2,288 Matching Annotations
  1. Apr 2022
  2. Mar 2022
    1. FAIRE FACE AUX HARCÈLEMENTS L’enfant est une proie facile mais il peut aussi devenir un prédateur pour les siens. Longtemps passé sous silence, certainement amplifié par la violence de la société et par les nouveaux moyens de communication qu’elle met à la disposition des plus jeunes, le harcèlement sort de l’ombre. - Comment protéger nos enfants, à la fois du danger d’être harcelé mais aussi de celui d’être harceleur ? - Jusqu’à quel point faut-il protéger l’enfant de la violence du monde qui l’entoure ? - Quels sont les moyens de s’en sortir ?

    1. LA SEXUALITÉ DE NOS ENFANTS La sexualité, en particulier celle de nos enfants, reste un tabou difficile à surmonter. Entre pudeur et embarras, entre trop de silence et respect de l’intimité, il est parfois difficile de briser la glace entre les générations et de déterminer la juste distance qu’il faudrait adopter. Pourtant le rapport des enfants à la sexualité semble changer rapidement. L’accès à la pornographie, la modification des habitudes et des pratiques, l’évolution des mœurs et l’omniprésence des réseaux sociaux bouleversent les codes.

    1. A number ofstudies have demonstrated that instructional videos that include gesture producesignificantly more learning for the people who watch them: viewers direct theirgaze more efficiently, pay more attention to essential information, and morereadily transfer what they have learned to new situations. Videos that incorporategesture seem to be especially helpful for those who begin with relatively littleknowledge of the concept being covered; for all learners, the beneficial effect ofgesture appears to be even stronger for video instruction than for live, in-personinstruction.

      Gestures can help viewers direct their attention to the most salient and important points in a conversation or a lecture. As a result, learning has been show to be improved in watching lectures with gestures.

      Learning using gestures has been shown to be stronger in video presentations over in-person instruction.

    1. Get the best classical video song

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      The crucial establishments of the Best classical video song of India are found in the Vedic piece of Hinduism and the old Natyashastra, the model Sanskrit text on execution clarifications by Bharata Muni. The thirteenth period Sanskritic language text Sangita-Ratnakara of Sarangadeva is seen as the persuading substance by both the Hindustani music and the Carnatic music customs.

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    2. Where to find classical music video song

      Classical music video song is the classical music of the Indian subcontinent. It has two gigantic practices: the North Indian classical music custom is called Hindustani, while the South Indian articulation is called Carnatic. Classical music video song underlines spur of the moment creation and assessment of all bits of a raga, while Carnatic showcases will generally speaking be short affiliation based. Notwithstanding, the two frameworks keep having more common provisions than contrasts. The essential foundations of the Classical music video song of India are found in the Vedic arrangement of Hinduism and the obsolete Natyashastra, the model Sanskrit message on execution enunciations by Bharata Muni. The thirteenth period Sanskritic language text Sangita-Ratnakara of Sarangadeva is viewed as the indisputable substance by both the Hindustani music and the Carnatic music customs.

      Classical music video song has two central parts, raga and tala. The raga, considering a changed collection of swara (notes including microtones), structures the outer layer of a fundamentally intricate melodic arrangement, while the tala assesses the time cycle. The raga gives an expert a compass to foster the song from sounds, while the tala outfits them with an inventive system for cadenced unconstrained creation utilizing time. In Classical music video song music, the space between the notes is routinely more basic than the authentic notes, and it overall dodges Western classical contemplations like concordance, irregularity, harmonies, or change.

      The reason of Classical music video song in old India are found in the Vedic arrangement of Hinduism. The earliest Indian idea joined three explanations, syllabic show (vadya), melos (gita) and dance (nrtta). As these fields were made, sangeeta changed into an unquestionable kind of workmanship, in a plan indistinct from contemporary music.

      The wonderful piece of the Classical music video song is relegated "sahityam" and sahityam is truly similar to singing the swaras by a wide margin at any rate utilizing the areas of the tune. The songs of Samaveda contain melodic substance, development, beat and metric association. This arrangement is, regardless, not stick out or restricted to Samaveda.

