1,819 Matching Annotations
  1. Feb 2023
  2. drive.google.com drive.google.com
    1. ndicates a ‘channel’ on Slack, the messaging appused by Livable Planet for internal communications.

      <span style="color: red;">Design Consideration: Useful References</span>

      As the employment contract can be used as a 'how to' manual, it can be useful to have references to communication channels / links included within the contract.

    2. indicates links to external resources.

      <span style="color: red;">Design Consideration: Linked Documents</span>

      This contract references external resources, such as policy documents. These are visually distinguished in underlined blue text, and would be hyperlinked to external resources when the contract is read as a digital document.

    3. How to use these annotations

      Employment contracts, including this example, are ideally not be not one-size-fits-all, but designed to respond to a specific organisational, legal, and design context. We have created an annotated version of this example contract to explain our thought processes and reasons for why we have made the contract’s strategic decisions in this way.

      We strongly recommend you read this version of the contract with annotations first, before using the contract as a starting point for your own, to understand the context of how that contract was shaped, and reflect on how these constraints or considerations may or may not apply to your own circumstances.

      We have tagged these annotations under the key categories below:

      • <span style="color: blue;">Policy Considerations: how we have considered the organisation’s policy, i.e. how its members decide to work together and run their organisation. </span>
      • <span style="color: green;">Legal Considerations: how we have considered the legal frameworks in creating the contract, including how employment law, contract law, etc., has shaped how the contract works.</span>
      • <span style="color: red;">Design Considerations: how we have considered communications design questions, including information hierarchy, user experience, and how to ensure the nature of the agreement is communicated clearly.</span>

      We also invite you to look at our Reimagining Contract Terms table for our reflections on the typical terms that form an employment contract, and how they can be reimagined beyond their conventional approaches.

    4. indicates terms that are legally defined in the contract.

      <span style="color: red;">Design Consideration: Contractually-defined Terms</span>

      This helps with the interpretation of the contract, by distinguishing terms which are to be interpreted under their specific contractual definitions.

    5. details that are personal to you as the employee.

      <span style="color: red;">Design Consideration: Personalised Details</span>

      Liveable Planet is a mission-driven collective, and it is useful to emphasise the shared basis of rights, obligations and protocols of its members - by highlighting details that are unique to the employee, it not only makes it faster for HR to customise the template, but also highlights that the terms are shared across the community.

    6. we invite you to discuss these questions with us.

      <span style="color: red;">Design Consideration: Invitations to Discuss</span>

      We recognise that 'contract-ing' is part of a process of building a mutual relationship, and not just an unilateral imposition of legal terms. We highlight prompts for discussion to create the space for discussion over critical parts of this relationship.

    7. Manjit Singh’s Employment Contract with Livable Planet 2 of 31

      <span style="color: red;">Design Consideration: Footer and Page Numbers</span>

      While we expect the contract to be used primarily as a digital document, we have included this footer here to convenience should the contract be printed to ensure it is complete.

    8. Manjit Singh

      <span style="color: red;">Design Consideration: Personalisation</span>

      The contract embodies the start of a working relationship between the employer and employee. It was important from a design perspective to personalise the contract from the very cover, to reflect the importance of this individualised process of relationship-building. We've been inspired by Lou Byng's work on Civic Square's employment contracts, which are visually personalised to each individual employee.

    9. 1 of 31Employment Contract

      How to use these annotations

      Employment contracts, including this example, are ideally not be not one-size-fits-all, but designed to respond to a specific organisational, legal, and design context. We have created an annotated version of this example contract to explain our thought processes and reasons for why we have made the contract’s strategic decisions in this way.

      We strongly recommend you read this version of the contract with annotations first, before using the contract as a starting point for your own, to understand the context of how that contract was shaped, and reflect on how these constraints or considerations may or may not apply to your own circumstances.

      We have tagged these annotations under the key categories below:

      • <span style="color: blue;">Policy Considerations: how we have considered the organisation’s policy, i.e. how its members decide to work together and run their organisation. </span>
      • <span style="color: green;">Legal Considerations: how we have considered the legal frameworks in creating the contract, including how employment law, contract law, etc., has shaped how the contract works.</span>
      • <span style="color: red;">Design Considerations: how we have considered communications design questions, including information hierarchy, user experience, and how to ensure the nature of the agreement is communicated clearly.</span>

      We also invite you to look at our Reimagining Contract Terms table for our reflections on the typical terms that form an employment contract, and how they can be reimagined beyond their conventional approaches.

    1. The novel workflows that a technology enables are fundamental to how the technology is used, but these workflows need to be discovered and refined before the underlying technology can be truly useful.

      This is, in part, why the tools for thought space should be looking at intellectual history to see how people have worked in the past.


      Rather than looking at how writers have previously worked and building something specific that supports those methods, they've taken a tool designed for something else and just thrown it into the mix. Perhaps useful creativity stems from it in a new and unique way, but most likely writers are going to continue their old methods.

    1. Here are two products that are basic rectangular boxes with a rounded edge (the one on the left also has some unpleasant drafted walls, but that’s another article about how to become a hardware design snob). Look at the beginning and end of that rounded edge on the main surface. See how there’s a sharp shift in highlight? That’s the result of tangency.
  3. Jan 2023
    1. the design becomes the architecture that structures and often is the foundation for students’ learning.

      Curriculum design, and its underlying pedagogies, is critically important to the creation of less oppressive, more open and democratic educational practice.

    1. UHN Programs Programs ​​​Our UHN programs and services are among the most advanced in the world. We have grouped our physicians, staff, services and resources into 10 medical programs to meet the needs of our patients and help us make the most of our resources. Our Programs Ajmera Transplant Centre Altum Health Centre for Mental Health Laboratory Medicine Program Krembil Brain Institute Joint Department of Medical Imaging Medicine Program Peter Munk Cardiac Centre Princess Margaret Cancer Centre Schroeder Arthritis Institute Surgery and Critical Care Program Toronto Rehab Education Research About UHN About UHN University Health Network is a health care and medical research organization in Toronto, Ontario, Canada. The scope of research and complexity of cases at UHN has made us a national and international source for discovery, education and patient care. About UHN Updates from the CEO UHN at a Glance Publications Our History Governance and Leadership Purpose and Performance Quality and Patient Safety Fiscal Accountability Privacy & Accessing Information Facilities Social Medicine Program Greening at UHN General Services Doing Business with UHN UHN Event Calendar UHN International Accessibility LocationsLocations Our Locations Our 10 medical programs are spread across eight hospital sites – Princess Margaret, Toronto General, Toronto Rehab’s five sites, Toronto Western – as well as our education programs through the Michener Institute of Education at UHN. Learn more about the services, programs and amenities offered at each location. Our Hospitals Hillcrest Reactivation Centre Lakeside Long-Term Care Centre Michener Institute of Education at UHN Princess Margaret Cancer Centre Toronto General Hospital Toronto Rehab - Bickle Toronto Rehab - Lyndhurst Toronto Rehab - Rumsey Toronto Rehab - University Toronto Western Hospital DirectionsDirections Maps & Directions ​​​Find out how to get to and around our nine locations — floor plans, parking, public transit, accessibility services, and shuttle information. Maps & Directions Hillcrest Reactivation Centre Lakeside Long-Term Care Centre Michener Institute of Education at UHN Princess Margaret Toronto General Hospital Toronto Rehab – Bickle Toronto Rehab – Lyndhurst Toronto Rehab – Rumsey Toronto Rehab – University Toronto Western Hospital UHN Shuttle Parking at UHN Walk-Safe Program Get InvolvedGet Involved Ways You Can Help ​​​​​​Being touched by illness affects us in different ways. Many people want to give back to the community and help others. At UHN, we welcome your contribution and offer different ways you can help so you can find one that suits you. Ways You Can Help Volunteer Participate Donate Newsroom Newsroom The Newsroom is the source for media looking for information about UHN or trying to connect with one of our experts for an interview. It’s also the place to find UHN media policies and catch up on our news stories, videos, media releases, podcasts and more. Newsroom News Stories Media Releases UHN Podcasts Social Media at UHN Videos Media Policies Contacts TeamUHN Careers ContactContact

      The tabs on the webpage are a somewhat random and unintuitive. There are multiple tabs that could mean the same thing and are not necessarily distinct. There are also two rows of drop down tabs, which takes away from the adaptability and missing a meaningful sequence.

