1,855 Matching Annotations
  1. Nov 2019
  2. www-chronicle-com.libproxy.nau.edu www-chronicle-com.libproxy.nau.edu
    1. Technology

      This website explores technology news within the field of higher education. The site contains a wide variety of news articles on current issues, trends, and research surrounding the integration of technology in universities and colleges. This includes technology's prevalence in teaching and learning, institutional decisions, and societal trends of higher education. The articles are published by authors for "The Chronicle of Higher Education," a leading newspaper and website for higher education journalism. Rating: 7/10

  3. learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com learn-us-east-1-prod-fleet01-xythos.s3.amazonaws.com
    1. This study researches the development of clinical trainers and their learners. Also, the article discussed how to create effective training. Key Words knowledge translation, training transfer, continuing professional education, instructional design

  4. developer.mozilla.org developer.mozilla.org
    1. Using with is not recommended, and is forbidden in ECMAScript 5 strict mode. The recommended alternative is to assign the object whose properties you want to access to a temporary variable.
    1. The main objectives of this article are to present the theoretical evidence for the design and delivery of instructional materials and to provide a practical framework for implementing those theories in the classroom and laboratory.

      The American Journal of Physiology. org is an website dedicated to published journals and books of functions of life or living organisms.

      Rating: 9/10

    1. As educational technologies, instructional design and online learning/content delivery platforms keep evolving, more learners with more needs and motives will be drawn to taking online courses – a growing demand that in turn will spur further improvements in technology and delivery.

      Educational Technology offers free articles with sources.

      Rating: 5/10

    1. From Peg Cheechi, an instructional designer at Rush University: informing faculty members about the advantages of working with experts in course design.

      The Chronicle of Higher Education is a website and newspaper informing students and faculty of college affairs and news.

      Rating: 9/10

    1. Problem-based learning (PBL) in a growing trend in approaching adult learning, particularly in ESL/ELL classrooms. In this text, the basic principles and methods of PBL for ELL/ESL classes are covered for instructors to implement. Key aspects of PBL include relevance to student lives and the opportunity to practice English in a heterogenous group with the end goal being application to another area of life. Multiple resources are helpful for implementation of PBL including technology. A review of the benefits of PBL is summarized as well as drawbacks with embedded suggestions to resolve possible difficulties. Rating: 8/10

    1. In this text, authors Kit Kacirek and Michael Miller explore adult learning for mature adults, or those identified as senior citizens. Research into mature adult learning programs centered around leisure activities, reveals situational pedagogy in which some traditional adult learning theory may need to be adapted to suit the cognitive changes in adults with advanced age. A brief description of the research methods reveals that adults in advanced age prefer lecture, use of media, and field trips. The implications for such a study are useful as the population of mature adults grows due to advancements in medicine and thus the demand for learning opportunities increases as well.

    1. Section 508 compliance is discussed to support instructors knowledge of section 508 and how to begin the process of ensuring instructional content is 508 compliant. Section 508 of the federal Rehabilitation Act governs access of media to all persons whether they have a disability or not. Including captions, audio description, and accessible video players are vital to compliance. Compliance with 508 is necessary given that data that illustrates the percent of employees that have need for accommodations to support their learning. This brief article seems highly related to Universal Design of Learning. Rating: 10/10

    1. Author Douglas Lieberman provides insights into how to use text to improve learning. Suggestions for type of text, volume of text, animations, and graphics are discussed to maximize their usefulness and convey information to learners and/or facilitate discussion among learners. Rating: 6/10

    1. The Northwest Center of Public Health Practice's toolkit title "Effective Adult Learning: A toolkit for teaching adults," is . a highly comprehensive resource for instructional design for adult learning instructors. Sections include course or training design, objectives of adult learning, various tools to help in the process of course design, and brief overviews of adult learning methods and theory. The embedded section review charts make it easier for quick references. Rating: 10/10

    1. democratic lower-case ‘n’

      typographic form and democracy

    2. with perhaps a dash of British formality and wit

      type design is cultural

    3. created a Greek alphabet carefully honed to convey scientific meaning rather than typical Greek-language prose

      type design as a means to convey scientific meaning

    4. Design as a discipline exists to solve problems

      Design definition : problem-solving approach

    5. Science sorely needs best practices in visual communication as well as in information design, a mature field with quantitative methods.

