1,920 Matching Annotations
  1. Dec 2019
  2. plaintext-productivity.net plaintext-productivity.net
    1. Avoiding complicated outlining or mind-mapping software saves a bunch of mouse clicks or dreaming up complicated visualizations (it helps if you are a linear thinker).

      Hmm. I'm not sure I agree with this thought/sentiment (though it's hard to tell since it's an incomplete sentence). I think visualizations and mind-mapping software might be an even better way to go, in terms of efficiency of editing (since they are specialized for the task), enjoyment of use, etc.

      The main thing text files have going for them is flexibility, portability, client-neutrality, the ability to get started right now without researching and evaluating a zillion competing GUI app alternatives.

    1. Directly on the Switch: Some third-party games including Fortnite and Overwatch don’t need a separate app. You just connect a standard headset to the single 3.5 mm audio jack on your Switch and chat without the app, just like a smartphone. Again, Nintendo’s own games won’t work with this.

      This seems like the obvious solution. Why would Nintendo make you get a separate app on a separate platform (Android) when they could just let you chat directly via the Switch device like these games do?

    1. There are thousands of to-do list apps out there, in part because no system works perfectly for everyone. I’m not going to say todo.txt is the exception, and that it will work for everyone, because that would be crazy. But todo.txt is the most flexible tool I’ve come across. In part, this is because of the sheer number of clients available, but also because the simplicity lends itself to improvisation.

      First time I've seen improvisation used like this.

    1. We have pulled together some resources to help you plan the "flow" of your activities as they alternate between online and face-to-face sessions. This is arguably the most difficult aspect of designing hybrid/blended courses. We are happy to sit down with you and walk through the material below or feel free to peruse these resources on your own and let us know if you have any questions.

      Blended learning course design toolkit from Seattle University

  3. blendedtoolkit.wisc.edu blendedtoolkit.wisc.edu
    1. The Blended Learning Toolkit – created by Blended Learning Fellowship participants – helps instructors new to blended learning develop the necessary skills to create a successful and engaging blended course. The key to this success is planning and good design.  The resources below are organized around the four phases of course creation: design, develop, deliver, and evaluate. They have been created to help those new to the idea of blended learning become oriented to ideas and concepts related to blended learning and to guide them to helpful programming.

      University of Wisconsin Blended Learning Toolkit

    1. It is designed to protect only system files and settings. User files such as documents, pictures and music are excluded. This ensures that your files remains unchanged when you restore your system to an earlier date.
    1. In a nutshell, the King's Keys deck started as an experiment to see what card games would be like if you rebuilt playing cards from the ground up. Instead of using ranks and suits, each card has a number (from one to four), one of four items, and one of four colors. The result is what I call a 4x4x4 deck where 64 playing cards each have a unique combination of these three parts.
    1. Comparison Between: Design Contest, Freelancer & AgenciesSushmachoudharyDec 7 · 3 min readWe all compare and inspect the best way to get a job done. We read reviews, talk to people and research online about the product or service. When you are seeking design help you often become confused about what to choose- Design contest, Freelance or an Agency.You can design a graphic by yourself using an online tool but the problem with those graphics is unprofessional. You can pretty much design something that does not attract people if you do not know what you are doing.Brainstorming about what to choose can be difficult but when you define your requirements then you can find the best design within your budget.In this article, we will discuss what’s the difference between design contests, freelancers and agencies, guide you on what to choose and why? Before that, let’s find out why you need a graphic design.Why Do You Need a Graphic Design?Graphic Design is a medium through which you can convey a message. Professional graphic designers know the importance of the designs. The design conveys specific meaning, a story, and a message which are interpreted in the form of emotions. People react differently to certain imagery. This reaction can be negative as well as positive. Graphic design helps the content to get delivered easily.Design Contest V/S Freelancer V/S AgenciesCostingDesign ContestA design contest can cost you somewhere from 99$ to 1000$ depending on your graphics. For Example- a logo design contest can cost you $99 to $600 on averageFreelancerA freelancer can be hired for cheap starting from $5 and going up for 150$ range on an hourly basis and the amount charged by them is per hour.AgenciesAgencies are fallen under the high end and can cost a lot of money. The design agency can charge $10000–20000+ for a design project. Some agencies charge less than $10000 but for smaller projects.Design Concept OptionsDesign ContestYou can get multiple design concepts as anyone can participate in the contest. On average 50+ designs are guaranteed.FreelancerFreelancers can provide you with many options but it is limited to the creativity and experience of the designer.AgenciesAgency can also provide multiple options and generally, the designs are so great that you do not need multiple designs.QualityDesign ContestThe quality of the logo can be good as the contest winner is decided by the clients themselves.FreelancerThe quality of the logo depends on the experience and creativity of the designer hired by you.AgenciesThe highest quality is guaranteed and you get a design that you paid for.Time frameDesign ContestThe design contest is organized for at most 10 days and you will be provided with multiple options up until the winner is chosen or the contest is withdrawn.FreelancerFreelancer can deliver you the options within 2 days but the final graphic could take more days.AgenciesIt depends on the design project.What to Choose?Now the overwhelming question comes, what to choose?There is no perfect answer as everyone has their own preferences. Freelancing, Graphic design contest, and agencies all have their disadvantages and advantages of their own.The very first factor that affects your choice is the project budget. If your budget is high then you can opt the agency to get the professional designs, but if you find yourself short on the budget then choose a design contest.The quality of the design concept also plays a very important role. The best option to choose when it comes to quality is an agency as they only equip professional designers who have years of experience in their field.In the end, it depends on your preference and your budget. So, choose those options that fit your pocket as well as lure your eyes.