    1. How do you maintain the interdisciplinarity of your zettlekasten? .t3_10f9tnk._2FCtq-QzlfuN-SwVMUZMM3 { --postTitle-VisitedLinkColor: #9b9b9b; --postTitleLink-VisitedLinkColor: #9b9b9b; --postBodyLink-VisitedLinkColor: #989898; }

      As humans we're good at separating things based on categories. The Dewey Decimal System systematically separates mathematics and history into disparate locations, but your zettelkasten shouldn't force this by overthinking categories. Perhaps the overlap of math and history is exactly the interdisciplinary topic you're working toward? If this is the case, just put cards into the slip box closest to their nearest related intellectual neighbor—and by this I mean nearest related to you, not to Melvil Dewey or anyone else. Over time, through growth and branching, ideas will fill in the interstitial spaces and neighboring ideas will slowly percolate and intermix. Your interests will slowly emerge into various bunches of cards in your box. Things you may have thought were important can separate away and end up on sparse branches while other areas flourish.

      If you make the (false) choice to separate math and history into different "sections" it will be much harder for them to grow and intertwine in an organic and truly disciplinary way. Universities have done this sort of separation for hundreds of years and as a result, their engineering faculty can be buildings or even entire campuses away from their medical faculty who now want to work together in new interdisciplinary ways. This creates a physical barrier to more efficient and productive innovation and creativity. It's your zettelkasten, so put those ideas right next to each other from the start so they can do the work of serendipity and surprise for you. Do not artificially separate your favorite ideas. Let them mix and mingle and see what comes out of them.

      If you feel the need to categorize and separate them in such a surgical fashion, then let your index be the place where this happens. This is what indices are for! Put the locations into the index to create the semantic separation. Math related material gets indexed under "M" and history under "H". Now those ideas can be mixed up in your box, but they're still findable. DO NOT USE OR CONSIDER YOUR NUMBERS AS TOPICAL HEADINGS!!! Don't make the fatal mistake of thinking this. The numbers are just that, numbers. They are there solely for you to be able to easily find the geographic location of individual cards quickly or perhaps recreate an order if you remove and mix a bunch for fun or (heaven forfend) accidentally tip your box out onto the floor. Each part has of the system has its job: the numbers allow you to find things where you expect them to be and the index does the work of tracking and separating topics if you need that.

      The broader zettelkasten, tools for thought, and creativity community does a terrible job of explaining the "why" portion of what is going on here with respect to Luhmann's set up. Your zettelkasten is a crucible of ideas placed in juxtaposition with each other. Traversing through them and allowing them to collide in interesting and random ways is part of what will create a pre-programmed serendipity, surprise, and combinatorial creativity for your ideas. They help you to become more fruitful, inventive, and creative.

      Broadly the same thing is happening with respect to the structure of commonplace books. There one needs to do more work of randomly reading through and revisiting portions to cause the work or serendipity and admixture, but the end results are roughly the same. With the zettelkasten, it's a bit easier for your favorite ideas to accumulate into one place (or neighborhood) for easier growth because you can move them around and juxtapose them as you add them rather than traversing from page 57 in one notebook to page 532 in another.

      If you use your numbers as topical or category headings you'll artificially create dreadful neighborhoods for your ideas to live in. You want a diversity of ideas mixing together to create new ideas. To get a sense of this visually, play the game Parable of the Polygons in which one categorizes and separates (or doesn't) triangles and squares. The game created by Vi Hart and Nicky Case based on the research of Thomas Schelling provides a solid example of the sort of statistical mechanics going on with ideas in your zettelkasten when they're categorized rigidly. If you rigidly categorize ideas and separate them, you'll drastically minimize the chance of creating the sort of useful serendipity of intermixed and innovative ideas.

      It's much harder to know what happens when you mix anthropology with complexity theory if they're in separate parts of your mental library, but if those are the things that get you going, then definitely put them right next to each other in your slip box. See what happens. If they're interesting and useful, they've got explicit numerical locators and are cross referenced in your index, so they're unlikely to get lost. Be experimental occasionally. Don't put that card on Henry David Thoreau in the section on writers, nature, or Concord, Massachusetts if those aren't interesting to you. Besides everyone has already done that. Instead put him next to your work on innovation and pencils because it's much easier to become a writer, philosopher, and intellectual when your family's successful pencil manufacturing business can pay for you to attend Harvard and your house is always full of writing instruments from a young age. Now you've got something interesting and creative. (And if you must, you can always link the card numerically to the other transcendentalists across the way.)

      In case they didn't hear it in the back, I'll shout it again: ACTIVELY WORK AGAINST YOUR NATURAL URGE TO USE YOUR ZETTELKASTEN NUMBERS AS TOPICAL HEADINGS!!!

    1. Patch based systems are idiotic, that's RCS, that is decades old technology that we know sucks (I've had a cocktail, it's 5pm, so salt away).Do you understand the difference between pass by reference and pass by value?

      Larry makes a similar analogy (pass by value vs pass by reference) to my argument about why patches are actually better at the collaboration phase—pull requests are fragile links. Transmission of patch contents is robust; they're not references to external systems—a soft promise that you will service a request for the content when it comes. A patch is just the proposed change itself.

    1. Considerations

      What about chained dotted access? foo.bar.baz is probably okay as bar.baz @ (the Foo) (or even @the Foo), but probably not if it takes the form bar.baz from the Foo. (It just doesn't look reasonable to me.)

      Alternatively, what about @bar.baz for the Foo?

    1. In Lua you can write raw, multiline strings with [[]]: [[ Alice said "Bob said 'hi'". ]]

      This is indeed very good (for the reasons stated here).

    1. how important is the concrete syntax of their language in contrast to

      how important is the concrete syntax of their language in contrast to the abstract concepts behind them what I mean they say can someone somewhat awkward concrete syntax be an obstacle when it comes to the acceptance

  4. Dec 2022
    1. designers are fickle beasts, and for all their feel-good bloviation about psychology and user experience, most are actually just operating on a combination of trend and whimsy

      the attitude of software designers that gripped the early 2010s described succinctly

  5. Nov 2022
    1. The creators of Scrivener have taken a process that formerly had to be done manually by writers, and built a system of cues that make it easy and natural.
    1. All research… All significant research is, in some respects, bottom-up. There is no alternative. And so, the only research that you can do top-down entirely is research for which you already have the solution.

      Research, by design, is a bottom-up process.

    2. One of the first things that was discovered about building complicated technical hypertext is that you don’t know what the structure will be in advance. And as you’re adding information, you know you want to keep the information, but you frequently don’t know what the information you’re adding is. You can’t describe its type or its nature or its importance in advance. You just suspect that it’s going to be pertinent somehow. Or you see a terrific quotation that you know will be great to use, but you don’t know when that quotation will fit or even if it’ll fit in this book, or if you’ll have to save it for something else. Finding ways to say, “I think these two things are related somehow, but I don’t want to commit myself yet as to exactly how,” turns out to be quite an interesting design problem. Hypertext people started out, in fact, by inventing the outliner very early — 1968. And outliners are terrific if you already know the structure of your information space. But hierarchies are not good if you’re just guessing about how things fit together because you tend to build great elaborate structures that turn out to be wrong, and you have to unbuild them, and then you’ve got a terrible pile on your desk.

      Connecting ideas across space and time when you don't know how they'll fully relate in advance is a tough design problem.

      Outliner programs, first developed for computers in 1968, are great if you know the structure of a space in advance, but creating hierarchies by guessing about relationships in advance often turn out wrong or create other problems as one progresses.

    1. For example, the design pattern A Place to Wait asks that we create comfortable accommodation and ambient activity whenever someone needs to wait; benches, cafes, reading rooms, miniature playgrounds, three-reel slot machines (if we happen to be in the Las Vegas airport). This solves the problem of huddles of people awkwardly hovering in liminal space; near doorways, taking up sidewalks, anxiously waiting for delayed flights or dental operations or immigration investigations without anything to distract them from uncertain fates.

      Amazing to think how ubiquitous waiting rooms are and how we take them for granted

    1. The Capybara Ruby gem doesn’t support POST requests, the built-in visit method always uses GET. This is by design and with good reason: Capybara is built for acceptance testing and a user would never ask to ‘post’ parameter X and Y to the application. There will always be some kind of interface, a form for example. It makes more sense to simulate what the visitor would really do
    1. As Beschizza said …“I wanted something where people could publish their thoughts without any false game of social manipulation, one-upmanship, and favor-trading.”It was, as I called it, “antiviral design”.