      Visual communication has scientifically proven grounds; it is not just some obscur magic from an artistic genius

    6. Some assume that an aesthetically appealing presentation signals at best a lack of priorities, and at worst a lack of rigour.

      Traditional distinction between form and content

    1. Author Mary Burns discusses the key elements of computer adaptive testing (CAT). CAT is defined as assessments that use algorithms to progressively adjust test difficulty based upon learner's correct or incorrect responses. The benefits of CAT include more immediate data and are often more reliable. Types of test items are also covered to illustrate how the test can meet various levels of cognition and measure expertise. An issue related to CAT is the intensive time needed to develop multiple test items at multiple levels of cognition. Rating: 8/10

    1. conventional learning objectives can work against us.

      Cathy Moore discusses the love-hate relationship with learning objectives. Objectives can be a critical tool to guide instruction however, we can miss the boat when it comes to meaningful, applicable, and relevant learning. In the text, Moore is critical of objectives that merely are used to ensure a learner knows content. It is preferential, and superior instruction, to ensure a learner can exercise the knowledge with observable actions in context. Rating: 9/10

    1. The Council for Adult and Experiential Learning (CAEL) provides opportunities for professional development for adult learning instructors and organizations that serve adult learners. CAEL has launched its first live stream of the conference to allow people to attend remotely. While the conference has since passed, this resource could be useful to calendar for the coming year. Included on the is a blog, newsletter sign up, and resources for higher education, employers and workforce development. Rating 8/10

    1. To understand adult learning, you shouldunderstand learning domains, learning styles, and how and why adults learn.

      This articles explains adult learning (styles) and what is instructional design, ISD model (analysis, design, development, Implementation, and Evaluation). Then followed by the learning outcome, the best way to organize, and create useful instruction. Rating: 3/5

    1. Educators are feeling more and more pressure to provide educational content and teaching methods that keep pace with ongoing scientific and technical progress.

      The topics of this article is technology and adult students. The author writes about the challenges the adult learner faces with technology, what adult learners have in common, Andragogy information/challenges, Technology in the classroom and how it challenging integration issues, and how technology and andragogy is used. The article is great way to view how adult students utilize technology whether it be positive or negative. Rating: 4/5

    1. Brooks’s Law of Prototypes] Plan to throw one away, you will anyhow. Fred Brooks University of North Carolina If you plan to throw one away, you will throw away two. Craig Zerouni Computer FX Ltd.

      Hofstader’s Law applied to prototyping

    2. [The Test of Negation] Don’t include a sentence in doc- umentation if its negation is obviously false.

      A prototype of Shannon’s rule for principles

    1. In this text, instructional designers are given brief synopses of three adult learning theories including andragogy, transformational learning, and experiential learning in order to understand how adults best learn and apply learning. The structure of the text is brief paragraphs with numerated descriptors and/or bullet points for reader convenience. Suggestions for learning activities are also provided for the instructional designer to consider in their course design. In the segment for transformative learning, a link is provided to provide the instructional designer more specific methods to incorporate. At the end of the text, diagrams are provided to visual core aspects and flow of each learning theories process. Rating: 7/10

    1. As online learning matures, it is important for both theorists and practitioners to understand how to apply new and emerging educational practices and technologies that foster a sense of community and optimize the online learning environment.

      The article expresses the design theory elements (goals, values, methods) and how it can assist with defining new tools for online learning. Rating 5/5

  5. Oct 2019
    1. Rack middleware is more than "a way to filter a request and response" - it's an implementation of the pipeline design pattern for web servers using Rack. It very cleanly separates out the different stages of processing a request - separation of concerns being a key goal of all well designed software products.
    1. Conceptualization is the process of specifying observations and measurements that give concepts definite meaning for the purposes of a research study.

      What is conceptualization? The way to give meaning to a concept for the ressearch.

    2. Concepts are constructs; they represent the agreed-on meanings we assign to terms

      Concepts represent agreements

    3. Concepts are mental irnages we use as sumrnary devices for bringing together observations and experiences that seem to have something in corn-mon. We use terms or labels to reference these concepts

      What is a concept? Mental images.