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    3. Get the New Latest Romantic Hindi song music video

      New Latest Romantic Hindi song music video are the conventional music of the Indian subcontinent. It has two huge practices: the North Indian conventional music service is called Hindustani, while the South Indian enunciation is called Carnatic. These practices were not explicit until about the fifteenth century. During the hour of Mughal rule of the Indian subcontinent, the practices separated and advanced into explicit plans. Hindustani music underlines extemporization and assessment of all bits of a raga, while Carnatic showcases will generally be short arrangement based. Notwithstanding, New Latest Romantic Hindi song music video and two frameworks keep having more regular components than contrasts. The foundations of sufiscore New Latest Romantic Hindi song music video of India are found in the Vedic structure of Hinduism and the old Natyashastra, the praiseworthy Sanskrit text on execution explanations by Bharata Muni. The thirteenth century Sanskrit expressing Sangita-Ratnakara of Sarangadeva is viewed as constantly satisfied by both the Hindustani music and the Carnatic music customs. New Latest Romantic Hindi song music video has two crucial parts, raga and tala. The raga, considering a changed arrangement of swara (notes including microtones), structures the outer layer of an altogether shocking melodic arrangement, while the tala evaluates the time cycle. The raga gives an expert a scope to foster the song from sounds, while the tala gives them an inventive system for musical extemporization utilizing time. In sufiscore New Latest Romantic Hindi song music video the space between the notes is as a rule more basic than the genuine notes, and it generally ignores Western old style contemplations like congruity, separation, harmonies, or change. New Latest Romantic Hindi song music video are a sort of South Asian music, the other being film, different groupings of pop, provincial society, extreme and conscious music. In New Latest Romantic Hindi song music video, the raga and the tala are two fundamental parts. The raga structures the outer layer of a melodic turn of events, and the tala keeps the time cycle. Both raga and tala are open structures for creativity and permit an incredibly massive number of potential outcomes, regardless, the preparation of a couple hundred ragas and talas as crucial. Raga is really identified with tala or bearing about "division of time", with every unit called a matra (beat, and term between beats).

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    4. Find new melodious Hindi song music video

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      The terms New Melodious Hindi song music video, Melodious song, and Melodious dance are almost continuous enunciations. They are increases of the term Melodious Lore, which was founded in various years earlier by the English classicist William Thoms to depict "the practices, customs, and odd thoughts of the rough classes". The term further gets from the German explanation volk, in the sensation of "people generally" as applied to standard and public music by Johann Gottfried Herder and the German Romantics over numerous years sooner. Anyway it is seen that Melodious music is the music of people, onlookers find a more precise definition to be unpretentious. Some differ that the term New Melodious Hindi song music video should be used. Melodious music may overall have specific characteristics yet it can't clearly be isolated in basically musical terms. One significance oftentimes given is that of "old songs, with no known arrangers," another is that of music that has been submitted to a formative pattern of oral transmission.... the planning and once again framing of the New Melodious Hindi song music video by the neighborhood gives it its Melodious person."

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  3. Feb 2022
    1. With Stadia's consumer model going down the drain, Google announced it would pivot Stadia to become a behind-the-scenes, white-label data center service that the company will reportedly re-brand as "Google Stream."

      I think that makes a lot of sense. Google doesn't want to do the "platform building" Microsoft and Sony excel at, and it doesn't have to.

      Imagine playing or trying out video games simply on the developers website.

    1. sino que deja al lector la capacidad de elegir su camino entre varios posibles. En ocasiones no tiene ni siquiera un principio establecido. Casi nunca tiene final. Las versiones más extremas permiten al lector modificar la obra, o bien directamente, o bien colaborando con el autor original.

      también encontramos estas propuestas hipertextuales en los juegos de video RPG desde los inicios de los 80s, antes de la era de la internet.