      Definition of "antiviral design"

      Later, Thompson says: "[Mastodon] was engineered specifically to create _friction — _to slow things down a bit. This is a big part of why it behaves so differently from mainstream social networks."

      The intentional design decisions on Mastodon slow user activity.

    1. The paradox of information systems[edit] Drummond suggests in her paper in 2008 that computer-based information systems can undermine or even destroy the organisation that they were meant to support, and it is precisely what makes them useful that makes them destructive – a phenomenon encapsulated by the Icarus Paradox.[9] For examples, a defence communication system is designed to improve efficiency by eliminating the need for meetings between military commanders who can now simply use the system to brief one another or answer to a higher authority. However, this new system becomes destructive precisely because the commanders no longer need to meet face-to-face, which consequently weakened mutual trust, thus undermining the organisation.[10] Ultimately, computer-based systems are reliable and efficient only to a point. For more complex tasks, it is recommended for organisations to focus on developing their workforce. A reason for the paradox is that rationality assumes that more is better, but intensification may be counter-productive.[11]

      From Wikipedia page on Icarus Paradox. Example of architectural design/technical debt leading to an "interest rate" that eventually collapsed the organization. How can one "pay down the principle" and not just the "compound interest"? What does that look like for this scenario? More invest in workforce retraining?

      Humans are complex, adaptive systems. Machines have a long history of being complicated, efficient (but not robust) systems. Is there a way to bridge this gap? What does an antifragile system of machines look like? Supervised learning? How do we ensure we don't fall prey to the oracle problem?

      Baskerville, R.L.; Land, F. (2004). "Socially Self-destructing Systems". The Social Study of Information and Communication Technology: Innovation, actors, contexts. Oxford: Oxford University Press. pp. 263–285

    1. @stephen@social.stephenfry.com

      This is where it starts getting ridiculous.

      First, rather than social.stephenfry.com, stephenfry.com should be sufficient. Look at email. I can set my MX records to point wherever I want. I don't actually have to have a server with A records to field the email traffic.

      Secondly, the @stephen part is superfluous, too! This is something where Mastodon et al had years (decades!) of hindsight to take care of this, and they still messed it up.

    1. there is no single perfect universal programming language. Until I came to that point, I wasted a lot of time thinking that GW-BASIC QBASIC QB 4.5 VB4 Delphi Java C++ C# 1.0 was the only language I would ever need
    1. We write the endings so that everything wraps up tidily in the end, you see. The choices make a small impact—maybe making things a little easier, or a little harder. However, there is one really big choice to make. We did our best to make it as big as possible. (laughs) I think it will get players' chests pounding.

      Explaining that although Dragon Quest VI has many choices, almost none of the in-game choices affect the ending or the ultimate course of the main story.

    2. We had just ported DQI&II to the SFC, and for the first time in quite awhile, I got to play DQII again. I thought it was fun how many different places you have access to. That's why, for DQVI I suggested we craft a world that, while still retaining a dramatic story, allowed higher degree of player freedom and let you do things in the order you wanted.

      On creating a game with player choice and input and a well-defined dramatic story.

    3. trying to avoid contradictions with these two opposing goals was tough.

      This line from Yuji Horii, the producer of Dragon Quest VI, references the tension between creating a game which gives the player freedom of action and creating a game with a well-defined dramatic story.

  6. Oct 2022
    1. However there are follow (and boost and like) notifications there if you want them, which contains the seeds of the twitter engagement spiral.

      I don't think they run risk of spiraling. Fav's are not shared back to the fav'rs audience, only visible as action by the OP, and in aggregate under the original message. So it doesn't serve as signal to a fav'rs own audience. Boosts don't allow remarks, just straight boosts (no 'quote-tweeting') limiting it to sharing only the original message, sharing it back to the booster's audience only. Otherwise there's only replies, which are always to the person replied to, favouring interaction. Most of all: no algo watching over what gains traction and pushing those higher up in all timelines: the timeline is strictly chronological. Meaning most of the time I do not see what people I follow boost or fav. Only in the moments I dip my toe in the river of messages do I see things pass by.

    1. Conversely, even before the mainstream began leeching off alternative cultures, the underground satirically appropriated from the mainstream.

      The mainstream is seen as the standard while the underground is seen as a copy or replica.

    1. I might even say the best books are the best books because they stubbornly defy being reduced to a synopsis and some notes. Another way of saying that is, great books have so much in them that many different people with many different interests can all find something they’ll value in their pages.

      This might be said of art, design, or any pursuit. Any design might comprise hundreds of design decisions. The more there are, the more depth to the design, the more facets of the problem space it has examined, the more knowledge it may contain, the more potential to learn.

    1. This costs about $650 USD to operate

      Crazy! This underscores how badly Mastodon—and ActivityPub, generally—need to be revved to enable network participation from low-cost (essentially free) static* sites.

      * quasi-static, really—in the way that RSS-enabled blogs are generally considered static sites

    1. protected static function resolveFacadeInstance($name)

      This page has a neat effect, first apparent with this example, where a blur effect is used on most of the text in the code block, except for lines 11–13 which are shown in sharp focus. (You can mouse over the code block to eliminate the blur effect.)

      .torchlight.has-focus-lines .line:not(.line-focus) {
              transition: filter 0.35s, opacity 0.35s;
              filter: blur(.095rem);
              opacity: .65;
      }
      

      Each line is dumped into a div and the line-focus class set on those which are supposed to be unblurred.

      (For ordinary code blocks without any blur/focus effect, the has-focus-class line is simply not used.)

    1. The seeds had a typical shelf life of about a year. While this limitation might have had some benefits (preventing inflation and encouraging spending, for example)

      minor benefits, trivialities really. /s

    1. La confidentialité par défaut : La clause de "confidentialité par défaut" du projet de loi 64 a une portée beaucoup plus vaste et est beaucoup plus stricte que le concept de "confidentialité par conception" prévu par le RGPD. Le CCPA adopte plutôt une approche corrective "après coup".
    1. Instead of forcing humans to understand the complex inner workings of machines, we should construct machines in a way, so they better understand us humans!

      .

    1. And what what I like to do in the show and in the book is have people notice those things so that they are aware of all the design decisions that are made around them to make their life a little bit better because it is really easy to not see these things and really think that you're on your own in the world, but you're not, you know, there's a bunch of people that thought about a problem that you've never even thought about and solved it before. You even had to encounter it. And it makes the world more clearly reflect that we are like interconnected group of people that are trying to create a place where we can all live and thrive. And those breakaway bolts are a great example of this.

      Unnoticed design

      The intention of design can go unnoticed, and people may not think of the factors and the expertise that went into making that conscious design choice.

    1. nd the way in which these cate-gories changed, some being dropped out and others beingadded, was an index of my own intellectual progress andbreadth. Eventually, the file came to be arranged accord-ing to several larger projects, having many subprojects,which changed from year to year.

      In his section on "Arrangement of File", C. Wright Mills describes some of the evolution of his "file". Knowing that the form and function of one's notes may change over time (Luhmann's certainly changed over time too, a fact which is underlined by his having created a separate ZK II) one should take some comfort and solace that theirs certainly will as well.

      The system designer might also consider the variety of shapes and forms to potentially create a better long term design of their (or others') system(s) for their ultimate needs and use cases. How can one avoid constant change, constant rearrangement, which takes work? How can one minimize the amount of work that goes into creating their system?

      The individual knowledge worker or researcher should have some idea about the various user interfaces and potential arrangements that are available to them before choosing a tool or system for maintaining their work. What are the affordances they might be looking for? What will minimize their overall work, particularly on a lifetime project?