    4. Conceptualization, Operationalization, and Measurement

      Conceptualization, Operationalization, and Measurement: an essencial part of this process involves transforming the relatively vague terms of ordinary language into precise objects of study with wel-defined and measurable meanings

    1. and prevailing breezes, and protection from winter storms

      Design for maximum sun, breeze protection, winter protection

    2. Pedestrian/cycle connections

      using the public realm to facilitate pedestrian and cyclist connections wherever possible.

    1. foundation of empathic design is observation and the goal to identify latent customer needs in order to create products that the customers don't even know they desire, or, in some cases, solutions that customers have difficulty envisioning due to lack of familiarity with the possibilities offered by new technologies or because they are locked in a specific mindset. Empathic design relies on observation of consumers

      people don't always know what they want

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    1. It is generally agreed that literature surveys and descriptive compilations do not meet the contribution-to-knowledge re-quirement for the dissertation

      What is not accepted.

    2. Positivist versus postpositivist.

      My research is postpositivist

    3. Experimental versus descriptive.

      My research is going to be descriptive.

    4. Quantitative versus qualitative.

      My research is qualitative.

    5. NEW OR IMPROVED ANALYSIS Analysis may be based on existing evidence or include new data.

      Maybe my research leads in this way, but I think is more the previous one.

    6. The evidence may be collected by an experiment, simulation, observations, questionnaire, interviews, or measurements.

      Maybe my research goes in this way: new or improved evidence.

    7. The additive contribution of a dissertation may arise from 1. new or improved evidence; 2. new or improved methodology; 3. new or improved analysis; 4. new or improved concepts or theories.

      Four kind of contributions

    8. The dissertation should be based on a significant question, problem, or hypothesis.

      The power of a good question. That's why we need to learn how and what to ask.

    9. Different approaches to testing of important results. If a researcher has reported interesting results with one research technique and a given research population, a doctoral student may consider replicating the experiment, altering either the research technique or the research population.

      Open science and reproductible science is key here.

    10. Writers of disserta-tions commonly describe further research that needs to be done.

      Work on the results of others.

    11. If there is likely to be a continuing interest, either academically or otherwise on the topic, then a student can continué to maintin scholarly capability in the área and continué to be a significant authority on the subject.

      This is like Bret Victor's Inventing on principle and the question is: what is your principle?

    12. A research project will typicaliy have more than one potential outcome. For example, a research experiment may fail to dis-prove the nuil hypothesis, it may disprove it, or it may be incon-clusive.

      A database of unsuccessful cases is a good thing to have too.

    13. The exploratory investigation, definition of problem, and writing normally take about half of the total time.

      I can use this to measure my time.

    14. If no theory base can be identified, the topic should be rejected

      Theory is mandatory

    15. Observations lead to theory to classify, explain, and predict the observations.

      Sounds like grounded theory, or at least the prediction is something very useful.

    16. Research needed and interesting

      Why my research is needed and interesting?

    17. In reading dissertations, the student should begin to formúlate a general understanding of the structure and scope of a disserta-tion, and the meaning of contribution to knowledge as applied to doctoral dissertations.

      Structure and scope.

    18. The Selection of a Dissertation Topic

      The selection of a dissertation topic

    1. . To summarize: Your aim is to explain 1. what you are writing about —I am working on the topic of... 2. what you don't know about it—because / want tofind out... 3. why you want your reader to know and care about it—m order to help my reader understand better...

      Short and sweet.

    2. add a second indirect question that explains why you asked your first question.

      Here is the so what? in the sentence you are building.

    3. When you add that because I want tofind out how/why/whether clause, you state why you are pursuing your topic: to answer a question important to you.

      Back to the beginning: a question important to you.

    4. because I want to find out who/what/when/where/whether/ why/how .

      This is the flavour: the indirect question.

    5. start by naming your project:

      Put a name to that baby.

    6. SO WHAT?

      Miles Davis was right.

    7. If you are an experienced researcher, look for questions that other researchers ask but don't answer.

      Remember: the idea is to make it interesting. It can lead you where nobody else knows.

    8. How does your topic fit into the context of a larger structure or function as part of a larger system?

      Structure and composition.

    9. Ask about the History of Your Topic

      History of the topic

    10. So the best way to begin working on your focused topic is not to find all the information you can on it, but to formúlate questions that direct you to just that information you need to answer them

      What is my question to find information?

    11. If a writer asks no specific question worth asking, he can offer no specific answer worth supporting.

      The power of the questions.

