML and the future of it. Does this include games? If so how? A game needs to be created well and have an intended audience.
-ification involves simple, repeatable, proven techniques or devices: you can purify, beautify, falsify, terrify, and so forth. -ification is always easy and repeatable, and it’s usually bullshit. Just add points.
Doesn't this tie into almost every game out there? Same concepts, different platforms, and same story line? Games are just recreated and remarketed and people buy into it.
Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity. That may be true, but truth doesn’t matter for bullshitters. Indeed, the very point of gamification is to make the sale as easy as possible.
If you can relate to the game Animal Crossing, it is a game where you create things to survive and have to catch things so you can eat, it is similar to Minecraft. They have have the same concept, build a house, catch food to eat and kill the things that try to kill you. Yet, both games are huge in the gaming community right now. Same concept, different marketing yet its still an easy sale.
it takes games—a mysterious, magical, powerful medium that has captured the attention of millions of people—and it makes them accessible in the context of contemporary business.
Any big gaming company such as EA Sports, Xbox, Wii, they are just trying to get your money and brain wash everyone into thinking they need the newest game.
Yetthecircuitsofproduction,distribution,andplayofgamesinvolveongoingtensionsbe-tweenindustryrelations,distributioninfrastructure,patternsofplayer/viewerengagement,genresofrepresentation,socialagendas,andeducationalphilosophies.Thesetensionsaffecthowwethinkaboutwhichliteraciesanecologyofgamingsupportsandwhichitpotentiallydenies
Bruce had talked about that it is just not a video game, they involve critical thinking skills, pattern recognition and the other elements that make up a video game. They require mental work and the ability to work through problems.
Geetakesontheintersectionofgamedesignandgoodlearning,choreographingpotentialsitesofengagementbetweenthetwobydrawingoncontemporaryworkinthelearningsci-ences.Wellestablishedasanauthoritywithinthevideogames,learning,andliteracyspace,Geecreatesausefulfoundationuponwhichmanyoftheotherauthorsinthevolumedraw.
Gee also talked about this in our previous reading as well as to what makes a good game and engagement for the game design.
Contributorscomefromeducation,thelearningsciences,filmstudies,technology,anthro-pology,gamedesign,performancestudies,computerscience,andyouthdevelopment.Suchadiversityofperspectivesleadstoaconditionofbothwealthandpoverty.Wealthcomesintheformofnewframeworks,methodologies,andalternatehistoriesthatenrichthedialoguewithmultiplepointsofview;povertycomesinthechoiceofbreadthoverdepthandinthechallengeoflocatingacommonvocabulary
This interesting since most people do not understand what truly goes into game design and gives a different aspect of how a game comes together.
If a game cannot be learned and even mastered at a certain level, it won't get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest.
No one wants to play a game that would take 5 minutes to beat. The struggle is game design and how to make it hard yet engaging to keep the player entertained with enough rewards to make the time and effort spend on it worth it.
For instance, just why do most digital technologies remain at the periphery of many people's educational lives? Why has there been no educational ‘killer‐app’ or ‘game‐changing’ technology that has transformed learning along the open, mass‐participatory and convivial lines that we are continually being promised? Why does a clear gap persist between the rhetoric and the reality of technology use in education? All these questions are based around challenging prevailing presumptions of the technological transformation of education.
As a former teacher these were my thought exactly. Polk County school board pushes teachers to use technology in the classroom but they do not give appropriate resources for it except 3 tablets and 2 classroom computers. It is up to the teacher to figure out how to use it. Some schools have a program that is used, for example, my school used Smarty Ants, but the research was not there to see if students actually improved or not.
“Kobe Bryant has never cheated the game,” Johnson said before tipoff. “He has never cheated us fans. He has played hurt and we have five championship banners to show for it. When you think about this town for the last 20 years, this man has been the biggest and greatest celebrity we’ve had…. He’s the greatest to wear the purple and gold.” In the fourth quarter, as Bryant made shot after shot against the Utah Jazz, on his way to 60 points, the arena was filled with a steady, deafening cheer. Bryant picked up a microphone afterward to address the crowd.
NBA Accolades
But I went down the stone stairs to the hall where I had entered originally. I found I could pull back the bolts easily enough and unhook the great chains. But the door was locked, and the key was gone! That key must be in the Count’s room. I must watch should his door be unlocked, so that I may get it and escape
I can definitely picture this as a game setting. Sorry this isnt any help, just thought I would point this out!
That key must be in the Count’s room. I must watch should his door be unlocked, so that I may get it and escape.
This represents a goal or objective for the main character. This can be used as an objective in a game, guiding the player on what to look for.