  4. Jan 2022
  5. Dec 2021
  6. Nov 2021
    1. ReconfigBehSci. (2021, October 30). as the fallout from the JCVI minutes build, it’s worth considering that the corresponding U.S. body ACIP has been live streaming its meetings on YouTube... Transparency helps reduce faulty reasoning...we should have learned that lesson with the very first lockdown, no? [Tweet]. @SciBeh. https://twitter.com/SciBeh/status/1454502337368764421

  7. Oct 2021
  8. Sep 2021
    1. Hoy en día están en boga términos como aprendiza-je colaborativo y aprendizaje cooperativo. Estos dos pro-cesos de aprendizaje se diferencian principalmente enque en el primero los alumnos son quienes diseñan suestructura de interacciones y mantienen el control sobrelas diferentes decisiones que repercuten en su aprendi-zaje, mientras que en el segundo, es el profesor quiendiseña y mantiene casi por completo el control de laestructura de interacciones y de los resultados que se hande obtener [Pani97]. En el aprendizaje cooperativo se da,esencialmente, una división de tareas; en el aprendizajecolaborativo se necesita estructurar interdependenciaspositivas para lograr una cohesión grupal

      Se resalta la diferencia entre estos dos conceptos

      https://www.youtube.com/watch?v=Rm6nWIjzErk

  9. Aug 2021
    1. Justin Baragona on Twitter: “There seems to be a concerted effort today by Fox’s daytime news shows to promote the vaccines to its audience. Dr. Marc Siegel says ‘the Delta variant needs to be a wake-up call to get vaccinated.’ Anchor John Roberts then directs viewers to the government vaccine website. Https://t.co/T5b21nXCfe” / Twitter. (n.d.). Retrieved August 4, 2021, from https://twitter.com/justinbaragona/status/1417178420950220811

  10. Jul 2021
    1. How to Build an OTT Platform?

      1. Select a popular streaming business genre When you start building your own OTT video platform you can choose an apt genre for displaying on-demand videos, movies, mainstream events, or power-packed content to serve the timely needs of your audience.

      Accordingly, you can select your business model to run it better.

      1. Target Your Audience At All Tech Corners It isn’t necessary that your approached audience would occupy only one mode of experiencing your vivid streaming products. So it is necessary for you to make them available at all possible corners of portable devices. Top OTT platform providers can help you to settle your strategic content delivery depending on where your subscribers require to watch them like a laptop, mobiles, tablets, etc.

      2. Plan Resources As Per Unique Broadcast Services While building an OTT video platform right from scratch your cost to develop it will depend on the type of content you would like to showcase to your customers.

      Then, plan your resources to create a tech stack service just like Netflix, & assure a compelling experience to your customers.

      1. Enhance Varied Viewing Experience As it is always said that content remains the king of all traits, it has now become pivotal to suffice with original content & facilitate a fascinating user experience.

      Today with the advent of OTT app development, viewers expect to find more choices since the shift of television has developed a newer format of content.

      The penetration of crip valuable videos is much appreciated among the masses now.

      1. Analyze Your User Behaviour Insights Generally, your target audience here would be wide and dynamic. The variety of entertaining content that you cater to suit their watching moods is likely to establish a particular mindset in the demographic. To study this, you could have user insights with personalized analysis tools like

      Real-time traffic updates Current viewership status User behavior analytics Revenue Report and lots more

      1. Acquire high ROIs with Profitable Monetization Models Mostly OTT video platform revolves around on-demand or live streaming services.

      Moreover, live streaming gives you to provide user-centric content then and there, which could help to monetize both in real-time.

      One of the instant monetization models that could yield you faster revenue is through attracting a large viewership via advertising.