    12. Caution: Don't narrow your topic so much that you can't find information on it

      Where to stop while you are narrowing.

    13. We narrowed those topics by adding words and phrases, but of a special kind: conflict, description, contribution, and developing. Those nouns are derived from verbs expressing actions or relation-ships: to conflict, to describe, to contribute, and to develop. Lacking such "action" words, your topic is a .static thing.

      Be careful: you need words that describes actions.

    14. A topic is probably too broad if you can state it in four or five words

      How to narrow a topic.

    15. Few experi-enced researchers trust Wikipedia, so under no circumstances cite it as a source of evidence (unless your topic is Wikipedia itself).

      Lucky me! I can cite Wikipedia.

    16. Google your topic,

      Or use DuckDuckGo if you care about your privacy.

    17. Once you have a list of topics, choose the one or two that inter-est you most and explore their research potential. Do this:

      Choose one or two topics.

    18. Start by listing as many interests as you can that you'd like to explore.

      Make a list

    19. But also ask yourself: What interests me about this tapie? What would interest others?

      I should answer this questions.

    20. Some questions raise problems; others do not.

      Question and problems are not the same.

    21. But other questions may intrigue only the researcher:

      Write an interesting question is key.

    22. A subject is a broad área of knowledge (e.g., climate change), while a topic is a specific interest within that área (e.g., the effect of climate change on migratory birds).

      The hierarchy is:

      • Subject
        • Topic
    23. As you begin a research project, you will want to distinguish a topic from a sub-ject.

      There is a difference between topic and subject.

    24. From Topics to Questions

      Lectura de Research Design in Social Sciences (GH)

  6. Sep 2019
    1. 4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

      4Life Innovations is an outsourcing web design company in India, helping website development companies and B2B as well as B2C agencies by providing complete web design services worldwide.

    1. We need to position instructional designers so they are receiving equitable pay for the expertise and efforts that they bring to the table. Finally, we need more transparent job descriptions so that potential employers and employees can assess whether it will be a good fit before the instructional designer is hired. Right now, I'm seeing a lot of people falling out of positions quickly just because the skill sets, job responsibilities, and expectations just didn't line up."7

      Interesting to think that the job descriptions are not transparent. What do others post then? Looking at Higher Ed Jobs site below is a job posting. Notice the word "Evaluation" arugh!

      JOB DESCRIPTION

      UD is currently seeking an Instructional Designer. The Instructional Designer is responsible for assisting in development and evaluation of online, hybrid, and on-campus education courses and resources. The Instructional Designer works closely with faculty and staff to design online courses and/or course material. Additional responsibilities include departmental instructional development projects, web-based and multimedia modules, and performing operational tasks.

      PRIMARY RESPONSIBILITIES Collaborate with subject matter experts in designing new courses, revising existing courses, developing learning objectives, activities, assessments, rubrics, and provide guidance in instructional design and technology. Apply the principles of Adult Learning Theory, Bloom’s Taxonomy, and Learning Styles to the design of all course and training materials. Conduct quality assurance and assessment for existing and newly developed courses providing feedback for improvements. Develop, maintain, and provide professional development opportunities in the areas of instructional design, teaching, and resources to faculty, students, and administrators. MINIMUM REQUIREMENTS Bachelor’s degree in Instructional Design, Instructional Technology, Adult Learning or a related field. Master’s degree in Instructional Design preferred. Prior experience in an online design at a higher education institution preferred.

    2. many instructional designers and others adjacent to the field have responded swiftly with critiques that range from outright rejection of the term, to general skepticism about the concept, to distrust for its advocates and their support of learning analytics and outcomes-based learning.

      Why the rejection of the term? Is it too mechanical?

    3. "World-class instructional designers can help one institution differentiate itself from others in the online learning market.

      I wish that instructional design wasn't always thought of as only for online learning, but that did a lot to propel the field forward.

    1. Research Design

      Research design is all about telling others what the researchers actually did to answer the RQ(s) they proposed earlier.

      It has to be explicit (and detailed enough), so others could replicate this research (i.e., do the same things/ follow the same procedure).

      ***Do you think this research design section is explicit enough? Would you be able to replicate their research if you wanted?