  7. Sep 2022
    1. Uptech tip ☝ Top filters for real estatePrice, location, and home typeNumber of bedrooms/bathrooms and the size of square feet or metersAmenities: pool, basement, number of parking spaces, air conditioning system, washer/dryer (in a unit or the building)Infrastructure: gated community, stores and restaurants nearby, view optionsPet policy, accessibility options 

      Must-have filters for real estate listing sites

    1. The LISP part, though, is not going well. Porting clever 1970s Stanford AI Lab macros written on the original SAIL machine to modern Common LISP is hard. Anybody with a knowledge of MACLISP want to help?
    1. the thing is about vision, same with the ear, you can only see a few at a time in detail, but you can be aware of 100 things at once. So one of the things we're really bad about is, because of our eyes, you can't get the visual point of view we want. Our eyes have a visual point of view of like 160 degrees. But what I've got here is about 25, and on a cellphone it's pathetic. So this is completely wrong. 100% wrong. Wrong in a really big way. If you look at the first description that Engelbart ever wrote about what he wanted, it was a display that was three feet on its side, built into a desk, because what is it that you design on? If anybody's ever looked at a drafting table, which they may not have for a long time, you need room to design, because there's all this bullshit that you do wrong, right?

      !- insight for : user interface design - 3 feet field of view is critical - 160 degrees - VR and AR is able to meet this requirement

    1. This space that remained empty for decades now becomes a place; a distinction between space and place, where spaces gain authority not from space appreciated mathematically but place appreciated through human experience. The whole of the interior is painted in black a symbolic act of obliterating the signs of the past and then it is lit up with Black lights in a bold gesture of re- evoking urban memory. The interior building’s structure is re-traced by lines which eventually turns into Mais’ own words glowing in black light, re-animating his workshop and turning it into a beacon of light. This urban structure is torn out of the dust of oblivion for all to see, remember, read and be animated by; a subjective dialogue on social conditions between people and their changing society is created rising from the ground and lighting- up from within.

      I wonder if any of the zettelkasten fans might blow their slips up and decorate their walls with them? Zettelhaus anyone?

  8. Aug 2022
    1. Within 2 weeks of theinformation session, participants were randomly assigned to asame- or cross-group partner, with the restriction that partnersneeded to have compatible schedules.

      Participants were randomly assigned to an experimental (cross-group) or control (same-group) condition. The independent variable being manipulated is race of person interacted with (different or the same), and the dependent variable being measured was is university satisfaction.

    2. Study 1 was a 3-year longitudinal study of two cohorts of AfricanAmerican college students at a university where African Amer-icans represented less than 10%, and Whites represented morethan 50%, of the student body over the course of data collection(see Mendoza-Denton et al., 2002).
    1. It seems to me that they tried to roboticize a manufacturing process for a product that was designed to be manufactured by humans. Rookie mistake.

      If they want to automate construction of Mac products, they'll have to redesign the product to fit the constraints of robotic manufacture.

    1. Obnoxious.

      As someone recently pointed out on HN, it's very common nowadays to encounter the no-one-knows-else-what-they're-doing-here refrain as cover—I don't have to feel insecure about not understanding this because not only am I not alone, nobody else understands it either.

      Secondly, if your code is hard to understand regarding its use of this, then your code his hard to understand. this isn't super easy, but it's also not hard. Your code (or the code you're being made to wade into) probably just sucks. The this confusion is making you confront it, though, instead of letting it otherwise fly under the radar.* So fix it and stop going in for the low-effort, this-centric clapter.

      * Not claiming here that this is unique; there are allowed to be other things that work as the same sort of indicator.

    1. level 1averyswellidea · 15 hr. agoI’ve opted for putting quotes on a different colored paper in the main box. This way they appear in the context of topic I related them to. I’m using green slips for Bible quotes and grey slips for everything else (books, websites, videos, etc.). As I come upon them later, it’s clear where they came from so I don’t mistake someone else’s brilliance (or the Word of God) for my own drivel.

      https://www.reddit.com/r/antinet/comments/wuey71/when_taking_bib_notes_what_do_you_do_with_quotes/

      This is a clever use of color in a zettelkasten.

      What other uses of color as indicators or for memory would be useful?


      The use of color to distinguish the word of God over his own drivel is particularly hilarious!

    1. I add mass to each of these… mental clusters? planetary bodies in the Mindscape? by hyperlinking the phrase as I type.

      Nothing particular to what's described here, but this gives me an idea for a design of an efficient IME that doesn't require manually adding the brackets or even starting with an a priori intention of linking when you begin writing the to-be-linked phrase. The idea is that you start typing something, realize you want to link it, and then do so—from the keyboard, without having to go back and insert the open brackets—at least not with ordinary text editing commands. Here's how it goes:

      Suppose you begin typing "I want to go to Mars someday", but after you type "Mars", you realize you want to link "go to Mars", as this example shows. The idea is that, with your cursor positioned just after "Mars", you invoke a key sequence, use Vim-inspired keys b and w (or h and l for finer movements) to select the appropriate number of words back from your current position, and then complete the action by pressing Enter.

      This should work really well here and reasonably well in the freeform editor originally envisioned for w2g/graph.global.

    1. Assuming honest MKR governance, oracle manipulation may be reasonably controlled.

      Controlling the manipulation with hourly price delays, median price feed implies majority collusion, maximum oracle price limits, price delays give ample time for global settlement.

  9. Jul 2022
    1. Det går mot 35 tonn! Neste skritt nå blir å forberede 35 tonns aksellast. Det krever at hele overbygningen på Ofotbanen skiftes ut.– Vi kjører jo de tunge togene våre på 54 kilos skinner og bøkesviller. Det er mange fra andre land som er forbauset over at vi kjører med så høy aksellast på en såpass «lett» sporkonstruksjon på en bane med så mange skarpe kurver, forteller Brækkan.  Men med 32,5 tonn er grensen nådd for tresviller.– Betongsviller ble forresten prøvd på Ofotbanen på 1980-tallet, med dårlig resultat. Betongsvillene knuste ballastpukken og svillene hadde også en tendens til å sprekke. Årsaken er at det er et svært tynt lag med pukk under svillene. Når vi har forlenget og bygget nye kryssingsspor på Ofotbanen de siste årene, sørget vi for at ballastlaget (pukk) ble tilstrekkelig tykt, og da har vi kunnet benytte betongsviller.

      Et resonement ut fra hva de sier er at om grunnlaget er for dårlig så får de ikke til å bygge tungt. Da går det som ligger ovenpå i stykker, og holder ikke stand. Kreftene må fordeles ned i noe som tåler trykket

    2. Blant annet ser vi at Canada har mye som likner på våre forhold. De har kaldt klima og de samme naturutfordringene, de har også kurverike baner med tung trafikk. Australia, som er svært store innen tungtrafikk, har derimot lange rette strekninger i tørt klima, men likevel er det mye vi kan lære av hverandre.

      Ofotbanen har noen å se til for å lære

    1. By rejecting the idea that the stone provides useful evidence of a creator, Paley avoids the oversimplified argument that the existence of anything proves God’s existence. But the watch provides something different: evidence of purpose.

      This piece argues that seeing Natural Theology simply as an attempt to prove the existence of a creator by claiming the living world is irreducibly complex is to misunderstand the main thrust of Paley's argument. Paley was primarily concerned with what the living world can tell us us about the nature (no pun intended) of such a creator. Organisms' complex adaptations, claimed Paley, show that the universe has purpose.

      The piece argues that both advocates of evolution and advocates of 'intelligent design' have misunderstood the main thrust of Paley's argument. He was primarily concerned with disproving other theological viewpoints, rather than atheistic ones.

    1. This is an interesting article. It gives a historical perspective on a societal pattern in which technological changes lead to changes in architecture, which in turn changes how families and communities and societies changes.

      The one thing they seem to have overlooked is the existence of a room called a "study". It was a thing, and now, perhaps, the "home office" will become the modern study.

    1. A short interaction with any bureaucratic system wouldbe overwhelmingly convincing in this respect. Symbol-mediated systems that excel at objectifyingsome preselected outcomes, isolating and de-contextualising them, harnessing everything else for theircontinuous self-promotion, putting the production loop on a perpetual repeat and failing to makesense of the fact that the results are not what people originally had in mind—are they not ubiquitous?

      They are.

    1. https://threadreaderapp.com/thread/1547390915689566211.html via https://twitter.com/nicolas_gatien/status/1547390946156969984

      Nicolas, I broadly agree with you that many of these factors of reading and writing for understanding and retention are at play and the research in memory and spaced repetition underlines a lot of this. However in practice, one needs to be revisiting and actively using their notes for some particular project to remember them better. The card search may help to create both visual and physical paths that assist in memory too.