  11. Jun 2021
    1. graphics are not really important in the grand scheme of things, even less so in puzzlers, but the diorama-like presentation of forests and cute animals immediately won me over, and I found small things like moving animals in the backround hours into the game. gotta admire the attention to detail.
  12. May 2021
  13. Apr 2021
    1. The game is not too bad.. sweet graphics yet minimalistic.. but why the heck 1,5k achievements? I can barely concentrate on the levels because all the freaking achievements pop up all the time. One per level would have done the job just fine.. i love achievements.. but getting 1,5k for nothing is hideous.
  14. Mar 2021
    1. Proton is a new tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux as simple as hitting the Play button within Steam. Underneath the hood, Proton comprises other popular tools like Wine and DXVK among others that a gamer would otherwise have to install and maintain themselves. This greatly eases the burden for users to switch to Linux without having to learn the underlying systems or losing access to a large part of their library of games. Proton is still in its infancy so support is inconsistent, but regularly improving.
    1. This is yet another one of the sad, sad list of excellent games that Asmodee contracted someone to digitize for the least amount of money possible, and it shows. It's a pity, because they're excellent games, but if you don't have the patience for them, it's infuriating to go through all those hoops. Any user doing a QA session for 10 minutes would have told them most of these.
    1. Based on my search, the game might be developed by neptun digital, an Android game called Brain On Physics Drop - Idle Balls Puzzle. It was released on Amazon, on June 29, 2017. Free.Later on Sep 4, 2017 it was put on google play store called Physics Brain Balls - Drop It On Dots. Free.Then in June 2018, its web browser version Love Draw released by Faramel Games. Free.Later here on Jan 9, 2019, Windows port showed up. Paid to play. Apart from all of this, the design of origin is simply modified based on a free game called Brain Dots released in 2015.A port doesn't deserve to be paid, let alone the origin of the port is not original at all.

      Not everything needs to be 100% original. People are allowed to charge money for their creations/work. "Porting" a game (probably writing from scratch if they are not the same developer) is not trivial.

      • 0:00 Partie 1 les ingrédients - introduction
      • 4:05 les adultes sont-ils à la hauteur des enjeux ?
      • 4:29 Présentation gégoire BORST
      • 6;34 définition de l'adolescence
      • 9:36 ado jusqu'à 25 ans ?
      • 13:41 quand devient-on adulte ?
      • 15:12 Le monde est il adapté aux ados
      • 16:49 les comportements à risque
      • 18:19 vis-ton l'adolescence de façon différente entre fille et garçon ?
      • 20:16 qui et comment on travaille sur l'adolescence ?
      • 23:52 les différences entre enfants, ados et adultes ?
      • 29:09 Partie 2 : ados et troupeau - prise de risque (l'effet de groupe) exemple sécurité routière
      • 34:19 agir sur le problème via un traitement ou de l'éducation?
      • 39:03 Le conflit et l'adolescent
      • 40:32 conflit entre ados et entre adulte et adolescent est de même nature ? (biais égocentré de l'adulte)
      • 43:22 Des conseils pour se comprendre: Se parler (le rôle de l'éducation nationale)
      • 44:40 les difficultés cognitives des ados (gratification différée en groupe)
      • 49:51 Les signes de la dépression et écran
      • 57:32 Troisième partie: Les ados vont sauver le monde ? la réponse émotionnelle
      • 1:01:32 ados et réseaux sociaux
      • 1:03:47 Utiliser l'effet groupe des ados positivement en éducation
      • 1:06:04 Métacognition et éducation
      • 1:09:16 Le rapport à la croyance
      • 1:11:29 Le jugement violent des adultes sur les adolescents engagés
      • 1:14:37 au delà de l'adolescence, la vraie question est autant de se poser la question de savoir quel est le monde qu'on va laisser pour les enfants de demain mais aussi quels sont les enfants qu'on va-t-on laisser au monde de demain ?
      • 1:16:04 les émotions et la gouvernance et adolescence
      • 1:18:05 Vote démocratique et émotion
      • 1:19:17 Les adulescents
      • 1:21:28 questions salles: est ce qu'on observe une intelligence collective et chez les ados supérieure à celle des adultes notamment lorsqu'il y avait une absence de récompenses
      • 1:22:32 Quelle influence de la composition (genre) du troupeau sur la prise de risque?
      • 1:24:33 L'influence à long terme des systèmes de gratification des réseaux sociaux
      • 1:26:19 Atténuation émotionnelle chez l'ado et résilience ?
      • 1:28:11 la réactance chez les ados
      • 1:30:29 le rapport au mensonge chez l'adolescent
      • 1:35:06 Quelles sont les choses fausses sur les ados ? (sommeil)
      • 1:39:04 Etre ado en 1980et maintenant, c'est différent ? (perturbateurs endocriniens) 2 ans de décalage
      • 1:42:50 l'activation du système de récompense moteur de la société ?
      • 1:45:14 Que faut-il retenir ? (plus confiance, qualité, apprendre à apprendre) bienveillance
    1. Good bit of content, but very little of it. 10€ for leviathans is a salty price for what it offers, if this was part of the Utopia DLC it's asking price of 20€ would have been easier to justify. Worth getting just to have more content in the game but paradox is really stretching by asking money for this little. Could/should have been a free update really.
  15. watchnebula.com watchnebula.com
  16. Feb 2021
    1. Channel 4 News. (2021, January 17). “It’s working in mainland China with 1.4 billion people. It doesn’t depend on being an island.” A pandemic adviser to the New Zealand government says achieving zero cases isn’t about the size of a country, but about “strong leadership”. Https://t.co/SSpc8DjZXi [Tweet]. @Channel4News. https://twitter.com/Channel4News/status/1350834342709358593