      Please identify the control and treatment group (with the independent variable) in this research, and describe it briefly why you think so. ***

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  7. Aug 2019
    1. And they have largely moved beyond the mental model of universal design (UD) in the physical environment, which is static, bounded, and predictable—instead designing interactions according to UDL, which sees interactions as dynamic, open, and emergent.

      Really interesting point here about the limit of the "curb cut" metaphor.

    2. They typically chop off the end of the word "accessibility," focusing their efforts on expanding access, regardless of the ability profiles of their learners

      Great pull quote.

    1. The cost of a single-payer system would depend upon its design, benefit levels, and scope of coverage.

      It is impossible to provide a specific costing method, but only general methods. How is design dependent? What is the benefit level of? and the range means the limit of the "Single-payer" system?

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    1. Designers can group related fields into sections. If your form has more than six questions, group related questions into logical sections. Don’t forget to provide a good amount of white space between sections to distinguish them visually.Generally, if your form has more than six questions, it’s better to group related questions into logical sections. Put things together that make sense together. (Large preview)
    1. design thinking facilitates the intersection of understanding patients through human-centered design techniques to enhance patients’engagemen

      Papel e importância do desing thinking na Saúde 4.0 = facilitar o entendimento na intersecção entre paciente e o HCD para promover engajamento

    2. starts with understanding and influencing the experience of patients for the best possible outcome.

      Papel inicial do design é entender a experiência do paciente.

    3. Health 4.0; improved service and improved interconnectivity will be explored with respect to the three“pillars” of Health 4.0; people, technology and design

      Melhorar a interconectividade em perder o foco nos três pilares da Saúde 4.0

    4. emerging trend is design interaction

      Prioriza a interconectividade - necessita do design de interação. Melhorar a relação entre pessoas, produtos, lugares e serviços.

    5. three“pillars” of Health 4.0; people, technology and design.

      Os 3 pilares da Saúde 4.0: pessoas, tecnologia e design

  8. Jul 2019
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    1. The times and lengths of the flights, and the count, times, and lengths of stops and transfers, can be compared visually.

      neat, squeezing more information into two dimensions

    2. This allows the viewer to differentiate between a book that was unanimously judged middling and one that was loved and hated —these are both

      huh, that's a very neat idea

    1. 12 Tenets of Board Game Design for Stonemaier Games

      These tenets seem to fall from the Meta-Game (experience) idea discussed in board game design books.

    1. A practical example of service design thinking can be found at the Myyrmanni shopping mall in Vantaa, Finland. The management attempted to improve the customer flow to the second floor as there were queues at the landscape lifts and the KONE steel car lifts were ignored. To improve customer flow to the second floor of the mall (2010) Kone Lifts implemented their 'People Flow' Service Design Thinking by turning the Elevators into a Hall of Fame for the 'Incredibles' comic strip characters. Making their Elevators more attractive to the public solved the people flow problem. This case of service design thinking by Kone Elevator Company is used in literature as an example of extending products into services.
    1. Unfortunately, misguided views about usability still cause significant damage in today's world. In the 2000 U.S. elections, poor ballot design led thousands of voters in Palm Beach, Florida to vote for the wrong candidate, thus turning the tide of the entire presidential election. At the time, some observers made the ignorant claim that voters who could not understand the Palm Beach butterfly ballot were not bright enough to vote. I wonder if people who made such claims have never made the frustrating "mistake" of trying to pull open a door that requires pushing. Usability experts see this kind of problem as an error in the design of the door, rather than a problem with the person trying to leave the room.
  9. Jun 2019
    1. Bob Barton [said] "The basic principle of recursive design is to make the parts have the same power as the whole." For the first time I thought of the whole as the entire computer, and wondered why anyone would want to divide it up into weaker things called data structures and procedures. Why not divide it up into little computers... Why not thousands of them, each simulating a useful structure?
    1. I love the way you're thinking about design and pedagogy here. It makes me want to think more about possibilities for such design...I'm wondering what the startup effort would be for many teachers...