      Reliance solely on a physical zettelkasten however may not be enough without active use over time, particularly for the majority of users. It's unlikely that all or even many may undertake this long term practice. Saying that this is either the "best", "optimum", or "only" way would be disingenuous to the diversity of learners and thinkers.

      Those who want to add additional strength to these effects might also use mnemonic methods from indigenous cultures that rely on primary orality. These could include color, images, doodles (drolleries anyone?), or other associative methods, many of which could be easily built into an (antinet) zettelkasten. Lynne Kelly's work in this area can be highly illuminating. For pure practical application and diversity of potential methods, I recommend her book Memory Craft https://amzn.to/3zdqqGp, but she's got much more academic and in depth work that is highly illustrative.

      With this background on orality and memory in mind we might all broadly view wood and stone circles (Stonehenge), menhir, standing stones, songlines, and other mnemonic devices in the archaeological and sociological records as zettelkasten which one keeps entirely in their memory rather than writing them down. We might also consider, based on this and the historical record concerning Druids and their association with trees that the trees served a zettelkasten-like function for those ancient societies. This continues to extend to lots of other cultural and societal practices throughout history. Knowledge from Duane Hamacher et al's book The First Astronomers and Karlie Noone and Krystal De Napoli's Astronomy: Sky Country will underline these theories and practices in modern indigenous settings.

    1. Games are like that. Everyone thinks because games are easy to play, they must be easy to make. The challenge of a making a game is significantly harder. When we design a utilitarian tool, we have to make a complex set of requirements simple and easy to use for the user. But when making a game, we have to take equal amounts of complexity and make it simple, easy to useand fun. If a game is not satisfying to play, people will put it down. If excel is not satisfying, people will soldier on because math is more unpleasant than excel.

      This is an important think to understand - that making games to seem simple is quite hard. It takes a lot of work and thinking to make something simple for others to use. That is the key work of the developer historian – to take loads of historical research and turn it into easy to understand games.

    1. Your practice sounds akin to that of the idea of progressive summarization which many do in their overall note taking work.

      I generally leave the title for last as well for just this reason. I find these titles are also incredibly helpful in reorganizing slips into broader outline forms for creating new articles.

    1. why aren’t we doing these things already?

      Amen! Why can't we have "fun" while learning? Like every young child does while playing with blocks or banging on pots and pans? I like Quinn's (and have also seen the term elsewhere) use of "learning experiences" as a way to look at educational design.

      In fact, all "learning" is based in experience, and some students "learn" how to game the system, others "learn" to disengage, etc. What if, instead, learning was exciting and something to look forward to?

    1. In design terms, this begins with the learning experience (LX) of students — but often extends toward the teaching experience (TX), and even the user experience of technologists, instructional designers and administrators. Collectively, I call these the "pedagogical experience" (PX) of an e-learning tool.

      Designing pedagogical experience (PX) encompasses both the learning experience (LX) of the students as well as the teaching experience (TX) of the instructor.

      Educational technology should take both parts of the overall experience into account. Too many focus on one side or the other: the ease of use for the teacher at the expense of the student or the ease of use for the student at the expense of the teacher. Balancing the two can be difficult, but designers should be watching both.

  10. bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link bafybeibbaxootewsjtggkv7vpuu5yluatzsk6l7x5yzmko6rivxzh6qna4.ipfs.dweb.link
    1. The result is that the best games tend to be addictive, as playersare so strongly motivated to continue the play that they find it difficult to get back to their normalactivities (Grüsser, Thalemann, & Griffiths, 2006; Kim, Namkoong, Ku, & Kim, 2008).

      Designing "Bend the Curve" or other Rapid Whole System Change games, we could not intentionally make games addictive as that would create out-of-balance social situations which could create social tensions and therefore be applying the same pathological logic that has created the conditions we are attempting to transform. Hence the other motivating factors must be so strong as to compensate for techniques that purposely embed addiction.

    1. the two questions that we hopefully would uh try to answer with with this r d program is and and one of this i already 00:56:53 mentioned but out of all conceivable designs for societal systems so so so this isn't about capitalism versus socialism or something like that there's like i would think there's an unlimited 00:57:05 potential we're creative we're creative people there would be a million varieties of of societal systems and integrated societal systems that we might come up with 00:57:17 and some of those probably would work very well and some of them probably would work very poorly um so among those what what might be among the best and not the the single best that's not the purpose either it's not just to find one thing that works is 00:57:30 to find like a you know more of a a variety a process of things a mix mishmash of things that community the communities can choose to implement that you know 00:57:43 works well for them and that suits them and that works well for their neighbors and works well forever it works well for the whole really

      Two questions to answer:

      1. out of all the conceivable societal systems possible, which are suited to a community? This is not one size fits all.

      This requires careful consideration. There cannot be complete autonomy, as lack of standards will make things very challenging for any inter-community cooperation.

      Cosmolocal framework (https://clreader.net) as well as Indyweb Interpersonal computing could mediate discussion between different community nodes and emerge common ground

    1. In this high-speed PCB design guide, we will encapsulate the high-speed PCB layout techniques, high-speed layout guidelines to help designers.

      Would you like to speed up the performance of your product?

      With innovative and fast electric equipment, designers and engineers can speed up the product. Not only this, you need a high speed PCB run faster.

      Read the blog further to understand the rules and challenges of high-speed PCB design.

    1. Performative design ultimately reduces the practice of design from a wide range of creative, psychological, communication, and problem-solving skills to a narrow practice focused on the reproduction of popular styles and interfaces for the sake of feeling like and being perceived as a skilled designer.
  11. Jun 2022
    1. Want to animate navigations between pages? You can’t (yet). Want to avoid the flash of white? You can’t, until Chrome fixes it (and it’s not perfect yet). Want to avoid re-rendering the whole page, when there’s only a small subset that actually needs to change? You can’t; it’s a “full page refresh.”

      an impedance mismatch, between what the Web is (infrastructure for building information services that follow the reference desk model—request a document, and the librarian will come back with it) versus what many Web developers want to be (traditional app developers—specifically, self-styled product designers with near 100% autonomy and creative control over the "experience")—and therefore what they want the Web browser to be (the vehicle that makes that possible, with as little effort as possible on the end of the designer–developer)

    1. This means that to design creative instructionalsystems, one must look to other domains (engineering,medicine, computer science, marketing, etc.) for inspira-tion. For example, Peter’s Instructional Strategies course atIndiana University’s School of Education shocks studentsin the second week of class by assigning readings from abook about marketing and customer experiences.

      There's a lot of commonalities between strong marketing techniques and hitting on Merrill's FPI and other LD techniques.

    1. https://www.facultyfocus.com/articles/effective-teaching-strategies/bringing-theories-to-practice-universal-design-principles-and-the-use-of-social-annotation-to-support-neurodivergent-students/

      A very brief primer on UDL and how Hypothes.is and social annotation might fit within its framework. There seems to be a stronger familiarity with Hypothes.is as a tool and a bit less familiarity with UDL, or perhaps they just didn't bind the two together as tightly as they might have.

      I'm definitely curious to look more closely at the UDL framework to see what we might extract from it.

      The title features neurodiversity, but doesn't deliver on the promise.

      An interesting reframing would be that of social annotation with the idea of modality shifts, particularly for neurodiverse students.

    2. Universal Design for Learning (UDL) framework

      Universal Design for Learning framework https://udlguidelines.cast.org/

    1. https://www.youtube.com/watch?v=fxfTVdohSwA

      Christine Moskell talks about a professor's final exam design prompting students to go back to annotations and add new commentary (or links to other related knowledge) that they've gained during the length of a course.


      Link to:

      This is very similar to the sort of sensemaking and interlinking of information that Sönke Ahrens outlines in his book How to Take Smart Notes though his broader note taking thesis goes a few additional steps for more broadly synthesizing ideas into longer papers, articles, theses, and books.

      Dr. Moskell also outlined a similar tactic at the [[Hypothesis Social Learning Summit - Spotlight on Social Reading & Social Annotation]] earlier today, though that video may not be accessible for a bit.

      Cross reference: https://web.hypothes.is/event/social-learning-summit-spotlight-on-social-reading-social-annotation/

      How can we better center and model these educational practices in our pedagogies?

    1. As my colleague Robin Paige likes to say, we are also social beings in a social world. So if we shift things just a bit to think instead about the environments we design and cultivate to help maximize learning, then psychology and sociology are vital for understanding these elements as well.