      It can be really confusing what to choose when it come to custom graphic design services. There are three options to go for- Freelancer, Agency and Graphic design contest. This article will help you in filtering the best option for your business logo design

    1. Arguably, the rails-team's choice of raising ArgumentError instead of validation error is correct in the sense that we have full control over what options a user can select from a radio buttons group, or can select over a select field, so if a programmer happens to add a new radio button that has a typo for its value, then it is good to raise an error as it is an application error, and not a user error. However, for APIs, this will not work because we do not have any control anymore on what values get sent to the server.
  4. Nov 2019
    1. Training and Development Policy Wiki

      This webpage, under the Office of Personnel Management (OPM) .gov site, provides an extensive list of technology resources that can be and have been implemented into a variety of employee deveolpment programs. These tools allow for more personalized learning, active participation, collaboration, and communication.In the first section of the site, examples of Web 2.0 tools are listed that can promote collaboration and constructive learning. You can also find technologies that are used in specific sectors, such as the Federal Government and the Private Sector. Clicking on the links redirects you to additional resources on the tech tools, including how to use them effectively and professionally for employee training. Rating 10/10

    1. 1Engaging Adults Learners with TechnologyThrough

      Instruction Librarians from the Twin Cities Campus Library created this instructional gudie as a workshop for implementing technology for adult learning. First, the authors describe key characteristics of adult learners as identified in the theory of andragogy. Examples of these characteristics include the need to know, learner responsibility, past experiences, and motivation to learn. The authors then suggest instructional practices and activities to meet the needs of adult learners, Finally, they provide examples of technology tools for effectively engaging adult learners. Rating 10/10

    1. Epiphany aims to present the simplest interface possible for a browser. Simple does not necessarily mean less-powerful. The commonly-used browsers of today are too big, buggy, and bloated. Epiphany is a small browser designed for the web: not for mail, newsgroups, file management, instant messaging, or coffeemaking. The UNIX philosophy is to design small tools that do one thing and do it well.
    1. REST and GraphQL are wonderful tools to create an API that is meant to be consumed by third parties. Facebook's API, for example, is consumed by ~200k third parties. It is no surprise that Facebook is using (and invented) GraphQL; a GraphQL API enables third parties to extensively access Facebook's social graph enabling them to build all kinds of applications. For an API with that many consumers, GraphQL is the fitting tool. But, to create an internal API (an API developed and consumed by code written by the same organization), RPC offers a simpler and more powerful alternative. Large companies, such as Netflix, Google and Facebook, are starting to replace REST/GraphQL with RPC for their internal APIs. Most notably with gRPC which is getting popular in the industry.
    1. Il apportait les soins les plus exquis aux enduits qu’il faisait passer sur les murs de simple pierre.

      Le design, comme l’architecture, relève d’une réflexion totale (notamment heuristique), constante et rigoureuse sur l'objet dans son environnement, autant dans sa réalisation que dans sa planification.

      Elle implique de nombreux cycles d'aller-retour (travail de perfectionnement – le terme est un peu mal choisi, puisqu'on ne vise pas la perfection, mais un projet fini).