    1. Фильтрация предполагает, что количество записей, после её применения, изменится. Формулировка кнопок фильтрации должна отвечать на вопрос «Что я получу после применения фильтрации?»: новое, мои записи, рестораны, непрочитанные письма и т. д. Применение сортировки не изменяет количество записей. Записи лишь меняют свой порядок. Формулировка должна отвечать на вопрос «По какому принципу упорядочены записи?»: по дате публикации, по рейтингу, в случайном порядке.
  10. May 2019
    1. Persona ¿Qué es? Utilizamos la herramienta Persona para crear un modelo de usuario de nuestro objetivo. De esta manera tenemos una visión más profunda y personal a la hora de analizar las motivaciones y empatizar con nuestro usuario en la fase de ideación.
    1. In Out ¿Qué es? Estamos ante una herramienta que nos sirve para visualizar los límites de un proyecto. Con este mapa visual será más fácil comprender qué es o qué se encuentra dentro de nuestro proyecto y qué no.
    1. Análogos – Antílogos ¿Qué es? El objetivo de esta herramienta es ayudarnos a comprender y visualizar hacia qué punto queremos dirigir nuestra empresa o proyecto haciendo una comparación metafórica con otras empresas o entidades, ya sean del mismo campo o de otro completamente diferente. Para realizarlo, por un lado, hay que identificar y enumerar las entidades, empresas, individuos o proyectos a los que nos gustaría o creemos parecernos. Por otro lado, se debe buscar los análogos, es decir, empresas, individuos, entidades o proyectos a los que no nos gustaría o creemos parecernos.
    1. Cinco Porqués ¿Qué es? Esta herramienta la utilizamos para encontrar brevemente la base de un problema. Con los “cinco porqués” conseguimos llegar a la causa originaria del asunto que estamos tratando
    1. DAFO ¿Qué es? DAFO es una matriz de cuatro secciones que se utiliza para analizar la situación estratégica de una empresa. Por un lado estudia sus características internas (Debilidades y Fortalezas) y por el otro las características externas (Amenazas y Oportunidades).
    1. increases student success, reduces the cost of education, and supports rapid experimentation and innovation in education

      It will be interesting to see if we can build layered materials that present important ideas or content at a variety of levels of detail/complexity for different subsets of students. For example, a module on the Columbian Exchange that has a “slider” to increase the depth of the coverage for different audiences.

    1. The Disquantified Reading Group

      This is not only a great reading list, but a model of how perhaps to structure a reading course with outward-facing content that makes its appeal wider than the single-semester cohort.

    1. tensions and tradeoffs of revision

      Making annotation an important element of versioning things like textbooks.

    2. collapsed the distance and distinction between producer and consumer

      Another goal

    3. performative publishing

      Another useful term

    4. laminated and multi-vocal text

      Nice description -- design principle.

    1. I feel some apprehension about how this book might present designers’ “amazing amount of power.”  I think designers work within a profound network of constraints, and I’m curious how this will be addressed.

      I, too, share this apprehension. From what I've read so far, it's a tough hill to climb, but I think he'll suggest that designers need to have larger associations like doctors, architects, lawyers, etc. to be able to create a better "standard of care."

  11. Apr 2019
    1. The Javits Center is often used by urbanists as an example of the perils of inhumane design. The unused and un-policed periphery attracts crime and vagrancy while its one entrance opens upon an eight lane street. This combination means that most conference attendees hire a taxi to ferry them to a more hospitable neighborhood.

      This is an excellent example of creation without context, particularly use by target populations. Walkability was so poor that it negatively affected the area.

    2. The only way to reach the Public Square promenade from the street is to climb three flights of stairs onto the High Line, then cross a fairly narrow bridge connection. The street level features a large cafeteria, but like the 10th avenue perimeter, the sidewalks are so narrow and the road so heavily trafficked with vehicles that it is unlikely the street can thrive as a public space.

      Examples of why this space is not user-friendly and basically unwalkable. Those designing the space did not consider practicalities like access.

    1. A Vision for Scholarly Communication Currently, there is a strong push to address the apparent deficits of the scholarly communication system. Open Science has the potential to change the production and dissemination of scholarly knowledge for the better, but there is no commonly shared vision that describes the system that we want to create.

      A Vision for Scholarly Communication

  12. Mar 2019
    1. This paper discusses the idea that design is responsible for developing learning and teaching in technology rich environments. This paper argues Cultural Historical Activity Theory. This paper uses this perspective to discuss their ideas of design in connection with the digital age. This paper is written from the perspective German, Nordic, Russian and Vygotskyan concepts that seek to define the relationship between learning and teaching in relation to design. Rating 9/10 for mixing design with digital learning

    1. The Accessibility Guide

      Arizona State University has a public webpage i nregards to accessibility and instructional design. The web page links to multiple online resources that outline accessibility standards across the United States. Additionally, this webpage provides an accessibility guide for anyone to download for instructional design related projects. Rating 9/10 for being a helpful resource that is easily accessible.