      Because we're "social beings in a social world", we need to think about the psychology and sociology of the environments we design to help improve learning.

      Link this to: - Design of spaces like Stonehenge for learning in Indigenous cultures, particularly the "stage", acoustics (recall the ditch), and intimacy of the presentation. - research that children need face-to-face interactions for language acquisition

    2. Do we need to start offering PhD’s in higher education pedagogy?

      this sounds fun...

    3. One of my frustrations with the “science of learning” is that to design experiments which have reasonable limits on the variables and can be quantitatively measured results in scenarios that seem divorced from the actual experience of learning.

      Is the sample size of learning experiments really large enough to account for the differences in potential neurodiversity?

      How well do these do for simple lectures which don't add mnemonic design of some sort? How to peel back the subtle differences in presentation, dynamism, design of material, in contrast to neurodiversities?

      What are the list of known differences? How well have they been studied across presenters and modalities?

      What about methods which require active modality shifts versus the simple watch and regurgitate model mentioned in watching videos. Do people do actively better if they're forced to take notes that cause modality shifts and sensemaking?

    1. It will be interesting to see where Eyler takes his scholarship post-COVID. I’ll be curious to learn how Eyler thinks of the intersection of learning science and teaching practices in an environment where face-to-face teaching is no longer the default.

      Face-to-face teaching and learning has been the majority default for nearly all of human existence. Obviously it was the case in oral cultures, and the tide has shifted a bit with the onset of literacy. However, with the advent of the Internet and the pressures of COVID-19, lots of learning has broken this mold.

      How can the affordances of literacy-only modalities be leveraged for online learning that doesn't include significant fact-to-face interaction? How might the zettelkasten method of understanding, sense-making, note taking, and idea generation be leveraged in this process?

    2. For college professors, I think the critical contribution of How Humans Learn is that good teaching is constructed, not ordained.

      "...good teaching is constructed, not ordained."

    1. I know one magazine editor who hoardsnewspaper and magazine clippings.

      Twyla Tharp tells the story of a colleague who is a magazine editor. They keep a pile of clippings of phots, illustrations, and stories in their desk and mine it, often with others, for something that will create story ideas for new work.

      This method is highly similar to that of Eminem's "Stacking Ammo" method.

    1. *The compass*

      I too have seen this before, though the directions may have been different.

      When thinking about an idea, map it discretely. North on the compass rose is where the idea comes from, South is where it leads to, West leads to things similar to the idea while East are ideas that are the opposite of it.

      This is useful in situating information, particularly with respect to the similarities and opposites. One must generally train themselves to think about the opposites.

      Many of the directions are directly related to putting information into a zettelkasten, in particular where X comes from (source), where it leads (commentary or links to other ides), what's similar to x are links to either closely related ideas or to an index. The opposite of X is the one which is left out in this system too.

      *The compass*: <br>Saw that one before. Ugh, didn't like it.<br><br>Thinking about it though, it's a fitting metaphor to look at a note from different directions. I'm going to add this to my notes template(Just to try). All my notes have North & could use some other perspectives 🎉<br><br>🧶4/4 pic.twitter.com/CJctmC5Y39

      — Alex Qwxlea (@QwxleaA) June 14, 2022
      <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

      Link to - Indigenous map conceptualizations - direction finding - method of loci

    1. The Antinet’s permanent-address scheme, with its shifting nature, gives the system a unique personality. The Antinet’s unique personality stands as one of the most integral aspects of the system. A key component that enables insightful communication with a human being is the human’s personality–the person’s unique way of communicating with you based on their unique perspectives and interpretations. The Numeric-alpha addresses provide the Zettelkasten with a unique personality. Over time, unique structures form due to Numeric-alpha addresses. This is important because it allows one to communicate with the Antinet, transforming it into a communication experience with a second mind, a doppelgänger, or a ghost in a box, as Luhmann called it. (5)5 This is the entity Luhmann referred to when he titled his paper, Communicating with Noteboxes. Numeric-alpha addresses make all of this possible.

      Scheper seems to indicate that it is the addressing system alone which provides the "personality" of a zettelkasten, whereby he's actively providing personification of a paper and pencil system by way of literacy. We need to look more closely, however at the idea of what communication truly is to discern this. A person might be able to read an individual card and have a conversation with just it, but this conversation will be wholly one sided, and stops at the level of that single card. We also need the links between that individual card and multiple others to fill in the rest of the resulting potential conversation. Or we will rely on the reader of the card extending the idea or linking it to others of their ideas (and that of the zettelkasten), to grow the system and thereby its "personality".

      Thus the personality is part that of the collection of cards using their addresses and the links between them. This personality, however, isn't immediate. It might grow over time reaching some upper limit at the length of time of the user's life, but much of its personality is contingent upon the knowledge of the missing context of the system that is contained in or by its creator. Few zettelkasten will be so well composed as to provide full context. (cross reference: https://hyp.is/5gWedOs7Eeyrg2cTFW4iCg/niklas-luhmann-archiv.de/bestand/Zettelkasten/zettel/ZK_2_NB_9-8_V).

      The question we might want to look at: Is there a limiting upper bound (a la a Shannon Limit) to the amount of information that a zettelkasten might contain or transmit, even beyond the life of an initial creator? Could it converse with itself without the assistance of an outside actor of some sort? What pieces are missing that might help us to define communication or even life itself?

  12. May 2022
    1. The hyperthreat can be outmaneuvered by humans reconfiguring their activities in two ways: security by design and security by dispersal. National security in the Anthropocene is increasingly achieved by designing systems and settlements so that enhanced security is incorporated from the start. For example, it can be imagined that each time a person refuels a car with petrol, this action empowers the hyperthreat. This leads to global warming, which creates ocean acidification and in turn reduced fish stocks, while also creating pressures for resource wars, thereby influencing whether a soldier or civilian dies and how much taxpayer resources are required for material security missions. In contrast, zero-emission transportation technologies can “design out” the slow violence and threats associated with a fossil-fuel-intensive lifestyle. This is similar for plastic use, in which case the “threat” is embodied in the high polluting design of consumable products and lifestyle activities. Likewise, other health threats and longer-term costs are embodied in hidden toxins or sugars in food products. Accordingly, peace, health, and a different form of national prosperity can be created through design, which requires a longer-term and mesh-intervention viewpoint. OP VAK has a role to play in achieving security and safety by design by linking apparently benign activities with their devastating impacts.    

      Linking these many fragmented and long causal chains and tracing them back to the hyperthreat can be a polwerful visualization that brings the hyperthreat to life.

  13. suspicious-cartwright.13-40-153-233.plesk.page suspicious-cartwright.13-40-153-233.plesk.page
    1. Tutti i Prodotti

      Cambiare il colore con quello scelto dal cliente

    1. I originally said: It feels like the principle of least power in action. But another way of rephrasing “least power” is “most availability.” Technologies that are old, simple, and boring tend to be more widely available.

      This is also the reason that space platforms are built on incredibly old computing systems, we know what all the problems and issues are. Then when the satellite is up in outer-space where it's not accessible and not easily repairable, it will hopefully work as expected forever.

    1. Eighty-seven percent of students who report feeling understood are satisfied with their experience overall compared to just 45% of students who say their institution doesn’t understand what's important to them.
    1. Because we didn’t have real marketing people, we updated the product to became more and more interesting to us, the developers, and less interesting to potential buyers.
    1. an acknowledgement of network effects: LP is unlikely to ever catch on enough to be the majority, so there needs to be a way for a random programmer using their preferred IDE/editor to edit a "literate" program

      This is part of the reason why I advocate for language skins for comparatively esoteric languages like Ada.

    1. memory usage and (lack of) parallelism are concerns

      Memory usage is a concern? wat

      It's a problem, sure, if you're programming the way NPMers do. So don't do that.

      This is a huge problem I've noticed when it comes to people programming in JS—even, bizarrely, people coming from other languages like Java or C# and where you'd expect them to at least try to continue to do things in JS just like they're comfortable doing in their own language. Just because it's there (i.e. possible in the language, e.g. dynamic language features) doesn't mean you have to use it...

      (Relevant: How (and why) developers use the dynamic features of programming languages https://users.dcc.uchile.cl/~rrobbes/p/EMSE-features.pdf)

      The really annoying thing is that the NPM style isn't even idiomatic for the language! So much of what the NodeJS camp does is so clearly done in frustration and the byproduct of a desire to work against the language. Case in point: the absolutely nonsensical attitude about always using triple equals (as if to ward off some evil spirits) and the undeniable contempt that so many have for this.