    1. There's this wonderful study done by Deborah Estrin at Cornell. If you plan and decide in advance what you’re going to eat and watch, the food you select and the video you watch will be different. Your video is likely to be slightly more intellectual and challenging, and your food is likely to be healthier for you. When you do it in advance it’s your planning self instead of your immediate-gratification self.
  17. www.metacritic.com www.metacritic.com
    1. Die Dokumentation erhielt die Auszeichnung als „Bester Wissenschaftsfilm“ beim Internationalen Green Screen Naturfilmfestival in Eckernförde 2020. Die Einschätzung der internationalen Jury des Green Screen Festivals in der Laudatio zum Film: „Er zeigt anhand anschaulicher Einzelschicksale und verstörender Bilder die Auswirkungen des Klimawandels auf Rentierhirten und die Natur Sibiriens, ohne den globalen Bezug aus den Augen zu verlieren." Außerdem gewann der Film 2020 beim „Jackson Wild Festival“ in der Kategorie „Best Changing Planet Film - Long Form“.

      Ein differenzierter und bedrückender Film über die Folgen der globalen Erhitzung in Sibirien. Zwei Zitate: "In Sibirien wurde die Büchse der Pandora geöffnet." Und: "Die Nenzen stehen schon jetzt vor einer Entscheidung, die den Verursachern des Klimawandels noch erspart bleibt, der zwischen zwei Übeln. In ihrem Fall: Sollen ihre Rentiere verhungern oder erfrieren?"

  18. www.metacritic.com www.metacritic.com
    1. Please, do not buy this. I am really tired of "games" that are given critical praise because its cool to praise or because its political correct to do. I will break up my review in points so its clear why I dislike this "game" : 1) This is not a game. This is a short story, like an interactive book. 2) This game is so short, that I completed it in a 3 hour bus ride. It was boring. 3) Its a story of a girl that have to take the reigns of her life after divorce. WOMAN EMPOWERMENT. Now you know why this game is rated so highly 4) This is a MOBILE GAME. I paid $3 to play on an iphone (after watching a gaming channel give it GOTY contender. Needless to say, I never watched that gaming channel again). I FELT I WAS ROBBED OF TIME AND $3. Imagine how much I hated this game to feel like I was robbed even though it costed me only $3. 5) This game costs $7 on the eshop. You could buy CELESTE for $9 on sale on the Eshop. That is a great game. I recently bought Hollow Knight for $7 on Playstation. This interactive novel should not be sold as a game. Period. It is a waste of time and money.

      Nothing wrong with interactive novels being sold in the same store as games... as long as it's clear what it is (no false advertising).

      Somewhat agree with some of the other points...

    1. ReconfigBehSci. “Launching a New SciBeh Tool- the Video-Viewer: Https://T.Co/LhfABNTBJM Over the Pandemic, @SciBeh Has Suggested Many a Great Webinar, Video, Lecture or Interview. but on Twitter Material Is Gone in a Flash. So We’ve Collected It in One Place, to Search, and View. Enjoy!” Tweet. @SciBeh (blog), February 8, 2021. https://twitter.com/SciBeh/status/1358798007341363203.