  5. www-chronicle-com.libproxy.nau.edu www-chronicle-com.libproxy.nau.edu
    1. Technology

      This website explores technology news within the field of higher education. The site contains a wide variety of news articles on current issues, trends, and research surrounding the integration of technology in universities and colleges. This includes technology's prevalence in teaching and learning, institutional decisions, and societal trends of higher education. The articles are published by authors for "The Chronicle of Higher Education," a leading newspaper and website for higher education journalism. Rating: 7/10

  6. learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com
  7. developer.mozilla.org developer.mozilla.org
    1. As educational technologies, instructional design and online learning/content delivery platforms keep evolving, more learners with more needs and motives will be drawn to taking online courses – a growing demand that in turn will spur further improvements in technology and delivery.

      Educational Technology offers free articles with sources.

      Rating: 5/10

    1. Problem-based learning (PBL) in a growing trend in approaching adult learning, particularly in ESL/ELL classrooms. In this text, the basic principles and methods of PBL for ELL/ESL classes are covered for instructors to implement. Key aspects of PBL include relevance to student lives and the opportunity to practice English in a heterogenous group with the end goal being application to another area of life. Multiple resources are helpful for implementation of PBL including technology. A review of the benefits of PBL is summarized as well as drawbacks with embedded suggestions to resolve possible difficulties. Rating: 8/10

    1. In this text, authors Kit Kacirek and Michael Miller explore adult learning for mature adults, or those identified as senior citizens. Research into mature adult learning programs centered around leisure activities, reveals situational pedagogy in which some traditional adult learning theory may need to be adapted to suit the cognitive changes in adults with advanced age. A brief description of the research methods reveals that adults in advanced age prefer lecture, use of media, and field trips. The implications for such a study are useful as the population of mature adults grows due to advancements in medicine and thus the demand for learning opportunities increases as well.

    1. Section 508 compliance is discussed to support instructors knowledge of section 508 and how to begin the process of ensuring instructional content is 508 compliant. Section 508 of the federal Rehabilitation Act governs access of media to all persons whether they have a disability or not. Including captions, audio description, and accessible video players are vital to compliance. Compliance with 508 is necessary given that data that illustrates the percent of employees that have need for accommodations to support their learning. This brief article seems highly related to Universal Design of Learning. Rating: 10/10

    1. The Northwest Center of Public Health Practice's toolkit title "Effective Adult Learning: A toolkit for teaching adults," is . a highly comprehensive resource for instructional design for adult learning instructors. Sections include course or training design, objectives of adult learning, various tools to help in the process of course design, and brief overviews of adult learning methods and theory. The embedded section review charts make it easier for quick references. Rating: 10/10

    1. Author Mary Burns discusses the key elements of computer adaptive testing (CAT). CAT is defined as assessments that use algorithms to progressively adjust test difficulty based upon learner's correct or incorrect responses. The benefits of CAT include more immediate data and are often more reliable. Types of test items are also covered to illustrate how the test can meet various levels of cognition and measure expertise. An issue related to CAT is the intensive time needed to develop multiple test items at multiple levels of cognition. Rating: 8/10

    1. conventional learning objectives can work against us.

      Cathy Moore discusses the love-hate relationship with learning objectives. Objectives can be a critical tool to guide instruction however, we can miss the boat when it comes to meaningful, applicable, and relevant learning. In the text, Moore is critical of objectives that merely are used to ensure a learner knows content. It is preferential, and superior instruction, to ensure a learner can exercise the knowledge with observable actions in context. Rating: 9/10

    1. The Council for Adult and Experiential Learning (CAEL) provides opportunities for professional development for adult learning instructors and organizations that serve adult learners. CAEL has launched its first live stream of the conference to allow people to attend remotely. While the conference has since passed, this resource could be useful to calendar for the coming year. Included on the is a blog, newsletter sign up, and resources for higher education, employers and workforce development. Rating 8/10

    1. To understand adult learning, you shouldunderstand learning domains, learning styles, and how and why adults learn.

      This articles explains adult learning (styles) and what is instructional design, ISD model (analysis, design, development, Implementation, and Evaluation). Then followed by the learning outcome, the best way to organize, and create useful instruction. Rating: 3/5

    1. Educators are feeling more and more pressure to provide educational content and teaching methods that keep pace with ongoing scientific and technical progress.