  14. www.mindprod.com www.mindprod.com
    1. local a (e.g. aPoint) param p (e.g. pPoint) member instance m (e.g. mPoint) static s (e.g. sPoint)

      This is really only a problem in languages that make the unfortunate mistake of allowing references to unqualified names that get fixed up as if the programmer had written this.mPoint or Foo.point. Even if you're writing in a language where that's possible, just don't write code like that! Just because you can doesn't mean you have to.

      The only real exception is distinguishing locals from parameters. Keep your procedures short and it's less of a problem.

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    1. This can get much worse than the above example; the number of \’s required is exponential in the nesting depth. Rc fixes this by making the backquote a unary operator whose argument is a command, like this: size=‘{wc -l ‘{ls -t|sed 1q}}
  15. Apr 2022
    1. https://www.themarginalian.org/2011/06/20/inside-notebooks/

      There are a number of books which feature the sketchbooks and notebooks of famous writers, researchers and artists. However, most of their work is presented as art in and of itself. Rarely are the messiest and ugliest pages pictured. Most of the layouts in these books are laid out as art. Frequently missing are the structural parts and interviews with the original authors talking about their process. How do they actually use these notebooks in practice? How do ideas move from their heads into the notebooks and from there into their practical work? The notebooks only capture raw ideas as a scaffolding for extending the user's brain and thinking, but it doesn't capture the intangible ideas and portions of process which are still trapped within their brains. To be able to evaluate these portions, the author needs to talk or write about those missing portions of the process otherwise the way they create genius is wholly missing. A viewer of such notebooks would be no closer to creating genius for themselves by attempting to follow the same patterns without these additional structures. It's like the indigenous peoples who talk with rocks as part of their cultural practice—so much of what is happening is missing from the description of "talking with rocks" that most people wouldn't even know where to begin, but for the initiated, the process would be imminently crystal clear.

      Which of these books actually delves into the process and does interviews as well?

      This article actually lays out the notebooks as their own form of art rather than centering the idea of creative process as a means of helping others to follow these same patterns. We need the book that does for the art and design area what Sönke Ahrens' book How to Take Smart Notes does for the note taking space. It's interesting to see Niklas Luhmann's collection of 90,000 index cards, but without knowing how he used them and what purpose they served, the enterprise is lost. Similarly the depiction of Roland Barthes' index cards in Roland Barthes has a similar function. Showing them is not equivalent to actually understanding them.

      link to: https://hypothes.is/a/3SOmoMcMEey8n9dSUWhPJw

    1. comparing the event and window.event isn't enough to know if event is a variable in scope in the function or if it's being looked up in the window object

      Sounds like a good use case for an expansion to the jsmirrors API.

    1. it might be worth-while to point out that the purpose of abstracting is not to be vague, but to create a new semantic level in which one can be absolutely precise
    1. I was already aware that images cannot be inserted in the DOM like you would any normal image. If you write <img src="https://my-pod.com/recipes/ramen.jpg">, this will probably fail to render the image. That happens because the image will be private, and the POD can't return its contents without proper authentication.
    1. Some passages practically scream to be put into the Zettelkasten so I’ll indulge them. Sometimes I’ll have dozens of things I wrote on cards without identifiers or places in the Zettelkasten yet, and I’ll spend 30–60 minutes putting them in and finding places for them. In case I haven’t said it enough, this regular review process is the most important key to making all of this work.

      The linking of one zettel to another can be a lot of work, but it is also the thing which improves the creativity and serendipity of the enterprise.

    1. This book was written to help educators and instructional designers to design visually appealing courses (and curricular materials) that are also digitally accessible. I argue that applying graphic design principles reduces barriers, lowers cognitive load, and improves learning. I created the Graphic Design E-Learning Checklist to help instructional designers improve the look and feel of their courses while designing for inclusivity at the forefront
    1. These callbacks are focused on the transactions, instead of specific model actions.

      At least I think this is talking about this as limitation/problem.

      The limitation/problem being that it's not good/useful for performing after-transaction code only for specific actions.

      But the next sentence "This is beneficial..." seems contradictory, so I'm a bit confused/unclear of what the intention is...

      Looking at this project more, it doesn't appear to solve the "after-transaction code only for specific actions" problem like I initially thought it did (and like https://github.com/grosser/ar_after_transaction does), so I believe I was mistaken. Still not sure what is meant by "instead of specific model actions". Are they claiming that "before_commit_on_create" for example is a "specific model action"? (hardly!) That seems almost identical to the (not specific enough) callbacks provided natively by Rails. Oh yeah, I guess they do point out that Rails 3 adds this functionality, so this gem is only needed for Rails 2.

    1. a complex problem should not ~be regarded immediately in terms of computer instruc- tions, bits, and "logical words," but rather in terms and entities natural to the problem itself, abstracted in some suitable sense

      Likewise, a program being written (especially one being written anew instead of by adapting an existing one) should be written in terms of capabilities from the underlying system that make sense for the needs of the greater program, and not by programming directly against the platform APIs. In the former case, you end up with a readable program (that is also often portable), whereas in the latter case, what you end up writing amounts to a bunch of glue between existing system component that may not work together in any comprehensible way to half the audience who is not already intimately familiar with the platform in question, but no less capable of making meaningful contributions.

    1. If a creative artefact is the basis of the contribution to knowledge, the research ispractice-based.2. If the research leads primarily to new understandings about practice, it is practice-led.

      Difference between practice-based and practice-led research (Specific to design research).

      Practice- based: based on practice and improving knowledge of practice Practice- Led - leads to new understandings about the practice we are engaged in

    1. Another fourteenth- century manuscript of Hautfuney’s index to Vincent of Beauvais’s Speculum historiale. The absence of rubrication and the narrower columns make the entries harder to identify although the two indexes contain the same information.
    1. In Rails, this is known as nested layouts, and it is a bit awkward to use. The standard Rails practice for nested layouts is complicated and involves these considerations:
  16. Mar 2022
    1. Drum or bag – a mechanism that requires replacement of the drum or bag that collects the matter.
    2. The air to cloth ratio is the amount of air that passes through a square foot of the filter. The lower the ratio, the higher quality of the filtration system's efficiency.
    3. Though a fan or blower may have a simple design, when installed in a dust collection system, several factors have to be considered. First of those factors is the volume of air that needs to be moved. This is measured in cubic feet per minute (CFM). The next consideration is the static pressure throughout the whole system. Other variables are the temperature, substances in the air, and the level of moisture.
    1. The companies or businesses, therefore, need to provide exclusive and personalized services to their clients to survive. Digitizing business through a robust mobile application is the need of the hour. 
    1. In 1994, The Unix-Haters Handbook was published containing a long list of missives about the software—everything from overly-cryptic command names that were optimized for Teletype machines, to irreversible file deletion, to unintuitive programs with far too many options. Over twenty years later, an overwhelming majority of these complaints are still valid even across the dozens of modern derivatives. Unix had become so widely used that changing its behavior would have challenging implications. For better
    1. Object hierarchies are very different from relational hierarchies. Relational hierarchies focus on data and its relationships, whereas objects manage not only data, but also their identity and the behavior centered around that data.
    1. the tragedy of the commons is a multiplayer prisoner's dilemma. And she said that people are only prisoners if they consider themselves to be. They escape by creating institutions for collective action. And she discovered, I think most interestingly, that among those institutions that worked, there were a number of common design 00:12:04 principles, and those principles seem to be missing from those institutions that don't work.

      collaborative institutions relying on common design principles are seen helping to avoid the tragedy of commons

    1. capacity building

      Built With Bits

      In 2021, our eight-week mentoring programme helped educators and teachers to achieve this by combining collaborative learning experiences and digital technologies with the values of accessibility, inclusivity and sustainability that are at the heart of the European Commission’s New European Bauhaus movement.

      The programme explored how virtual experiences can be used within education and is designed for teachers and educators working with students in secondary education in Greece, Italy, Spain and Portugal.

      Shared during Open Education Week 2022 https://oeweek.oeglobal.org/resources/2022/built-with-bits/

    1. Grids like these are user-hostile—a clear choice to prioritize aesthetics over experience. In order to see what any given app does, I have to either:

      1. Figure it out by the name alone
      2. Click each one to fetch the relevant info (and wait for it to load)
      3. Mouse over each item to read the title text
    1. Understanding a strange codebase is hard.