    1. More and more, Im seeing this "retro graphics" (aka - lazy cash in.) money grab titles that are completely broken or absolutely terrible.. and they're RAPIDLY flooding the Switch like flies to horse dung. With no real reliable independent reviews of Indie titles available (Even MetaCritic is blank for at LEAST 70% of these indie garbage games..) players are left with no recourse but to flush hard earned cash on what is essentially a non-refundable gamble.
    1. Paywall: The Business of Scholarship is a documentary which focuses on the need for open access to research and science, questions the rationale behind the $25.2 billion a year that flows into for-profit academic publishers, examines the 35-40% profit margin associated with the top academic publisher Elsevier and looks at how that profit margin is often greater than some of the most profitable tech companies like Apple, Facebook and Google.

      Staying true to the open access model: it is free to stream and download, for private or public use, and maintains the most open CC BY 4.0 Creative Commons designation to ensure anyone regardless of their social, financial or political background will have access.

    1. Transport Tycoon is easily one of the best Tycoon games, this variant offers indepth control over your logistic networks and zero breakdowns but with loads of new tools to get to grips with you will need to search up a guide.The other variant, OpenTTD, wants to remain more like the original. its not as precise in its logistics but much simpler to pick up and play.Both are multiplayerBoth are freeIf Simutrans feels abit obtuse, try OTTDIf OTTD feels too simple, try Simutrans
    1. As of today, you can Wishlist OpenTTD on SteamE. Historically, OpenTTD always had a single home from where we distributed the game. We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods. These days, we mostly distribute our game via our website. But times are changing, and so is our hair. Over the last few months, we have silently been working to become a bit more visible in the world. Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007. But more because we no longer think it is the right approach to only distribute via our own website.
    1. As of today, you can Wishlist OpenTTD on SteamE. Historically, OpenTTD always had a single home from where we distributed the game. We used to be hosted on SourceForge (you know you are old, if you remember that being a thing :D), and slowly moved towards our own self-created distribution methods. These days, we mostly distribute our game via our website. But times are changing, and so is our hair. Over the last few months, we have silently been working to become a bit more visible in the world. Don’t worry, not for reasons you might think: OpenTTD has as many active users as it had in 2007. But more because we no longer think it is the right approach to only distribute via our own website. This became painfully apparent when we noticed other people post OpenTTD on some stores. They are not always updated with new releases, sometimes even slacking behind a few years. And maybe more important to us: we can not guarantee that the uploaded version is unmodified and is the version as we intended. So, instead of fighting it, why not turn around and join them! Why not release our own, verified, builds on those stores! And this is exactly what we have been working on lately. And when I say “we”, a bit ironic to me, I mean the two developers that are around longest (myself and orudge) ;) A while back orudge added OpenTTD to the Microsoft Store. And today, I am happy to announce we will be on SteamE too! Well, we are on Steam, but we haven’t released anything there yet (sorry that I got your hopes up, just to squash them right after :( ). This is partially because of how Steam works, but also because we know we can bring a better experience for Steam with our upcoming release. That brings me to the most exciting news: if everything goes as planned, we will release OpenTTD 1.11 on Steam on the first of April, 2021! And that is not even an April fools’ joke! You can already Wishlist OpenTTD today .. and till we release on Steam, you can find our game via our website ;)
    1. Ah, the old advertising games... It's kind of hard to explain for new generation of players, but back in the days we had games fully dedicated to certain brands. And they wanted us to pay for them. Don't get me wrong, I'm not talking about games like Zool and Biker Mice from Mars that used to include excessive product placement. Even some Teenage Mutant Ninja Turtles games had it. I'm talking about games that were created solely to promote a certain brand. Like Pepsiman, where we played as that weird Pepsi mascot, or Avoid the Noid with the scary bunny-like... creature from Domino's (there was actually another game about him, but it was just a “hack” of somewhat popular Famicom game Kamen no Ninja: Hanamaru). Like I've said, it's kind of hard to explain, but back in the days, kids were less sarcastic, while Ads were... well, a bit more than just Ads.With no Internet, with TV being way more than it's today and with way, WAY less rules applied (because SEGA does what Nintendon't), Ads were more than just that annoying thing that interrupts Rhett and Link on YouTube. Those were almost art on their own. And the perfect scenario for a brand was to create the mascots so cool that everybody