    1. This article reviews three learning styles and gives examples of how they fit into the three learning domains. Additionally this article reviews assumptions about adult learning and what it might actually mean. Lastly, this article reviews the instructional system design model and breaks down it's components. Rating 7/10 for lack of discussion but helpful tables

    1. The purpose of this paper is to propose an in-structional-design theory that supports a sense of community.

      This article addresses the fact that new instructional design theories and methods are needed to keep up with new technologies and ways of learning. This article reviews instructional design tools for creating a sense of community online for learners. Additionally, this article discusses the differences between design theory and descriptive theory as it pertains to instructional design. 6/10 This article is very specific and might only be relevant for a specific study or topic

    1. Teaching Adults:What Every Trainer Needs to Know About Adult Learning Styles

      This paper, a project o the PACER Center, discusses learning styles specifically as they pertain to adult learners. From the nitty-gritty podagogy vs. andragogy to the best ways to train for adults, this is a good tool for those who don't know much or need a refresher on adult learning theory and training adults. I love that it is set up in a textbook style, so it's friendly but has a considerable amount of information in a variety of formats. The section, "Tips for Teaching Adults" is helpful to me as it's a series of quick reminders about how to present my information best. 8/10

    1. How to Design Education for Adults

      This wonderful how-to by Southern New Hampshire University provided several well explained tips about what adults need in their learning environments, including their own learning theory, goals, relevant instruction, treatment by the teacher, and participation. These are important things to keep in mind when training working adults because it may have an impact on what information is offered and how it is presented. I will use the information in this article later to help me present content in a meaningful way for my working adult learners. I want the content to be as relevant and inviting to them as possible. 9/10

    1. Training Older Adults To Use New Technology

      This article, published in the Journals of Gerontology, discusses a study that focused on teaching older adults to use technology. This is often discussed in a practical sense, with many how-to's. This article, however, discusses the theory behind gerontological learning. Older adults don't generally learn the same way younger adults do. Therefore, it is important to provide them with practice that shows tasks have continuity, to ensure the important task components are focused on strongly, and to consider whether the learning goals are appropriate for the learner. Representative design is addressed here. This is the first time I've heard of representative design. I teach many people over the age of 60 to use technology, so it is important for me to know the theory that will help them learn best. Interestingly,this article mentioned that performance should be assessed based on a comparison of the older adult's environment. I wish I could use that more in my work, but it's a young person's world now. 9/10

    1. one main goal: they help you create effective learning experiences for the adult corporate learner.

      This article takes on Adult Learning from an Instructional Design perspective. This article reviews 3 adult learning theories and why it's important for Instructional Designers to keep these theories in mind the facilitate the learning process. Rating: 9/10 for easy reading, overview of learning theories and emphasis on instructional design

    1. This webpage discusses different learning styles for adults, the principles of adult learning theory and different instructional design models for the the present and future. This webpage reviews andragogy and adult learning theory from the works of Malcolm Knowles. This article comes from Rutgers University and provides additional resources for adult learners. Ratings: 7/10 for helpful, short overview

    1. The benefits of personalized learning through technology This resource is included in part because it connects personalized learning and technology. A brief list of benefits, such as increasing student engagement and bridging the gap between teachers and students, are listed. This is presented by a marketing unit of a university so there may be an agenda. Nonetheless it provides useful considerations such as helping learners develop 'design thinking.' rating 3/5

    1. This site explains the features that instructional designers or others would integrate with personalized design. Based on a graphic, it may have been meant for K-12 students, but appears applicable to other forms of learning as well. This appears to be more credible and more informative than other pages I have found so far. rating 4/5

    1. Gagne's nine events of instruction I am including this page for myself because it is a nice reference back to Gagne's nine events and it gives both an example of each of the events as well as a list of four essential principles. It also includes some of his book titles. rating 4/5

    1. Shneiderman's eight golden rules of interface design This is a simple page that lists and briefly explains the eight golden rules of interface design. The rules are quite useful when designing interfaces and the explanation provided here is sufficient to enable the visitor to use the principles. Rating 5/5