      The topics of this article is technology and adult students. The author writes about the challenges the adult learner faces with technology, what adult learners have in common, Andragogy information/challenges, Technology in the classroom and how it challenging integration issues, and how technology and andragogy is used. The article is great way to view how adult students utilize technology whether it be positive or negative. Rating: 4/5

    1. Brooks’s Law of Prototypes] Plan to throw one away, you will anyhow. Fred Brooks University of North Carolina If you plan to throw one away, you will throw away two. Craig Zerouni Computer FX Ltd.

      Hofstader’s Law applied to prototyping

    1. In this text, instructional designers are given brief synopses of three adult learning theories including andragogy, transformational learning, and experiential learning in order to understand how adults best learn and apply learning. The structure of the text is brief paragraphs with numerated descriptors and/or bullet points for reader convenience. Suggestions for learning activities are also provided for the instructional designer to consider in their course design. In the segment for transformative learning, a link is provided to provide the instructional designer more specific methods to incorporate. At the end of the text, diagrams are provided to visual core aspects and flow of each learning theories process. Rating: 7/10

    1. As online learning matures, it is important for both theorists and practitioners to understand how to apply new and emerging educational practices and technologies that foster a sense of community and optimize the online learning environment.

      The article expresses the design theory elements (goals, values, methods) and how it can assist with defining new tools for online learning. Rating 5/5

  8. Oct 2019
    1. foundation of empathic design is observation and the goal to identify latent customer needs in order to create products that the customers don't even know they desire, or, in some cases, solutions that customers have difficulty envisioning due to lack of familiarity with the possibilities offered by new technologies or because they are locked in a specific mindset. Empathic design relies on observation of consumers

      people don't always know what they want

  9. Sep 2019
    1. 4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

      4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

    1. We need to position instructional designers so they are receiving equitable pay for the expertise and efforts that they bring to the table. Finally, we need more transparent job descriptions so that potential employers and employees can assess whether it will be a good fit before the instructional designer is hired. Right now, I'm seeing a lot of people falling out of positions quickly just because the skill sets, job responsibilities, and expectations just didn't line up."7

      Interesting to think that the job descriptions are not transparent. What do others post then? Looking at Higher Ed Jobs site below is a job posting. Notice the word "Evaluation" arugh!

      JOB DESCRIPTION

      UD is currently seeking an Instructional Designer. The Instructional Designer is responsible for assisting in development and evaluation of online, hybrid, and on-campus education courses and resources. The Instructional Designer works closely with faculty and staff to design online courses and/or course material. Additional responsibilities include departmental instructional development projects, web-based and multimedia modules, and performing operational tasks.

      PRIMARY RESPONSIBILITIES Collaborate with subject matter experts in designing new courses, revising existing courses, developing learning objectives, activities, assessments, rubrics, and provide guidance in instructional design and technology. Apply the principles of Adult Learning Theory, Bloom’s Taxonomy, and Learning Styles to the design of all course and training materials. Conduct quality assurance and assessment for existing and newly developed courses providing feedback for improvements. Develop, maintain, and provide professional development opportunities in the areas of instructional design, teaching, and resources to faculty, students, and administrators. MINIMUM REQUIREMENTS Bachelor’s degree in Instructional Design, Instructional Technology, Adult Learning or a related field. Master’s degree in Instructional Design preferred. Prior experience in an online design at a higher education institution preferred.

    2. many instructional designers and others adjacent to the field have responded swiftly with critiques that range from outright rejection of the term, to general skepticism about the concept, to distrust for its advocates and their support of learning analytics and outcomes-based learning.

      Why the rejection of the term? Is it too mechanical?

    3. "World-class instructional designers can help one institution differentiate itself from others in the online learning market.

      I wish that instructional design wasn't always thought of as only for online learning, but that did a lot to propel the field forward.

    1. Research Design

      Research design is all about telling others what the researchers actually did to answer the RQ(s) they proposed earlier.

      It has to be explicit (and detailed enough), so others could replicate this research (i.e., do the same things/ follow the same procedure).

      ***Do you think this research design section is explicit enough? Would you be able to replicate their research if you wanted?

      Please identify the control and treatment group (with the independent variable) in this research, and describe it briefly why you think so. ***

  10. Aug 2019
    1. Centric web solution is the renowned best web development company.

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    1. Designers can group related fields into sections. If your form has more than six questions, group related questions into logical sections. Don’t forget to provide a good amount of white space between sections to distinguish them visually.Generally, if your form has more than six questions, it’s better to group related questions into logical sections. Put things together that make sense together. (Large preview)