would want to buy merchandise with it. I mean, aside from the main product. Like, everybody loves Cap'n Crunch (huge fan here). But would you also pay for a PEZ dispenser with the man? Would you like a T-shirt? That's how it worked back in the days. And with video games starting to recover from large-scale recession of early 80s, when crappy products like Pepsi Invaders almost killed the entire market, we've got ourselves advertising games... that were actually quite good.Believe it, or not, but the games about 7-Up's Spot, Cheetos' Chester Cheetah and even McDonald's Ronald McDonald were actually pretty solid. And sometimes there were even games that tried to achieve more than that. From a fourth generation platformer with kickass soundtrack called Global Gladiators that used to include McDonald's kids Mick and Mack (previously included in the game called MC Kids, which wasn't as good) to a weird 3D action game called Darkened Skye, which featured magic system based on Skittles. Let's just say that advertising games were not as simple as you may think. And this one? Not only it's my most favorite game of the kind, it's, like, one of my most favorite puzzle games... ever. Together with The Incredible Machines, Supaplex and so on. It's that good.First of all, Pushover is a game that was made to promote a popular British snack Quavers (they're so curly!). Quavers are the curly potato puffs and their mascot, Colin Curly... just lost all of them. So, as Colin's ant friend, we need to go down through the ant hill to some caves (because reasons) and get them back. That's pretty much all the background we've got here. Nothing big, nothing really interesting, but... it doesn't matter. Like... at all. The thing is – Pushover is an action puzzle game, the story doesn't really matter in that genre, while gameplay-wise... well, like I've said, this game is totally awesome.Long story short, Pushover is all about the domino effect. You push (hence the title) one block and watch the others falling. Naturally, your goal is to drop all the blocks on level during the limited amount of time. After that, you'll be able to exit the current level and get the password for the next one. Which will be very useful, since the game comes with the whooping 100 levels, some of which will be pretty tricky. Sounds pretty dull, though, can't argue with that. I mean, who cares about domino, right? Pushing blocks on 100 levels... sounds boring, right? But it's not that simple.See, there are ten different types of blocks in this game. All with their own unique properties. And trying to figure out how to drop all blocks on the levels with just a couple of pushes? It's just fun. Very, very fun. So fun that I actually love this game more than Lemmings. And everybody knows just how fun Lemmings game is. Pushover is just... well, it's hard to explain, but it's one of those games, which just “click”. It's one of those games, in which “stars” aligned perfectly. Controls are simple enough, the puzzles are very interesting and tricky (but not too tricky to make you feel bad), the graphics is very cute, the sound has that awesome “Sound Blaster” feeling... Pushover is just one of those games that you can't stop playing. 28 years later? I still can't get enough of it. And it's not just me. Even though the game was ported to quite a lot of systems (there was even SNES version with all Quavers Ads completely removed), there was a fan-made remake released in 2006. Guess, it says something.What we have here is a 100% original (not remade) DOS version (runs through DOSBox), but guess what? No complains here. Even though very often Amiga versions had better music, Pushover was not one of such games (I totally prefer the DOS sound), while all “big three” versions (Amiga, Atari ST and DOS) look almost identical and I'm not a big fan of those “filters” from fan-made remake. I mean... it's pretty cool version and stuff, but... there's nothing like the original.So, yeah. I can't recommend this game enough. Pushover is charming, cute, smart and extremely addicting puzzle game from early nineties. You like games like Lemmings, Bomberman, Wrecking Crew and so on? You should totally check this one out. Like the original Goonies (which also got fan-made remake, by the way), this game is a forgotten gem from the past. It's in my Steam favorites and it'll stay there forever. I love it that much. Dixi.
  19. Jan 2021
    1. Group Rules from the Admins1NO POSTING LINKS INSIDE OF POST - FOR ANY REASONWe've seen way too many groups become a glorified classified ad & members don't like that. We don't want the quality of our group negatively impacted because of endless links everywhere. NO LINKS2NO POST FROM FAN PAGES / ARTICLES / VIDEO LINKSOur mission is to cultivate the highest quality content inside the group. If we allowed videos, fan page shares, & outside websites, our group would turn into spam fest. Original written content only3NO SELF PROMOTION, RECRUITING, OR DM SPAMMINGMembers love our group because it's SAFE. We are very strict on banning members who blatantly self promote their product or services in the group OR secretly private message members to recruit them.4NO POSTING OR UPLOADING VIDEOS OF ANY KINDTo protect the quality of our group & prevent members from being solicited products & services - we don't allow any videos because we can't monitor what's being said word for word. Written post only.