    1. This link is to a three-page PDF that describes Gagne's nine events of instruction, largely in in the form of a graphic. Text is minimized and descriptive text is color coded so it is easy to find underneath the graphic at the top. The layout is simple and easy to follow. A general description of Gagne's work is not part of this page. While this particular presentation does not have personal appeal to me, it is included here due to the quality of the page and because the presentation is more user friendly than most. Rating 4/5

    1. Edutech wiki This page has a somewhat messy design and does not look very modern but it does offer overviews of many topics related to technologies. Just like wikipedia, it offers a good jumping off point on many topics. Navigation can occur by clicking through categories and drilling down to topics, which is easier for those who already know the topic they are looking for and how it is likely to be characterized. Rating 3/5

    1. This page is not necessarily attractive to look at but it is a thorough presentation of various features of infographics. Features are organized by topic and generally presented as a bulleted list. The focus of the page is how to use infographics for assessment; however, the page is useful to those who wish to learn how to create infographics and to identify the software tools that can be used to create them easily. Rating 4/5

    1. This link is for the Association of Information Science and Technology. While many of the resources are available only to those who are association members, there are a great many resources to be found via this site. Among the items available are their newsletter and their journal articles. As the title suggests, there is a technology focus, and also a focus on scientific findings that can guide instructional designers in the presentation and display of visual and textual information, often but not exclusively online. Instructional designers are specifically addressed via the content of this site. A student membership is available. Rating 5/5

    1. UDL guidelines. As I post this, I do not know whether this website will be included in our future course readings or not. This website practices what it preaches and provides the same content in multiple forms. The viewer can select/choose the manner in which items are displayed. This has essential information, such as the need to provide "multiple means" of engagement, representation, action, and expression when teaching. Rating 5/5

    1. This page describes a method of teaching designed specifically for adults. The instructional design theory is Keller's "ARCS," which stands for attention, relevance, confidence, and satisfaction--all features that adult learning experiences should be characterized by. The text on this page is readable but the popups and graphics are a bit annoying. rating 3/5

    1. Teaching problem solving This page is included because some of our theories indicate that problem solving should be taught specifically. This page is a bit unusual; I did not find many others like it. It is rather easy to read and also addresses the differences between novice and expert learners. rating 3/5

    1. This is a description of the form of backward design referred to as Understanding by Design. In its simplest form, this is a three step process in which instructional designers first specify desired outcomes and acceptable evidence before specifying learning activities. This presentation may be a little boring to read as it is text-heavy and black and white, but those same attributes make it printer friendly. rating 3/5

    1. Mager's tips on instructional objectives This is a very simple page that consists of black and white text without any graphics. As is, the text on the page is rather small and difficult (for me, anyway) to read, so one may wish to enlarge it. The process of creating instructional objectives in this format is explained in a clear and straightforward way. Rating 5/5

    1. Seeking for some attractive and new app designs, in this blog we will share few latest mobile app design trends.

      Seeking for some attractive and new app designs, in this blog we will share few latest mobile app design trends.

  13. Feb 2019
    1. Is the freedom of the individual served by neoliberalism? Centrality of the state for this freedom, which NL denies. “neoliberal thinkers deliberately sustain the fiction that ‘the market economy’ is a natural and spontaneous order that must be placed beyond politics … The question of how authority can be something other than domination and private power shaped the ideas and action of those who built the tradition of constitutional democracy in western societies from the 16th to the 20th centuries … basic needs were those that had to be met before the individual could practically enact the status of a free subject or person. It was such needs provision that made it possible for individuals to be both personally secure and to enjoy an equality of opportunity to develop as individuals free to discover their talents and gifts … the representation of market society as a spontaneous order is pitched to the punters while, within the tent of the doctrine’s initiates, it is fully understood that the state has to be both a strong state, and to be re-engineered in order to impose neoliberal institutional design.” YeatmanFreedom.pdf
  14. Jan 2019
    1. For example, an individual who believes that knowledge in a certain domain consists of a set of discrete, relatively static facts will likely achieve a sense of certainty on a research question much more quickly than someone who views knowledge as provisional, relative, and evolving.

      But when curricula reinforce the confusion of speed and intelligence, that time may be precious.

    2. additional motivation for test subjects to process information accurately made the impact of early preferences less prominent, though the influence did not disappear entirely

      Interesting implications for assignment design.