      John Nagle is fond of making the observation that there are three fundamental and recurring questions that dominate one's concerns when programming in C.

      More broadly (speaking of software development generally), one of the two big frustrations I have when dealing with a foreign codebase is the simple question, "Where the hell does this type/function come from?" (esp. in C and, unfortunately, in Go, too, since the team didn't take the opportunity to fix it there when they could have...). There's something to be said for Intellisense-like smarts in IDEs, but I think the criticism of IDEs is justified. I shouldn't need an IDE just to be able to make sense of what I'm reading.

      The other big frustration I often have is "Where does the program really start?" Gilad Bracha seems to really get this, from what I've understood of his descriptions about how module definitions work in Newspeak. Even though it's reviled, I think Java was really shrewd about its decisions here (and on the previous problem, too, for that matter—don't know exactly where FooBar comes from? welp, at least you can be reasonably sure that it's in a file called FooBar.java somewhere, so you can do a simple (and cheap) search across file names instead of a (slow, more expensive) full-text search). Except for static initializers, Java classes are just definitions. You don't get to have live code in the top-level scope the way you can with JS or Python or Go. As cumbersome as Java's design decision might feel like it's getting in your way when you're working on your own projects and no matter how much you hate it for making you pay the boilerplate tax, when it comes to diving in to a foreign codebase, it's great when modules are "inert". They don't get to do anything, save for changing the visibility of some symbol (e.g. the FooBar of FooBar.java). If you want to know how a program works, then you can trace the whole thing, in theory, starting from main. That's really convenient when it means you don't have to think about how something might be dependent on a loop in an arbitrary file that immediately executes on import, or any other top-level diddling (i.e. critical functionality obscured by some esoteric global mutable state).

  17. Feb 2022
    1. There are two pairs of methods for sending/receiving messages: Object#send and ::receive for when the sender knows the receiver (push); Ractor.yield and Ractor#take for when the receiver knows the sender (pull);
    1. Working with the slip-box, therefore, doesn’t mean storinginformation in there instead of in your head, i.e. not learning. On thecontrary, it facilitates real, long-term learning

      The forms of thinking, writing, and elaboration that go into creating permanent notes for a slip box are natural means of facilitating actual, long-term learning.

    2. The slip-box provides not only a clear structure to work in, but also forces usto shift our attention consciously as we can complete tasks inreasonable time before moving on to the next one.

      Ahrens provides a quick overview of some research on distraction, attention, and multi-tasking to make the point that:

      The simple structure and design of the zettelkasten forces one's focus and attention on small individual tasks that cumulatively build into better thinking and writing.

      (Summary of Section 9.2)

    3. Only after aligning every single part of the delivery chain, frompackaging to delivery, from the design of the ships to the design ofthe harbours, was the full potential of the container unleashed.

      Streamlining one's entire workflow from start to finish can unleash tremendous amounts of additional system-wide productivity. Starting out by tinkering with small things here and there is more likely to doom these smaller individual changes to failure with out associated global changes.

      Once the overall system has been redesigned and reconfigured, then one can make and perfect smaller scale local changes.


      Link this to the idea of kelp and sailing/rowing from The West Wing.

    4. A good structure is something you can trust. It relieves you fromthe burden of remembering and keeping track of everything. If youcan trust the system, you can let go of the attempt to hold everythingtogether in your head and you can start focusing on what isimportant:

      Whether it's for writing, to do lists, or other productivity spaces, a well designed system is something that one can put their absolute trust into. This allows one to free themselves from the burden of tracking and dealing with minutiae so they can get serious work done.

    1. A very visible aspect of the object-relational mismatch is the fact that relational databases don't support inheritance. You want database structures that map clearly to the objects and allow links anywhere in the inheritance structure. Class Table Inheritance supports this by using one database table per class in the inheritance structure.
    1. website redesign is now a synonym for bare-knuckle boxing
    2. https://dancohen.org/2019/07/23/engagement-is-the-enemy-of-serendipity/

      Dan Cohen talks about a design change in the New York Times app that actively discourages exploration and discovery by serendipity.

      This is similar to pulling out digital copies of books you're looking for instead of going to the library, tracking down the book on the shelf and in the process seeing and experiencing the books on the shelf which are nearby, or even the book that catches your eye across the aisle, wasn't in your sphere of search or interest, but you pick it up anyway.

      How can we bring this sort of design back to digital experiences?

      It's not just the algorithmic feeds which are narrowing our interests and exposure, but the design of our digital spaces as well.

    1. What criteria do we pay attention to when we want to order some service? Certainly, the cost is important. When it comes to website development, the final cost depends on many factors. The first and one of the most important factors is what kind of website you want to create. In this article, we will try to help you understand how much it costs to build a website, and estimate the approximate cost of your website’s creation.
    1. Deepti Gurdasani. (2022, January 30). Have tried to now visually illustrate an earlier thread I wrote about why prevalence estimates based on comparisons of “any symptom” between infected cases, and matched controls will yield underestimates for long COVID. I’ve done a toy example below here, to show this 🧵 [Tweet]. @dgurdasani1. https://twitter.com/dgurdasani1/status/1487578265187405828

  18. Jan 2022
    1. there’s not much reason to think it’s because kids have different learning styles. Maybe it’s always good for kids to experience any idea in several different ways, even if all the experiences were in the same style. Maybe one of the experiences is especially well-suited to help kids understand the concept. Maybe the repetition is good. If it's a good idea to teach to all styles, great, but I'd like to figure out why kids are learning more that way, given that other predictions of styles theories aren't supported.

      This description of "teach[ing] to all the [learning] styles" seems similar to some descriptions of Universal Design for Learning that I have seen.

    1. Here comes 2022, and as usual, we have prepared for you the list of the top UI/UX design trends to follow. Design in the coming year is about taking care of users, their uniqueness, and avoiding the “perfect picture”. Therefore, real-life photos, live artistic illustrations, and asymmetry are gaining more popularity. And by the way, did you know that according to Pantone, the color of 2022 is violet (Very Peri)? Let’s now explore the leading UI/UX design trends of 2022 in detail and see how popular brands successfully implement them.
    1. Depuis longtemps, je suis d’avis que la rigueur d’un cours ne se mesure pas à la quantité de connaissances dont l’enseignant fait étalage, mais aux apprentissages que les étudiants font.

      Which can lead to an assessment of pedagogical efficacy. It's funny, to me, that those who complain about "grade inflation" (typically admins) rarely entertain the notion that grades could be higher than usual if the course went well. The situation is quite different in "L&D" (Learning and Development, typically for training and professional development in an organizational context). "Oh, great! We were able to get everyone to reach the standard for this competency! Must mean that we've done something right in our Instructional Design!"

    1. +----------------------- | RESOURCE EXISTS ? (if private it is often checked AFTER auth check) +----------------------- | | NO | v YES v +----------------------- 404 | IS LOGGED-IN ? (authenticated, aka user session) or +----------------------- 401 | | 403 NO | | YES 3xx v v 401 +----------------------- (404 no reveal) | CAN ACCESS RESOURCE ? (permission, authorized, ...) or +----------------------- redirect | | to login NO | | YES | | v v 403 OK 200, redirect, ... (or 404: no reveal) (or 404: resource does not exist if private) (or 3xx: redirection)
    1. software design on the scale of decades: every detail is intended to promote software longevity and independent evolution. Many of the constraints are directly opposed to short-term efficiency. Unfortunately, people are fairly good at short-term design, and usually awful at long-term design
    1. The internet is for end users: any change made to the web platform has the potential to affect vast numbers of people, and may have a profound impact on any person’s life. [RFC8890]
    1. The spider web system was, in fact, a work in progress; the resulting hypertext was designed to be open-ended.

      One's lifetime of notes could be thought of as a hypertext work in progress that is designed to be open-ended.

    1. Google’s Material Design dark theme recommends using dark gray (#121212) as a dark theme surface color “to express elevation and space in an environment with a wider range of depth.” In addition, many designers recommend adding a subtle dark blue tint to dark grays when defining the color scheme. It tends to create a better dark tone for digital screens and a more pleasing dark UI color palette.

      Recommandations for dark UI theme from Google.