      Wow, that's strict.

    1. Really the only knock I have against short games is that there’s not more of them to enjoy. I’m not a believer in any arbitrary dollar-to-hour formula, and I prefer compact, complete experiences to meandering, padded-out ones. Games like Tiny Dangerous Dungeons are a great example of the quality you can wring from short romps, in part by limiting the potential for frustration and confusion. It’s a game that’s over as soon as it feels like it’s getting going, but if that’s the worst thing you can say about a game, I’d call that a keeper.
    1. It kills me this game didnt end up a classic in the minds of all gamers. People should scoff at new games and say "Dear god, why couldnt you do what a disney game thats demo was given away for free with kids meals at mcdonalds do, why cant you even manage to be as good as "Battle at Procyon"
    1. To explain further what exactly I’m building, the animated background is a pure code equivalent to the old music video, but runs as long as the full length of the album, though without any event triggers to tie it to the music (the animation runs continuously for the full amount of time that the uninterrupted album lasts, but does not pause or jump to a different location in the animation). It’s also extremely slow animation
  20. Dec 2020
  21. Nov 2020
    1. invisible

      Atualmente a comunicação por vídeo é muito frequente. Há disponibilidade de muitos aplcativos gratuitos como google meet, skype, zoom ou teams. para citar apenas os mais conhecidos. Nestes aplicativos, além da comunicação entre dois indivíduos é comum a comunicação em grupos.

    1. Nous avons été prof de français. Sommés de nous offusquer des fautes d'orthographe, nous avons été pris pour les curés de la langue. Nous avons écrit pour dédramatiser, pour réfléchir ensemble et puis aussi parce qu'on a toujours pensé que l'Académie Française avait un vrai potentiel comique. "Les deux belges qui veulent simplifier la langue française" : tout est faux dans cette phrase. Pas "simplifier" mais bien faire preuve d'esprit critique, se demander si tout se vaut dans notre orthographe. Pas deux belges, mais bien deux curieux qui veulent transmettre le travail des linguistes de toute la francophonie, pas même la "langue française", seulement son orthographe. Car l'orthographe, c'est pas la langue, c'est juste le code graphique qui permet de la retranscrire. Passion pour les uns, chemin de croix pour les autres, elle est sacrée pour tous. Et pourtant, il ne s'agit peut-être que d'un énorme malentendu. Arnaud Hoedt et Jérôme Piron sont linguistes de formation. Ils ont vécu 25 ans sans se connaître, mais c’était moins bien. Ils ont ensuite enseigné pendant 15 ans dans la même école. Quand Arnaud participe à la rédaction des programmes de français en Belgique, Jérôme se spécialise en médiation culturelle. En 2016, ils écrivent et mettent en scène le spectacle « La Convivialité », au Théâtre National de Bruxelles. Ce spectacle conférence qui traite de la question du rapport dogmatique à l’orthographe tourne depuis 3 ans dans toute la francophonie. Dans la foulée, ils publient l’ouvrage « La faute de l’orthographe », aux éditions Textuel. Ils se définissent comme suit : « Linguistes dilet(t)antes. Pédagogues en (robe de) chambre. Tentent de corriger le participe passé. Écrivent des trucs. Vrais-Faux Comédiens. Bouffeurs d’Académicien ». A la question « est-ce que ça se dit ? « , Arnaud et Jérôme répondent invariablement « oui, tu viens de le faire ». This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx